I was talking to our 3D artist from our broadcast department showed him what I did following this tutorial since it was a bit unstable caching the animation. He suggested I fisrt convert the spheres to poly objects than group them all and use only one soft body tag on the whole group. This indeed made the caching much more stable. so just a heads up. thanks again!
Love it! The fact that you did not use a cloner helped me understand the dynamics and behaviour so much more! 🙏 😊 Thanks! Love your other channel as well!
Absolutely. I've been learning C4D over the last couple of months moving from a background in 3DS Max so your tutorials have been a really really great resource! Thanks again.
I found that Hexahedron type of sphere looks more like your reference than Icosahedron one. It gets deeper in those corners of cube. But you need to change your soft body settings after changing the type of sphere.
For sure, I do like the hexahedron for this as well, it maintains a more inflated cube type of look that indeed works best for this kind of shape! Thanks for the heads up!
Awesome tutorial! Still don't know why sometimes sudenly some of my soft body shapes escapes from my colider body box making strange deformations when they are not even tuching each other or the box; like they manage to escape in some point. Thanks again!
eyedesyn Didn't solve it for me :/ MoText: Only one letter acting out. There are a few of the same later, but only one is making a problem. If I remove it the problem moves to the next letter..
Hi. What is the difference between Structural and Stiffness? Does Stiffness refer to how easily (Rate) an object is deformed from its original state by another object and how quickly it returns? While, Structure refers to how much (Amount) an object can be deformed? Thanks for everything.
hi EJ! your tutorials are helping me soooo much learning c4d! i was wondering if you have a tutorial with an animation similar to a lava lamp? i'm struggling to figure it out and since i'm new to this program i think i might not be searching for the right things. your tutorials are the best to follow so i figured i would ask! thanks so much :)
Hi there! I followed every step with same number of frames and it came out nice. But, I have a problem in the Looping part at the end of the Tuto: From frame 51 till end, the 'blobs' crush into each other, and "destroy" each other (when they collide, they go through and make holes) and it doesn't get back to the initial state. It just ends up crazy! I don't know how to fix that, I tried a few things but didn't find a solution. Anyone had the same bug (and fixed it)? Otherwise, thanks very much, it's a great great tutorial! I learned lots of stuff!
Hi EJ, I just finished 3D basecamp, you're an awesome teacher! I'm trying this but for some reason, this doesn't work for me. When I hit SET INITIAL STATE it works at first, frame 0 sets to the deformed state I want, but when I activate dynamic transition at frame 50, it begins to revert to the original cloner grid layout. There is also that weird hiccup from frame 49-50, when changing the dynamic state, which I can't get rid of. Is there another way to do this?
Thank you for such great tutorial, here's my noob question: Wouldn't it be easier if you just place a single Simulation tag on the balls parent (the null object), so you don't need to syncronize all those individual tags?
hi, thanx for effort. i am trying to making children's play dough softbody. i dont want to be bouncy but always the shape changes, its like inflate after first touch. how can i avoid that ?
I have a problem with my render. I see the bodies changing its shapes in my visor but when I press cmd+R to see the render I only see the spheres perfectly, like dynamics dont work in the render... why? :( . PLEASE HELP
you need to cache the dynamics to see if properly in the middle of the animation. when you render in like frame 45 or something, its rendering & starting the dynamics at that frame so it's inaccurate. Caching solves all this!
Hi, I'm a beginner in C4D, your vid helped me a lot! I was wondering If it is possible to make that "crazy stuff" at 6:47 visible when rendering ? There are only the normal spheres if I do so.
Hey EJ! Great tutorial, I was just wondering if you know if it's possible to assign more CPU or GPU power to the viewport to simulate the soft bodies faster? It seems to be very slow in comparison to much more detailed simulations like turbulenceFD etc? Thanks!
Hey EJ, great tutorial, as always! I thought you might help me as I followed all the instructions you gave and when not rendered my project looks just fine. But when I do render it, the balls/blobs do not inflate ! They float and move around etc but they keep their "original" size. I tried to add more pressure, bake the dynamics etc. Nothing happens ! Please please please help me cause I really love this animation!
This tutorial was really helpful! Thanks EJ. I only had an issue that I wasn't able to fix. There is always a gap in-between the spheres (they never touch each other). I've tried modifying friction and collision noise values, and also setting to 0 the collision margin into the expert tag, but it didn't work. Do you have any idea why this is happening?
Hey! I will try to be clear with my question. Is there any way to make a soft body editable once the "deformation" is applied? Can i use the shape in frame X in another project or in frame 1? Thanks!
So particle effectors work on regular objects with dynamics but mograph effectors dont? Sure would be nice to have an easy way to make all these blobs pop on without keyframing a null to each one.
Awesome ! Thank you. But I have a question about gap size between balls each other. How can I mack them more closer ? The Collision Margin is not work for the soft body tag. What I need to adjust ?
So tried this out last night. My one problem is that some of the sphere globs will start tearing despite being placed away from the others. I tried bumping up their structure through the soft body tag but they continue to do that one thing.
I have a question: I'm doing something very similar but having the soft bodies inflate with the pressure feature. The animation looks great and it's acting like I want it to. But when I render it out the spheres don't render the new formed shape. The result into their original state. If that makes sense? As always thank you, and any direction help would be great.
Try caching the dynamics! when you render out at any other frame than frame 0, it will render oddly because the dynamic simulation always starts at 0, so rendering out at say frame 30 will make the dynamics not play back correclty nor render correctly, so give caching a try!
great stuff man. I have a proble: when i put the group null of the spheres in sub-surface, the spheres still simulate dynamics but renders as a perfect spheres (not deformed) Why?
I tryed. This only make my simulation smoother. I noticed that it happens only in render region and only when i put all the spheres under a Subdivision surface. When i final render the scene it render deformed as i want. Or if turn off the subdivision surface, the sphere renders deformed even in render region. Could it be a question of rendering or pre-rendering settings?
Thanks for yet another awesome tutorial! I have a question though, if you can help it would be great.... When I render to viewport(or anywhere for that matter) it just renders the spheres in their initial state, I tried caching the animation but no luck....I'm using R17 Studio.
Hey there, first of all thank you so so so much for all the awesome tutorials you put out! I think I`ve watched almost every video by now^^But there is one thing which is bugging me like hell. Almost everytime I set up some Softbody objects there is like a space between the objects when colliding. So they are never touching really, do you have an idea what the problem could be? Really appreciate it! Thanks you guys, much love from Germany!
The Collision margin on the Expert Dynamic settings is set to 1, so if you lower that a bit or make it 0, you'll have no space but you may have some intersecting going on. Hope that helps and thanks for watching ALL the tuts! :)
You can create a HDRI environment by creating a Sky object and finding an HDRI (you can find many for free on the web) and applying the HDRI image to a material's luminance channel, as well as using an Area Light, and turning on it's Show in Reflection in the Light Detail's tab
I'm using this technique to fill a box with squishy spheres but I don't need the simulation to continue. I basically just need to combine all the spheres into one static mesh once it reaches a point I'm happy with. How might I do that? PLEASE HELP!
at the frame you want to freeze, go to the dynamics tag and hit the "set initial state" button and then delete the dynamics tag (make a backup copy of the setup so you can go back to the old state)
@@eyedesyn I figured out that I needed to convert the primitives to be editable before running the simulation. Then I was able to delete the dynamics tag at the desired frame and the simulation would hold.
Try going into your dynamics expert tab and find the Collision Margin. It is probably set to 1cm. If your scene is small, then set it to a decimal number like 0,01cm
Hi there! The looping technique has also worked for many others so perhaps you're missing a step? The only thing I can think of is that you're not "Setting Initial State" after the spheres are fully inflated, that could cause you issues. Feel free to email me a scene file with the issue and I'd be happy to troubleshoot it with you! Hope that helps!
I have no way of email you directly and no drop box account after they mysteriously upgraded me without permission and charged my account. Here is the issue, there is no way for me to know when the exact moment of full inflation is so that's probably the problem. If you know how to find this exact moment on compositions, let me know...otherwise, I don't think I could reliably make things loop with this technique. Thanks for your contribution to the community!
You can e-mail me directly at ej (at) eyedesyn (dot) com. As for your issue, there's no "magic amount of time" to wait until everythings fully inflated but typically after 30-40 frames everything should be fully inflated. If you watch my tutorial where I set the loop point by hitting the "Set Initial State", its about 30 frames in. What the problem could be is if you let the simulation run TOO long, meaning the objects get way too far from it's original position, the dynamics transition may have issues trying to get each blob back to where it needs to be due to the limitations of the softbody dynamics. So you can try to avoid this and achieve a nice loop like I got by doing one of two things: 1) Not making the total simulation too long 2) Making the dynamics transition time a bit longer. I'd shoot for number 1 as the dynamics transition time isn't too reliable. My total loop was about 90 frames. Hope that helps!
Hey great tutorial thank you very much, learned a lot. I am facing a problem where I lay down the objects I want to have the effect applied to but when I hit play for some reason one of the spheres goes all crazy when it smashes into the edge of the cube. I checked and double checked that the objects are not touching at all. Any ideas why that happens or how to fix it? FYI I am using octane renderer
Very very good! But when I see in the render view, the spheres are normal. I've tried cache and baker but I'm begginer in cache theme ... Can you help me? Thank you very much! It's really really good!
And if that doesn't work, go into your Dynamic Project Settings by hitting CMD/CNTRL+ D and go into the Expert tab and up the Steps per Frame and Max Solver.
Hello! I loved the tutorial. I have a problem :(. My animation is rendering as solid black shapes with movement. It's not giving me texture or light. :( Could you tell me please what am I doing wrong ?. I hope soon I can join the School of motion. Best regards from Costa Rica.
@@eyedesyn Hola! I'm SUPER GRATEFUL for your help. The cache/bake worked, it made me so happy to be able to get the final result. Thank you so much for your tutorials, they are THE BEST out there.😊
hi sir i dwnloaded the dark ui from ur site for c4d but when i extracted it nd installed it. the option of dark ui ddnt show up in the option of schemes ....what should i do ????
Ciao io ho un problema , quando uso l'emettitore in C4d e vadoa renderizzare non mi renderizza tutti gli oggetti generati dall'emettitore ! C'è forse una impostazione nel render ?
I would try to cache the emitter or make sure in the Emitter settings that you have "Show Objects" is turned on. Also be sure to have the dynamics tag on the correct object as well!
You know... after years of tutorials I must say that yours are some of the most fun to follow
Hey thanks that means alot! Cheers!
I was talking to our 3D artist from our broadcast department showed him what I did following this tutorial since it was a bit unstable caching the animation.
He suggested I fisrt convert the spheres to poly objects than group them all and use only one soft body tag on the whole group.
This indeed made the caching much more stable. so just a heads up. thanks again!
Interesting! Thanks for that awesome tip!
Man, you're great by doing this exercises. Priceless
Thanks for watching!
2021 and this is still solid thank you so much!
glad its still helpful! :)
I learn a lot from your tutorials than anywhere else :) ur teaching style is great!
Glad you like them!
I found that putting a couple extra frames in the "Transition time" minimizes the bug Thank you for your videos!
You bet! All depends on how long you have the sim go before "set initial state". Thanks for coming back and giving that tip!
thx dude! your videos have helped me alot to lern c4d from scratch! greetings from berlin
Love it! The fact that you did not use a cloner helped me understand the dynamics and behaviour so much more! 🙏 😊 Thanks! Love your other channel as well!
Bullets With Butterful Wings reference 🔥
EJ you legend! I've been scratching my head all week trying to make soft bodies loop, trying 2095830923 things.
I knew you'd have something!
Loved the smashing pumpkins joke! Great tutorial thanks for this.
Haha thanks, glad you picked up on it! :)
u always make amazing cinema 4d tutorial buddy,
i love it
thanks a lot for this one ^_^
Appreciate the kind words! Thanks for watching! :)
EJ - you are amazing. I've been looking for a tutorial on this for so long......Thanks!
Hey Dan! That's so awesome to hear! Hope it was helpful???
Absolutely. I've been learning C4D over the last couple of months moving from a background in 3DS Max so your tutorials have been a really really great resource! Thanks again.
Really amazing instructor and amazing tutorial, Thanks EJ
Thanks Ahmed! Thanks for watching!
Nice tut! You can @5:41 you can CNTRL SHIFT Z to undo your camera movement :P
10/10. Amazing tutorial
thanks for watching! glad you enjoyed it!
I found that Hexahedron type of sphere looks more like your reference than Icosahedron one. It gets deeper in those corners of cube. But you need to change your soft body settings after changing the type of sphere.
For sure, I do like the hexahedron for this as well, it maintains a more inflated cube type of look that indeed works best for this kind of shape! Thanks for the heads up!
was waiting for this
I hope it was worth the wait! :)
Thank you for all your tutorials!
love you EJ!
I LOVE YOU
"This guy is..."
For some reason, I was expecting a Walken quote from a Ripper X'D
And, yeah, thanks for an amazing tutorial!
Not familiar with that Walken quote! but thanks for watching and for the kind comment! :)
EJ - great job just what I needed. I saw Chris on Twitch tackle a ident from Man VS Machine which uses a similar technique. Great stuff!
Glad you enjoyed it! Thanks for watching!!!
Wonderful! This gave me to many ideas
THATS what I wanna hear! Be sure to share whatever you make with me so I can see what cool stuff you make with this technique! :)
Another great tutorial E.J>!
Great tutorial as always! Thank You
My pleasure!
I made this. It was a great technique .. thank you eyedesyn . tnx
Awesome, glad you made this as well! Happy to help!
Awesome tutorial! Still don't know why sometimes sudenly some of my soft body shapes escapes from my colider body box making strange deformations when they are not even tuching each other or the box; like they manage to escape in some point.
Thanks again!
You might need to up the dynamic samples in the Expert Dynamics Tab so theres more calculations to prevent that from happening! Good luck!
In the Expert Dynamics Tab I increased Steps per Frame to 10 and Maximum Solver Iterations per Step to 20 and that solved the problem. Thanks!
Whooop! 9 times outta 10 when stuff is going wacky in Dynamics, upping those numbers will fix it!
eyedesyn Didn't solve it for me :/ MoText: Only one letter acting out. There are a few of the same later, but only one is making a problem. If I remove it the problem moves to the next letter..
any luck?
A summary at the end! very well ;)
great brooo! i learn a lot. You explsin really clean! cheers bro
Glad to hear that, my man! Thanks for watching!
Hi. What is the difference between Structural and Stiffness? Does Stiffness refer to how easily (Rate) an object is deformed from its original state by another object and how quickly it returns? While, Structure refers to how much (Amount) an object can be deformed? Thanks for everything.
hi EJ! your tutorials are helping me soooo much learning c4d! i was wondering if you have a tutorial with an animation similar to a lava lamp? i'm struggling to figure it out and since i'm new to this program i think i might not be searching for the right things. your tutorials are the best to follow so i figured i would ask! thanks so much :)
Hey thanks!!!! I think you could adapt this tutorial to make it more like a lava lamp by removing spring settings so the object is more squishy!
super cool thanks man!!
Thank YOU for watching!
thank you! you make me wanna buy that HDR studio gorilla thing...
very welcome, thanks for watching!
amazing stuff! Thanx!
Thanks Sam!
EJ FOR PRESIDENT
HASSENFRATZ 2020!!!...doesn't exactly roll off the tongue.. :)
Excellent tuto ! Merci :)
Thanks Pierre! Glad you enjoyed it!
Hi there! I followed every step with same number of frames and it came out nice.
But, I have a problem in the Looping part at the end of the Tuto:
From frame 51 till end, the 'blobs' crush into each other, and "destroy" each other (when they collide, they go through and make holes) and it doesn't get back to the initial state. It just ends up crazy!
I don't know how to fix that, I tried a few things but didn't find a solution. Anyone had the same bug (and fixed it)?
Otherwise, thanks very much, it's a great great tutorial! I learned lots of stuff!
that 90s alternative joke when right over my head.. but anyways great video this is exactly what i wanted to do!
DAMN MILLENNIALS! :) JK, I think I'm technically a millennial too. But its OK, 90s music was kinda bad.
Hi EJ, I just finished 3D basecamp, you're an awesome teacher!
I'm trying this but for some reason, this doesn't work for me. When I hit SET INITIAL STATE it works at first, frame 0 sets to the deformed state I want, but when I activate dynamic transition at frame 50, it begins to revert to the original cloner grid layout. There is also that weird hiccup from frame 49-50, when changing the dynamic state, which I can't get rid of. Is there another way to do this?
Thank you for such great tutorial, here's my noob question: Wouldn't it be easier if you just place a single Simulation tag on the balls parent (the null object), so you don't need to syncronize all those individual tags?
Yes, you can!
hi, thanx for effort. i am trying to making
children's play dough softbody. i dont want to be bouncy but always the shape changes, its like inflate after first touch. how can i avoid that ?
Just wondering if this is a pretutorial to create floating air bubbles under ice... would love to see such a tutorial!
That could definitely translate to something like that for sure!
2:05 I didn't see that one coming!
always assume bad puns haha
Thank you!
thank you for tips
You bet! Thanks for watching!
great tutorial, this is kinda like one of the nike ads style, right? any way, thank you for making this!
Exactly! Like that Man VS Machine stuff! Love all those sims in those ads!
thanks my friend!!!
Thanks for watching!
I have a problem with my render. I see the bodies changing its shapes in my visor but when I press cmd+R to see the render I only see the spheres perfectly, like dynamics dont work in the render... why? :( . PLEASE HELP
you need to cache the dynamics to see if properly in the middle of the animation. when you render in like frame 45 or something, its rendering & starting the dynamics at that frame so it's inaccurate. Caching solves all this!
@@eyedesyn thank you u are so kind
happy to help! :)
thank you so much!
Thanks for your kind comment and your views!
Hi,
I'm a beginner in C4D, your vid helped me a lot!
I was wondering If it is possible to make that "crazy stuff" at 6:47 visible when rendering ?
There are only the normal spheres if I do so.
Hi Ava! Glad my videos are helpful! If you cache and bake the simulation you should be able to get the 'crazy stuff'! :)
Hey EJ!
Great tutorial, I was just wondering if you know if it's possible to assign more CPU or GPU power to the viewport to simulate the soft bodies faster?
It seems to be very slow in comparison to much more detailed simulations like turbulenceFD etc?
Thanks!
Unfortunately no, you can only add more GFX cards!
loved this tutorial. But what kind of computer do you need? as soon as I press play my cinema gets stuck.
Maxon has suggested base configurations on their website: www.maxon.net/en-us/products/infosites/system-requirements/
Thank you for your tut... very awsome ..I had also a question. How can I cashe my dynamic simulation ?
Very welcome! You can cache it by going to the Dynamic tag Cache Tab and clicking bake!
Great tutorial! I am looking to create something similar in Blender. Does anybody know where to find such a tutorial?
Hey EJ,
great tutorial, as always! I thought you might help me as I followed all the instructions you gave and when not rendered my project looks just fine. But when I do render it, the balls/blobs do not inflate ! They float and move around etc but they keep their "original" size. I tried to add more pressure, bake the dynamics etc. Nothing happens ! Please please please help me cause I really love this animation!
This tutorial was really helpful! Thanks EJ. I only had an issue that I wasn't able to fix. There is always a gap in-between the spheres (they never touch each other). I've tried modifying friction and collision noise values, and also setting to 0 the collision margin into the expert tag, but it didn't work. Do you have any idea why this is happening?
Might need to up the samples in the Expert Tab as well, might help there!
eyedesyn I've set samples up to 20 and not even with that.
Try using a more accurate collision shape like an ellipsoid or moving mesh for more accuracy!
how can i get my layout color like yours, can you send it to me please...?
love your tutotials. thank you
You can download it on my Freebies page!
Hey! I will try to be clear with my question. Is there any way to make a soft body editable once the "deformation" is applied? Can i use the shape in frame X in another project or in frame 1? Thanks!
So particle effectors work on regular objects with dynamics but mograph effectors dont? Sure would be nice to have an easy way to make all these blobs pop on without keyframing a null to each one.
Nevermind... apparently you can put all your objects in a FRACTURE object and Mograph Effectors will work on them as if they are a cloner.
yup! glad you figured it out!
Great Stuff! just tried this out but after 200 frames or so the spheres start exploding. Any Idea on how to fix that?
See if upping all of the Expert settings in the dynamics like the steps per frame, etc help!
baking the simulation would help to avoid the glitch?
unfortunately caching nor baking prevents it. i've reported it to MAXON and it is a confirmed bug. :/
Awesome ! Thank you.
But I have a question about gap size between balls each other. How can I mack them more closer ? The Collision Margin is not work for the soft body tag. What I need to adjust ?
You can increase the polygon count of the spheres or try upping the per frame samples in the Expert dynamic tab
Nice tutorial :) Could I use a Cloner object with random scale to do the spheres ?
Should work! Give it a go!
Troy Lewis y
16:00
thaks, thanks, thanks
Welcome welcome welcome!
So tried this out last night. My one problem is that some of the sphere globs will start tearing despite being placed away from the others. I tried bumping up their structure through the soft body tag but they continue to do that one thing.
youve tried upping the samples in the dynamic expert tag as well?
usefull. thanks
My spheres sort of break free from the cube during the animation even though they all start inside of the cube. What am I doing wrong?
Might need to up the substeps!
I have a question: I'm doing something very similar but having the soft bodies inflate with the pressure feature. The animation looks great and it's acting like I want it to. But when I render it out the spheres don't render the new formed shape. The result into their original state. If that makes sense? As always thank you, and any direction help would be great.
Try caching the dynamics! when you render out at any other frame than frame 0, it will render oddly because the dynamic simulation always starts at 0, so rendering out at say frame 30 will make the dynamics not play back correclty nor render correctly, so give caching a try!
how can i export the animation looped ? mine is just a video and it stops
you can export as a VDB
@@eyedesyn thank you🌸
you are great
Like you!
great stuff man. I have a proble: when i put the group null of the spheres in sub-surface, the spheres still simulate dynamics but renders as a perfect spheres (not deformed) Why?
It might be a glitch, try caching your dynamics and see if if that helps?
What do you mean exactly? I am a newbie :)
No worries! In the Dynamics Tab there is a Cache Tab, hit the Bake Object button and see if it helps!
Worked. Thanks Man
I tryed. This only make my simulation smoother.
I noticed that it happens only in render region and only when i put all the spheres under a Subdivision surface. When i final render the scene it render deformed as i want.
Or if turn off the subdivision surface, the sphere renders deformed even in render region.
Could it be a question of rendering or pre-rendering settings?
Thanks for yet another awesome tutorial! I have a question though, if you can help it would be great.... When I render to viewport(or anywhere for that matter) it just renders the spheres in their initial state, I tried caching the animation but no luck....I'm using R17 Studio.
You need to make it editable. Select the object and click "C"
yay
Hey there, first of all thank you so so so much for all the awesome tutorials you put out! I think I`ve watched almost every video by now^^But there is one thing which is bugging me like hell. Almost everytime I set up some Softbody objects there is like a space between the objects when colliding. So they are never touching really, do you have an idea what the problem could be? Really appreciate it! Thanks you guys, much love from Germany!
The Collision margin on the Expert Dynamic settings is set to 1, so if you lower that a bit or make it 0, you'll have no space but you may have some intersecting going on. Hope that helps and thanks for watching ALL the tuts! :)
Woooh, worked like a charm! Thank you so much and please keep up the awesome work. The (Softbody) world would be a dark place without you! ;)
Thannnnnnnnk you !!!!
i just had been wondering how to do this style these days then my teacher gave me this link !! thanks a lot :) really clearly and useful as always !!
That's awesome! What school do you go to?
Thank you for watching! :)
i am from Taiwam , I had a semester of c4d class in university ! but so hard XD i learn slowly !
Thats great! Keep on learning!
I don't have the 'HDR studio rig', probably because I use a school version. Is there any other way? Making de cube white with a light?
You can create a HDRI environment by creating a Sky object and finding an HDRI (you can find many for free on the web) and applying the HDRI image to a material's luminance channel, as well as using an Area Light, and turning on it's Show in Reflection in the Light Detail's tab
I'm using this technique to fill a box with squishy spheres but I don't need the simulation to continue. I basically just need to combine all the spheres into one static mesh once it reaches a point I'm happy with. How might I do that? PLEASE HELP!
at the frame you want to freeze, go to the dynamics tag and hit the "set initial state" button and then delete the dynamics tag (make a backup copy of the setup so you can go back to the old state)
@@eyedesyn I figured out that I needed to convert the primitives to be editable before running the simulation. Then I was able to delete the dynamics tag at the desired frame and the simulation would hold.
im having an issue where my soft body is squishing but it looks like its floating above the surface of the collider. whats the deal with that?
Try going into your dynamics expert tab and find the Collision Margin. It is probably set to 1cm. If your scene is small, then set it to a decimal number like 0,01cm
Can you make a beeple style tutorial?
He's got so many styles!!!
eyedesyn a sci-fi kind of looking structure would be great as a tutorial
DigitalRandomArt Chris Schmidt did one a year or two ago. Check on GreyscaleGorilla.
Yeah definitely check that out! Was a great Chris tutorial!
eyedesyn I have seen all the tutorials on youtube ahaha
Looping technique does not work. Tried it with various levels of complexity and not a single one worked even when it was only two spheres.
Hi there! The looping technique has also worked for many others so perhaps you're missing a step? The only thing I can think of is that you're not "Setting Initial State" after the spheres are fully inflated, that could cause you issues. Feel free to email me a scene file with the issue and I'd be happy to troubleshoot it with you! Hope that helps!
I have no way of email you directly and no drop box account after they mysteriously upgraded me without permission and charged my account.
Here is the issue, there is no way for me to know when the exact moment of full inflation is so that's probably the problem. If you know how to find this exact moment on compositions, let me know...otherwise, I don't think I could reliably make things loop with this technique.
Thanks for your contribution to the community!
You can e-mail me directly at ej (at) eyedesyn (dot) com.
As for your issue, there's no "magic amount of time" to wait until everythings fully inflated but typically after 30-40 frames everything should be fully inflated. If you watch my tutorial where I set the loop point by hitting the "Set Initial State", its about 30 frames in. What the problem could be is if you let the simulation run TOO long, meaning the objects get way too far from it's original position, the dynamics transition may have issues trying to get each blob back to where it needs to be due to the limitations of the softbody dynamics.
So you can try to avoid this and achieve a nice loop like I got by doing one of two things:
1) Not making the total simulation too long
2) Making the dynamics transition time a bit longer.
I'd shoot for number 1 as the dynamics transition time isn't too reliable. My total loop was about 90 frames. Hope that helps!
When I try to use soft body dynamics on torus it inflate like a balloon D:
Hmm...try upping the expert settings?
@@eyedesyn where do you find the expert settings within the object or simulation tag?
Hello, i love this tutorial, but i have some problem with my render - when im rendering im dosen sow distort in composition. Whats is gonna be?
try caching the dynamics!
What do I do if my dynamic spheres freeze when I press play? It can't calculate.
You may want to check to make sure you set up the dynamics tag correctly as far as how the tag is applied to children, etc.
Hey great tutorial thank you very much, learned a lot. I am facing a problem where I lay down the objects I want to have the effect applied to but when I hit play for some reason one of the spheres goes all crazy when it smashes into the edge of the cube.
I checked and double checked that the objects are not touching at all. Any ideas why that happens or how to fix it?
FYI I am using octane renderer
Up them samples per frame and some of the expert settings, should solve that issue!
Great done that and it worked, thanks a lot mate. Keep up the good work. @@eyedesyn
Very very good!
But when I see in the render view, the spheres are normal. I've tried cache and baker but I'm begginer in cache theme ...
Can you help me?
Thank you very much! It's really really good!
I got it resolved! Thankss
Glad you figured it out!
Do you mind sharing how you resolved it? Im having the same problem! Thankyou
Hi EJ,
I'm having problems with the simulation. At some point some sphere comes out of the cube, always,
some idea of why or how to solve it?
Thanks
Make sure no spheres are intersecting the collider box before the simulation starts, or that no spheres are intersecting which eachother.
And if that doesn't work, go into your Dynamic Project Settings by hitting CMD/CNTRL+ D and go into the Expert tab and up the Steps per Frame and Max Solver.
Hi! If i want these bubbles rotate in one direction instead of using this turbulence, how can i do that? Thanks in advance
there are custom initial velocity rotation options in the dynamics tab you can try!
when i see the render, the soft body tag isnt visible not here why? :c
try caching the dynamics!
★ThankYou★
Thanks so much for all your kind comments! :)
Hello! I loved the tutorial. I have a problem :(. My animation is rendering as solid black shapes with movement. It's not giving me texture or light. :( Could you tell me please what am I doing wrong ?. I hope soon I can join the School of motion. Best regards from Costa Rica.
Hope you can join SoM as well! :) I'm not entirely sure what would be happening, did you cache the dynamics?
@@eyedesyn Hola! I'm SUPER GRATEFUL for your help. The cache/bake worked, it made me so happy to be able to get the final result.
Thank you so much for your tutorials, they are THE BEST out there.😊
Hi Ej!! thanks for the tut! how i can see the 2 squares in the screen,what option i need to activate? thanks!! cheers!
Unsure of your question? What do you mean 2 squares? I only made one square in this tutorial.
sorry im explaining very bad... i meant the "" two squares "" as guides inside your viewport,im explaining better ?? thanks Ej !!
Hi! I don't have soft body tag- not sure why. I'm using cinema 4d r14. Thank you.
Hey there! Do you have the Studio version of Cinema 4D? Only Studio has the Dynamics Module included, unfortunately. Might be time for an upgrade!
Ohh alright, I will check that out. I'm new to this software. Thank you for the reply. Also awesome tutorials! :)
Thanks very much! Good luck on your C4D journey!
having issues making this work with Arnold.. any idea why?
I've never used Arnold so i couldn't tell ya! Sorry!
hi sir i dwnloaded the dark ui from ur site for c4d but when i extracted it nd installed it. the option of dark ui ddnt show up in the option of schemes ....what should i do ????
Which version of C4D are you using and did you follow the install directions correctly?
+eyedesyn sir using r18 and i just installed r17 ui folder only after the extracted folder from the zip file
Ciao io ho un problema , quando uso l'emettitore in C4d e vadoa renderizzare non mi renderizza tutti gli oggetti generati dall'emettitore ! C'è forse una impostazione nel render ?
I would try to cache the emitter or make sure in the Emitter settings that you have "Show Objects" is turned on. Also be sure to have the dynamics tag on the correct object as well!
Thanks a lot, I will try !!!
Thanks so much ! I will also try this way !!!!
very welcome, hope it helps!
Hi!
My render is different from the preview of the editor.
¿Can you help me? Thanks a lot!
If you're rendering a frame in the middle of the animation, you should cache your animation first to prevent any issues at render time!
Right! haha
hey it take 55 min to render why
you got a slow computer! haha
Uh oh, my version of Cinema 4D R17 doesn't have collider body.
I'm guessing you have Broadcast version? You'll need to have Studio version for Dynamics fun!
www.maxon.net/en/products/infosites/product-comparison/
I appreciate the quick response, thank you very much!
You bet!