Exploding Cups - Basic C4D Dynamics and Redshift

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 33

  • @JephAraujo
    @JephAraujo 10 місяців тому +1

    I love how intuitive and fast paced your tutorials are.

  • @poolbar.studio
    @poolbar.studio Рік тому +2

    Great tutorial! And thanks for the reminder about the RS Assets manager - it's so much quicker than trying to fix in the shader graph!

  • @pronin.s.a
    @pronin.s.a Рік тому

    Thank you so much for this tut! I'm searched for a weeks of solution how to constrain rigid body to place. And it turns out that we just should change follow position. omg, so simple....

  • @normalrender
    @normalrender Рік тому +3

    i liked how straight to the point and fast this tutorial was !

  • @Murathanaksoz
    @Murathanaksoz 14 днів тому

    bokeh and dof sometimes blows rigidbody simulations. it wont be same at viewport and render even if you cache

  • @djilaliachour1578
    @djilaliachour1578 Рік тому +1

    Many thanks for sharing your knowledge

  • @Oleg01e230
    @Oleg01e230 11 місяців тому

    Awesome Thanks for the video, you bailed me out.

  • @motionwithoskar
    @motionwithoskar Рік тому +2

    Love it, thank you so much for this tutorial Vincent

  • @haager123
    @haager123 4 місяці тому +1

    Just learned that alt zero is the psr reset keyboard shortcut 👀!

  • @bodobanali
    @bodobanali Рік тому +1

    hopefully rigit body becomes part of the simulation system in the next update. fE than we could use the connect tag with rigit bodies. (had a real struggle to overcome this missing feature a few days ago)

    • @JMach4217
      @JMach4217 Рік тому

      I haven't tried this yet, but I'd imagine that, given the right settings, you could get the new softbody simulation to behave like a rigid body. But I could be totally wrong lol

  • @DolioFoilio
    @DolioFoilio Рік тому +3

    It would be immensely helpful if your screen UI is scaled up a bit, cannot make out the small text even at HD. Thanks a lot though.

    • @vincentschwenk
      @vincentschwenk  Рік тому +1

      uf I did scale up my screen by 200% for the recording. It feels all so huge on my PC🤣

    • @DolioFoilio
      @DolioFoilio Рік тому +2

      @@vincentschwenk oh is it! Haha my eyes were crying. This isn't a criticism just feedback that could help some viewers like me. Thank you for the video, I personally learned a lot!

    • @vincentschwenk
      @vincentschwenk  Рік тому +1

      @@DolioFoilio yeah it’s always a struggle with the right screen space. Thanks for the heads up

  • @MuhammadisoRaimov
    @MuhammadisoRaimov 7 місяців тому

    thank you so much

  • @duncan144k3
    @duncan144k3 Рік тому +3

    anybody know if i can make this effect in Blender?

  • @EmmanuelSAY-o2e
    @EmmanuelSAY-o2e 8 місяців тому +1

    is there a way to make it with a blender? do you know how to do it?

    • @samarthwadhwa2912
      @samarthwadhwa2912 8 місяців тому +1

      I have been looking for an option in blender too, as of now the only way I see is manually animating the objects popping in, but it only works for a few clones. If you find anything let me know

    • @san7orini
      @san7orini 7 місяців тому

      @@samarthwadhwa2912me too

  • @adamdargan_pf
    @adamdargan_pf 5 місяців тому +2

    Good tutorial, but you keep cutting out the playback. You hit play, then edit out the playback. It'd be nice to see what the parameters you're changing are actually doing.

    • @vincentschwenk
      @vincentschwenk  5 місяців тому

      I cut out all breaks, so that the tutorials are faster.

    • @adamdargan_pf
      @adamdargan_pf 5 місяців тому +1

      @@vincentschwenk makes sense! Thanks for the great tutorials.

  • @marcus_ohreallyus
    @marcus_ohreallyus Рік тому +4

    Is there a way to adapt this technique to splitting cells? Basically, a single cell would split and t hen each of the new ones would split and t hey would push each other away as t he space fills.

    • @vincentschwenk
      @vincentschwenk  Рік тому +2

      hm, I could try to rnd some. But like this I have no clue

    • @rainerrossgoderer78
      @rainerrossgoderer78 Рік тому +2

      Probably using spheres instead of cups and putting it all into a volume builder and volume mesher could be worth a try.

    • @rabbithole_creative
      @rabbithole_creative Рік тому

      You can do that with particles as source for voronoi shatter

  • @wave02wave
    @wave02wave Рік тому +5

    Way to fast start. Could not follow. This is no ˋbasic‘ tutorial

    • @vincentschwenk
      @vincentschwenk  Рік тому +1

      Yeah sorry, usually my tutorials are super fast

  • @EmmanuelSAY-o2e
    @EmmanuelSAY-o2e 8 місяців тому

    is there a way to make it with a blender? do you know how to do it?