The Evolution of Halo's Sniper Rifle | Let's take a look at every version of the Halo Sniper Rifle
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- Опубліковано 27 сер 2020
- From sniping elites on the surface of installation 04 to the viral theater ricochet clips we see online, Halo’s sniper has been a consistently classy and fun weapon to use in the series. Each iteration of the sniper had its own unique voice and ambitions and seeing as the wait for Halo infinite will be a bit longer than expected, it should prove fun to take a walk through the series’ history with this long range beauty. As always, if you find yourself enjoying the video, subscribing and liking the video would be most appreciated!
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Welcome to LateNightGaming where we discuss modern games on a regular basis and go in depth behind your favorite (Or least favorite) titles! - Ігри
Edit: The Infinite Sniper model looks really cool
Seems promising that it looks more like H2A rather than 5. Would still like to have the classic green but i don’t mind that much.
I find it funny how you changed the title for most of the vids, but thanks
I do not not why nor how but most of my sniper rifle kills are from the hip.
@@thelordofmusicgame7092 I can't hit anything with a sniper from the hip
@@theunknownnope5520 I have chalked it up to luck. Can't seem to aim still.
The halo ce cursed mod broke me. everytime LNG is looking around with the sniper rifle i expect the barrel to act like a wet noodle...
boing
When I saw the thumbnail for this video the silly firing noises started playing in my head
Help
perhaps seeing Ian McCollum from Forgotten Weapons firing the South African Denel anti-materiel (the rifle that became the basis for Halo's sniper rifle) can fix you up
Yeeeeah, got the same problem man. I'll never look at the CE Sniper the same way again...
@@eyeballpapercut4400 i watched it 5mins ago and it was awesome.
Honestly Reach's version was my favorite purely for its ability to tear vehicles apart. Made me actually feel like I'm shooting an anti-materiel sniper rifle.
I remember back in the day when Reach first launched, there was a lot of trying to snipe the driver, or the gunner... I pulled the tables and would aim for the hood of warthogs, or the front center of ghosts. It causes a different kind of panic, because they suddenly realize the vehicle is a MUCH bigger target than any one individual is, and usually resulted in them beelining directly away for the nearest cover in a panic. The backs of Scorpions were *very* soft, too. It became a game of if they could get away before I pumped enough rounds into the vehicle to kill everyone on board, 'cuz I wasn't trying to make my lives last a long time.
Except Falcon gunners. EVERYONE sniped Falcon gunners.
@@ArnieMcStranglehold I take a slightly different approach when it comes to fighting the Scorpion. Given the long range I always pop off three to four rounds over the cockpit to strip off the cover before landing a single headshot. It's great for when you want to remove the tank as a problem but can still let teammates take a now vacant enemy tank for themselves
Materiel btw, I know it’s pedantic but just for future reference. Materiel is military materials.
Love the ability, hate how it looks. Rather, I think it's fine, but painfully generic looking, especially when compared to the classic one, when it still based on the Denel sniper irl.
It would absolutely shred revenants.
I’d love to see the evolution of the Plasma pistol
Yes
I was just about to say
The de-evolution
same he should do it
Same
-Magnum- X
-Battle Rifle- X
-Assault Rifle- X
-Energy Sword- X
-Plasma Rifle- X
-Needler- X
-Shotgun- X
-Sniper Rifle- X
SMG
Carbine
Rocket Launcher
Fuel Rod Cannon
Plasma Pistol
Beam Rifle
Spartan Laser
Gravity Hammer
DMR
Spiker
and cortana too 7w7
@MATTHEW ROGERS most of those weopons are exclusive to halo 4 and 5, so it would be a very content-forward video
And the grenades. Don´t forget the grenades.
@@seinnei2075 Halo 4 cortana comes around "And this is when Cortana suddenly got really really 'attractive' "
Casey Hall Then Halo 5 comes around like “and this is where Cortana became flat-chested”
Isn’t amazing how well CEs reload animations hold up for a nearly 20 year old game
That whole game is amazing
No
@@moth8775 *Yes
I hope Halo Infinite is successful in every way possible.
We all do 😔
Judging by the weapons shown so far, only half and half will be good I'm thinking
I wouldn’t put too much energy into that, 343 has a habit of not delivering.
PurpleIsALetter
You’re right, 343i are fools 🤪
@@BlazerK1914 they're alright, halo 4 is pretty damn good most things considered
The Defiance of Yasmin sniper from the first Destiny has a VERY similar sound to the Halo sniper.
Hmm, I wonder why...
But my goodness, the Halo sniper is the most badass gun I've ever heard in a game.
Defiance of Yasmin was a monster
Whisper of the Worm is the best sniper
@@LateNightHalo Different weapons for different purposes. Yasmin was used primarily in crucible while Whisper was God-tier in raid and high end PvE.
5:46
As it turns out, Halo 2 never had/used hit-scan weapons at all, the reason why they are so fast is because Bungie increased the projectile speed of all the human weapons to 400(BR,SMG,Magnum) up to 1200(Sniper,Beam) units per second instead of the 100-250(?) Units that H1 had; and in addition to the wonky netcode, Halo 3's weapons are dramatically slowed down especially the BR which is at 180 or so Units. Then Reach came along and jack it all up to 1200 for every human weapon and its been like that ever since.
Great Video as all ways!
Given the fact Halo 3 is segmented hitscan to simulate it being projectile, I'm assuming 2 is as well, meaning it is hitscan for all intents and purposes
@@mrROAR104 Segmented hitscan? where did you find that out? Every Halo Engine up to H5 (we dont have mod tools for H5 so we have no clue) has been Projectile based, even the spartan laser which should be hitscan (imo) is just several really fast projectiles to give the illusion of hit-scan.
(I hope I'm not coming off as a jack-ass)
@Alex Luca Well I dont have Halo reach installed on my PC so I didnt double check the values with Assemble (not to mention I wrote out that on my phone at work on break)
Addendum: The actual values for each bullet weapon in Reach are
DMR: 3000
AR: 3000
Magnum: 3000
Sniper: 6000
Needle Rifle: 1500
Focus Rifle: 4000
I as Alex Luca pointed out, my initial values for reach are off.
So using the Program "Assembly" by Xbox Chaos
I checked each weapon's "proj" tag and searched for its "Initial" and "Final" velocity fields. If anyone has MCC on PC you can double check for yourself. Though Assembly does not support H1 and H2:A needs to be decompressed then re-compressed after messing around with the tags.
Literally every time I hear someone talk about Halo 3's netcode like it was somehow whose than Halo 2's I feel like I'm losing my mind.
halo.bungie.net/news/content.aspx?cid=14347
Halo 2's networking code was *garbage* for the "host" of a match. It created a distinct and noticeable issue with the behavior of weapons for a client vs a host, as the system always favored what the client saw when they pulled the trigger. This single handedly created Swipe Sniping and a hundred other problems, including inconsistent round grouping on the BR and wonky auto aim on various weapons.
The perception of Halo 3's netcode as being worse is because it was vastly more *fair.* Under bad network conditions, it was crap for everyone, but under good network conditions, it was good at the same level for everyone.
And fwiw, as pointed out in the Bungie article above, H2's battle rifle and Sniper Rifle were both hit scan weapons as of Halo 2.1.1. Whatever may have happened on the Vista port or the MCC port, it's irrefutably true from a firsthand source that Halo 2 had hit scan weapons.
I know it's hard for a lot of folks to grok, but H2 was a garbage fire of a game. The entire campaign structure fell apart and had to be rebuilt two years into development. The multi-player didn't work basically until three months before going gold. The fact that it was playable at all - and most folks don't remember how bad it was prior to the 1.1 update - was absolutelt a triumph, but its failure to deliver on iterating on the brilliance of Halo CE are writ large across its entire construction.
Halo 3 is a great effort to merge the two games - one they intended to make (Halo) and one they found a way to make despite years of struggle (Halo 2). It merges what makes both games beloved by their fanbases but still manages to do some new stuff. It's the model that every Halo game should use and aspire to.
"The hell am I supposed to do with this INSIDE a Covenant ship?"
“Shoot your way out, mix things up a little”
-Master Chief, probably
Shooting Swordies
3:36 I physically recoiled at that pistol using that reload sound.
No one:
Halo CE Sniper: *BANG* but not fully *BANG*
Do an evolution of halo’s rocketlauncher next
yes
yes
yes
yes
yes
The Evolution of the Warthog would be a great video, especially if you include the Spectre and Brute Prowler in the discussion
I think it looks more like a puma.
Yes that would make sense to include those in a Warthog video since the Spectre and Prowler don’t have many appearances
PUMA YE DIRTBAG!
It’s a joke, nothing to be mean
@@MasterHall117 I get the RVB reference no worries
I'd love to see "The Evolution of the Carbine." Arguably my favorite weapon, it's basically the Covenant version of the Battle Rifle except it's semi-auto instead of burst fire. I LOVE the sound the Carbine makes, it's basically saying "POW POW POW!" every time you fire. I was very disappointed with the sound change in Halo 5. It's sounds like firing a pea shooter instead of a deadly precision weapon.
My favorite carbine is h2a campaign. The sound was super beefy, and the design really gives off the look of an advanced alien civilization with the “ammo counter” though I do think to the original was much better at telling you how many shots you had left.
I like how Late Night Gaming has such a peaceful and quiet voice for these types of videos.
Some some people asking for the H3 track at 7:20 :) it’s actually not H3! A friend of mine and I composed it the other day while hanging out and trying to make “Halo-y” music. She’s ridiculously talented and made a pretty badass Cowboy version of Walk in the Woods
ua-cam.com/video/Hj6kM8H1W1I/v-deo.html
could you do a video on the chain-gun turret
How do you get gold
Technically, the Sniper Rifle was projectile in Halo 2 as well. All Halo guns are projectile based. In fact, the Halo 3 SR has the exact same projectile velocity as the Halo 2 Sniper Rifle, traveling at 1200 world units per second.
Late Night Gaming can you do a new video covenant carbine evolution please?
There is a Diablo video in this evolution of halo playlist
Now personally I would love to see the evolution of the Mcc’s bugs, make it happen guys 😂
3:12 "a new flashy and stylish reload animation"
*takes magazine out, puts magazine in*
You should do an evolution of the banshee its the one of a kind vehicle that can be a very difficult thing to master and makes great dogfights
Edit: Wow thats the highest likes i had in a single comment ever thanks guys!!
Hot take: I really don’t like the banshee. It’s way too easy to get kills and way too difficult for infantry to combat. Imo a vehicle like the banshee should handle like a jet from battlefield and have some type of weak spot that small arms fire can deal damage to if the pilot isn’t clever enough. ( like the Phateons weak spot on its underside )
@@George-iq3gf true dat, when he asked what should he do next, i want some of them to be pretty long and not like a short video like the dmr, from what people said in the livestream
Truth and reconciliation has always been my favourite Halo mission of all the games, cannot tell you why, i just loved it
And I think that weapon in Infinite warfare is even called the oni. I can't remember the game well but still, it seems like a big coinsidence.
Yeah infinite warfare literally just copied Jorge as a custom armor
SLAD3 and the halo 5 rocket launcher
Recon7 shit really
sfdjhbdshfajbbjdsadg the idea
sfdjhbdshfajbbjdsadg they did. They copied the hydra launcher and the Rocket launcher, they even put the grip at the same place
I love the huge viewmodel for the H4 sniper. It makes it feel like an ultra high caliber anti-material rifle that will put a hole in you, the bunker you're hiding in, and the bunker behind your bunker.
I don't know why, but I just love the headphone-blowing, massive sound of the CE sniper rifle!
I wasn't expecting this video to release on my birthday :D
Happy birthday dude!
Happ bday
Happy Birthday dude 🎂
Thanks everyone :)
happy birthday man :D
Halo 2 Anniversary has the best sniper sound I've heard yet.
Although the way Halo 4's sound acts as if it cracks through the air is very appealing.
To bro thanks you for the New Evolution Vid I was wondering when another was going to be made
It’s way too easy to stay up all night rewatching this series
I feel like the plasma pistol has been a humongous part of every halo game and should deserve the spot for the next evolution of video
IMO: I prefer the deep beefy sounds in H2A, it feels much more powerful than the older sounds
Chips Dubbo nah
H2a and the og ce sounds are my favorite
@@CoolJamz887 you do realise they used stock sounds for Halo CE and 2
@@sillyfella2009 You say that like it's a bad thing
@@harbingerdawn It is a bad thing. Everyone's favorite sound that they praise Bungie for their excellent sound design and creativity wasn't even created by them, and they used it for multiple games.
5:49 every weapon in every halo game is projectile based, well at least from CE to Reach, even weapons like the halo 2 sniper and br, general kidd did a video on it, its just that the ballistic human weapons projectiles have WAY more velocity than Halo 3 and Reaches
Been waiting for this video for almost a year now lol.
(Or whenever the first "Evolution Of" video you posted...)
Thanks for finally getting it to us!
LNG: *" Halo CE sniper has low bullet magnetism, no aim assist."*
PC Gamers: **Gasping for air**
Underrated comment
I don't get it...
@@godnyx117 pc gamers are laughing their asses off because us console players "require" aim assist to aim. Pc fps games don't have aim assist
Halo ces sniper is really easy to use on pc
Keyboard and mouse is easier to use
Lethality weapons in Halo: *Exist*
LNG: Your free trial of existence has expired
You forgot the Sniper's idle animation: The cute little pat on its scope that creates a sense of: "Who's a good boy?"
I’m loving these evolution videos on halo weapons, I’ve subbed in excitement for when you cover some other guns like the SMG and plasma pistol 😁😁
Always enjoyed your evolution videos. It's fun seeing how each weapon evolves throughout the Halo games and exploring the pros and cons of each iteration. Looking forward to when you do a video on the Covenant Carbine
Extremely informative video beyond just the Sniper Rifle.
Getting the sniper in ODST feels so empowering you never want to let it go, I love it.
I'm only at the end of the CE section, but _WOW_ your scripting has gotten good, dude. The way you weave memories and descriptions and lines all within one another is nothing short of extraordinary, this is genuine poetry man. I love these videos to death.
imma say it again: evolution of LNG' evolution videos
LNG'S But i guess its too late now
@@decayedphoenix8865 you can edit your comment by taping on the 3 dots
@@jackcolson4745 ik But its gonna remove the heart so its no big deal
this video came up just before my birthday
i would love to see the plasma pistol evolution
big fan of you, late night gaming
btw, i actually saw you while playing halo 2 anniversary
but i thought it was too good to be true
I remember the Halo 1 included guide telling you about it's ineffectiveness against flood. I read that thing though and through like a book. And then I read the actual halo books
H2A's sniper is by in far my favorite iteration. Those "crunchy" firing sounds it makes are just so pleasing to the ears! Though I gotta say that Halo Reach's sniper is a close second due to its ability to take out vehicles, especially banshees given how over powered they are in Reach.
Yakool The banshee was pretty bad in reach
Nah.
Reach's sniper rifle sounds more deadly vs Halo 2A.
Was just looking for this video earlier today, and was bummed it wasn't a thing yet. Glad to see in my suggested videos this evening
I LOVE these Evolution videos!
this guy deserves a trophy for making this video, well done 👏
I love these videos so much, I know you're more of a halo youtuber but I would LIVE to see a vid on the evolution of doom's super shotgun
I’ve never really felt like the Sniper Rifle has changed all that much throughout the series, it’s very consistent. Hopefully the Infinite Sniper brings back the very powerful sound the H2A sniper has.
Evolution of the Wraith. It's one of the vehicles that got better and better gameplay wise with each game while being massively underrated compared to the Warthog.
I LOVE these evolution videos, i wish there were more :(:(
Weirdly I almost always had a beam rifle on hand in ODST.
I just finished ODST earlier today for the first time and I've got to say,The Beam Rifle was my best friend too
It's the only weapon that allowed me to pick off Brute packs from a good distance,not to mention it works as a shotgun alternate at close quarters too
Yeah it's amazing. Pair it with a rapid fire weapon for grunts or drones and the game is piss easy and fun even on legendary.
@@friendlyreaper9012 I'd often pair it with a Carbine but I'd always run for a plasma rifle or smg if drones showed up.
Lets not forget the sniper rifle’s most common feature across all games: My inability to hit the broad side of a barn from the inside.
That halo 3 sniper sound effect is just so satisfying
I've been waiting so long for a DMR evolution. PLEASE!!!!!!!
Granted I'm still not that into Halo but something about that soothing voice keeps me coming back when we gonna a do another collab
Fun fact: the rifle the sniper rifle is based on is a South African AM rifle called the Denel NTW-20. The gun weight near 75 lbs and has 3ft barrel.
Oh man, my favorite has to be the Halo 3 incarnation of the sniper rifle. When you spawn with it during the mission The Ark and hear your ODST allies mention a good angle to take a shot, and overall just styling on the brutes, led to some seriously fond memories. The rifle in multiplayer also shined, too, for all the reasons you mentioned. In MCC's PC release I feel like an absolute GOD when I manage to get a shot off on someone.
Also, I'd love to see an evolution of the plasma pistol, since in Halo CE you could fire it even faster than the plasma rifle!
Loved that new Infinite music at the end of the video
Halo 3 is my favorite sniper for quite a few reasons.
the green wire-frame on the scope view is one of the best design choices I've ever seen.
it looks so utilitarian and as if it were just put together yesterday. there are even pieces of it that look like they have weld based scorch marks on them.
the sound is powerful and intimidating
you can hear the cartridge hit the floor if you listen close
it's generally hard to use but predictable, like it should be
it looks designed to be treated rough and beat up like it did when Romeo almost died
and finally, I love how the shots bounce and even pass through multiple targets. lucky enough to have that happen quite a few times
evolution of the warthog would make a great video, seeing as its been a sort of "figure head" for vehicles on halo since launch
Great video as always, but I do wish that you showed off the Halo Online variants in future videos of this series.
Woooooo waiting so patiently and it’s here and congrats on the holy check mark
Honestly the CE Sniper Rifle is my Fav and the coolest part about it was the night vision and that sound affect that played when you activated it was soo tactical and cool sounding ngl.
The Truth And Reconciliation always comes to mind discussing this thing
That recipricating handle on the weak side always make me flinch.
The Covenant failing to hear the THUNDEROUS Halo CEA sniper is hilarious, but I wouldn't change a thing about it.
The sniper is actually introduced in the second mission in ce “halo”. You can find marines using it and you can pick it up at the escape pod crash sites.
He said that
I’d love to see you talk about some of the one-off weapons like the needle rifle, the focus rifle, the sticky detonator, etc. I don’t know if that would really be an ‘evolutions’ video but it just kinda came to mind.
The Sniper being ineffective against the flood wasn't attention to detail, it was an error in the damage modifier for the weapon. Which is why all the other human weapons work just fine. I believe it was GeneralKidd that did a video on it and broke it all down in raw values but I can't remember for sure.
I remember the machina episode with the guy on The Pit, who bounced his shot more than ten times in the little crevasse in the yellow hallway.
I'd love to see you cover some of the recurring vehicles in Halo and how they've changed
Fun Fact: Halo 5's Sniper Rifle uses a highly modified version of Halo 4's DMR firing sound. That's why it sounds a bit off.
Amazing Video!
I quite like the Reach Sniper, but I prefer the H2A sound.
The other ones are good too!
THERE ARE OTHER THINGS I WANT TO WATCH BUT I JUST CAN'T STOP WATCHING THESE!!!!!
The h4 sniper sound is so good. That and h3 are probably my favorite
I see you fixed the ambient occlusion for halo 2, looks really good now
Halo Reach.
My favorite game and some of my favorite looks and feels of weapons.
This mans voice isn’t soothing at all but I could listen to it for hours at a time
Keep up the good work
I cant stop using the H3 sniper and your vids
(For Halo 3: ODST) "With the removal of the universally pretty great battle rifle came more room for individual precision weapons to shine and serve their purpose, and MAN the ODST sniper shines. Not only does it retain the incredible animation and presentation of the Halo 3 sniper, it gives the gun a beefy boost in damage, which leads to it feeling more like a long range anti-material sniper rifle."
I'm sorry, _WHAT?!_ What damage boost are you referring to? Headshots against even basic brutes won't break their shields on normal difficulty, so I'm legitimately dumbfounded by the above statement. ODST is tied with Halo 3 for being my all time favorite game in the series, but that doesn't mean I'm blind to its flaws- chief among which (for me at least) were some of the lengths the game went to in order to make you feel weaker than a Spartan, especially when it came to our beloved sniper. Maybe it has a higher base damage in the game's files, but if that's the case, then they must have increased enemy shields to the point of redundancy for it, because the only enemies worth using it on take _more_ shots to kill, not fewer.
Agreed
ODST has been one of my favourite Halo experiences so far,but man did it nerf the usually powerful weapons way too much in a bid to make you feel like an ODST and not a Spartan
They didn't nerf the Sniper. They buffed the brutes
You've done it again taras
This is the content I'm here for
ODST is underrated. It’s slightly understandable as it’s short as balls but it’s still my favorite game ever.
Mine too! Glad too see someone else whose favourite is ODST! : )
You should do Halo vehicles evolution videos like the Warhog evolution because I find very interesting what you have to say in the weapons evolution videos.
i reccomend doing a video on the forerunner weapons of halo. i feel it would be a good way to cross off the promithean weapons and the sentenal beam in one video seeing as they dont really have very many games behind them
For the next evolution video, perhaps you could cover the SMG! It's quite the oddity for standard UNSC weapons since its introduction, but I'd like to hear your thoughts on its changes throughout the franchise.
I’m a massive halo fan , read all the books , have the halo encyclopedia , played all the games , beaten them on legendary and am just now learning that the flood are immune to the sniper rifle. My mind is blown upon learning this information
The 1911 in Call of Duty: World at War also used the reload sound from the sniper, kinda surprised you didn't mention that instead
That halo 4 sniper sound is gooooood
Hey man. I’m a huge fan of your content but I have some suggestions/critiques. You should talk about the guns role in multiplayer and campaign in each game. You didn’t mention campaign in halo reach. You should also let us hear the firing and reload sound effect for the weapon in every game
Halo weapons are like old friends, Their still around and change in ways you may not like but their still there all the same when you need them.
10:18 when i get taken out in a tank with this thing uuuhh.
My personal favourite.
Man, Reach might be my favorite game, but Halo 3 had the best human sniper rifle. I loved the sound the bullets would make as they flew over your shoulder, the way bodies took flight from HVAPFSDS-powered death...
Most importantly, I loved the repeated building of obstacle courses to perfectly fire a ricochet into a fusion coil to unlock some kind of gate, or a similar ricochet arena to headshot yourself or someone else.
This channel feels like home
Content drought? What content drought?
Next, evolution of the underside of chiefs boot.
Do one of these for every iconic weapon, and I will watch each 10x no questions asked
I've been watching this series through today, and it's making me really miss having an xbox and playing Halo CE, 2, and 3... Why is nostalgia simultaneously joyous and depressing...
The reticle for the halo 3 sniper seems to shift up a bit when you were scoping in. When descoped it's a little lower than where it should be, but as soon as you scope in it shifts up to its normal position
Near the end, that new infinite song started playing. But yknow how it is with halo, you watch a a vid and hear a familiar chant, then think "shit, what halo and in what mission, and where did I hear that song?"
I was thinking the Ark, or maybe the Covenant from halo 3.
Took me a second to realize the infinite theme wasn't Bungie made. God damn, that makes me happy.