Building & Texturing a sci-fi Space Interceptor - Blender workflow - Technouveau 0005

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 36

  • @jacobturner7742
    @jacobturner7742 Місяць тому +2

    Awesome stuff! Your work is an inspiration to say the least so it was really nice to get some insight on how you work. Thanks for the video

  • @dynamic5109
    @dynamic5109 Місяць тому +4

    I look forward to Technouveau videos like I used to look forward to Saturday morning cartoons!

  • @reshen
    @reshen Місяць тому +1

    Thank you so much for this video, it was so insightful/educational. I especially liked how you discussed the pros/cons trade-offs in your process, and where/why you chose to use a prebuilt BMS greeble versus customizing something in support of the design!

  • @prodeous
    @prodeous Місяць тому +2

    Really enjoyable watch and insight no your creative process. Very nicely done.

  • @INtelshow
    @INtelshow 29 днів тому

    It would be great if you could make a video on how you build your textures, materialize always gives me middling results.

  • @jeffnunemaker7284
    @jeffnunemaker7284 Місяць тому +1

    Love seeing your texture work, it’s a really cool process!

  • @I_am_Spartacus
    @I_am_Spartacus Місяць тому +2

    Another cracking video! I tell you what really impresses me about you, your work ethic! It is so hard these days to start and finish stuff, especially from a hobby perspective. I've recently learned I have ADHD, which is why I struggle to focus, but you seem to smash work out all the time and continue to learn... and it's not even your day job! ;)

    • @technouveau_art
      @technouveau_art  Місяць тому

      Thank you. Yeah it's tough to finish things. Although I am trying to lower my estimate of when something is "done", for excactly that reason.

  • @katana2665
    @katana2665 Місяць тому +2

    Nicely done Rasmus.

  • @Northlander74
    @Northlander74 Місяць тому +1

    Another captivating video! Those engines you modelled would have looked perfect as Pod Racer engines too

  • @anshuman_kashyap
    @anshuman_kashyap 10 днів тому +1

    You texturing process is eye opening for me! Noob question: it seems like you are painting one entire map and wrapping it on the model (or I am not getting it) but how are you able to control the burnt metal which should & is near the exhausts (same goes for those color accents). Or there are multiple maps and you are selecting those faces where you want them? Thanks!

    • @technouveau_art
      @technouveau_art  10 днів тому +1

      @@anshuman_kashyap One clean and one dirty version of the texture map (can be done in shader with only one map) and then custom unwrapping for significant parts pf the ship. And carefree scaling. The mapping density is not the same all over.

  • @LiminalGFX
    @LiminalGFX Місяць тому

    So glad to see good ol' PS texture painting with skill! Fundamental texturing got lost for a minute with this over-reliance on Substance nowadays, but the proof is in the pudding - if it looks good it looks good. Great video!

  • @paulchadeisson5891
    @paulchadeisson5891 Місяць тому +1

    good to see your process!

  • @filmdesigner800
    @filmdesigner800 Місяць тому +2

    Coming from a miniature effects background that would be a fun physical build .

  • @mikehilldesignstudio
    @mikehilldesignstudio Місяць тому +1

    Very cool

  • @luforsa1
    @luforsa1 Місяць тому +1

    really cool getting an insight to your process! do you generate your normal map from the albedo map? and if so do you do it in photoshop or some other program?

    • @technouveau_art
      @technouveau_art  Місяць тому +2

      I do a custom albedo that can be translated through a free programe called Materialize

  • @benlac74
    @benlac74 Місяць тому +1

    Amazing work! please post on YT your small low flight level video: I can't keep looking at i!!

  • @RoamingNugget
    @RoamingNugget Місяць тому +1

    Your textures are always amazing! Do you do any photo manipulation or photobashing as base layer?

  • @laanrohs
    @laanrohs Місяць тому

    super awesome man

  • @JanjyGiggins
    @JanjyGiggins Місяць тому +1

    This is really helpful! What resolution are your textures - they look like they must be very high?

    • @technouveau_art
      @technouveau_art  Місяць тому

      Thanks. Between 4 and 8K

    • @technouveau_art
      @technouveau_art  Місяць тому +1

      This one is 4K X 4K

    • @JanjyGiggins
      @JanjyGiggins Місяць тому

      @@technouveau_art Thank you! I would have guessed higher so it's reassuring to know it's in the region my laptop has a vague hope of handling!

  • @PavelSusin
    @PavelSusin Місяць тому +1

    I've noticed you're using kitbashing technique but in 3D. Got any tips on that?

    • @technouveau_art
      @technouveau_art  Місяць тому

      @@PavelSusin I think this sort of does that. But I will make a more process oriented walkthrough, rather than a design focussed walkthrough