The Halo 2 brutes, they are quite a nice challenge as they are very aggressive and only weak to headshots and explosives, which makes them difficult to kill without skill as you need to track their head as you strafe and jump around which is very important fighting them, or a well placed plasma nade, make sure you don’t stick them as they charge!
I read a theory that the Brutes in Halo 2 are so aggressive and tough to kill because all the ones you fight are part of Tartarus' personal force. Therefore they'd be among the most savage Brutes the Covenant can offer.
I always got a Penal legion vibe from the Reach Brutes. That they were hairless due to some crime they had committed and shamed. To be thrown at the enemy without proper gear as a form of penance and the Forerunner tattoos as a way to display their faith and eagerness to find redemption in the eyes of the Prophets. Im probably hillariously wrong but thats how i always viewed them when i played it.
I thought that too - as they are, theoretically, part of the Arbiters fleet, who, like his brothers, didn't really appreciate the Brutes at all. And in the book Contact Harvest, it's made clear the Elites will take every oppurtunity to sabotage, disrupt and generally make Brute's ships, weapons, and lives as difficult as possible. So it wouldn't surrpise me if the Brutes here were essentially just treated like Grunts, given some crappy armour, their primitve weaponry, and told "do this for the prophets".
That lines up a lot with how their relationship with the Elites was described in Contact Harvest. Even if they weren’t a penal group, they were probably a weaker one that could be easier managed by Elites. And by managed, I basically mean kicked around and made to take broadly neglectful treatment in terms of their equipment and care. Humans were probably the best meal they’d had since assignment.
Halo 3 ones are chill to fight, but I like the uniqueness of the 2 ones, not to hard to head shot in theory, but when they ran towards you it's frightening, a pain in legendary though.
One thing that has constantly annoyed me about the halo series was that they kept changing the design of the brutes instead of keeping a design throughout all the games. Still an enjoyable enemy to fight against though. Thanks for the video
@Chad Marmalade That's exactly how I look at it with halo 2 and 3. As little as I enjoyed fighting the brutes on reach they were still a fun edition to the game and their power armour is very sleek and unique for the cheiftans which is the only aspect that makes them stand out. With the banished brutes I look at them as updated halo 2 brutes and they have great armour abilities and are more than capable of taking a Spartan on. I'm just glad there back I missed their appearances in the last couple of games
@Chad Marmalade I think you've got that sorted it's a great way to tie the series together through the diffrent brute types and styles all made up in the banished which seems like a legit idea for halo 5.
The Brutes in Halo 3 are the same as those in Halo 2. The difference is that they now take the place of the Elites. This results in them having to shave off their primitive hair and wearing much more regal armor like that of the Elites.
@Chad Marmalade okay no the banished look perfectly fine as brutes if u look at halo wars 2 the gameplay they showed of infinite wasn't there finished look
The halo 2 brutes are my favorite because they feel the most unique when compared to the elites. I like the idea of them having huge health pools and no shield, and the berserking actually feels like a threat and something to watch out for whereas I can't remember a time I felt threatened by a berserking brute in 3.
The Brutes are such a mixed bag throughout the series. I like Halo 2's abilities and behaviors, but their amount of health, and fact that the lowest ranking Brutes has the highest amount of health makes them a slog to fight with anything other than a Carbine or Needler. Halo 3's are really fun to fight and tear through one by one, but they're not what I want out of the Brutes exactly. ODST's Brutes are a bit more intimidating because of bullet's nerf vs energy shields, but the fact that a regular human can smack them to death is pretty laughable. Reach's Brutes are super dull behavior-wise, but I like their combat loop, and what I'd consider cleaning up Halo 2's Brute's baggage; headshot weapons and needle supercombines are still the best solution for them, but with a reasonable amount of health that doesn't completely shut down every other weapon combo. So in the end, I suppose the ideal Brute would have Halo 2's behaviors, Halo 3's aesthetics, and Reach's weapon interactions.
Agreed, especially on the H3 aesthetic. Halo 2 made them look like sentient furballs on claymation, and Reach turned them into rhino babies. Halo 3 had the best look of vampire skinhead gorillas from hell.
I like that in your mods they consistently remain very durable against basic melee and small arms. Ideally they should be a major threat in close quarters, less effective at range than Elites or Jackals, and tough enough to encourage the use of hard pings or weapons like the Shotgun.
Seraphim227 I like h2a brutes, banished is nice but infinite continued the trend of flatter faces and tbh I think I’d prefer reach brutes to Craig ngl, I hope they change it lol
i somewhat agree but i feel like the brutes looked visually more interesting in 2 even if they're wookies. the shaved dog look in shitty elite armor isn't very interesting
The best weapon interaction for brutes was ODST. They're best at melee and close quarters so it's stupid anytime they stick to range, they should be using their gun to put pressure on you as they move up to try and kill you with their hands. They should be strong like in 2 but their weakness should be that they're dumb and predictable with not much strategy other than smashing things
I think the reason the brutes are more aggressive in ODST, than in halo 3, is possibly because they don’t view the ODSTs as threats on the level of Spartans, and thus underestimate them and rush into battle without thinking.
The Halo 3 Brutes are pretty good as a replacement for the Elites, but so-so as their own group. It would have been more interesting if lower ranking Brutes were more likely to be reckless and go berserk, while higher ranking ones were more reserved and tactical. The presence of a leader then coordinating and keeping their group together. But if you killed a leader it would cause their troops to freak out and break rank. Some going berserk. Others trying to regroup. I think that would have been more fun, and provide interesting gameplay: do you kill the leader first and risk berserk Brutes? Or leave the leader and their stronger weapons for last? But then, what if the leader goes berserk?
Holy crap, this is such a phenomenal concept! I loved Halo 2's insanely overpowered and threatening brute berserk! H3's attempt to nerf and balance that feature is a genuine reason I consider an imbalance to be important for gameplay. Halo 3 brute berserk felt like a brute handicap, made em easy to kill. Halo 2 brute berserk felt like two appropriate things: 1) Appropriate lore characteristic, very threatening, represents their strength 2) Gameplay way of saying the player should take out the brute FIRST, or face them as an even bigger threat LAST. Almost entirely different than elites (great gameplay swap, too, but this comment is long enough lol)
I had a similar thought. I always thought the chieftains were also easy especially when they go berserk since they're no longer using the hammer, I'd prefer H2 brutes to take their place so they'd be a bigger threat
It actually wouldn’t be that hard for a 9 foot tall 1000lb beast of an alien to rack a pump shotgun by simply flicking their wrist. It would probably take some practice but they could definitely lock and unlock the action with a flick of the wrist
The flood no longer have the muscular inhibition their living counterparts have. In real life, you potentially could fire an 8 gauge shotgun one handed, of course you'll potentially break every bone in your arm, and thus your brain is hardwired not to let you use 100% of what your muscles could output. The Flood being what is essentially dead, and having another entity control the flesh gives the flood the ability to use that 100% with zero hardwired limitations, it's all biomass who cares if the arm falls off after the shotgun fires
I remember that I loved that little encounter, especially since you can save the marine before he dies. I feel like jackals have also been neglected throughout the games never driving vehicles or using much equipment outside their shields and snipers. Halo 4's jump pack jackals were a step in the right direction but it didn't go very far.
@@roflzwafflez117 We don’t need another Halo 2 Jackal situation! Those bastards were already bad enough on Legendary with their fucking aimbot and one shot capabilities. I don’t need a Jackal coming at me in a fucking car trying to splatter me across the damn windshield!
Its odd because the snipers in Halo 4 have scopes that literally cover their entire head so it physically shouldn't have been able to bite the marine...
@joseaca on the mission Composer or whatever, the last mission where you fight Covenant, the jackal that jumps the security guard is always a jackal marksman with a carbine and no shield. In Halo 4 the marksman always have full helmets with a singular red eye in the middle
The Brutes in Halo Wars looked distinctly furrier than Reach still. I think Reach is just how a Brute looks fully shaved and if you removed the fur from H2A brutes they'd probably look a little more similar to Reach in appearance
@@somehaloguy9372 I think the face shape is still radically different in terms of reach, but it seems like they’ve sort of found a middle ground between the two designes
Civilized, or domesticated? Perhaps they're like the Kzinti, where the most aggressive members of the species get killed in war after war, leaving only those capable of restraint to survive to reproduce, eventually changing them from a race of berserkers whose only interaction with other species is killing them, eating them, or enslaving them (and probably also eating them later), to a proud warrior race capable of peacably interacting with other species (even if it galls them and their term for their ambassadors to other species is speaker-to-animals), even engaging in trade with them (being particularly fond of vanilla ice cream with tuna and bourbon). Perhaps the same thing is happening with the Brutes. We know the Brutes have achieved space travel multiple times in their history, only to end up nuking themselves into oblivion every time, because they just can't stop fighting, even with each other (whereas the Kzinti were smart enough to turn their aggression outward, and used war with other species as a means of keeping the peace at home; too many young, hotblooded males who are frustrated by a lack of upward mobility and access to females? Send 'em to conquer that newly discovered alien race, they'll either work out their frustration on the enemy and earn females and status in combat, or die. Either way, they won't be disrupting the status quo at home.). While their own wars at home were unlikely to breed the aggression out of them (since destroying civilization repeatedly involves nuking civilian populations rather than just soldiers), their wars for the Covenant likely did, since their warriors would, naturally, be the most aggressive members of their species, and they're getting sent away from home to fight. If that just leaves the non-combatant Brutes as the majority of survivors in their species, that means the least aggressive ones are passing their genes on and the most aggressive aren't, gradually modifying the behavior of their species. We know for a fact it works in domesticating silver foxes, why wouldn't it work for another species? The scary part is, just because the most aggressive Brutes are dying off in interstellar wars and not reproducing, that doesn't mean the Brutes won't remain warlike as a whole, it just means the ones who constantly charge in without thinking die, and the ones smart enough to hang back and fight intelligently survive. Which we see signs of in the Halo games, with Halo 2 Brutes constantly in your face, and Halo 3 and Reach Brutes hanging back and shooting from cover more often. And yes, Reach takes place before Halo 2, but the difference in appearance and equipment indicates the possibility that we're dealing with a different tribe/subspecies of Brute with different genes and culture/behavior.
No doubt, Halo 2's Brutes are broken af. But that's what makes them awesome. The fact that you feel like they are a space gorilla that can pull your arms from your sockets Wookie style is amazing. However, Halo Reach's armor lock was a great addition to the brutes. Perhaps having slightly less health, while being able to berserk like Halo 2 and armor lock like Reach might be the best combination of them all.
@@justiceforjoggers2897 But that's great, because a well placed plasma grenade is the solution for Elites. It shouldn't be the exact same solution to deal with Brutes. Honestly, incendiary Grenades should be the solution to armor lock. By creating a fire that burns just long enough to get past the armor lock.
@@HeckaLives But there wasn't a fire grenade in Reach. I certainly wouldn't mind more varied tools to fight brutes but I still detest armor lock with extreme passion and disdain. They gave it to the AI with no way of dealing with it besides shrugging and waiting, on top of that it would happen so frequently as to make grenades useless to serve their utility role in combat. I just really didn't enjoy that kind of a wrench in the gameplay loop. I'd prefer to be rewarded for managing a sticky instead of being unreasonably punished.
@fantasticmoose Halo 2 Brutes are great, you're just bad at games lmao. Go play some easy shit like 5 if you want to just win without thinking all the time.
12:11 What I would point out is that from a lore perspective, the fleet that invaded reach was commanded primarily by elites, so it's very likely they greatly discriminated and shamed brutes by making them shave off all their fur to be "orderly", similar to how they did in 3. I always saw this as a bit of subtle visual storytelling, especially when you compare the brutish and slapped together armor of the brutes with the elegant and elaborate armor of the elites in the same game. Their relatively hairless body is supposed to be weird and uncomfortable, as it represents like you said, their slave-like status in the Covenant- meathead fodder that will die in mass. The hair on Brutes can be potentially explained in some ways; The reason we saw Brutes as furry in 2 was because they were under the command of Tartarus, who seemingly had a high rank and station on High Charity, so his Brutes could grow hair as they pleased, In Halo 3, to commemorate their new status as the highest ranking species in the military, they would shave off most hair on their bodies to have some sort of military professionalism, similar to ours. Their gameplay in reach is downright inexcusable though, they're pretty much bigger grunts.
I think most of your points are fair but the Reach brutes probably represent their rank in the covenant pretty well. Sure, they do have their natural strength that is toned down quite a bit, but they were extremely minor members of the covenant at that point. They’re thrown down in drop pods like grunts to go act as expendable infantry. It’s a totally different time in the covenant than any of the games you compare them to. So, in a lore way, I think the brutes of Reach are pretty accurate. But, they don’t look right and they are definitely some of the weakest enemies. But, I think the Reach ELITES do a good enough job of balancing THAT scale. Strongest elites IMO.
I disagree about the look I like it, it’s nothing more than a clean shaven brute but it has an interesting look and design someone said like slave soldiers and I like the at idea.
Halo 2 had the best brutes, had me actually trying to shoot them first before worrying about their squad or even Hunters. I hope these banished brutes are from H2
THIS! In the beginning half of H2 when fighting elites, I always picked off the grunts and jackals first because they always moved up while the elites kept their distance. Brutes, though, are insanely threatening if not picked off FIRST. They're more up front and become genuinely challenging when going full offensive combat. Then again, I'm the type of dude who actually loved Halo 2's unbalanced nature, kept the game fun to me!
That added unpredictability makes them an actual challenge. It's the only time u get rushed in the story. Besides Gold/Silver/Spec ops elite. probably why they're throwing grunts now too. Just to make us fight them last 😂
They’re strong enough to carry detached turrets and can pretty much just do about anything that elites and spartans can, playing as a brute really doesn’t seem that far fetched.
I Loved fighting the halo 3 brutes and felt the same way as you, it just left you wanting more. I had allot of fun fighting reach brutes even if they were easier than the ones in other games.
Halo Reach's Brutes reminds me of Craig's other cousin. I would like Halo 2 Brute AI with Halo 3 Appearance. But, I have to say on Heroic the Jump Brutes are a joke on Crow's Nest.
Loved this video. Could you talk about Elites as well? I'd love to see more people talking about the substantial downgrades that Halo Elites (and enemy AI in general) have received with each game.
@@Eggsecuter they were pretty good but they lacked that sense of being your equal. Red and blue elites are incredibly dumb. They only ranks that are tough would be those above ultra. They also have their annoying undodgabele one-hit-kill melee attacks. They're also too aggressive imo. CE elites were tough because the had good aim, aggressive firing patterns and were good at avoiding damage. They took cover to let their shields recharge and always kept their distance. Reach elites tread too close to brute territory by being super fast and aggressive and not much else besides having good reflexes, maybe. This also isn't helped by them berserking all the time.
@@Paddy656 if I had too rank elite AI it probably go like: 1.CE 2.Reach 3.Halo 2 4.Halo 3 5.halo 5 6.Halo 4 Not sure where Halo INF ranks on this list but it's defintly better than 4 and 5.
I think the brutes in reach are more covenant than earlier games. Let me clarify. The brutes in reach have shaved as a sign of faith, they are covered in forerunner symbols and tattoos, and they seem to be more team driven. I think they later devolved back into their more violent nature. Also reach takes place before CE. Would make sense if this is one of the first times they are deployed.
My favourite brutes are the ones from 3. I think they look the best aestheticly and are the most fun to fight. I think theyd be perfect if they had the halo 2 brute's ai.
Overall, the ODST brutes are probably the best compromise game-wise, given abilities and visuals and such, but going line by line'd be more in-depth, I guess. Visually I'd say that every iteration of the raw brute did have it's merits, and that H2A is an obvious contender for best brute - however, I find the rows of teeth and raw aggression they modeled into the brutes in three to be quite interesting, especially when I look at it and think about the sort of influence that samurai had on them. Their snout, the nose and all those teeth - it's like a samurai's faceguard or a japanese oni. Granted, their facial expressions get a bit limited by being stuck in the perma-snarl and they do have maybe a bit too much snout, but there's an energy to them that seems toned down in wars and Anniversary - almost like I'm looking at a pug instead of a wolf or something. The hair and fidelity of anniversary with some of the aggression of three's brutes would probably be an interesting mix, but I also wonder about Reach's brutes some - yes, they are bald and horrifically ugly. However, the concept of a brute shaving off some of their hair, getting forerunner tattoos all over because they're just that committed to the Covenant - I think it'd work if the base design wasn't too dumb, to put it bluntly. Atriox in fact is probably a good example of a good combination - hairy like two, more aggressive like three, some tats like in Reach. Armor wise, Reach was probably the best those designs got overall, which is a shame given how awful the actual brute looked. I think it's also a shame that the clan flags from H2 didn't carry over to any later game, and that they dropped the red brutes in 3 in exchange for - more blue, I guess. Purple-crimson-bronze for the brutes would've been far more interesting than turqoise-blue-blue-gold-blue or whatever the hell 3 ended up doing - that, and I always found it kind of weird how shiny all that brute power armor was in 3. Would've also been closer to the elite ranks, except just a little different, not quite identical - darker and less vibrant, less flashy. ODST's brutes, gameplay-wise, are the best compromise between the special aggression that 2 offered and the role of 'elites but nerfed' that they filled in 3. After 2, I'd say brutes suffered the most from having to be the new elites in the coming encounters, having their packs, and having to appear in such great numbers. If, say, they had skirmishers in 3 to flesh out the upper Covenant ranks more, it'd take some of the load off the brutes and allow for them to be beefed up and to play at that high-aggression angle that made them special in 2. Just buffing them and thinning their numbers wouldn't really solve all the changes to the sandbox, I think, and a new enemy type to help pick up the slack and fill the elite-shaped void - skirmishers - might've been a more cohesive patch. The implication of the other covie races poking at the elite-shaped power vacuum would've also been a little interesting, I suppose. If anything, though, I suppose I'm interested in seeing how brutes end up going in Infinite. At the very least, it seems that the power armor will now be armor instead of shields-but-worse.
Being an ODST guy, not being able to kill almost every brute with 2 swift melees felt muuuch better than Halo 3. Especcially in playing some sort of purist playthrough with UNSC weapons like I always do.
I feel like Reach's brutes were so close to good as far as gameplay is concerned. They're not just weaker elite clones like Halo 3 but also not quite as broken as Halo 2's and have a decent place within the sandbox. Giving them a bit of a health buff and restoring the berserk feature would work wonders.
Agreed, Reach brutes were incredibly fun to fight and felt very unique. They were definitely a bit weak on durability though, especially when it comes to their helmet. Halo 3 Brutes are wayyy too defensive. Only the chieftain had the aggressive feeling of a brute
The Halo 2 brutes are the best, the rest don't even come close. They turned into a pale imitation of elites, instead of continuing to be their own thing. What I would LOVE to see would be brutes coded they way they were in Halo 2: beefy health and damage resistance, aggressive AI, etc. with the upgraded weaponry and power armor from the later games.
Halo 2 Brutes are my favorite because of how much of a force they are to be reckoned with. They're Brutes, it's in their job description. Especially when they go berserk and start beating the absolute dog shit out of you and any unfortunate SOB to get caught in the line of sight of them 😂 literally seeing them go crazy and slaughtering panicking grunts and fighting Elites in High Charity is hilarious and cool to witness, especially if Elites can kill them.
After infinite released. I think its safe to assume that the brutes their are the best. Infinite brutes fix all of the issues. They are not bullet sponges like halo 2 and incredibly hard to kill, they are not weak, fragile and not blue like in halo 3 AND definitely not like in Reach by everything. And they also have fancy armor. They're pretty good.
One thing that would make the Banished potentially fun to fight would be to pay homage to all the brutes iterations, each one being a different subspecies. Halo Reach brutes would be a lower class of Brutes, the equivalent of the minor. Their physical appearance and lack of strength explain why this subspecies of Brutes is never going to get to higher ranks. Then you have H3 Brutes, which are somewhere in the middle, with their elongated faces, beards and mohawks as a sign that they aren't just a different subspecies but also have different rituals and so on. Last but not least, the H2 Brutes. The biggest, and toughest of them all.
It’s funny how this actually happened imo. The berserkers in Infinite really remind me of the H2 brutes, especially on Heroic. Firefight has been a blast with, and the enemy variety is fantastic. The only thing I think would be great would be bringing back buggers
I love how diverse the brutes have become. My favorite is still the Halo 2 brutes, coz they look the most alien. From Halo 3 on they look like actual earthling primates. In Halo 2 they look like disabled wookies.
Reach’s still at least looked pissed, the Infinite brutes looks like they’re indifferent to what’s going on, which led to Craig becoming the biggest Halo meme in a while.
Halo 2 nailed it first time, big tough hairy Sasquatches. I like how they had a new role as tough shock troops that sit between elites and hunters. Shame that after halo 2 they were demoted to worse elites. Also a shame about their design, nobody wants hairless brutes.
Halo 2 brutes are by far the most fun brutes to fight against, you will never get bored, also their death animation and sound is something i have missed a lot in the next halos (sometimes in halo 2 i felt like i didn't just kill them but i made them cry too), i dont understand why people complain about their health at least they were not able to regenerate because of a shield (and ye every enemy has a weakness so ofcours the carabine or br is optimal. Their design is debatable but oldest halo so it doesnt matter.
You should do evolution of the jackals next. Personally I liked the Halo 4 dinosaur looking jackals, I thought they were cool (the grunts and elites looked horrible).
Halo 4 grunts looks like ballsacks, 343 has no shame, I thought the elites looked kinda cool but they made them super big for some reason, I like the skinny athletic lizards better, they also were too lazy to make the arbiter look normal
The grunts also should be arthropods rather than midget turtle men. The bodies of the Halo 5 ones look slightly better because they are now arthropods again but their faces somehow look even worse than before. The Halo 4 grunt design would work if it was for some alien in a different universe than Halo. I think that the new grunt armor could work if they had the normal bodies and the new harnesses but in the bungie art style. They would be something new and different but still recognizable like how everything was more detailed in Reach. I agree with the thing about the elites. Their new design can be salvaged if they were to make a few tweaks like lowering their mandibles so that their teeth aren’t digging into their eyes (one thing I do like is they they have cutting and grinding teeth to show they their omnivores) and make their bodies/armor slimmer and less bulky. I would be fine with their new armor if it was less bulky, had more vibrant colors like in Bungie Halo, and kept the same new more detailed design but with some tweaks like making it look like something Bungie would have made while still looking new. One thing that is interesting about the new elites is that they have a weird rounded head just like the halo 3 elites but the reach and 2 elites have flat heads (I prefer this). I think that part of the reason why I’m fine with the new jackals is partially because Bungie already opened the door for new subspecies with the skirmishers in reach and I like dinosaurs. Their new armor could work if they kept the same color, removed those weird toe spikes, and made it look like a more updated version of the normal jackals armor. For the the hunters their new design never bothered me because they are essentially just a bunch of worms in a suit of armor and the new design can be easily explained as the newest model of suit. With the new art style for the covenant the technology looks cool but the weird organic looking design just doesn’t look like Halo. Put it in something else and it would be perfectly fine. With the new forerunner design hiddenxperia made a great video that I agree whole heartedly with.
shrek snow I forgot how weird the mandibles are on the new elites, I don’t mind the prometheans much but I prefer the art for the knight in spv3, I deeply regret the warden eternal though, I always thought he was cheesy and brought the whole franchise lower, Idky I despise him so much, it’s either his voice or his face but he just feels so wrong, the vex in destiny feel more forerunner.
The grunts looked like wretches from gears of war but I see that design-wise they were trying to harken back to the more leathery CE design, similar to the jackals.
man watching these videos reminds me that reach was just such a good game. you can really see that bungie wanted to put their absolute best work into their final installment and they did such a good job of capturing the entire essence of this franchise which was an alien horde completely dominating and terrifying to beat. Once again my hat is off to a great development team, an to you for another high quality video
I humbly disagree. Reach was just underwhelming for me. The moment it came out it just did more damage than improving it. Hence why when it released almost everyone hated it. Until Halo 4 started to exist, then everyone turned 180 degrees and started calling it the best halo. The campaign was uninspired and uninteresting. Objectives were boring, i have never felt so disinterested doing the same objectives that the previous halo's had. Characters were barely any kind of characters and thanks to that the story was just boring, they talk about something and then they die and they expect me to get sad. The only who i felt bad was Jorge and Noble 6. Level design was boring, pleasant to look at but no joy engaging in the levels. Bringing some enemies was also a stupid idea. Brutes and Engineers. Why? And why did they waste resources making Guta's when they only appear at a single mission. And only two of them. THE ONLY PART where i started to get interested was at the last missions. Specifically Lone Wolf. And that says something. Spartan abilities sucked, they were boring. One is a sprint, one is a jetback, one is a roll and one is a absolute cancer. I have yet to see someone saying that armor lock or player with DMR and jetback shooting you across the map is enjoyable and fun. They could have bring back the gadgets and made half of them as a new gadget. Would be much more balanced. Especially against armor lock. Also Reach introduced the infamous sprint, retcons the novel Fall Of Reach which was much better than the game but i guess everyone turns a blind eye cuz it has bungie name on it. Since we are talking about Spartan Abilities and DMR lets talk about the Multiplayer. The Multiplayer was definitely the only good part about this game but it still suffers from things. Thanks to the genius in Bungie for making the Sprint, maps feels shorter than they are supposed to be. Maps in Reach were just reused or some remakes. Half of the maps were Forge island, Which later Halos will suffer from this **Ahem Halo 5**. Somebody on Bungie said "Lets make a mini sniper rifle" and they made him the ceo of Bungie. Which was how DMR was borned. But another request he made was bloom existing, which they worship him as a god now. Also the death penalty for getting out of the maps. Now he is a Type 7 Civilization. In a game where you jump alot and forge existing and having to get of out of bounds for a reason, death penalty warning is a cardinal sin. DMR is plain uninteresting to use and bloom is bloom. Overall conclusion is that Reach was just bungie stopped caring. I don't how people consider reach as one of the best halos when it literally introduced mechanics and changes that damages halo now. I still play it because its fun but these problems, i won't turn a blind eye cuz it has bungie name on it.
@@mayonnaise2396 That's what makes them great. Brutes are 1500 pound Gorilla aliens on steroids with large weapons, their supposed to be tanky and aggressive. Halo 3, Halo 3 ODST, and Halo reach ruined them by making them slow lumbering idiots that are easy to kill (Except the Chieftains, those guys were tough and an enjoyable challenge.).
@@x0lopossum that’s what makes them so great. Gigantic space monkeys that can eat a pound of lead, dwell in corridors, kill you in 2 seconds, and are bunched together in packs. They are weak to bullets and plasma, and invalidate like 85 percent of the sandbox.
I like to think that the loss of visible hair on the Brutes in Halo 3 is so they could fit into their new armor more comfortably, while in Reach they're completely shaved due to fanaticism of some kind, as they also have visible tattoos, and the Devoted Sentries were present at the beginning of the campaign.
That's just making the internals far more complicated than it should be. It's cool but there are better workarounds. The Spas-12 had that concept. Pump action for low powered rounds such as bean bags and semi auto for standard rounds. However its complex internals made it very heavy and expensive. Later, semi auto shotguns just simply had an adjustable gas system that did the same thing having both a semi and pump action would do, that is allowing the use of low powered specialty rounds while keeping the ability to shoot standard rounds faster. The shotgun we see in Halo is most definitely not a hybrid action like the Spas-12. If it was we would have seen people use it's semi auto function far more than it's pump action.
@@alephkasai9384 Yeah, semi-automatic shotguns are more intricate that pump-actions, hence why they have a propensity to jam. I agree that integrating both functions would make the shotgun more complex. Perhaps the UNSC has found a workaround to simplify these mechanisms. The Brutes shooting the shotgun with one hand would imply that the shell is cycled automatically. Either the brutes have enough strength to jerk the pump back, or there is a new mechanism that allows this phenomenon to happen. If there is way to explain how brutes can logically do that, please do tell. Still not sure how low-powered/specialty rounds could replace the semi/pump issue. You appear to be saying that the shotgun would only be semi-automatic. There seems to be no direct mention of pump-action in regards to that.
@@Co27Enigma First paragraph, modern semi auto shotguns are not any less reliable than pump action shotguns. In fact, pump actions can be less reliable as they introduce more chances for human error. Although if you're well trained that doesn't matter and either way your parts will be worn out before you face a malfunction that requires more than simply clearing the gub so the next shell can chamber. Another thing, if the UNSC has found a workaround to it or made the M90 a hybrid action then it has not been mentioned anywhere in the books or games. For your second and the first half of the third, developer oversight? If you remember Halo 2's development was rushed beyond belief so quite a few corners and concepts were cut. Obviously making a new animation for brutes pumping a shotgun, which would not have occured that often anyways would have taken time they did not have. You misunderstand, low power specialty rounds such as bean bags and tear gas do not fix the issue of hybrid actions. You see, semi automatic shotguns are way better than pump action shotguns for combat. You can switch targets faster, your aim is not disturbed in between firing and of course the most obvious benefit of firing faster. However they cannot fire low power rounds. This is because they do not impart enough energy to cycle the action which is pretty bad. Hybrid actions like the one on the SPAS 12 attempt to rectify this problem and allow one shotgun to be both semi automatic and shoot low power rounds. If someone was using a SPAS 12 correctly, they would use the semi auto mode for the most part and only use the pump action mode when they are firing low power rounds. Technically the UNSC should be using a semi automatic or even a full auto shotgun but it was made that way to balance the sandbox for gameplay purposes so I see no problem with their shotgun.
@@alephkasai9384 All of this seems legit. You would think the Bungie would make the M90 a semi-auto, but the manual pumps have a certain intimidation factor. I was not aware of the Spas-12 ability to fire low-powered rounds. However, I do remember that semi-automatic firearms need a set amount of energy to fire consecutive cartridges. Gas-operated and all that. Halo 2 would have been greater than it is if Bungie had enough time to develop their ideas. More campaign levels, more weapons, and a more balanced Legendary experience. Your information was interesting, so I appreciate the explanations.
@@Co27Enigma Oh thank the lord you're reasonable. I was dreading trying to argue against someone way too set in their opinion(Like hie it usually ends up). Thank you. Since you've been pleasant here's my discord ID Aleph Kasai#8766 Hit me up if ya want, although our timezones may differ so I might not reply and or accept yer friend request early.
Having seen your later evolution videos, I think this one deserves a remake. There are a lot of little things you mention in other videos that you didn’t here and a lot of little things you missed- like how the Brute bodyguard and Stalker in Halo 3 sort of got combined in ODST with the stalkers having maulers now. Also surprised you didn’t mention their drastic change in blood color. Still a great video!
I’ve never been a fan of the brutes because of their design as an alien. Grunts are definitely xeno, jackals are definitely xeno, elites are definitely xeno; then there’s brutes as Monke!
I always liked how Halo 2 brutes resembled imposing monsters more than aliens. Maybe should have been less spongey but still stronger than the following games
I would have been fine with that if the lowest rank brutes had the H2/Reach armor, and only weak shields for majors/captains. Maybe reduce their quantity by a little and replace them with grunts or jackals.
I love the halo 2 brutes they are my favorite especially when they go berserk it's way more effective and intimidating than on halo 3 and it feels right that the brutes are that strong although maybe a little less health but i like how they are harder to kill i usually use the carbine to shoot their heads within 3 shots but i totally agree with you halo 2 brutes are the best Also thing i like the halo 2 brutes desighn for the remastered i never cared for the snouts i like the blunt brutish design and all the facial hair it feels right to me although i do kinda like the halo 3 brute armor And my final thing the brutes look starnge because this was before halo one and two as im sure a lot of people obviously know and were a new species added to the covenant and when found they were more like in the stone age as they were advanced they reversed their evolution by something destructive and the prophets discovered them so thats why they have such small amounts of armor and my best assumption as to the tattoos would be tribal tattoos because they were very separated on their home world and probably had tribes which is why they call their squad the pack so the design in my opinion makes sense
@Mr Lion who said i was talking about the new ones i said the halo 2 remastered ones like the ones you see in the cutscenes or if you're playing the remastered ones please actually read the comment for later examples
@Mr Lion oh yess the ape like noses and rounded head really says too humanoid to be a brute also you're trying to relate something to a fictional alien like creature they are covered in hair the brutes from 3 look like wannabes plus they were garbage they didn't act like a brute at all they acted like they wanted to impress the prophets with the flexibility of an elite but ended up disappointing them cuz they suck at it
I miss when the brute design looked more primal and Animal-like. Not a huge fan of how the newer brutes look and act like super buffed up space hoomans.
I've only played a little bit, on heroic they're pretty disappointing, far too easy to quickly dispatch in close combat with mangler headshots & grappleshot/melee combos It's easier to dispatch 10 brutes than 5&5 grunts & jackels which is a complete 180 compared to say H2.
My favorite Brutes will always be Halo 2 because of their unique roles, but I understand the hatred for the bullet sponges. I feel with just a little less health they could have been better. Also if you didn't do so easily in Halo 2, that may have helped deal with them.
I think halo infinite's brutes are the best in the franchise, I love their design and gameplay wise they are super fun to fight. The berserkers especially are handled quite well
I love them too. Infinite Brutes seem confident in who they are. They aren’t dumb animals anymore, and they know it. The Banished gave them pride and confidence in their skills as soldiers and warriors.
Evolution? More like a downgrade. They got uglier, and weaker in the later games. Halo 2 they were the strongest, ideal Brutes, and closer to the lore.
Yeah, and I liked how the Brutes looked like apes in H2/H2A. 3 was okay but I still wasn’t a fan. Reach, let’s just not talk about them. Halo Infinite’s Brutes look like hairless apes.
What is your favorite Brute?
I want to know!
Follow me on Twitter for more Halo discussions and some funny tweets :) twitter.com/ebr_halo
Halo infinite
Halo Infinite will do what we've only seen once before, brutes on a halo ring
The Halo 2 brutes, they are quite a nice challenge as they are very aggressive and only weak to headshots and explosives, which makes them difficult to kill without skill as you need to track their head as you strafe and jump around which is very important fighting them, or a well placed plasma nade, make sure you don’t stick them as they charge!
@@poonyapthegrunt3423 halo 2
My favourite brutes are the HaloCE SPV3 brutes!😂☝️
I read a theory that the Brutes in Halo 2 are so aggressive and tough to kill because all the ones you fight are part of Tartarus' personal force. Therefore they'd be among the most savage Brutes the Covenant can offer.
Makes sense.
I love that theory i love the halo 2 brutes
Halo 2 look weird imo. But atleast they have good combat abilities
the real reason is bc brutes are confirmed to rely on their touch skin.
And the ones on Reach are part of a Savage War Clan that shaved themselves and they have Full Body Tats if you look closely
I always got a Penal legion vibe from the Reach Brutes. That they were hairless due to some crime they had committed and shamed. To be thrown at the enemy without proper gear as a form of penance and the Forerunner tattoos as a way to display their faith and eagerness to find redemption in the eyes of the Prophets. Im probably hillariously wrong but thats how i always viewed them when i played it.
I thought that too - as they are, theoretically, part of the Arbiters fleet, who, like his brothers, didn't really appreciate the Brutes at all. And in the book Contact Harvest, it's made clear the Elites will take every oppurtunity to sabotage, disrupt and generally make Brute's ships, weapons, and lives as difficult as possible. So it wouldn't surrpise me if the Brutes here were essentially just treated like Grunts, given some crappy armour, their primitve weaponry, and told "do this for the prophets".
That lines up a lot with how their relationship with the Elites was described in Contact Harvest.
Even if they weren’t a penal group, they were probably a weaker one that could be easier managed by Elites.
And by managed, I basically mean kicked around and made to take broadly neglectful treatment in terms of their equipment and care.
Humans were probably the best meal they’d had since assignment.
@@battenburg6089 ,
And some still wonder the hatred of the Brutes for the Elites, there are....reasons....
@@masterchief-6333Pretty much.
I like the Elites, but since the introduction of the Brute species, things have been pretty wrong.
I like this idea
Halo 3 ones are chill to fight, but I like the uniqueness of the 2 ones, not to hard to head shot in theory, but when they ran towards you it's frightening, a pain in legendary though.
Everything is a pain in Halo 2 legendary
Just find a nice little ledge to stand on
"It's over, Brute! I have the high ground"
@@Kobobble that got me through gravemind!
Yeah, 79 hours worth of legendary pain.
@Slak Kap lol, at least you get a sound before getting kill, unlike the post dead zap of the beamrifle
In the jungle the mighty jungle
The jackals feasts tonight
Singer - The Brutes
Author - The Brutes
The national anthem of the brutes.
Oh they also apparently love singing that song but in their own remix. Lol
Directed by the Prophet of Truth
Now we know the brute Craig has a band
One thing that has constantly annoyed me about the halo series was that they kept changing the design of the brutes instead of keeping a design throughout all the games. Still an enjoyable enemy to fight against though. Thanks for the video
@Chad Marmalade That's exactly how I look at it with halo 2 and 3. As little as I enjoyed fighting the brutes on reach they were still a fun edition to the game and their power armour is very sleek and unique for the cheiftans which is the only aspect that makes them stand out. With the banished brutes I look at them as updated halo 2 brutes and they have great armour abilities and are more than capable of taking a Spartan on. I'm just glad there back I missed their appearances in the last couple of games
@Chad Marmalade I think you've got that sorted it's a great way to tie the series together through the diffrent brute types and styles all made up in the banished which seems like a legit idea for halo 5.
The Brutes in Halo 3 are the same as those in Halo 2. The difference is that they now take the place of the Elites. This results in them having to shave off their primitive hair and wearing much more regal armor like that of the Elites.
I prefer the halo 2 brute itself but prefer halo 3s armour for them
@Chad Marmalade okay no the banished look perfectly fine as brutes if u look at halo wars 2
the gameplay they showed of infinite wasn't there finished look
The halo 2 brutes are my favorite because they feel the most unique when compared to the elites. I like the idea of them having huge health pools and no shield, and the berserking actually feels like a threat and something to watch out for whereas I can't remember a time I felt threatened by a berserking brute in 3.
Halo 2 Brutes were low-key hilarious as well with the sound affects they made when going berserk and trying to punch you 😂
@@madgavin7568"AUWRAGH! OOM"
@@knickknackpattywack Halo 2 Brutes; "YAHYAH!"
The Brutes are such a mixed bag throughout the series. I like Halo 2's abilities and behaviors, but their amount of health, and fact that the lowest ranking Brutes has the highest amount of health makes them a slog to fight with anything other than a Carbine or Needler. Halo 3's are really fun to fight and tear through one by one, but they're not what I want out of the Brutes exactly. ODST's Brutes are a bit more intimidating because of bullet's nerf vs energy shields, but the fact that a regular human can smack them to death is pretty laughable. Reach's Brutes are super dull behavior-wise, but I like their combat loop, and what I'd consider cleaning up Halo 2's Brute's baggage; headshot weapons and needle supercombines are still the best solution for them, but with a reasonable amount of health that doesn't completely shut down every other weapon combo.
So in the end, I suppose the ideal Brute would have Halo 2's behaviors, Halo 3's aesthetics, and Reach's weapon interactions.
Agreed, especially on the H3 aesthetic. Halo 2 made them look like sentient furballs on claymation, and Reach turned them into rhino babies. Halo 3 had the best look of vampire skinhead gorillas from hell.
I like that in your mods they consistently remain very durable against basic melee and small arms. Ideally they should be a major threat in close quarters, less effective at range than Elites or Jackals, and tough enough to encourage the use of hard pings or weapons like the Shotgun.
Seraphim227 I like h2a brutes, banished is nice but infinite continued the trend of flatter faces and tbh I think I’d prefer reach brutes to Craig ngl, I hope they change it lol
i somewhat agree but i feel like the brutes looked visually more interesting in 2 even if they're wookies. the shaved dog look in shitty elite armor isn't very interesting
The best weapon interaction for brutes was ODST. They're best at melee and close quarters so it's stupid anytime they stick to range, they should be using their gun to put pressure on you as they move up to try and kill you with their hands.
They should be strong like in 2 but their weakness should be that they're dumb and predictable with not much strategy other than smashing things
I think the reason the brutes are more aggressive in ODST, than in halo 3, is possibly because they don’t view the ODSTs as threats on the level of Spartans, and thus underestimate them and rush into battle without thinking.
The Halo 3 Brutes are pretty good as a replacement for the Elites, but so-so as their own group.
It would have been more interesting if lower ranking Brutes were more likely to be reckless and go berserk, while higher ranking ones were more reserved and tactical. The presence of a leader then coordinating and keeping their group together. But if you killed a leader it would cause their troops to freak out and break rank. Some going berserk. Others trying to regroup.
I think that would have been more fun, and provide interesting gameplay: do you kill the leader first and risk berserk Brutes? Or leave the leader and their stronger weapons for last? But then, what if the leader goes berserk?
Holy crap, this is such a phenomenal concept! I loved Halo 2's insanely overpowered and threatening brute berserk! H3's attempt to nerf and balance that feature is a genuine reason I consider an imbalance to be important for gameplay. Halo 3 brute berserk felt like a brute handicap, made em easy to kill. Halo 2 brute berserk felt like two appropriate things:
1) Appropriate lore characteristic, very threatening, represents their strength
2) Gameplay way of saying the player should take out the brute FIRST, or face them as an even bigger threat LAST. Almost entirely different than elites (great gameplay swap, too, but this comment is long enough lol)
In Halo 3, the chieftain starts going bezerk once you're down to the second to last brute.
I had a similar thought. I always thought the chieftains were also easy especially when they go berserk since they're no longer using the hammer, I'd prefer H2 brutes to take their place so they'd be a bigger threat
Halo 3 should’ve introduced combat Sanshuyuums (Prophets) to replace Elites. Maybe make them sleeker and more agile.
The flood shoot the shotgun with one hand also, im still trying to figure out how they evolved to that point
Clearly they learned from the assimilated Brutes.
Wouldn't it be awesome if the shotgun flood appear in infinite, they have tendrils that reach out from their hand and pump the shotgun
It actually wouldn’t be that hard for a 9 foot tall 1000lb beast of an alien to rack a pump shotgun by simply flicking their wrist. It would probably take some practice but they could definitely lock and unlock the action with a flick of the wrist
The Flood manipulate the shotgun to tell him to reload itself : 0
The flood no longer have the muscular inhibition their living counterparts have. In real life, you potentially could fire an 8 gauge shotgun one handed, of course you'll potentially break every bone in your arm, and thus your brain is hardwired not to let you use 100% of what your muscles could output. The Flood being what is essentially dead, and having another entity control the flesh gives the flood the ability to use that 100% with zero hardwired limitations, it's all biomass who cares if the arm falls off after the shotgun fires
One of the most underrated halo youtube channels.
For real tho
@Aces Spades lol
Indeed
Agreed
Fax
Female Marine: "He was one of ours!"
EBR: Sorry, shooting a video!
In the begining of Composer we see a jackal jump on someone and kill him, I'd like to see that from brutes in Infinite
I remember that I loved that little encounter, especially since you can save the marine before he dies. I feel like jackals have also been neglected throughout the games never driving vehicles or using much equipment outside their shields and snipers. Halo 4's jump pack jackals were a step in the right direction but it didn't go very far.
@@roflzwafflez117 In the lore Jackals did drive Dropships on occasion.
@@roflzwafflez117 We don’t need another Halo 2 Jackal situation! Those bastards were already bad enough on Legendary with their fucking aimbot and one shot capabilities. I don’t need a Jackal coming at me in a fucking car trying to splatter me across the damn windshield!
Its odd because the snipers in Halo 4 have scopes that literally cover their entire head so it physically shouldn't have been able to bite the marine...
@joseaca on the mission Composer or whatever, the last mission where you fight Covenant, the jackal that jumps the security guard is always a jackal marksman with a carbine and no shield. In Halo 4 the marksman always have full helmets with a singular red eye in the middle
"Everybody's favorite space gorillas, the Brutes!"
CHEWBACCA WANTS TO KNOW YOUR LOCATION
Wookiees look more like Shih Tzu dogs rather then apes if you compare them side by side.
@@mLj0011 As owner of Shih Tzu's they're more Ewok than they are Wookie.
@@jacoblyman9441 Yeah lol, love them little lads
Completely agree with the Reach brutes looking like orcs. Annoyingly they seem to have run with this in halo wars 2 and infinite
The Brutes in Halo Wars looked distinctly furrier than Reach still. I think Reach is just how a Brute looks fully shaved and if you removed the fur from H2A brutes they'd probably look a little more similar to Reach in appearance
I mean that's what they're based off. They're just space orcs.
They look like Lycans off underworld
@@Serocco They look like evil Wookies to me at least the furry ones from Halo 2
@@somehaloguy9372 I think the face shape is still radically different in terms of reach, but it seems like they’ve sort of found a middle ground between the two designes
The brutes are slowly getting more civilized in appearance
Civilized, or domesticated? Perhaps they're like the Kzinti, where the most aggressive members of the species get killed in war after war, leaving only those capable of restraint to survive to reproduce, eventually changing them from a race of berserkers whose only interaction with other species is killing them, eating them, or enslaving them (and probably also eating them later), to a proud warrior race capable of peacably interacting with other species (even if it galls them and their term for their ambassadors to other species is speaker-to-animals), even engaging in trade with them (being particularly fond of vanilla ice cream with tuna and bourbon).
Perhaps the same thing is happening with the Brutes. We know the Brutes have achieved space travel multiple times in their history, only to end up nuking themselves into oblivion every time, because they just can't stop fighting, even with each other (whereas the Kzinti were smart enough to turn their aggression outward, and used war with other species as a means of keeping the peace at home; too many young, hotblooded males who are frustrated by a lack of upward mobility and access to females? Send 'em to conquer that newly discovered alien race, they'll either work out their frustration on the enemy and earn females and status in combat, or die. Either way, they won't be disrupting the status quo at home.). While their own wars at home were unlikely to breed the aggression out of them (since destroying civilization repeatedly involves nuking civilian populations rather than just soldiers), their wars for the Covenant likely did, since their warriors would, naturally, be the most aggressive members of their species, and they're getting sent away from home to fight. If that just leaves the non-combatant Brutes as the majority of survivors in their species, that means the least aggressive ones are passing their genes on and the most aggressive aren't, gradually modifying the behavior of their species. We know for a fact it works in domesticating silver foxes, why wouldn't it work for another species? The scary part is, just because the most aggressive Brutes are dying off in interstellar wars and not reproducing, that doesn't mean the Brutes won't remain warlike as a whole, it just means the ones who constantly charge in without thinking die, and the ones smart enough to hang back and fight intelligently survive. Which we see signs of in the Halo games, with Halo 2 Brutes constantly in your face, and Halo 3 and Reach Brutes hanging back and shooting from cover more often. And yes, Reach takes place before Halo 2, but the difference in appearance and equipment indicates the possibility that we're dealing with a different tribe/subspecies of Brute with different genes and culture/behavior.
Wow
No doubt, Halo 2's Brutes are broken af. But that's what makes them awesome. The fact that you feel like they are a space gorilla that can pull your arms from your sockets Wookie style is amazing. However, Halo Reach's armor lock was a great addition to the brutes. Perhaps having slightly less health, while being able to berserk like Halo 2 and armor lock like Reach might be the best combination of them all.
I fully disagree, nothing angered me than sticking a brute and watching as he and four other brutes simultaneously armor locked
@@justiceforjoggers2897 But that's great, because a well placed plasma grenade is the solution for Elites. It shouldn't be the exact same solution to deal with Brutes. Honestly, incendiary Grenades should be the solution to armor lock. By creating a fire that burns just long enough to get past the armor lock.
@@HeckaLives
But there wasn't a fire grenade in Reach. I certainly wouldn't mind more varied tools to fight brutes but I still detest armor lock with extreme passion and disdain. They gave it to the AI with no way of dealing with it besides shrugging and waiting, on top of that it would happen so frequently as to make grenades useless to serve their utility role in combat.
I just really didn't enjoy that kind of a wrench in the gameplay loop. I'd prefer to be rewarded for managing a sticky instead of being unreasonably punished.
@fantasticmoose Halo 2 Brutes are great, you're just bad at games lmao. Go play some easy shit like 5 if you want to just win without thinking all the time.
Halo 2 Brutes are the best enemies in the games
12:11 What I would point out is that from a lore perspective, the fleet that invaded reach was commanded primarily by elites, so it's very likely they greatly discriminated and shamed brutes by making them shave off all their fur to be "orderly", similar to how they did in 3. I always saw this as a bit of subtle visual storytelling, especially when you compare the brutish and slapped together armor of the brutes with the elegant and elaborate armor of the elites in the same game. Their relatively hairless body is supposed to be weird and uncomfortable, as it represents like you said, their slave-like status in the Covenant- meathead fodder that will die in mass. The hair on Brutes can be potentially explained in some ways; The reason we saw Brutes as furry in 2 was because they were under the command of Tartarus, who seemingly had a high rank and station on High Charity, so his Brutes could grow hair as they pleased, In Halo 3, to commemorate their new status as the highest ranking species in the military, they would shave off most hair on their bodies to have some sort of military professionalism, similar to ours. Their gameplay in reach is downright inexcusable though, they're pretty much bigger grunts.
If I remember correctly the cannon reason is because the reach brutes are a subspieces like the elites in 4 and 5
@@calus_bath_water Brutes have no subspecies unlike some other species in the covenant.
I think most of your points are fair but the Reach brutes probably represent their rank in the covenant pretty well. Sure, they do have their natural strength that is toned down quite a bit, but they were extremely minor members of the covenant at that point. They’re thrown down in drop pods like grunts to go act as expendable infantry. It’s a totally different time in the covenant than any of the games you compare them to. So, in a lore way, I think the brutes of Reach are pretty accurate. But, they don’t look right and they are definitely some of the weakest enemies. But, I think the Reach ELITES do a good enough job of balancing THAT scale. Strongest elites IMO.
I disagree about the look I like it, it’s nothing more than a clean shaven brute but it has an interesting look and design someone said like slave soldiers and I like the at idea.
@@EggEnjoyer That’s really cool, I didn’t even know about Halo CE cancelled Brutes.
I like how you showed off the brute with the classic upside down wraith in Halo 2.
Halo 2 had the best brutes, had me actually trying to shoot them first before worrying about their squad or even Hunters.
I hope these banished brutes are from H2
Yeah Halo 2’s brutes were more Ape like
THIS! In the beginning half of H2 when fighting elites, I always picked off the grunts and jackals first because they always moved up while the elites kept their distance. Brutes, though, are insanely threatening if not picked off FIRST. They're more up front and become genuinely challenging when going full offensive combat.
Then again, I'm the type of dude who actually loved Halo 2's unbalanced nature, kept the game fun to me!
That added unpredictability makes them an actual challenge. It's the only time u get rushed in the story. Besides Gold/Silver/Spec ops elite.
probably why they're throwing grunts now too. Just to make us fight them last 😂
"343 Brutes are the ugliest"
Halo Reach Brute: Allow me to introduce myself
But cool.
Nah 343's are still worse
@@goo_dragon not even close
@@davidcabreonmunoz6258 they're not cool tho
@@goo_dragon doubt
Wow i can't believe i never noticed how ugly reach's brutes are 😮
You’re right looking closely at them they are kinda ugly
Since 2010 Reach's brutes have been butt ugly to me and nobody else ever seemed to talk about it I was so lost they look like orcs lol
@@dajhier1 lol i never noticed lmao I guess i never looked that closely at them and i used to play so much fire fight
@@dajhier1 Most of us are too polite to discuss them in public. And don't refer to them as ugly. Call them... aesthetically challenged.
@@dajhier1 I agree, they only look good in H2A and HW2 cinematics
“Instead, we got a lot of naked fat guys with leather straps”
I really loved that
I'm an elite lover through and through but these guys are damn close to being favorites if we could play as them
We might get them for Infinite, due to how a major part of the game they're going to be
You can play as criag the god tho
They’re strong enough to carry detached turrets and can pretty much just do about anything that elites and spartans can, playing as a brute really doesn’t seem that far fetched.
@@thetrickster9885 Craig is beautiful
@@randomyoutubename4488 Hello Fellow Citizen of Criagland, May I ask you how do you Criag?
Honestly I like 3’s the best. Especially when you come across that one circle of brutes with the hammer chieftain in the middle challenging you.
the best part about that is that the rest of the brutes won't even attack first, only the Chieftain would attack if you stepped into the circle
I enjoy brutes from Halo 2 they gave me a Challenge . Can't wait to fight CRAIG from Halo infinite.
Craig should be an easter egg character that's actually a friendly ally brute or something. I don't wanna kill my boi Craig now.
@Cave Spider agreed
@@SockyNoob It should be like B.O.B from Halo Reach.
I Loved fighting the halo 3 brutes and felt the same way as you, it just left you wanting more. I had allot of fun fighting reach brutes even if they were easier than the ones in other games.
"They're just a bunch of bald fat guys with leather straps" I bet you that sounds like a good time for someone ha
why would you make me imagine this.
The reach brutes feel like last minute additions and could explain their weak ai
Halo Reach's Brutes reminds me of Craig's other cousin. I would like Halo 2 Brute AI with Halo 3 Appearance. But, I have to say on Heroic the Jump Brutes are a joke on Crow's Nest.
Halo 2 brutes are funny to me. They'll go monke on ur behind and I was punching a beserking brute to death and it took so many punches lol
Loved this video.
Could you talk about Elites as well? I'd love to see more people talking about the substantial downgrades that Halo Elites (and enemy AI in general) have received with each game.
Elites peaked in CE. we haven't seen Elites as fun to fight or as tough since then.
@@Paddy656 I rly liked halo reach elites
@@Eggsecuter they were pretty good but they lacked that sense of being your equal. Red and blue elites are incredibly dumb. They only ranks that are tough would be those above ultra. They also have their annoying undodgabele one-hit-kill melee attacks.
They're also too aggressive imo. CE elites were tough because the had good aim, aggressive firing patterns and were good at avoiding damage. They took cover to let their shields recharge and always kept their distance. Reach elites tread too close to brute territory by being super fast and aggressive and not much else besides having good reflexes, maybe. This also isn't helped by them berserking all the time.
@@Paddy656 if I had too rank elite AI it probably go like:
1.CE
2.Reach
3.Halo 2
4.Halo 3
5.halo 5
6.Halo 4
Not sure where Halo INF ranks on this list but it's defintly better than 4 and 5.
I think the brutes in reach are more covenant than earlier games. Let me clarify. The brutes in reach have shaved as a sign of faith, they are covered in forerunner symbols and tattoos, and they seem to be more team driven. I think they later devolved back into their more violent nature. Also reach takes place before CE. Would make sense if this is one of the first times they are deployed.
My favourite brutes are the ones from 3. I think they look the best aestheticly and are the most fun to fight. I think theyd be perfect if they had the halo 2 brute's ai.
3:16 The Flood knew that alone they couldn't win, so they taught the brutes to take out the humans.
Overall, the ODST brutes are probably the best compromise game-wise, given abilities and visuals and such, but going line by line'd be more in-depth, I guess.
Visually I'd say that every iteration of the raw brute did have it's merits, and that H2A is an obvious contender for best brute - however, I find the rows of teeth and raw aggression they modeled into the brutes in three to be quite interesting, especially when I look at it and think about the sort of influence that samurai had on them. Their snout, the nose and all those teeth - it's like a samurai's faceguard or a japanese oni. Granted, their facial expressions get a bit limited by being stuck in the perma-snarl and they do have maybe a bit too much snout, but there's an energy to them that seems toned down in wars and Anniversary - almost like I'm looking at a pug instead of a wolf or something.
The hair and fidelity of anniversary with some of the aggression of three's brutes would probably be an interesting mix, but I also wonder about Reach's brutes some - yes, they are bald and horrifically ugly. However, the concept of a brute shaving off some of their hair, getting forerunner tattoos all over because they're just that committed to the Covenant - I think it'd work if the base design wasn't too dumb, to put it bluntly. Atriox in fact is probably a good example of a good combination - hairy like two, more aggressive like three, some tats like in Reach.
Armor wise, Reach was probably the best those designs got overall, which is a shame given how awful the actual brute looked. I think it's also a shame that the clan flags from H2 didn't carry over to any later game, and that they dropped the red brutes in 3 in exchange for - more blue, I guess. Purple-crimson-bronze for the brutes would've been far more interesting than turqoise-blue-blue-gold-blue or whatever the hell 3 ended up doing - that, and I always found it kind of weird how shiny all that brute power armor was in 3. Would've also been closer to the elite ranks, except just a little different, not quite identical - darker and less vibrant, less flashy.
ODST's brutes, gameplay-wise, are the best compromise between the special aggression that 2 offered and the role of 'elites but nerfed' that they filled in 3. After 2, I'd say brutes suffered the most from having to be the new elites in the coming encounters, having their packs, and having to appear in such great numbers. If, say, they had skirmishers in 3 to flesh out the upper Covenant ranks more, it'd take some of the load off the brutes and allow for them to be beefed up and to play at that high-aggression angle that made them special in 2. Just buffing them and thinning their numbers wouldn't really solve all the changes to the sandbox, I think, and a new enemy type to help pick up the slack and fill the elite-shaped void - skirmishers - might've been a more cohesive patch.
The implication of the other covie races poking at the elite-shaped power vacuum would've also been a little interesting, I suppose.
If anything, though, I suppose I'm interested in seeing how brutes end up going in Infinite. At the very least, it seems that the power armor will now be armor instead of shields-but-worse.
Being an ODST guy, not being able to kill almost every brute with 2 swift melees felt muuuch better than Halo 3. Especcially in playing some sort of purist playthrough with UNSC weapons like I always do.
I love the look of the Halo 2 Brutes. The flags they carry on their backs make them look like badass samurai.
Damn i didnt know brutes can urinate in the game 🤣🤣🤣 made my day
I feel like Reach's brutes were so close to good as far as gameplay is concerned. They're not just weaker elite clones like Halo 3 but also not quite as broken as Halo 2's and have a decent place within the sandbox. Giving them a bit of a health buff and restoring the berserk feature would work wonders.
Agreed, Reach brutes were incredibly fun to fight and felt very unique. They were definitely a bit weak on durability though, especially when it comes to their helmet.
Halo 3 Brutes are wayyy too defensive. Only the chieftain had the aggressive feeling of a brute
Just swap the model to use H2A brutes and you'd be good.
Have the Halo 3/ODST Brutes with the Halo 2 AI and you have the best Brutes in the series.
The Halo 2 brutes are the best, the rest don't even come close. They turned into a pale imitation of elites, instead of continuing to be their own thing. What I would LOVE to see would be brutes coded they way they were in Halo 2: beefy health and damage resistance, aggressive AI, etc. with the upgraded weaponry and power armor from the later games.
Halo 2 Brutes are my favorite because of how much of a force they are to be reckoned with. They're Brutes, it's in their job description. Especially when they go berserk and start beating the absolute dog shit out of you and any unfortunate SOB to get caught in the line of sight of them 😂 literally seeing them go crazy and slaughtering panicking grunts and fighting Elites in High Charity is hilarious and cool to witness, especially if Elites can kill them.
After infinite released. I think its safe to assume that the brutes their are the best. Infinite brutes fix all of the issues. They are not bullet sponges like halo 2 and incredibly hard to kill, they are not weak, fragile and not blue like in halo 3 AND definitely not like in Reach by everything. And they also have fancy armor. They're pretty good.
@YunusDrillingerhonestly my only complaint… I wish they went back to the hairy, longer, snout type of faces
this channel needs more attention i shall spread the word of this good man
One thing that would make the Banished potentially fun to fight would be to pay homage to all the brutes iterations, each one being a different subspecies. Halo Reach brutes would be a lower class of Brutes, the equivalent of the minor. Their physical appearance and lack of strength explain why this subspecies of Brutes is never going to get to higher ranks. Then you have H3 Brutes, which are somewhere in the middle, with their elongated faces, beards and mohawks as a sign that they aren't just a different subspecies but also have different rituals and so on. Last but not least, the H2 Brutes. The biggest, and toughest of them all.
It’s funny how this actually happened imo. The berserkers in Infinite really remind me of the H2 brutes, especially on Heroic. Firefight has been a blast with, and the enemy variety is fantastic. The only thing I think would be great would be bringing back buggers
I love how diverse the brutes have become. My favorite is still the Halo 2 brutes, coz they look the most alien. From Halo 3 on they look like actual earthling primates. In Halo 2 they look like disabled wookies.
Halo infinite brutes looks bad!
Me: Well they look better than the Halo Reach one's.
Reach’s still at least looked pissed, the Infinite brutes looks like they’re indifferent to what’s going on, which led to Craig becoming the biggest Halo meme in a while.
Hehe... monke.
Yep
The Reach Brutes kinda look like they got a dent in the head. Is that just me?
I like the little beards the Chieftains have in Reach
Halo 2 nailed it first time, big tough hairy Sasquatches. I like how they had a new role as tough shock troops that sit between elites and hunters.
Shame that after halo 2 they were demoted to worse elites. Also a shame about their design, nobody wants hairless brutes.
This is an interesting series you got here, can't wait for more.
Halo 2: Wookie
Halo 3: Glass Bones
Halo Reach: Kardashian lookin Caveman
I hope we see more videos like these. Btw I hope your channel grows much larger. You are underrated
I appreciate it!
Halo 2 brutes are by far the most fun brutes to fight against, you will never get bored, also their death animation and sound is something i have missed a lot in the next halos (sometimes in halo 2 i felt like i didn't just kill them but i made them cry too), i dont understand why people complain about their health at least they were not able to regenerate because of a shield (and ye every enemy has a weakness so ofcours the carabine or br is optimal. Their design is debatable but oldest halo so it doesnt matter.
You should do evolution of the jackals next. Personally I liked the Halo 4 dinosaur looking jackals, I thought they were cool (the grunts and elites looked horrible).
Halo 4 grunts looks like ballsacks, 343 has no shame, I thought the elites looked kinda cool but they made them super big for some reason, I like the skinny athletic lizards better, they also were too lazy to make the arbiter look normal
The grunts also should be arthropods rather than midget turtle men. The bodies of the Halo 5 ones look slightly better because they are now arthropods again but their faces somehow look even worse than before. The Halo 4 grunt design would work if it was for some alien in a different universe than Halo. I think that the new grunt armor could work if they had the normal bodies and the new harnesses but in the bungie art style. They would be something new and different but still recognizable like how everything was more detailed in Reach.
I agree with the thing about the elites. Their new design can be salvaged if they were to make a few tweaks like lowering their mandibles so that their teeth aren’t digging into their eyes (one thing I do like is they they have cutting and grinding teeth to show they their omnivores) and make their bodies/armor slimmer and less bulky. I would be fine with their new armor if it was less bulky, had more vibrant colors like in Bungie Halo, and kept the same new more detailed design but with some tweaks like making it look like something Bungie would have made while still looking new. One thing that is interesting about the new elites is that they have a weird rounded head just like the halo 3 elites but the reach and 2 elites have flat heads (I prefer this).
I think that part of the reason why I’m fine with the new jackals is partially because Bungie already opened the door for new subspecies with the skirmishers in reach and I like dinosaurs. Their new armor could work if they kept the same color, removed those weird toe spikes, and made it look like a more updated version of the normal jackals armor.
For the the hunters their new design never bothered me because they are essentially just a bunch of worms in a suit of armor and the new design can be easily explained as the newest model of suit.
With the new art style for the covenant the technology looks cool but the weird organic looking design just doesn’t look like Halo. Put it in something else and it would be perfectly fine.
With the new forerunner design hiddenxperia made a great video that I agree whole heartedly with.
shrek snow I forgot how weird the mandibles are on the new elites, I don’t mind the prometheans much but I prefer the art for the knight in spv3, I deeply regret the warden eternal though, I always thought he was cheesy and brought the whole franchise lower, Idky I despise him so much, it’s either his voice or his face but he just feels so wrong, the vex in destiny feel more forerunner.
Aside from the scales on their arms the Halo 4 grunts look basically like the way Halo 3 and Reach grunts look when you shoot off their gas mask.
The grunts looked like wretches from gears of war but I see that design-wise they were trying to harken back to the more leathery CE design, similar to the jackals.
man watching these videos reminds me that reach was just such a good game. you can really see that bungie wanted to put their absolute best work into their final installment and they did such a good job of capturing the entire essence of this franchise which was an alien horde completely dominating and terrifying to beat. Once again my hat is off to a great development team, an to you for another high quality video
I humbly disagree. Reach was just underwhelming for me. The moment it came out it just did more damage than improving it. Hence why when it released almost everyone hated it. Until Halo 4 started to exist, then everyone turned 180 degrees and started calling it the best halo. The campaign was uninspired and uninteresting. Objectives were boring, i have never felt so disinterested doing the same objectives that the previous halo's had. Characters were barely any kind of characters and thanks to that the story was just boring, they talk about something and then they die and they expect me to get sad. The only who i felt bad was Jorge and Noble 6. Level design was boring, pleasant to look at but no joy engaging in the levels. Bringing some enemies was also a stupid idea. Brutes and Engineers. Why? And why did they waste resources making Guta's when they only appear at a single mission. And only two of them. THE ONLY PART where i started to get interested was at the last missions. Specifically Lone Wolf. And that says something.
Spartan abilities sucked, they were boring. One is a sprint, one is a jetback, one is a roll and one is a absolute cancer. I have yet to see someone saying that armor lock or player with DMR and jetback shooting you across the map is enjoyable and fun.
They could have bring back the gadgets and made half of them as a new gadget. Would be much more balanced. Especially against armor lock. Also Reach introduced the infamous sprint, retcons the novel Fall Of Reach which was much better than the game but i guess everyone turns a blind eye cuz it has bungie name on it.
Since we are talking about Spartan Abilities and DMR lets talk about the Multiplayer. The Multiplayer was definitely the only good part about this game but it still suffers from things. Thanks to the genius in Bungie for making the Sprint, maps feels shorter than they are supposed to be. Maps in Reach were just reused or some remakes. Half of the maps were Forge island, Which later Halos will suffer from this **Ahem Halo 5**. Somebody on Bungie said "Lets make a mini sniper rifle" and they made him the ceo of Bungie. Which was how DMR was borned. But another request he made was bloom existing, which they worship him as a god now. Also the death penalty for getting out of the maps. Now he is a Type 7 Civilization. In a game where you jump alot and forge existing and having to get of out of bounds for a reason, death penalty warning is a cardinal sin. DMR is plain uninteresting to use and bloom is bloom.
Overall conclusion is that Reach was just bungie stopped caring. I don't how people consider reach as one of the best halos when it literally introduced mechanics and changes that damages halo now. I still play it because its fun but these problems, i won't turn a blind eye cuz it has bungie name on it.
HALO 2 BRUTES ARE THE BEST! They're hairy, big, aggressive, tanky, and a challenge. What's not to like?
They’re aggressive and tanky. too tanky
@@mayonnaise2396 That's what makes them great. Brutes are 1500 pound Gorilla aliens on steroids with large weapons, their supposed to be tanky and aggressive. Halo 3, Halo 3 ODST, and Halo reach ruined them by making them slow lumbering idiots that are easy to kill (Except the Chieftains, those guys were tough and an enjoyable challenge.).
@@x0lopossum that’s what makes them so great. Gigantic space monkeys that can eat a pound of lead, dwell in corridors, kill you in 2 seconds, and are bunched together in packs. They are weak to bullets and plasma, and invalidate like 85 percent of the sandbox.
@@mayonnaise2396 OOOOOOO you were trying to support my opinion, my bad man. I agree with what your saying.
@@x0lopossum I articulated it a little a little poorly. No problem
I like to think that the loss of visible hair on the Brutes in Halo 3 is so they could fit into their new armor more comfortably, while in Reach they're completely shaved due to fanaticism of some kind, as they also have visible tattoos, and the Devoted Sentries were present at the beginning of the campaign.
3:15 Pssst, (shotguns in the future can both be pump and semi-action).
That's just making the internals far more complicated than it should be. It's cool but there are better workarounds.
The Spas-12 had that concept. Pump action for low powered rounds such as bean bags and semi auto for standard rounds. However its complex internals made it very heavy and expensive. Later, semi auto shotguns just simply had an adjustable gas system that did the same thing having both a semi and pump action would do, that is allowing the use of low powered specialty rounds while keeping the ability to shoot standard rounds faster.
The shotgun we see in Halo is most definitely not a hybrid action like the Spas-12. If it was we would have seen people use it's semi auto function far more than it's pump action.
@@alephkasai9384 Yeah, semi-automatic shotguns are more intricate that pump-actions, hence why they have a propensity to jam. I agree that integrating both functions would make the shotgun more complex. Perhaps the UNSC has found a workaround to simplify these mechanisms.
The Brutes shooting the shotgun with one hand would imply that the shell is cycled automatically. Either the brutes have enough strength to jerk the pump back, or there is a new mechanism that allows this phenomenon to happen.
If there is way to explain how brutes can logically do that, please do tell. Still not sure how low-powered/specialty rounds could replace the semi/pump issue. You appear to be saying that the shotgun would only be semi-automatic. There seems to be no direct mention of pump-action in regards to that.
@@Co27Enigma First paragraph, modern semi auto shotguns are not any less reliable than pump action shotguns. In fact, pump actions can be less reliable as they introduce more chances for human error. Although if you're well trained that doesn't matter and either way your parts will be worn out before you face a malfunction that requires more than simply clearing the gub so the next shell can chamber.
Another thing, if the UNSC has found a workaround to it or made the M90 a hybrid action then it has not been mentioned anywhere in the books or games.
For your second and the first half of the third, developer oversight? If you remember Halo 2's development was rushed beyond belief so quite a few corners and concepts were cut. Obviously making a new animation for brutes pumping a shotgun, which would not have occured that often anyways would have taken time they did not have.
You misunderstand, low power specialty rounds such as bean bags and tear gas do not fix the issue of hybrid actions. You see, semi automatic shotguns are way better than pump action shotguns for combat. You can switch targets faster, your aim is not disturbed in between firing and of course the most obvious benefit of firing faster. However they cannot fire low power rounds. This is because they do not impart enough energy to cycle the action which is pretty bad.
Hybrid actions like the one on the SPAS 12 attempt to rectify this problem and allow one shotgun to be both semi automatic and shoot low power rounds. If someone was using a SPAS 12 correctly, they would use the semi auto mode for the most part and only use the pump action mode when they are firing low power rounds.
Technically the UNSC should be using a semi automatic or even a full auto shotgun but it was made that way to balance the sandbox for gameplay purposes so I see no problem with their shotgun.
@@alephkasai9384 All of this seems legit. You would think the Bungie would make the M90 a semi-auto, but the manual pumps have a certain intimidation factor. I was not aware of the Spas-12 ability to fire low-powered rounds. However, I do remember that semi-automatic firearms need a set amount of energy to fire consecutive cartridges. Gas-operated and all that.
Halo 2 would have been greater than it is if Bungie had enough time to develop their ideas. More campaign levels, more weapons, and a more balanced Legendary experience. Your information was interesting, so I appreciate the explanations.
@@Co27Enigma Oh thank the lord you're reasonable. I was dreading trying to argue against someone way too set in their opinion(Like hie it usually ends up). Thank you.
Since you've been pleasant here's my discord ID
Aleph Kasai#8766
Hit me up if ya want, although our timezones may differ so I might not reply and or accept yer friend request early.
Reject humanity. Return to Brutality.
Halo 2 brutes are the ultimate brutes
Having seen your later evolution videos, I think this one deserves a remake. There are a lot of little things you mention in other videos that you didn’t here and a lot of little things you missed- like how the Brute bodyguard and Stalker in Halo 3 sort of got combined in ODST with the stalkers having maulers now. Also surprised you didn’t mention their drastic change in blood color. Still a great video!
I love the video, it's great and interesting i think you should do more evolution of other enemies that would be cool to see.
Brutes have gone through as many image makeovers as the Klingons at this point.
With this content you will eventually become a recognized Halo UA-camr.
Halo 2 did brutes best, hands down. They were actually difficult and felt intimating
Halo 2 brutes are definitely my favorite by far, aggressive, barbaric, and intimidating as they should be.
Atriox and his cronies showed the brutes are intelligent and disciplined fighters after all
you should definitely make more of these
The banished made brutes awesome! Heck, I dare say I love the banished more than the covenant
I love how you damage and destroy their armor in Halo 3, very satisfying to see the damage that you're doing.
i think the brutes in halo 3 are perfect gameplay wise
Time for Halo infinite brute recap
I’ve never been a fan of the brutes because of their design as an alien. Grunts are definitely xeno, jackals are definitely xeno, elites are definitely xeno; then there’s brutes as Monke!
Yes dude can’t wait for you to get big🙌
I always liked how Halo 2 brutes resembled imposing monsters more than aliens. Maybe should have been less spongey but still stronger than the following games
Would you consider doing a similar video for elites in the series? I really enjoyed this video and would love to see an elite equivalent!
Absolutely! They're next on the list
They were dangerous as hell in halo 2.
Since brutes were the main enemy in halo 3 they had to be nerfed, imagine fighting halo 2 brutes throughout halo 3.
I would have been fine with that if the lowest rank brutes had the H2/Reach armor, and only weak shields for majors/captains. Maybe reduce their quantity by a little and replace them with grunts or jackals.
Hopefully on legendary. I'm not good enough to have tons of Halo 2 brutes.
Craig is the final steep in the evolution.
Are you Icelandic
@@forwarduntodawn285 what???
I love the halo 2 brutes they are my favorite especially when they go berserk it's way more effective and intimidating than on halo 3 and it feels right that the brutes are that strong although maybe a little less health but i like how they are harder to kill i usually use the carbine to shoot their heads within 3 shots but i totally agree with you halo 2 brutes are the best
Also thing i like the halo 2 brutes desighn for the remastered i never cared for the snouts i like the blunt brutish design and all the facial hair it feels right to me although i do kinda like the halo 3 brute armor
And my final thing the brutes look starnge because this was before halo one and two as im sure a lot of people obviously know and were a new species added to the covenant and when found they were more like in the stone age as they were advanced they reversed their evolution by something destructive and the prophets discovered them so thats why they have such small amounts of armor and my best assumption as to the tattoos would be tribal tattoos because they were very separated on their home world and probably had tribes which is why they call their squad the pack so the design in my opinion makes sense
@Mr Lion who said i was talking about the new ones i said the halo 2 remastered ones like the ones you see in the cutscenes or if you're playing the remastered ones please actually read the comment for later examples
@Mr Lion oh yess the ape like noses and rounded head really says too humanoid to be a brute also you're trying to relate something to a fictional alien like creature they are covered in hair the brutes from 3 look like wannabes plus they were garbage they didn't act like a brute at all they acted like they wanted to impress the prophets with the flexibility of an elite but ended up disappointing them cuz they suck at it
I miss when the brute design looked more primal and Animal-like. Not a huge fan of how the newer brutes look and act like super buffed up space hoomans.
Yeah that's exactly i feel bro
I've got to say now that it has come out, Infinite's brutes are the best in the series, you can tell they finally found their place in the banished
I've only played a little bit, on heroic they're pretty disappointing, far too easy to quickly dispatch in close combat with mangler headshots & grappleshot/melee combos
It's easier to dispatch 10 brutes than 5&5 grunts & jackels which is a complete 180 compared to say H2.
No
No
Well made video man got the makings of a good future channel!
The Brutes in reach were a dissapointment in all regards.
My favorite Brutes will always be Halo 2 because of their unique roles, but I understand the hatred for the bullet sponges. I feel with just a little less health they could have been better. Also if you didn't do so easily in Halo 2, that may have helped deal with them.
I Like The Halo 3 Brutes
Halo 4 and 5 elites are honestly the best brutes
I think halo infinite's brutes are the best in the franchise, I love their design and gameplay wise they are super fun to fight. The berserkers especially are handled quite well
I love them too. Infinite Brutes seem confident in who they are. They aren’t dumb animals anymore, and they know it. The Banished gave them pride and confidence in their skills as soldiers and warriors.
They look like complete shit. Stupid ass human faces, their armor isn't unique either. Look at Halo 3 Brute concept art. These guys are BRUTES
Halo reach Brutes now make more sense with the Banished looks
I never noticed that Brutes don't reload shotguns!
Halo Reach Brutes were a major set back. They took steps backwards. ODST were brutal.
Evolution? More like a downgrade. They got uglier, and weaker in the later games. Halo 2 they were the strongest, ideal Brutes, and closer to the lore.
Yeah, and I liked how the Brutes looked like apes in H2/H2A. 3 was okay but I still wasn’t a fan. Reach, let’s just not talk about them. Halo Infinite’s Brutes look like hairless apes.
@@vampirs888 Halo 3 was understandable with the lack of elites to fight, if elites were still enemies they definately would've been different.
@@vampirs888 though the armor does look amazing in infinite
@@amazingbro6723 Yeah, hopefully they improve on the armor ranking of Brutes as well because Halo 3 did it terribly.
@@vampirs888 not exactly, like some aren't terrible and I did also hear that 343 is improving the brute's faces too
Honestly halo infinite brutes are all of these combined. Tanks like h2 intelligence of h3 look of reach
"Naked fat guys with straps." 🤣
Thought of the same thing
This channel is so underrated I love your channel thank you
I appreciate that!
No I appreciate your videos so thank you
Glad i found this channel, new sub
Awesome, thank you!
Brutes in Reach definitely still look like brutes, what is this guy on about lmao
he explained in detail how they don't look like brutes tho
Hope this is going to be a series
I absolutely love the look of Halo 2 brutes, so primal and the long fur just looks so good yet menacing