I have a strong feeling we’re about to have a whole lot indie films and games running on this engine. Unreal 5 is definitely a game changer for the entire entertainment industry
Most definitely. I wonder what it'll cost an indie studio to produce a minute of this quality. If the cost drops low enough, you might even be able to finance your own personal movie.
@@mathew3267 books are the old age of immersive storytelling, films and video games are the current and future ways of storytelling. though i do love a good read from time to time they aren't as immersive.
@@thelonesomewanderer8359 I would strongly disagree that books are less immersive. If anything they can be even more immersive. It does take more effort and practice from the reader though.
It looks like this technology will end Hollywood and other film makers monopolizing the film production scene, and will turn indie creators into the mainstream.
Hollywood isnt a "film maker". And realtime rendering will never look as good as offline rendering. But I will admit that the barrier is getting lower for indie entry.
After a few moments watching there is no thought left about "animated film" - everything fits perfectly and the stroy soaks you in! Great job, great engine!
Wow... Talk about being drawn into the story immediately and feeling like I was in that cave with her. eight minutes and twenty-two seconds of pure scifi entertainment. Phenomenal work!
@mike korean Hey Mike, games will catch up. Productions like these might become more common, which is awesome! Making the tools easier for creative people, whether it's a movie/show, game, or something in between, that's what it's all about.
@@MrStimpanzee You're right. They'll soon be making big blockbuster movies on workstations where you can't differentiate the footage from real life. Exciting times. Several hundred years from now we'll start seeing holo decks where you can play a part in a movie, Next level LARPing FTW.
Everything is great about this short movie! Storytelling, graphical quality, attention to detail, music choices. It is mind blowing to see the capabilities of Unreal Engine.
For a character that always wears a helmet you don't need the blendshapes for lipsynching It's a clever way of making the production easier. Just like how Super Mario got a hat in the first game because his hair was too compex for the pixels
@@seriousgameofficial At the end her faceplace screen was broken, but didn't have problems breathing. Atmosphere probably was earth like and the helmet was likely not even needed :)
avatar people figured out an outer layer of 'liquid' texture layer over iris in eye conveys an organic feel through refractions and reflections that makes watching 3d 'eye' to be a closer to real look.
Visually stunning, gorgeous, Fantastic come to mind. Absolutely better than 99% of the full length movies on Netflix and Hulu. This needs to be a full length feature film. Thank you for uploading this.
This technology made me want to become a filmmaker. I really want to learn to do this realtime rendering while filming, such amazing tech. Thank you for making the barrier to entry so approachable! GIving everyday people a real chance at telling the stories they always dreamed about.
@@EmilianoC04 If the animal like creature were replaced with some kind of robot, this would fit the Love+Death+Robots series as is. The production quality is already right there, length of the film was a bit on the short side but some of the episodes for that series are pretty short, too. It would have been interesting to spend some more time on the "old version of her spaceship" before her figuring out that it's the same ship. It would have been nice to not have any clues about the time loop before that moment. That said, this was awesome work and it definitely didn't feel like watching a collection of colored polygons moving on the screen.
I was always thinking that artistic eye and great materials and 3D painting makes the most out of current real-time tech and here we are. This is epic beautiful
Eu acredito que esse CGI é o melhor de todos da categoria no youtube, e com menor tempo de apresentação!!! Esse CGI, tem inicio, meio e fim. Parabéns a todos os desenvolvedores do projeto!!! lindo D+++!!!
Neat loop trap short, and a very compelling showcase for small and creative filmmaking teams out there! And it's making it very promising for UE5 video-game cutscenes as well, the quality in geometry detail, textures, animation, lighting etc is really a huge step forward!...
I'm like 5 sec in I already can tell I will love this. That old or worn down space tech aesthetic + a bit of futuristic but not so much that it resembles the brand new + realistic character behaviors, dialogue + very cool concept design = this short has it.
I would just like to point out that while her eyes blink, nothing around her face moves, even slightly. Her insulating hood doesn't move once. I'm not knocking this tech just pointing out what I see. This is still the most amazing thing to me and I am in awe of it.
Beginner and completely flabergasted with what i am seeing so any extra mile help will be great. Can you share the timestamps or moments where its more evident. and how does it differ in other methods of animation production
Unreal 5 is introducing the capability to model facial expressions for characters using a phone looking at a face in realtime. I expect body motion will be a more persistent problem than facial movement.
The craziest part of this being made in UE5 is that you could theoretically create everything shown here in a game. It blows my mind (even though I'm sure you would have to make various cutbacks for performance, you could still do this)
One of the chief innovations this could provide is a large film production company could effectively create a UE5 version of scenes, or even the full film before principle photography even started. High end filmmakers could use this instead of traditional story boards to really flesh out the film they want to make long before costs get high!
This is amazing! Approaching the quality of offline rendering fast. Really impressive! Would love to hear more about the animation pipeline and the amount of polys.
@@ariel7690 Yes, I think this kind of quality will be coming to games in the very near future. Maybe sampling would be not as good, as this short film is propably rendered with the Movie Render Cue and AA oversampling, but it would be close. In fact I would say with a bit of optimisation this could be running smoothly right now on this generation graphics cards. It's propably already running ~30-40fps in the UE5 viewport. That's the appeal of filmmaking in Unreal Engine as you can edit your film in a realtime 3D environment. But the tech is not everything. The people at Aaron Sims Creative are very talented artists.
@@ariel7690 Sure, I would even argue that can be possible without nanite but lumen alone at a very playable framerate. Long gone the days an artist limited by polygons.
This felt like a time loop, first her dinosaur was there and then the exact same seen played out on the other side with an alternate version of herself. Thanks to Unreal Engine 5, more amateur film makers will rise and end the sloppy writing from Hollywood. This will revolutionise the game and film industry.
Yes! I can’t wait to bring down the obnoxious monopoly of the film industry. Forcing us to sit through poor writing and minimalist production to turn over profit. Would much rather my money be going to passionate storytellers, animators and developers like this. Just wait, they’ll find a way to force indie film makers to pay when publishing or creating content for UA-cam and other platforms to mitigate the damage to their profits
@@killed_by_the_architect-829 Well, I'm enjoying the game, there's nothing like it, it's still in development, bugs and all. But to able to play small public releases is still fun. Have you played recently?(ua-cam.com/video/bNgkQCIEPG4/v-deo.html)
Why not? I have seen teams of 1-3 creating amazing stuff. Why not here? Also those who go into animation and 3d artist fields, many create amazing small college projects.
You have to remember that each name is listed multiple times in different roles. I think there were something like 10-15 unique names in the credits. I'd consider that quite small teams still considering that they had to write screenplay, 3d model, animate, compose score, play the score etc etc.
@@TrueFFranco Returnal is Unreal Engine 4 also it's only on Playstation 5, We want ASC’s THE EYE: CALANTHEK game on PC, Xbox Series and PS5, Because ASC’s THE EYE: CALANTHEK using Unreal Engine 5 instead of UE4, it's a much better and so interesting more than Returnal.
@@TrueFFranco No it's not copy of Returnal, Returnal is fast running game and jumping high, but this ASC’s THE EYE: CALANTHEK is close to Dead Space it's look more scary this is more interesting if it be a game it will get a lot of attention of people to look at it and buy it , and also has better graphics than Returnal
Cool Story , way too overwhelming music, the lens flares are just brutal in UE. Render it out and composite it. Even though you don't see facial animation, you would still see tweaks in her facial muscles talking or at least her eye emotions that would come through. What's the point of using Metahumans with almost no Facial anim?
While I really appreciate the work, effort and talent put into this being a Visual Effects person myself, I can definitely say it is getting boring that almost every kind of project done with real-time engines is basically rocks + some metallic objects like suits, vehicles or whatever. It feels very limiting and is selling the opposite idea of flexibility. This is not making storytelling more accessible, it's just making rock backgrounds more accessible (just as long as you use currently existing libraries). What happens when people actually want to tell a different story?
@@RoySherfan it definitely will. This is clearly the state of things right now. However, most asset libraries could be used with most offline renders without any issues. So, if the kind of stories that are enabled to be told depends on progressively growing libraries, there's not that much value added here other than faster renders. As soon as you need to generate complex custom assets this becomes the same as any other 3d project, regardless of rendering engine. And render time is usually the least of your worries in a production like this. UE is a great game engine renderer, but a really not flexible vfx renderer. So, for a production by Aaron Sims, which could easily render all this with offline renderers no problem, this is not adding much other than bragging rights. It might be different for VR purposes or other applications though.
@@marlu72 I don't get why you'd have that attitude regarding a statement about the limitations of a tool, which are objective and understandable because it's something new and that's expected at the beginning. The point is the opposite however. Despite all attempts from Epic to push this as a film making tool (which is clearly can be under the right circumstances, as this and several other projects have clearly proven), the results have nothing to do with it being done in Unreal. This is extremely good because the art is excellent, Unreal isn't freeing anyone to do anything better in this case. This project wasn't made possible by UE5, but by the extremely talented and experienced team. Despite that, almost every project being developed with real-time engines right now has to be developed with their limitations in mind, which restricts their potential and goes against this promised freedom to tell stories. This clearly applies to a greater degree when photoreal or very stylized results are expected.
this is incredible work !! the only part that gave away that it is animated was slight colour and texture with the skin tone . and description Sims creative . Best work so far in all ive seen .
WOW! make more of that... Peoples simple people like you and me at home will be given the chance to create alluring movie on small budget, and this technologies will get easier and easier to use as it goes. It is opening a new form of art that was not AVAILABLE BEFORE. Imagine what some one whit this tool and know how could accomplish. Unreal as totally change the horizon for film making... I definitely need to see more of that Just that short was amazing . BRAVO!
I hate time travel gimmicks being used as story telling devices, but for a short film this was very well done! Some of the things I have seen done on UR5 engine are just borderline mind blowing. This is the “Indy” tool content producers have been waiting for and that markets need to break the Hollywood reboot cycle!!!
I have a strong feeling we’re about to have a whole lot indie films and games running on this engine. Unreal 5 is definitely a game changer for the entire entertainment industry
Not a feeling but a fact.
Who wanna stick with same old marvel movies.
Most definitely. I wonder what it'll cost an indie studio to produce a minute of this quality. If the cost drops low enough, you might even be able to finance your own personal movie.
@@etnrednal facts, that 8 min film that small team did proves it can be done
It is not impressive cuz it is just cut scene@.
if it still looks like that in game, it would be good.
but I don't think so...
This was the purest form of horror/sci-fi for me. The suspense, graphics and paradox was spot on. Perfectly executed!
Do you believe time loops are paradoxical?
For me there not
This is nothing. Check out zygote- by oats studios
@@ugwuanyicollins6136 b
U
The barrier to entry for epic storytelling is dropping so fast! Exciting times!
Oh for sure. Once VR mocap gets some more work, 1-2 people, a good PC and some creativity, and we could be seeing AAA level films
@@heypistolero I hope in VR too. We need VR firms.
There's this one thing called books, not sure if you've of heard of them or not.
@@mathew3267 books are the old age of immersive storytelling, films and video games are the current and future ways of storytelling. though i do love a good read from time to time they aren't as immersive.
@@thelonesomewanderer8359 I would strongly disagree that books are less immersive. If anything they can be even more immersive. It does take more effort and practice from the reader though.
If I was Netflix, I'd totally order 5 seasons of this on the spot. Awesome. 👍🏻
Just the same episode repeated over and over haha
Dude and the “Irradiation” one too
@@HOJUJP88 eta tu izan det yo no
this should be included in love death and robots series
To think this was made free for all. How much have hollywood and the actors and behind-the-scene "actors" been ripping us all off.
It looks like this technology will end Hollywood and other film makers monopolizing the film production scene, and will turn indie creators into the mainstream.
Finally.
hope so
let's hope!
Hollywood isnt a "film maker".
And realtime rendering will never look as good as offline rendering.
But I will admit that the barrier is getting lower for indie entry.
@@syntaxed2 Hollywood won't be on top as much as they are rn
After a few moments watching there is no thought left about "animated film" - everything fits perfectly and the stroy soaks you in! Great job, great engine!
Nah, there are still quite a few "uncanny valley moments" but the tech is getting there.
love how we ignored CG animation since 2000
Love+Death+Robots vibes...plus Returnal, what a great short film! UE5 is really opening avenues for great stories to be told, can't wait for more xD
Love death robots was terrible
@@izdotcarter don’t forget to say “in my opinion”.
This movie looks like short version of Alien Prometheus, lol.
@@izdotcarter I liked it
EXACTLY what i thought
Wow... Talk about being drawn into the story immediately and feeling like I was in that cave with her. eight minutes and twenty-two seconds of pure scifi entertainment. Phenomenal work!
I was 100% caught up in the story. Fantastic job!
very excited for what can be done using this. just imagine the kind of educational content that is not limited to professionals
It is not impressive cuz it is just cut scene@.
if it still looks like that in game, it would be good.
but I don't think so...
@mike korean Hey Mike, games will catch up. Productions like these might become more common, which is awesome! Making the tools easier for creative people, whether it's a movie/show, game, or something in between, that's what it's all about.
@@MrStimpanzee You're right. They'll soon be making big blockbuster movies on workstations where you can't differentiate the footage from real life. Exciting times. Several hundred years from now we'll start seeing holo decks where you can play a part in a movie, Next level LARPing FTW.
@@vaibhavbv3409 eieyreoeyi
That was awesome. A time loop. Unbelievable this is “just” a game engine.
Its not exacly a time loop there is a two paralel realty there one is future one is past, the entities are trying to create a loop there
We want a behind the scenes on this! Pretty Please!
we are the scenes behind WILD~
there is a Gnomon talk about it: ua-cam.com/video/_dECaehEX3Q/v-deo.html
this!
I "WANT" this to play on my PUTER. Please can I pay for the UE5 project file??
We're on it! Watch Part I here: ua-cam.com/video/k3Y_OOSjsx8/v-deo.html
More exclusive content on the way!
As impressive as UE5 is, good storytelling drove this short. Nice job!
Everything is great about this short movie! Storytelling, graphical quality, attention to detail, music choices. It is mind blowing to see the capabilities of Unreal Engine.
Some would say, it's, Unreal.
@@getemmemes9434 i thought it was the frostbite engine 😅😅😅😅
Wait, THIS ONLY TOOK 6 WEEKS?!?!?! This is so good.
For a character that always wears a helmet you don't need the blendshapes for lipsynching
It's a clever way of making the production easier.
Just like how Super Mario got a hat in the first game because his hair was too compex for the pixels
Not to mention the fact that it was so well made I didn't even think about it until reading your comment
@@seriousgameofficial At the end her faceplace screen was broken, but didn't have problems breathing. Atmosphere probably was earth like and the helmet was likely not even needed :)
:)
Damn, good catch!
I've just watched another demo for this engine - no problem of any description for the lips, jaw, face or anything else. Helmet was dramatic choice.
Insane!!! And the story is well written and directed, I want to watch a whole film based on this
Yeh me too
her eyes is incredible! how they move how they convey emotions. Good work!
Yep! Another comment pointed out how they used the helmet to cover her mouth so that they wouldn't have to lip-sync
avatar people figured out an outer layer of 'liquid' texture layer over iris in eye conveys an organic feel through refractions and reflections that makes watching 3d 'eye' to be a closer to real look.
It's meta human.. Ultra realistic human body from unreal
Visually stunning, gorgeous, Fantastic come to mind.
Absolutely better than 99% of the full length movies on Netflix and Hulu.
This needs to be a full length feature film.
Thank you for uploading this.
I loved the character stumble in the beginning. Great direction.
when?
When she walks in the cave, noticed it too
That was freaking awesome. It was gorgeous, and the cinema and render tech is even more impressive. Cool story too !
Impressive story and CG in just a short time, UE5 + good thinking = winner !
It reminds me of one of those stories from Love, Death & Robots
@@pawprinting Yup this could very well be an episode on Love Death & Robots :)
It is not cg. It is real time
@@julien2231 CG stands for computer generated, so it is CG.
@@shineinouzen7412 true in a sense, however when we say cg we usually mean cutscenes in game or prerendered stuff.
The ascetic was set very well and honestly if i could watch a series of this I 100% would
Mind Blown!!!! they need to do a behind the scenes for this
Good style, fluent camera, good facial animation, great mattepaints. Amazing work. Need Makin'of)
What usually catches my eyes are the animations but this time it's flawless! Well done guys!
she even almost trips on a rock as she enters the cave
This technology made me want to become a filmmaker. I really want to learn to do this realtime rendering while filming, such amazing tech. Thank you for making the barrier to entry so approachable! GIving everyday people a real chance at telling the stories they always dreamed about.
Got a strong hyperion time tombs vibe. Amazing work.
wohoooooo!!! A real crazy story! Detailed, with beautyful paintings at all! I.WANT.MORE.OF.THIS!
So it is like trapped in a loop of present, past and future created by the monster. Very Cool.
Ten out of ten. Graphics, concept, story, sound, final twist.... all excellent.
As many others would say... this could be a full movie.
Huge Love + Death + Robots vibes. Amazing job. Hard to believe that this was made by a handful of people.
I thought about this too.
@@EmilianoC04 If the animal like creature were replaced with some kind of robot, this would fit the Love+Death+Robots series as is. The production quality is already right there, length of the film was a bit on the short side but some of the episodes for that series are pretty short, too.
It would have been interesting to spend some more time on the "old version of her spaceship" before her figuring out that it's the same ship. It would have been nice to not have any clues about the time loop before that moment.
That said, this was awesome work and it definitely didn't feel like watching a collection of colored polygons moving on the screen.
I was always thinking that artistic eye and great materials and 3D painting makes the most out of current real-time tech and here we are. This is epic beautiful
Eu acredito que esse CGI é o melhor de todos da categoria no youtube, e com menor tempo de apresentação!!! Esse CGI, tem inicio, meio e fim. Parabéns a todos os desenvolvedores do projeto!!! lindo D+++!!!
Neat loop trap short, and a very compelling showcase for small and creative filmmaking teams out there!
And it's making it very promising for UE5 video-game cutscenes as well, the quality in geometry detail, textures, animation, lighting etc is really a huge step forward!...
hope cinematic could be a in game graphics and not pre rendered cut scene in future games, i believe in UE5 to bring that revolution
I'm like 5 sec in I already can tell I will love this. That old or worn down space tech aesthetic + a bit of futuristic but not so much that it resembles the brand new + realistic character behaviors, dialogue + very cool concept design = this short has it.
I would just like to point out that while her eyes blink, nothing around her face moves, even slightly. Her insulating hood doesn't move once. I'm not knocking this tech just pointing out what I see. This is still the most amazing thing to me and I am in awe of it.
Beginner and completely flabergasted with what i am seeing so any extra mile help will be great. Can you share the timestamps or moments where its more evident. and how does it differ in other methods of animation production
Unreal 5 is introducing the capability to model facial expressions for characters using a phone looking at a face in realtime. I expect body motion will be a more persistent problem than facial movement.
The craziest part of this being made in UE5 is that you could theoretically create everything shown here in a game. It blows my mind (even though I'm sure you would have to make various cutbacks for performance, you could still do this)
Fantastic, thanks for sharing the monster with the community for free :)
I’m her because of cold fusion channel. Nice to be here....it’s awesome.
Excellent storytelling! Loved it! The beginnings of an awesome adventure movie or series.
will we see anything close to this graphical quality on ps5 or xb series x ??
..... 😳
OUTSTANDING 🤯❤️😃
Extremely impressive. If your team was compelled to release a behind the scenes featurette I would be the first to watch it
Thanks Henry! Watch Part I of our behind-the-scenes here: ua-cam.com/video/k3Y_OOSjsx8/v-deo.html
Unbeatable. Simply Awesome....
A whole story captured with full best animation effects in under 10 minutes.. Whoaa!!!
Nice paradox, loving the story.
I kept having to remind myself this was CGI. Superb!
One of the chief innovations this could provide is a large film production company could effectively create a UE5 version of scenes, or even the full film before principle photography even started. High end filmmakers could use this instead of traditional story boards to really flesh out the film they want to make long before costs get high!
Ну что сказать ребята это прорыв таких фильмов надо побольше смотрится на ура думаю проблем со зрителями не будет молодцы всем удачи!!!
This is amazing! Approaching the quality of offline rendering fast. Really impressive! Would love to hear more about the animation pipeline and the amount of polys.
So are you saying this can be a video game with the same quality?
@@ariel7690 Yes, I think this kind of quality will be coming to games in the very near future. Maybe sampling would be not as good, as this short film is propably rendered with the Movie Render Cue and AA oversampling, but it would be close. In fact I would say with a bit of optimisation this could be running smoothly right now on this generation graphics cards. It's propably already running ~30-40fps in the UE5 viewport. That's the appeal of filmmaking in Unreal Engine as you can edit your film in a realtime 3D environment. But the tech is not everything. The people at Aaron Sims Creative are very talented artists.
@@ariel7690 Sure, I would even argue that can be possible without nanite but lumen alone at a very playable framerate. Long gone the days an artist limited by polygons.
Very well planned and executed! Could watch an entire series out of this.
Short film, but I was totally absorbed in it. Great storytelling!
Excellent shorty!! And finally a film with an understandable ending.. Thanks.
Got some Love Death and Robots vibes from this! Excellent work! Loved it
One word ! BEAUTIFUL! You should make a full movie out of it! Its so captivating and damn good!
This felt like a time loop, first her dinosaur was there and then the exact same seen played out on the other side with an alternate version of herself. Thanks to Unreal Engine 5, more amateur film makers will rise and end the sloppy writing from Hollywood. This will revolutionise the game and film industry.
Yes! I can’t wait to bring down the obnoxious monopoly of the film industry. Forcing us to sit through poor writing and minimalist production to turn over profit. Would much rather my money be going to passionate storytellers, animators and developers like this. Just wait, they’ll find a way to force indie film makers to pay when publishing or creating content for UA-cam and other platforms to mitigate the damage to their profits
I left dr strange yesterday as story was so bad. Graphics were amazing but omg weak story....
okay so the visuals and storytelling are amazing but THE SCORE
it takes this to a whole other level
A full length story in a such a masterpiece way. So good, reminds me of Star Citizen, time warping aspect aside
Scam Citizen is complete trash and little more than an extortion scheme praying on stupid people.
@@killed_by_the_architect-829 Well, I'm enjoying the game, there's nothing like it, it's still in development, bugs and all. But to able to play small public releases is still fun. Have you played recently?(ua-cam.com/video/bNgkQCIEPG4/v-deo.html)
Wow. Really well made. Something oftentimes overlooked in these films is the sound. Again WOW.
Bravo 👏
Amazing work! But, based on the ending credits, I would not say - as in the description - it was made by a "small team" of artists.
"small" in film production terms
Why not? I have seen teams of 1-3 creating amazing stuff. Why not here? Also those who go into animation and 3d artist fields, many create amazing small college projects.
You have to remember that each name is listed multiple times in different roles. I think there were something like 10-15 unique names in the credits. I'd consider that quite small teams still considering that they had to write screenplay, 3d model, animate, compose score, play the score etc etc.
Break out into jazz music when credit scene starts.
Nice
Please make behind the scene and tutorial video
Twist at the end is too great, fab short story👌
Please make this a Video game!
People going to like it ❤
There is already a video game ,it`s called Returnal on PS5.
@@TrueFFranco Returnal is Unreal Engine 4 also it's only on Playstation 5, We want ASC’s THE EYE: CALANTHEK game on PC, Xbox Series and PS5, Because ASC’s THE EYE: CALANTHEK using Unreal Engine 5 instead of UE4, it's a much better and so interesting more than Returnal.
@@FantasyNero I was referring about the thematic, it’s a copy of Returnal.
@@TrueFFranco No it's not copy of Returnal, Returnal is fast running game and jumping high, but this ASC’s THE EYE: CALANTHEK is close to Dead Space it's look more scary this is more interesting if it be a game it will get a lot of attention of people to look at it and buy it , and also has better graphics than Returnal
This is truly insane.
To have this be made in free software.
It boggles the mind.
Is anyone else worried that if we're living in a simulation, then Unreal Engine is gonna overload base reality now and force a hard reboot? 😂❤️
I'm glad I'm not the only one thinking this 🤣🤣🤣🤣
that misstep on the rock at 3:06...
chef's kiss
beautiful i want to be this good. i am getting spaced out though need more narratives and crime/mystery movies. Less scifi more story driven
No zero days. Atomic habits bro.
More action/drama, and suspense.
Wowwww! Awesome history and fx!!! A movie sifi classic in the Unreal in realtime
Офигенно!)))))))))))))
Next Era in film making has begun! Exciting times ahead! Very well done!
Cool Story , way too overwhelming music, the lens flares are just brutal in UE. Render it out and composite it. Even though you don't see facial animation, you would still see tweaks in her facial muscles talking or at least her eye emotions that would come through. What's the point of using Metahumans with almost no Facial anim?
the inception is AMAZING :) thanks for sharing this with the world
While I really appreciate the work, effort and talent put into this being a Visual Effects person myself, I can definitely say it is getting boring that almost every kind of project done with real-time engines is basically rocks + some metallic objects like suits, vehicles or whatever. It feels very limiting and is selling the opposite idea of flexibility. This is not making storytelling more accessible, it's just making rock backgrounds more accessible (just as long as you use currently existing libraries). What happens when people actually want to tell a different story?
The asset library marketplace will grow, bolstered by big productions. It is just early days yet.
@@RoySherfan it definitely will. This is clearly the state of things right now. However, most asset libraries could be used with most offline renders without any issues. So, if the kind of stories that are enabled to be told depends on progressively growing libraries, there's not that much value added here other than faster renders. As soon as you need to generate complex custom assets this becomes the same as any other 3d project, regardless of rendering engine. And render time is usually the least of your worries in a production like this. UE is a great game engine renderer, but a really not flexible vfx renderer. So, for a production by Aaron Sims, which could easily render all this with offline renderers no problem, this is not adding much other than bragging rights. It might be different for VR purposes or other applications though.
Well, you as a visual effects person is free to use UE5 to produce a story without rocks and shining objects. Go on, knock our socks off :D
@@marlu72 I don't get why you'd have that attitude regarding a statement about the limitations of a tool, which are objective and understandable because it's something new and that's expected at the beginning.
The point is the opposite however. Despite all attempts from Epic to push this as a film making tool (which is clearly can be under the right circumstances, as this and several other projects have clearly proven), the results have nothing to do with it being done in Unreal. This is extremely good because the art is excellent, Unreal isn't freeing anyone to do anything better in this case. This project wasn't made possible by UE5, but by the extremely talented and experienced team. Despite that, almost every project being developed with real-time engines right now has to be developed with their limitations in mind, which restricts their potential and goes against this promised freedom to tell stories. This clearly applies to a greater degree when photoreal or very stylized results are expected.
Hiding the face was a genius way of not having to fully animate it btw :)
I like time loops
the time-loop concept never fails.
This is insane! I´m so looking forward to future movies running on UE5
Wow 6 weeks of sheer excellence!
Watching this in VR, real-time... in 5-10years going to be reeeeeeeeally breathtaking.
Okay this looks amazing!! I want a full a full movie/ series of movies 🎥 🍿
Great. She expresses more with her eyes than other actors with their faces.
this is incredible work !! the only part that gave away that it is animated was slight colour and texture with the skin tone . and description Sims creative . Best work so far in all ive seen .
Looks great I want entire movies with this
Wow 🤩
Another time loop 🔁 in space !
It can happen !
Fabulous.. Amazing. Everything is so perfect ! I guess it will be a part of Love Death and Robots on Netflix ...
Can we watch this on Vimeo please? The youtube compression and banding is ruining this beautiful piece
WOW! make more of that... Peoples simple people like you and me at home will be given the chance to create alluring movie on small budget, and this technologies will get easier and easier to use as it goes. It is opening a new form of art that was not AVAILABLE BEFORE. Imagine what some one whit this tool and know how could accomplish. Unreal as totally change the horizon for film making... I definitely need to see more of that Just that short was amazing . BRAVO!
Very well done. 😊👍💯
Great storytelling and visual design. I wished audio wasn't mono, tho.
Great storyline! The suspense had me captivated until the very end.
Good job , she didn't know that she was caught in a time loop until the end of the story. Once again UE very good.
My teacher literally worked on this and he showed us this in class, it made me very inspired as an 3D Animator
Interdimensional recursion. Beautifully made short film that further builds the future use cases of UE5.
That was 0ne of the best sci fi shorts ive ever seen...im v impressed.
Really well done. This new Unreal engine is a Tour d’ Force.
Started watching this 'YT video about Unreal Engine' and ended up immersed and forgot it was on YT. Dreadfully sad that it ended. That was incredible!
AMAZING
THE STORY, THE DESIGN ... EVERYTHING
Mind-blowing stuff! Hats off guys!
Holy moly! Fracking awesome!🤘🤩🤘
I hate time travel gimmicks being used as story telling devices, but for a short film this was very well done! Some of the things I have seen done on UR5 engine are just borderline mind blowing. This is the “Indy” tool content producers have been waiting for and that markets need to break the Hollywood reboot cycle!!!