Now we're talking. I've been an admirer of your work for a while now, and there's just something about your eye for the design, way beyond just the modelling, but texture use, staging and lighting. It's when I look at your work on ships, they always work, I cannot say what that is, but there's an authentic, engineering belivability to them. Strangely enough, this ship had me recalling the Buck Rodgers Thunderfighter.
Greebles / Nurnies are the SciFi artist's go-to tools for creating objects that look complex and futuristic! Adam Savage has a channel here on YT showing how he worked his magic (worked at ILM back in the day) creating Star Wars and other scifi spaceships and scenes using modeling kits and other practical tools to get the job done - Adam would LOVE this set of greebles if he were a 3D artist (not sure if he's done any 3D modeling in his career.)
I can't beleive it man...this channel is exactly exactly what i was looking for since i lerned blender and im so extreamly happy watching videos like this! keep going, you are a huge inspitation even without lots of subs, imagine when..!
This product is great. I'll throw my suggestion out for a Syd Mead-aesthetic greeblepack in the future. I would also love to see how you and/or the BMS team create the textures for this pack. There's a ton of detail in the them that do a lot of the heavy lifting of how good these look in your cinematics.
@@robertdouble559 70ies and 80ies greeble scifi inspired. So Alien, Star Wars, 2010, Outland, etc etc. But yeah, Joe and Mcquarries designs are a big part of that eras aesthetics.
Also noticing you've got a card with 24gb vram. Must be nice 😂 I've tried to stage some scenes with this kit but it can run out even on a 16gb vram card. What's the hardware you guys are testing these kits on?
I built this kit on an old machine with 12gb vram. The trimsheet version is super light. The baked ones are more memory intensive because each object has its own texture. The trimsheet version shares a few
This may be a dumb question, but how did you change the color scheme for that cockpit from the standard to the alternate pattern? When I go into the UV editor, I'm only coming up with that standard image with greys and yellows and can't get that blue. (I'm also totally lost looking at that link chart, but that's my noobness shining through.
great job and beautiful pack. Did you model it actual size? As the finished render still looks like a toy model in a way. Whats the length of the ship in ft/mts ?
No. The render probably looks like that because I added a bit of spherical distortion, making it look like it's filmed with a low DOF, similar to shooting models. It's not really intentional.
100% concur. I'd love to know what tools and windows he's opening and using throughout this process. I'd happily watch a 2 hour class and follow along.
Now we're talking. I've been an admirer of your work for a while now, and there's just something about your eye for the design, way beyond just the modelling, but texture use, staging and lighting. It's when I look at your work on ships, they always work, I cannot say what that is, but there's an authentic, engineering belivability to them. Strangely enough, this ship had me recalling the Buck Rodgers Thunderfighter.
Thank you :) Though the Buck inspired one is this one: www.artstation.com/artwork/2q6klJ
@@technouveau_art I LOVE the rear facing cockpit! You never see this design much in space craft
This pack you came up with is brilliant. I'd really like to see what other people have been able to build with it.
@@katana2665 I post most of the work I come across on my insta stories :)
This is the first time I’ve realized how these kits are meant to be used. 🤦🏻♂️
Clearly I’m a little slow.
What a cool way to work.
Greebles / Nurnies are the SciFi artist's go-to tools for creating objects that look complex and futuristic!
Adam Savage has a channel here on YT showing how he worked his magic (worked at ILM back in the day) creating Star Wars and other scifi spaceships and scenes using modeling kits and other practical tools to get the job done - Adam would LOVE this set of greebles if he were a 3D artist (not sure if he's done any 3D modeling in his career.)
I can't beleive it man...this channel is exactly exactly what i was looking for since i lerned blender and im so extreamly happy watching videos like this! keep going, you are a huge inspitation even without lots of subs, imagine when..!
Thank you for the kind words. I have more coming :)
Very well done. You make it look so easy.
Inspiring stuff, man. Very cool to get a window into your workflow
Amazing looking model, it has some very interesting geometry, especially with the wings!
Looks cool.
Amazing work ❤
Top marks, always. You have amazing talent and I'm glad I'm here it see it. The tanker still rules but all your armada is amazing
Thank you :)
This product is great. I'll throw my suggestion out for a Syd Mead-aesthetic greeblepack in the future. I would also love to see how you and/or the BMS team create the textures for this pack. There's a ton of detail in the them that do a lot of the heavy lifting of how good these look in your cinematics.
Syd Mead inspired pack is coming!:)
@@jamajurabaev6460 Oooooh baby!!! Then Ron Cobb...then Chris Foss. Oooooooh baby! 😁
So I guess the one we're looking at here is technically Joe Johnston inspired?
@@robertdouble559 70ies and 80ies greeble scifi inspired. So Alien, Star Wars, 2010, Outland, etc etc. But yeah, Joe and Mcquarries designs are a big part of that eras aesthetics.
VERY VERY COOL!
LOVE LOVE LOVE THIS
Thank you
Dope!!!!!
Oh my good god I need to learn Blender ❤
Also noticing you've got a card with 24gb vram. Must be nice 😂 I've tried to stage some scenes with this kit but it can run out even on a 16gb vram card. What's the hardware you guys are testing these kits on?
I built this kit on an old machine with 12gb vram. The trimsheet version is super light. The baked ones are more memory intensive because each object has its own texture. The trimsheet version shares a few
This may be a dumb question, but how did you change the color scheme for that cockpit from the standard to the alternate pattern? When I go into the UV editor, I'm only coming up with that standard image with greys and yellows and can't get that blue. (I'm also totally lost looking at that link chart, but that's my noobness shining through.
great job and beautiful pack. Did you model it actual size? As the finished render still looks like a toy model in a way. Whats the length of the ship in ft/mts ?
No. The render probably looks like that because I added a bit of spherical distortion, making it look like it's filmed with a low DOF, similar to shooting models. It's not really intentional.
@@technouveau_art thanks for the reply, amazing model and kit
👍🏻
Ï added some scoops to the scoop so they can scoop" ... just spat out my Pespsi! 😂
😆
Pls more detail tutor video plssss 🙏🙏🙏
100% concur. I'd love to know what tools and windows he's opening and using throughout this process. I'd happily watch a 2 hour class and follow along.
the final render was a little bit weak but damn that was soothing
Yeah, more about the design than the render. That said I agree. :)