The back of my age of kings CD has "ROME HAS FALLEN AND THE WORLD IS UP FOR GRABS" along the top of it. The dark age represents right after the fall of the Roman empire.
@@Thought_Criminalyeah and the in the conquerors expansion you already have the huns campaign where you fight the Roman Empire so timeline expands to Rome already there
Never been happier to see a UA-cam get a sponsorship deal. SotL has been breaking down and explaining AoE2 mechanics and filling an important niche for this community for years. Well deserved!
I just remembered how the early Romans used elephants during a few battles. I don't know how well it would balance out but it would have been fun for the Romans to have un-upgraded Battle Elephants
I try to remember to link the old ones in the description when I update them, and I think I've been better about remembering to do that lately. The trouble with leaving old ones public is they've had so much more time to get views they tend to show up above remakes on searches.
Pretty hard to tell with the narration going on and the fighting in the background, but you can see the superb villager pathing in this video as well 12:12
Spirit of the Flaw - at 8:07 as the legionary has +2 Melee armour I've been watching his videos for 4 years and don't think I've ever noticed a mistake before
@@Snipergod1024 Optios didn't have any men at all, they were simply second in line after the centurions. And if the centurion fell, the optio would of course be in charge of all of the 80-100 men in the centuria.
@@Snipergod1024 To me that's kinda weird, I would think that a centurion would have had 100 men. Centuri means 100 in Latin. It's where the word Century comes from as well.
The way I see Commitatenses is that the main benefit is in the training speed, the charge attack being a bonus. When you compare it to Chivalry for the Franks it is only slightly more expensive but giving a better training speed buff for your most essential units :)
Romans teaming up with Byzantines in 2v2 are a strong combo: romans provide cavalier with charge attack and byz have fully upgraded arbalest something that roman empires lovers should try
first of all , yep thats defo civ tech bonuses made with the balance of other civs in mind since ,considering the romans struggles agenst cartage in part was due to how 'mediocre' their personal naval talents where compared to others hmm though about how much they are played , might it simple be a question of taste in ...era ? while its true rome more or lees is one of very very few powers that existed across the gap from the edge of 'ancient' era into the modern one and in many ways hade more to do with the modern era then the true classical or bronce age and other culture 'defining' tales and idonyms can be traced back to , but the way it often been proped up in peoples minds as 'the personification of ancient era' ..and one of the defining sentences for aoe 2 ( despite how in reality the time period it spans indeed should have hade a not just byzantium but a 'rome remnant' faction ) more or lees is all about 'rome is gone , the ancient era of mighty legions of order and valiant phalanaxes of honour and mythological beasts & magic is over now new powers rises out of the ashes' soo.. it be quite intersting if despite being good , it stays only 'spareingly' played as if peoples minds go more for the '' right i want to win but also ,what factions do i have lingering romantic associations with from school history classes about 'restoring order after rome was destroyed '' XD
I would have preferred the Centurion to be infantry as well, a charged spear throw for legionaries and the Knight line replaced by equites but hey, can’t have everything. However, in this state I don’t want to pay the price for a civilization I‘m never going to play anyway.
Can you do a AoE 1 civilisation break down that comes with the Rise of Rome DLC or at least a quick check of which civ does what good and bad? Along with showing off what the AoE 1 does now that it never did in the past?
Personally I'd suspect their lower play rate is mostly down to what DLC they are from, essentially the one which is the least interesting for AoEII players.
Missed chance to give Romans better spearmen and call them auxilia as historically these troops were anything but support why Rome had a lot of them. They defended the empire while having far more flexibility in how many numbers they would use, terrain they would fight on and down to how they would fight. Legion is a legion and you cannot miss it.
idk the roman's are kinda wierd when you have the byzantines there but the byzantines are not called roman's even though that's what they called themselves
@@dontspikemydrink9382 It's spelled 'Noh', actually, though I don't know why we're talking about Japanese theater. Though possibly you mean 'nough', the regional Australian negative interjection.
the medieval era ended with the fall of the eastern roman empire! after the west fell, the empire held their ground until 1453 in what is now Greece and Turkey
Worth noting that the Romans as we see them in Age 2 didn't use pila. Pila as a weapon were discontinued in the second century and while they (or similar thrown weapons, i.e. the spiculum or the foreign angon spears) may have seen limited use in the very start of the Age 2 timeline, Roman infantry were almost exclusively armed with a Hasta spear and Spatha sword until the fall of Rome.
@@kangosjarvi97gmail Late Romans did actually use throwing weapons, in the form of darts (plumbatae). And although the pila had a greater damage effect, a legionary could carry only 1 or 2, while a late legionary could carry 6-12 darts to fire at enemy formations.
I would love to see a comparation between Western Romans ( Romans) and the Eastern Romans (byzantines) and how one could be better against them and compare with other civs and see if they can work together to rule over all other civilizations, as the unitec Roman Empire once did. ❤
@@michaelandreipalon359 Rather than battle each other, have the Byzantines as Allies but them not bothering to help you the slightest, and getting most of the Gold in the map.
I think what also plays into roman's pick rates: Their DLC is not that well regarded. It only adds the romans and the "AoE1 playset". I skipped this DLC as it didn't provide value for money to me. I doubt I'm alone...
They have one of the most dangerous death balls in the game. Just like in history though, facing strong raids is their biggest weakness. (Good luck if you’re facing the Romans on a closed map though.)
@@WodkaEclair I wasn't saying the Romans would be the campaign, I was just commenting on how Vandals would fit with a Belisarius campaign. Besides, we still don't have a proper Byzantine campaign
Then they would have to add a bunch more Germanic civs namely the Saxons, Lombards, Suebi, Alemanni, Marcomanni, Cherusci, Frisii… They won’t as these examples are likely to be represented by existing civs. Saxons can be Britons, Celts or Vikings. The rest either the Franks or Teutons. Or they could all be like the Goths. If they did attempt to split them like the Indians, I’d be interested.
I think it'd be interesting as unique buildings are becoming more a thing, if the Romans could eventually build a building called the fortress or something which wouldn't fire arrows, but would allow for the production of their snowball units (legionnaire, centurion, scorpion) from one building. Maybe also have it so that scorpions could garrison within the building and fire from it. Personally I would take that over the unique tech allowing for the charge attack... Maybe it's too powerful, or too weak, I don't pretend to be a numbers master lol.
I think, that would be too overpowered. The scorpions weakness is Cavalry and Eagles. Put it in a Building(built 5% faster than usual), and let it shoot... protect hills, gold, fire at the enemy's Base. Idk :D
Got my show ran by the Romans today. Started as soon as I (Slavs) tried taking an even 5 on 5 with fully upgraded men-at-arms. The game was over before Romans player even got to mass their fancy unique units. Romans are quite OP enough (not to mention paywalled)
Now that we've gotten our mandatory thinking about the Roman Empire out of the way, I would like to say I enjoy Romans. Their unique game plan is just solid where another infantry civ feels like it needs something more. It feels odd to play, but smooth. Worth the price? Probably not on its own. But since I already own it, I might as well get some enjoyment out of it when I play.
I wonder if their 5% bonus would feel a bit less "generic Are Just Better" if it only applied to repairing buildings and building defenses (walls etc), which would have a solid use in tense quickwall/raiding situations, focus more in on what I assume to be part of the historical source for the bonus (the rapid military engineering Roman armies could perform), and wouldn't feel like it was nerfing them too much since they're performing so strongly at the moment. (If it was too insignificant then, it could be bumped up to 10%, I dunno)
I believe that their low popularity is due to the fact that Return of Rome is not the best DLC and many players are skipping it, therefore resulting in a low usage rate
Romans are gaining recognition in pro scene recently, as the spearmen and pikemen are super tanky in a typical scout opening mirror in open maps like land madness. The extra melee armor really gives Romans a clear edge in scout war, that you can swarm other player's spearmen or pikemen with large number of scouts, while your opponent can't, or with much heavier prices.
Romans lacking treadmill crane despite them beeing one of the first to use them is a massive oversight in my book they were great builders so why not double down on that
@@goodmusic4673 You didn't suggest giving them the crane and taking away the bonus. You wanted to 'double down'. If you think that's such a great idea, go ahead and make a poll for it on the subreddit. I know how I expect it to go down...
I gotta say, right off the bat, the reason for their low play rate is probably much more likely due to people not particularly liking the Return of Rome Expansion. They see the reviews on it, of which, my own is not the most gleaming of endorsements... and decide "Yeah I'll skip this expansion" and just don't buy it. I mean, if you have zero interest in the AOE1 side of the expansion, is $20CAD ($15USD) worth one extra civilization and no new campaigns for AOE2? So yeah, chances are the low play rate is probably just because people don't own the expansion.
I think the lack of demolition ship in the Roman tech tree is not because their "no-powder" rule, but instead because the Battle at Cape Bon, in which the Western and Eastern Roman navies made one last ditch attempt to reconquer Carthage from the Vandals but failed because the latter used demolition ships to obliterate the Western fleet.
I think you have missed that in a large fight many charge attacks will hit the same unit taking out the first enemy units significantly faster than without it, snowballing the fight afterwards.
Romans are similar to Slavs in many ways. Both civs are classified as infantry civilizations with bonuses + techs that buff their economy. Romans have the legionary that can potentially attack faster while the Slav tech Druzhina gives all their infantry splash damage. Both civs have a cavalry unique unit in the centurion and the boyar, both of which are expensive heavy cavalry and are units which are hard to mass. Both civs have a weak archery range and lack bracer at the blacksmith. Both have good siege and discounted scorpions, although the Romans are a bit better in this regard. Finally, both civs have an eco boost with the Slav faster working farmers and the Roman faster working... Well... Workers. The only difference is that the Romans are better in navy which the slavs aren't that good in
Love the aoe2 romans, they are well designed overall. I hope that you'll do the Italians overview next, as the one present is very old and basically now they are almost a new civilization.
at first i didnt like the idea of romans being here at the AoE2 time frame but after learning about all the pockets of roman resistance sprinkled among the fallen western empire i can be at peace with this but i definitely love the subtle wink at the 3rd century crisis by the legionary looks and making them peak at castle age but fell behind at imperial age 😂 what i dont like is them being good at sea... i'd prefer the skrim becoming velites or have the light cav upgrade to equites
I wish their game plan was not so locked into a single strategy. Very little flexibility outside of a slow moving mass of legionarries and scorpions. At least they have decent light cav for raiding...
I would change the team bonus for scorpions (and maybe trebuchets) to move faster to keep up with infantry. It's much better, without being an op bonus.
Romans have an unpopular real-life gold cost affecting their play rate.
real life trade cogs take a month making a round trip and are very micro intensive :'(
I think it's correct decision to add late roman empire as they already had Huns from conqueror, and also weird why they don't add them earlier.
Also much of the goths design space is based on gothic tribs during /before the fall of the western Roman empire
The back of my age of kings CD has "ROME HAS FALLEN AND THE WORLD IS UP FOR GRABS" along the top of it. The dark age represents right after the fall of the Roman empire.
@@Thought_Criminalyeah and the in the conquerors expansion you already have the huns campaign where you fight the Roman Empire so timeline expands to Rome already there
what are you saying burh. the byzantine are the late roman empire
@@slungellife which makes it kinda funny that they have Hand Cannoneers and Bombard Cannons
9:47 Nobody expects the Roman Daft Punk
Never been happier to see a UA-cam get a sponsorship deal. SotL has been breaking down and explaining AoE2 mechanics and filling an important niche for this community for years. Well deserved!
I always appreciate the extra effort into the puns. Good stuff!
I suck at the intended game play but I still love playing this. Fulfills the nostalgia box quite nicely.
Isn’t that all it’s about?
As a Roman's main thank you for the video!!!
100 win grind baby!
I just remembered how the early Romans used elephants during a few battles.
I don't know how well it would balance out but it would have been fun for the Romans to have un-upgraded Battle Elephants
hey sotl any chance of you leaving your old civ overviews as public? It’d be real nice to look at some of the old civs from time to time imo
I try to remember to link the old ones in the description when I update them, and I think I've been better about remembering to do that lately. The trouble with leaving old ones public is they've had so much more time to get views they tend to show up above remakes on searches.
Can't you update their title instead of privately privating
@@SpiritOfTheLaw ahh okay i see why now, if it messes with your viewership then ig is fine no need to bother with it, thanks anyways tho :))
@@SpiritOfTheLaw What if there were an unlisted playlist of them, as an archive?
Their theme and jingle are what make them one of my favorite civilians- possibly being number one for themes and jingles in all.
Pretty hard to tell with the narration going on and the fighting in the background, but you can see the superb villager pathing in this video as well 12:12
Can you add a link for Spirit of the Outlaw? I would go out of my way to visit that establishment!
Spirit of the Flaw - at 8:07 as the legionary has +2 Melee armour
I've been watching his videos for 4 years and don't think I've ever noticed a mistake before
Bro wrecked his shit
Even when I don’t have time to watch a full video I click just hoping to hear that intro
Hidden Gem... because it costs like a gem to get the civ /s
in case someone is wondering: the correct ratio is 1 Centurion to 40 Legionaires (the optio is the other officer for every century of 80 men)
Other way around. The Centurion had 80 men, while the optio had 40.
@@Snipergod1024 Optios didn't have any men at all, they were simply second in line after the centurions. And if the centurion fell, the optio would of course be in charge of all of the 80-100 men in the centuria.
@@oyuyuy Apologies, my brain switched off. Thanks for the correction.
@@Snipergod1024 To me that's kinda weird, I would think that a centurion would have had 100 men.
Centuri means 100 in Latin. It's where the word Century comes from as well.
I actually watch his videos while working out , helps me pass the time
The way I see Commitatenses is that the main benefit is in the training speed, the charge attack being a bonus. When you compare it to Chivalry for the Franks it is only slightly more expensive but giving a better training speed buff for your most essential units :)
Lol I was looking all over for this video the other day! 😢
Finally! ❤
I've always asked myself "Why not add Romans?". For 20 years. When I'm finally at peace with their absence, they are added...
Ad arrrmaaa!!
Salve
Seems like the Romans will be a hidden gem no longer, thanks Spirit of the Law, lol.
I would suggest bringing on a top player to comment on the dromons. Their utility is much much more and stronger than you are suggesting here.
It's so good to see an old legend again.
Romans teaming up with Byzantines in 2v2 are a strong combo:
romans provide cavalier with charge attack and byz have fully upgraded arbalest
something that roman empires lovers should try
True, but it annoys me to no end in this combo that the Byzantines don't have heavy scorpion
You mentioned the lack of bracer almost as much as Persians
Wait.. didn't you already do this overview not that long ago?
I'm pretty sure he did.
nope. it was just an aoe2 vs history video. always wondered where the civ overview went lol
You're probably thinking of the modded overview he did
Is the spirit of the outlaw saloon not a real thing? Couldn’t find any info on it
I looked too but no dice. I have a feeling he trolled us!
His voice literally calms me down😂❤
Ayyy when did you start including the intro again? Love it
Ok, something about the armour comparison between Legionaries and Champions in the video confuses me.
And damn, the puns are through the roof.
first of all , yep thats defo civ tech bonuses made with the balance of other civs in mind since ,considering the romans struggles agenst cartage in part was due to how 'mediocre' their personal naval talents where compared to others
hmm though about how much they are played , might it simple be a question of taste in ...era ?
while its true rome more or lees is one of very very few powers that existed across the gap from the edge of 'ancient' era into the modern one and in many ways hade more to do with the modern era then the true classical or bronce age and other culture 'defining' tales and idonyms can be traced back to , but the way it often been proped up in peoples minds as 'the personification of ancient era' ..and one of the defining sentences for aoe 2 ( despite how in reality the time period it spans indeed should have hade a not just byzantium but a 'rome remnant' faction ) more or lees is all about 'rome is gone , the ancient era of mighty legions of order and valiant phalanaxes of honour and mythological beasts & magic is over now new powers rises out of the ashes' soo..
it be quite intersting if despite being good , it stays only 'spareingly' played as if peoples minds go more for the '' right i want to win but also ,what factions do i have lingering romantic associations with from school history classes about 'restoring order after rome was destroyed '' XD
Aetius would be proud
I kinda love the fact they added Romans
I would have preferred the Centurion to be infantry as well, a charged spear throw for legionaries and the Knight line replaced by equites but hey, can’t have everything.
However, in this state I don’t want to pay the price for a civilization I‘m never going to play anyway.
Can you do a AoE 1 civilisation break down that comes with the Rise of Rome DLC or at least a quick check of which civ does what good and bad?
Along with showing off what the AoE 1 does now that it never did in the past?
Personally I'd suspect their lower play rate is mostly down to what DLC they are from, essentially the one which is the least interesting for AoEII players.
Missed chance to give Romans better spearmen and call them auxilia as historically these troops were anything but support why Rome had a lot of them. They defended the empire while having far more flexibility in how many numbers they would use, terrain they would fight on and down to how they would fight. Legion is a legion and you cannot miss it.
Hope you don't start an web site for a dental practice. Spirit of the jaw. Lol love those ads btw.
Is it just me, or they changed the icons for guard tower and keep? They seem to be from a lower angle now.
idk the roman's are kinda wierd when you have the byzantines there but the byzantines are not called roman's even though that's what they called themselves
9:47 Daft Punk intensifies
Do the fishing ships benefit from the Romans 5% bonus ?
My question is, does a centurion from another player affect the legionary from another player like Red's Centurion gives bonus to Green's Legionary?
no it doesnt, it only works for your side, that said if you convert a enemy centurion to your side and your not the romans its ability still works
what is the name of the music int the intro? Or what cords are used there?
his
Sounds like Bb minor, Eb minor, and F
He composed it himself. If yo search for Spirit of the Law Channel Intro Song you should find it.
T West features are fun but this is the first Kanye West feature I've seen on a SotL video 11
Am I blind or should the comparison at 807 say that the Legionary has +2/+0 instead of +1/+0?
People be sleeping on SoTL's pop culture references, like "Harder, Better, Faster, Stronger" 🤣🤣🤣
Romans with any Canons would be the most historical inaccurate thing.
It's spelled 'Romen', actually, in the plural.
no
@@dontspikemydrink9382 It's spelled 'Noh', actually, though I don't know why we're talking about Japanese theater. Though possibly you mean 'nough', the regional Australian negative interjection.
@@robertlewis6915 you are wrong, it is roman. 🤓
@@dontspikemydrink9382 In the singular. In the plural it's 'romen'.
again, no @@robertlewis6915
Your puns are getting out of control now. Keep 'em coming!
Completely unrelated... but why did they nerf our Japanese Cav archer bonus this patch... 78 78 78
For the people complaining the romans are not medival...
The italians called themselves romans for a huge portion of the medival era...
the medieval era ended with the fall of the eastern roman empire!
after the west fell, the empire held their ground until 1453 in what is now Greece and Turkey
FINALLY
Need a new Mongol overview
What has changed for them?
SOTL: "Finally, I have one overview for every civ"
Devs: "Time to tease the next DLC!"
No self respecting man should spend a day without thinking about the Roman Empire.
If they're gonna go alternate history why not add in the hypothetical roman republic into the mix?
thinking on it, the +5 charge attack pretty effectively represents the pilum, which was commonly thrown while entering battle by roman soldiers
I hoped it would be an ability you could choose to throw with right click, but you only get a couple or it has a cooldown
Should slow down infantry with shields though, it was designed to stay stuck in shields so they couldn't be used effectively!
Worth noting that the Romans as we see them in Age 2 didn't use pila. Pila as a weapon were discontinued in the second century and while they (or similar thrown weapons, i.e. the spiculum or the foreign angon spears) may have seen limited use in the very start of the Age 2 timeline, Roman infantry were almost exclusively armed with a Hasta spear and Spatha sword until the fall of Rome.
@@kangosjarvi97gmail Late Romans did actually use throwing weapons, in the form of darts (plumbatae). And although the pila had a greater damage effect, a legionary could carry only 1 or 2, while a late legionary could carry 6-12 darts to fire at enemy formations.
The late romans had long since abandoned the Pilum. War darts on the other hand...
I would love to see a comparation between Western Romans ( Romans) and the Eastern Romans (byzantines) and how one could be better against them and compare with other civs and see if they can work together to rule over all other civilizations, as the unitec Roman Empire once did. ❤
We really need an Aetius or Majorian campaign to bring the faction into the AoE2 timeline.
Stilicho could be a good choice as well.
There are custom campaigns for both
a Majorian campaign so it could be a roman tragedy 😂
Would love to see them infight, not to mention battling the Byzantines.
@@michaelandreipalon359 Rather than battle each other, have the Byzantines as Allies but them not bothering to help you the slightest, and getting most of the Gold in the map.
the fact roman dont have supply is a flavor fail.
The term "locked behind overpriced dlc", could apply here also
Overpriced? Only DLC worth something cause it unlocks new game...
Sorry but Aoe 1 has aged so poorly it isn't worth my time, much less money as well.
@@exeggcutertimur6091 well age 1 with better pathfinding, is actually great.
We desperately need a single player Romans campaign
That’s in AoE I. 😁
@@IamRayson haha well AOE1 desperately needs a bunch more campaigns!
You do in the AoE 1 campaigns under Julius Caesar but I'm assuming your talking about in AoE 2
FLAVIUS AETIUS STILICHO AURELIAN UNTAPPED GOLDMINE!!!!!!!!!!
On it.
... After the others I'm developing.
I think what also plays into roman's pick rates:
Their DLC is not that well regarded. It only adds the romans and the "AoE1 playset".
I skipped this DLC as it didn't provide value for money to me. I doubt I'm alone...
This
I guess I bought it for the AoE1 content too and quite enjoyed it. For anyone who wasn't an AoE1 player, I guess it doesn't have the same appeal.
AoE1 is a bit of nostalgia for me, and the Romans in AoE2 from the dlc are cool too
The DLC price as well as it only offering the Roman civilization (for AoE2 players) is _the_ reason they aren't played more in all AoE2 modes.
@@DCdabestfor AoE 1and the Roman, it's great. But most if the player base isn't here for aoe 1
I can't quite put my $15 on why the Romans are so unpopular...
You should include the most useful allies as a part of these videos
Thats a good idea, nice for AI chumps like me who need all the bonus' I can get
Goths would not be on the "useful ally" list lol
@@ChrisZukowski88they just might with the faster working barracks
@@danielmunsaka2051 ive tried it and ngl i can't tell if the faster working barracks works especially for the Post imperial age
They have one of the most dangerous death balls in the game. Just like in history though, facing strong raids is their biggest weakness. (Good luck if you’re facing the Romans on a closed map though.)
They should have added the Vandals as a civilisation at the same time as the Romans.
Then we could have had a Belisarius campaign
@@J4R0Dnah, the classical/late Roman army was thoroughly over by then, still better represented by Byz
@@WodkaEclair I wasn't saying the Romans would be the campaign, I was just commenting on how Vandals would fit with a Belisarius campaign. Besides, we still don't have a proper Byzantine campaign
@@J4R0DI also propose a Majorian campaign for the Romans
Then they would have to add a bunch more Germanic civs namely the Saxons, Lombards, Suebi, Alemanni, Marcomanni, Cherusci, Frisii… They won’t as these examples are likely to be represented by existing civs. Saxons can be Britons, Celts or Vikings. The rest either the Franks or Teutons. Or they could all be like the Goths. If they did attempt to split them like the Indians, I’d be interested.
I think it'd be interesting as unique buildings are becoming more a thing, if the Romans could eventually build a building called the fortress or something which wouldn't fire arrows, but would allow for the production of their snowball units (legionnaire, centurion, scorpion) from one building. Maybe also have it so that scorpions could garrison within the building and fire from it.
Personally I would take that over the unique tech allowing for the charge attack... Maybe it's too powerful, or too weak, I don't pretend to be a numbers master lol.
Maybe a fortified church then
I think, that would be too overpowered. The scorpions weakness is Cavalry and Eagles. Put it in a Building(built 5% faster than usual), and let it shoot... protect hills, gold, fire at the enemy's Base. Idk :D
@@smrrebrd5913 just use palisades to build your own fortress, lore appropriate
Got my show ran by the Romans today. Started as soon as I (Slavs) tried taking an even 5 on 5 with fully upgraded men-at-arms. The game was over before Romans player even got to mass their fancy unique units. Romans are quite OP enough (not to mention paywalled)
Now that we've gotten our mandatory thinking about the Roman Empire out of the way, I would like to say I enjoy Romans. Their unique game plan is just solid where another infantry civ feels like it needs something more. It feels odd to play, but smooth. Worth the price? Probably not on its own. But since I already own it, I might as well get some enjoyment out of it when I play.
I wonder if their 5% bonus would feel a bit less "generic Are Just Better" if it only applied to repairing buildings and building defenses (walls etc), which would have a solid use in tense quickwall/raiding situations, focus more in on what I assume to be part of the historical source for the bonus (the rapid military engineering Roman armies could perform), and wouldn't feel like it was nerfing them too much since they're performing so strongly at the moment. (If it was too insignificant then, it could be bumped up to 10%, I dunno)
Would be very thematic that they're better at repairing the old than building the new
I believe that their low popularity is due to the fact that Return of Rome is not the best DLC and many players are skipping it, therefore resulting in a low usage rate
The 5% eco bonus is less of am advamtage. And more of an abiloty thay covers up the mistakes one makes when ecoing.
Nice harder, better, faster, stronger reference out there 9:47
Just came to the comments to see if someone else noticed
8:49 yesterday during Nac5 we saw Romans vs Japanese and the legionry went toe to toe with samurai because of their infantry bonus.
Roman scorpions: You’ve yeed your last haw
Romans are gaining recognition in pro scene recently, as the spearmen and pikemen are super tanky in a typical scout opening mirror in open maps like land madness. The extra melee armor really gives Romans a clear edge in scout war, that you can swarm other player's spearmen or pikemen with large number of scouts, while your opponent can't, or with much heavier prices.
Romans lacking treadmill crane despite them beeing one of the first to use them is a massive oversight in my book they were great builders so why not double down on that
like with Chinese missing block printing lol
Cos they already build faster by default.
@@ArawnOfAnnwn are you mental they a have 5 % that is nothing compared to the crane
@@matthewsteele99 like if they would be op because of that
@@goodmusic4673 You didn't suggest giving them the crane and taking away the bonus. You wanted to 'double down'. If you think that's such a great idea, go ahead and make a poll for it on the subreddit. I know how I expect it to go down...
I gotta say, right off the bat, the reason for their low play rate is probably much more likely due to people not particularly liking the Return of Rome Expansion. They see the reviews on it, of which, my own is not the most gleaming of endorsements... and decide "Yeah I'll skip this expansion" and just don't buy it.
I mean, if you have zero interest in the AOE1 side of the expansion, is $20CAD ($15USD) worth one extra civilization and no new campaigns for AOE2?
So yeah, chances are the low play rate is probably just because people don't own the expansion.
Spanish: "My villagers are just better than everyone else's!"
Romans: "That's cute."
You can't help but feel ROMANtic about the two units
I see what did you there
I think the lack of demolition ship in the Roman tech tree is not because their "no-powder" rule, but instead because the Battle at Cape Bon, in which the Western and Eastern Roman navies made one last ditch attempt to reconquer Carthage from the Vandals but failed because the latter used demolition ships to obliterate the Western fleet.
Loved the Daft Punk reference at 9:45
I think you have missed that in a large fight many charge attacks will hit the same unit taking out the first enemy units significantly faster than without it, snowballing the fight afterwards.
Romans are similar to Slavs in many ways. Both civs are classified as infantry civilizations with bonuses + techs that buff their economy. Romans have the legionary that can potentially attack faster while the Slav tech Druzhina gives all their infantry splash damage. Both civs have a cavalry unique unit in the centurion and the boyar, both of which are expensive heavy cavalry and are units which are hard to mass. Both civs have a weak archery range and lack bracer at the blacksmith. Both have good siege and discounted scorpions, although the Romans are a bit better in this regard. Finally, both civs have an eco boost with the Slav faster working farmers and the Roman faster working... Well... Workers. The only difference is that the Romans are better in navy which the slavs aren't that good in
Love the aoe2 romans, they are well designed overall.
I hope that you'll do the Italians overview next, as the one present is very old and basically now they are almost a new civilization.
at first i didnt like the idea of romans being here at the AoE2 time frame but after learning about all the pockets of roman resistance sprinkled among the fallen western empire i can be at peace with this
but i definitely love the subtle wink at the 3rd century crisis by the legionary looks and making them peak at castle age but fell behind at imperial age 😂
what i dont like is them being good at sea... i'd prefer the skrim becoming velites or have the light cav upgrade to equites
They're probably one of the least picked because nobody owns the DLC.
Glad to finally get an overview of a civ that's so obscure no one's heard of it before this game
I wish their game plan was not so locked into a single strategy. Very little flexibility outside of a slow moving mass of legionarries and scorpions. At least they have decent light cav for raiding...
Oh yeah did you know Romans are another civ that is also missing Bracer ??
I am assuming Samurai deal bonus damage to Legionaris as they count as unique unit?
They're not played much because a lot of players haven't bought the DLC, nor do they have any intentions to do so anytime soon (for various reasons).
Actually watching this from ROME! Just flew here this morning. What were the possibilities? 😅
Infantry is weak, thats the whole problem.
You might want to include a working link to your newest venture since the name leads to the various songs with the same name
centurian should be renamed to Scholae Palatinae
100% agree!
I would change the team bonus for scorpions (and maybe trebuchets) to move faster to keep up with infantry. It's much better, without being an op bonus.
Onnne singular Roman overview