Why Unreal Engine 5.5 is a BIG Deal

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 2,9 тис.

  • @UnrealSensei
    @UnrealSensei  27 днів тому +133

    Don't forget to subscribe for more videos!
    Click on this video to learn UE5
    ua-cam.com/video/k-zMkzmduqI/v-deo.html

    • @CactousMan
      @CactousMan 26 днів тому

      Ok, but what about traversal stuttering? Any improvements there?

    • @antdx316
      @antdx316 26 днів тому

      People need to make it easy for AI to code the scene by itself.

    • @Kaydin66
      @Kaydin66 26 днів тому +1

      turning on mega-lights dimmed all the lights by quite a bit. it looked much better and realistic before you clicked mega-lights. they must be taking some shortcut.

    • @CarlTSpeak
      @CarlTSpeak 25 днів тому

      ​@Kaydin66 Yup. Nothing's free.

    • @Kaydin66
      @Kaydin66 25 днів тому

      @@CarlTSpeak well, no, actual new tech wouldn't sacrifice lighting. it's possible. it's just not happening here.

  • @M.Godfrey
    @M.Godfrey 25 днів тому +2250

    "expect a wave of great looking, bad games"

    • @0ct0o
      @0ct0o 16 днів тому +52

      Bruhh💀💀

    • @moose9211
      @moose9211 15 днів тому +15

      Lmao

    • @VeritatisQ
      @VeritatisQ 14 днів тому +48

      This is like every new gen of games, lol

    • @plorks445
      @plorks445 13 днів тому +28

      My gameplay with be walking slowly through my beautiful environments. Nothing more.

    • @acay5722
      @acay5722 13 днів тому +47

      "Expect an absolutely beautiful open world with less random events and attention to detail than a Ubisoft game."
      Goodbye Rdr2, nobody will ever get close to your amount of perfection.

  • @googleboughtmee
    @googleboughtmee Місяць тому +6400

    5.0 = game changer
    5.1 = a huge deal
    5.2 = game changer
    5.3 = a BIG deal
    5.4 = game changer
    5.5 = a BIG deal

    • @zzz66688
      @zzz66688 Місяць тому +1074

      6.0 = game revolutionary
      6.1 = massive deal
      6.2 = game revolutionary
      6.3 = HUMONGOUS deal

    • @tiredcaffeine
      @tiredcaffeine Місяць тому +495

      To be fair, MegaLights is a big deal.

    • @FireF1y644
      @FireF1y644 Місяць тому +213

      ​@@tiredcaffeineYes if you have rtx4090 or 5090, if not then no.

    • @tiredcaffeine
      @tiredcaffeine Місяць тому +508

      @@FireF1y644 The MegaLights demo with hundreds of lights run on a standard PS5. Do your research about the subject before making baseless assumptions.

    • @FireF1y644
      @FireF1y644 Місяць тому +245

      @tiredcaffeine Oh, don't worry kid, I do my research, 12 years in gamedev, learning to be a graphics programmer / techartist. Unstable 30 fps on PS5 Pro with 200% upscale in a static indoor scene is not impressive *at all* . Just enabling Megalights (tm) takes 3-6ms on average hardware (around rtx2060), not to mention that it forces you to use VSM, which limits your performance to 30 fps on average hardware unless you make them look worse than CSM, and dynamic GI which I don't even need to tell you how inefficient it is. All of it exist only for offline render demos for investors, and cinematographers/archviz people. Don't know about you, but I prefer playing games at 144 fps, not 24.

  • @troy1993
    @troy1993 Місяць тому +5611

    The people working on unreal engine are wizards.

    • @ScyrousFX
      @ScyrousFX Місяць тому +305

      In some respects, sure. Too bad this engine has been plagued by PSO stutters and traversal stutter for over a decade now.

    • @Dr.W.Krueger
      @Dr.W.Krueger Місяць тому +40

      Lets not bring superstition into this. Took us long enough to get rid of it.

    • @GungKrisna12
      @GungKrisna12 Місяць тому +114

      Now it's the matter of the game devs to optimize the engine to it's full potential

    • @pifopifo1000
      @pifopifo1000 Місяць тому +90

      Not really. All they did is to take old technologies and slap temporal effect on it to make it more performant. Also, old good LOD technique still runs faster than Nanite meshes.
      What did we get with this? Blurry video games where image quality is very mushy.

    • @Dr.W.Krueger
      @Dr.W.Krueger Місяць тому +60

      @@pifopifo1000
      The temporal AA band-aid really has done more harm than good it seems. Undersample everything, slap on TAA pass, done. Blurry? Ghosting? At least it looks nice in screenshots, right?

  • @devonmarr9872
    @devonmarr9872 26 днів тому +240

    Can't wait for these features to be scaled back at 480p 30fps on current gen consoles

    • @bravesonly
      @bravesonly 9 днів тому +5

      Just say Series S

    • @sync380
      @sync380 8 днів тому

      ​@@bravesonly lol look at this console peasant thinking any of them are better

    • @Predator-zh9zp
      @Predator-zh9zp 6 днів тому +1

      ​@@bravesonlyall platforme that not cost minimun 2000€ unreal is good only for the rich pc dude for the rest its just blury low fps crap

    • @DuBstep115
      @DuBstep115 6 днів тому +4

      @@bravesonly Nah, games run like shit even on 4090 because unreal engine is trash

    • @Martin-xh1hd
      @Martin-xh1hd 6 днів тому

      @@bravesonly you mean ps5 pro?

  • @DustinPlatt
    @DustinPlatt 26 днів тому +122

    Idk.. I was born in 83 (yeah, i played NES, but that was when I was like 5). But when N64 came out, I thought Goldeneye was the pinnacle of gaming. Nothing could beat it. Now that I'm older, I wish I was born 20 years later.

    • @xantiom
      @xantiom 15 днів тому +30

      Think that Unreal 5.5 for kids today is like super Mario Bros in our youth. These kids 40 years later are gonna say "When Unreal 5.5 came out, it was the pinnacle of gaming, now that I am older..."
      I am scared how that sentence it's gonna end.

    • @SlammedZero
      @SlammedZero 12 днів тому +2

      I grew up during the same era, and I remember the same. It's absolutely insane to think how far gaming has come since we were kids. With technology rapidly advancing faster and faster, who knows what kind of crazy things the future generations will see? The boundary of reality and fantasy might start blurring, especially as VR develops.

    • @timesfly1081
      @timesfly1081 11 днів тому +5

      I think this story is shared by every generation. Technology continues to progress, and so does our age 😔

    • @Hossdelux
      @Hossdelux 9 днів тому +4

      I wish I was born in 83 and not 93 because of cars and how all the cars I love were nearly attainable for me but were just out of reach and are now WELL out of reach.

    • @Stigma536
      @Stigma536 8 днів тому +1

      @@xantiom Kids down't know much about Unreal engine 5.5, it's not a game rather a game engine and it's NOT the peak of gaming right now

  • @mohammadaminrajabi1828
    @mohammadaminrajabi1828 27 днів тому +541

    The reason I love this series of videos is because he actually explains it in a way that is also understandable to non-professional people. thanks

    • @discokids8273
      @discokids8273 12 днів тому +2

      I understood this and I can’t even use scratch

    • @oBCHANo
      @oBCHANo 12 днів тому +2

      That's because he's not a professional either. This man doesn't know anything about game development and technology.

    • @Goaty_1
      @Goaty_1 8 днів тому

      @@oBCHANo What’s the problem?

    • @Whiskers--5
      @Whiskers--5 4 дні тому

      @@oBCHANowell he knows about the graphics, and the graphics are the main focus of UE

  • @musashidanmcgrath
    @musashidanmcgrath Місяць тому +3189

    The release notes for 5.5 goes on and on and on.......... it's about 10 years worth of Autodesk feature release in a single UE point release. 😂

    • @vornamenachname906
      @vornamenachname906 Місяць тому +163

      And Adobe combined 😂😂

    • @Dibujo---Y---Ves
      @Dibujo---Y---Ves Місяць тому

      @@vornamenachname906 and its free! LOL!

    • @theagressivedonut
      @theagressivedonut Місяць тому +96

      More like 100 yrs of autodesk lol

    • @kaikun2236
      @kaikun2236 Місяць тому +47

      yeah but this is Realtime, not pre-rendered

    • @fe.w2024
      @fe.w2024 29 днів тому +10

      we live in an UE world

  • @Eclipsesaga3203
    @Eclipsesaga3203 Місяць тому +810

    Spend a whole week trying to make a good looking night time scene and when I'm done unreal engine updates for easier time of day and clouds 😅

    • @Arterexius
      @Arterexius Місяць тому +63

      well, it saves you from having to redo that week for all future night time scenes i guess.

    • @jikosauce
      @jikosauce 27 днів тому +6

      do u have screen shots?

    • @Dornpunzel
      @Dornpunzel 27 днів тому +5

      Congratulations anyway. 😀

    • @USA92
      @USA92 27 днів тому +1

      But if you carefully look you can see a reduction in shading etc. when using the new technology so…

    • @andreiandrei6369
      @andreiandrei6369 26 днів тому

      If i would like to learn this can you recommend some good materials? Thank you

  • @bonitoflakes
    @bonitoflakes 26 днів тому +78

    Did not realize how refreshing it was to hear “there is no sponsor for this video.”
    Thanks so much for making this incredibly concise and easy to digest video! Love all the new updates

  • @evilfungas
    @evilfungas 9 днів тому +41

    Does this mean that unreal engine 5 will finally run on current hardware without massive technical issues? If not, I don’t care.

    • @mattyb584
      @mattyb584 7 днів тому +13

      Nope that just isn't going to be a thing with unreal engine ever again no matter what hardware you use. They're pushing the envelope too hard and too fast without worrying enough about optimization. When I hear a game was made using UE5 I just don't bother with it.

    • @xeon39688
      @xeon39688 5 днів тому

      ​@@mattyb584pretty much, UE5 games are so badly optimised

    • @ssttssttsstt
      @ssttssttsstt 4 дні тому +1

      No it will run like shit unless you run frame generation slop, expect mid looking games and TRASH tier performance.

  • @ebridgewater
    @ebridgewater Місяць тому +350

    Keep in mind Megalights is in preview form in UE 5.5.

    • @adz951
      @adz951 Місяць тому +37

      And you currently cannot use a directional light (ie. the sun) with Megalights.

    • @Arterexius
      @Arterexius Місяць тому +4

      @@adz951 Why would you want to do that anyways?

    • @Kim-cj2ds
      @Kim-cj2ds 29 днів тому +6

      What do you mean?​@@Arterexius

    • @alyasVictorio
      @alyasVictorio 29 днів тому +4

      Yeah! Megalights still needs improvement by making it usable too on non-hardware lightings like software Lumen at its release form.

    • @adz951
      @adz951 29 днів тому +11

      @@Arterexius *shrug* why not? Moonlight? Areas where you have the sun streaming in through skylights? Plenty of reason why you would.

  • @SmartPoly
    @SmartPoly Місяць тому +1533

    The new optimized metahumans will be a game changer for high quality game ready characters!

    • @th-redattack
      @th-redattack Місяць тому +54

      And now we can enable nanite for skeletal meshes 😮

    • @MrMarti-i7f
      @MrMarti-i7f Місяць тому +4

      I'm going to go make one now.

    • @TheFutureIsHere808
      @TheFutureIsHere808 Місяць тому +29

      They have really expressive mouth animations, but sadly the eye region still looks very static. Is it known whether a future version of Unreal Engine will make major changes the Metahuman? We have come really far in animating faces, but the eye region still lacks behind

    • @BIGBASSSAMA_4
      @BIGBASSSAMA_4 Місяць тому +10

      @@TheFutureIsHere808 eye roll and brinking and squinting needs updating with automated realistic movements and why not inlcude realistic nose and eyebrow movements too

    • @TheFutureIsHere808
      @TheFutureIsHere808 Місяць тому +10

      @@BIGBASSSAMA_4 The entire region above the mouth needs a complete revamp, otherwise we will never get to immersive character interactions. When you look at the animator tool, there seems to be a highly reduced amount of measuring points above the mouth region which most likely causes this issue. Obviously, if you don't measure a region as much as another region, you will get worse results.

  • @stateofdecay2210
    @stateofdecay2210 28 днів тому +182

    I don't even know any single thing about engines but I always watch your videos because they are extremely informative and also you don't make them as long as an hour or something, you just go straight to the point and show everything accurately, not just showing some random rendered irrelevant video clips merged together, and because of the quality and being as informative and as short as possible I always watch your videos and I enjoy them so you deserve to be liked and subscribed

  • @saniyakhansaniyakhan9076
    @saniyakhansaniyakhan9076 24 дні тому +37

    I am a Unity Dev and some of the things I like alot in this new 5.5 UE update
    1. Mega Lights
    2. Meta Characters
    3. Mesh Modifier
    4. Nanite Painting
    And the last one improved Ray tracing. These may change new generation games alot.

    • @HappyBirthdayMrPresident
      @HappyBirthdayMrPresident 16 днів тому +7

      Yeah by giving more blurry games and horrible performance.

    • @emma6648
      @emma6648 15 днів тому +4

      @@HappyBirthdayMrPresidentnot the engines fault doe, our systems suck ass still so.

    • @HappyBirthdayMrPresident
      @HappyBirthdayMrPresident 14 днів тому +1

      @@emma6648
      All unreal games looks blurry and have performance issues. Definitely an engine fault. Unreal stopped being great after unreal 3

    • @OfficialExplosionMusic
      @OfficialExplosionMusic 14 днів тому +4

      @@HappyBirthdayMrPresident "all" is a pretty bold choice of words. Most UE games run fine. Every time i see comments like this i wonder how long people expect their 1000 series gpu to last them.
      Todd Howard was right about one thing, it might be time to upgrade. That xbox 360 GPU will only support the future for a limited time.

    • @HappyBirthdayMrPresident
      @HappyBirthdayMrPresident 13 днів тому +2

      @OfficialExplosionMusic
      If its runs well then it means it looks like Blurry shit with TAA on, DLSS on and all the crunch exist in this world to give it a playable fps. Unreal engine ruined gaming. Games looked visually much sharper before this mid engine was a thing.

  • @Badgxld
    @Badgxld 26 днів тому +63

    As a Rocket League player, this is awesome. But, Rocket League has been on Unreal Engine 3 for nine years, and we have been promised Unreal Engine 5 for five years. We still haven't gotten Unreal Engine 5.

    • @Leboobs22
      @Leboobs22 25 днів тому +10

      As a bethesda game player, I cry in the corner with my glorified creation engine

    • @houseofsynth
      @houseofsynth 24 дні тому +9

      You don't want rocket league to be ported forward to UE5. It'd be like recreating it in a new engine, sure it would look great and the mechanics would probably be fine. But they wouldn't feel the same. It's the same thing with CS2, CSGO got brought up to Source 2 and they had to recreate a lot of it, and it just feels off. With a game that's as technical as Rocket League I think the players would actually hate it. If it ain't broke

    • @markojovanovic9651
      @markojovanovic9651 24 дні тому +2

      You dont want ue5 on rocket league, its a competitive game, All of these features are just ease of use and convenience for developers, they improve performance but at the end they are way more taxing on hardware. UE3 while old is a solid engine, look at batman arkham knight, it runs on UE3 and look amazing even years later.

    • @goodale1812
      @goodale1812 24 дні тому +3

      As an ex-rocket league player, I would like Epic Games to give me the game they stole out of my Steam Wallet back.

    • @Grasses0n
      @Grasses0n 19 днів тому

      @@Leboobs22 You mean glorified Gamebryo engine.

  • @Majorzigzag
    @Majorzigzag 29 днів тому +1163

    My only issue is the optimisation on games. There are some games that even 4090 can't run properly

    • @balloonb0y677
      @balloonb0y677 29 днів тому +230

      Sadly people think that that new hardware is the way to fix this issue because they love to hate on weak console hardware. Now companies can release unnecessary hardware with insane prices and everyone will have to deal with it because that’s what they’re asking fir

    • @thy_chaos
      @thy_chaos 29 днів тому +261

      Most of the optimization issues are the developer's fault. Unreal is creating and improving their tools so they can create better products.

    • @stonednyou
      @stonednyou 29 днів тому +78

      this is not on the hardware its game maker being either lazy or pushed by corporate to put out games fast and make money :/

    • @Vendeleska999
      @Vendeleska999 29 днів тому +54

      An engine programmer is dying inside somewhere.

    • @stonednyou
      @stonednyou 28 днів тому +10

      @@Vendeleska999 if i were them id cry seeing this kind of comments 💀

  • @ji30019hq
    @ji30019hq Місяць тому +635

    Your Unreal update videos are always an insta-watch. Thanks for the great content.

    • @TheBelrick
      @TheBelrick Місяць тому +6

      It makes me wish I could be an unreal game developer or unreal movie maker. But no, instead Im a fullstack developer doing less cool stuff.

    • @SarahEdelfabrik
      @SarahEdelfabrik Місяць тому +2

      And then there never comes any content out with the actual engine in the next 5 years.

    • @ji30019hq
      @ji30019hq Місяць тому +4

      @@SarahEdelfabrik Aww come on! Why you gotta break my heart like that??

  • @TheMursk
    @TheMursk 29 днів тому +175

    I cannot unsee the stars being stationary in those night-day transitions

    • @colinholzmann1586
      @colinholzmann1586 28 днів тому +3

      They are lol how else could they have mapped out the constellations perfectly

    • @ClearAlera
      @ClearAlera 27 днів тому +51

      ​@@colinholzmann1586 I think OP is saying it's uncanny that in a day-night cycle you see sun move across the sky but not the stars. I hadn't noticed it before, but after rewatching it's bugging me now too lol.

    • @JFinns
      @JFinns 27 днів тому +14

      @@ClearAlera The night skybox needs to rotate slowly, and Sun/Moon need to move at an angle too to mimic rotation of the Earth. Seems like a fixable issue.

    • @thatsstoguy
      @thatsstoguy 27 днів тому +1

      @@colinholzmann1586 what?

    • @joshuaseitler6003
      @joshuaseitler6003 27 днів тому +1

      @@colinholzmann1586 ???

  • @StarBoundFables
    @StarBoundFables 15 днів тому +1

    Great video! Some of my favourite games were made with UE 4... then UE 5 released, & the experience has improved considerably, from a player's perspective. Better graphics & performance If the creation process is also becoming smoother, then, I'm all for UnReal Engine

  • @patrick17_6
    @patrick17_6 26 днів тому +1

    Red Dead Redemption II, hats off Rokstar! Hats off!

  • @webolabs
    @webolabs Місяць тому +138

    What about traversal stutters ? Any news ?

    • @SHKInteractive
      @SHKInteractive Місяць тому +22

      Epic discussed at Unreal Fest how Unreal’s systems related to streaming struggle when there are a large number of actors to add to the world. Improving this is a massive, multi-magnitude task, and enhancements are expected in version 5.6.

    • @Mewsashi-cz9fo
      @Mewsashi-cz9fo Місяць тому +17

      they replaced the good old and robust world composition that had no issue with some world partition mess that isn't even half finished and load parts of the maps in almost a voxel minded chunk approach it's pretty bad, i don't understand their philosophy on this one.

    • @SHKInteractive
      @SHKInteractive Місяць тому +9

      @@Mewsashi-cz9fo This also occurs with World Composition and traditional level streaming. The AddToWorld process takes too long, and the initialization of actors and components is not asynchronous. Epic Games is working on making this process more parallel and incremental. Efforts to decouple the game thread from rendering are also underway.

    • @gabrielepardi5178
      @gabrielepardi5178 Місяць тому +5

      @@Mewsashi-cz9fo world partition is already a deprecated one... they are working on a new landscape system for ue 6 (not joking)

    • @kenshinhimura9387
      @kenshinhimura9387 28 днів тому +9

      It's not traversal stutter. It's the game trying to load in new assets and it locks up for a split second. It's the single most annoying feature of Unreal engine and a lot of games suffer from it no matter how beastly your PC is.

  • @Daburademo
    @Daburademo Місяць тому +174

    Good recap with exemples but it would be interesting to talk about drawbacks too. Megalight is worse for moving objects (more noise, less responsive) and don't support many things for now as an exemple.

    • @tiredcaffeine
      @tiredcaffeine Місяць тому +12

      It's still in preview. It will improve just like Nanite and Lumen.

    • @RamunDev
      @RamunDev Місяць тому +8

      I also want to know what I lose from using it, great power comes at a cost

    • @thepunisherxxx6804
      @thepunisherxxx6804 Місяць тому +15

      Its such a garbage, bloated engine. It can't run anything properly without massive AI upscaling and even then it still has problems and frametime issues. Everything always looks so nice with their little updates and demos, but actual in-game performance is horrendous. AI upscaling has become a crutch for them. Awful engine.

    • @tiredcaffeine
      @tiredcaffeine Місяць тому +17

      @@thepunisherxxx6804 Tell me you know nothing about game engines and unreal without telling me you know nothing about game engines and unreal. People these days, lol.

    • @Dipj01
      @Dipj01 29 днів тому +4

      ​@@tiredcaffeinecan you explain why he's wrong? Just an honest question, I don't know much about game dev...

  • @kiukle
    @kiukle Місяць тому +27

    The way you break things down and explain them is worlds above any other channel I’ve seen covering UE. I’d love to see updated tutorials on some of the newer features like the ‘new’ sequencer, materials editing, full character rigging and weight painting inside UE, and others to complement your Cinematics courses.

  • @Astrochronic
    @Astrochronic 12 днів тому +6

    you can clearly see the reduction in quality when you activate megalights...but still better to have increased frame rate.

    • @FrostyBunnybottom
      @FrostyBunnybottom День тому

      This might just end up as another feature for devs to unload their unoptimized games onto our pc.

  • @HobzyMcRuse
    @HobzyMcRuse 9 днів тому +7

    At 1:35 who are Mike and Peter?

  • @seraphin01
    @seraphin01 Місяць тому +66

    as a colorist and a tech nerd, I really LOVE every single UE5 updates.
    As a gamer, not so much.
    I stopped playing new games on PC despite having a 7800xt because it seems like every single UE5 title has micro stutters/slow downs.
    While the run can run at 144fps no issues, it will always have the 1% of frames at 60 or 40 even, making the experience absolute garbage at the end.
    I really wish they'd focus more on that than any new fancy features that sounds amazing on paper but doesn't bring all that much to the table if the game feels like crap to play.
    That being said, the color correction tab looks amazing and fun to play with as well as the new material layer system.
    One day I might get back to 3D animation who knows

    • @Novarcharesk
      @Novarcharesk 29 днів тому +1

      "1% of frames with a dip"
      Absolute garbage.
      I'm glad I'm not so precious as to bitch about 1% of frames dipping for literally a moment.

    • @balloonb0y677
      @balloonb0y677 29 днів тому +15

      I think it’s more of an optimization issue. Game studios are rushing there games

    • @daftcruz
      @daftcruz 28 днів тому

      @@balloonb0y677 But even Black Myth which was definitely not rushed still have those issues. I don't think it's all developers fault.

    • @balloonb0y677
      @balloonb0y677 28 днів тому +9

      @@daftcruz black myth was made on UE4 originally then continued to move to better UE5 games. This constant change is what made the game poorly optimized. Even digital foundry was perplexed on how they managed to not utilize Nanite as it’s supposed to be used.

    • @daftcruz
      @daftcruz 28 днів тому +3

      @@balloonb0y677 Because Nanite makes things worse (a lot of times). And even Fortnite suffers from some of the issues with UE5.

  • @verendale1789
    @verendale1789 Місяць тому +415

    I wish this engine wasn't a noisy ghosting mess outside of Promo material. TAA/TSR sux. Megalights add even more ghosting to shadows btw after testing so lol. The optimized Metahuman thing is really cool though, actually usable now.

    • @burretploof
      @burretploof Місяць тому +126

      This and it feels like the engine runs worse (at a baseline, I mean) with each version. :/ I'm not a fan of the increasing reliance on frame gen to offset lacking optimization.

    • @chrismathewsjr
      @chrismathewsjr Місяць тому +98

      the blurring/ghosting thing is definitely awful, really off putting. but the micro-stutters on every unreal engine thing I've played in the last four years has been even worse. stuff popping in and out, microstutters even when capping something at 60fps. huge steps back in terms of polish, over and over

    • @cube2fox
      @cube2fox Місяць тому +12

      TSR is way better than TAA.

    • @tiredcaffeine
      @tiredcaffeine Місяць тому +24

      @@burretploof Engines will always run worse while developing on them. Poor performance is much more on the developers than the engine.

    • @bird.9346
      @bird.9346 Місяць тому +26

      @@chrismathewsjr A lot of UE5 games just seem to have poor performance in general too. I'm not sure how much is actually UE's fault, but it is rather unfortunate

  • @TUKMAK
    @TUKMAK Місяць тому +55

    Always blessed when we get an update from our Sensei 🙏

  • @metrixx-
    @metrixx- 24 дні тому

    congrats on 500k!!! i haven't been here long but really enjoy watching your videos

  • @SharkBiteVN
    @SharkBiteVN 26 днів тому +8

    My expectation for my fav game Subnautica 2 is gonna be so high

    • @alyasVictorio
      @alyasVictorio 25 днів тому +2

      Hope they upgrade their version to 5.5 instead of just vanilla 5.0

    • @zen_blade_
      @zen_blade_ 17 днів тому

      Subnautica is based on Unity not unreal.

    • @Hero_Bryan
      @Hero_Bryan 12 днів тому

      ​@@zen_blade_Subnautica TWO is gonna be on Unreal

    • @zen_blade_
      @zen_blade_ 12 днів тому

      @@Hero_Bryan yup

  • @romangonzalez8717
    @romangonzalez8717 Місяць тому +17

    Every update brings huge improvements. Without these videos, I would be lost on all the new adjustments. Thanks

  • @BruchoSindicate
    @BruchoSindicate 27 днів тому +413

    UE looks like an endless tech demo, I have yet to see a triple A large open world game to actually work on UE.

    • @JFinns
      @JFinns 27 днів тому +21

      PUBG is 100 players, massive maps, vehicles, runs at >150fps easily, etc. But that is UE 4.x and the engine is barely updated over 8 years :D

    • @fitmotheyap
      @fitmotheyap 27 днів тому +92

      ​@@JFinns I think he was pointing out UE 5.x, it's a disaster with all the optimization problems a lot of modern games have

    • @lordmegatron7263
      @lordmegatron7263 26 днів тому +28

      ​@@fitmotheyapYeah but it's both AAA developers and Epics fault. Most of the AAA games released recebtly have performance issues and many of them even not use UE. And epic really needs to take a break and make a update just for optimizing

    • @Sartheris
      @Sartheris 26 днів тому +21

      Indeed. It's like they keep making this engine for themselves only

    • @majzerofive
      @majzerofive 26 днів тому +15

      game developers are concerned with sales, not graphics. Minecraft is one of the most popular games despite the fact it is essentially small squares on bigger squares, yeah, and the flowers are also squares. You don't have to build something insanely beautiful with insane graphics, most of the players won't care.
      Take black ops 6 as an example. I like shooters and action games, but I got sick after an hour of playing BO6. Not because it has bad graphical components, not because the game was poorly optimised, no. I felt sick because my view was shacking the whole time (despite the fact I turned it down as much as possible). Because the leveling system is something they haven't changed since 2012 (at the very least, last I played is MW3) and it's been awful for ages. Because the game's mechanics are meh, and are absolutely optimised for beginner players at the cost of someone experienced (like the accuracy, which decides whether you hit the center or slightly off the center). And a lot of other things are wrong with that game, technically (mentioned above) and creatively (nothing new in the last 10 years) speaking. Despite the fact that graphically it is a good game and you might see some great models there, it is awful and I won't even come close to it. Yet I still would love to play some CS 1.6 or CS:S that came out like 20 years ago, these two are still MUCH better than anything new today.

  • @TheCebulon
    @TheCebulon 28 днів тому +22

    Every time I see these videos, I am regretting to have no time for playing games or having a PC that is able to show me these amazing features.

    • @wtfbros5110
      @wtfbros5110 26 днів тому +13

      dont worry, the games that have these features are all garbage

    • @Sartheris
      @Sartheris 26 днів тому

      @@wtfbros5110 came here to comment the same. I rarely even hear of good games running latest Unreal Engine... It's like they are making this engine for themselves

    • @ggxsky4811
      @ggxsky4811 26 днів тому +4

      Most of then aren't optimized and shit

  • @exhilex
    @exhilex 26 днів тому

    You're doing a wonderful job making videos on such a powerful yet under-documented tool!
    Keep up the good work!

  • @magnus87
    @magnus87 26 днів тому

    Great news for all developers! It is always good to see improved tools. Not only do you get better visual results, but production costs are reduced.

  • @jb24001
    @jb24001 27 днів тому +240

    They've been hyping the engine's tech for years but no worthwhile game has come out with said tech. Games are performing worse, looking worse, and playing worse than ever before. Nobody gets hyped for games anymore after being lied to constantly so now the powers that be are hyping GAME ENGINES instead.

    • @pro_154
      @pro_154 23 дні тому +19

      Console gamer spotted

    • @Jordan_C_Wilde
      @Jordan_C_Wilde 23 дні тому +77

      @@pro_154 Nah he's right, there are so many games looking like ass, but demand ridiculus power to run smoothly. Dragons Dogma 2, Cyberpunk on Launch, Jedi Survivor, the list goes on. Compare the looks of BF1 or the Battlefront games from Dice to BF2024. The latter requires much newer hardware while looking objectively worse. The fkn Gollum game required a 3060 as a "minimum" spec.
      Devs became lazy and relie on "one click solutions" and baller hardware instead of optimizing their games properly, and i say that as someone with a 3080ti

    • @Z3ROMyth
      @Z3ROMyth 23 дні тому +14

      well, devs and publishers need to prioritize fully optimizing their games, regardless of which engine it's being developed on

    • @Grasses0n
      @Grasses0n 19 днів тому +8

      @@Jordan_C_Wilde Yeah all these bells and whistles are nice, but mean nothing if the person using them is incompetent.

    • @eran3161
      @eran3161 19 днів тому +2

      @@Jordan_C_Wilde how do you use gollum as an argument? that 3d game was developed by a studio that only made 2d point and click adventures before. can hardly serve as an example here, they were set up for failure.

  • @Old_Grey
    @Old_Grey Місяць тому +8

    Meta humans and time of day has got me buzzing. I'm literally learning from you currently as a beginner. So the timing for this easier system has helped a lot 😊

  • @MrMadvillan
    @MrMadvillan Місяць тому +12

    8:15 Substance Designer is purely node based, think Painter was the intent. Texture painting layers makes more sense than nodes in many ways

  • @AniMageNeBy
    @AniMageNeBy 22 дні тому +1

    wow. This is getting super-realistic. In the end, we'll discover we're living in unreal engine 42 all along!

  • @RoboFabio
    @RoboFabio 27 днів тому +1

    i find it cool that we are at a point where all the pre-baked process that we use on games is being transitioned to real time stuff, yeah It's going to be more expensive cuz well, it's real time, it's always going to be more expensive, but It's still cool to see

  • @Tree3D
    @Tree3D Місяць тому +7

    Seeing the screen swipe over the fuzzy metals from Lumen made me audibly gasp. That has been my biggest issue with Lumen since UE5 launched

    • @wiseoldwizard
      @wiseoldwizard 26 днів тому +1

      It's an absolute game changer, just disappointing that we gave to wait for years for new games with UE5 to be released

  • @stealthhunter6998
    @stealthhunter6998 Місяць тому +85

    Has there been any talk/updates about traversal stuttering in UE5 games?
    I really hope to hear that there is some sort of research/improvements going on in that field as someone who can’t stand stuttering.

    • @cube2fox
      @cube2fox Місяць тому +8

      They didn't mention anything about traversal stutter / increasing CPU parallelization.

    • @stealthhunter6998
      @stealthhunter6998 Місяць тому +11

      @ :( I almost have no hope for the future of this engine I can’t play games on it because I can’t tolerate the stuttering.

    • @SHKInteractive
      @SHKInteractive Місяць тому +13

      Epic discussed at Unreal Fest how Unreal’s streaming systems collapse when there are large numbers of actors to add to the world. This issue requires significant improvements on multiple levels, and updates addressing this are expected in version 5.6.

    • @cube2fox
      @cube2fox Місяць тому +3

      @@stealthhunter6998 I was wrong, they do mention "render parallelization" improvements. But I don't know whether this helps with traversal stuttering or whether it's more a general performance boost.

    • @stealthhunter6998
      @stealthhunter6998 Місяць тому +2

      Guess I’ll just keep watching digital foundry reviews of UE games to see if they get around to fixing the issue cause until then I dont want to buy a game that stutters.

  • @KieranBLK
    @KieranBLK 29 днів тому +44

    Oooo. Cyberpunk Orion is gonna benefit massively from MegaLights. Very exciting.

    • @addictedtosynthwave
      @addictedtosynthwave 23 дні тому +2

      cyberpunk doesnt use UE5 bruh they have their own cd red engine

    • @leartkelmendi5488
      @leartkelmendi5488 23 дні тому

      @@addictedtosynthwave they scrapped their engine, they're using ue5 now if i remember correctly.

    • @ryanhansen5756
      @ryanhansen5756 23 дні тому +9

      @@addictedtosynthwave The sequel to cyberpunk wont be using CDPR proprietary engine. They have made the switch to UE5 for the Witcher and Cyberpunk series. Hopefully it's the right decision!

    • @addictedtosynthwave
      @addictedtosynthwave 23 дні тому +2

      @@ryanhansen5756 oh thank god. They wouldnt had the 10000 bugs when CB came out if it were UE5

    • @a_p_vox
      @a_p_vox 21 день тому +2

      @@addictedtosynthwave I wouldn't be so sure. Remember the disaster of GTA Defective Edition (which ended up "fixed" nowadays).

  • @kr11n30
    @kr11n30 11 днів тому

    was gonna play this as backround noise. but how could I not watch such a masterpiece

  • @AdamJanz3D
    @AdamJanz3D 19 днів тому

    Great summary video!! Thank you, Zach! I had no idea about some of those new features!

  • @Clydiie
    @Clydiie Місяць тому +95

    I can't even imagine how big of a deal Unreal is going to be in the future

    • @reshavaep
      @reshavaep Місяць тому +9

      Don't get amazed if we get Texture system for eye pupils

    • @acllhes
      @acllhes Місяць тому +30

      It’s gonna be unreal honestly

    • @thepunisherxxx6804
      @thepunisherxxx6804 Місяць тому +13

      Oh please. Its such a garbage, bloated engine. It can't run anything properly without massive AI upscaling and even then it still has problems and frametime issues. Everything always looks so nice with their little updates and demos, but actual in-game performance is horrendous. AI upscaling has become a crutch for them. Awful engine.

    • @reshavaep
      @reshavaep Місяць тому +21

      @thepunisherxxx6804 you just have a poor pc

    • @blackpanther6389
      @blackpanther6389 29 днів тому +1

      @@reshavaep Ugh

  • @kaystephan2610
    @kaystephan2610 Місяць тому +5

    I'd just like to point out one thing I noticed over time with the advances of game tech: the term "animate" is replaced more and more by the term "simulate". Might seem pretty trivial but I think it showcases a fundamental shift in how we want to create games in the future. Games are more and more supposed to be immersive. The advances in the technology that will allow this are great and they are happening FAST. Just think back 4 years when UE5 just released. Its abilities were much more limited. However while all of this is great it has to be noted that optimization seems to be an issue and also hardware is not yet ready to take full advantage of the advances - most GPUs are not 4090s at the end of the day. Many games based on UE5 make some use of the features while running rather poorly. Hopefully over the next, say, 10 years, we will see a much wider and smoother implementation of all these super fancy features because the software has matured and the hardware has caught up to the point where this tech can be done on even entry level GPUs. Games created by passionate dev studius should reach a whole new level of quality if they do it right.

  • @Flatline_WRX
    @Flatline_WRX 27 днів тому +6

    Sweet my 7900xtx will have to use fsr performance mode at 1080p now ….. can’t wait

    • @oc3264
      @oc3264 14 днів тому

      Right. I love how UE 5 turns all games into the new crysis now.
      In 5 years, we'll be able to run them on " regular " sub 600 euros GPUs. That's the futuristic aspect of it.

  • @evanherriges4042
    @evanherriges4042 26 днів тому +6

    10:53 me when I see another UE5 update

  • @Mystic_707
    @Mystic_707 25 днів тому +6

    0:32 take notes BSG...

    • @AOD_AnkGrooger
      @AOD_AnkGrooger 24 дні тому

      By "BSG" I am assuming you are referring to Tarkov.
      Now, Tarkov is made in the Unity engine, meaning it won't benefit from anything from the Unreal Engine. Because... they're two completely separate engines.
      BSG would need to either:
      Wait for Unity to do this and update
      OR
      Switch to UE5 which would take several years.

    • @gingersnapz5817
      @gingersnapz5817 3 дні тому

      @@AOD_AnkGrooger just a typical goof complaining.

  • @annundurvideo
    @annundurvideo Місяць тому +5

    Thanks for the video, it seems 5.5 is more exciting than I thought! Will you make an animation tutorial? I'd love to learn more about human and facial animations, but I haven't found any good tutorial, and yours are always so well explained. Thank you!

  • @thygrrr
    @thygrrr 28 днів тому +8

    2:45 so THAT'S how Mark Zuckerberg's costume works.

  • @CausticCaterpillar
    @CausticCaterpillar Місяць тому +25

    I am excited for that new Material Editor and the new cloud/lighting system! Just gotta download 5.5 now!

    • @ArksideGames
      @ArksideGames Місяць тому

      ye the mat editor looks nice

    • @srimandshan6628
      @srimandshan6628 28 днів тому

      Correction: Just gonna make my pc burn storage in 5000 hours now!

  • @Lukaip
    @Lukaip 24 дні тому

    The more updates that come out, the more I consider the possibility that we live in a simulation

  • @nuggetpiece
    @nuggetpiece 24 дні тому +1

    5:00 similating. 😂 SIM-YOU-LATE-ING

  • @thephantomdivision
    @thephantomdivision 28 днів тому +12

    RAGE Engine had volumetric clouds 7 years ago.
    I can’t imagine what the new one will be like compared to Unreal Engine 5.5, looking forward to the comparisons.

  • @dominikkedzia7419
    @dominikkedzia7419 Місяць тому +14

    Can't wait for Unreal Engine 5.70. I assume it will be awesome! :D

  • @lycao25
    @lycao25 29 днів тому +14

    The mouth AI mapping is huge for translations/localizations. You don't have to worry about mocapping the mouth and having it out of sync with different languages.

    • @korel8967
      @korel8967 29 днів тому +5

      Thought the same. Especially with development cost going crazy this gen, this will be a big money/time saver.

    • @damianjblack
      @damianjblack 28 днів тому +1

      No kidding! That's a bigger deal than MegaLights IMO.

    • @cloudnine5651
      @cloudnine5651 28 днів тому +2

      NOBODY cares about lip sync. nobody. never met a single gamer that cared about it. not one. i take that back, they make fun of how shit it is. literally nobody cares if the lips are accurate

    • @tWobithobo
      @tWobithobo 28 днів тому +3

      ​@cloudnine5651 I assume you're being facetious.

    • @cloudnine5651
      @cloudnine5651 28 днів тому +1

      @@tWobithobo only somone livling in a bubble who cant handle being proven wrong would even suggest that

  • @osirvx2060
    @osirvx2060 24 дні тому +2

    It took me a second to realize the model’s mouth movements were synced to thethe video’s audio 2:53

  • @Will057
    @Will057 22 дні тому +1

    Always love your videos man. Thanks for the info.

  • @Dark_Brandon_2024
    @Dark_Brandon_2024 Місяць тому +13

    So many new Unreal optimization technologies... and yet
    Modern devs: "You need 4080, good luck" 😂

    • @sean8102
      @sean8102 23 дні тому

      And you'll still have good old UE 5 traversal stutter. Maybe even shader compilation stutter if the game doesn't do a good job pre compiling all or most of the shaders.

  • @beaumotion6692
    @beaumotion6692 27 днів тому +4

    Wow. As a AE/C4D animator I think it's finally time I dive into Unreal. I've bounced off it in the past with not spending enough time getting over the learning curve but it seems like this update bridges the gap in a huge way for motion designers.

  • @anymyo9882
    @anymyo9882 16 днів тому +7

    Its impressive but graphics isnt all... When will new features of upcoming UE updates finally focus on physics and body motion synthesis? Real Euphoria Engine features (no ALS) in UE when?

  • @fubuki843
    @fubuki843 22 дні тому

    This is actually insane, the people behind UE are doing amazing things with every release.

  • @aqwaa3057
    @aqwaa3057 26 днів тому +1

    Ive never worked with UE before but this video blew my mind...

  • @kurtl.3773
    @kurtl.3773 27 днів тому +9

    Unreal Engine 9.2: Instead of using pixels, we now use atoms to build our meshes

  • @FoxyGuyHere
    @FoxyGuyHere 13 днів тому +3

    So, how does megalights work?

    • @dan.urquhart
      @dan.urquhart 22 години тому

      Knowing nothing, If I had to guess, turn all lights into a single 3d hdr rgba light surface with alpha channel masking out the gaps between lights. Enable all lights to be one batch of path traces with a combined memory reference

  • @GlowingWalrus
    @GlowingWalrus 26 днів тому +6

    GTA 7 in 2030 is going to wild

    • @notinterestedx
      @notinterestedx 26 днів тому +4

      Rockstar use their own engine - RAGE

    • @Alucard-gt1zf
      @Alucard-gt1zf 25 днів тому +2

      Dude we probably won't get gta6 on pc until 2027
      Gta6 will probably be 2035

    • @GlowingWalrus
      @GlowingWalrus 25 днів тому +1

      @@Alucard-gt1zf ?? GTA 6 is set to release next year(2025) on the xbox and 2026 for PC. It was a hyperbolic statement

    • @TheAceuu
      @TheAceuu 25 днів тому +2

      @@Alucard-gt1zfdepends if rockstar releases rdr3 if not gta 7 will be quicker

    • @BestTrader-hp2sd
      @BestTrader-hp2sd 24 дні тому +1

      No. 😂 A lot of people said that about ps3 and gtaV and later on Ps4 😂 then they said it again about the ps5 😂😂 I guess they never learn. Oh in 1985 they said that by 2018 we'd have flying cars 😂 but we still working on tvs and over heating consoles and pcs.

  • @Yharonn
    @Yharonn 9 днів тому +1

    The wizards at epic are making those super unoptimized quickly made games slowly a thing of the past

  • @surfjax23
    @surfjax23 23 дні тому

    This is awesome. I’m not familiar with all the technicalities of this but it popped up in my feed and that was a fun watch. Excited for future games

  • @Lyazhka
    @Lyazhka Місяць тому +14

    6:40 not a dev but why on earth would you need thousands of polygons FOR A WALL??? well, i guess it's just a preview so i really hope stuff like this is being baked into a bump texture or something like that

    • @impavidusstudios1286
      @impavidusstudios1286 27 днів тому +3

      Well because nanite.. You can have millions and millions of polygons in your scene without effecting performance now. The detail on the wall could be useful for a cinematic or something like that!

    • @93hothead
      @93hothead 27 днів тому +5

      Maybe not for a game, but movie showcase?

    • @Lyazhka
      @Lyazhka 27 днів тому +2

      @@93hothead that i can see

    • @UnrealSensei
      @UnrealSensei  24 дні тому +1

      Since it is Nanite it does not cost that much in performance. Baking it into a mesh would take up more disk space than blending 2 height maps and you have less control.

  • @Ace-Intervention
    @Ace-Intervention 6 днів тому +4

    Gameplay is better than graphics

    • @DuBstep115
      @DuBstep115 6 днів тому

      Physics is more important than gameplay

    • @Ace-Intervention
      @Ace-Intervention 6 днів тому

      @ physics is part of gameplay
      Gameplay = physics

    • @DuBstep115
      @DuBstep115 6 днів тому

      @@Ace-Intervention well if that is the case then all games suck except half life alyx

    • @Ace-Intervention
      @Ace-Intervention 6 днів тому

      @ not all physics engine are built the same and some games rely on physics as ambiance or just being background stuff

  • @sahrinafroz1128
    @sahrinafroz1128 25 днів тому +3

    0:56 Farcry 4 UE5.5 Patch

  • @Nagy.Patrik
    @Nagy.Patrik 24 дні тому +2

    Hey i dont know anything about this stuff, but if witcher 4 is being developed on UE 5 , can they still implement these changes, upgrade the engine during development? They are like super early in the process.

    • @AOD_AnkGrooger
      @AOD_AnkGrooger 24 дні тому +2

      You can change engine even after you finish the game. Just port the project over and begin to sort through the issues that arise.
      A lot of things change between versions, however you can fix most of the issues.

    • @Nagy.Patrik
      @Nagy.Patrik 24 дні тому +1

      ​@@AOD_AnkGrooger Thank you.

  • @eagleeyeproductions2317
    @eagleeyeproductions2317 26 днів тому

    This is truly amazing. I can't beleive how far this technology has come in a relatively short time. Unreal!

  • @soumysahu
    @soumysahu 29 днів тому +7

    00:48 before lumen and probably when not using lumen we bake lighting once and achieve high performance good looking light even higher than offered by lumen

    • @andrewm6788
      @andrewm6788 28 днів тому +4

      indoor lighting was shit before lumen

    • @ayoCC
      @ayoCC 27 днів тому +2

      Isn't it still possible to bake in the light and only activate it on necessary objects

    • @JFinns
      @JFinns 27 днів тому

      Yes but then it's not interactive, it's mostly static lighting when baked (maybe can be turned on off not sure). Baked lighting goes back to the mid 90s like with Quake. Hardware and software suprass that now.

    • @Alucard-gt1zf
      @Alucard-gt1zf 25 днів тому

      ​@JFinns is that why all new triple a games using unreal run like shit?

    • @UnrealSensei
      @UnrealSensei  24 дні тому +1

      Yes and you can still bake lighting, but with baked lighting it is impossible to get real time bounce lighting for moving lights or a time of day system. Bake lighting is limited but should still be used if you have a static environment like a multiplayer map.

  • @comradecatbug5289
    @comradecatbug5289 26 днів тому +7

    Couldn't care less about photorealism, I think we're past the point where it doesn't make any difference anymore. What excites me is optimizations that ease the burden on hardware.

  • @Xeno7241
    @Xeno7241 28 днів тому +5

    WOOOO I cant wait for insane unoptimized slop that won't run at more than 40 frames on the latest and greatest hardware!!!!!!!!!!!!!! LETS FUCING GOOO

    • @sean8102
      @sean8102 23 дні тому

      Or regardless of specs will run at a high frame rate but with what has become that signature UE 5 traversal stutter.

  • @Not_So_Slim_Shady
    @Not_So_Slim_Shady 9 днів тому

    the Avatar game is my favorite use of volumetric clouds. When it rains you can fly your Ikran up through the clouds and come out above them to avoid the rain.

  • @EverCreateStudio
    @EverCreateStudio 26 днів тому

    i remember in college, I kept the lighting tricks a secret so I would be the only one that could benefit from fast renders. You are right this is revolutionary.

  • @BROCKSGAMING
    @BROCKSGAMING Місяць тому +5

    belive or not i was wating for this video since preview

  • @WrexBF
    @WrexBF 9 днів тому +4

    Wake me up when they stop heavily relying on blurry temporal AA. Current UE5 games looks like garbage in motion.

  • @daniil3815
    @daniil3815 Місяць тому +11

    cool, but when are they going to optimize it for real life pcs? so we don't have to buy high end gpus to only play with dlss and frame generation at 60fps

  • @predatorsdomain675
    @predatorsdomain675 8 днів тому

    Hi, I am a game dev creating an animal survival game. I always come to ur channel to see what's new in ue5 and to know what i can do with ue5 updates u like ur videos and u help lots of devs out there thx and keep it up

  • @entangledatoms7153
    @entangledatoms7153 26 днів тому

    Sort of off-topic:
    We must remember that making a good game doesn’t mean having incredible graphics. That’s what many games made today fail to grasp. What truly makes good graphics for a game is its own style.

  • @Heg2501
    @Heg2501 Місяць тому +16

    Yeah we know it. Every version, every hotfix is a game changer huge BIG deal at Epic.
    And still nothing happens...
    Unreal hireling.

    • @Novarcharesk
      @Novarcharesk 29 днів тому +3

      What does "nothing happens" mean?

    • @Shahzad12357
      @Shahzad12357 27 днів тому +1

      What are you on about?

    • @BestTrader-hp2sd
      @BestTrader-hp2sd 24 дні тому +1

      Unreal is a competitor and nothing more. Until they find a way to play AAA games in 4K only using 4GB of invidia graphics then they have changed nothing.

    • @pira707
      @pira707 9 днів тому

      @@Shahzad12357 the fact that issues that have been plaguing UE for years now and they keep ignoring it despite the issues being brought up on the UE forums. Especially all the new UE5 games coming out and the devs have no idea how to fix all the performance issues.

  • @Jordan_C_Wilde
    @Jordan_C_Wilde 23 дні тому +23

    2:03 thousands of lights, yet the ground isn't visible past 5 meters ...

    • @0ct0o
      @0ct0o 16 днів тому +7

      You're either very new to this industry or you're joking

    • @yaboyloonisch1268
      @yaboyloonisch1268 13 днів тому +1

      Well.. he created the environment with the known limitations of the previous UE version. He said that he ran the new version on his project. Said project was designed to be ran with the previous version's limitations in mind. That being said, without the limitation in place, the issue with frame rate wouldn't be an obstacle and will allow for a more in depth focus on light source intensity per source.

    • @ANTHONYM-s2n
      @ANTHONYM-s2n 12 днів тому

      They explained in the release video saying that it's because of the 1000 lights and it's sources are having some realtime shadow thing

  • @deslow7411
    @deslow7411 26 днів тому +4

    Who cares?
    95% of the players still have to play on low settings and by the time they can max out, this engine will be old technology.

    • @oopdigdigfig9786
      @oopdigdigfig9786 6 днів тому

      I care. If you don't why did you click on this video? It's obvious what it's about from the title

  • @TUTruth
    @TUTruth 25 днів тому

    So games that use UE5, they can now just go back to the code interface, press one button and get 8x lighting performance, recompile and send out as a patch? You made it sound that simple, one click and wow!

  • @ahtzirialvarez615
    @ahtzirialvarez615 9 днів тому

    the fact that it's electrons that we are seeing is quite bizarre, yet fascinating thing. Imagine video games with a quantum computer

  • @Kewals2PL
    @Kewals2PL 25 днів тому +6

    Me watching at 144p:

  • @vaibhavmathdevaru4441
    @vaibhavmathdevaru4441 26 днів тому

    This is crazy! We are so close to getting an actual real environment in a virtual world. Soon, people will not notice any difference between the real and virtual worlds.

  • @TacticalLooser
    @TacticalLooser 13 днів тому

    I really need the focus of these mainstream products to focus on animations and performance, Doesn’t matter if a game looks good if the animations are still from 2010 and the frame rate isn’t playable

  • @NahNotEvenMate
    @NahNotEvenMate 12 днів тому +1

    No amount of graphics can save your game if the story is not good. Star Wars outlaws being the perfect example

  • @codeTopia379
    @codeTopia379 19 днів тому +1

    The people who made this engine are gods

  • @Kasradesign
    @Kasradesign 19 днів тому

    Fantastic info! Thank you.

  • @RedaKan
    @RedaKan 26 днів тому

    Sensei, We neeeed a tutorial about the nanite painting !!

  • @patrick17_6
    @patrick17_6 26 днів тому +2

    0:36 that depends on what the materials the walls are made of, example if they're black highly absorbant material, it should stay the way first shown.

  • @joshuathomas4934
    @joshuathomas4934 7 днів тому +1

    honestly, the gaming community doesn't want this. They want good games. We dont care about photo realism. The graphics now are fine, focus on making good games