Building & Texturing a sci-fi Space Interceptor - Blender workflow - Technouveau 0005

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  • Опубліковано 5 лис 2024

КОМЕНТАРІ • 34

  • @dynamic5109
    @dynamic5109 28 днів тому +4

    I look forward to Technouveau videos like I used to look forward to Saturday morning cartoons!

  • @I_am_Spartacus
    @I_am_Spartacus 28 днів тому +2

    Another cracking video! I tell you what really impresses me about you, your work ethic! It is so hard these days to start and finish stuff, especially from a hobby perspective. I've recently learned I have ADHD, which is why I struggle to focus, but you seem to smash work out all the time and continue to learn... and it's not even your day job! ;)

    • @technouveau_art
      @technouveau_art  28 днів тому

      Thank you. Yeah it's tough to finish things. Although I am trying to lower my estimate of when something is "done", for excactly that reason.

  • @prodeous
    @prodeous 28 днів тому +2

    Really enjoyable watch and insight no your creative process. Very nicely done.

  • @katana2665
    @katana2665 27 днів тому +2

    Nicely done Rasmus.

  • @reshen
    @reshen 24 дні тому +1

    Thank you so much for this video, it was so insightful/educational. I especially liked how you discussed the pros/cons trade-offs in your process, and where/why you chose to use a prebuilt BMS greeble versus customizing something in support of the design!

  • @Northlander74
    @Northlander74 28 днів тому +1

    Another captivating video! Those engines you modelled would have looked perfect as Pod Racer engines too

  • @jacobturner7742
    @jacobturner7742 27 днів тому +2

    Awesome stuff! Your work is an inspiration to say the least so it was really nice to get some insight on how you work. Thanks for the video

  • @paulchadeisson5891
    @paulchadeisson5891 23 дні тому +1

    good to see your process!

  • @LiminalGFX
    @LiminalGFX 27 днів тому

    So glad to see good ol' PS texture painting with skill! Fundamental texturing got lost for a minute with this over-reliance on Substance nowadays, but the proof is in the pudding - if it looks good it looks good. Great video!

  • @jeffnunemaker7284
    @jeffnunemaker7284 28 днів тому +1

    Love seeing your texture work, it’s a really cool process!

  • @INtelshow
    @INtelshow 13 днів тому

    It would be great if you could make a video on how you build your textures, materialize always gives me middling results.

  • @mikehilldesignstudio
    @mikehilldesignstudio 24 дні тому +1

    Very cool

  • @filmdesigner800
    @filmdesigner800 29 днів тому +2

    Coming from a miniature effects background that would be a fun physical build .

  • @luforsa1
    @luforsa1 28 днів тому +1

    really cool getting an insight to your process! do you generate your normal map from the albedo map? and if so do you do it in photoshop or some other program?

    • @technouveau_art
      @technouveau_art  28 днів тому +2

      I do a custom albedo that can be translated through a free programe called Materialize

  • @laanrohs
    @laanrohs 28 днів тому

    super awesome man

  • @benlac74
    @benlac74 20 днів тому +1

    Amazing work! please post on YT your small low flight level video: I can't keep looking at i!!

  • @RoamingNugget
    @RoamingNugget 28 днів тому +1

    Your textures are always amazing! Do you do any photo manipulation or photobashing as base layer?

  • @JanjyGiggins
    @JanjyGiggins 28 днів тому +1

    This is really helpful! What resolution are your textures - they look like they must be very high?

    • @technouveau_art
      @technouveau_art  28 днів тому

      Thanks. Between 4 and 8K

    • @technouveau_art
      @technouveau_art  28 днів тому +1

      This one is 4K X 4K

    • @JanjyGiggins
      @JanjyGiggins 28 днів тому

      @@technouveau_art Thank you! I would have guessed higher so it's reassuring to know it's in the region my laptop has a vague hope of handling!

  • @PavelSusin
    @PavelSusin 17 днів тому +1

    I've noticed you're using kitbashing technique but in 3D. Got any tips on that?

    • @technouveau_art
      @technouveau_art  15 днів тому

      @@PavelSusin I think this sort of does that. But I will make a more process oriented walkthrough, rather than a design focussed walkthrough