Bulgarians became my immediate favourite as soon as they came out. I see this change as an absolute win. I still have my awesomely awesome Konnik in the late game, but I get a strong alternative for the castle age in the shape of the best knights in the game (as long as you deny a couple of relics if you're against a Lit player). You can use cavaliers in the late game if you want to take down town centers faster than with konniks. They're also great at raiding (not to mention that you already have the best thrash raider in the game... almost). And by far their strongest bonus: their starting song. Such a huge boost to morale thanks to their awesome track. If it could be extended for 2 hours I'd be winning every single match.
That's true, but can this civ beat Franks on daily basis? The Bulgarian cavalry must be on par with the Frank, because face it. Bulgaria beat the Franks three times! Three f***ing times! Once Omurtagus, once Kaloyan and once Ivan Assen II. They never defeated us! Never! Give us an early game bonus and make us beat them on daily basis!!!
@@spd7693 omurtagus beat the franks with a river fleet, not with cavalry. Kaloyan won in a marsh, and lost a number of sieges, and never won a battle without cuman allies. (he did infact loose a number of sieges) Ivan Assen had Nicean allies, and when he lost them he sided with the Latins (franks), so i wouldn't say he beat the franks. infact both Kaloyan and Ivan gave large numbers of frankish knights passage through their lands when asked despite haveing an anotgonistic relationship with the Latin empire. implying they feared frankish knights.
I'd say this is a buff. In late imperial you don't care about lacking paladin when you have konniks and stirrups hussars. This is more of a buff to knights when you are doing a transition into konniks
That's true, but Bulgarians also need an early game bonus. That's what makes them weak. If they're going to be a bit weaker in the final ages, they have to be stronger earlier. Furthermore, it fits historically better that they keep the Paladin. This is not a cavalry on par with the Franks, who Bulgarians beat in three wars!
China dont get chemistry, 20Elephants fit on a boat, 21 archers dont.... its a game guys its not like that they are an archer civ or something... i think sergio is right
@@jefffinkbonner9551 Yeah, you get an *almost* Paladin as a free gift instantly, and as I said for the rare cases when both sides survive to the very end AND still have lots of gold to burn through with maxed out cav you have an alternative.
I just understood the name of the unit "plumed archer" now. Thanks. In norwegian that bufalo-hair hanging from the Norwegian guadsmen's hats are called "plym". It is probably from french or something, like everything else that has with war to do.
@@light_david7 The word 'plumed' is most likely an english latinism from the word 'pluma', which means 'feather'. As an spanish, it was pretty intuitive for me since we use the exact same word 'pluma' to refer to feathers.
@@eRic-hr3yl Yes. The hats of the Norwegian guardsmen used to have a rooster feather in them before (like 100+ years ago). The word in norwegian is used for describing that dangling thing in hats, whether it be a feather or hair from an animal.
I hear that joke a lot but the thing is you don't pronounce (i)Konnik the same way as iconic. It's pronounced like KoN-Nik, the double n is not deaf it's really in there.
Honestly I just like the fact that there's one less Paladin civ. I like using Paladins but I feel like they take the spotlight away from most other cavalry units. I've seen people in the steam forums arguing that a civ cannot be considered a good cavalry civ if its missing the Paladin which I think is pretty lame and undersells how much variety there actually is in the game both on terms of cavalry unique units and/or cavalry related civ bonuses. Personally I wish Cumans would also lose the Paladin and then maybe get a new civ bonus or change the Cuman Mercenaries tech to something else to compensate for their late game.
you're absolutely spot on. A good cavalry civ should be one where their bonuses affect their Calvary & they need not rely on just one Major Paladin. In fact, what happens when golds run scarce? A good Calvary Civ should be one where their other "Calvary" can do without Gold-heavy calvary and still be using calvary bonuses to win other enemies. In such a case, that civs can be quite over-powered but they can definetly do with some nerfs to other parts like maybe siege/infantry/defenses to make it more balance or make it more reliant on allies other bonuses.
Still waiting on the Tatars civ overview brother! I like this change though, those resources saved from not having to get paladin is a big deal. Plus with that stone saved on TCs putting up a castle is a little faster, so it's not unreasonable to go for that tech pretty early on in castle age.
In a 1v1 Paladins is kind of rare due to its price. So I'd argue Bulgarians in 1v1 have a great knight line. In team games i think then you'd go for Konnik and their upgrades.
It was a nice change. Make Knights more interesting as transition unit. Early castle age, make a Castle, go with Knights (because you can put 3/4 stables production), go imp with cavaliers and start to make the transition to castle unit. Seems good.
@@spd7693 Well, they're M@A are pretty strong. They're Scouts attack 33% faster too. Tower could be a nice trick because they're Tower Center cost half the stone. For me seems like a lot of choises just for feudal age.
You still have Konnik for late game but now also get an earlier power spike with cavalier (which relies on the same techs you'll be getting for Konnik anyway). Thats a buff my dude.
@@sailoissaiko5242 True, but also the slowest. A good question would be how do you rank HP/Defense/Attack/Speed between all the Paladins. I'd still say Frank Paladins edge out the Teutons, but not by much. Lithuanians with +5 relics dominate though.
@@heresiarch. The frank paladin has 12 extra hp whereas the Teutons have 3 extra melee armor. That makes the Teuton much better in Melee and very slightly worse against ranged unit. Teuton palas are also more resistant to conversion at the cost of slightly lower speed. Overall I think the Teuton one is better in most situations.
*Lithuanian relic bonus caps out at a max of 4 now And Teuton paladins get +2 melee armor in imperial age not three But I agree, extra melee armor for a melee unit is most beneficial. But extra attack speed is an underrated bonus
@Dann98 Zelenin Rakia is too Western? Rakia is the most Balkan thing possible. Vodka is Russian/Polish stuff, foreign to our land. Anyway, if I go with alcohol it would be -> beer > wine -> rakia.
@Dann98 Zelenin They do, I have Croatian and Romanian friends. The Romanians call it Cuika (or something along those lines) - it's the same thing. The Croatian people also have something like that. South slavs are different from Northern or Western slavs. Russians and Ukrainians are much more different than Bulgarians or Serbs. For example: they don't have a culture of drinking wine. Wine is very important to the Balkans.
The primary roles of heavy cavalry is attacking archers and pushing bases. Plus they are melee which makes durability more important than damage in the context of real armies. Cavaliers have 1 less pierce armor and 40 less HP which makes a big difference against arrow fire. They are definitely better than Celt Paladins. Byzantines is debatable.
One other point to make is if the enemy hasn't scouted your castle they might not know you have stirrups and thus may take a bad fight they wouldn't otherwise take.
EchelonFisher It’s true one can click an enemy unit to see what kind of attack/ armor/ hp upgrades it has. But one can’t do that with stirrups without taking some kind of fight and squinting to see if their guys are swinging their swords faster than yours are.
This upgrade should be slightly worse than farimba, given that farimba cavalier only have it in imperial. If they have both castle age dominance and imperial dominance outshining a tech like farimba makes this too strong.
SoTL should rewatch one of his older videos: “Is Paladin upgrade worth it?” 😅 I see this as nice buff for Bulgarians, considering the huge cost of Paladin upgrade.
I see it as a nerf. Why do you need Cavaliers, if you can have Konniks? You need a castle already for stirrups and can build Kreposts. Getting numbers up shouldnt be that much of an issue. Paladins usually are not worth it unless you are fighting against a lot of archers and in that case you dont have that option anymore.
@@ucallmeschnitzel there are times when I still have knights around before ive made a castle. Also stables can be made cheaper and quicker than a castle.
Here we go again lads : Spirit of Japan 1:17 Although missing the last armour as well hussars and Paladin In the imperial age , it's surprising good in early castle age , simply because it has bloodlines and good eco bonus from previous ages. 🤔🤔
I was surprised by it I did a battle with Bulgarian paladins, and tommorow, bouf, they dissapeared ! But I think the nerf can be understandable, having Paladins that hit 33% faster is actually extremly strong !
That will mean in this case Japanese shouldn't get Champion, because their infantry attacks 33% faster. And that's for free! Also look at this in the tech tree - Champion unavailable, Crossbowman unavailable, Paladin unavailable... Which strong unit is fully upgraded??? And if Huns get Paladin, Bulgarians should.
So basically, this change makes it so that you can use knights in late castle, when Konnik aren't as easy to mass and still lacking upgrades, due to the lack of castles, but once you reach the imperial age, the cavaliers can serve as a powerful transitional unit for a while, giving you time to transition into the now Elite Konnik, as you should hopefully have a couple of castles to make building them in high numbers more feasible, which is also reinforced by their lowerd build time.
Fortunately for Bulgarians, massing their unique unit is easier than for any other civ because of the krepost. However, they can only produce the unit. Upgrade to elite and the important unique tech stirrups must be researched at a castle. Seems like the meta would be open Castle Age with knights and build a castle before a krepost in order to research stirrups. Then one can continue with knights into cavalier or make use of many kreposts to spam konniks while using the castle principally for tech upgrades
The problem is Bulgarians still have a relatively weak early game. Something must boost the man-at-arms rush in Feudal so that they can walk smoother through the ages. Free upgrades don't really help and FF into archers still can bust any infantry rush.
Its because of historical accuracy. The medieval (Danube)Bulgarian army did not had specialized words for the different cavalry(like the Byzantine cataphract; Tatar Keshiks and others)Instead of that, mounted units where simply called "Konniks"(horsemans). Each individual konnik(horseman) had military title/rank. In this way it is identified whether the konnik(horseman) is low or high ranking warrior, what is his role the army, his social status, place in the hierarchy and etc...
Question: What about the comparison of Bulgarian cavaliers versus paladins when accounting for the total army cost including upgrades? Where would the extra few cavaliers Bulgarians might have for NOT buying the paladin upgrade let them come out on top against an army of fully upgraded paladins using the same total amount of resources? (Resources spent on the units AND resources spent on the upgrades, I mean.)
Dont touch the celt’s paladins tho, because they have the worst paladin in the game, the other worst being byzantines’ paladin. Both don’t have blood line and the celt miss the last armor upgrade while byzantines miss the last atk upgrade. They are just horrible to use
Try out Teutons alongside the Healing Fortress formation 29 Teutonic Knights, 21 Hand Canoneers, 10 monks - square formation, stand ground(Healing Fortress) htky 1 + 20 teutonic knights htky 2 + 20-30 palladins htky 3 + 9 bombard cannons htky 4, adding in siege onagers, and other units as needed- I like filling a castle with 4 keeps strategically against it filled to the brim with hand canoneers(60) Here's a guide to it I'm making steamcommunity.com/sharedfiles/filedetails/?id=2086604354
Yo Spirit, i have few questions and one challenge for you. 1. I notice that Gaia in creation maps give monks +15 more health and +3 more range also archers and cav. archers buildings and all that get +1 more dmg when u make them post-imperial in the player section, i don't have DE so i don't know if that was fixed. 2. Could you check for me a units like, Amazon archer, Amazon warrior, Nordic warrior, Something warrior, Bronze swordsman, Legionary and Centurion, where i know Centurion have +10 bonus dmg vs infantry but i just wonder does any of these unitse get other bonuses and also i know they benefit from civ. bonuses Challenge: Could you play any civilization vs any civilization with difficuly starting lowest then go higher as you win but, Rules: you can't mine trade self or get gold from anything litterally from anything you can use only gold that you start with but, you start on highest ressources. You can't play the mode where you get 10k all ressources or something like that Thank you ^^
It's surprisingly easy. You open the editor and select Bulgarians as civ, set post imp as starting age and you put down paladins (different upgrades of the same units are counted as different units in the editor) I guess they would win against everybody but lithuanians with 4 relics
If Bulgarians get as many Cavaliers extra as the Paladin upgrade costs, how many Paladins does the enemy need to win? May be very late Imp taking that into account, with maybe something like 50-100 Paladins vs. 50-100+some extra Cavaliers
I think their strenth really depends on what you want them to do. For example, vs Vills, both chev and pal need 3 hits (assuming full upgrades), so the bulgarians kill those fast and should perform a bit better on raiding. However, paladins save 1 hit on Halbs and only need 4 instead of 5, so there the Bulgarian Chevalier get the kill as fast as a generic paladin. The same happens with Arbalester, which survive the 3rd Chevalierhit with just 1 HP, making the Bulgarians even worse vs range units.
I would have liked to see when the paladin upgrade overtakes the Bulgarian cavaliers with stirrups (assuming they pay for that anyways for their other cavalry) resource-wise. If you need to field 50+ cavaliers over time in late imp normally to make the upgrade worth it, how well perform 50 Bulgarian cavaliers vs the 40 paladins you normally get for the same cost? At what numbers do the paladins overtake the +10 more Bulgarian cavaliers?
This is more a buff than a downgrade I think. Stirrups is a technology which you are basically always going to get so you can have better trash in the late-game. Now it saves you 1,300 food and 750 gold because you won't have to get the Paladin Upgrade and your Cavaliers are now nearly as effective as a Paladin for most roles.
I wish we still had vanilla konniks with old attack rate and +10hp. They got nerf after nerf after nerf too early without even being played. Everyone was playing cumans and steppe lancers and somehow the 0.7% pick rate bulgarians got also nerfed
But of course a powerspike at early imperial and not having to buy paladins is an advantage that you can leverage into a compounding advantage. Stronger units --> more map control --> more resources EVENTUALLY, if the game stalemates into late imperial, their advantage will be lost and then after that the ground you gained with that advantage will start to be lost. Between that, and not every game goes all the way to late imperial--it seems like a solid upgrade.
Dude why don't you upload gameplay videos of other games as well? Like total war, civilisation etc. Appealing to a wider audience will only help your channel
5:00 2 correction here, the + 3 attack for malian cavalier is much stronger for high melee armour targets "in general" and they seem to do better vs paladins than bulgarian cavalier. It is very specific but for example teutonic knight would take much more damage from malian than bulgarian. Same for castles as castles tend to have verr high armor although it is rarely the case that one would take it down with cavalier i guess.
I was wondering if anyone can answer this... When generating a map in scenario editor... Under map ai. Is there a "best" ai to set it to for naval battles, land battles, etc? Or is it pretty much the same for all map ai?
I think this change is a tactical nerf, but a strategic buff. What I mean by that, is that you can focus on a knight rush with stirrups in castle age, but then gradually phase out your army in favour of konniks when it comes to imperial age, all while your knights/cavaliers are still keeping up the pressure on your enemy. So even if they are weaker in the long run to paladins, that matters less as the endgame plan will be to replace them with elite konniks anyways, and they can still serve their purpose well up to that point.
I dislike this change. The elite unit should be a natural follow up if there are enough kreposts, but I want to see their TC cost 0 stone instead of being more different than paladin civs.
Am I the only one that is bothered by the fact the Cavaliers have metal shields and the Paladins have what seems to be a wooden shield? It feels weird that they get better stats while simultaneously getting what seems to be a worse shield in combat. I guess it falls under the category of AoE II logic.
It streamlines the Bulgarian gameplan in Castle and Imperial a lot. Open with Knights, get Stirrups which wasn't that justified before if fielding Knights, enjoy the late Castle to early Imperial powerspike, switch to Konniks and still keep the remaining boosted Cavaliers. Earlier it would be, should I get Stirrups although I'm fielding Knights? Should I upgrade to the generic FU Paladin or switch to (Elite) Konniks? If I switch to Konniks, what about these generic Cavaliers that I got remaining?
Still could have had that with Paladin available and perhaps some paladins would still be able to defeat the Bulgarian. The problem is that there is a peak of a powerspike and instead of making the civ consistent, the change made it even more situational. The late game seems weaker and that must be offset by a bonus that helps m@a rush.
As a Persian player, I’d say this might help my crossbow kill Bulgarian cavalier a bit easier because of their lower pierce armour in imperial age, but late castle age my generic knight will lose on Bulgarian knight given equal upgrades if Bulgarian picks up stirrups. I guess this tech might get some tweaks later on depending on how it works in matches even though it is not too overwhelming during the test.
Bulgarians Cavalier are definitely very powerful and most times it is too expensive to tech into Paladins in high level 1v1s which makes them so appealing. You also get an excuse to transition into Light Cav/Hussar that now also attack 33% faster. I think this was a great change and a nice video showing the head-head matchups :)
This is cool and all, but how do they compare to spanish villagers?
Spanish vil are op
Still waiting for their movie though from SotL
I didn't expect to see spanish villagers.
Antoine Guerrier It’s ok, no one expects the spanish inquisition.
yesn't ?
Oh no anything but supremacy
I really like the transitional scenes to show the ages but I do miss your intro music
It's because of the update for balance SpiritOfTheLaw2020.01.01
Same man.
Song is a banger
I remember that the song is reserved for civ overviews
Bulgarians became my immediate favourite as soon as they came out. I see this change as an absolute win. I still have my awesomely awesome Konnik in the late game, but I get a strong alternative for the castle age in the shape of the best knights in the game (as long as you deny a couple of relics if you're against a Lit player). You can use cavaliers in the late game if you want to take down town centers faster than with konniks. They're also great at raiding (not to mention that you already have the best thrash raider in the game... almost).
And by far their strongest bonus: their starting song. Such a huge boost to morale thanks to their awesome track. If it could be extended for 2 hours I'd be winning every single match.
This guy gets it
That opening theme is the best
Definitely!
That's true, but can this civ beat Franks on daily basis? The Bulgarian cavalry must be on par with the Frank, because face it. Bulgaria beat the Franks three times! Three f***ing times! Once Omurtagus, once Kaloyan and once Ivan Assen II. They never defeated us! Never! Give us an early game bonus and make us beat them on daily basis!!!
@@spd7693 omurtagus beat the franks with a river fleet, not with cavalry.
Kaloyan won in a marsh, and lost a number of sieges, and never won a battle without cuman allies. (he did infact loose a number of sieges)
Ivan Assen had Nicean allies, and when he lost them he sided with the Latins (franks), so i wouldn't say he beat the franks.
infact both Kaloyan and Ivan gave large numbers of frankish knights passage through their lands when asked despite haveing an anotgonistic relationship with the Latin empire. implying they feared frankish knights.
4:09 "The only paladins they can beat are the ones without bloodlines"
Franks: *scoffing intensifies*
I'd say this is a buff. In late imperial you don't care about lacking paladin when you have konniks and stirrups hussars. This is more of a buff to knights when you are doing a transition into konniks
yeah, the time when you dont want to invest heavily in melee upgrades. Just Cav upgrades.
I was going to post this as well. I dont use paladins anyway late game with bulgarians. It's easy to mass ip thr cheaper krepost and produce konnicks.
That's true, but Bulgarians also need an early game bonus. That's what makes them weak. If they're going to be a bit weaker in the final ages, they have to be stronger earlier. Furthermore, it fits historically better that they keep the Paladin. This is not a cavalry on par with the Franks, who Bulgarians beat in three wars!
@@spd7693 Yea, thats stupid. Bulgarians biggest force was heavy armored horseman. Removing paladin doesn't make sence.
China dont get chemistry, 20Elephants fit on a boat, 21 archers dont.... its a game guys its not like that they are an archer civ or something... i think sergio is right
That sounds like a clear buff because thanks to the Konik you don't rely on Paladins as primary heavy cavalry in the late game.
Yup.
I love how "Everyone Liked that"
No joke, seriously. This is great.
I love the AOE2 community.
Paladin upgrade is super expensive too. Not having to rely on it is a plus, really
@@jefffinkbonner9551
Yeah, you get an *almost* Paladin as a free gift instantly, and as I said for the rare cases when both sides survive to the very end AND still have lots of gold to burn through with maxed out cav you have an alternative.
@@jefffinkbonner9551 In addition to that you get the 33% bonus for other cavalry the civ can field.
Missed opportunity for Paladin to die at 0:20 to more graphically show the loss of the Paladin. Great video as always!
y e s
Cool idea
Well yes, but actually, no. They dont have the cool plumed helmets.
I just understood the name of the unit "plumed archer" now. Thanks. In norwegian that bufalo-hair hanging from the Norwegian guadsmen's hats are called "plym". It is probably from french or something, like everything else that has with war to do.
@@light_david7 The word 'plumed' is most likely an english latinism from the word 'pluma', which means 'feather'. As an spanish, it was pretty intuitive for me since we use the exact same word 'pluma' to refer to feathers.
@@eRic-hr3yl Yes. The hats of the Norwegian guardsmen used to have a rooster feather in them before (like 100+ years ago). The word in norwegian is used for describing that dangling thing in hats, whether it be a feather or hair from an animal.
@@eRic-hr3yl yeah, also "plume" in french
"Plummed archers"
I guess you can say Bulgarian Cavaliers aren't as *_iKonnik_* as the *Konniks*
I agree, get out... just don't forget to take this thumbs up with you!
I hear that joke a lot but the thing is you don't pronounce (i)Konnik the same way as iconic. It's pronounced like KoN-Nik, the double n is not deaf it's really in there.
Booo
The Bulgarian Cavaliers aren't the future, because the future is... IIIIIIIIIKONNIK! (double pose)
@@NeonKnightOA Ah, I see you're a man of culture as well.
Honestly I just like the fact that there's one less Paladin civ. I like using Paladins but I feel like they take the spotlight away from most other cavalry units. I've seen people in the steam forums arguing that a civ cannot be considered a good cavalry civ if its missing the Paladin which I think is pretty lame and undersells how much variety there actually is in the game both on terms of cavalry unique units and/or cavalry related civ bonuses.
Personally I wish Cumans would also lose the Paladin and then maybe get a new civ bonus or change the Cuman Mercenaries tech to something else to compensate for their late game.
you're absolutely spot on. A good cavalry civ should be one where their bonuses affect their Calvary & they need not rely on just one Major Paladin.
In fact, what happens when golds run scarce? A good Calvary Civ should be one where their other "Calvary" can do without Gold-heavy calvary and still be using calvary bonuses to win other enemies. In such a case, that civs can be quite over-powered but they can definetly do with some nerfs to other parts like maybe siege/infantry/defenses to make it more balance or make it more reliant on allies other bonuses.
Info about Blacksmith upgrades during the tests would be really usefull.
Blacksmith Upgrades are always at max I guess.
thats the first thing you should consider to get anyways.
Not to mention those can come in faster with Bulgarians and their allies
All castle upgrades in the late castle & early imp test.
Full upgrades available in the late imp test, naturally.
@@SpiritOfTheLaw can you make a video about the new Teuton Paladines and how difficult they are to counter please 😌?
tl;dw:
Strike first
Strike hard
No mercy
Rip and tear until it is done?
@@LumosX he's talking about cobra kai, so it ain't doomer you coomer
@@1Insurgency1 ok boomer
@@LumosX don't call me a boomer you zoomer
@@1Insurgency1 You asked for it when you called me a coomer, you gloomer!
Still waiting on the Tatars civ overview brother! I like this change though, those resources saved from not having to get paladin is a big deal. Plus with that stone saved on TCs putting up a castle is a little faster, so it's not unreasonable to go for that tech pretty early on in castle age.
Bulgarians: I have the most powerful knights in castle age.
*Laughs in lithuanian.*
Assuming you don't get denied said relics. If you get denied all relics you're F'ed.
@@Tyshkevich As much as is everyone when the opponent has all relics.
In a 1v1 Paladins is kind of rare due to its price. So I'd argue Bulgarians in 1v1 have a great knight line.
In team games i think then you'd go for Konnik and their upgrades.
True, but how many times did The Viper research it? If he plays a civ with Paladins, he almost always gets to that point.
With how cheap the Cav upgrade is and the fact they share upgrades with the Konnicks now you can field both in a game
They also lose style points and we know that is the only stat that counts.
It was a nice change. Make Knights more interesting as transition unit. Early castle age, make a Castle, go with Knights (because you can put 3/4 stables production), go imp with cavaliers and start to make the transition to castle unit. Seems good.
i think it works better if you use the whole stable rather than just three fourths of it.
That's right, but how do you get to them? Something must support the man-at-arms rush in Feudal or help them come to Castle faster.
@@spd7693 Well, they're M@A are pretty strong. They're Scouts attack 33% faster too. Tower could be a nice trick because they're Tower Center cost half the stone. For me seems like a lot of choises just for feudal age.
@@GuilhermeMiranda89 their scouts are Not attacking faster in feudal age. They get it with stirrups in castle age
@@srbishkrst oh didn't remember that. Yeah, that is a big problem. This make m@a more important.
You still have Konnik for late game but now also get an earlier power spike with cavalier (which relies on the same techs you'll be getting for Konnik anyway). Thats a buff my dude.
The faster attack increases their DPS over time. If a Cav is low hp, it might only get 1 hit off before dying. Better keep those Cavs healthy :P
"Generic paladin".
Sad hun is sad.
you should do a best knight line comparison video. i'd like to see how all the knights stack up.
Yeah im for this
Teuton's lategame paladins are probably the strongest most of the time
@@sailoissaiko5242 True, but also the slowest. A good question would be how do you rank HP/Defense/Attack/Speed between all the Paladins. I'd still say Frank Paladins edge out the Teutons, but not by much. Lithuanians with +5 relics dominate though.
@@heresiarch. The frank paladin has 12 extra hp whereas the Teutons have 3 extra melee armor. That makes the Teuton much better in Melee and very slightly worse against ranged unit. Teuton palas are also more resistant to conversion at the cost of slightly lower speed. Overall I think the Teuton one is better in most situations.
*Lithuanian relic bonus caps out at a max of 4 now
And Teuton paladins get +2 melee armor in imperial age not three
But I agree, extra melee armor for a melee unit is most beneficial.
But extra attack speed is an underrated bonus
World: *Being destroyed by a mortal virus.*
Spirit Of The Law: Are Bulgarian Cavaliers Better Than Paladins?
Which is probably the best response tbh. If only because such vids help keep a nontrivial amount of people at home.
The virus is overrated, unlike Bulgarian Cavaliers
Bulgaria: We don't have Paladins because we are too drunk off of vodka.
Russia: We got Paladins AND Boyars and we are also drunk ass hell!
Bulgarians drink rakyia. Take it from a Bulgarian :D Vodka is too northern.
@Dann98 Zelenin Rakia is too Western? Rakia is the most Balkan thing possible. Vodka is Russian/Polish stuff, foreign to our land. Anyway, if I go with alcohol it would be -> beer > wine -> rakia.
@Dann98 Zelenin They do, I have Croatian and Romanian friends. The Romanians call it Cuika (or something along those lines) - it's the same thing. The Croatian people also have something like that.
South slavs are different from Northern or Western slavs. Russians and Ukrainians are much more different than Bulgarians or Serbs. For example: they don't have a culture of drinking wine. Wine is very important to the Balkans.
The primary roles of heavy cavalry is attacking archers and pushing bases. Plus they are melee which makes durability more important than damage in the context of real armies. Cavaliers have 1 less pierce armor and 40 less HP which makes a big difference against arrow fire. They are definitely better than Celt Paladins. Byzantines is debatable.
VELIKA MAJKA BALGARIA
(It's an inside Bulgarian joke.)
One other point to make is if the enemy hasn't scouted your castle they might not know you have stirrups and thus may take a bad fight they wouldn't otherwise take.
EchelonFisher
It’s true one can click an enemy unit to see what kind of attack/ armor/ hp upgrades it has. But one can’t do that with stirrups without taking some kind of fight and squinting to see if their guys are swinging their swords faster than yours are.
What about the Teuton Paladin? Is one one of the bests right now
Probably, but the lack of husbandry still doesn't help the knight rush and they still consistently lose to Lithuanian with 4 relics and Franks.
Forgot about Teuton conversion resistance bonus which really helps against monks in castle age
Brain: You really need to sleep. It is 1am already.
Also brain when I see SOTL's new video: WHO NEED SLEEP ANYWAY
@STORM LORD Hong Kong.
This upgrade should be slightly worse than farimba, given that farimba cavalier only have it in imperial. If they have both castle age dominance and imperial dominance outshining a tech like farimba makes this too strong.
SoTL should rewatch one of his older videos: “Is Paladin upgrade worth it?” 😅 I see this as nice buff for Bulgarians, considering the huge cost of Paladin upgrade.
I see it as a nerf. Why do you need Cavaliers, if you can have Konniks? You need a castle already for stirrups and can build Kreposts. Getting numbers up shouldnt be that much of an issue. Paladins usually are not worth it unless you are fighting against a lot of archers and in that case you dont have that option anymore.
@@ucallmeschnitzel there are times when I still have knights around before ive made a castle. Also stables can be made cheaper and quicker than a castle.
That kon wick broke me ^^
SoTL sneaky a flex about the Japanese in the video
So basiclly i set up a game where castle age is the maximum age
I win Boom gg
So... are konnink still best option for bulgarian?
Their raid potential and velocity of destroying buildings, killing villagers are better than Paladin's.
probably worse at killing buildings because of building armor.
Here we go again lads :
Spirit of Japan 1:17
Although missing the last armour as well hussars and Paladin In the imperial age , it's surprising good in early castle age , simply because it has bloodlines and good eco bonus from previous ages. 🤔🤔
That Kon Wick meme is great
I was surprised by it
I did a battle with Bulgarian paladins, and tommorow, bouf, they dissapeared !
But I think the nerf can be understandable, having Paladins that hit 33% faster is actually extremly strong !
That will mean in this case Japanese shouldn't get Champion, because their infantry attacks 33% faster. And that's for free! Also look at this in the tech tree - Champion unavailable, Crossbowman unavailable, Paladin unavailable... Which strong unit is fully upgraded??? And if Huns get Paladin, Bulgarians should.
@@spd7693 Japanese lost the champion ?!
When XD ? (they had it in AoE 2 HD)
Bulgarians doesn't have champions aswell by the way
@@gabrielclamens3151 i feel like you need to reread his comment it seems like you misunderstood everything.
@@MikeKing001 ah yes, sorry ^^;
though Bulgarians should have Champions at least
@@gabrielclamens3151
It's more historically accurate that they get Paladin in case Huns get Paladin.
So basically, this change makes it so that you can use knights in late castle, when Konnik aren't as easy to mass and still lacking upgrades, due to the lack of castles, but once you reach the imperial age, the cavaliers can serve as a powerful transitional unit for a while, giving you time to transition into the now Elite Konnik, as you should hopefully have a couple of castles to make building them in high numbers more feasible, which is also reinforced by their lowerd build time.
What kind of castles are you talking about! Kreposts are better >:(
@@unimportantcommenter4356 touché
Fortunately for Bulgarians, massing their unique unit is easier than for any other civ because of the krepost. However, they can only produce the unit. Upgrade to elite and the important unique tech stirrups must be researched at a castle.
Seems like the meta would be open Castle Age with knights and build a castle before a krepost in order to research stirrups. Then one can continue with knights into cavalier or make use of many kreposts to spam konniks while using the castle principally for tech upgrades
The problem is Bulgarians still have a relatively weak early game. Something must boost the man-at-arms rush in Feudal so that they can walk smoother through the ages. Free upgrades don't really help and FF into archers still can bust any infantry rush.
Please make more gameplay vidoes, or gameplay commentary video. Your voice is vwry soothing and helps me understand the complicated strategies. :)
idk why they named unit like "konnik" cause konnik transated like horseman...
To be able to differentiate them
Its because of historical accuracy. The medieval (Danube)Bulgarian army did not had specialized words for the different cavalry(like the Byzantine cataphract; Tatar Keshiks and others)Instead of that, mounted units where simply called "Konniks"(horsemans). Each individual konnik(horseman) had military title/rank. In this way it is identified whether the konnik(horseman) is low or high ranking warrior, what is his role the army, his social status, place in the hierarchy and etc...
Because the bo(l)yar was already taken.
@@okplay9446 Well, if you are Bulgarian and anyway call every cavalry unit 'konnik' it does not make difference :D
Question: What about the comparison of Bulgarian cavaliers versus paladins when accounting for the total army cost including upgrades? Where would the extra few cavaliers Bulgarians might have for NOT buying the paladin upgrade let them come out on top against an army of fully upgraded paladins using the same total amount of resources? (Resources spent on the units AND resources spent on the upgrades, I mean.)
The more important question is, what's the Cavalier's delt routine?
4:00 ok hold up, they did pretty well considering those paladins had a 1500+ resource upgrade.
buuut you get 10 more Cavaliers from not having to research Paladin, that can snowball.
How many cavalier/paladins would you need to create before that paladin upgrade would have paid off vs. cavalier with stirrups?
It's interesting looking at the comments because the opinions of people here often don't match pros. That's so cool
no one ever remembers about berber's cheaper knights :(
Berbers are being slept on hard.
Still waiting on Spanish vills to act like soldiers instead of running away when they are attacked
omg spiritofthelaw finally used a meme that isnt a 2012 meme
SOTL doesn't do the intro sequence anymore. I wonder why?
SotL memes on the spot
I didn't know that Celts had paladins before this video...
Now you know
It's almost like they are a forgotten unit of the Celt tech tree for a reason hmmm.
PR0 riotctrl infantry and siege, so no surprise they are forgotten, they also lack plate barding armor for that sweet 2 pierce armor
@@huuvannguyen4656 I never went knights with Celts so I never knew that they had paladins until now 11
Dont touch the celt’s paladins tho, because they have the worst paladin in the game, the other worst being byzantines’ paladin. Both don’t have blood line and the celt miss the last armor upgrade while byzantines miss the last atk upgrade. They are just horrible to use
Try out Teutons alongside the Healing Fortress formation
29 Teutonic Knights, 21 Hand Canoneers, 10 monks - square formation, stand ground(Healing Fortress) htky 1 + 20 teutonic knights htky 2 + 20-30 palladins htky 3 + 9 bombard cannons htky 4, adding in siege onagers, and other units as needed- I like filling a castle with 4 keeps strategically against it filled to the brim with hand canoneers(60)
Here's a guide to it I'm making
steamcommunity.com/sharedfiles/filedetails/?id=2086604354
Yo Spirit, i have few questions and one challenge for you.
1. I notice that Gaia in creation maps give monks +15 more health and +3 more range also archers and cav. archers buildings and all that get +1 more dmg when u make them post-imperial in the player section, i don't have DE so i don't know if that was fixed.
2. Could you check for me a units like, Amazon archer, Amazon warrior, Nordic warrior, Something warrior, Bronze swordsman, Legionary and Centurion, where i know Centurion have +10 bonus dmg vs infantry but i just wonder does any of these unitse get other bonuses and also i know they benefit from civ. bonuses
Challenge: Could you play any civilization vs any civilization with difficuly starting lowest then go higher as you win but,
Rules: you can't mine trade self or get gold from anything litterally from anything you can use only gold that you start with but, you start on highest ressources.
You can't play the mode where you get 10k all ressources or something like that
Thank you ^^
Is there a way in the scenario editor to give them paladins with stirrups and see how that goes and if they would be the strongest paladins?
its pretty easy, just create triggers to allow the techs
Or you can simply select the full tech tree option.
It's an obvious yes since they have the best knights and cavaliers, no reason for the paladin to be different since its the same upgrade
@@papnpdprpep no because all techs removes all civ bonuses
It's surprisingly easy. You open the editor and select Bulgarians as civ, set post imp as starting age and you put down paladins (different upgrades of the same units are counted as different units in the editor)
I guess they would win against everybody but lithuanians with 4 relics
If Bulgarians get as many Cavaliers extra as the Paladin upgrade costs, how many Paladins does the enemy need to win? May be very late Imp taking that into account, with maybe something like 50-100 Paladins vs. 50-100+some extra Cavaliers
I think their strenth really depends on what you want them to do. For example, vs Vills, both chev and pal need 3 hits (assuming full upgrades), so the bulgarians kill those fast and should perform a bit better on raiding. However, paladins save 1 hit on Halbs and only need 4 instead of 5, so there the Bulgarian Chevalier get the kill as fast as a generic paladin. The same happens with Arbalester, which survive the 3rd Chevalierhit with just 1 HP, making the Bulgarians even worse vs range units.
I would have liked to see when the paladin upgrade overtakes the Bulgarian cavaliers with stirrups (assuming they pay for that anyways for their other cavalry) resource-wise.
If you need to field 50+ cavaliers over time in late imp normally to make the upgrade worth it, how well perform 50 Bulgarian cavaliers vs the 40 paladins you normally get for the same cost? At what numbers do the paladins overtake the +10 more Bulgarian cavaliers?
This is more a buff than a downgrade I think. Stirrups is a technology which you are basically always going to get so you can have better trash in the late-game. Now it saves you 1,300 food and 750 gold because you won't have to get the Paladin Upgrade and your Cavaliers are now nearly as effective as a Paladin for most roles.
Is it really worth comparing them 1v1? Bulgarians have siege onagers. Try 1v1 an army with siege onagers behind...
I wish we still had vanilla konniks with old attack rate and +10hp. They got nerf after nerf after nerf too early without even being played. Everyone was playing cumans and steppe lancers and somehow the 0.7% pick rate bulgarians got also nerfed
But of course a powerspike at early imperial and not having to buy paladins is an advantage that you can leverage into a compounding advantage. Stronger units --> more map control --> more resources
EVENTUALLY, if the game stalemates into late imperial, their advantage will be lost and then after that the ground you gained with that advantage will start to be lost.
Between that, and not every game goes all the way to late imperial--it seems like a solid upgrade.
Please do a comparison video on Bulgarian(stirups) cavalier vs Sicialins(Hauberk) cavaliers? Would be interesting?
where is the video on keshik strength after the resource change in december! please?
Dude why don't you upload gameplay videos of other games as well?
Like total war, civilisation etc.
Appealing to a wider audience will only help your channel
Another f*$cking knight spamming civilization, just what this game needed, great
5:00 2 correction here, the + 3 attack for malian cavalier is much stronger for high melee armour targets "in general" and they seem to do better vs paladins than bulgarian cavalier.
It is very specific but for example teutonic knight would take much more damage from malian than bulgarian. Same for castles as castles tend to have verr high armor although it is rarely the case that one would take it down with cavalier i guess.
How do Castle Age Bulgarian knights fair against Berber knights in terms of total resources?
I was wondering if anyone can answer this... When generating a map in scenario editor... Under map ai. Is there a "best" ai to set it to for naval battles, land battles, etc? Or is it pretty much the same for all map ai?
I think this change is a tactical nerf, but a strategic buff. What I mean by that, is that you can focus on a knight rush with stirrups in castle age, but then gradually phase out your army in favour of konniks when it comes to imperial age, all while your knights/cavaliers are still keeping up the pressure on your enemy. So even if they are weaker in the long run to paladins, that matters less as the endgame plan will be to replace them with elite konniks anyways, and they can still serve their purpose well up to that point.
I dislike this change. The elite unit should be a natural follow up if there are enough kreposts, but I want to see their TC cost 0 stone instead of being more different than paladin civs.
How can people use cavalry? Halberdiers are so op that it makes no sense playing cavalry. Not even archers are afraid of them atm
Am I the only one that is bothered by the fact the Cavaliers have metal shields and the Paladins have what seems to be a wooden shield? It feels weird that they get better stats while simultaneously getting what seems to be a worse shield in combat. I guess it falls under the category of AoE II logic.
I have a question, why sometimes your enemy wanna join your side if you give him resource ? How, when, why?
This should be a civ bonus rather than a unique tech but be reduced to 20% AND they keep the paladin
Cool, but are wookie berserkers better than naboo crusaders?
Berbers have an early castle age eco bonus of affording blacksmith techs sooner.
Why make cavaliers when you can spam with krepost and also spam konniks?
but who's gonna counter knights with knights?
And you don't have to research Paladin which is very costly!!
I think it would be worth it to compare bulgarian cavalier and paladin against leitis.
1:14 I swear I heard "unremarkable Stirrup"
Same
2:24 fun fact kon (кон) in Bulgarian means horse
Is the first background music in 9/8?
5:10 but what if it had attacked the weaker one first?
But i have to ask the question
How does this work with 256x mod.
Bulgarian + Japanese allies. How bout that?
Can you please do an updated top 5 best teams? I think it has changed since last year
Good video but the lack of intro is disappointing 😠😁
Am i the only one who noticed the fire started automatically on the ground and not on a building at 4:38
It streamlines the Bulgarian gameplan in Castle and Imperial a lot. Open with Knights, get Stirrups which wasn't that justified before if fielding Knights, enjoy the late Castle to early Imperial powerspike, switch to Konniks and still keep the remaining boosted Cavaliers. Earlier it would be, should I get Stirrups although I'm fielding Knights? Should I upgrade to the generic FU Paladin or switch to (Elite) Konniks? If I switch to Konniks, what about these generic Cavaliers that I got remaining?
Still could have had that with Paladin available and perhaps some paladins would still be able to defeat the Bulgarian. The problem is that there is a peak of a powerspike and instead of making the civ consistent, the change made it even more situational. The late game seems weaker and that must be offset by a bonus that helps m@a rush.
Bulgarians have access to the paladin. go check.
Actually I was surprised Bulgarians had Paladins in the first place.
Сериозно ли бе, пич? Щом хуните ги имат, как така ние не трябва да ги имаме? Пък хуните са по-диви от нас.
what unit was that that fell off the horse and re-spawned as infantry? thats sooo cool
Konnik, the Bulgarian Unique unit
It's new to the Definitive Edition of AoE2.
As a Persian player, I’d say this might help my crossbow kill Bulgarian cavalier a bit easier because of their lower pierce armour in imperial age, but late castle age my generic knight will lose on Bulgarian knight given equal upgrades if Bulgarian picks up stirrups. I guess this tech might get some tweaks later on depending on how it works in matches even though it is not too overwhelming during the test.
Bulgarians Cavalier are definitely very powerful and most times it is too expensive to tech into Paladins in high level 1v1s which makes them so appealing. You also get an excuse to transition into Light Cav/Hussar that now also attack 33% faster. I think this was a great change and a nice video showing the head-head matchups :)
I sincerely wonder if you really say hey guys sotl here in every single recording or is it alrealdy saved
Also they look much cooler than Paladins so that's a plus.