I have always liked the game with pets, too x) I don't know why, I would like to be able to do a real game, but I don't know, and I don't have the time. I did a game with pets on my bot... But it's not really a 'real' game :c
My dude, your game shouldn't be so much "the perfect game" or a perfect representation of your nostalgia but an expression of you. In any case you should be proud to have gotten as far as you have. I'm new to coding and I've been making my own game and it's people like you who inspire people like me. So thanks! Cheers.
thats what I've been doing. I'm working on a simple 2D farming/runescape type of game. so i work on one skill by making a tiny small game. like farming simulator, tree cutting game etc
This story is SO relatable for me. Starting stupid-ambitious projects that I never finish is the story of almost my entire life. Only in the past few years have I figured out how to actually finish things for a change.
@@Chrotesque I guess I learned that 1) motivation slumps are normal and surmountable, and 2) getting organized, making plans, and checking off one task at a time are INVALUABLE skills. They can make even the most ambitious project achievable.
You could turn this project into an Idle Game, so you don't need to have another main mechanic to complement it, but you will probably need 100 more layers of stuff for the player to work on while waiting for other things to be ready.
I remember being obsessed with very specific parts of games than were just supposed to be a side bonus, I completely get how you feel about this random part of game that no one cares about but you, and being a child and being amazed by it ; thanks for making me remeber this :)
This is a really great idea, mabye this could be a devlog after Dewdrop. I really like the 4th Version. An idea for a non-online could be you can build your own island as well as the fuzzite (hope I spelt that right)
The MMO version is cool! I just hope that if there is fighting, I hope the Fuzzites and Player fight TOGETHER. I always hate Pokemon like games where the monsters are forced to fight and be hurt, as the player just sits back and doesn't get hurt at all...
I really love how you just had the idea and went with it without a super set finite path. This makes me feel so much more valid in the way I create games 😍
This game genre is the reason why I still have sab2 to this day, and I still play it. Making a game like that is nearly my dream game... hmm.. wait... I think you inspired me! I hope you finish Fuzites soon, I'd totally play it!
Love the perseverance! Don't give up, the idea sounds awesome and the prototypes over the years show a lot of potential. It's leading up to something BIG!
Fuzzites is very similar to a project I started, but it contained a more in-depth raising aspect, where you had a nursery for an egg, and different settings of the nursery would influence what characteristics the creature would have, like temperature and humidity, a few slots for special items like crystals,among other items you could find in the world. I wanted customizing, breeding, variety and growing/evolving. I also wanted mini games to build up stats as well.
Sonic Adventure Battle 2 is the entire reason I started programming games. Hopefully one of us is able to make a version of that nostalgia that we can all enjoy. Looking forward to Dewdrop / Fuzzites
Good job on first sponsor! That’s pretty amazing. If I ever end up with a sponsor which will be a long time due to my sub count. But the fact that you made it is pretty cool!
I've had a couple of dream games. I wouldn't really call any of the ideas perfect though as my dream games usually suffer immensely from scope creep. All of my dream games became too large too quickly and now I acknowledge that if I even wanted to attempt to make them I'd need way more people and I'd also need to cut down on the project sizes. Hopefully in the future I'll be able to make the smallest of these dream games a reality, but first I need to becomes really good at making games. Overall great video, I'm looking forward to seeing what you make of your idea.
That tile based combat system looked very interesting, would love to see more! I've been toying with my own dream game for 5 years too and sometimes it nice just to have a day dream to fall back onto. Stick with it and I'm sure whatever you do will be great.
Maybe you could do Fuzzites as a background Game with Wallpaper Engine or other Software. Then you could interact with your little pets and if you are finished you can do other stuff on your PC and come back later to your desktop.
I also had similar asperations to make a game like Fuzzites. I drew my inspirations from the likes of the original digimon vpets, and I really wanted to incorporate farming mechanics like Stardew valley. I quickly came to realize many of the same things you did, and so I silently scrapped the project to continue honing my skills as a game programmer. One day I'll come back to this idea, and maybe by then I'll be drawing inspiration from you instead!
You conclusion is perfectly summarized. Sometimes it's not really scope creep, but the fact that 99% of the time, the game we end up making just never properly captures what we wanted it to be in terms of the emotional connection we originally had to it as just an idea. Keep it up, I'm loving all the versions you're making!
I imagine the worst part about trying to finish Fuzzities is that it's in an identity crisis (by that, I mean that it jumps from variation to variation because you don't exactly know what it's supposed to be). But this issue is already partially solved by having a base concept, and now I hope that the rest of the issue gets solved. I hope this experience won't be mirrored onto mine because currently I'm also having to remake a game from Scratch because the current version didn't work out. The main difference between your situation and mine is that my game has already proven to have a rock-solid foundation because of how much fun everyone including me had playing it, but it turned out that I reduced the possibilities so much that I can't extend the game beyond 2 minutes, so now I'm making a 3D version of the 2D game because the 3D would make (hopefully many) challenges possible that won't be possible in 2D, even with unchanged controls.
As someone who's been writing a story for almost 20 years now without making any part of it public ever I can SO relate to the nostalgia pit dragging down the progress. It was truly painful to ditch most of the original characters in favor of better ones a decade after I started but the story really benefited so much from it.
Congrats on the sponsor! I have actually been working on my dream game for a little while now and I'm afraid it's, just like you said, too much for 1 person, but I'm also having trouble letting it go 😂
that’s so interesting i’ve also always loved the chao garden from that game! i couldn’t even remember which sonic it was for the longest time, i rented it from blockbuster for a month when i was maybe eight but i kept trying to remember and described it to people… as like “the one where you can get chaos as pets and if you try to drown them they become water chaos” lmao there really was something special about it though! good luck on fuzzites i would love to play :)
Hello fellow former chao obsessor. I was just scouring the internet for chao garden inspired games and I thought _someone_ had to have made something like it already. Couldn't find much though. Glad to find someone finally doing so. As for what you had asked, I feel that version 3 and 4 work the best. The final 3D-esque one looks promising but I can't comment much on it with how little there was. But I will say that it does seem like it would be fitting if you used that to emulate what made the chao garden work. A main game and then that little island to come and check on on the side. I had the same realization as you when playing Chao Resort Island a few years back. The chao garden doesn't work in a vacuum. Good on you for realizing that. Love the name Fuzzite btw
P.S. I can see that little island working with version 4 as the main little area where you keep the rest of your fuzzites as you go out to explore with the one you have following you. I think you've got good stuff that you can draw from all of your attempts here to make something great.
Just an idea, maybe instead of waiting for Fuzzites to grow you could have the main mechanic be exploration. Where the goal of exploring could be to unlock or find new Fuzzites, possibly even finding hats and other things that can be related to a fuzzite to make them more unique and special. To tie the idea into the breeding mechanic, how about only being able to explore certain areas with certain breeds of fuzzites? For example, a blue fuzzite could be a cold area fuzzite. Allowing the player to explore a colder area and find different items or fuzzites specific to a different area. (maybe the fuzzites you find just got lost and by bringing them back to your ranch, you're rescuing them possibly to return them to their natural habitat) Just a quick not very flushed out idea. However I hope you enjoy it or it at least gives you ideas of your own. Keep up the great content.
Good job man, glad you’re clearly enjoying the process! You’ve clearly improved a lot over time! The idea of the pet changing based on what you do sounds like a mechanic I think was in the old Fable games (maybe the wrong name, but it was generic, if you were good or evil, but you could massively expand on that.
I really think that your idea of fuzzites really kind of works best if it isn't the sole focus of a game. I'm pretty sure that the reason the Chao Garden is so beloved isn't just because it's raising creatures, but that it's a different experience and feels like it's separate from the rest of the game. Making it so the fuzzite portion of a game can affect the other portion, whatever it may be, and vice versa seems like it would be the best way to execute it.
The mmo one does look really nice, I want to play it! :D I'm also really glad I watched this video. I sometimes wish I didnt give up on projects from the past, but this video shows it's never too late to pick it back up again
I think you should make it a multiplayer, I really love the battle system so it would be cool to trade and battle other players. Thats what makes a game like Pokemon so fun for me, its the social interaction and the grinding to beat other players, it really gives the feeling of accomplishment. And that is what makes a good game for me.
A successor to Chao Garden has been one of my dream games since I was little, too! Best of luck to you on Fuzzites! I hope one of it's iterations gets a full commercial release!
Loved the video. Seeing the Chao Garden took me BAAAAAACk. I really liked the "single-screen" Game Jam version, the art style was "on-point" and it looked very concise. I could see that version of Fuzzites being an "idle-ish" game for mobile (a virtual pet I guess), or a sub-game within a bigger game, akin to the original Chao Garden. The "Big Game" could even be a 3D thing and then you go into an "in-game Game Boy-like apparatus" to play Fuzzites.
One of the creators of Nuclear Throne and Super Crate Box (from Vlambeer), did a talk a few years ago about making games. He said something to the effect of "the reason you can't make the game in your head is because the 'game' in your head is an idea --- not a game." Our minds do a really good job of tricking us into thinking that we have the whole picture, and that that picture is an accurate reflection of how it will work reality. But, if you stop to think about it, neither of those points are really true. Considering this wisdom could be applied to essentially *any* creative pursuit, I think that this was one of the most profound bits of wisdom I've ever heard...
The online one was the most interesting in my opinion, the combat and all that combined with the rpg style gives it something more to do and a better touch! Also great vídeo!
Ah, this video is very relatable. My dream game was something I cooked up around 5 years ago and I've made numerous attempts at it. The thing holding me back the most is my own ability to focus on a project. At this point, I just want to get a combat prototype up and running and while I've had a couple attempts that got pretty close, none of them has become something playable. I still wanna keep at it, though! I don't think I'll ever stop trying.
Wow, I was also inspired to make games by a chao garden obsession. I remember it being the first feature I’d check for in ever new Sonic game. I never made it much further than Gamemaker 7 though. I’m impressed your project files survived!
I love exploration in games. This is what motivates me in any game. So I like the «gather ressources, explore and pet my creatures» the most. I am not an online type of player but this version was very cool too. Also very inspiring to watch and listen because I just starting my own journey with game dev and making a game, that I want to play, is so satisfying. But I see your point that the mechanics you like are not meant to be the main mechanic of the game. I will take this into my game design process. Very helpful and inspiring video.
I have been waiting like 20 years for another Chao Garden. I love the Animal Crossing like concept of fishing, farming, doing tasks and working in a little community and how that could affect the Fuzzites. Along with selling and eating crops, maybe you could use crops as power ups for your Fuzzites, bait for catching specific types of fish, or even a self power up? I imagined a 3rd separate component to the world which is the wild where you have to fight enemies top down like old school Zelda to get something akin to Chao drives and maybe find Fuzzite eggs on rare occasions or even use the Fuzzites to do or help you battle.
Have you ever checked out the Creatures game series? Breeding and creature raising is the primary focus and it really works. They're old and dated by now but they're cheap on GOG and still have an active modding community. They were my dream game to make something like as a kid, and I'd still like to try one day.
You need to finish the game!!! the chao garden was one of the most fun side mechanics in games, i absolutely loved it at the time, and would definely would love to play a more recent and upgraded version of it :D
I think the MMO version had the most promise. Not necessarily the multiplayer platform, but the premise of having a little critter that grows in certain ways depending on what you do along side it to become better at solving certain puzzles/fighting a certain way. The puzzle-like combat is also very interesting. It could push the player to evolve their critter to perform different movements in battle to overcome increasingly difficult puzzle fights.
Dude, my game development journey has been one I have wanted to take my whole life since I saw my first guide book when I was 6, but I too have spent the last 10 or so years of my life trying to come up with a concept for a Chow Garden style game. It has been the Magnum Opus in the back of my mind forever it feels like. I fell absolutely in love with the Chow Garden, I have re-purchased Adventure 2 Battle on every platform it was ever released on (and sadly experienced all the unique bugs), and it has been my entire life's mission at this point to create an end-all game of this style; I have never been able to think of anything outside of a regular RPG-style monster raising game, or a simple love-letter style actual small Chow game and hope I don't get taken down... So needless to say I haven't wanted to spend my time on it with no actual idea... I feel like your version 2 may have been a little boring because you left out the mini-games! I guess you are mainly familiar with the Chow Garden from the original game? In Adventure 2 they also had mini-games that you could use the Chow in to compete against each other and earn medals. As well, I have always wanted to expand the Daycare element. Since a more garden-oriented game would need more to flesh it out, a place for the player to let the Chow learn skills would be a way of introducing items for the Chow to play with and not needed the player to litter their garden with toys; If the pet has the skill to do something, they will just spawn the tool or toy when their AI goes to do it. I have been considering working on one recently actually since I have started a new job and am looking for a passion project to keep me busy on the side. I am very happy that UA-cam recommended me this video! I wish you all the luck with your projects, and not that I think this will mean much anyway, but if you would be interested in reaching out to other developers for help, advice, whatever, I would be glad to help in any way I can with the time I currently have available :)
I loved sa2b and the chaos was my favorite part aswell! No game has hit that pleasure point like it did. Good luck brother you will make an amazing game i know it
seems like when you finally create this game, it will be amazing. you clearly have a lot of passion. you are willing to wait until you get it right which will definitely pay off.
BRUH.... YOU STARTED TRYING TO MAKE YOUR DREAM GAME IN 2010 BUT...that's when i was born damnit and that too this video is 7 days before my bday... btw THANK YOU SO MUCH you have literally inspired me to destroy my discourage and create more courage
I admire the dedication over the years. My issue is always that the dream game I have in my head is realistically way too big. I need to find the core aspects of it and drop all the filler
i like the aesthetics of the 3d version and version #5, I feel like this game could totally work with the fuzzites as the focus if you make it into a mobile game (a game that is designed to be "left alone"- a game that you need to come back to)
It's a cool idea and one that I'd love to see fleshed out however like you mention at the star, it's more of a side mission that is added to another game. So in a way you could add fuzzites to any game you want
Absolutely loved Sonic Adventures 2 with the upgrades to the Chao system, I still fondly remember raising my Chao to the with max stats when I was kid. I enjoyed your MMO version (#4) of Fuzzites, after all some of the best aspects of having a pet is being able to show them off after spending so much time on the raising them and customising their looks. The grid based combat system looks like it'll be a lot of fun even as a base skeleton, it'll be interesting to see where you go with it if you decide to continue developing it!
I'll get back to mine one day. Mostly worked on it as a hobby project. I found one of the biggest time consumers was pixel art, still got to finish the animations for 36 unique variants that are 64x64. Maybe after I finish all these assets for a UE4 project I'm collabing on.
The exploration one could be really cool! It could be like, your character is there to research these new creatures. Different ones could be from different areas/biomes, maybe some hidden behind puzzles- and collecting and breeding them would unlock other parts of gameplay- like customizing your home and critter-care-center inside and out, and getting different research tools to unlock more information about them and types of breeding. Oh, and maybe leveling up your bond with them could have them start to help you with other tasks, like water-y ones could fish, or tree climbing ones could pick fruit! There could be some secret lore to the area too, some sort of underlying plot that you learn about through your research- So I've never played that Sonic game, but I've got lots and lots of ideas! 0u0
I LOVED the Chao Garden from Sonic. One of the most prominent memories of my childhood. I found myself playing that game ONLY for the Chao Garden. The minigames you could do with them was fun. Maybe do some of those along with the combat system?
Would be an awesome version of what puffles could have been. Like club penguin but the igloos are personal farms, and you could set up your own shops in the towns! Great now I have to learn how to make that...
Definitely the online one! As for mines I've been patiently waiting to make it, but I do know it will require more ppl, but I don't intend on doing it anytime soon unitl I'm comfortable in my dev skills. Anyways great video again!
I think you should definitely finish your third version of the game. The top down one. I really love the idea of it being kind of like Harvest Moon or Animal Crossing. I think that one would be super successful. It'd probably be kind of like Slime Rancher.
Make sure to check out Core! :D
bit.ly/Core-Goodgis
Bu.....But what if i don wanna?
hi can you pls do a toutorial on godot?(for starters)
I'm really interested to see your game completed
I have always liked the game with pets, too x)
I don't know why, I would like to be able to do a real game, but I don't know, and I don't have the time. I did a game with pets on my bot... But it's not really a 'real' game :c
My dude, your game shouldn't be so much "the perfect game" or a perfect representation of your nostalgia but an expression of you. In any case you should be proud to have gotten as far as you have. I'm new to coding and I've been making my own game and it's people like you who inspire people like me. So thanks! Cheers.
"the game to end all games"
you did it, gaming is no more
XD
Hahaha
@@Goodgis GOODGIS WHY DID TOU END GAMING
I always heard the trick was to take your dream game, break it up into 5 mini games, make those games, then build the dream game.
That's a sweet idea! Thanks for sharing.
Hm, that does sound like an interesting idea
thats what I've been doing. I'm working on a simple 2D farming/runescape type of game. so i work on one skill by making a tiny small game. like farming simulator, tree cutting game etc
OOOOO that’s smort
This just solved my game dev block!
I did dream about making my own perfect game, but then I realized it's just Hollow Knight
XD
Woopsie moment
Sometimes that just happens. You got this idea for a really cool game, but others have the same idea and do it first.
We've all been there lmao
@@ap1evideogame44 More like you want to make a game, but then you realize you just want to clone that one game you like so much
This story is SO relatable for me. Starting stupid-ambitious projects that I never finish is the story of almost my entire life. Only in the past few years have I figured out how to actually finish things for a change.
Haha it hard but best of luck to you!
I suppose you changed your mentality / thinking and if so, what did you change specifically?
@@Chrotesque I guess I learned that 1) motivation slumps are normal and surmountable, and 2) getting organized, making plans, and checking off one task at a time are INVALUABLE skills. They can make even the most ambitious project achievable.
@@JediMediator thanks
I think I can relate to that.
Fuzzites need to be finished!! ...after Dewdrop, of course. :)
Why, of course! ;)
second pog
Third pog
Fourth poh
pog ded
You could turn this project into an Idle Game, so you don't need to have another main mechanic to complement it, but you will probably need 100 more layers of stuff for the player to work on while waiting for other things to be ready.
That's a fun idea, thanks for sharing!
I remember being obsessed with very specific parts of games than were just supposed to be a side bonus, I completely get how you feel about this random part of game that no one cares about but you, and being a child and being amazed by it ; thanks for making me remeber this :)
Hey, I'm glad! haha
What are some of your favorites?
there seems to be uncontrolled growth in your project’s scope!
I'm definitely not the Inventor. :p
@@Goodgis lmao
Bruh
EEEEEYYY!!! SCOPE CREEP BRO!!!
BRO HE LITERALLY MADE FUN OF YOU
This is gonna be good.
It's my longest video yet...
agreed
This is a really great idea, mabye this could be a devlog after Dewdrop. I really like the 4th Version. An idea for a non-online could be you can build your own island as well as the fuzzite (hope I spelt that right)
That's a great idea! I definitely will work on this afterwards!
The MMO version is cool! I just hope that if there is fighting, I hope the Fuzzites and Player fight TOGETHER. I always hate Pokemon like games where the monsters are forced to fight and be hurt, as the player just sits back and doesn't get hurt at all...
Yeah, that's a good point!
I love that idea I hope goodgis sees it
@@tyquinbainbridge4990 Goodgis already responded to this comment lol
@@The_Mang I didn't see it thanks for reminding of my autism
Or the fuzzites are the ones that sit back and watch humans fight.
Congrats on the sponsor! Also the combat looks really cool and I’m a big fan of the chao garden too lol, especially from adventure 2
Same here! Thanks! :D
The mmo it's also my favorite! You should go in deep with the grid battle system, it looks so much fun
Definitely, I play it from time to time just because it's so much fun!
i'm so glad that youtube recommended me this. I've been wanting to design my own game but have no idea where to start.
I'm so glad too! :D
the third version really caught my eye, but the autumn jam version has one of my favorite aesthetics 😀
Thanks!
The mmo looks so nice, I absolutely love the designs for the fuzzy bois in that one
Glad you like them! Thanks! :D
Subscribed at "Chao Garden". No one ever really talks/talked about it, and I thought I was alone in my total love for it.
It makes me so happy to find so many Chao fans!
I'm sure this will be relatable for a lot of people.
Definitely!
I really love how you just had the idea and went with it without a super set finite path. This makes me feel so much more valid in the way I create games 😍
I'm so glad! :D
This game genre is the reason why I still have sab2 to this day, and I still play it. Making a game like that is nearly my dream game... hmm.. wait... I think you inspired me! I hope you finish Fuzites soon, I'd totally play it!
:D Glad to hear it!
Love the perseverance! Don't give up, the idea sounds awesome and the prototypes over the years show a lot of potential. It's leading up to something BIG!
Thanks so much! I really appreciate it!
I'm gonna watch this after school. This happens in the middle of my school day. sadness...
:D
@zclaud The Nub I actually had in person classes today.
@@HoodedOlive oh
@@HoodedOlive *mute reality*
idk wear some headphones I’m sure they won’t notice
I immediately fell in love with the looks of your first Godot version of Fuzzites, i also loved the idea of the top down one.
Thanks so much! :D
The three musketeers: You, Polymars, and Reece Giraffe-boy
XD Yes!
You forgot Barji lol
@@micyoz5283 who?
@@Goodgis F
Ye
Fuzzites is very similar to a project I started, but it contained a more in-depth raising aspect, where you had a nursery for an egg, and different settings of the nursery would influence what characteristics the creature would have, like temperature and humidity, a few slots for special items like crystals,among other items you could find in the world. I wanted customizing, breeding, variety and growing/evolving. I also wanted mini games to build up stats as well.
That's awesome!
Sonic Adventure Battle 2 is the entire reason I started programming games. Hopefully one of us is able to make a version of that nostalgia that we can all enjoy. Looking forward to Dewdrop / Fuzzites
Heck yeah! :D Thanks!
Good job on first sponsor! That’s pretty amazing. If I ever end up with a sponsor which will be a long time due to my sub count. But the fact that you made it is pretty cool!
Thanks so much! :D
I've had a couple of dream games. I wouldn't really call any of the ideas perfect though as my dream games usually suffer immensely from scope creep. All of my dream games became too large too quickly and now I acknowledge that if I even wanted to attempt to make them I'd need way more people and I'd also need to cut down on the project sizes. Hopefully in the future I'll be able to make the smallest of these dream games a reality, but first I need to becomes really good at making games. Overall great video, I'm looking forward to seeing what you make of your idea.
Thanks so much, and best of luck to you on your journey! :D
That tile based combat system looked very interesting, would love to see more! I've been toying with my own dream game for 5 years too and sometimes it nice just to have a day dream to fall back onto. Stick with it and I'm sure whatever you do will be great.
Thanks so much! I know we can do it. Cheers!
"This is a couple years ago before the Star Dew genre of game was popular"
Me as a Harvest Moon fan: ;_;
No, I'm a huge Harvest Moon fan but I just meant before dev made games that looked and played like stardew valley. haha
harvest moon is gone 🦀🦀🦀🦀🦀
Lol I thought the same! People always forget that it's Harvest Moon that started the genre, not Stardew Valley ^-^'
Maybe you could do Fuzzites as a background Game with Wallpaper Engine or other Software. Then you could interact with your little pets and if you are finished you can do other stuff on your PC and come back later to your desktop.
I've thought about that! :D
I’d love that
Really cool to see your progression through all those versions
I appreciate it!
I also had similar asperations to make a game like Fuzzites. I drew my inspirations from the likes of the original digimon vpets, and I really wanted to incorporate farming mechanics like Stardew valley. I quickly came to realize many of the same things you did, and so I silently scrapped the project to continue honing my skills as a game programmer. One day I'll come back to this idea, and maybe by then I'll be drawing inspiration from you instead!
You absolutely must!
The online version is so cool!! That combat system is amazing!! The pixel art is also adorable :)
Thanks! :D
“Dew drop district” huh what c o i n c i de n c e
hehe
You conclusion is perfectly summarized. Sometimes it's not really scope creep, but the fact that 99% of the time, the game we end up making just never properly captures what we wanted it to be in terms of the emotional connection we originally had to it as just an idea.
Keep it up, I'm loving all the versions you're making!
Thanks so much, and well said!
I imagine the worst part about trying to finish Fuzzities is that it's in an identity crisis (by that, I mean that it jumps from variation to variation because you don't exactly know what it's supposed to be).
But this issue is already partially solved by having a base concept, and now I hope that the rest of the issue gets solved.
I hope this experience won't be mirrored onto mine because currently I'm also having to remake a game from Scratch because the current version didn't work out.
The main difference between your situation and mine is that my game has already proven to have a rock-solid foundation because of how much fun everyone including me had playing it, but it turned out that I reduced the possibilities so much that I can't extend the game beyond 2 minutes, so now I'm making a 3D version of the 2D game because the 3D would make (hopefully many) challenges possible that won't be possible in 2D, even with unchanged controls.
That's a good point! Thanks for sharing!
I love seeing the iteration. Can clearly see you getting better every step of the way. Keep it up!
Thanks so much!
Hell yeah that Chrono Trigger clip at the beginning, respect
Heck yeah! *fist bump
As someone who's been writing a story for almost 20 years now without making any part of it public ever I can SO relate to the nostalgia pit dragging down the progress. It was truly painful to ditch most of the original characters in favor of better ones a decade after I started but the story really benefited so much from it.
I can believe it haha
Now I wanna see a little fur ball running around with a crusader helmet and shield
LOL
Congrats on the sponsor!
I have actually been working on my dream game for a little while now and I'm afraid it's, just like you said, too much for 1 person, but I'm also having trouble letting it go 😂
Thanks so much! :D And never give up! It's hard work but it will be worth it in the end.
that’s so interesting i’ve also always loved the chao garden from that game! i couldn’t even remember which sonic it was for the longest time, i rented it from blockbuster for a month when i was maybe eight but i kept trying to remember and described it to people… as like “the one where you can get chaos as pets and if you try to drown them they become water chaos” lmao there really was something special about it though! good luck on fuzzites i would love to play :)
The moment when your dream games scope is so big that tripple A studios couldnt make it 😂 (reffering to my dream game)
LOL haha I feel for ya.
@@Goodgis haha i wish you luck with your dream in the mean time i will be making quadrouple A studio lol
Hello fellow former chao obsessor. I was just scouring the internet for chao garden inspired games and I thought _someone_ had to have made something like it already. Couldn't find much though. Glad to find someone finally doing so.
As for what you had asked, I feel that version 3 and 4 work the best. The final 3D-esque one looks promising but I can't comment much on it with how little there was. But I will say that it does seem like it would be fitting if you used that to emulate what made the chao garden work. A main game and then that little island to come and check on on the side. I had the same realization as you when playing Chao Resort Island a few years back. The chao garden doesn't work in a vacuum. Good on you for realizing that.
Love the name Fuzzite btw
P.S.
I can see that little island working with version 4 as the main little area where you keep the rest of your fuzzites as you go out to explore with the one you have following you. I think you've got good stuff that you can draw from all of your attempts here to make something great.
Thanks so much! :D I feel like it's my responsibility to finally make a Chao game for the world to enjoy haha
@@Goodgis good thing I'm subscribed then to see it ;)
I think you should mention how you’ve been working on this idea for 11 years in the thumbnail
I tried but there wasn't enough room haha
Just an idea, maybe instead of waiting for Fuzzites to grow you could have the main mechanic be exploration. Where the goal of exploring could be to unlock or find new Fuzzites, possibly even finding hats and other things that can be related to a fuzzite to make them more unique and special.
To tie the idea into the breeding mechanic, how about only being able to explore certain areas with certain breeds of fuzzites? For example, a blue fuzzite could be a cold area fuzzite. Allowing the player to explore a colder area and find different items or fuzzites specific to a different area. (maybe the fuzzites you find just got lost and by bringing them back to your ranch, you're rescuing them possibly to return them to their natural habitat)
Just a quick not very flushed out idea. However I hope you enjoy it or it at least gives you ideas of your own. Keep up the great content.
That's a cool idea! Thanks for sharing!
I’ve always dreamed about making my dream game, and then I realized I don’t have money or time.
Nah, you can do it! :D You just gotta make the time.
I'm also really into the online idea, can't wait to hear more about this game!
Thanks!
Ngl this game looked and sound good even bofore the mmo
Haha thanks!
Good job man, glad you’re clearly enjoying the process! You’ve clearly improved a lot over time! The idea of the pet changing based on what you do sounds like a mechanic I think was in the old Fable games (maybe the wrong name, but it was generic, if you were good or evil, but you could massively expand on that.
Haha it kind of does! :D
...finally, a devlog that speaks to me. 11 years, 1 dream, countless different attempts. I feel you so hard.
Haha, it's difficult!
I really think that your idea of fuzzites really kind of works best if it isn't the sole focus of a game. I'm pretty sure that the reason the Chao Garden is so beloved isn't just because it's raising creatures, but that it's a different experience and feels like it's separate from the rest of the game. Making it so the fuzzite portion of a game can affect the other portion, whatever it may be, and vice versa seems like it would be the best way to execute it.
Thanks for sharing!
i added a wikitubia for goodgis :)
edit: it got deleted
Wuuuut! Post a link :D
never mind i just checked and it got deleted for some reason :(
The mmo one does look really nice, I want to play it! :D
I'm also really glad I watched this video. I sometimes wish I didnt give up on projects from the past, but this video shows it's never too late to pick it back up again
Glad you enjoyed it!
fuzites reminds me of club penguin puffles...
Heck yeah!
The online Version sounds cool! I hope your super successful man!
goodgis wut about dewdrop??
Wishlist it here: store.steampowered.com/app/1444080/Dewdrop_Dynasty/
@@Goodgis OH MY GODDDDD
I think you should make it a multiplayer, I really love the battle system so it would be cool to trade and battle other players. Thats what makes a game like Pokemon so fun for me, its the social interaction and the grinding to beat other players, it really gives the feeling of accomplishment. And that is what makes a good game for me.
I completely agree!
SCOPE CREPEE!!1
XD
I really like how #5 looks, really nice colors
Thanks! :D
A successor to Chao Garden has been one of my dream games since I was little, too!
Best of luck to you on Fuzzites! I hope one of it's iterations gets a full commercial release!
Thank you!
Loved the video. Seeing the Chao Garden took me BAAAAAACk. I really liked the "single-screen" Game Jam version, the art style was "on-point" and it looked very concise. I could see that version of Fuzzites being an "idle-ish" game for mobile (a virtual pet I guess), or a sub-game within a bigger game, akin to the original Chao Garden. The "Big Game" could even be a 3D thing and then you go into an "in-game Game Boy-like apparatus" to play Fuzzites.
:D
One of the creators of Nuclear Throne and Super Crate Box (from Vlambeer), did a talk a few years ago about making games. He said something to the effect of "the reason you can't make the game in your head is because the 'game' in your head is an idea --- not a game." Our minds do a really good job of tricking us into thinking that we have the whole picture, and that that picture is an accurate reflection of how it will work reality. But, if you stop to think about it, neither of those points are really true. Considering this wisdom could be applied to essentially *any* creative pursuit, I think that this was one of the most profound bits of wisdom I've ever heard...
That's a great piece of advice! Thanks for sharing.
The online one was the most interesting in my opinion, the combat and all that combined with the rpg style gives it something more to do and a better touch!
Also great vídeo!
Couldn't agree more! Also thanks!
Nice vid, and i loved all the versions, i hope that someday you be able to finish the game
That's the plan! Thanks so much! :D
Ah, this video is very relatable. My dream game was something I cooked up around 5 years ago and I've made numerous attempts at it. The thing holding me back the most is my own ability to focus on a project. At this point, I just want to get a combat prototype up and running and while I've had a couple attempts that got pretty close, none of them has become something playable. I still wanna keep at it, though! I don't think I'll ever stop trying.
Go for it! :D
Wow, I was also inspired to make games by a chao garden obsession. I remember it being the first feature I’d check for in ever new Sonic game. I never made it much further than Gamemaker 7 though. I’m impressed your project files survived!
That's awesome! And I'm surprised they lasted as well haha
I love exploration in games. This is what motivates me in any game. So I like the «gather ressources, explore and pet my creatures» the most. I am not an online type of player but this version was very cool too. Also very inspiring to watch and listen because I just starting my own journey with game dev and making a game, that I want to play, is so satisfying. But I see your point that the mechanics you like are not meant to be the main mechanic of the game. I will take this into my game design process. Very helpful and inspiring video.
Thanks for sharing!
I have been waiting like 20 years for another Chao Garden.
I love the Animal Crossing like concept of fishing, farming, doing tasks and working in a little community and how that could affect the Fuzzites. Along with selling and eating crops, maybe you could use crops as power ups for your Fuzzites, bait for catching specific types of fish, or even a self power up? I imagined a 3rd separate component to the world which is the wild where you have to fight enemies top down like old school Zelda to get something akin to Chao drives and maybe find Fuzzite eggs on rare occasions or even use the Fuzzites to do or help you battle.
This was such a fun video to watch!
Thanks! :D
Have you ever checked out the Creatures game series? Breeding and creature raising is the primary focus and it really works. They're old and dated by now but they're cheap on GOG and still have an active modding community. They were my dream game to make something like as a kid, and I'd still like to try one day.
I don't think I have, I'll have to check them out! Thanks :D
You need to finish the game!!! the chao garden was one of the most fun side mechanics in games, i absolutely loved it at the time, and would definely would love to play a more recent and upgraded version of it :D
I will! :D
I think the MMO version had the most promise. Not necessarily the multiplayer platform, but the premise of having a little critter that grows in certain ways depending on what you do along side it to become better at solving certain puzzles/fighting a certain way.
The puzzle-like combat is also very interesting. It could push the player to evolve their critter to perform different movements in battle to overcome increasingly difficult puzzle fights.
That's a great point! :D
I think version 4 is the best in my opinion, hope you keep working on it and make it perfect. would definitely love to see the finished project!
Thanks! Will do!
That is actually so cool
I like the graphics of version 3 the most, i love the night mechanic where you can get some night themed fuzzites
Thanks! :D
I'mma be honest, the chao garden was my favorite aspect of that game. The only reason I did anything else was to get stuff for the choas.
Heck yeah!
Version #3 is the best I love the art and feel. I would definitely enjoy playing that!
:D
Dude, my game development journey has been one I have wanted to take my whole life since I saw my first guide book when I was 6, but I too have spent the last 10 or so years of my life trying to come up with a concept for a Chow Garden style game. It has been the Magnum Opus in the back of my mind forever it feels like. I fell absolutely in love with the Chow Garden, I have re-purchased Adventure 2 Battle on every platform it was ever released on (and sadly experienced all the unique bugs), and it has been my entire life's mission at this point to create an end-all game of this style; I have never been able to think of anything outside of a regular RPG-style monster raising game, or a simple love-letter style actual small Chow game and hope I don't get taken down... So needless to say I haven't wanted to spend my time on it with no actual idea...
I feel like your version 2 may have been a little boring because you left out the mini-games! I guess you are mainly familiar with the Chow Garden from the original game? In Adventure 2 they also had mini-games that you could use the Chow in to compete against each other and earn medals. As well, I have always wanted to expand the Daycare element. Since a more garden-oriented game would need more to flesh it out, a place for the player to let the Chow learn skills would be a way of introducing items for the Chow to play with and not needed the player to litter their garden with toys; If the pet has the skill to do something, they will just spawn the tool or toy when their AI goes to do it.
I have been considering working on one recently actually since I have started a new job and am looking for a passion project to keep me busy on the side. I am very happy that UA-cam recommended me this video! I wish you all the luck with your projects, and not that I think this will mean much anyway, but if you would be interested in reaching out to other developers for help, advice, whatever, I would be glad to help in any way I can with the time I currently have available :)
Thanks for sharing! :D It's awesome to see other huge Chao fans!
I loved sa2b and the chaos was my favorite part aswell! No game has hit that pleasure point like it did. Good luck brother you will make an amazing game i know it
I couldn't agree more!
seems like when you finally create this game, it will be amazing. you clearly have a lot of passion. you are willing to wait until you get it right which will definitely pay off.
I appreciate that! :D
BRUH.... YOU STARTED TRYING TO MAKE YOUR DREAM GAME IN 2010 BUT...that's when i was born damnit and that too this video is 7 days before my bday...
btw THANK YOU SO MUCH you have literally inspired me to destroy my discourage and create more courage
That's awesome! You got this!
That's amazing gamedev journey, hope your game will be success.
I hope so too! Thanks!
Version #4 is my favorite. I would buy it, it looks really fun
Thanks, I agree!
I admire the dedication over the years. My issue is always that the dream game I have in my head is realistically way too big. I need to find the core aspects of it and drop all the filler
That's that hardest part, but I believe we can do it! :D
I ABSOLUTLY LOVE THE MMO FUZZITES! It seems like a game I would play for hours on end, If your gonna finish fuzzites finish that one.
Definitely! :D
i like the aesthetics of the 3d version and version #5, I feel like this game could totally work with the fuzzites as the focus if you make it into a mobile game (a game that is designed to be "left alone"- a game that you need to come back to)
Definitely!
i really like version 5 art style, looks soo cuute!
Aww, thanks! :D
It's a cool idea and one that I'd love to see fleshed out however like you mention at the star, it's more of a side mission that is added to another game. So in a way you could add fuzzites to any game you want
I love that idea!
I live the idea of fuzzites as an mmo rpg, it looked really fleshed out and I think its the best concept out of all of them!
Thanks so much! :D
The first time I saw this channel I thought it would have millions of subs, underrated channel
Absolutely loved Sonic Adventures 2 with the upgrades to the Chao system, I still fondly remember raising my Chao to the with max stats when I was kid. I enjoyed your MMO version (#4) of Fuzzites, after all some of the best aspects of having a pet is being able to show them off after spending so much time on the raising them and customising their looks. The grid based combat system looks like it'll be a lot of fun even as a base skeleton, it'll be interesting to see where you go with it if you decide to continue developing it!
Thanks so much!
I'll get back to mine one day. Mostly worked on it as a hobby project. I found one of the biggest time consumers was pixel art, still got to finish the animations for 36 unique variants that are 64x64. Maybe after I finish all these assets for a UE4 project I'm collabing on.
XD
I really like that grid battle style!!!!!!!! I just started working with Godot - yesterday - and I think I wanna mess with that as well.
That's awesome! :D
The exploration one could be really cool! It could be like, your character is there to research these new creatures. Different ones could be from different areas/biomes, maybe some hidden behind puzzles- and collecting and breeding them would unlock other parts of gameplay- like customizing your home and critter-care-center inside and out, and getting different research tools to unlock more information about them and types of breeding. Oh, and maybe leveling up your bond with them could have them start to help you with other tasks, like water-y ones could fish, or tree climbing ones could pick fruit! There could be some secret lore to the area too, some sort of underlying plot that you learn about through your research-
So I've never played that Sonic game, but I've got lots and lots of ideas! 0u0
Those are great ideas! Thanks for sharing!
I LOVED the Chao Garden from Sonic. One of the most prominent memories of my childhood. I found myself playing that game ONLY for the Chao Garden. The minigames you could do with them was fun. Maybe do some of those along with the combat system?
Heck yeah!
Would be an awesome version of what puffles could have been. Like club penguin but the igloos are personal farms, and you could set up your own shops in the towns! Great now I have to learn how to make that...
That would be cool
Definitely the online one! As for mines I've been patiently waiting to make it, but I do know it will require more ppl, but I don't intend on doing it anytime soon unitl I'm comfortable in my dev skills. Anyways great video again!
I totally agree!
I think you should definitely finish your third version of the game. The top down one. I really love the idea of it being kind of like Harvest Moon or Animal Crossing. I think that one would be super successful. It'd probably be kind of like Slime Rancher.
I would probably try to avoid Slime Rancher because I'm not a huuuuge fan of the mechanics, but for sure!