In terms of costs, Polish hussars also need a castle for getting the unique technology that gives them trample damage. This further adds to their costs.
@@dxfifa + Even without lequitic legacy they are pretty good I think several ways to attack with poles. Knight Rush is great Hussar swarm is Also pretty good Mixed Hussars knight attack works well, Y You oponent has cammels or a lot of Spears, warhammers. But a raid of Hussars to the economy while trebuchets hits the castles and walls is Also pretty good because it forces the enemy to split un order to defend
Does that make a difference in this test, though? Without the bonus, but with trample damage, they should come out to exactly three strikes to kill a fully upgraded arbalest without bonuses. It would require quite a bit of trample overlap to actually make a significant difference. Well, about three hits, which means three hussars attacking three adjacent arbalests would already do it, and with the bonus, assuming it also applies to the area damage, it would take one strike less, so... only one and a half adjacent winged hussars? Maybe if one of them dies. I do agree the bonus is valuable early on, though. Or against archers on a hill or with a durability bonus.
I actually tested that when the expansion came out and to my dismay the +1 doesn't apply to winged hussar! Apparently they don't count as the scout line... Should probably test again though.
It's actually kinda interesting that they're coming up with civ-specific unit variations like this more and more. It makes me wonder if we'll see a civ with a unique Champion variation or an Arbalester variation.
English getting Billmen. Very cheap quickly trained with melee armor negating attacks. Scottish Highlander. A champion with less pierce armor but more speed. Heavy Skirmisher. Fast infantry that throws one dart that has to recharge, while recharging it will be a melee unit. Two handed Swordsmen. Hard to kill champion for Archers, takes bonus damage from cavalry and gunpowder units. Arquibussier. Lower damage but longer range hand cannonneer. Compound bowmen. Faster firing arbalester with one more range and with less damage.
The funny thing about the Magyar Huzsar unit. In the original HD version of AoE2, *they did not have wings.* Just look it up, their original sprite lacked wings whatsoever. It was the devs of DE who decided to give it wings in this version. Most likely, they weren't really sure on plans to add the Poles back then, so they probably added wings to the Magyar Huzsars just to make a sort of reference to the Polish Winged Hussar. As a form of "representation of the Polish" through the Magyars civ. If so, plans obviously change and now we have the Poles added in with their own cool looking golden armored Winged Hussar. _Problem is, now people are so used to seeing Magyar Huzsars with wings that suddenly taking them off again for accuracy's sake is gonna cause a lot of backlash._ So, yeah! Quite the conondrum.
@@3eightiesopinion524 They still are light cavalry. They have low armor, low hp and they are fast. The name may be not "light cavalry", but the concept remains.
Spirit we all love your videos but I hope Im not the only one reeeeaaaally missing the intro song, it's so good I couldn't believe you wrote it yourself and had to learn to play it on my own guitar.
this is why I really like Steppe Lancers when they 1st came out. I think both AOE 2 (used to) and AOE 1 (I don't remember any civs have any) don't have many spear cavalry units, which is not really historical accurate. There are many civilizations in Ancient Age and Medieval Age have that kind of cavalry units in their force, they are really popular units in many countries
@@anhdunghisinh I would take this one step further and say that lances are the ubiquitous and the preferred weapons for cavalry throughout most of history. Cataphracts and Knights were feared and renowned for their lance charges, but both units in aoe2 use swords instead which makes them look a lot less scary imo. Edit: Also in Asian cultures the exact same is thing is true. For instance the japanese naginata riders are among the coolest cavalry troops to me personally. Edit2: Hilariously I had written cataracts instead of cataphracts which made me laugh so hard.
@@NikozBG yeah it is really strange to see cavalry using short weapon like swords mostly. Usually because of being mount on a horse, the soldier need more range to reach the opponents from the ground, the sword force them to bend over to reach the target, which increase the chance they being unmounted by the enemy's infantries
@@NikozBG when using a long spear type weapon, the cavalry can also charge at opponent calvary to knock them down from the horse, whose has better length and strong material lance will win. I know there are case that sword are better and some civs prefer sword, but the lack of lances in general cavalry units in AOE is just logically inaccurate.
I was kind of hoping SOTL would also touch on the Poles team bonus of +1 attack for scouts vs archers. I'd like to know if its actually any good and how much of a difference it makes in Feudal, castle and imperial Age. If it's currently not really doing anything then hopefully it could be buffed to +2 like the Persian knight bonus
It is worth it. In Feudal, Polish scouts need 5 hits to kill the archer instead of regular 6 (with equivalent upgrades, and still 5 with a +2 bonus you are suggesting) In Castle, 5 hits for LC against xbows (polish or regular), becoming 4 hits with 1 upgrade difference for Poles, and 2 upgrade difference for regular LC In imp, this bonus is hard to quantify considering trample damage So yes, very good bonus and your +2 suggestion is unnecessary.
Or any of their fights against the Swedes… Poland was at war with 5 powerful nations quite often until they were totally annexed. (Sweden, Austria, Prussia, ottomans, Russia)
@@auroraborealissaltmineswarlord no by that point it was mostly gunpowder, the jannissary corps was one of the first groups to adopt gunpowder in large amounts, it was crude but didnt stop them.
they basically wreck almost everything with that. Dunno how they do against magyar huszars tho (although I wouldn't view those as "true" hussars as there is quite a few differences between them)
Age of Empires 2, one of the most iconic RTS games ever made. Still going strong after 20+ years. We thought it couldn't get any cooler. THEN THE WINGED HUSSARS ARRIVED
I love how you choose Spanish hussars as a typical hussar and then the total res is immediately off because of the blacksmith upgrades costing no gold ;)
I'm sure he takes the normal cost for each tech and uses only spanish because they have all the armour upgrades but have no civ bonus for stable units like the french or teutons do
Here is a video idea I'm sure you've heard floating around. Some people have been suggesting that it might be more worthwhile as poles to not get farm upgrades because then farms will refresh more often thus netting their free food more often after reseeding the farms. A video comparing the food rates with each of the farm upgrades (Horse Collar, Heavy Plow, and Crop Rotation) vs not getting the upgrade and the cost associated with each option (cost of farm reseeding and/or upgrade cost) would be really cool to see.
You'd get food more often, but not as much and it will balance out. Farm upgrades scale it because the building frontloads a solid 10% of the farm's food stock. So the food unique benefit would be the same but ultimately the loser is wood - as without upgrades, 60 wood "buys" less food per reseeding than with them
As someone from Hungary (the "Magyar-land" ugh that sounds bad) I still say Winged Hussars have the best looks. Poland has the best there! Good stuff my Polish friends!
The extra bonus against gunpowder is probably in reference to the Siege of Vienna where the Winged Hussars came in and routed the entire Turkish army made up of mostly gunpowder units. I like the attention to detail in history when making the bonuses.
yet they didn't pay attention to the fact winged hussars were some of the heaviest cavalry ever fielded in the era the game represents, and instead opted to make all hussars into light cavalry
I kinda would change them, since they are rly strong at one thing and really weak at other 1. Give them Plate barding Armor 2. Szlachta Privileges +100 to Tech cost and instead of 60% cost reduction make it 40% 3. Lechitic Legacy reduces F and G cost by 150 and instead of +33% trample damage make it 25%
@@stefanandrejcik571 I've personally been seeing that both the unique techs seem really expensive and not as good as expected. T90 pointed out in a recent stream that the Szlachta Privileges tech cost about 1/2 of the imperial age upgrade and doesn't have a huge impact until you've created quite a lot of knights.
For the Lithuanians it makes sense, because if they had the last attack upgrade (+2 dmg for cavalry) the other special unit, the Leitis, would be too powerful.
The thing is that not all hussars were winged, so they could leave the regular hussars name and just remove the wings. Not too sure about what to do with magyar hussars tho
Makes sense, but given the game's appeal is it's nostalgic factor from being so old for a large portion of the playerbase probably, I think they're making the right decision to leave old units alone.
I wonder if winged hussars have a bonus against gunpowder as a reference to the Battle of Vienna/ the Sabaton song Winged Hussars. "Cannon balls are coming out of the sky / Jannisaries are you ready to die?"
For the testing against archers, I would suggest take the common stras/behaviors of archer as factors, like archers tend to stand by a wall or group in a gap, so they normally only get attacked by one side and not being surrounded. I think that is where the trample damage really kicks in.
The balance of Age 2 is just amazing, all units have little ups and downs, making them unique but nothing gamebreaking, it amuses me that so few games follow on its footsteps
Mass arbalesters can oneshoot even units that should counter them and destroy the game. Not that there is no preemptively counterplay to that, but if they have like 40 arbalests, you're dead, game over. Archers are way too powerful in this game, and is the sole reason I find it more frustrating than fun to play.
@@AgnusCavichioliPereira 40 arbalests take what arround 30-40 min of a eco rush to castle age? Get raided in the middle of it, and GG BUT Indeed archers are extremelly powerfull, so they cost gold...did you ever try massing skirmishes? Or building towers? Or castles? Or walls with trebs behind them? Or putting units on siegde hams and rushing the archers? Or making your own arbalests against it?
@@lordmaur180 Yes, I tried all that but once the archers are there, it's GG. I can stop that if I heavily harass the gold or wood early game, but that leaves me to a situation like this: Either I make my entire early game around stopping people from making archers, or I lose if I don't and they do make archers. It's not "hard" to counter, is just exremely unfun because it limits my playstyle to just counter them or get demolished. That's why I love AoM more: it's not as balanced as AoE II, but the variety of ways to counter units is so much bigger and more fun, and there's no single unit to rule them all like that.
@@AgnusCavichioliPereira personally i rather play AoE3...but the point is, all factions have similar units and builds, with some uniquiness into it, so in this example most of the facions can get arbalests , so you can try countering with your own archers, of course some facitions have better stats, but the diference is 1 armor or 1 attack, not very huge difference overall, and yes i do think the move shoot micro is retarded as fuck, but considering the limitations of the time it was made, still a great game and as far as balancing goes, still one of the best
imo the winged hussar is a dissapointment, given that the historical unit was heavy cavalry with long lances, a light cav upgrade with swords is kind of a joke tbh.
Dear SotL, As a Hungarian (Magyar pronounced [madjar]) it Always makes me laugh how you pronounce our nationality. I thought I'd give you a comment on how it's properly said :) Love your work and wish you well!
we should consider the most important feature: thier role. for example, magyars hussar are useful as shield for CA, while poles use obuchs as shield and hussars as mobile strike force in combination with cavaliers.
Would love a vid comparing the organ gun to the scorpion/heavy scorpion in different situations. The times I've played Portuguese it seems like they fill very similar roles. Great work as always.
Technically Poles would be great for raiding once you tear down a Towncenter. All those scrambling vills would get wrecked faster with the trample damage compared to other hussars having to go after each individual vill, giving you an easier cut off.
Would have liked to see the matchup against Champions specifically, since Hussars have alway seemed like the closest to an exception to the "trash counter" role, and the special ones seem like they'd push that even further.
Big fan of Poland personally because of how versatile they are. Winged Hussars are pretty good, Cheap Knights seem solid for mid game, or the Obuch for support. Still learning how to get better at the game though but regardless Poland has managed to surpass Mongolia as my favorite civ.
Back in the Conquerer days, the Hussars alongside the Halberdiers were my favourite unit. Really cool, and they made light cavalry a competent combatant without costing an ungodly amount of gold. So this is a bit overwhelming honestly, but in a good way.
The difference is obvious : the winged hussars has wings ! Oh, so do the regular hussar and the magyar hussar... I guess we have a triple serving of a certain track by a certain swedish metal band then !
The anti-gunpowder bonus may be a reference to how the original Polish-Lithuanian hussars had repeated success against western European armies, which made heavy use of gunpowder weapons, in the 16th and 17th centuries. SandRhoman History has a video about it.
The Swedish army underwent enormous reforms after being thouroughly routed by supposedly outdated Polish forces. The reformed army then proceeded to burn down the German Empiee in the 30 year war. The Polish hussars have considerable influence on European history.
Also I think due to the folwarks it's easier to mass produce poles winged Hussars (that food counter can go up really fast) allowing to keep 12 stables working with low idle moments
I think that it's vital to outline that different units got different value because of the lineups nations can field. Magyar Huszar is godlike not because of raw stats but because it covers the shortcomings of best HCA around. As a result, you get high speed murder ball that kills your eco, hopes, dreams and resistance attempts. And with HCA taking wood and gold while Huszars take food they don't need to lose as much resourses to unfavorable market prices.
Does the winged hassars trample get effected by the bonus against gunpowder units (is the bonus applied to each extra target or just trickles down after the initial bonus)
Oby nie ... bo wydaje mi się że niektóre błędy językowe naszej civ wymagają zdecydowanych działań :P "sprawiacz" "jestem sprawiaczką" :P Dlatego wololo wololo...
@@JaKorsarz Akurat udźwiękowienie naszej nacji zostało oparte o średniowieczną polszczyznę i jest w 100% poprawne - nawet jeśli rani nasze dwudziestopierwszowieczne uszy.
@@DACSCDSW Hmm, gdybym uslyszał "sprawiam" pewnie bym się nie zdziwił. Ale "jestem sprawiaczką"? Ang. "I'm a maker" miałoby sens, ale rzeczywiście "jestem sprawiaczką" brzmi strasznie sztucznie. Inna sprawa, że mówią też np. "drwal". Co jest trochę dziwne, bo zwykle te odzywki są niejako kierowane do gracza, coś w stylu "rozkazy?", "czego chcesz?" itd.
A nomad state was founded in 896 which then turned into a feudal type of kingdom in 1000. Statehood for nomads was always different than the European type of states. You couldn't really call nomad states "states" in the original sense but there was still a central management for affairs and etc., which basically made them look like "states". Moving states to say at least.
@@spzhun state isn't just country, it means a polity with a monoploy on violence. untill feuds and duels (and self defense) become illegal then a nation or country is not a state. so i wouldn't classify any medieval country as a state.
When I play Magyars, I still build lots of regular hussars out of the stables when I have to, and I use the Magyar Huszars to snipe cannons, onagers and trebuchets. I generally don't need that many of them to fulfill that role, and Magyars get very good regular hussars anyway since they are discounted and quicker to replace, thus better throwaway mass cavalry. I couple them with arbalest or cav archers and the synergy is beautiful. My opponent throws away mountains of gold on heavy cav and siege (which I snipe with my magyar huszars), while I mainly just lose food.
You said you were going to use the Spanish Hussar for comparison, but when it came to upgrade costs comparison, you forgot that Spanish blacksmith upgrades don't cost gold. Italian Hussars are actually an example of a fully upgraded hussar with absolutely no relevant bonuses.
I think the Lithuanian could really make use of their old Relic Bonus by now. Just kinda sad that their special Winged Hussar is hardly better than a generic one Give all Cav +1 Attack for each Relic and cap it at 3. Yes another push away from the Paladin but since the start the Light Cav have lost 7 attack if im not mistaken.
@@orirune3079 Hmm, I disagree, they just lost last attack upgrade wich gave +2...so they only really get +1 after all...and that only when getting relics.
@@orirune3079 What about Malians and their Farimba light cav? They also have +3 but I never heard of them as op units. It is more about the overall balance of Lithuanians I think. They have super strong gold units and very strong skirms and would lack weaknisses in my opinion.
I think that Lithuanian's hussar wasn't supposed to be any more special then generic, but simply for historical reason, to kind of mark that Polish-Lithuanian union they decided to give them a winged version. They already have good knights line and awesome UU. AoE creators seem to tend to go into that history aspect now more and more.
Jannisaries and Conquistadores count as gunpowder units, right? So the +4 applies against them, but what about the Bohemian amd Portuguese unique unit? Does the Magyar have the absolute advantage since they are siege or they are also considered gunpowder? Speaking of unique units, samurais have bonus against winged hussars?
"... Hopefully it helped tease out the subtle differences between the various winged units." _Objection!_ There are other winged units that were left out of the comparison in this video, such as turkeys and geese!
STORMCLOUDS, FIRE AND STEEL, DEATH FROM ABOVE, MAKE THEIR ENEMY KNEEL! SHINING ARMOR AND WINGS, DEATH FROM ABOVE, ITS AN ARMY OF KINGS! Edit: the +4 attack against gunpowder may be a reference to the seige of Vienna, in which the Viennese were saved from the Ottoman Empire (partially) by an army of Polish winged hussars, artillery, and infantry.
Funny enough, even though it looks like it should be pronounced "Huzzar", the Magyra Huszar is actually pronounced "HuSar" with a soft s-sound, since in Hungarian, 's' makes "sh" and 'sz' makes "s".
Sooooo, I kinda expected the Magyar huszar to be the best out of the group stat wise, but that is because they are a unique unit, the way I see it, unique units should be better than their standard counterparts, not by a whole lot, but vs generic counterparts, I think the unique unit should win in an even fight, and if they don't, then they should have a special bonus, like the samurai bonus to unique units or the mangudai siege killer speciality for example. So the way I see it, unique units should be powerful, but not game breaking with no counters.
btw Magyar huszars have much lower field of view, sux for raiding or scouting. I think that is their main tradeoff for good combat stats. also i think they dont resist conversion as well as hussars.
Wish youd also run the test with handcannons to see the impact, or lack thereof, of WH +4 vs gunpowder Poles also get +1 vs archers, but im not actually sure if it ends up mattering in imperial vs arbs, since it apparently doesn't work on trample.
depends on eco status and long therm usage, you can spam them basically endlessly with usual eco, also the TD can help in late game, where usually you just attack/patrol units, I think in the end, it's worth, still depends on matchup
Biggest disappointment is that Poles didn’t get Hussars as a unique unit, but Magyars did instead. I don’t really know how devs arrived at that conclusion. Giving a special upgrade to normal hussars also is a bit weird, because hussars weren’t trained en masse in Poland and were an elite shock cavalry.
In terms of costs, Polish hussars also need a castle for getting the unique technology that gives them trample damage. This further adds to their costs.
Yes but Also they gather gold while mining stone so it's not a huge problem compared with other civs
Yes but you already will build a castle way before that regardless in 99% of situations
@@dxfifa + Even without lequitic legacy they are pretty good I think several ways to attack with poles.
Knight Rush is great
Hussar swarm is Also pretty good
Mixed Hussars knight attack works well,
Y You oponent has cammels or a lot of Spears, warhammers.
But a raid of Hussars to the economy while trebuchets hits the castles and walls is Also pretty good because it forces the enemy to split un order to defend
Sotl did add this cost to the overall upgrade cost in this video
but it's just to gain that one tech, not to maintain constant production. Point taken though
Polish winged hussars also gets +1 attack against archers, which probably also made them not as bad, esp early game
Yeah their team bonus makes them appear better than they really are at 5:39.
Does that make a difference in this test, though? Without the bonus, but with trample damage, they should come out to exactly three strikes to kill a fully upgraded arbalest without bonuses.
It would require quite a bit of trample overlap to actually make a significant difference. Well, about three hits, which means three hussars attacking three adjacent arbalests would already do it, and with the bonus, assuming it also applies to the area damage, it would take one strike less, so... only one and a half adjacent winged hussars?
Maybe if one of them dies.
I do agree the bonus is valuable early on, though. Or against archers on a hill or with a durability bonus.
@@UnDeaDCyBorg it does -1 damage would result worse for them worse than others most likely
I actually tested that when the expansion came out and to my dismay the +1 doesn't apply to winged hussar! Apparently they don't count as the scout line... Should probably test again though.
@@achaean4780 whaaat? confirmation please!
Still waiting for the Pegasus Hussar, which can actually fly.
naaah, that's nothing compared to the Unicorn Hussar, which can heal allies around while fighting :P
Total War Warhammer has got ye covered.
That'd be a fun cheat unit.
@@Pangui008 the natural evolution is the alicorn hussar which does both. And is a princess.
*Age of Mythology flashbacks.* _(Bellerophon couldn't fly, but was the closest to a Pegasus cavalry)_
It's actually kinda interesting that they're coming up with civ-specific unit variations like this more and more. It makes me wonder if we'll see a civ with a unique Champion variation or an Arbalester variation.
I hope this game will survive AOE 4
@@SIGNOR-G it will. I played the closed aoe4 beta. It wasn't bad bot not at all competition for aoe 2 de.
@@PixXx31 ah thanks God. It would be a goddamn shame to have this game fall from grace now that its at an all time high
it's already exist. It's Britons
English getting Billmen.
Very cheap quickly trained with melee armor negating attacks.
Scottish Highlander.
A champion with less pierce armor but more speed.
Heavy Skirmisher.
Fast infantry that throws one dart that has to recharge, while recharging it will be a melee unit.
Two handed Swordsmen.
Hard to kill champion for Archers, takes bonus damage from cavalry and gunpowder units.
Arquibussier.
Lower damage but longer range hand cannonneer.
Compound bowmen.
Faster firing arbalester with one more range and with less damage.
1:14 No teutonic knight was hurt during the shooting of this video, through their heavy armor.
The Teutonic Knights simply got their weekly massage from the hussars while also happening to aid science in the process.
@@predwin1998 lmao
"hmm, i'm feeling a weird itch on my back for some reason meh, mus be nothing"
Obuch infantry incoming.
Will SOTL ever cover the marine biology aspect of AOE2? Like, fishes features in Japanese campaigns 🤣
Now it's only a matter of time
This is an interesting idea tho
Is there an elephant fish? I want a new fact
@@PressA2Die Elephant Seals are a thing
@@PressA2Die There actually is:
en.m.wikipedia.org/wiki/Peters%27s_elephantnose_fish
11
The funny thing about the Magyar Huzsar unit. In the original HD version of AoE2, *they did not have wings.* Just look it up, their original sprite lacked wings whatsoever.
It was the devs of DE who decided to give it wings in this version.
Most likely, they weren't really sure on plans to add the Poles back then, so they probably added wings to the Magyar Huzsars just to make a sort of reference to the Polish Winged Hussar. As a form of "representation of the Polish" through the Magyars civ.
If so, plans obviously change and now we have the Poles added in with their own cool looking golden armored Winged Hussar. _Problem is, now people are so used to seeing Magyar Huzsars with wings that suddenly taking them off again for accuracy's sake is gonna cause a lot of backlash._
So, yeah! Quite the conondrum.
"Poles seem to have it the worst" - SOTL, summarizing centuries of history.
Sadly, they should have best Hussars in game, I would slightly nerf trample damage Tech and make it bit cheaper and give them plate barding Armor
Lithuanians: are you absolutely sure about that?
@@TheArklyte yes and with Lithuanians being second, for them I would add bonus they scout line gets +1 attack in Castle and Imperial age
@@stefanandrejcik571 "being second"
Ah, so it's a competition? I get you! Then I'm taking your poles and raising them by koreans;)
Removed my like after seeing it was the 70th, so you'd keep it at 69, bro
I dont care about the stats; the Winged Hussar is the cutest one
Fun facts: Winged hussars were heavy cavalry, not light cavalry
another funfact: the long spear used portrayed by Maggyar hussars was used to counter infantry wielding pole arms, not siege.
Winged hussars after their upgrade arent light cavalry anymore...they are hussars lol
@@3eightiesopinion524 They still are light cavalry. They have low armor, low hp and they are fast. The name may be not "light cavalry", but the concept remains.
And they also have a gun
@@pokefuranku will you agree that a winged hussar is essentially a barebones castle age knight?
I haven't checked AoE for quite a long time, Holy fuck the remastered looks absolutely stunning!
i have 500 hours on steam (:
@@BahuTR145 Congrats? Nobody asked?
@@jakubSwaps ah why are you so toxic?
@@BahuTR145 Cool!
Its a great version. Get it on Steam!
Spirit we all love your videos but I hope Im not the only one reeeeaaaally missing the intro song, it's so good I couldn't believe you wrote it yourself and had to learn to play it on my own guitar.
Yeah Put it back again!
Pretty sure the anti gunpowder bonus, as well as the Magyars anti siege bonus are homages to the siege of Vienna.
Is that when the Winged Hussars arrived? c:
Yes it was.
Polish team bonus for Magyar Huszar is super strong, love for Hungary!
How about you combining Mangyars, Lithuanian and Polish!?
I like your ancestors better the magyars
9:33 Yes!! This the most important difference
They're so beautiful, I agree wholeheartedly with SotL 😂
this is why I really like Steppe Lancers when they 1st came out. I think both AOE 2 (used to) and AOE 1 (I don't remember any civs have any) don't have many spear cavalry units, which is not really historical accurate. There are many civilizations in Ancient Age and Medieval Age have that kind of cavalry units in their force, they are really popular units in many countries
@@anhdunghisinh I would take this one step further and say that lances are the ubiquitous and the preferred weapons for cavalry throughout most of history. Cataphracts and Knights were feared and renowned for their lance charges, but both units in aoe2 use swords instead which makes them look a lot less scary imo.
Edit: Also in Asian cultures the exact same is thing is true. For instance the japanese naginata riders are among the coolest cavalry troops to me personally.
Edit2: Hilariously I had written cataracts instead of cataphracts which made me laugh so hard.
@@NikozBG yeah it is really strange to see cavalry using short weapon like swords mostly. Usually because of being mount on a horse, the soldier need more range to reach the opponents from the ground, the sword force them to bend over to reach the target, which increase the chance they being unmounted by the enemy's infantries
@@NikozBG when using a long spear type weapon, the cavalry can also charge at opponent calvary to knock them down from the horse, whose has better length and strong material lance will win.
I know there are case that sword are better and some civs prefer sword, but the lack of lances in general cavalry units in AOE is just logically inaccurate.
Plus they have capes.
At 4:16 the snow looks like a heart
I was kind of hoping SOTL would also touch on the Poles team bonus of +1 attack for scouts vs archers. I'd like to know if its actually any good and how much of a difference it makes in Feudal, castle and imperial Age. If it's currently not really doing anything then hopefully it could be buffed to +2 like the Persian knight bonus
It is worth it.
In Feudal, Polish scouts need 5 hits to kill the archer instead of regular 6 (with equivalent upgrades, and still 5 with a +2 bonus you are suggesting)
In Castle, 5 hits for LC against xbows (polish or regular), becoming 4 hits with 1 upgrade difference for Poles, and 2 upgrade difference for regular LC
In imp, this bonus is hard to quantify considering trample damage
So yes, very good bonus and your +2 suggestion is unnecessary.
@@Payneonline so I wonder why people on the Steam Forums were complaining it was useless 🤔
@@michaeltaylor8698 Kind of an ongoing theme of Steam forum complainers not knowing anything, then complaining about it.
@@kittogashi8561 agreed. The Steam Forums are way more toxic than the UA-cam community in my experience
A 4v4 with poles and turks pockets must be a nightmare for flanks
The extra attack against gunpowder might be a nod to the battle/siege of vienna, maybe
Or any of their fights against the Swedes… Poland was at war with 5 powerful nations quite often until they were totally annexed. (Sweden, Austria, Prussia, ottomans, Russia)
@@luggy9256 yes that could also be a reference
very likely, but werent those jannisaries more using spears and swords and stuff, unlike the ingame ones basically being alternative hand cannons?
@@auroraborealissaltmineswarlord yes but they also did use small grenades
@@auroraborealissaltmineswarlord no by that point it was mostly gunpowder, the jannissary corps was one of the first groups to adopt gunpowder in large amounts, it was crude but didnt stop them.
I just want to know how the Bulgarain Hussars do compared to the others, that 33% faster attack seems pretty interesting 🤔
they basically wreck almost everything with that. Dunno how they do against magyar huszars tho (although I wouldn't view those as "true" hussars as there is quite a few differences between them)
@@IschmarVI not really
ah, yes finally THE WINGED HUSSARS ARRIVED
Tbh the +4 dmg to gunpowder units is probably a reference to the siege of vienna, since its only applied to the polish/lithuanian hussars
Coming down the Mountain side
@@mrtitans9 we remember that September when the winged Hussars arrive
Who sent the message to the sky?
I was searching for the sabaton reference!
Long have I waited! Thank you for covering both my fav civs' coolest unit! (Magyars and Poles)
Age of Empires 2, one of the most iconic RTS games ever made. Still going strong after 20+ years. We thought it couldn't get any cooler.
THEN THE WINGED HUSSARS ARRIVED
I love how you choose Spanish hussars as a typical hussar and then the total res is immediately off because of the blacksmith upgrades costing no gold ;)
Haha didn’t even realise, nice catch
I'm sure he takes the normal cost for each tech and uses only spanish because they have all the armour upgrades but have no civ bonus for stable units like the french or teutons do
@@ronanwaring3408 yes, but there is options for civs with all upgrades and no bonuses at qll
Just use Persians or Saracens
@@eesaubaydullah4231 The Saracens have an OP team bonus and the Persians don't get Bracer though
Here is a video idea I'm sure you've heard floating around. Some people have been suggesting that it might be more worthwhile as poles to not get farm upgrades because then farms will refresh more often thus netting their free food more often after reseeding the farms. A video comparing the food rates with each of the farm upgrades (Horse Collar, Heavy Plow, and Crop Rotation) vs not getting the upgrade and the cost associated with each option (cost of farm reseeding and/or upgrade cost) would be really cool to see.
You'd get food more often, but not as much and it will balance out. Farm upgrades scale it because the building frontloads a solid 10% of the farm's food stock. So the food unique benefit would be the same but ultimately the loser is wood - as without upgrades, 60 wood "buys" less food per reseeding than with them
As someone from Hungary (the "Magyar-land" ugh that sounds bad) I still say Winged Hussars have the best looks. Poland has the best there! Good stuff my Polish friends!
The extra bonus against gunpowder is probably in reference to the Siege of Vienna where the Winged Hussars came in and routed the entire Turkish army made up of mostly gunpowder units. I like the attention to detail in history when making the bonuses.
yet they didn't pay attention to the fact winged hussars were some of the heaviest cavalry ever fielded in the era the game represents, and instead opted to make all hussars into light cavalry
I hear you, and your points are valid; counterpoint: Trample damage is cool.
Considering the Polish also get cheaper Cavaliers, their cavalry are pretty formidable.
I kinda would change them, since they are rly strong at one thing and really weak at other
1. Give them Plate barding Armor
2. Szlachta Privileges +100 to Tech cost and instead of 60% cost reduction make it 40%
3. Lechitic Legacy reduces F and G cost by 150 and instead of +33% trample damage make it 25%
only in Castle Age and early Imp. once everyone has upgraded to paladins and halbs, the Polish cavaliers melt.
@@stefanandrejcik571 I've personally been seeing that both the unique techs seem really expensive and not as good as expected. T90 pointed out in a recent stream that the Szlachta Privileges tech cost about 1/2 of the imperial age upgrade and doesn't have a huge impact until you've created quite a lot of knights.
+4 against gunpowder? It's Vienna time babe!
All the hussars have similarities...
THEN THE WINGED HUSSARS ARRIVED!!!
Do they have bonus damage when coming down the mountainside, though?
@@johntitor1256 They do! But so does every other unit...
"A cry for help in time of need, await relief from holy league
60 days of siege, outnumbered and weak..."
AND THE BATTLE'S BEGUN!
1:40 - HA! SoTL made a mistake. Spanish Hussars may be a good benchmark for combat, but they don't spend gold at the blacksmith.
Yeah, but he said he was just using them to represent generic hussar, not Spanish specifically.
you forgot about the polish winged hussars best feature, their intimidation bonus due to being the subject of a song from the band Sabaton.
Kinda funny how the Winged Hussar can't be fully upgraded for now for the Poles (lack of the last armor) and Lithuanians (lack of blast furnace)
To balance all kind of hussar. Something like cavalier of poles too
For the Lithuanians it makes sense, because if they had the last attack upgrade (+2 dmg for cavalry) the other special unit, the Leitis, would be too powerful.
They should just rename the normal hussar to elite light cavalry at this point, and remove the wings to avoid confusion
Thats a really good idea!
True, but probably not going to happen for a unit thats been around for 21 years.
The thing is that not all hussars were winged, so they could leave the regular hussars name and just remove the wings. Not too sure about what to do with magyar hussars tho
Makes sense, but given the game's appeal is it's nostalgic factor from being so old for a large portion of the playerbase probably, I think they're making the right decision to leave old units alone.
@@eRic-hr3yl While that'd true, it be the same case for half the units. All non euro civs have pikeman and calv with Crusade and euro designs.
You just keep delivering man. Keep up the good work, been watching every single vid of yours.
I wonder if winged hussars have a bonus against gunpowder as a reference to the Battle of Vienna/ the Sabaton song Winged Hussars. "Cannon balls are coming out of the sky / Jannisaries are you ready to die?"
Thanks for this, now I just need the video on the Obuch and how useful it's armor shredding and I'm ready for the update.
For the testing against archers, I would suggest take the common stras/behaviors of archer as factors, like archers tend to stand by a wall or group in a gap, so they normally only get attacked by one side and not being surrounded. I think that is where the trample damage really kicks in.
The balance of Age 2 is just amazing, all units have little ups and downs, making them unique but nothing gamebreaking, it amuses me that so few games follow on its footsteps
Mass arbalesters can oneshoot even units that should counter them and destroy the game. Not that there is no preemptively counterplay to that, but if they have like 40 arbalests, you're dead, game over.
Archers are way too powerful in this game, and is the sole reason I find it more frustrating than fun to play.
@@AgnusCavichioliPereira 40 arbalests take what arround 30-40 min of a eco rush to castle age? Get raided in the middle of it, and GG
BUT Indeed archers are extremelly powerfull, so they cost gold...did you ever try massing skirmishes? Or building towers? Or castles? Or walls with trebs behind them? Or putting units on siegde hams and rushing the archers? Or making your own arbalests against it?
@@lordmaur180 Yes, I tried all that but once the archers are there, it's GG. I can stop that if I heavily harass the gold or wood early game, but that leaves me to a situation like this:
Either I make my entire early game around stopping people from making archers, or I lose if I don't and they do make archers.
It's not "hard" to counter, is just exremely unfun because it limits my playstyle to just counter them or get demolished.
That's why I love AoM more: it's not as balanced as AoE II, but the variety of ways to counter units is so much bigger and more fun, and there's no single unit to rule them all like that.
@@AgnusCavichioliPereira personally i rather play AoE3...but the point is, all factions have similar units and builds, with some uniquiness into it, so in this example most of the facions can get arbalests , so you can try countering with your own archers, of course some facitions have better stats, but the diference is 1 armor or 1 attack, not very huge difference overall, and yes i do think the move shoot micro is retarded as fuck, but considering the limitations of the time it was made, still a great game and as far as balancing goes, still one of the best
Not unique enough
I've been waiting for a hussar video to arrive
The winged hussars are the coolest. They even got an epic metal song by Sabbaton.
We remember the September when the Winged Hussar arrived.
Except some annoying Turks player
Went the Winged Hussars arrived!!
2:04
I expected you to mention that Light cav and Hussar Upgrades are free for Turks.
Man I love the Magyars, they are by far my favorite civ in the game
winged hussars have their wings on the back of the rider, the others have it on the saddle, so those are hussars with winged horses instead.
The biggest difference is that polish winged hussars have +10 style points.
Magyar looks cooler imo
imo the winged hussar is a dissapointment, given that the historical unit was heavy cavalry with long lances, a light cav upgrade with swords is kind of a joke tbh.
Winged hussars should also have leopard skins and pistols.
@@daydodog The most well-equipped winged hussars each had a lance, a cavalry saber and one or more pistols, but that would be a bit OP ingame.
@@ennui9745 yeah but they don't have to be light cav
Dear SotL,
As a Hungarian (Magyar pronounced [madjar]) it Always makes me laugh how you pronounce our nationality. I thought I'd give you a comment on how it's properly said :) Love your work and wish you well!
Huh, noted.
we should consider the most important feature: thier role.
for example, magyars hussar are useful as shield for CA, while poles use obuchs as shield and hussars as mobile strike force in combination with cavaliers.
Would love a vid comparing the organ gun to the scorpion/heavy scorpion in different situations. The times I've played Portuguese it seems like they fill very similar roles. Great work as always.
Technically Poles would be great for raiding once you tear down a Towncenter. All those scrambling vills would get wrecked faster with the trample damage compared to other hussars having to go after each individual vill, giving you an easier cut off.
Would have liked to see the matchup against Champions specifically, since Hussars have alway seemed like the closest to an exception to the "trash counter" role, and the special ones seem like they'd push that even further.
Another great video man. Keep it up!
Big fan of Poland personally because of how versatile they are. Winged Hussars are pretty good, Cheap Knights seem solid for mid game, or the Obuch for support. Still learning how to get better at the game though but regardless Poland has managed to surpass Mongolia as my favorite civ.
Back in the Conquerer days, the Hussars alongside the Halberdiers were my favourite unit.
Really cool, and they made light cavalry a competent combatant without costing an ungodly amount of gold.
So this is a bit overwhelming honestly, but in a good way.
Haven't played the game since the HD expansion one. Still watch your videos. GG
The difference is obvious : the winged hussars has wings ! Oh, so do the regular hussar and the magyar hussar...
I guess we have a triple serving of a certain track by a certain swedish metal band then !
Thanks for making the polish hussars red team :)
you need to account for the polish farming bonus that helps mass polish hussars
Coolest looking I would agree with the Magyar because they also have a shield in their offhand as well as that majestic lance.
weirdly enough the Magyar hussar they have in game is the real life polish hussar
The anti-gunpowder bonus may be a reference to how the original Polish-Lithuanian hussars had repeated success against western European armies, which made heavy use of gunpowder weapons, in the 16th and 17th centuries. SandRhoman History has a video about it.
The Swedish army underwent enormous reforms after being thouroughly routed by supposedly outdated Polish forces.
The reformed army then proceeded to burn down the German Empiee in the 30 year war.
The Polish hussars have considerable influence on European history.
Then the winged hussars arrived
Coming down the mountainside
Then the winged hussars arrived
Coming down they turned the tide
THEN THE MAGYAR HUSZARS ARRIVED
*loud power metal playing*
what really makes polish hussars so good is their new mill you can almost instantly convert wood to food by building and deleting your farms
Also I think due to the folwarks it's easier to mass produce poles winged Hussars (that food counter can go up really fast) allowing to keep 12 stables working with low idle moments
Your crow.....is very suspect. Is it really a crow?
@@SIGNOR-G a crow tengu actually.
A jourlalist and paparazzi Photograph crow tengu
@@joserubenuriberusca1248 now thats based
@Spirit of the Law: 7:45 I assume the poles team bonus giving them +1 attack against Archers might have something to do with the outcome.
I still feel like we needed a comparison between Winged Hussar vs Civ. bonus Hussar
I think that it's vital to outline that different units got different value because of the lineups nations can field.
Magyar Huszar is godlike not because of raw stats but because it covers the shortcomings of best HCA around. As a result, you get high speed murder ball that kills your eco, hopes, dreams and resistance attempts. And with HCA taking wood and gold while Huszars take food they don't need to lose as much resourses to unfavorable market prices.
Does the winged hassars trample get effected by the bonus against gunpowder units (is the bonus applied to each extra target or just trickles down after the initial bonus)
Good vid SOTL. I like these heirarchy of unit type videos. One for /all/ cavalry next?
'In fact, ignoring Poles...'
As kurwa always...
Oby nie ... bo wydaje mi się że niektóre błędy językowe naszej civ wymagają zdecydowanych działań :P "sprawiacz" "jestem sprawiaczką" :P Dlatego wololo wololo...
@@JaKorsarz Akurat udźwiękowienie naszej nacji zostało oparte o średniowieczną polszczyznę i jest w 100% poprawne - nawet jeśli rani nasze dwudziestopierwszowieczne uszy.
@@DACSCDSW
Hmm, gdybym uslyszał "sprawiam" pewnie bym się nie zdziwił. Ale "jestem sprawiaczką"? Ang. "I'm a maker" miałoby sens, ale rzeczywiście "jestem sprawiaczką" brzmi strasznie sztucznie.
Inna sprawa, że mówią też np. "drwal". Co jest trochę dziwne, bo zwykle te odzywki są niejako kierowane do gracza, coś w stylu "rozkazy?", "czego chcesz?" itd.
Another difference: the horse of the elite magyar huszar seems to be more eager and pumped to go to battle.
AND THEN THE WINGED HUSSARS ARRIVED, COMING DOWN THE MOUNTAINSIDE
Last time I was this early, Magyars didn't even have statehood let alone Huszars.
But then they met panonnian Slavs, made love together and created Rex Hungarorum. :)
A nomad state was founded in 896 which then turned into a feudal type of kingdom in 1000. Statehood for nomads was always different than the European type of states. You couldn't really call nomad states "states" in the original sense but there was still a central management for affairs and etc., which basically made them look like "states". Moving states to say at least.
@@miso689 And Avars, probably a dozen of other nomadic peoples, Celts and Germans.
@@spzhun state isn't just country, it means a polity with a monoploy on violence. untill feuds and duels (and self defense) become illegal then a nation or country is not a state. so i wouldn't classify any medieval country as a state.
Thanks sotl, hope can see new hand cannoner in coming videos
Day 1 of asking SOTL to bring back the old intro song. That song gave me the best memories.
When I play Magyars, I still build lots of regular hussars out of the stables when I have to, and I use the Magyar Huszars to snipe cannons, onagers and trebuchets. I generally don't need that many of them to fulfill that role, and Magyars get very good regular hussars anyway since they are discounted and quicker to replace, thus better throwaway mass cavalry. I couple them with arbalest or cav archers and the synergy is beautiful. My opponent throws away mountains of gold on heavy cav and siege (which I snipe with my magyar huszars), while I mainly just lose food.
Most important is that the magyar huszar has a mustache
You said you were going to use the Spanish Hussar for comparison, but when it came to upgrade costs comparison, you forgot that Spanish blacksmith upgrades don't cost gold. Italian Hussars are actually an example of a fully upgraded hussar with absolutely no relevant bonuses.
But we should let the Spanish be relevant for once, they’ve been basically dead since conquistador nerf in de lol
@@luggy9256 well then mention the fact that their hussars are cheap to upgrade.
I think the Lithuanian could really make use of their old Relic Bonus by now.
Just kinda sad that their special Winged Hussar is hardly better than a generic one
Give all Cav +1 Attack for each Relic and cap it at 3. Yes another push away from the Paladin but since the start the Light Cav have lost 7 attack if im not mistaken.
I think +3 attack on a trash unit might be too strong to be honest
@@orirune3079 Hmm, I disagree, they just lost last attack upgrade wich gave +2...so they only really get +1 after all...and that only when getting relics.
@@orirune3079 What about Malians and their Farimba light cav? They also have +3 but I never heard of them as op units. It is more about the overall balance of Lithuanians I think. They have super strong gold units and very strong skirms and would lack weaknisses in my opinion.
I think that Lithuanian's hussar wasn't supposed to be any more special then generic, but simply for historical reason, to kind of mark that Polish-Lithuanian union they decided to give them a winged version.
They already have good knights line and awesome UU.
AoE creators seem to tend to go into that history aspect now more and more.
@@gletscherminze9372 good point, I forgot about farimba
Minor point: Both a's in "magyar" are pronounced the same way you pronounce the "a" in the word "hussar" in your video.
I've been trying to teach them about the pronounciation for months, it's hopeless)))
For Portuguese speakers, that pronounce s intuitive, turns out it is right
I am sad spirit lost his interest in math ;(
No Burgundian eco analysis ever came ;(
We'll never know how good dark age double bit axe really is
When did he say this?
@@Gashahn24 He didn't, but you know damn well he's not gonna sit around and let people say he's not interested in the maths
Poland should have hussars as heavy cav as an upgrade to cav
Jannisaries and Conquistadores count as gunpowder units, right? So the +4 applies against them, but what about the Bohemian amd Portuguese unique unit? Does the Magyar have the absolute advantage since they are siege or they are also considered gunpowder? Speaking of unique units, samurais have bonus against winged hussars?
On the last point I doubt it as it is considered a regional rather than unique unit.
Interesting fight at 10:00. You can see how fast lancers chew through the elephant archer cake.
haha i loved the "coolest looking" parameter at the end
"... Hopefully it helped tease out the subtle differences between the various winged units."
_Objection!_ There are other winged units that were left out of the comparison in this video, such as turkeys and geese!
Exploding bird OP
STORMCLOUDS, FIRE AND STEEL, DEATH FROM ABOVE, MAKE THEIR ENEMY KNEEL! SHINING ARMOR AND WINGS, DEATH FROM ABOVE, ITS AN ARMY OF KINGS!
Edit: the +4 attack against gunpowder may be a reference to the seige of Vienna, in which the Viennese were saved from the Ottoman Empire (partially) by an army of Polish winged hussars, artillery, and infantry.
Funny enough, even though it looks like it should be pronounced "Huzzar", the Magyra Huszar is actually pronounced "HuSar" with a soft s-sound, since in Hungarian, 's' makes "sh" and 'sz' makes "s".
What about the Mongols with their extra HP? Do they stack up differently in this line up?
Favourite civ is Magyars.
Epic video.
Sooooo, I kinda expected the Magyar huszar to be the best out of the group stat wise, but that is because they are a unique unit, the way I see it, unique units should be better than their standard counterparts, not by a whole lot, but vs generic counterparts, I think the unique unit should win in an even fight, and if they don't, then they should have a special bonus, like the samurai bonus to unique units or the mangudai siege killer speciality for example. So the way I see it, unique units should be powerful, but not game breaking with no counters.
btw Magyar huszars have much lower field of view, sux for raiding or scouting. I think that is their main tradeoff for good combat stats. also i think they dont resist conversion as well as hussars.
Stormclouds, fire and steel
Death from above make their enemy kneel
Shining armour and wings
Death from above, it’s an army of kings
Please make polling about which one the best hussar is. Many thanks in advance :)
Don't forget to add the 0:00 timestamp to enable chapters!
Thanks. I asked for this on the last video.
Wish youd also run the test with handcannons to see the impact, or lack thereof, of WH +4 vs gunpowder
Poles also get +1 vs archers, but im not actually sure if it ends up mattering in imperial vs arbs, since it apparently doesn't work on trample.
Main difference ? In team match with the swedish, the polish Winged Hussards gain +10 to style and +1/+1 to armor due to the unique tech Sabaton.
Ironically. The winged hussars were a nightmare for the Swedish army.
@@Duchess_Van_Hoof That's the beauty and absurdity of team bonus. The best match ups are often the more historicaly less likely to happen.
How often is it worth going polish hussar at all considering how many cav you could make instead with that gold cost?
depends on eco status and long therm usage, you can spam them basically endlessly with usual eco, also the TD can help in late game, where usually you just attack/patrol units, I think in the end, it's worth, still depends on matchup
26,67 knights.
22,67 chevaliers.
12,67 paladins.
Without upgrades...
@@jirimollin8638 Just wonder if using the market to get calv instead might be worth it. It isn't that much more food intensive than a hussar is it?
Biggest disappointment is that Poles didn’t get Hussars as a unique unit, but Magyars did instead. I don’t really know how devs arrived at that conclusion. Giving a special upgrade to normal hussars also is a bit weird, because hussars weren’t trained en masse in Poland and were an elite shock cavalry.
Magyar Hussar deserved another +5 style points in the 'Coolest Looking' competition for having mustache of death.