Adding Weapons & Dungeons to my Metroidvania

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 438

  • @Goodgis
    @Goodgis  Рік тому +125

    The BEE is BACK! SUBSCRIBE for bee content. 🐝🐝🐝

    • @placeholderdoe
      @placeholderdoe Рік тому

      I can’t BEElieve it’s back

    • @albertotorre3859
      @albertotorre3859 Рік тому

      Beeautiful

    • @Mel-mu8ox
      @Mel-mu8ox Рік тому

      ​@@albertotorre3859 after watching the vid advertising the kickstarter it seemed like your motivation was really low :(
      I'm glad you did the kickstarter, it seems to have breathed new life and motivation into you.

    • @albertotorre3859
      @albertotorre3859 Рік тому +1

      @@Mel-mu8ox I think you meant @Goodgis

    • @The_Grin_Reaper_
      @The_Grin_Reaper_ Рік тому

      I really like the amolings

  • @felixrawlings4493
    @felixrawlings4493 Рік тому +107

    best devlog so far

    • @Goodgis
      @Goodgis  Рік тому +16

      Thanks so much!

  • @Itspickly
    @Itspickly Рік тому +152

    Congrats on getting funded!
    Also, I absolutely love the idea of ammolings, lots of potential for funny side characters there lol

    • @Goodgis
      @Goodgis  Рік тому +12

      Thanks so much!

  • @Al3x_is_here
    @Al3x_is_here Рік тому +64

    The idea of different weapons with different patterns is great. Definitely keep it. You could give the pets little abilities too, like projectiles.

    • @Goodgis
      @Goodgis  Рік тому +7

      That's a great idea!

  • @ModBros8434
    @ModBros8434 Рік тому +40

    I'd just like to mention that the environment and background at 6:47 looks very nice, especially with the parallax

    • @Goodgis
      @Goodgis  Рік тому +5

      Thanks! I always intended to push the artwork and I think it turned out pretty well. Now it's time for me to make a 1,000 of them. XD

  • @karlldraws
    @karlldraws Рік тому +17

    The idea of the partners is absolutely amazing. There could be one per area, and the only way of getting access to a new area would be by using one of the previous partners. The dungeons would be an absolutely amazing way to teach the player how to use each one

  • @joshoreilly4733
    @joshoreilly4733 Рік тому +1

    I’ve never BEEn this happy for a devlog!

  • @osensiv3sounds978
    @osensiv3sounds978 Рік тому +2

    Wait why is polymars shrek? This is definitely the collab we didn't expect

  • @ChadRepson
    @ChadRepson Рік тому +1

    Ammolings are a really good idea, great job with the game so far

  • @veryupstandinguy
    @veryupstandinguy Рік тому

    I really love the simplistic art style because we always get these detailed pixel art in many indie games and seeing something use a limited palette is awesome

  • @jacob.pavone
    @jacob.pavone Рік тому

    i love this!
    about the recoil jumping:
    not sure if it's like this already or not, but one of the things i did to make it way easier (especially bc it was also mobile, and recoil jumping was a central mechanic) was making the jump key work as a shortcut for down and fire while in the air, and not ascending. makes the recoil jumping way more accessible, which is always good.
    i haven't seen many other games do this, but i'd love to see it catch on.
    but really tho i am loving the progress you've been showing, this game looks so sick and punchy and good

  • @BrandonShep
    @BrandonShep Рік тому +1

    Amazing job with the game so far, and big congrats on getting funded too! The unique aspects of the game are really starting to come to life.

  • @maxrdev703
    @maxrdev703 Рік тому +5

    I love the sound of the ammolings can’t wait to learn more on them. Bonzo’s designs looks great too! The project has grown so much. I love the backgrounds to the levels they add so much to the stages.

  • @alu2901
    @alu2901 Рік тому +30

    Honestly, the idea of your friends being guns/ammo is really cute and original!
    P.S. The current boss sprites look awesome!

    • @Goodgis
      @Goodgis  Рік тому +5

      Thanks so much!

    • @alu2901
      @alu2901 Рік тому +3

      @@Goodgis Thank YOU for helping me get started with Gamedev and improving my pixel art!

    • @CitrusArchitect
      @CitrusArchitect Рік тому

      Anything that's similar to TTYD is an absolute WIN in my book!! ;D

  • @Firestone-Games
    @Firestone-Games Рік тому +1

    The „alive ammunition“ kinda remind me of the Guns in High on Life. Love it!

  • @Impossible_Object
    @Impossible_Object Рік тому +1

    Ammolings sound really fun. I do hope they get some moments to see them at a larger scale so you can appreciate them more

  • @TheOperatorOfNight
    @TheOperatorOfNight Рік тому +1

    Just discovered your channel recently, and I love watching your Dewdrop Dynasty devlogs.
    Downloaded and played the demo last night and I love it!
    Can't wait to see how the whole thing turns out! Keep it up!

  • @restingphantom
    @restingphantom Рік тому

    Ammolings sound amazing, it would be really cool if your gun would change depending on the ammoling in use. Also be cool if you get the ability to quickly swap between them.
    Congrats on the funding. Keep up the work

  • @yellowduckgamedev
    @yellowduckgamedev Рік тому +1

    This game was a huge inspiration for me, probably wouldn’t have made my own game without it.

  • @TheShelfman
    @TheShelfman Рік тому +1

    I love the idea of ammolings! Could definitely make for a great hook😁

  • @supersayen0679
    @supersayen0679 Рік тому +1

    The demo was so fun! I can't wait for the full game.

  • @R0ob1nN
    @R0ob1nN Рік тому

    absolutely loving this, I do feel like the avatar seems a bit hard to tell what it is, I feel like if it had a little more detail to make it stand out from the background

  • @Dionizy8
    @Dionizy8 Рік тому

    I love the idea of ammolings they have so many comedic potential good job

    • @Goodgis
      @Goodgis  Рік тому

      I know right?

    • @Dionizy8
      @Dionizy8 Рік тому

      @@Goodgis yeah i cant wait, good luck with the game (sorry for my bad english im learning)

  • @metirium
    @metirium Рік тому +1

    Keep up the fantastic work Goodgis! Ammolings sound like a hilariously fun mechanic

    • @Goodgis
      @Goodgis  Рік тому +1

      Thanks! :D I hope they turn out well. They'll need a lot of testing.

  • @BaconRaptor
    @BaconRaptor Рік тому

    oooh, the ammolings remind me of the partner pkmn in the ranger games! I absolutely loved that concept

  • @thelegendarymushroom80
    @thelegendarymushroom80 Рік тому +1

    hey there, the game looks really cool and i have been following you for a long time already. i have a suggestion on the camera thing. maybe add if the player is falling down that the camera slightly moves down more or if the player moves left or right, that the camera slightly follows more towards the direction they are walking and goes back to centering the character after staying still.
    like this [ o ] *stands* [ o ] *walks right* [ o ] *goes back to standing still* that the camera slowly moves to the right and waits at the furtest position, until slowly moving back or into other directions. you can also add, that this only starts after the playerr walks into that direction for a couple of seconds. this way it will not be too much screen moving.

  • @macha-leaf
    @macha-leaf Рік тому +1

    one word, thats debatably not a word but if understood comes as the highest praise:
    SHMOVEMENT!

  • @Road_to_Dawn
    @Road_to_Dawn Рік тому

    I’ve just discovered your videos, and they’re really inspirational and good for helping me to finally begin to make the metroidvania I’ve been wanting to do.

  • @Bogrin
    @Bogrin Рік тому

    Ammolings are a great idea! Kinda like a pet that affects your weapon. Very cool

  • @fiveljones2340
    @fiveljones2340 Рік тому

    Ammolings sounds so cool! Love that idea

  • @purplemosasaurus5987
    @purplemosasaurus5987 Рік тому

    The Ammolings are a great idea and they're so unique!

  • @PyroWithTaco
    @PyroWithTaco Рік тому

    While the flower petal health bar looks really cool. I think a revolver barrel would also be really cool, and every time you get hit one if the bullets falls out. When you heal theres a simple animation of bullets entering the gun.

  • @leffmartin7709
    @leffmartin7709 Рік тому +1

    It's funny, a few weeks ago i made a prototype of a metroidvania game and it was about a frog using his toung to escape the sewers. XD

  • @LocalTrashyt
    @LocalTrashyt Рік тому +1

    Personally, the gun jump is great. It takes a bit to learn, but it is very fun

    • @Goodgis
      @Goodgis  Рік тому

      I'm super happy to hear that!

  • @JuhoSprite
    @JuhoSprite Рік тому

    I am deeply in love with the sheer existence of your game

  • @LightcrimsonDaLotl
    @LightcrimsonDaLotl Рік тому +2

    You remember my game Bees N Guns? Well I am almost done with the sequel and I made a very small spin-off game to experiement with some things. ANYWAYS some people in your discord were saying that my games were leakes of Dewdrop and I thought it was pretty funny!😆
    Keep up the good work on Dewdrop!

    • @Goodgis
      @Goodgis  Рік тому +1

      That's awesome! Thanks so much!

  • @jacksonholman1622
    @jacksonholman1622 Рік тому +1

    The last devlog had me worried, I am so glad he got funded

  • @Pixels4Games
    @Pixels4Games Рік тому

    Congrats on getting your game founded. It seems to me like an unimaginable milestone to reach as I just begun my own journey of making games. You are doing great. Keep up the good work :)
    - Dan

  • @CreativeSteve69
    @CreativeSteve69 Рік тому

    yay welcome back to Devlogs Goodgis. Dewdrop is looking amazing so far. Loving the evolution of it so far. Especially having the friends as bullets mechanic. kindof gives me pikmin vibes which I am loving. I can't wait to play this.

    • @Goodgis
      @Goodgis  Рік тому

      Thanks so much! :D

  • @catbrotherdoeseverything
    @catbrotherdoeseverything Рік тому

    5:46 YOOOO
    edit: just finished the video, incredible stuff, looks like speedrunning the full game will be really fun!

    • @Goodgis
      @Goodgis  Рік тому +1

      That's the hope!

  • @benyoungblade
    @benyoungblade Рік тому

    Awesome progress goodgis! Cheering you on man. What a good idea to size Dewdrop similarly to games like hollow knight! Genius :)

  • @ninjaguyweaver
    @ninjaguyweaver 7 місяців тому

    I feel like a pollen mechanic would really fit the theme. Maybe upgrades are in flowers and you have to Cary pollen to open them up?

  • @samijamandak
    @samijamandak Рік тому

    Hey man love you helped me a lot for game dev. I personally think you should update the health bar to a honeycomb since the character is a bee but that's up to you

  • @craftingtales2790
    @craftingtales2790 Рік тому

    As someone who’s just about mastered pogoing in Hollow Knight, I think I’d love gun-jumping in Dewdrop.

  • @Batmangggggggvv
    @Batmangggggggvv Рік тому +1

    The ammolings kinda sound like the wisps from Sonic Colors

  • @michaeledwards6890
    @michaeledwards6890 Рік тому +1

    good to see the progress, its looking amazing! much inspired very wow

  • @modley_the_m_guy
    @modley_the_m_guy Рік тому

    Absolutely the bee-st devlog I've seen in a certain amount of years of existence.

  • @mangomctango1802
    @mangomctango1802 Рік тому

    I’ve been watching since the beginning of the dev logs, great work!!!

    • @Goodgis
      @Goodgis  Рік тому

      That's awesome! Thanks so much!

  • @Skeffles
    @Skeffles Рік тому

    Amazing progress! The new jump looks like it'll feel way better. Keep it up!

  • @pinnache
    @pinnache Рік тому +1

    “It’s been a long long time young traveler, welcome back.”

    • @Goodgis
      @Goodgis  Рік тому +1

      It's good to be back!

  • @kadable4077
    @kadable4077 Рік тому

    Wow the game is looking amazing, so many improvements! Love the frog grapple

    • @Goodgis
      @Goodgis  Рік тому

      Thanks! Me too haha

  • @ELV13S
    @ELV13S Рік тому

    the ammolings are a great idea! its like charms in hk but pokemon-ized, a great opportunity for easter eggs and game cameos,!!!! it would be fun collecting these critters.

  • @stateflower3213
    @stateflower3213 Рік тому

    Ammolings does sound pretty cool

  • @micksengers
    @micksengers Рік тому

    the buddies being weapons makes me think of slugterra. Which had these creatures as ammo for guns

  • @mastermurky2475
    @mastermurky2475 Рік тому

    The jump looks way better now, good job on that

  • @darealpummel
    @darealpummel Рік тому

    I love how it's like Slugterra. Where your companions are projectiles.

  • @theotherguyalt
    @theotherguyalt 9 місяців тому

    Props to you! The spritework looks spectacular

  • @melody-v-
    @melody-v- Рік тому

    you should add a melee attack that makes the player swing the gun to deals knockback and stuns the enemies for a short amount of time

  • @ForRealConfused
    @ForRealConfused Рік тому

    Dungeons and Ammolings sounds great keep up the good work

  • @ItsPBUH
    @ItsPBUH Рік тому

    On ammo-lings, what if they followed you and some couldn't jump, some could climb (or fly), some couldn't enter doors. Then you could control who could come with the player on challenges and make it so some of them would accompany the player on puzzles and others couldn't. You could have shrines that allow the player to swap them out and you could have a mechanic to summon them back in that would take time to recharge (which you could upgrade to reduce the charge time, or add charges) so if one fell down a pit, you could teleport them back in (ala pikmin). You could also have enemies that limit the summon, or freeze the ammo-lings in place (you'd have to summon them to break the spell), or have rooms where you couldn't recharge your summon ability, so you'd have to plan your way through (have a shrine at the start, so the player could properly plan). Always make the mechanic have more than one use (which you're already doing, which is great).
    If you like my suggestions let me know if you need more help! :D

  • @PreDopeTV
    @PreDopeTV 8 місяців тому

    Hey I know how it feels, been working on a game for almost 15+ years now, but your videos are also helpful as I too have all the pieces to make a game. But need to assemble them all.

  • @video_404-com8
    @video_404-com8 Рік тому

    2 concept idea: 1, puzzle that makes you look down to see a code. 2, post game hard zone with all the bosses at once fighting you. Good vid btw

  • @PurpleBlade68
    @PurpleBlade68 Рік тому

    my headphones are broken but I can already guessed this is gonna be banger
    :)

  • @danerbs945
    @danerbs945 Рік тому +3

    I have been waiting for another dewdrop video for so long. The game looks really good, I can’t wait for it to release!

    • @Goodgis
      @Goodgis  Рік тому

      I'll try to post these devlogs way more frequently.

  • @letuce7979
    @letuce7979 Рік тому +1

    keep up the dev logs

  • @placeholderdoe
    @placeholderdoe Рік тому

    I think your hook should be designed with multiple inspirations. Like when explaining it it isn’t,”it’s like x game’s mechanic” but instead,”it’s like if x and y game’s mechanics were combined(or something).”

  • @leewoodrough242
    @leewoodrough242 Рік тому

    Great vid! I love the idea of ammolings.

    • @Goodgis
      @Goodgis  Рік тому

      I'm super happy to hear it!

  • @forkes1776
    @forkes1776 Рік тому

    Great vid! I was just wondering would you be able to do a tutorial or share a template on how you made that game design doc in Milanote, that would be very helpful.

  • @zealouscarrot
    @zealouscarrot Рік тому

    Ammolings are cool!

  • @MAEPAY
    @MAEPAY Рік тому

    Can’t wait till the full game fully releases!

  • @Dines646
    @Dines646 Рік тому

    im so excited for this game, it also feels very nice to control i think!

  • @NKCubed
    @NKCubed Рік тому

    looking a lot more fun to control the main character

  • @robertcharlton7567
    @robertcharlton7567 Рік тому

    i love dewdrop dynasty
    the demo is great

  • @sHuR4_4
    @sHuR4_4 Рік тому +1

    Just discovered ur channel, love your work, the ammolings remind me of the slugs in slugterra which is awesome. Keep it up!

  • @soulsborneseeker
    @soulsborneseeker Рік тому +1

    I can't wait to play this. I love the snappy gameplay and the music! I actually featured it in my latest video!

    • @ScopeCrepe
      @ScopeCrepe Рік тому +1

      On behalf of Goodgis, thanks for the feature!

  • @zeffawP
    @zeffawP Рік тому

    hey! love these types of projects. I've got a suggestions. get a community post and potentially ask us for ideas? It would make it so that we would engage with your project and follow along with honest suggestions>.I loved the dev log by the way.

  • @Icie145
    @Icie145 Рік тому +1

    my god 3 years? Jesus thats a longgg time, but you are doing well on the progress, keep up the good work! :)

  • @1210brianwalsh
    @1210brianwalsh Рік тому

    The amolings are amassing

  • @PikachaoArt
    @PikachaoArt Рік тому

    Most impressive thing on display here are your mad Milanote skills

  • @atbguy
    @atbguy Рік тому

    3:10 smoothest transition ever made

    • @Goodgis
      @Goodgis  Рік тому +1

      I had to surf right into it.

    • @atbguy
      @atbguy Рік тому

      @@Goodgis 😶😶😶😶
      litterly about to cry rn

  • @texellation
    @texellation Рік тому

    The ammolings sound like a neat idea, reminding me of the Pixls from Super Paper Mario. Though I'm not quite sure how that would actually change the gameplay. Isn't that functionally the same as just having regular unlockable abilities, merely giving it an in-universe justification? In any case, the game is coming along nicely!

    • @Goodgis
      @Goodgis  Рік тому

      My thought is you can use different weapons but your ammolings would change each weapon. So a flamethrower with a water ammoling would give you a squirt gun. Or the frog gun with a fire ammoling would give you a fire fist. That's what we're playing around with right now to allow for variation.

    • @texellation
      @texellation Рік тому

      @@Goodgis Ah, that makes a lot more sense. Sounds like a great idea! You could even expand on that to allow attaching multiple ammolings to a weapon, creating fun synergistic effects, sort of like the weapon fusing announced in Tears of the Kingdom.

  • @almightyforge2493
    @almightyforge2493 Рік тому

    yoo nice devlog as usual, I always get excited when someone name drops iconoclasts

  • @firex2133
    @firex2133 Рік тому +1

    Thank You so much for making such an awesome devlog you have a inspired me to continue working on my game called Lost World a action platformer do you have any pointers

  • @denismusina9508
    @denismusina9508 Рік тому +1

    I love the dew drop demo good job 💙💙💙💙💙

  • @randomfellow27
    @randomfellow27 Рік тому +1

    Yeeeesss the new dewdrop dynasty update

  • @help_tm
    @help_tm Рік тому +3

    Ammolings- great idea, have one for each area of the game that you get halfway through like an item in a Zelda dungeon
    Dungeons might be a problem since they can make the map feel confusing. They either need to be secluded areas of the map or easy to locate, as having more than one map screen/layout is a slippery slope

    • @Goodgis
      @Goodgis  Рік тому

      They will be on the main map, but they've been secluded. Like you don't need to leave the area to solve the dungeons.

  • @NeroTheAngel
    @NeroTheAngel Рік тому

    The Ammolings reminds me of the Fruits from Patch Quest which give you different shots.

    • @Goodgis
      @Goodgis  Рік тому

      Yeah! That's kind of a good way of looking at them.

    • @NeroTheAngel
      @NeroTheAngel Рік тому

      @@Goodgis So they are less companions and more like an "Item" you use and collect new?

  • @HallowLiar
    @HallowLiar Рік тому +1

    YES, LETTTSSSS GOOOOOOOOOOO (i love these devlogs)

  • @sheepdev6519
    @sheepdev6519 Рік тому +1

    I’m most looking forward to you adding mac support…… you better do it……. I’m not joking

  • @tri-ify8852
    @tri-ify8852 Рік тому +1

    I think that what makes the gun jump difficult is the controls. It’s a great mechanic but it shouldn’t take x to do it

    • @Goodgis
      @Goodgis  Рік тому

      We definitely didn't take it out. We are just making it less mandatory.

    • @tri-ify8852
      @tri-ify8852 Рік тому

      I just thought that what made it hard was the weird controls

  • @mistermamamia
    @mistermamamia Рік тому +6

    If there's going to be dialogue in the game, then I hope the ammolings get to speak! I absolutely love the idea of the ammolings, but to elevate them I think it would be cool if they not only had gameplay features, but their own personalities! At least that's what makes partners in stuff like paper mario a lot more fun than they'd be otherwise, I think.

  • @SuperMeatHands
    @SuperMeatHands Рік тому

    You could make the ammolings a part of puzzle solutions, like the fire one melting some ice opening up a new exploration route or changing something in one area that alters the level layout of another area, like freezing a lake stops water from flowing that will then allow to use some objects or items that can not be used while underwater.
    I would make all changes reversible so the player isn't soft locked because they forgot to do something before a level change so they can no longer proceed forward. This of course is if it wont add to scope creep, as I can see this making the game take long to finish.

  • @salmonbamminfish2925
    @salmonbamminfish2925 Рік тому +2

    Yes he’s back baby

  • @meiireles
    @meiireles Рік тому +4

    I played the demo and had a lot of fun, but a suggestion is to make the shoot button more accessible, like the RB or RT (or R1 R2) apart from that the gameplay is fun and has a lot of potential. (ps. I hope more brazilians supported it on kickstarter because I would love to see this game in Portuguese) :D

  • @dirttop6465
    @dirttop6465 Рік тому

    Glad to see that I wasn’t the only person who made the decision to move my game to GD4

  • @Zetrextroid
    @Zetrextroid Рік тому

    Dang! I wanna play this game so bad man! Hopefully you release DewDrop Dynasty, no pressure :).

    • @Goodgis
      @Goodgis  Рік тому

      Of course I will! People paid money for it. It has to come out. :D

  • @kamaljohnson2200
    @kamaljohnson2200 Рік тому

    dungeons don't seem very unique but the puzzles etc. inside them could be. Ammolings seem like a ton of fun, might be interesting if they had some dialogue and could get hurt. The gun jump also seems like it could be a game hook so it might be a good idea to try to figure out why it's difficult for some people while making it a bit more central instead of a fun side show, seems like a missed opp. Thought of a slimy ammoling that could be fired before hitting the ground while jumping to get an even higher 2nd jump.

  • @anawan
    @anawan Рік тому

    I really loved the pixel art bosses! 😍

  • @ThePhantomBowtie
    @ThePhantomBowtie Рік тому

    Amazing devlog as always!

  • @Ryuu28_voidgames
    @Ryuu28_voidgames Рік тому

    “Even tough there will always be bugs in dewdrop dynasty”
    GOD DAMNI-