Utilize Blender Hair Particles with Instancing and add a collision object

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 44

  • @3Dpolygon
    @3Dpolygon 4 роки тому +6

    This is amazing! Definately going to try this. Great tutorial!

  • @cr7ck5
    @cr7ck5 4 роки тому +1

    Amazing stuff! The end looks so complex but the method is quite straight-forward! Cheers mate!

  • @Comicaryan
    @Comicaryan 3 роки тому

    love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man

  • @ziqman4552
    @ziqman4552 Рік тому +1

    is there a way for the instance from colliding each other?

  • @wadeeliason969
    @wadeeliason969 4 роки тому +1

    That's pretty cool. Thank you for your inspiring videos. And your voice was fine. I hope your throat feels better

  • @KVTVTT
    @KVTVTT 3 роки тому

    Great tutorial but I'm subscribing also because of your voice. It's relaxing. amusing and as soon as I hear it I know I'm getting a good tutorial

  • @KenzieLaMar
    @KenzieLaMar 4 роки тому +5

    Is there a way to get the splines of the hair system to deform the instanced geometry? Right now when I try this even if the geo has plenty of polygons they just rotate and do not follow the splines segments shape. I'm trying to make say a blade of grass and control it through a hair system but I want to be able to bend segments etc, not just rotate them.

    • @davidbaron2644
      @davidbaron2644 4 роки тому

      yes, exporting to Alembic and re-importing (learned from the Matissa RTMG course :)

    • @KenzieLaMar
      @KenzieLaMar 4 роки тому

      @@davidbaron2644 interesting. A video showing that one feature would be great. I'm not interested in motion graphics otherwise I'd buy the training videos. Im just trying to get similar functionality to other 3d software I use regularly like maya and max which both can do what im asking about.

    • @erlon1506
      @erlon1506 4 роки тому +2

      @@KenzieLaMar hi, did you find an answer ? i have the same problem...

  • @safari.3d887
    @safari.3d887 2 роки тому

    Love the accent and content, Big up

  • @SvenCheddar
    @SvenCheddar 3 місяці тому

    any ideas how to make the instanced object deform and bend like hair curves?

  • @satishgoda
    @satishgoda 4 роки тому

    Pretty tight tutorial. Thank you Scott :)

  • @merwinatticus
    @merwinatticus 4 роки тому

    Thats a cool effect. Looking forward to cool materials being added to it and making it loop. Peace

  • @fuglsnef
    @fuglsnef 4 роки тому

    Nice, definitely going to have a play with this!

  • @ChristinaMcKay
    @ChristinaMcKay 4 роки тому +3

    Really cool. Thanks for sharing.
    The scale is so much off because you shortened the "hair". That value is directly related to the value for the object scale in the particle render settings. If you want to use your object in the original size, either keep the hair length with 4 meter and set the render object scale to 0.25 or set both values to 1.

  • @guanorseki
    @guanorseki 3 роки тому

    Thanks! This is good and very helpful!

  • @carryzed8029
    @carryzed8029 3 роки тому

    I should have seen it Varlorant Environment source of inspiration!!!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 роки тому

    2:46 Well, it might be good for a “Mexican Wave Meets The New York Skyline” effect. Or perhaps a remake of _2012_ ...

  • @GamesJames
    @GamesJames 2 роки тому

    How could I do this and get a 3d object to 3d print? I’d pay for a tutorial on how to do that. Make each “hair” a slightly different length based on the vortex.

  • @sigismondP
    @sigismondP 3 роки тому

    Nice !

  • @flowerslovepower8614
    @flowerslovepower8614 4 роки тому

    Wooow. Thank you so much

  • @jeremythompson1905
    @jeremythompson1905 4 роки тому

    I’m wondering if I could make storm clouds that spiral this way. Seems like it’d work.

  • @devasenapathishanmugam796
    @devasenapathishanmugam796 3 роки тому

    Thank you. but how to make the instanced objects not to overlap each other.

    • @StevenScott_studio53
      @StevenScott_studio53  3 роки тому

      you can't with instancing they have no real boundary protection, you would dynamics for that or molicolur addon, perhaps even flocking

  • @sobreaver
    @sobreaver 4 роки тому +1

    Wooden floor, damn, well what do I know ! Thanks !

  • @matiaskritz3113
    @matiaskritz3113 3 роки тому

    Steven, thank you very much for the tutorial, can you tell me why my hair simulation ends in 250 frames, when I have it set to 1000? I can't solve it, and there is no much info, thanks a lot!

    • @StevenScott_studio53
      @StevenScott_studio53  3 роки тому +1

      check the rigid body world settings in the scene properties

    • @matiaskritz3113
      @matiaskritz3113 3 роки тому

      @@StevenScott_studio53 Steven , thanks so much, im going to try this!

  • @joelrobert4539
    @joelrobert4539 2 роки тому

    Bro i love u ❣️

    • @joelrobert4539
      @joelrobert4539 2 роки тому

      This is exactly what i was looking for

  • @ИгорьКрылов-д1в
    @ИгорьКрылов-д1в 4 роки тому

    Thanks!!! Спасибо!!!

  • @MadManTnT
    @MadManTnT 3 роки тому

    Love the accent!

  • @sublimespaces8503
    @sublimespaces8503 4 роки тому

    Hope you have recovered!

  • @battleandother697
    @battleandother697 4 роки тому

    pog

  • @Comicaryan
    @Comicaryan 3 роки тому

    love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man