Think not only of that. Think of buffed Teutonic Knights. Everything that is holding them back, their speed, would be than above average. They could be an unstoppable force. 😱
You can't say that Japanese champions can attack 78% faster and not show a clip! Also, it seems like conversion is definitely a large risk for Romans Vs any infantry civ. The range of 12 means it would be very difficult to kill a converted centurion
I love the *vibe* of this composition: Roman Heavy infantry being able to grind out heavy fighting with their opponents, supported by Scorpions and Cavalry... and being absolutely flummoxed by enemies who use very different battle tactics than they do, rendering those centurions kind of awkward to make the most out of if your opponents fight differently. That feels like the most historical thing about it.
@@jeimmyguizargongorajeinsgo7079 Catafractas + Camellos Pesados / Alabarderos. Las Catas contrarrestan a la infantería, mientras que los Camellos Pesados y Alabarderos contrarrestan a los Centuriones. Otra opción es Alabarderos + Arbalesteros, pero hay que tener cuidado de no hacer enfrentar a los Alabarderos directamente contra los Legionarios o serán destrozados. Aquí la idea es atraer a los legionarios para que los arqueros los vayan decimando a la distancia, con los Alabarderos sólo atacando si los Centuriones se acercan demasiado o si no queda de otra y ya los legionarios han llegado a la posición de los arbalesteros.
12:18 strictly speaking these Legionaries are based off the later version that would have fought against the Hun and Goths, where they have put aside the tower shield in favour of a more rounded one alongside a slightly larger sword. Effectively switching to a more offensive doctrine relative to the highly defensive one used before. Having said that, the round shield is still decently sized enough that it would hold off most arrows well.
You're correct on what happened, but the reason for change was exactly opposite- round shield and longer sword was a defensive adaptation, not an offensive one. A short sword forced 'old-type legionaries' to rush in, get close and start stabbing, and the giant shield gave them amazing protection during the 'closing in' stage, and in cases where romans weren't able to just 'rush in', (ex. sieges), while in melee it created a sort of artificial confined space making it harder for the enemy to respond in any meaningful fashion. That's also why they had pila- pila would be thrown during charge, to (hopefully but let's not kid ourselves) kill one of the enemy or (much more likely) make his shield unusable, because there's a giant stick sticking out of it, basically turning a battlefield into a giant 'average dark alley in London'. The problem was, this tactic required a lot of discipline and morale- a soldier had to have been well motivated, have total faith that their unit will rush in with him and not break the formation in chaos, and be trained well enough to make sure he'd able to stay in formation even during charge (which really isn't easy). Neither of those things could've been ensured in later roman empire- legionaries weren't trained nearly as well, economical situation in the empire wasn't great, inflation was a common occurrence- and if you can't save money for your retirement because you don't know how much the money you get now will even be worth once you hit 60, you might as well spend it on wine and hookers, so there was less to fight for, and so- tactics had to adapt. A giant formation-oriented shield was supplanted with a lighter, still big, but more personal-defense oriented one. Sword got longer because in looser formation it gave the legionary a reach advantage (or at least parity) with enemies it would face AND- and that's a very big and important one which goes completely against the idea of change supposedly being offensive. Legionaries lost pila- a purely offensive weapon, and got spears- a defensive one.
@@IndependentObserver Events like Teutoburg forest clearly displayed that the classic legionary wasn't very good in 1v1 skirmishes out of formation, so longer Germanic style swords and lighter shields were the obvious way to go when such fights became more widespread and, as you said, the level of discipline probably wasn't much higher than any warrior from a Germanic or Iranian tribe any more.
@@Alias_Anybody Teutoburg forest was example of army in march columns getting assaulted from all directions by numerically superior enemy that could hit and run at will. It's absolutely disastrous situation for any army and certainly not an example on how Roman soldiers "weren't' very good out of formation". In fact judging by exploits of Ceasar's legionaries, they were perfectly good out of formation. Besides, at Teutuborg, probably like one in few dozens Germanic warriors had any sword or battle knife, and if he did, they wouldn't be any longer than Roman ones. In fact they would be Roman ones, likely, Germanic tribes weren't really making swords yet, it was high tech of the time. Germanic tribes were also described using "phalanx like "formation by Caesar. Finally, writings of Germanicus about Idistaviso (15 AD) seem to paint kind of exactly opposite picture - he RECOMMENDS facing Germans in woody, shrubby terrain - because they have trouble operating their "huge shields and spears" ("immensa barbarorum scuta" - so not light shields) there, and have little chance in close quarters, especially that they have no armor. Also describes how Germanic warriors often employed fighting in pairs - warriors with shield was covering shield-less warrior who was attacking with great, two handed spear.
Fun fact: in age of empires online before they discontinued service, their next civ release was romans, and their unique unit ability would be leaders give aura bonuses to the legionaries and other troops around them, guess they kept the idea
@@erwinwendler4621 tell me how a dude in chainmail has more arrow resistance than one in full plate. and why does the plate improve by cloth underneath?
Was anyone else surprised that Magyar Huszars take longer to train than Coustiliers, Boyars, and Tarkans? You'd think a unique trash unit would just pop right out of the castle...
Definitely something that needs looking at, its an old unit, which hasn't been revised in ages, so makes sense its not necessarily on par with the newer ones. It also comes from an era when devs and players didn't understand how important food is over gold.
I think that's part of their balance really. Having them just pour out of the Castle like Halbs or Skirms out of Barracks or Ranges would be pretty busted.
@@endlessgalaxyz "Trash unit" just means they don't cost any gold. It's not a bad unit at all. It's just weird that it takes longer to train than Boyar tanks.
I love how mechanics from age of mythology are carrying over to aoe2. Like the extra charge bar and the "morale boast" the centurions give which Arkantos had
Centurions work a bit like the Chinese generals yeah. Another example would be Ragnarok - Flemish revolution. Hope aom retold will breath new life into age of mythology before every unique mechanic from the game got converted over to aoe2
Ehh...any civ with seige onager and a good meat shield, or a gunpowder civ, can counter them. Especially since they'll probably just keep their Centurions on stand ground at the back to try preserving them. A firing line of Hand Cannons and Bombards will murder.
At least for me the Romans don't really seem to have a very good late game, most of their bonuses help more during early and mid game and they are missing a lot of tech on their tech tree, so while they get e very good start it feels like they get left behind by the other players during the late game, I think they are actually better suited to counter late game civs, since they are at their strongest during early and mid game while late game civs still booming and thus vulnerable and during the late game where they become nearly unstoppable Romans are already dead in the water anyway so the late game civ's advantage doesn't mean that much.
Their best units are just more expensive versions of what everyone has even if they are slightly better, and they can't switch to something cheaper because their tech tree sucks and denies them good trash units forcing them to always go for the expensive legionares and centurions. Even their scorpions (which required a shit ton of upgrades to be good) are easily countered with onagers. This makes their economy shit despite the 5% bonus to villagers, since you are forced to expend a ton in units with no real alternative in the late game.
Romans not getting the Plate Mail upgrade seems odd until you realize that the Romans stopped using the lorica segmentata in the 4th century, as the lorica hamata, or maille shirt, was much easier to maintain and required less skilled labor to produce.
It's got absolutely nothing to do with history, its balance, like almost all design decisions in aoe2. It wouldve been impossible to balance infantry with +6/8 armour. Or do you think huns had paladins and mesos had plate mail, siege onagers and trebs?
@@08vinster I know it's for balance reasons, I'm just saying that it's not as weird as one might initially think, since most people think of Roman legionaries as wearing laminar armor.
Been waiting for this video! I absolutely love the new civ and always love my infantry pushes. Combining 5-10 Centurions with 50 Legionaries in a group is an extremely menacing attack
Finally! You pronounced coustillier properly! I thought you, as a Canadian, would have picked up on the dreaded double L sooner, but hey, it's better late than never.
Not really, because you would likely try keep your minimal centurions alive, the results in this video are definitely on par with real world results, as always they dont need to be perfect, because games wont have precise matchups either. Unlike the really stupid nonsensical mikeempires comparisons that definitely are not real world.
You have to take care of the Centurions in the game and it is a fair representation. All the representations are impractical because they are done in this vacuum. This is not a show of ressources but of the invested ressources by improving your army. Not making exactly this army.
@@08vinster I agree, even if the centurians COULD engage in the battle, if you have very few of them it would be strategically smarter to have them not ingage in order to keep them alive. As the buff he gives the infantry while being alive outweight him engaging and potentionally dying, erasing the benefits of my previous point.
Now that I know the range for their aura is so massive, I’m thinking of like, microing a group of them to snipe siege, etc will be very handy. Knowing I can stay within..what is it, 12 tiles with the Elite Centurion and still help my Legionaries? That’s awesome. I thought it was like…6 tiles at best lol Or use them like Alexander’s Companion Cavalry and smash into the flanks :):):)
one thing you didn't mention when testing against archers is legioners are a lot faster with centurion support so they aren't as kitable as most militia units that matters a lot more then the extra hit they take
The combined focus on infantry and cavalry is a nice touch, definitely more reflective of the way the Roman army had changed by the 4th century. It's a lot closer to what the Romans were like as an army by the time folks like Attila showed up.
I was thinking about your fall of rome scenario; now that the Romans are actually in game, what could be really fun is a diplomacy game based on the year of the four emperors with that same map. 4-8 players with the main one of course being Galba in Rome, Otho in Spain, Vitellius in Germany and Vespasian in Syria, with various other supporters getting places like Egypt and such. I just got the feeling reading about the historical events that it was pretty much as subtle as a regicide rumble over in T90's channel (that is good for a game but not really for real events)
It would be interesting to see how this translates into the game in practice. I'd imagine one way to play Romans in Imperial Age would be something like going Legionaries with a couple non-Elite Centurions sprinkled in that you keep in the back for the buff similar to monks but at the same time that would feel kind of bad since you invest so many resources into such strong units and won't even use them to fight directly. In that sense, Centurions feel a lot like strong Hero units from the campaigns that you have to keep alive in order to win.
I really like how the Romans theme is "expensive". You really feel like you're playing the Western Roman Empire with their economy sputtering to keep up production of military.
Now thinking about it monks are really hard counter to this, not only Centurions are expensive and thus prime target for conversion, if enemy has them to support infantry, especially if they have only one or two, you can steal that advantage for your side, damn.
i really love the idea of one unit boosting another with its presence. this idea could be taken much further, as so many if not all armies in the history used some forms of morale units in the battle.
One of my favorite things to do is to go into the Scenario Editor and add triggers into Campaign scenarios to give melee units infinite range or attack or speed. Nothing like watching Joan the Maid defeat the English army in scenario 1 (which, for the record, breaks the scenario, as your units are physically blocked from crossing the field until the French lose). 78% faster Japanese Swordsmen feels like that.
I remember many years ago (before the Conquerors expansion) that the battle you reference bugged for me. 2 Yellow French knights didn't engage, and the British didn't attack them. So the battle never ended. The scenario actually didn't break - your units try to run if you move them too close, but by spam-clicking I was eventually able to cross that trigger area. Even more funnily, the red British never attacked me, while I could attack them. No wonder the French rallied under Jeanne's banner, she beat the snot out of an Imperial Age British army as a peasant with a rusty knife.
@@Leon_Ryu That is true; I figured that out with the two hero knights. I actually wrote a tiny script to right-click for me fast enough to get units across.
I'm surprised you didn't make a mention how the addition of a Centurion also gives them a pretty solid swing against Archer lines because their 15% movement bonus would let them close the gap faster and makes them much harder to kite.
Neat! The Centurion aura sounds like the benefit from Generals in Rise of Nations. Are there any mechanics from AOE2-related games you would like to see in civ updates? Hm…Wonder if it would be possible to make a similar mechanic to give some units a small bonus when concentrated together, or even to have bonuses while keeping formation? Such as a mass of pikes or providing a small ranged armor bonus for infantry immediately surrounding a ram. Or to add walls and scaffolding that infantry units can use?
I do wonder if we'll see some nerfs here, especially for the Centurion. Being comparable with balanced resources to a fully upgraded paladin *and* also a very significant buff unit for the Legionaries seems like it's getting the buff aura basicly for free. Though man, this really does put into perspective how bad Celts are as an 'infantry' Civ, where Romans can get their speed bonus via Centurions *and* the Squires that celts lack on top of their units being more durable and having a charge attack.
@@maxwallace9491 I thought they were introducing the civilization to ranked and specifically were going to try and balance it with other civs. That might have been fine for just unranked and solo play, *maybe*, but I'll be seriously disappointed in the developers if they don't make any attempt to balance the Romans civilization at this point.
well celts strenght really comes from their siege tho. it still is way better than romans, weirdly enough.I dont think they need any nerfs. Centurions are very, very expensive. Boyards have never been an issue have they?
I tend to make either two to four centurions for any one army of legionaries, however, I do keep them in a special grouping just so I can pull them back if we start losing an engagement. Keep 3-5 monks in a safe area to heal up the remaining units and you can easily wear down your opponent. With the bonus movement speed, I've found a single centurion with a small detachment of legionaries makes an amazing raiding unit. I just assign a series of attack moves around the boarder of the map and usually they find a gap in their defenses completely unguarded and eviscerated their villager pop. Keep your main army at your base with a sizeable force of scorpions and you're unlikely to be killed during this incursion, and several times I was able to pull the centurion back to the main force after this raid as well by assigning a series of movement orders back the way they came, though one time I wasn't holding shift on the last order and they ran straight into enemy castles. That said, if you're on a team game, if you organize it right, you can easily have your ally flip you into an enemy just so their monks can convert a centurion. Works best of course with a Japanese player.
Idk if I'm on board with the design of this unit and the Romans in Aoe2 in general. Having a unique unit that is meant to basically just be a "commander" unit that you train a handful of instead of a standard unique unit you are meant to mass and deploy according to their special abilities seems to throw the Romans into a wierd space where their Castles become much less useful than other civs and also lose much more than other civs if they can't build a Castle to have Centurions powering up their infantry. Converting Centurions and having them buff your own infantry is also kinda hilarious. Can just imagine how funny that would be to see your Roman opponent go from thinking he is going to win to getting rekt as you convert his Centurions and they start buffing your dudes instead.
a lot of uus are very situational and don´t benefit from bering massed or are just not the best the civ has to offer e.g. axethrowers, most times you get the castle for the unique techs and since they apply to legionaries too, you still want a castle in every game
You contradict yourself by first saying that the castles are less useful, but also they lose out on more if they cant build them….that literally makes no sense dude lol
@@nathanfranks1476 Yeah your right it's badly explained. What I mean is; the Centurion is too expensive to be massed like other castle units so you can't rely on making a whole bunch of them in a pinch and sending them out against the enemy. This makes the Castle less useful as a production building. But on the other hand if you destroy all a Roman players castles then you are killing Centurion production completely; which nerfs their ability to have their Legionries work at full strength. So the buding is simultaneously less useful but also more critical to a Roman player.
Very informative Video. it would have been interesting to see how roman longswords and legionarys do against xbows and arbalest tough, with and without centurion. Maybe extra armor and movement in castle is significant???
In the original Starcraft there's a cheap rushing unit called zerglings. They have two techs focused on them, one which boosts movement speed, the other which boosts attack speed. I'm seeing a lot of parallels here between them and legionaries, where a nearby centurion turns the Roman infantry into a zergling rush... which is really cool.
This is putting the "Roman" back into Holy Roman Empire. (The "Holy" comes from their enemeis going "Holy...?!" upon seeing their troops melt before the Teutonic might)
vivat imperium romanum. not only are the romans an expensive civ to begin with, this dlc is also expensive, adding salt to the wound, kinda like the romans did to cathago.
I find it quite frustrating that the centurion is able to beat a knight. It just feels wrong that a dedicated infanterycommander is better than a heavy cavallery specialist with hundrets of years of advanced technology at beeing heavy cavallery. Heary cavallery isn't even something the roman legions where known for. Also I don't get why instead of a charge attack the legionaries aren't equippet with a throwing attack that regenerates instead.
maybe it would sometimes be a good idea just to just make a few centurions, put them on stand ground, and leave them just behind the legionnaires. also make some of those cheap scorpions. If opponent doesn't have good siege especially onager, they will have a terrible time
@@ArawnOfAnnwn yep that has been my issue thus far. In closed maps they kind of suffer. if the legions reach the enemy, they shred it. But who says they will ever do such thing...
_That's_ what the charge attack mechanic _should_ do for them. Bonus points if the charge attack also reduces armor a bit, as a common gimmick of the pilum was getting stuck in the enemy's shield.
It would’ve been an interesting change to have individual legionnaires that have survived multiple battles (or have a certain kill count) be needed to upgrade to Centurion. Either having the legionnaire change to a Centurion on the spot, or making them return to the castle or stable to replace the unit. Some people might not like that idea but I think it fits the actual unit and would make it impossible to have Centurions be your core units. Also changing the cost to maybe 35 gold per upgraded unit or something along those lines. It works as they designed in-game but I thought it would be an interesting change and a unique mechanic. They would need to be buffed slightly though to make them worth the work to upgrade.
Good idea but returning to the castle is just an ass mechanic Rather have the centurion be an infantry. And be able to be upgraded from a legionary for 60 gold on the spot after the legionary has 1 kill. Like how archers suddenly become crossbows Starcraft Protons mechanic where you make the orb fighter things out of other units
I can already hear the nerf bat winding up. Taking predicitions on this one. My prediction is -1 armour and attack, and possibly 5 hp for the centurion, and I think they'll end up knocking pierce armour down by 1 on the legionary to emphasize a ranged weakness.
You didbmot show us an exact march speed comparison though, but! From what you are saying in the vid, while legionaires are still weak to archers 10% movement speed might help against micro while keeping a centurion 8-12 tiles away to avoid archers swapping to it.
what a like is that they decided to give the centurion the christ symbol, giving a time period post 3rd century and u can also see it in the armor of the horse wich is a full armor (or cataphract ;D) i like the details in the design, its not the ceasar or august roman wich is those we see the most.
Love your work Spirit! I wish they had made the units a little more historically accurate. Centurion being an infantry unit and the charge attack on legionaries being a javelin throw that they use before melee combat. Could even do -1/1p armor to enemies since they were used to disable enemy shields. Missed opportunity by the devs!
@@Progeusz they've already got similar mechanics in the game. Personally I think the game had enough civs/features ever since DE came out, but if they are gonna add new civs with new mechanics, might as well make them as cool and realistic as possible right?
I wonder, what is the historical reasoning behind legionnaires bonus buff near their commanding officers? I noticed similar feature in other game with Romans too.
If you enlisted in the roman army you had to serve for 25 years at the end of which they would give you a piece of land, a sizeable sum and the right to access high ranking public positions (or the roman cityzenship if you were not roman by birth) in the meanwhile they paid you reasonably well and provided for food and housing. During these 25 years you were assigned to a "squad" of 10 men commanded by a "decurion", you could be sent anywhere in the empire but you would eat, sleep in the same tent, train and live together with these men for the next years becoming almost a family. 10 of these squads grouped together would form a "centuria" the head of which was the centurion , a carefully selected soldier with many decades of experience that would communicate orders with a system of horns and banners during battle and to whom the soldiers would look up to almost a fatherly figure. Then 7 "centuriae" would form a cohoort, and 7 cohorts a legion, during all those years of service the legionnaire would grew very attached to his legion and his commanders (this did eventually become a problem during the decadence of the empire as the soldiers were more loyals to their logion commander than to the emperor). All i said vary with the time period and also sorry for my broken english.
@@antbord_5640 Wow, thats a lots of information and explains it. And it also sounds similar to the Mongol army too. Chinghis khan organized his army into units of 10, 100, and 1000s. The difference could be that many Mongol army soldiers would bring their family members, properties and their homes to the frontlines with their mobile yurts and carts. And perhaps a weak leader could be their biggest weakness.
Trying to reach smart modders there, so I was wondering it would be cool a mod in which each of the civs Unique Units are replacing their closest equivalent in barracks, stables, ranges and workshop. That way we would see them more. Btw, nice video as always!
that is rather easy to do but does it work for every civ? what do conqs replace? cav archers? hand cannons? organ guns? mamelukes? gbetos? ballista elephants? there are also straight up nerfs in this like the incas losing half their trash units or aztecs losing champions. does the konnik replace both militia and knight line? that would work.
More than the centurion aura buff, it would have been cooler to see Testudo, where every X number of legionaries in close proximity gains additional pierce armor.
I think the Romans are very strong. They get more more efficient villagers, amazing scorpions and have some of the best infantry in the game with their leigonaries and centurions to back them up. Not having bracer isn't such a big deal when you can snowball into imperial and overwhelm your opponent with strong units.
they die really fucking hard to any gunpowder tho. And they really, really need a truly amazing eco to set up an army. They aint like goths whose only goal is to reach imp and then pound you into submission unless you have a very strong counter unit. They require setup. i don't think they are so op as people say.
I think you kind glossed over Centurions in Castle Age, showing only how good they are against generic Knights and Crossbows. How do they compare against other strong Knight Civs like Berbers, Bulgarians or Teutons? As well as how they perform against those civs' Cavaliers in Imperial, since I imagine they would lose against top tier Paladins. And lastly how does Centurions affect Roman Long Swordsmen, which are already above average with +2/+1 armor.
Is the cost comparison valid? Because I am thinking that Centurion cost should be included in the early match ups too? Also, Another video idea what’s the best centurion to legionaries ratio?
This video brings up higher costs, but there's one thing that negates the increased cost. All roman villagers work 5% faster at everything they do. The higher cost gets negated by their amazing eco very quickly.
I was just wondering that the centurions are somewhat a risk for the romans by itself against infantry civilizations, because if just one is converted, it will give its bonuses to the enemy (and as far as I know, the romans don´t have heresy to solve this problem). Depending the situation, they must stay in rear lines, to defend scorpions and avoid being converted.
for me, this legion unit, open really good opotunities for other civs to have some unique unit in barracks, archery ranges, stables, siege workshop. there are already some, like winged husar, imperial camel, houfnice. I belive now, the japaneses should have a replace for their champions, THE NINJA.
I want to see a full video of Japanese champions + a converted Centurion fighting other inf units
Japanese champions with the centurion buff
ua-cam.com/video/GEZON93hV-s/v-deo.html
@@Kaarl_Mills f
Yeah I was so hoping he’d include it here ☹️☹️☹️☹️☹️
Think not only of that. Think of buffed Teutonic Knights. Everything that is holding them back, their speed, would be than above average. They could be an unstoppable force. 😱
I want to see a scandal in the next AoE Olympics where the Japanese were converting Roman Centurions in the stands to give themselves an edge.
I love how all of these tests end with Teutonic Knights coming along and saying "no".
historically accurate xD
@@Stelphy876 except when bohemians wrecked them
They've the power of God.
Teutonics got that Darth Vader in them to just body most infantry.
You can't say that Japanese champions can attack 78% faster and not show a clip! Also, it seems like conversion is definitely a large risk for Romans Vs any infantry civ. The range of 12 means it would be very difficult to kill a converted centurion
I want to see them go like food processors :D
He can't show a clip. They attack faster than the eye can see.
just imagine it like this.
Japanese Monks: Wololo.
Japanese champions: ODAM!ODAM!ODAM!ODAM!ODAM!ODAM!ODAM!ODAM!
Wait until Biggus Dickus hears of this...
@@renangoncalvesflores he gets swaffled by the samurai
Ok who else wants to see some +78% faster attacking Japanese champions decimate everyone?
A local convertee screaming order in Latin made Japanese soldiers swing their sword energetically.
Teutonic Knights: I'm invincible!
@@georgeprchal3924and if you convert your own centurion today, you can also be 15% faster
@@amraniussilber5244Samurai: "I don't know what that guy is saying, but it sounds hype, so BANZAI!!"
I would see Dravidian sword man line would get armour ignored + 33% attack speed and mobility.
I love the *vibe* of this composition: Roman Heavy infantry being able to grind out heavy fighting with their opponents, supported by Scorpions and Cavalry... and being absolutely flummoxed by enemies who use very different battle tactics than they do, rendering those centurions kind of awkward to make the most out of if your opponents fight differently. That feels like the most historical thing about it.
Those legionaries are _so_ not prepared for the horror that is medival heavy cavalry.
They were founded too late but the clibanarii were meant for this
+MkeEmpires com se contrarestan los legionarios con centuriones???
@@jeimmyguizargongorajeinsgo7079 Catafractas + Camellos Pesados / Alabarderos.
Las Catas contrarrestan a la infantería, mientras que los Camellos Pesados y Alabarderos contrarrestan a los Centuriones.
Otra opción es Alabarderos + Arbalesteros, pero hay que tener cuidado de no hacer enfrentar a los Alabarderos directamente contra los Legionarios o serán destrozados. Aquí la idea es atraer a los legionarios para que los arqueros los vayan decimando a la distancia, con los Alabarderos sólo atacando si los Centuriones se acercan demasiado o si no queda de otra y ya los legionarios han llegado a la posición de los arbalesteros.
@@AaronDarkus cata + camello y alabardero es perfecto claro solo si eres bizantino.
12:18 strictly speaking these Legionaries are based off the later version that would have fought against the Hun and Goths, where they have put aside the tower shield in favour of a more rounded one alongside a slightly larger sword. Effectively switching to a more offensive doctrine relative to the highly defensive one used before. Having said that, the round shield is still decently sized enough that it would hold off most arrows well.
You're correct on what happened, but the reason for change was exactly opposite- round shield and longer sword was a defensive adaptation, not an offensive one. A short sword forced 'old-type legionaries' to rush in, get close and start stabbing, and the giant shield gave them amazing protection during the 'closing in' stage, and in cases where romans weren't able to just 'rush in', (ex. sieges), while in melee it created a sort of artificial confined space making it harder for the enemy to respond in any meaningful fashion. That's also why they had pila- pila would be thrown during charge, to (hopefully but let's not kid ourselves) kill one of the enemy or (much more likely) make his shield unusable, because there's a giant stick sticking out of it, basically turning a battlefield into a giant 'average dark alley in London'.
The problem was, this tactic required a lot of discipline and morale- a soldier had to have been well motivated, have total faith that their unit will rush in with him and not break the formation in chaos, and be trained well enough to make sure he'd able to stay in formation even during charge (which really isn't easy). Neither of those things could've been ensured in later roman empire- legionaries weren't trained nearly as well, economical situation in the empire wasn't great, inflation was a common occurrence- and if you can't save money for your retirement because you don't know how much the money you get now will even be worth once you hit 60, you might as well spend it on wine and hookers, so there was less to fight for, and so- tactics had to adapt. A giant formation-oriented shield was supplanted with a lighter, still big, but more personal-defense oriented one. Sword got longer because in looser formation it gave the legionary a reach advantage (or at least parity) with enemies it would face AND- and that's a very big and important one which goes completely against the idea of change supposedly being offensive. Legionaries lost pila- a purely offensive weapon, and got spears- a defensive one.
@@IndependentObserver
Events like Teutoburg forest clearly displayed that the classic legionary wasn't very good in 1v1 skirmishes out of formation, so longer Germanic style swords and lighter shields were the obvious way to go when such fights became more widespread and, as you said, the level of discipline probably wasn't much higher than any warrior from a Germanic or Iranian tribe any more.
@@Alias_Anybody fair addition.
@@Alias_Anybody Teutoburg forest was example of army in march columns getting assaulted from all directions by numerically superior enemy that could hit and run at will.
It's absolutely disastrous situation for any army and certainly not an example on how Roman soldiers "weren't' very good out of formation".
In fact judging by exploits of Ceasar's legionaries, they were perfectly good out of formation.
Besides, at Teutuborg, probably like one in few dozens Germanic warriors had any sword or battle knife, and if he did, they wouldn't be any longer than Roman ones.
In fact they would be Roman ones, likely, Germanic tribes weren't really making swords yet, it was high tech of the time.
Germanic tribes were also described using "phalanx like "formation by Caesar.
Finally, writings of Germanicus about Idistaviso (15 AD) seem to paint kind of exactly opposite picture - he RECOMMENDS facing Germans in woody, shrubby terrain - because they have trouble operating their "huge shields and spears" ("immensa barbarorum scuta" - so not light shields) there, and have little chance in close quarters, especially that they have no armor.
Also describes how Germanic warriors often employed fighting in pairs - warriors with shield was covering shield-less warrior who was attacking with great, two handed spear.
@@lscibor They had plenty of swords.
Fun fact: in age of empires online before they discontinued service, their next civ release was romans, and their unique unit ability would be leaders give aura bonuses to the legionaries and other troops around them, guess they kept the idea
They released romans in Project Celeste. Dont know if they still have leaders thou
@@latbat58 they do, but only the Aquilifiers give a 10% damage boost and the Primus Pilus gives a 10% damage nerf to surrounding enemies
Exactly the video I wanted to see on Romans given their unique characteristics! Great content!
To bad that romans beeing the masters of arms logistics at that time, they dont get supplies, balance f*
@@erwinwendler4621 tell me how a dude in chainmail has more arrow resistance than one in full plate. and why does the plate improve by cloth underneath?
Was anyone else surprised that Magyar Huszars take longer to train than Coustiliers, Boyars, and Tarkans? You'd think a unique trash unit would just pop right out of the castle...
Definitely something that needs looking at, its an old unit, which hasn't been revised in ages, so makes sense its not necessarily on par with the newer ones. It also comes from an era when devs and players didn't understand how important food is over gold.
@@08vinster It feels weird to see someone refer to the Magyar Huszar as an "old" unit when you played the Age of Kings demo as an 8th grader...
I think that's part of their balance really.
Having them just pour out of the Castle like Halbs or Skirms out of Barracks or Ranges would be pretty busted.
They aren’t trash if you could pop out a unit that destroys siege units that would be so op
@@endlessgalaxyz "Trash unit" just means they don't cost any gold. It's not a bad unit at all. It's just weird that it takes longer to train than Boyar tanks.
Always nice to see a new video from you mate
I love how mechanics from age of mythology are carrying over to aoe2. Like the extra charge bar and the "morale boast" the centurions give which Arkantos had
Centurions work a bit like the Chinese generals yeah. Another example would be Ragnarok - Flemish revolution. Hope aom retold will breath new life into age of mythology before every unique mechanic from the game got converted over to aoe2
I've always wondered about having Legionaries and Centurions fighting under the new Celtic Castles of an ally to see how those bonuses stack.
Or Japanese Champs with a converted centurion under a castle. How do they stack?
@@EcclesiastesLiker-py5ts Makes me imagine them just dropping their swords for chainsaws if it does stack. XD
@@EcclesiastesLiker-py5ts holy cow, that would be insane. They would come driving a cobra car!
I think this is one of those civs where the strategy against them is mainly going to be "take them out before they can reach the late game"
Ehh...any civ with seige onager and a good meat shield, or a gunpowder civ, can counter them. Especially since they'll probably just keep their Centurions on stand ground at the back to try preserving them. A firing line of Hand Cannons and Bombards will murder.
At least for me the Romans don't really seem to have a very good late game, most of their bonuses help more during early and mid game and they are missing a lot of tech on their tech tree, so while they get e very good start it feels like they get left behind by the other players during the late game, I think they are actually better suited to counter late game civs, since they are at their strongest during early and mid game while late game civs still booming and thus vulnerable and during the late game where they become nearly unstoppable Romans are already dead in the water anyway so the late game civ's advantage doesn't mean that much.
Their best units are just more expensive versions of what everyone has even if they are slightly better, and they can't switch to something cheaper because their tech tree sucks and denies them good trash units forcing them to always go for the expensive legionares and centurions. Even their scorpions (which required a shit ton of upgrades to be good) are easily countered with onagers. This makes their economy shit despite the 5% bonus to villagers, since you are forced to expend a ton in units with no real alternative in the late game.
Romans not getting the Plate Mail upgrade seems odd until you realize that the Romans stopped using the lorica segmentata in the 4th century, as the lorica hamata, or maille shirt, was much easier to maintain and required less skilled labor to produce.
It's got absolutely nothing to do with history, its balance, like almost all design decisions in aoe2. It wouldve been impossible to balance infantry with +6/8 armour.
Or do you think huns had paladins and mesos had plate mail, siege onagers and trebs?
@@08vinster I know it's for balance reasons, I'm just saying that it's not as weird as one might initially think, since most people think of Roman legionaries as wearing laminar armor.
@@micahbush5397 Chinese "first time?"
@@08vinster Sourpuss
It's also more flexible, covers more of the body, can be put on quicker, less weight on the shoulders, etc etc etc
Using scorpions like archers is like such an OP feeling. Never let a Roman gain such an army.
boom goes the cannonball, crushing them all under its weight.
too bad they get hardcountered by onagers unlike archers
@@harsh3948 However they can now withstand onager direct hit
I like how it seems to give the player a good reason for a more "realistic" army composition, also they look cool.
Been waiting for this video! I absolutely love the new civ and always love my infantry pushes. Combining 5-10 Centurions with 50 Legionaries in a group is an extremely menacing attack
Finally! You pronounced coustillier properly! I thought you, as a Canadian, would have picked up on the dreaded double L sooner, but hey, it's better late than never.
what i like about the new legionaries, is that they have all the attack animations the swordsmen from og aoe 1 had
To be fair, the equal resources fights involving buffed Legionaries are a bit impractical because the Centurion isn't involved in the fight.
the horse rider is watching us fight, let's not sully our honor!
Not really, because you would likely try keep your minimal centurions alive, the results in this video are definitely on par with real world results, as always they dont need to be perfect, because games wont have precise matchups either. Unlike the really stupid nonsensical mikeempires comparisons that definitely are not real world.
You have to take care of the Centurions in the game and it is a fair representation. All the representations are impractical because they are done in this vacuum.
This is not a show of ressources but of the invested ressources by improving your army. Not making exactly this army.
@@08vinster I agree, even if the centurians COULD engage in the battle, if you have very few of them it would be strategically smarter to have them not ingage in order to keep them alive. As the buff he gives the infantry while being alive outweight him engaging and potentionally dying, erasing the benefits of my previous point.
Now that I know the range for their aura is so massive, I’m thinking of like, microing a group of them to snipe siege, etc will be very handy. Knowing I can stay within..what is it, 12 tiles with the Elite Centurion and still help my Legionaries? That’s awesome. I thought it was like…6 tiles at best lol
Or use them like Alexander’s Companion Cavalry and smash into the flanks :):):)
one thing you didn't mention when testing against archers is legioners are a lot faster with centurion support so they aren't as kitable as most militia units that matters a lot more then the extra hit they take
The combined focus on infantry and cavalry is a nice touch, definitely more reflective of the way the Roman army had changed by the 4th century. It's a lot closer to what the Romans were like as an army by the time folks like Attila showed up.
I miss when he had to thank “I lick toes at night” at the end of every video 😢
I was thinking about your fall of rome scenario; now that the Romans are actually in game, what could be really fun is a diplomacy game based on the year of the four emperors with that same map. 4-8 players with the main one of course being Galba in Rome, Otho in Spain, Vitellius in Germany and Vespasian in Syria, with various other supporters getting places like Egypt and such.
I just got the feeling reading about the historical events that it was pretty much as subtle as a regicide rumble over in T90's channel (that is good for a game but not really for real events)
It would be interesting to see how this translates into the game in practice. I'd imagine one way to play Romans in Imperial Age would be something like going Legionaries with a couple non-Elite Centurions sprinkled in that you keep in the back for the buff similar to monks but at the same time that would feel kind of bad since you invest so many resources into such strong units and won't even use them to fight directly. In that sense, Centurions feel a lot like strong Hero units from the campaigns that you have to keep alive in order to win.
I must also say: an episode about the Romans for "AoE2 vs. History" would be nice.
Only channel I have notifications on for
I really like how the Romans theme is "expensive". You really feel like you're playing the Western Roman Empire with their economy sputtering to keep up production of military.
Makes a great contrast with the Byzantines.
Now thinking about it monks are really hard counter to this, not only Centurions are expensive and thus prime target for conversion, if enemy has them to support infantry, especially if they have only one or two, you can steal that advantage for your side, damn.
When you find out all the peach's in trouble and get Deez nuts immune to all of the above in the process - willy 0
I always wanted the centurions to be able to take the famous Testudo formation... slow speed but higher defense against arrows.
i really love the idea of one unit boosting another with its presence. this idea could be taken much further, as so many if not all armies in the history used some forms of morale units in the battle.
One of my favorite things to do is to go into the Scenario Editor and add triggers into Campaign scenarios to give melee units infinite range or attack or speed.
Nothing like watching Joan the Maid defeat the English army in scenario 1 (which, for the record, breaks the scenario, as your units are physically blocked from crossing the field until the French lose).
78% faster Japanese Swordsmen feels like that.
I remember many years ago (before the Conquerors expansion) that the battle you reference bugged for me. 2 Yellow French knights didn't engage, and the British didn't attack them. So the battle never ended. The scenario actually didn't break - your units try to run if you move them too close, but by spam-clicking I was eventually able to cross that trigger area. Even more funnily, the red British never attacked me, while I could attack them. No wonder the French rallied under Jeanne's banner, she beat the snot out of an Imperial Age British army as a peasant with a rusty knife.
@@Leon_Ryu That is true; I figured that out with the two hero knights. I actually wrote a tiny script to right-click for me fast enough to get units across.
I'm surprised you didn't make a mention how the addition of a Centurion also gives them a pretty solid swing against Archer lines because their 15% movement bonus would let them close the gap faster and makes them much harder to kite.
11:21 That legionary at the bottom dancing is so hilarious
Neat! The Centurion aura sounds like the benefit from Generals in Rise of Nations.
Are there any mechanics from AOE2-related games you would like to see in civ updates?
Hm…Wonder if it would be possible to make a similar mechanic to give some units a small bonus when concentrated together, or even to have bonuses while keeping formation? Such as a mass of pikes or providing a small ranged armor bonus for infantry immediately surrounding a ram.
Or to add walls and scaffolding that infantry units can use?
They're probably copied from War Chief auras in AOE3.
@@ChrissieBear aye, or the Gungans from Galactic Battlegrounds lol
I do wonder if we'll see some nerfs here, especially for the Centurion. Being comparable with balanced resources to a fully upgraded paladin *and* also a very significant buff unit for the Legionaries seems like it's getting the buff aura basicly for free.
Though man, this really does put into perspective how bad Celts are as an 'infantry' Civ, where Romans can get their speed bonus via Centurions *and* the Squires that celts lack on top of their units being more durable and having a charge attack.
You're comparing bonuses to a civ that is explicitly not balanced with the other civs.
@@maxwallace9491 I thought they were introducing the civilization to ranked and specifically were going to try and balance it with other civs. That might have been fine for just unranked and solo play, *maybe*, but I'll be seriously disappointed in the developers if they don't make any attempt to balance the Romans civilization at this point.
well celts strenght really comes from their siege tho. it still is way better than romans, weirdly enough.I dont think they need any nerfs. Centurions are very, very expensive. Boyards have never been an issue have they?
I tend to make either two to four centurions for any one army of legionaries, however, I do keep them in a special grouping just so I can pull them back if we start losing an engagement. Keep 3-5 monks in a safe area to heal up the remaining units and you can easily wear down your opponent.
With the bonus movement speed, I've found a single centurion with a small detachment of legionaries makes an amazing raiding unit. I just assign a series of attack moves around the boarder of the map and usually they find a gap in their defenses completely unguarded and eviscerated their villager pop.
Keep your main army at your base with a sizeable force of scorpions and you're unlikely to be killed during this incursion, and several times I was able to pull the centurion back to the main force after this raid as well by assigning a series of movement orders back the way they came, though one time I wasn't holding shift on the last order and they ran straight into enemy castles.
That said, if you're on a team game, if you organize it right, you can easily have your ally flip you into an enemy just so their monks can convert a centurion. Works best of course with a Japanese player.
Idk if I'm on board with the design of this unit and the Romans in Aoe2 in general.
Having a unique unit that is meant to basically just be a "commander" unit that you train a handful of instead of a standard unique unit you are meant to mass and deploy according to their special abilities seems to throw the Romans into a wierd space where their Castles become much less useful than other civs and also lose much more than other civs if they can't build a Castle to have Centurions powering up their infantry.
Converting Centurions and having them buff your own infantry is also kinda hilarious. Can just imagine how funny that would be to see your Roman opponent go from thinking he is going to win to getting rekt as you convert his Centurions and they start buffing your dudes instead.
a lot of uus are very situational and don´t benefit from bering massed or are just not the best the civ has to offer e.g. axethrowers, most times you get the castle for the unique techs and since they apply to legionaries too, you still want a castle in every game
@@Fixnown
Yeah but everytime you kill a Roman Castle you are indirectly nerfing their infantry too. Just feels like a weird knock on effect.
You contradict yourself by first saying that the castles are less useful, but also they lose out on more if they cant build them….that literally makes no sense dude lol
@@nathanfranks1476
Yeah your right it's badly explained.
What I mean is; the Centurion is too expensive to be massed like other castle units so you can't rely on making a whole bunch of them in a pinch and sending them out against the enemy. This makes the Castle less useful as a production building.
But on the other hand if you destroy all a Roman players castles then you are killing Centurion production completely; which nerfs their ability to have their Legionries work at full strength.
So the buding is simultaneously less useful but also more critical to a Roman player.
And just like gurjarat and Hindustani, at the next patch they're gonna get nerf little by little or just straight up heavy nerf.
Well obviously, there current state was never meant to be in ranked multiplayer….
nothing boost your morale more than an angry commander that keep yelling at you from the back
9:49 “Anti-samurai bonus” made me choke on my breakfast.
Very informative Video. it would have been interesting to see how roman longswords and legionarys do against xbows and arbalest tough, with and without centurion. Maybe extra armor and movement in castle is significant???
In the original Starcraft there's a cheap rushing unit called zerglings. They have two techs focused on them, one which boosts movement speed, the other which boosts attack speed. I'm seeing a lot of parallels here between them and legionaries, where a nearby centurion turns the Roman infantry into a zergling rush... which is really cool.
It's still in starcraft 2
Just that its not a rush because its a late game unit aka at least 27min gamplay before you will see them.
Goths are the lings in this comparison
The big range of the centurions aura makes sese, since they should be covering about 80 Legionairs.
Time to convert some Centurions and take over the World with Teutonic Knights.
This is putting the "Roman" back into Holy Roman Empire.
(The "Holy" comes from their enemeis going "Holy...?!" upon seeing their troops melt before the Teutonic might)
Thank you for your fun and informative videos. I appreciate your work! ^_^
vivat imperium romanum. not only are the romans an expensive civ to begin with, this dlc is also expensive, adding salt to the wound, kinda like the romans did to cathago.
I find it quite frustrating that the centurion is able to beat a knight. It just feels wrong that a dedicated infanterycommander is better than a heavy cavallery specialist with hundrets of years of advanced technology at beeing heavy cavallery. Heary cavallery isn't even something the roman legions where known for.
Also I don't get why instead of a charge attack the legionaries aren't equippet with a throwing attack that regenerates instead.
I miss his old intro music :(
12:52 and War Elephants
maybe it would sometimes be a good idea just to just make a few centurions, put them on stand ground, and leave them just behind the legionnaires. also make some of those cheap scorpions. If opponent doesn't have good siege especially onager, they will have a terrible time
I mean…obviously…thats sort of the whole idea lol
A gunpowder force will eat that for breakfast. Bombards counter scorpions too, and can snipe still Centurions.
@@ArawnOfAnnwn yep that has been my issue thus far. In closed maps they kind of suffer. if the legions reach the enemy, they shred it. But who says they will ever do such thing...
good job ^^
Played the 5th mission of the huns coop campain with a friend as the goth, it was a nightmare resisting to the constant roman rush with no wall.
9:57 Battle of Teutoburg Forest AD 9, colorized.
how can it be colorized when back then there was no photography or video anyway
I was getting scared he wasn't gonna show them vs the teutonics, oh god I thought for a second....
>Civilization famous for its logistical capabilities
>No Supply tech
Forgotten Empires team having a silly one again
I'd love to see how they perform against Urumi in equal resources with Wootz steel
I really want to see the custom civ vids with these new ones added to the possible combinations.
It would be cool if the legionary threw a spear and then engaged in melee
_That's_ what the charge attack mechanic _should_ do for them.
Bonus points if the charge attack also reduces armor a bit, as a common gimmick of the pilum was getting stuck in the enemy's shield.
It would’ve been an interesting change to have individual legionnaires that have survived multiple battles (or have a certain kill count) be needed to upgrade to Centurion. Either having the legionnaire change to a Centurion on the spot, or making them return to the castle or stable to replace the unit. Some people might not like that idea but I think it fits the actual unit and would make it impossible to have Centurions be your core units. Also changing the cost to maybe 35 gold per upgraded unit or something along those lines.
It works as they designed in-game but I thought it would be an interesting change and a unique mechanic.
They would need to be buffed slightly though to make them worth the work to upgrade.
Good idea but returning to the castle is just an ass mechanic
Rather have the centurion be an infantry. And be able to be upgraded from a legionary for 60 gold on the spot after the legionary has 1 kill. Like how archers suddenly become crossbows
Starcraft Protons mechanic where you make the orb fighter things out of other units
@@youcanthandlethetruth5433 I agree but I would go more with a 3-to-5 kill count to keep from having every unit just morph into Centurions right away.
I can already hear the nerf bat winding up. Taking predicitions on this one. My prediction is -1 armour and attack, and possibly 5 hp for the centurion, and I think they'll end up knocking pierce armour down by 1 on the legionary to emphasize a ranged weakness.
Well, this is why they're waiting before making the Romans available for ranked matches.
I feel like you should be including the cost of the Centurion when balancing resources in tests including the Centurion's bonuses.
Awesome as always
Please make a video showing those extra 78% attack speed japanese units i want to see how fast they shred their enemies.
1:00 is it me or is the Centurion's horse clipping through it's armour whenever it's idol animation plays.
You didbmot show us an exact march speed comparison though, but! From what you are saying in the vid, while legionaires are still weak to archers 10% movement speed might help against micro while keeping a centurion 8-12 tiles away to avoid archers swapping to it.
Hey Spirit, your video is extremely detailed, are you using a 4k monitor?
Everything is 1080p. I don't even have a 4k monitor. I probably should, though.
DE really missed a beat not releasing a campaign for the romans on AoE2
I wonder if the centurion could be coded to act like a cav archer in formation
Light cavilary armour would make sense, they are more vurneble to archer and skirmisher fire since they stick out from the rest of the army
Goths and Japanese, watch out! The Roman legions are here!
what a like is that they decided to give the centurion the christ symbol, giving a time period post 3rd century and u can also see it in the armor of the horse wich is a full armor (or cataphract ;D) i like the details in the design, its not the ceasar or august roman wich is those we see the most.
Hi could you do a video detailing Heated Shot next please? I've always wanted to know the complicated mechanics behind that tech.
Love your work Spirit! I wish they had made the units a little more historically accurate. Centurion being an infantry unit and the charge attack on legionaries being a javelin throw that they use before melee combat. Could even do -1/1p armor to enemies since they were used to disable enemy shields. Missed opportunity by the devs!
what next, make every unit RPG hero with levels and adjustable skills? get real
@@Progeusz they've already got similar mechanics in the game. Personally I think the game had enough civs/features ever since DE came out, but if they are gonna add new civs with new mechanics, might as well make them as cool and realistic as possible right?
*sees Japanese Centurions* Sure explains what happened to the Lost Legion.
The Way of the Gladius is unstoppable.
I wonder, what is the historical reasoning behind legionnaires bonus buff near their commanding officers? I noticed similar feature in other game with Romans too.
If you enlisted in the roman army you had to serve for 25 years at the end of which they would give you a piece of land, a sizeable sum and the right to access high ranking public positions (or the roman cityzenship if you were not roman by birth) in the meanwhile they paid you reasonably well and provided for food and housing.
During these 25 years you were assigned to a "squad" of 10 men commanded by a "decurion", you could be sent anywhere in the empire but you would eat, sleep in the same tent, train and live together with these men for the next years becoming almost a family.
10 of these squads grouped together would form a "centuria" the head of which was the centurion , a carefully selected soldier with many decades of experience that would communicate orders with a system of horns and banners during battle and to whom the soldiers would look up to almost a fatherly figure.
Then 7 "centuriae" would form a cohoort, and 7 cohorts a legion, during all those years of service the legionnaire would grew very attached to his legion and his commanders (this did eventually become a problem during the decadence of the empire as the soldiers were more loyals to their logion commander than to the emperor).
All i said vary with the time period and also sorry for my broken english.
@@antbord_5640 Wow, thats a lots of information and explains it. And it also sounds similar to the Mongol army too. Chinghis khan organized his army into units of 10, 100, and 1000s. The difference could be that many Mongol army soldiers would bring their family members, properties and their homes to the frontlines with their mobile yurts and carts. And perhaps a weak leader could be their biggest weakness.
Trying to reach smart modders there, so I was wondering it would be cool a mod in which each of the civs Unique Units are replacing their closest equivalent in barracks, stables, ranges and workshop. That way we would see them more. Btw, nice video as always!
that is rather easy to do but does it work for every civ?
what do conqs replace? cav archers? hand cannons?
organ guns?
mamelukes?
gbetos?
ballista elephants?
there are also straight up nerfs in this like the incas losing half their trash units or aztecs losing champions.
does the konnik replace both militia and knight line? that would work.
@@BayWa4eva I'd say cav archers
@@BayWa4eva it's not gonna be balanced. Fun with some civs
They should replace one unit even if it's a bit forced
More than the centurion aura buff, it would have been cooler to see Testudo, where every X number of legionaries in close proximity gains additional pierce armor.
I NEED a pro game where a Japanese player converts a Cenutrion and micros it around to keep their infantry juiced.
All they need is a Roman ally willing to "lease" some units.
@EvilDoresh Is there a way to convert teamate's units? Because if so that could be crazy.
@@BirdMoose It should work if you temporarily set your diplomatic relationship to at least neutral.
I miss the Go Japs images that SOTL used to do :(
The romans armor looks cool
I think the Romans are very strong. They get more more efficient villagers, amazing scorpions and have some of the best infantry in the game with their leigonaries and centurions to back them up. Not having bracer isn't such a big deal when you can snowball into imperial and overwhelm your opponent with strong units.
they die really fucking hard to any gunpowder tho. And they really, really need a truly amazing eco to set up an army. They aint like goths whose only goal is to reach imp and then pound you into submission unless you have a very strong counter unit. They require setup. i don't think they are so op as people say.
The extra movement buff from centurion should make the legionary better against archers than generic champions.
I think you kind glossed over Centurions in Castle Age, showing only how good they are against generic Knights and Crossbows. How do they compare against other strong Knight Civs like Berbers, Bulgarians or Teutons? As well as how they perform against those civs' Cavaliers in Imperial, since I imagine they would lose against top tier Paladins. And lastly how does Centurions affect Roman Long Swordsmen, which are already above average with +2/+1 armor.
Feel free to look into it yourself, you sound ungrateful
I might be one of the few people who saw your channel by the city skyline videos. Part 2 is coming!! Hows your feeling about it ?
Lost opportunity to have made the Roman shileds rectangular, and having given them a bonus with certain formations
By the time the Western Roman empire fell they have stopped using rectangular shields for over a century.
Legionary seems like the dominant infantry in game the same way the catphract essentially is for cavalry
When are we ever going to see a SOTL guest co-cast with T90 (or even T90 & Dave)?!? That would be so cool! Especially for tournament!!
Was it the best idea to cover this now? Seeing at the Romans will be updated very soon for Ranked and probably rebalanced?
I've been using Legionaries, Centurions, and Scorpions and it has been quite effective at dealing with most things rather well.
man the jaguar warriors need an urgent HP buff like +5 or +10 HP these guys need to be worked out more!
Is the cost comparison valid? Because I am thinking that Centurion cost should be included in the early match ups too?
Also, Another video idea what’s the best centurion to legionaries ratio?
Where's our favourite patron ilicktoesatnight ?
This video brings up higher costs, but there's one thing that negates the increased cost.
All roman villagers work 5% faster at everything they do. The higher cost gets negated by their amazing eco very quickly.
Man... this is gonna be tough to crack, even with onagers and conversions.
I was just wondering that the centurions are somewhat a risk for the romans by itself against infantry civilizations, because if just one is converted, it will give its bonuses to the enemy (and as far as I know, the romans don´t have heresy to solve this problem). Depending the situation, they must stay in rear lines, to defend scorpions and avoid being converted.
Would like to see a civs with Champions and legionaries. I'm thinking of Byz
for me, this legion unit, open really good opotunities for other civs to have some unique unit in barracks, archery ranges, stables, siege workshop. there are already some, like winged husar, imperial camel, houfnice. I belive now, the japaneses should have a replace for their champions, THE NINJA.
Sweet video 😍
When will you do a civ overview of the romans?