nice to hear your a godot supporter as well anyone else think they should fix the errors with rooting like pronto though cause i had a literally timer which is so simple and yet it had a rooting error and wouldnt tell me so i had no clue that all i had to do was make a new one to fix the fact it wouldnt work at all. other then a few stuff like that godot is just amazing prolly the best game engine even though its less powerful.
If you're developing a gameplay-focused 2d MMO, at any point in the future, I heavily suggest checking out Starbreak. It's basically MMORPG contra, it's awesome and should you return to the prototype once you're finished with your current project, you should really look into it.
I think the biggest problem I had with wizbirds 1 was the fact the game wasn’t exactly fun when there wasn’t an active playerbase, so if a bunch of people stopped playing, that would cause a domino effect of more people doing the same. I hope that your new project does not fall into this trap as well
you're kinda putting the game on standards that are like for large MMOs and RPG games. The fact someone thinks like that is an accomplishment for the creator but also kinda screwed up too
Genuinely one of the hardest parts of making an online game as an indie dev. Making an online game good requires that you have somewhat of an active playerbase, and if you're indie, odds are you won't. A lot of it though is just designing the game to work well even if your concurrent player count is low or even if just one person is playing.
I probably say this a lot, but this has to be one of my top Goodgis videos now. I love the little tip section of the video at the end and the style of the art is Wizbirds 2 and Mist & Metal is amazing! This is a great project for after Dewdrop or in between work or the project, can't wait to see some of these games released!
I love your multiplayer series! I think in the game dev community there is a strong opposition to creating multiplayer games as a solo dev/small group, and I love to see you breaking that mold!
This channel has been so inspiring, it's giving me the urge to try to once again create my first videogame. I became overwhelmed with making the biggest and best game, but now I realize that I really need to take my time and start small. Keep it up, and I hope to see and play these future MORPG games someday!
This was really interesting to see, seeing how after each prototype yours skills clearly evolved, also sounds like the best plan, finish Dewdrop and then see how you feel and continue with Mist and Metal (if you want to at the time) rather than going back and forth or stopping Dewdrop. Looking forward to seeing more!
I'm seriously trying my best. All of the sponsors are paying for Dewdrop's development, so they are really important right now. With that said, I want them to be as unobtrusive as possible haha
I had some experience working on a personal small-scale MMO rpg game as well, I learned from it and to be honest ,it's one of the best time I've ever had developing a game. Like running around in almost empty world with a friend is so much fun.
Great video! If you don’t mind me asking, what was the new approach taken for the networking for prototype 3. You mentioned 1 had too little server management, and 2 was basically completely server managed. How did you approach balancing things for the third prototype? Also, just wanna say, I really love your pixel art. I hope to one day get a better handle on the process for my own.
the guy in quora is actually incorrect, the firsxt m does stand for massive, but not in a budget type, but in that all players are connected in the dedicated server at the same time.
Goodgis how have you implemented things such as coyote jump, jump buffering and squash and stretch in dew drop? Maybe you can make a video on how you implemented all the juice?
Would you be willing to do a video or tutorial on how you made multiplayer/login? Ive tried and tried looking and to be honest their official guide really leaves you with more questions than answers
Smash out dewdrop and then you gotta make this a series because the content in an mmo is so vast it's interesting to see all the ideas you will have. Will also be playing dewdrop :P
I had to put down my dream game when I 1st started developing. I plan to go back to it one day as soon as I get gud. I am currently at the bottom level of intermediate in my opinion. Experience is golden, I agree
Thank you for this video, it inspired me to boot up Godot and actually make something I like, instead of slaving away in low level hell (C++) and making half-finished stuff that never sees the light of day
Does anyone else see how "survival boys" is a version of an old project he stopped working on called "stone and bone," love to see him going back to an old project.
Idea of an MMORPG was my dream but MMORPGs on the market wasn't what I looked for. They felt like their only feature was that they were MMOs. What I wanted was something huge with MMORPG elements such as Skyrim MMO, Dark Souls MMO, Minecraft MMO. So, this project is my life dream. I hope you can make this happen. I want to start an MMORPG project after you. Good Luck. Hope you work this project out.
No work has been in vain, if you have learned a thing or two or became better. It's a preparation for your "Magnum Opus". Plus, you could probably finish your old games someday (Although I am a firm believer of that what is "finished" is a ticking bomb of failure) 😄
Wow I don't know a lot about godot but those prototypes are cool ! But I was wondering (since I don't know much about it), is godot a better option for multiplayers game than unity or are they equivalent?
Wow you really go big or go home when it comes to making video games. The amount of effort you put into each game is unbelievable and inspiring, you are a huge inspiration to me and your videos have helped me a lot developing my games.
Glad to see another M(M)ORPG entering the Godot crew! We also enjoy this genre so much that we could not stop us from creating one. Glad to try it out one day! :)
So as far as research into making multiplayer games. Starcraft 2 is an example of a game which utilizes the player sending instructions to the server and you end up waiting to see the actions as the server passes the results back. The delay is ignorable because the game does not have the player directly controlling the unit. Factorio is a game which actually does both. By default certain actions like placing buildings and moving ( while not shooting ) are clientside predicted. The prediction has no direct effect on the server, it's purely visuals for the client. The server then sends back the actual results and the player may see items disappear or teleport due to the prediction being wrong. However if the player is shooting, they teleport back and their actions become delayed as prediction gets disabled for combat. Shooters use what is known as favor the shooter. They use clientside prediction. Because of packet delay what the player sees is actually the past. If he shoots a player who is running behind a wall they die, they are the shooter so they get the favor. Whereas on the other end the person feels like they got shot behind a wall. The server is checking if all of the hits landed by looking at the frames or "ticks" at the point in time reported by the player. Things like blood effects are clientside however a player death won't happen until the server has sent confirmation. Basically that's the best way to handle multiplayer to feel good. Allow the client to see their current actions by predicting what should happen, and then having the server report the actual game state and then having the player change to match the state on the server. The server is the authority and they check every action to make sure it was possible at the time in which the action took place. They were at A used attack B in order to hit C all the while looking a the server state for that specific tick.
hey goodgis have you ever considered doing a godot tutorial? i really want to use it but all the other tutorials i have tried dont really have my attention at all, and i get bored.
A good game to look at for 2D combat was WonderKing Online, which was sadly shut down a while ago, but it managed to evolve Maple Storys art style and gameplay by actually adding good movement options
yoooooo this looks sick 😊😊😊 i've been noticing how few mmos there are out there and definitely a big aspect is networking + having an audience big enough to maintain development. stoked to see how it evolves. u got a discord?
SUBSCRIBE! 💖 Also follow me on Twitter: twitter.com/Gooodgis
nice to hear your a godot supporter as well anyone else think they should fix the errors with rooting like pronto though cause i had a literally timer which is so simple and yet it had a rooting error and wouldnt tell me so i had no clue that all i had to do was make a new one to fix the fact it wouldnt work at all. other then a few stuff like that godot is just amazing prolly the best game engine even though its less powerful.
If you're developing a gameplay-focused 2d MMO, at any point in the future, I heavily suggest checking out Starbreak. It's basically MMORPG contra, it's awesome and should you return to the prototype once you're finished with your current project, you should really look into it.
No
;)
That's some pretty impressive work in those prototype MMO's. Don't give up!
I think the biggest problem I had with wizbirds 1 was the fact the game wasn’t exactly fun when there wasn’t an active playerbase, so if a bunch of people stopped playing, that would cause a domino effect of more people doing the same. I hope that your new project does not fall into this trap as well
That's because Wizbirds 1 was never finished. I only worked on that game for a month.
We added a Wizbirds Discord role you can now ping if you want to play with others.
you're kinda putting the game on standards that are like for large MMOs and RPG games. The fact someone thinks like that is an accomplishment for the creator but also kinda screwed up too
Genuinely one of the hardest parts of making an online game as an indie dev. Making an online game good requires that you have somewhat of an active playerbase, and if you're indie, odds are you won't.
A lot of it though is just designing the game to work well even if your concurrent player count is low or even if just one person is playing.
There is an active player base. Join the discord
Dude these prototypes have me insanely hyped for what's to come after DewDrop is finished! Great video as always man 😊
You and me both!
Agreed!
I probably say this a lot, but this has to be one of my top Goodgis videos now. I love the little tip section of the video at the end and the style of the art is Wizbirds 2 and Mist & Metal is amazing! This is a great project for after Dewdrop or in between work or the project, can't wait to see some of these games released!
Thanks so much, Max! I appreciate it.
I love your multiplayer series! I think in the game dev community there is a strong opposition to creating multiplayer games as a solo dev/small group, and I love to see you breaking that mold!
Hey, thank you so much! That means a lot. :D
Mist and metal is starting to look like my dream game. I can't wait to try it out some day
That's awesome! :D
Holy crap you're literally insane Goodgis... How'd you manage to fit in another project between everything else you were working on???
This is why it takes me forever to finish anything haha. Nah, this was something I worked on last year.
@@Goodgis Same, I have about 5-6 projects at once atm
Holy crap lois
@@Goodgis so magic?
This channel has been so inspiring, it's giving me the urge to try to once again create my first videogame. I became overwhelmed with making the biggest and best game, but now I realize that I really need to take my time and start small. Keep it up, and I hope to see and play these future MORPG games someday!
I had no idea Godot could do this, I've been making the switch from Gms2 to Godot over the last 2 weeks, super impressive 👏
Yeah, Godot is awesome! :D
This was really interesting to see, seeing how after each prototype yours skills clearly evolved, also sounds like the best plan, finish Dewdrop and then see how you feel and continue with Mist and Metal (if you want to at the time) rather than going back and forth or stopping Dewdrop.
Looking forward to seeing more!
Thanks so much! :D
I just want to say that I heavily appreciate the timer shown with the sponsor advertisement. It means a lot to not have to guess when the ad ends
I'm seriously trying my best. All of the sponsors are paying for Dewdrop's development, so they are really important right now. With that said, I want them to be as unobtrusive as possible haha
I've been looking for that Maplestory-esk vibe for a long time. Can't wait to see where your prototypes go in the future!
Thanks so much!
The visuals of Wizbirds 2 are 10/10, i love the colours and animations
Thanks so much! :D
The old MMO LEGO Universe was a big influence in my life so I'm excited to see/play your MMO project : ]
:D
Tbh, I missed the 2D side scroll MMORPG, stylist pixel theme is something I love a lot.
I know right?
I had some experience working on a personal small-scale MMO rpg game as well, I learned from it and to be honest ,it's one of the best time I've ever had developing a game. Like running around in almost empty world with a friend is so much fun.
Heck yeah! It's amazing. :D
Wow wizbirds online 2 has amazing art! im nowhere near that skill level (yet) but i hope to be able to make stylized art like that in the future!
Thank you so much! :D
Wow, thats amazing, working on Dewdrop Dynasty and Wizbirds as well. Looks great :D
Thanks! I'm primarily focused on Dewdrop though. I would love to finish that game sometime this decade haha
This game is going to be amazing, I recently started playing wizbirds but this will be even better
Thanks! Yeah, I can't wait!
Awesome to see you tackle games like this. It'll be great to see what you do with this when you come back to it!
Thank so much, Skeffles!
That's awesome! I've seen clips of all of these in your vids :) I love that the last one had lots of movement!
Thanks! 😄
Great video! If you don’t mind me asking, what was the new approach taken for the networking for prototype 3. You mentioned 1 had too little server management, and 2 was basically completely server managed. How did you approach balancing things for the third prototype? Also, just wanna say, I really love your pixel art. I hope to one day get a better handle on the process for my own.
@XelaaleX1234 yt I am also interested to know
I’m interested too
I just ended up right in the middle. Only having security checks for really important things instead of everything. Also thanks so much! :D
This is my favorite game dev channel. Very inspiring.
Thank you so much! :D
So many projects! Dewdrop and Blizzard Blowout are definitely the ones I'm most excited for, but this is looking good!
Thanks so much! :D More Dewdrop devlogs soon!
This game looking good I'm waitin till I hear it's up n running. Notification on baby!
Thanks so much!
The second he said, and not a word from our sponsor an ad popped up
Ur a natural at game dev dude. I’m not that good at it but hopefully I’ll get there eventually
All it takes is practice. :D You definitely have what it takes!
Every video gets better and better. Really enjoyed this one. I can say this for everyone your a big inspiration.
That really means a lot. Thanks so much!
Making an online game with an anti cheat is insane! I hope my game dev videos (first one in the works) will be this good some day
Yeah, it would be!
Definitely the best possible video you could've made, I'm also huge fan of the genre so this is literally heaven to watch in disguise
Thank you so much! That's very kind of you.
the guy in quora is actually incorrect, the firsxt m does stand for massive, but not in a budget type, but in that all players are connected in the dedicated server at the same time.
please report the spa, account who messaged me there
:D
Goodgis how have you implemented things such as coyote jump, jump buffering and squash and stretch in dew drop? Maybe you can make a video on how you implemented all the juice?
Game Endeavors has some good videos on that. :D
super happy to see fantasy life mentioned, it was such a fun game
Even though mechanically it was a mess, world-wise it was one of my favorite games to work on.
I would love to play and create content for this game! Please don't give up!
:D I won't!
just seeing that one new enemy in dewdrop dynasty (shoe) was so epic.Can't wait for the new episode:)
Thanks! :D There should hopefully be a new devlog here soon.
Man, your work is just amazing. The games, the video quality and its charisma. A hug from Brazil :3
Thank you very much! :D
Would you be willing to do a video or tutorial on how you made multiplayer/login? Ive tried and tried looking and to be honest their official guide really leaves you with more questions than answers
Mostly interested in something a bit smaller scale like 4 or so friends in a platform based world per server host
I just followed a random video on it. They are out there. :D
I think you should combine the style and some combat of wizbirds with the metal and mist base
That could be sweet!
Love the fantasy life shoutout, super underrated game
I know right?! That game is incredible, and I love the music.
i haven't seen one of yr videos in a while. it's nice to be back
Ayyye, welcome!
That's cool! don't forget to add a parry mechanic to your mmo project when you come back to it 😉.
Already did. :D
The art in this game looks awesome!
Thanks so much! :D
The moments when you test your glichy mmo with your friends and just chilling there and giggling is priceless
I know right?
The new Whiz Birds looks amazing! I realy like your pixel art style, AMAZING video.
Thank you! Cheers!
i just love your artstyle so much, i gotta work on mine though
Thanks! :D
I love the quality of your videos, always top notch and with great visuals
Much appreciated! :D
I cant wait to see what you do with it.
Can you post the pallet you used on mist and metal it looks so good?
Smash out dewdrop and then you gotta make this a series because the content in an mmo is so vast it's interesting to see all the ideas you will have. Will also be playing dewdrop :P
I totally agree!
this guy is like doing 5 games at once rn.Props to this man for doin all that 🤗
Aww, thanks! Huge shout out for the Firith team. They make it possible.
@@Goodgis Ur welcome dude!
My friend said that you should just add the wizbirds as like a skin you can get and I completely agree. But in the end it is completely up to you
That would be sweet!
I had to put down my dream game when I 1st started developing. I plan to go back to it one day as soon as I get gud. I am currently at the bottom level of intermediate in my opinion. Experience is golden, I agree
Totally!
I love Dark Souls, so I'll definitely check this game out whenever it's done.
:D
sounds good will wait your game to come up, keep it up!
Much appreciated!
Man this is a really great video, gives me a lot of hope and joy. Thanks bro
Glad you enjoyed it!
definitely continue to develop this, or something similar once you and the team are ready to continue making games after Dewdrop :D
can’t wait to see where this all goes ❤️
Same!
Please make mist & metal devlogs or some kind of playable pre-alpha. The game looks so fun!
I would love too!
Always wanted to make a game but the timesink is absolutely wild, big up for all ur work man dope vid!
Yeah, it can be. Thanks so much!
incredible video. This is so well crafted
Thanks, David!
This looks very exciting!
Thanks! :D
Dewdrop Dynasty, Blizzard Blowout, (Stone & Bone and Fuzzites maybe?) and now Sheer Luck Forest? That's a lot on your plate!
Dewdrop is my main focus. Everything else is just stuff that I get to look forward to in the future. :D
Thats a shame! UA-cam recommended me your channel and this looks like such a neat project! I hope your current one goes well!! :)
Thanks so much!
thanks for the motivation boost! ...and great work btw (:
Thanks!
these all look so amazing ^-^ great work!
if you dont mind me asking, what software do you use to create the art for your UI, its so nicely done c:
Thanks so much! I use Adobe Illustrator. :D
@@Goodgis TYYY!
Thank you for this video, it inspired me to boot up Godot and actually make something I like, instead of slaving away in low level hell (C++) and making half-finished stuff that never sees the light of day
:D
mist & metal is prob my favorite prototype of the 3. looks rly nice
Same!
i miss maplestory SO MUCH and i love the way these game look it makes me hopeful that maybe one day we’ll get another game like it
Heck yeah!
The survival one was surely my favorite one! Hope it would be further developed!
:D Thanks so much!
goood please release this mmo soon! this is so awesome, cant wait to play this with my friends!!! (maplestory hype)
I know, me too. I just have too much on my plate right now
Does anyone else see how "survival boys" is a version of an old project he stopped working on called "stone and bone," love to see him going back to an old project.
Hehe
Idea of an MMORPG was my dream but MMORPGs on the market wasn't what I looked for. They felt like their only feature was that they were MMOs. What I wanted was something huge with MMORPG elements such as Skyrim MMO, Dark Souls MMO, Minecraft MMO. So, this project is my life dream. I hope you can make this happen. I want to start an MMORPG project after you. Good Luck. Hope you work this project out.
same here, but a big project requires a big team and a lot of experience and I don't have either lol
i mean minecraft mmo is just minecraft on a big public server
@@azell2913 no but he means it as specifically massively multiplayer online role-playing game (mmorpg) not survival
Thanks so much! I wish you the best of luck.
No work has been in vain, if you have learned a thing or two or became better. It's a preparation for your "Magnum Opus". Plus, you could probably finish your old games someday (Although I am a firm believer of that what is "finished" is a ticking bomb of failure) 😄
This is true!
u should include the fuzzites as a side story or type of thing i cant remember rn
Heck yeah!
even though its probably nothing like maplestory, im looking forward to another sidescroller mmorpg.
:D
Wizbirds 2 looked great!! Never played the first one dew drop looks great too as well as dewdrop. This whole video is now a wishlist xD
haha glad to hear it!
Mist and Metal seems like a very serious title for a game with such a fun art style :D
LOL I know, it's not it's final name for sure.
I actually like the names of the characters tbh
Thanks! haha
I started working recently on paper on a game to make with Godot to learn how it work. You just inspired me here :)
Nice! :D
This episode wasn't brought to you by skillshare, it was sponsored by Godot.
It's always sponsored by Godot :p
LOL this is true.
LETS GOOO. MMORPG TIME this one looks sick, and im really excited for when it *eventually* comes out. Your studio makes such cool things! :D
Thanks so much! :D
Love the art style
Thanks! :D
I've never played wizbirds but this game looks like something id play
:D
TBH, life is short, do whatever makes you happy, great video!
Thanks so much!
great stuff as always
Mist and Metal looks awesome!
Thanks!
Damn, son! These are some impressive demos! I like your art.
Thanks so much!
I am so excited for mist and metal. it looks really good.
Thanks! :D
I always love the Goodis pixel art style.
Thanks so much! :D
Wow I don't know a lot about godot but those prototypes are cool !
But I was wondering (since I don't know much about it), is godot a better option for multiplayers game than unity or are they equivalent?
Thanks so much!
Wow you really go big or go home when it comes to making video games. The amount of effort you put into each game is unbelievable and inspiring, you are a huge inspiration to me and your videos have helped me a lot developing my games.
Thank you so much!
Glad to see another M(M)ORPG entering the Godot crew! We also enjoy this genre so much that we could not stop us from creating one. Glad to try it out one day! :)
Mist and Metal looks cool, hope you get Bee Game done first tho!
Thanks! :D
... Goodgis You Serious??? You've Made Stone & Bone In 3D Also????? I Just Love It!!!!!!!
MIST AND METAL MUST BE WORKED ON MORE ITS FIRE AND HAS SO MUCH POTENTIAL!!!!!
HECK YEAAAAAHHH!
So as far as research into making multiplayer games. Starcraft 2 is an example of a game which utilizes the player sending instructions to the server and you end up waiting to see the actions as the server passes the results back. The delay is ignorable because the game does not have the player directly controlling the unit.
Factorio is a game which actually does both. By default certain actions like placing buildings and moving ( while not shooting ) are clientside predicted. The prediction has no direct effect on the server, it's purely visuals for the client. The server then sends back the actual results and the player may see items disappear or teleport due to the prediction being wrong. However if the player is shooting, they teleport back and their actions become delayed as prediction gets disabled for combat.
Shooters use what is known as favor the shooter. They use clientside prediction. Because of packet delay what the player sees is actually the past. If he shoots a player who is running behind a wall they die, they are the shooter so they get the favor. Whereas on the other end the person feels like they got shot behind a wall. The server is checking if all of the hits landed by looking at the frames or "ticks" at the point in time reported by the player. Things like blood effects are clientside however a player death won't happen until the server has sent confirmation.
Basically that's the best way to handle multiplayer to feel good. Allow the client to see their current actions by predicting what should happen, and then having the server report the actual game state and then having the player change to match the state on the server. The server is the authority and they check every action to make sure it was possible at the time in which the action took place. They were at A used attack B in order to hit C all the while looking a the server state for that specific tick.
Thanks for sharing!
You are such an inspiration sir.
Many many thanks :D
hey goodgis have you ever considered doing a godot tutorial? i really want to use it but all the other tutorials i have tried dont really have my attention at all, and i get bored.
I currently don't have the time but maybe in the future. Honestly, some of the best tutorials are by GDquest!
A good game to look at for 2D combat was WonderKing Online, which was sadly shut down a while ago, but it managed to evolve Maple Storys art style and gameplay by actually adding good movement options
Thanks for sharing!
yoooooo this looks sick 😊😊😊 i've been noticing how few mmos there are out there and definitely a big aspect is networking + having an audience big enough to maintain development. stoked to see how it evolves. u got a discord?
nvm found it lmfao
I know right? I honestly think we have what it takes to keep one alive and kicking. :D
You should check out rain world, the art is great, the combat system is fun (imo) and it has frustrating but fun enemies
Thanks for the recommendation! :D
I actually hoped you would make another one awesome!
:D