Thank you so much for this video, it was so insightful/educational. I especially liked how you discussed the pros/cons trade-offs in your process, and where/why you chose to use a prebuilt BMS greeble versus customizing something in support of the design!
Another cracking video! I tell you what really impresses me about you, your work ethic! It is so hard these days to start and finish stuff, especially from a hobby perspective. I've recently learned I have ADHD, which is why I struggle to focus, but you seem to smash work out all the time and continue to learn... and it's not even your day job! ;)
You texturing process is eye opening for me! Noob question: it seems like you are painting one entire map and wrapping it on the model (or I am not getting it) but how are you able to control the burnt metal which should & is near the exhausts (same goes for those color accents). Or there are multiple maps and you are selecting those faces where you want them? Thanks!
@@anshuman_kashyap One clean and one dirty version of the texture map (can be done in shader with only one map) and then custom unwrapping for significant parts pf the ship. And carefree scaling. The mapping density is not the same all over.
So glad to see good ol' PS texture painting with skill! Fundamental texturing got lost for a minute with this over-reliance on Substance nowadays, but the proof is in the pudding - if it looks good it looks good. Great video!
really cool getting an insight to your process! do you generate your normal map from the albedo map? and if so do you do it in photoshop or some other program?
Awesome stuff! Your work is an inspiration to say the least so it was really nice to get some insight on how you work. Thanks for the video
I look forward to Technouveau videos like I used to look forward to Saturday morning cartoons!
@@dynamic5109
Thank you so much for this video, it was so insightful/educational. I especially liked how you discussed the pros/cons trade-offs in your process, and where/why you chose to use a prebuilt BMS greeble versus customizing something in support of the design!
@@reshen I’m glad you liked it
Really enjoyable watch and insight no your creative process. Very nicely done.
Thx
It would be great if you could make a video on how you build your textures, materialize always gives me middling results.
Love seeing your texture work, it’s a really cool process!
Another cracking video! I tell you what really impresses me about you, your work ethic! It is so hard these days to start and finish stuff, especially from a hobby perspective. I've recently learned I have ADHD, which is why I struggle to focus, but you seem to smash work out all the time and continue to learn... and it's not even your day job! ;)
Thank you. Yeah it's tough to finish things. Although I am trying to lower my estimate of when something is "done", for excactly that reason.
Nicely done Rasmus.
@@katana2665 :)
Another captivating video! Those engines you modelled would have looked perfect as Pod Racer engines too
:D
You texturing process is eye opening for me! Noob question: it seems like you are painting one entire map and wrapping it on the model (or I am not getting it) but how are you able to control the burnt metal which should & is near the exhausts (same goes for those color accents). Or there are multiple maps and you are selecting those faces where you want them? Thanks!
@@anshuman_kashyap One clean and one dirty version of the texture map (can be done in shader with only one map) and then custom unwrapping for significant parts pf the ship. And carefree scaling. The mapping density is not the same all over.
So glad to see good ol' PS texture painting with skill! Fundamental texturing got lost for a minute with this over-reliance on Substance nowadays, but the proof is in the pudding - if it looks good it looks good. Great video!
good to see your process!
@@paulchadeisson5891 Thx Paul
Coming from a miniature effects background that would be a fun physical build .
@@filmdesigner800 Yeah man :)
Very cool
@@mikehilldesignstudio Thx Mike
really cool getting an insight to your process! do you generate your normal map from the albedo map? and if so do you do it in photoshop or some other program?
I do a custom albedo that can be translated through a free programe called Materialize
Amazing work! please post on YT your small low flight level video: I can't keep looking at i!!
Your textures are always amazing! Do you do any photo manipulation or photobashing as base layer?
@@RoamingNugget Yeah, it’s all the things
super awesome man
This is really helpful! What resolution are your textures - they look like they must be very high?
Thanks. Between 4 and 8K
This one is 4K X 4K
@@technouveau_art Thank you! I would have guessed higher so it's reassuring to know it's in the region my laptop has a vague hope of handling!
I've noticed you're using kitbashing technique but in 3D. Got any tips on that?
@@PavelSusin I think this sort of does that. But I will make a more process oriented walkthrough, rather than a design focussed walkthrough