If you're having issues with your dynamics simulation exploding out, please watch my tutorial on how to use a low poly mesh to drive & speed up your dynamics sim! ua-cam.com/video/fibVrUBQhkA/v-deo.html
Can you do tutorials where the end product on the thumbnail is what you made in the video? Even if it's super quick, I think showing how you did everything to get the finished product would be relevant, thanks
Thanks for sharing your expertise! Your cinema4d tutorials are my most favorite ones! You have such a unique talent to explain complex things in a clear and concise manner. I like that you also mentioned the functions of each dynamic tag and properties; it helped me to better understand how cinema4d dynamics works in general. Very useful, Thank you for all your awesome tutorials on UA-cam! :)
Thanks Saida! Really appreciate your kind words! Hope you dive more into dynamics as it is very fun and powerful! Thank you for watching! Keep on learning!
If your dynamic simulation explodes, the problem might be with the Fillet Cap. Start from zero and keep going up until it explodes. Mine started exploding on 8cm, so I reduced it to 7cm and it's fine.
Hey! Absolutely loving these tutorials. I've run into an issue, however. In R21, I cannot find the "create single object" button in the caps folder. Any idea where it went?
Thanks EJ, Great tutorial.It would be great if you could expand in a second tutorial to explain and demonstrate more in depth what each soft body setting does as well as the use of maps, baking etc.. maybe you already have. Is it possible to combine other deformers in conjunction with the dynamics tag? great c4d meet up at Ratio the other night.
Thanks Quade! Chris on GreyscaleGorilla did an awesome in depth breakdown on softbody dynamic spring settings that I recommend! I do plan on doing some baking tutorials in the near future! Glad you enjoyed the C4D meetup! Thanks for coming out!
Nice tutorial many thanks BTW where is the material part of the tutorial. You just cover up the building part also include the material and sculpting part. It will be very helpful to me cuz I'm just new in cinema 4D
It's basically the same texture as the one I made for my Intro to Softbody Dynamics tutorial, you can check that out here: ua-cam.com/video/jLcdXkLUx38/v-deo.html&lc=z13ghnxzdya0xda4n04cgj5insfqvjfazac
Thanks for this great tutorial, two questions: 1. When I have more letter than only one, it doesn't effect on all the letters when I want to inflate it? 2. How we can make this bubble text explode? Would you make a tutorial for it, thanks
Hi Sam! 1. I'd do each letter seperately, i.e. make a Motext for each letter. 2. To make the bubble explode you'd need to go the Cloth Object route as SoftBody dynamics doesn't handle exploding at all.
im trying to add a second Motext but it does not respond to the timeline, .. like when it collapses it stays collapsed.. when the timeline restarts, .. am i missing something ?
Hey man, thanks for the tutorial, it really helped me. I just wanted to ask you if you know how to make the "wrinkles" of the ends of a balloon ? Thanks for you answer.
Thanks, its was interesting! I don't understand the English on the hearing, but the video is was detailed. p.s. Sorry for my bad English - the my native language is Russian
I would to say that your video very detailed and i understand what you doing =) To enable CC is good idea. Only with no translating - it badly translate(ing?) from English to Russian language. From the Russian to English is better =) The English - its strong language. For example i took your phrase: "Thank you for watching!" . On the Russian i can to say also "For watching thank you" or "You for watching thank".(of course, by Russian words. I.e. "За просмотр, спасибо тебе" или "Тебе за просмотр спасибо" etc) It is simple example.
First of all, thanks for your turoriales, they are all very useful. I would like to ask you about a problem I have. I see that the figure begins to swell and then ends up swelling and I do not see how to do it (it always ends up only collapsing) Could you help me?
That's an option added in R15 or R16, I believe. To achieve the same effect, place your Motext Object underneath a Connect object to connect the caps. Hope that helps!
So I've done everything you did in the tutorial and at 6:34 when you demonstrate the 8 falling, mine starts to fall for a second or 2 and then it just gets bigger, but like really big, and just goes bigger instead of falling. Please help!
Really nice tutorial, thanks for sharing. I don't know why I'm unable to fix the tilt in inflation state, I tried to increase the Stiffness but it's not happening and when I'm increasing the Follow Rotation it makes the object wobble. Please suggest me the solution.
Great tutorial as usual! What's your computer set up? I'm also curious about your texturing, lighting and render settings. How long did it take you to render?
Hello EJ, nice tutorial again, as usual. I tried this with my own object but it's very messy when deflates. I can't get that nice melt which you did on the tutorial with the "8". Can you give me any quick tip with the settings maybe?
If your object is more complex, you may want to add in more springs so it's not so mushy and messy when it deflates. You'll notice I made the 8 with low poly techniques and then applied a Subdivision Surface to make things a bit simpler
Great tutorial! I noticed that the upper half of the 8 inflates faster than the bottom half. Is there any way to make the whole object inflate a little more evenly?
Technically this is the way a real object would inflate, all the air would move to the top parts first then fill in the bottom, but you could tweak it a bit if you adjust some of the options like Gravity (Found in the Project Settings > Dynamics options) and the Inflate option in the Softbody Dynamics. Hope that helps!
OMG Man!! You just got a brazilian fan! You explain so clear, detailed, making comprehension easy... DAMN! Moreover, I noticed that you answer fuck each comment. So polite! UA-camrs, take it as an example! Congracts man! One more subscribed. success and Peace!
Great Tutorial! Everything works fine with just one text character. Since I add another character everything explodes like hit by a granade. Is there something I miss?
Please check out the tutorial description as I listed a tutorial I did about Mesh deformers that will help this issue, the explosion is most likely due to polygon intersections
Thanks for this video, I am using R23 and the "create single object" option is not present when I go into the the motext cap options? any ideas how to find this?
Hello, I am a new visitor to your channel I loved all your tutorials. I need some help I am stuck at this part > When the object deflates its position is rotated slightly and when in the dynamics I go and select that initial state it doesn't inflated properly. I wanted to know how is your position fixed even after the object is deflated. Thanks :)
might be because your object isn't on the ground that it then falls and rotates? you can also go to the Follow Position or Rotation to dampen those movements!
Is there a certain order to all your videos? I have absolutely no experience, but have the trial, and am really jealous of all the things people are capable of making with Cinema 4D haha
Hello! A bit late to the game but wanted to say thanks so much for this video! It's great. I am having a problem in which my object, although it begins deflated and resting on the disk, elevates when I press play on the timeline and continues to inflate downwards, rather than inflating from the ground up. Does anyone have a solution to this? Thank you!
Hey, thanks for your efforts to provide such detailed explanations. While trying to do same with a capsule, I am facing a wierd problem. As soon as I 'Set initial state', the position of the capsule changes [half capsule moves below the floor, and it also rotates a but). This is for the initial frame. Could you help me with this?
i want to make this but i don't know what material you used for the colors and what types of lights you used for the final product. where can i find them?
You can still make this regardless of the lighting and materials! The lighting is just an HDRI with GI on. I plan on doing some tutorials in the future covering these types of things.
i liked to learn how do a icecream ball so realist with a line chocolate. so delicius. :). if you do a tuto with us would be so cool and i be happy. i tried do but was terrible. :)
Hey EJ!| Love the tutorial, as usual haha :) I only have one problem...When I go and inflate my Motext (Which is composed by multiple characters) it only inflates the first letter...Any idea what the issue could be? Thanks so much
So this option was added in R16, i believe. Instead, you can place the motext object in a Connect Object and with both the Connect & Motext object selected, right click and select "Current State to Object"
I've baked my dynamic body so I can actually see whats going on but for some reason when I set inital state it doesn't remain in that state when i go to frame 0. I imagine that's because i have to bake it? but when i did that it just messed up the text.... HELP lol
Ive fully rendered the scene and it looks great. Now how do I export the video. I have tried saving it as an MP4 and MOV and when i go to the new saved document it is in video format but only saves frame #0 so the video is not even 1 second long. How do I export all 120 something frames?
Every thing seems to be going well until I change Caps to Fillet cap and then my animation goes insane! It's like the number explodes in a weird way and not melts!? If you have any ideas!
My object doesn't seem to behave the same way (@ about 7:00) Instead of falling over, it crumbles and almost explodes... Following the tutorial to a T, any ideas?
Might be a CPU issue, when previewing the deflate the computer chugs super hard and nearly freezes when I try and pause it. Sometimes crashes. Which is odd considering that I'm using a mac pro with good specs...
You need to makes sure your object is not a dense mesh. If it is, you should use a Mesh Deformer cage. A lot of good tutorials on that subject if you search YT
EJ, Thanx for the tut. I have a quick question though. I'm getting a ringing at the bottom of my object. It's like it's constantly colliding with my floor object. If there's anything I could do to dampen ringing? Thanks dude!
Hi there! In the dynamic settings under the Collision Tab, you can up the Size Increment, also try animating the Springs to higher values as well. Lastly, go into your Dynamic Project Settings by hitting CMD/CNTRL+ D and go into the Expert tab and up the Steps per Frame and Max Solver. Hope that helps!
Alright, it seems to be better now. Specially after increasing the Steps per frame. My other questions is. I would like to make it pop like a ballon now. I know how to do it using the cloth tag but can't seem to be able to create the same effect with the soft body tag. What would you do?
Hello, I would like to ask you to use my method, I was to enter the number 2017, but after the implementation of Sitiffness, only 2 is up, the other three digits did not change. Thank you
Hi EJ, i have a problem, when I do my collision with the floor when simulating after that the soft boddy do not keeps deflate, it keeps gettign bigger and growing each time, I did the same like you and nothing the number after collide keeps getting bigger and growing up. Any help?
I noticed the intersection with the geometry, but no. And I tried with the same poly count like you, with the number 8 and the same helvetica font, but it keeps growing up. I am using R18 maybe there is another parameter involved that I need to uncheck you think? Thanks for the answer.
Hi, im trying to deflate a model that i made with rhino. i exported the model in .obj and when i apply the soft body the seams break in the model. As there are no caps tab like in a text created in c4d, is there any way to weld the seams so that the object doesn't explode when i apply the effect? Thanks for the tutorial!
4GB of RAM is very low, I'd go at least 16GB. And yes you should lower the polys in the text like I did in the tutorial and use a Subdivision Surface to smooth everything out again!
can you explain to me why i cant see the soft body "melted" when i render the exact scene that i want? i mean when i render it the object is in his perfect form, not deformed. thanks EJ
Hey EJ, I was able to pull this off with a simple extrusion but as soon as I tried to use it on a team logo c4d just up and froze. Is it most likely because the logo is too complex? Its only a few circles with text on it I suppose. Is there a way to get around this? Im on a trash can mac pro too!
The key is using a low poly mesh for more complex objects. You can learn about Mesh Deformers here: greyscalegorilla.com/tutorials/smash-a-van-with-plastic-deformation-in-cinema-4d/
Thanks for the tutorial!, i have the same problem: I don't have the option for making a single object from the caps tab (minute 3:00), I try what you said but still didnt work, I think what you mean is put the MoText under the Disc object then it will connect? but still not works. Is it because my C4d version is R15 ?
I have tried this with a capital "M" and it doesn't really deflate the way the "8" does. It starts to deflate but ends up kind of morphing and growing out of control. It kind of looks like it has something to do with the sharp corners but I'm not experienced enough to make that kind of call really. Any idea why this is happening with the "M"?? thank you.
Make sure none of the pieces of the M geometry overlap itself, I cover how I needed to adjust some of the cap settings so there wasn't intersecting, this could cause those issues.
is there a way to do lava lamp bubbles animation in 3d? the hot pink bubbles look so satisfying and juicy to watch for hours melding in between soft trandlucency and opaqueness. it's like the feeling you wanna put it in your mouth except for your eyes. everything looks juicier in 3d hd so i'm pretty curious how it would churn out.
If you're having issues with your dynamics simulation exploding out, please watch my tutorial on how to use a low poly mesh to drive & speed up your dynamics sim! ua-cam.com/video/fibVrUBQhkA/v-deo.html
You have changed my passion for C4D. Thanks a lot.
Great to hear it! Thanks for watching!
Thanks for such a simple explanation.
Very welcome thanks for or watching!
Can you do tutorials where the end product on the thumbnail is what you made in the video? Even if it's super quick, I think showing how you did everything to get the finished product would be relevant, thanks
I try to do this in most of my tutorials, but good to know that you find that valuable!
Thank you EJ, I learn a lot form your tutorials.
Thanks Ahmed! Glad to hear it!
Thank you for explaining the dynamic variables. They're really hard to figure out. Keep up the good work!
happy to help! thanks for watching! :)
Hey EJ! Great tutorial, any tips on how to achieve the same look as your example?
Thanks dude, interesting tutorial and very pleasant because of your happy and motivated voice.
Thanks Vidal! Appreciate the kind words!
your tutorials are efficient and easy to follow! thanks for doing this and hope you keep up!
Thanks so much! Appreciate the kind words!
thanks a lot for give us your c4d knowledge,im very thankful and im learning a lot with you ,cheers EJ !!!
Thanks for the kind words and thanks for watching! Cheers!
Thanks EJ! As always, you're awesome.
You bet! Hope you learned something useful!
Without a doubt!
Thanks for sharing your expertise! Your cinema4d tutorials are my most favorite ones! You have such a unique talent to explain complex things in a clear and concise manner. I like that you also mentioned the functions of each dynamic tag and properties; it helped me to better understand how cinema4d dynamics works in general. Very useful, Thank you for all your awesome tutorials on UA-cam! :)
Thanks Saida! Really appreciate your kind words! Hope you dive more into dynamics as it is very fun and powerful! Thank you for watching! Keep on learning!
Thank you so much for these tutorials!
Very welcome, thanks for watching, Jeff!
Really nice! Just tried it myself. Would love to know how you made that yellow colour!
Awesome, glad you got it working! The yellow color can be create via the workflow I covered in my donut guy tutorial I posted a couple weeks ago!
love your tutorial! it gives me so much joy to learn more about c4d:)
Great to hear!! Thanks for watching, Antonia!
Awesome tutorial! works perefectly and learned a lot easily.
If your dynamic simulation explodes, the problem might be with the Fillet Cap. Start from zero and keep going up until it explodes. Mine started exploding on 8cm, so I reduced it to 7cm and it's fine.
Hey! Absolutely loving these tutorials. I've run into an issue, however. In R21, I cannot find the "create single object" button in the caps folder. Any idea where it went?
I also found have this issue, did you work out a solution to this?
@@joelybman yes! It already is a single object :)
Thanks EJ, Great tutorial.It would be great if you could expand in a second tutorial to explain and demonstrate more in depth what each soft body setting does as well as the use of maps, baking etc.. maybe you already have.
Is it possible to combine other deformers in conjunction with the dynamics tag?
great c4d meet up at Ratio the other night.
Thanks Quade!
Chris on GreyscaleGorilla did an awesome in depth breakdown on softbody dynamic spring settings that I recommend!
I do plan on doing some baking tutorials in the near future! Glad you enjoyed the C4D meetup! Thanks for coming out!
Awesome tutorial! Thanks for sharing this!
You bet! Thanks for watching! Much appreciated!
very good
Wow! Thx.Abandoned Flat Tire, tutorial please.
man awesome stuff, your knowledge of c4d always amaze me
keep it awesome
Thanks Julian! Glad you enjoyed the tutorial! Hope it comes in handy in the future!
Nice tutorial many thanks BTW where is the material part of the tutorial. You just cover up the building part also include the material and sculpting part. It will be very helpful to me cuz I'm just new in cinema 4D
The material is a plasticine texture that you can watch this tutorial to recreate:
ua-cam.com/video/K8z5QCuKPGE/v-deo.html
Great Tutorial!! Do you think adding a bit of thickness to the model with the cloth tag, will make the first deflated pose even more sweet?
All depends on what you're going for! Most inflated objects aren't that thick but you can certainly give it a go!
EJ one more thing,can u show us how to create the material of this scene? or do u have a tutorial explaining it? Thanks one more time :)
It's basically the same texture as the one I made for my Intro to Softbody Dynamics tutorial, you can check that out here:
ua-cam.com/video/jLcdXkLUx38/v-deo.html&lc=z13ghnxzdya0xda4n04cgj5insfqvjfazac
thanks a lot im going to check it :) cheers!
Thanks a lot :)
Thanks dude, interesting tutorial.....I love it......
Thanks Kiran! Glad you dug it!
That was absolutely amazing tut!!!!!! Thanks for sharing :)
Glad you liked it! Thank YOU for watching! :)
Thanks for this great tutorial, two questions:
1. When I have more letter than only one, it doesn't effect on all the letters when I want to inflate it?
2. How we can make this bubble text explode? Would you make a tutorial for it, thanks
Hi Sam!
1. I'd do each letter seperately, i.e. make a Motext for each letter.
2. To make the bubble explode you'd need to go the Cloth Object route as SoftBody dynamics doesn't handle exploding at all.
Thanks a lot! Looking forward for more tutorials
Very welcome, thanks for watching! :)
im trying to add a second Motext but it does not respond to the timeline, .. like when it collapses it stays collapsed.. when the timeline restarts, .. am i missing something ?
Nice tutorial, if I'm doing this in r14 how would I keep the cap faces from separating.
Loop at 11:01 I'm crying
amazing video :D
but can you make a tutorial for the texture and render part ? that yellow texture
thank you :)
Awesome tutorial, thank you!
Thanks Alexandru! Glad you liked it! Hope you can use this technique in your work!
Thanks for sharing your knowledging. cheers!
Such a great tutorial. Cheers
Great to hear it! Thanks for watching!
thanks . nice tutorial .
You bet! Thanks for watching!
REALLY NICE THANKS!
Glad you liked it! Thanks for watching!
lol your sound effects to describe hints are A1
Haha glad you enjoy them!
:) Thanks EJ! As always, you're awesome
Thank you!
Hey man, thanks for the tutorial, it really helped me.
I just wanted to ask you if you know how to make the "wrinkles" of the ends of a balloon ? Thanks for you answer.
Thanks, its was interesting! I don't understand the English on the hearing, but the video is was detailed. p.s. Sorry for my bad English - the my native language is Russian
Hope it was helpful even though you couldn't understand! Hopefully a Closed Captioning will help to translate into Russian! Thank you for watching!
I would to say that your video very detailed and i understand what you doing =) To enable CC is good idea. Only with no translating - it badly translate(ing?) from English to Russian language. From the Russian to English is better =) The English - its strong language. For example i took your phrase: "Thank you for watching!" . On the Russian i can to say also "For watching thank you" or "You for watching thank".(of course, by Russian words. I.e. "За просмотр, спасибо тебе" или "Тебе за просмотр спасибо" etc) It is simple example.
First of all, thanks for your turoriales, they are all very useful.
I would like to ask you about a problem I have.
I see that the figure begins to swell and then ends up swelling and I do not see how to do it (it always ends up only collapsing) Could you help me?
Thanks man for the tutorial!, i just have a problem: I don't have the option for making a single object from the caps tab (minute 3:00) where is it???
That's an option added in R15 or R16, I believe. To achieve the same effect, place your Motext Object underneath a Connect object to connect the caps. Hope that helps!
I like it!
So I've done everything you did in the tutorial and at 6:34 when you demonstrate the 8 falling, mine starts to fall for a second or 2 and then it just gets bigger, but like really big, and just goes bigger instead of falling. Please help!
That's probably due to your geometry intersecting before the simluation runs, be sure your bevels aren't so thick they overlap!
Thank you so much !!!
Thanks for watching!
Thank you so much, this is amazing!
You're very welcome! Pumped you liked it, thanks for watching!
Really nice tutorial, thanks for sharing.
I don't know why I'm unable to fix the tilt in inflation state, I tried to increase the Stiffness but it's not happening and when I'm increasing the Follow Rotation it makes the object wobble. Please suggest me the solution.
Great tutorial as usual! What's your computer set up? I'm also curious about your texturing, lighting and render settings. How long did it take you to render?
I have a trash can Mac Pro, nothing too crazy!
Hello EJ, nice tutorial again, as usual.
I tried this with my own object but it's very messy when deflates.
I can't get that nice melt which you did on the tutorial with the "8".
Can you give me any quick tip with the settings maybe?
If your object is more complex, you may want to add in more springs so it's not so mushy and messy when it deflates. You'll notice I made the 8 with low poly techniques and then applied a Subdivision Surface to make things a bit simpler
Thank you EJ.. keep up my friend!
Great tutorial! I noticed that the upper half of the 8 inflates faster than the bottom half. Is there any way to make the whole object inflate a little more evenly?
Technically this is the way a real object would inflate, all the air would move to the top parts first then fill in the bottom, but you could tweak it a bit if you adjust some of the options like Gravity (Found in the Project Settings > Dynamics options) and the Inflate option in the Softbody Dynamics. Hope that helps!
eyedesyn i see, thank you!!
OMG Man!! You just got a brazilian fan! You explain so clear, detailed, making comprehension easy... DAMN! Moreover, I noticed that you answer fuck each comment. So polite! UA-camrs, take it as an example! Congracts man! One more subscribed. success and Peace!
Thanks so much Paulo! Appreciate the kind words man and the SUB!
Which version of cinema did you used here?
Great Tutorial! Everything works fine with just one text character. Since I add another character everything explodes like hit by a granade. Is there something I miss?
Please check out the tutorial description as I listed a tutorial I did about Mesh deformers that will help this issue, the explosion is most likely due to polygon intersections
Thank you !
Thank you for watching!
Ih! Thanks for sharing
watch my mesh deformer tutorial to learn how!
Thanks for this video, I am using R23 and the "create single object" option is not present when I go into the the motext cap options? any ideas how to find this?
Thank you for your tutorials, is there any reason mine keeps glitching and not falling flat?
check those expert dynamic settings and up them and that should help!
thank you very much
that was very useful
Glad to hear it! Thanks for watching, sir!
i love you man im like you mack tutorial and big love from syria to you
Ahmad! Thanks very much for watching! Sending out positive vibes from the U.S. to you! :)
Thanks a lot
Thanks for watching!
thanks for sharing. really cool guy ☺
You bet! Thanks for watching!
Hello, I am a new visitor to your channel I loved all your tutorials. I need some help I am stuck at this part > When the object deflates its position is rotated slightly and when in the dynamics I go and select that initial state it doesn't inflated properly. I wanted to know how is your position fixed even after the object is deflated. Thanks :)
might be because your object isn't on the ground that it then falls and rotates? you can also go to the Follow Position or Rotation to dampen those movements!
Awesome!!! ♥ Thank you.
Thank you for watching!
Is there a certain order to all your videos? I have absolutely no experience, but have the trial, and am really jealous of all the things people are capable of making with Cinema 4D haha
not exactly :)
But you should check out my "intro to cinema 4D" series that I plan on adding to here:
www.eyedesyn.com/cinema4d-lite
Hello! A bit late to the game but wanted to say thanks so much for this video! It's great. I am having a problem in which my object, although it begins deflated and resting on the disk, elevates when I press play on the timeline and continues to inflate downwards, rather than inflating from the ground up. Does anyone have a solution to this? Thank you!
Thank you for the lesson! Why can not animate the letter differs from 8? A, B, C, D ... Breaks geometry. Thank you)
Make sure that your Caps are not so large that your geometry is pinching at some of the edges and causing geometry overlap.!
Hey, thanks for your efforts to provide such detailed explanations. While trying to do same with a capsule, I am facing a wierd problem. As soon as I 'Set initial state', the position of the capsule changes [half capsule moves below the floor, and it also rotates a but). This is for the initial frame. Could you help me with this?
i want to make this but i don't know what material you used for the colors and what types of lights you used for the final product. where can i find them?
You can still make this regardless of the lighting and materials! The lighting is just an HDRI with GI on. I plan on doing some tutorials in the future covering these types of things.
muito legal! :) thanks. I learned very much!
Happy to hear that! Thanks for watching Janaina!
i liked to learn how do a icecream ball so realist with a line chocolate. so delicius. :). if you do a tuto with us would be so cool and i be happy. i tried do but was terrible. :)
you are awesome thank you very much for your videos
Thanks for watching!!!
thank you
Thank you!
Hey EJ!| Love the tutorial, as usual haha :) I only have one problem...When I go and inflate my Motext (Which is composed by multiple characters) it only inflates the first letter...Any idea what the issue could be? Thanks so much
hey man, try using separate letters with separated dynamics tags and see if that helps!
that was awesome!
That's awesome to hear! Thanks for watching!
Thank you :)
At 3:03, the "Create Single Object" option isn't there for me... Any help?
So this option was added in R16, i believe. Instead, you can place the motext object in a Connect Object and with both the Connect & Motext object selected, right click and select "Current State to Object"
Hey dude. Where did u get this dope Font from?
I've baked my dynamic body so I can actually see whats going on but for some reason when I set inital state it doesn't remain in that state when i go to frame 0. I imagine that's because i have to bake it? but when i did that it just messed up the text.... HELP lol
same issue. initial state is SO buggy god damn.
Ive fully rendered the scene and it looks great. Now how do I export the video. I have tried saving it as an MP4 and MOV and when i go to the new saved document it is in video format but only saves frame #0 so the video is not even 1 second long. How do I export all 120 something frames?
choose all frames in the dropdown menu in Output > Frame Range
oh, of course you already covered this too 😅
Every thing seems to be going well until I change Caps to Fillet cap and then my animation goes insane! It's like the number explodes in a weird way and not melts!? If you have any ideas!
My object doesn't seem to behave the same way (@ about 7:00) Instead of falling over, it crumbles and almost explodes... Following the tutorial to a T, any ideas?
Might be a CPU issue, when previewing the deflate the computer chugs super hard and nearly freezes when I try and pause it. Sometimes crashes. Which is odd considering that I'm using a mac pro with good specs...
You need to makes sure your object is not a dense mesh. If it is, you should use a Mesh Deformer cage. A lot of good tutorials on that subject if you search YT
Thanks
Same problem here
EJ, Thanx for the tut. I have a quick question though. I'm getting a ringing at the bottom of my object. It's like it's constantly colliding with my floor object. If there's anything I could do to dampen ringing? Thanks dude!
Hi there! In the dynamic settings under the Collision Tab, you can up the Size Increment, also try animating the Springs to higher values as well. Lastly, go into your Dynamic Project Settings by hitting CMD/CNTRL+ D and go into the Expert tab and up the Steps per Frame and Max Solver. Hope that helps!
Alright, it seems to be better now. Specially after increasing the Steps per frame. My other questions is. I would like to make it pop like a ballon now. I know how to do it using the cloth tag but can't seem to be able to create the same effect with the soft body tag. What would you do?
Hello, I would like to ask you to use my method, I was to enter the number 2017, but after the implementation of Sitiffness, only 2 is up, the other three digits did not change. Thank you
You should make sure each of the numbers are their own object and have a dynamics tag on each, they should work!
how do we the final yellow image you showed at the beginning?
Anyone else having the issue of the intial state stuttering in the view port between the original and the intial state created ? really annoying
For some reason when I open my timeline it doesn't have the options for the soft body tag and only for my subdsdivions... :(
Hi EJ, i have a problem, when I do my collision with the floor when simulating after that the soft boddy do not keeps deflate, it keeps gettign bigger and growing each time, I did the same like you and nothing the number after collide keeps getting bigger and growing up. Any help?
is the initial geometry intersecting with the floor? is it a higher poly object? those things can cause issues.
I noticed the intersection with the geometry, but no. And I tried with the same poly count like you, with the number 8 and the same helvetica font, but it keeps growing up. I am using R18 maybe there is another parameter involved that I need to uncheck you think? Thanks for the answer.
Hi, im trying to deflate a model that i made with rhino. i exported the model in .obj and when i apply the soft body the seams break in the model. As there are no caps tab like in a text created in c4d, is there any way to weld the seams so that the object doesn't explode when i apply the effect? Thanks for the tutorial!
Check out the tutorial listed in the description on the Mesh Deformer, it'll help you fix this issue!
Lovely
Thanks for watching!
Tnx
Very welcome!
Hello! I Haven't the "Create single object" option in my caps panel. Help :(
Just use a Connect Object instead, place your Motext underneath it and it'll join the caps!
it's so slow whn I use soft body tag and click play, is it because the high poly text? or my pc is not powerful enough? I'm using pc with 4gb ram
4GB of RAM is very low, I'd go at least 16GB. And yes you should lower the polys in the text like I did in the tutorial and use a Subdivision Surface to smooth everything out again!
I need to upgrade my pc then, thank you
Hello! I am using Cinema R13, and I do not have the "create single object" selection under caps. Is there an alternative?
In the video I mention that you can do the same thing by placing the Motext object as a child of a Connect Object! Hope that helps!
can you explain to me why i cant see the soft body "melted" when i render the exact scene that i want? i mean when i render it the object is in his perfect form, not deformed. thanks EJ
Might want to cache the simulation and see if that fixes your problem
Hey EJ, I was able to pull this off with a simple extrusion but as soon as I tried to use it on a team logo c4d just up and froze. Is it most likely because the logo is too complex? Its only a few circles with text on it I suppose. Is there a way to get around this? Im on a trash can mac pro too!
The key is using a low poly mesh for more complex objects. You can learn about Mesh Deformers here:
greyscalegorilla.com/tutorials/smash-a-van-with-plastic-deformation-in-cinema-4d/
oh jeeze! the performance difference is like night and day. I imagine this is how they simulate car crashes as well. thanks so much EJ!
Thanks for the tutorial!, i have the same problem: I don't have the option for making a single object from the caps tab (minute 3:00),
I try what you said but still didnt work, I think what you mean is put the MoText under the Disc object then it will connect?
but still not works. Is it because my C4d version is R15 ?
You need to put the Motext under a Connect object and that should work!
it doesn't, Still breaking the letter :(
I have tried this with a capital "M" and it doesn't really deflate the way the "8" does. It starts to deflate but ends up kind of morphing and growing out of control. It kind of looks like it has something to do with the sharp corners but I'm not experienced enough to make that kind of call really. Any idea why this is happening with the "M"?? thank you.
Make sure none of the pieces of the M geometry overlap itself, I cover how I needed to adjust some of the cap settings so there wasn't intersecting, this could cause those issues.
Thanks mate, I'll give it a try!
Good luck!
My version of cinema don't contain the option "create a single objet", ¿Where can I find it?
sorry for my bad ingles, im form México.
For older versions, just place the Extrude Object as a child of a Connect object and that will fix it.
is there a way to do lava lamp bubbles animation in 3d? the hot pink bubbles look so satisfying and juicy to watch for hours melding in between soft trandlucency and opaqueness. it's like the feeling you wanna put it in your mouth except for your eyes. everything looks juicier in 3d hd so i'm pretty curious how it would churn out.