Is there a way to get the splines of the hair system to deform the instanced geometry? Right now when I try this even if the geo has plenty of polygons they just rotate and do not follow the splines segments shape. I'm trying to make say a blade of grass and control it through a hair system but I want to be able to bend segments etc, not just rotate them.
@@davidbaron2644 interesting. A video showing that one feature would be great. I'm not interested in motion graphics otherwise I'd buy the training videos. Im just trying to get similar functionality to other 3d software I use regularly like maya and max which both can do what im asking about.
Really cool. Thanks for sharing. The scale is so much off because you shortened the "hair". That value is directly related to the value for the object scale in the particle render settings. If you want to use your object in the original size, either keep the hair length with 4 meter and set the render object scale to 0.25 or set both values to 1.
How could I do this and get a 3d object to 3d print? I’d pay for a tutorial on how to do that. Make each “hair” a slightly different length based on the vortex.
Steven, thank you very much for the tutorial, can you tell me why my hair simulation ends in 250 frames, when I have it set to 1000? I can't solve it, and there is no much info, thanks a lot!
This is amazing! Definately going to try this. Great tutorial!
Amazing stuff! The end looks so complex but the method is quite straight-forward! Cheers mate!
No problem 👍
love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man
is there a way for the instance from colliding each other?
That's pretty cool. Thank you for your inspiring videos. And your voice was fine. I hope your throat feels better
Great tutorial but I'm subscribing also because of your voice. It's relaxing. amusing and as soon as I hear it I know I'm getting a good tutorial
Thanks for the sub!
Is there a way to get the splines of the hair system to deform the instanced geometry? Right now when I try this even if the geo has plenty of polygons they just rotate and do not follow the splines segments shape. I'm trying to make say a blade of grass and control it through a hair system but I want to be able to bend segments etc, not just rotate them.
yes, exporting to Alembic and re-importing (learned from the Matissa RTMG course :)
@@davidbaron2644 interesting. A video showing that one feature would be great. I'm not interested in motion graphics otherwise I'd buy the training videos. Im just trying to get similar functionality to other 3d software I use regularly like maya and max which both can do what im asking about.
@@KenzieLaMar hi, did you find an answer ? i have the same problem...
Love the accent and content, Big up
any ideas how to make the instanced object deform and bend like hair curves?
Pretty tight tutorial. Thank you Scott :)
Thats a cool effect. Looking forward to cool materials being added to it and making it loop. Peace
Nice, definitely going to have a play with this!
Hope you enjoy it!
Really cool. Thanks for sharing.
The scale is so much off because you shortened the "hair". That value is directly related to the value for the object scale in the particle render settings. If you want to use your object in the original size, either keep the hair length with 4 meter and set the render object scale to 0.25 or set both values to 1.
Thanks! This is good and very helpful!
No problem!
I should have seen it Varlorant Environment source of inspiration!!!
2:46 Well, it might be good for a “Mexican Wave Meets The New York Skyline” effect. Or perhaps a remake of _2012_ ...
How could I do this and get a 3d object to 3d print? I’d pay for a tutorial on how to do that. Make each “hair” a slightly different length based on the vortex.
Nice !
Wooow. Thank you so much
Always welcome
I’m wondering if I could make storm clouds that spiral this way. Seems like it’d work.
Thank you. but how to make the instanced objects not to overlap each other.
you can't with instancing they have no real boundary protection, you would dynamics for that or molicolur addon, perhaps even flocking
Wooden floor, damn, well what do I know ! Thanks !
Steven, thank you very much for the tutorial, can you tell me why my hair simulation ends in 250 frames, when I have it set to 1000? I can't solve it, and there is no much info, thanks a lot!
check the rigid body world settings in the scene properties
@@StevenScott_studio53 Steven , thanks so much, im going to try this!
Bro i love u ❣️
This is exactly what i was looking for
Thanks!!! Спасибо!!!
Love the accent!
cheers it's the only one I got :D
Hope you have recovered!
pog
love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man