same but i have a rtx 3060 i want a rtx 40xx gpu sometime not cuz its faster but i just want nvenc avi and hopefuly blender adds nvenc support in the future oh also i almost never use solid viewport i always use render until the scene gets too complex and laggy
@@akashnikalje6553 3060 is good enough according to budget ⚡ it has 12gb vram that makes it unbeatable at this price go for it , 4060 has it's own supremacy but not in the case of vram so go for 3060 if you make big scenes ✨
Really nice edited video! Here are some thoughts i had: -Blender has a built in addon that you can activate that auto determines the perfect tile size -The pixel size (or filter) also works as a quick anti-aliasing afaik so dont just crank that down to get higher detail -The higher noise threshold is good for scenes with large smooth faces. In scenes where there is detail and you want to see stuff like grime or fingerprints those will get smudged into a blob too For anyone starting out or never have looked into optimizing your render speeds id recommend to get a sample project and try to change all the stuff people on the internet tell you works. Try all possible combinations. Then try to understand why what changed, had how much of an impact. For example, you have a scene with a lot of glass but the focus is imagery in the back and reflections of the glass. You can disable light refracting which will save a ton of render time. But if you want a realistic "light casting through Waves" effect youll need the refracting. Understanding stuff like that will enable you to optimize Blender for every scene you could ever do. And dont be scared to fuck shit up. Thats what you have the template for :)
@@CriispyWaffle First comment got deleted for the link. Basically beginning with blender 3.0 it got removed since CyclesX made it obsolete. You should still be able to use the Tile Size manually if you encounter low memory (not sure if they meant vram or ram). So either you use blender pre 3.0 (which I wouldn't recommend) or you test around with the Tile size manually if memory is a problem for you
@@CriispyWaffle that's the average blender experience ngl. Look up a fiew vids on optimizing and try stuff out. Will make you understand what actually does what
No click bait in this video, this really help speed up my renders especially when you're just trying things out and don't need the best quality ever , renders are much faster. you gain a subscriber
Dude, what have you done to my computer? Normally it was taken 42 minutes to render, bcs of you it rendered in 20 seconds. I owe you. God Bless you man!
Feedback: - Persistent Data can cause weird issues in some scenes and increases vRAM use. Best to try rendering a few frames with it on and off during final render to see if your scene benefits from it. - Tile size exists to save memory if I remember correctly. In some cases the cpu can benefit from very small tile sizes, I'm not sure if this is because it lets the CPU use a smaller CPU memory cache instead of system memory, someone may know more. On GPU however, you should use a larger tile size such as 1024px or 2048px unless your card has low vRAM. User tests on forums generally indicate that the smaller size tiles will actually slow down GPU renders, although if your having trouble with the larger tiles, 512 is still valid. TLDR, start large on GPU and only reduce if it is helping, otherwise keep large if you have the vRAM. Increasing it past 1-2k has diminishing returns on most GPUs. - Pixel Filter (Pixel Size) is used to prevent harsh aliasing in renders. The optimal setting may vary from scene to scene, but between 1 and 1.5 is a good range. Rendering at twice your target resolution to downscale after will probably get you a better looking result than messing with the pixel filter. Agreed on light tree, it increases render time and memory usage greatly in some scenes and can actually add noise. Leave it off by default and try enabling it for final render to see if it helps or hinders your specific scene. It can be useful when there are many mesh lights.
Noise treshold is REALLY important and in dark scenes going above 0.02 will result in shitty image. I'm now rendering scene on 512 samples 4k and with 0.01 Noise treshold and scene doesn't seem so diferent then one on 4096 samples but some of your tips are useful. Great video!
@@BadgersStudio Okay, you used language like "You have to" LOL but great video I've been using blender for 4 years and I had no idea about some options 😅
Persistent data can cause adaptive subdivision microdisplacement not to update between frames, so it's one I'd be aware of. I'm very skeptical about reducing pixel filter. Can get nasty. Remember that sharpness and details is lost to denoiser as well. I recommend rendering with less samples but at double the resolution (4 times longer), then input and output sharpen in post.
Excellent Tips Man. Especially for fast moving animations if any quality is lost. Just done 2 renders. 1m15s and cut it down to 40s with no observable loss in quality.....A Big Thank You. Wish I found this a few days ago. Took me about 16hrs to render an animation. (In chunks luckily)
Tile size was what was killing me. i crushed the samples and bounces so hard so that i could get stuff out faster, for proofing, but it was still taking 10 minutes for some stuff. thanks.
Really well made video and helpful for those of us with a less powerful machine. But a couple of considerations, you can go even lower with pixel width setting (to a minimum of 0.01 if I'm not mistaken) for a really crisp image, but be aware that changing it around may increase the amount of aliasing in your image, especially depending if you're working with a small resolution. My personal feeling is that it acts almost as a Temporal AntiAliasing seen in games nowadays (TAA), which you can look up and see comparisons of it on and off, the lower the pixel width, the more definition, with the cost of more aliasing. Another one, and this is a helpful one, you can actually increase image resolution WHILE rendering with almost the same performance. Say you set your render to 4K with a resolution scale of 100% and 4096 samples (just an example, it doesn't need to be this demanding). You can set the resolution percentage to 200% and then divide your sample count by 4. So I'd render at 4k, with 200% image resolution, but with 1024 samples this time. The reduced sample count makes up for the performance cost of rendering at a higher resolution. You can re-scale it afterwards within Blender itself through the compositor, image editor or even with MS Paint. Also also, I'd advise against going too high with the noise threshold, it may make you image look like an oil painting sometimes as the denoiser tries its best to average the sparse sample count for each pixel. Usually I'll set the number of samples, then set at least a min value of samples correspondent to 1/4 of the max samples, so 100 max samples, 25 min samples and so on.
This is really helpful tutorial, thanks. Is one more thing that will speed up the overall work in the blender and can affect the rendering speed. If you have a lot of RAM memory on your pc, click: Edit->Preferences->system (scrol down)-> Video Sequencer and you will see Memory Cache Limit. Set on 8 thousand or if you have many RAM, set 10 or 12 thousand. I have 12 thousand, when I have havy animatioin or I work in vfx, 12 thousand speeds up worki in blender.
Yes, this works if you render a model. But if you have larger spaces, like rooms, street scenes, forests, and similar, it significantly reduces the image quality. But these are completely good tips.
Great video thanks. Personally I just use the Turbo Tools addon, it's Turbo Render feature is like black magic for speeding up rendering and removing flicker from animations. I'll definitely try some of these tips in combination with that though!
Excelent Tips! and cute cats! Thanks for all the tips, works very well! and the cats deserves de aaww! By the way, one tip that help me to make renders quicker is turn it off the Denoise in teh Sampling panel and insted use a Denoise node in the Composite panel. Thanks for sharing!
@@BadgersStudio Honestly, the quality made me think it was uploaded by an account with a huge following, so I was surprised! The video just popped up in my recommendations :)
I render to 1440x2560, QHD gives more details than FHD but it's more time efficient than rendering 4K. With a little adjustments in Photoshop renders turn out nice
Given that your graphics card is from the GTX era, you may find that CUDA is faster than OPTIX in many circumstances. I had a renderfarm of 1070's and in most cases they were slower with OPTIX than CUDA. The only time I'd prefer OPTIX is if I was including my workstations in the render farm as they have RTX cards and I needed the consistency, there are slight differences between a render result between the two modes. I've since upgraded my farm to 3060's and Optix is much faster by comparison. If you're rendering a one off image, increasing the noise threshold and using denoising it a great way to save time, but rendering an animation with those settings will result in a very temporally unstable video that almost looks like an what I would liken to an animated watercolour painting.
Setting the noise threshold to 1 works best. Why? who knows. I find CPU vs GPU only makes a few seconds difference. A cheap way to halve render times, I built a PC using two salvaged Intel Xeon E5-2697 CPUs (from Ebay) and a ZX-DU99D4 motherboard (from Ebay) and some scavenged parts (inc a 1080Ti) for about £130 (expert knowledge required). Render times are about half using a 4060. Spatial Splits settings in Performance can make a big difference.
No that's a little misleading. It doesn't just "work the best". I mean sure for simple one product image (like shown in the video) the difference is hard to tell. But on a complex scene with lots of texture maps, lights you can ABSOLUTELY tell the difference. The image is fuzzy-ish because denoiser has to work extra hard to clean the image and guess the details. Increasing the resolution does help a little but ofc that costs extra time.
@@firstnamelastname061 It's probably not wise to treat a threshold of 1 as a one size fits all, but he's not actually entirely wrong about it's utility for rendering. For some reason, Cycles is at its worst around the 0.1 mark. You'll get the worst smearing and loss of detail from denoising anywhere from 0.08 to 0.3. At either extreme, weirdly though, this doesn't really happen. Like, sure, at a value of 1, you'll lose more detail than at 0.01 or lower, but the image doesn't liquefy the way it often does at the 0.1 mark. So, at least for me, I've found that a threshold of 1 combined with 2k or higher resolution, plus multipass denoising in the compositor, gives me the fastest and best results.
Im pretty sure turning it up to 1 is basically like the old Adaptive Sampling feature, especially considering Noise threshold in itself uses adaptive sampling.
Sampling and noise threshold depends one what your animating. For me 30-100 samples isn’t even close. I need about 1000 plus denoising for it to look decent. I just have very detailed models so I need more samples.
Yes, tile size has nothing to do with the quality, it is about dividing the whole image into smaller sections so it is easier for your pc to process but it doesn't effect quality
@@BadgersStudio so when I render a single image the render window pops up and renders so fast but when I render a sequence the system isn't spitting out any files...I am trying to render out a scene...sorry I'm new to blender so excuse my poor terminology
@@ihassan1001I guess you need to set up the files to be saved automatically, you do that by going to the compositor tab on the top of normal blender and turn on nodes and shift a to add a new node called file output and you connect it to the render layer node and then choose the folder you want to save and it should work. You can see it how to do it at the end of my batch rendering tutorial. You could also do that in the properties tab under the render tab on the right side.
5:50 you need to keep it set to the processor which is CPU because when you set it to GPU it will want to use the graphics card that the MacBook doesn't have. After reverting to CPU in both the side panel and preferences menu, the rest tips should still work and speed up the render. Let me know if this resolved the problem or not? Rest of the settings should work regardless of whether you are on Mac or windows and also make sure your render engine is set to cycles not eevee
@@BadgersStudio I´ve had to purchased a Windows machine for this Blender matter because after seeing thousands of UA-cam videos I realize I´ll never get the performance that im looking for with a Mac even with an M3 chip and because a budget matter couldn´t afford more than a RTX4060 that improves a lot my renders time, anyway thanks a lot for your support.
Great video. Thank you. Question. When you say increase the resolution. Do you mean render at a larger size? I’m familiar with photoshop and the ability to increase the ppi or dpi (print) but I wasn’t aware the detail can be dialed up within the image. If so, where are the settings.
Yes, larger size. When you have an image already taken, you can't really increase the number of pixels without using complex AI programs. However, when you're taking a photo or rendering in Blender, you can choose the resolution (like 1080p, 1440p, or 4K). Higher resolutions capture more detail because they save more pixels with bigger file size.
Will these tips help with image noise for animations? Because my biggest problem is that no matter how much I increase the samples or reduce the noise threshold I always perceive a strange flickering in my animations. I've tried using both denoiser (Optix and OID) and even using the Denoise from compositing, I've even rendered in EXR Multilayer to remove the noise using a strange script, but I always perceive that problem and I'm not sure why. Anyway, I'm going to put into practice some of the tips you mention, I hope some of them will solve that problem. Thank you very much for the video!
I am not sure what's wrong then but maybe this will help: starts at 2:50 ua-cam.com/video/hXIHCzZJD5g/v-deo.htmlsi=AEfCrJkpU9RT4RsR It is about animated noise, maybe you have it turned on or something
@@BadgersStudio I'm checking and I have it turned off, but since I'm already trying everything, I'll activate it to see how it responds. Thank you very much for answering and trying to help me!
What you're referring to is something called temporal instability, and I'm afraid Blender as it currently stands is poorly equipped to deal with it. Basically, because the noise pattern for each frame is different in an animation, the actual denoising results are also, consequently, different. So when you play all the frames back in sequence, you're seeing that differing clean up per frame show up in realtime, resulting in that flicker. There is a built in temporal denoiser in Blender, developed for Optix supported GPU's by NVIDIA, but, as I'm guessing you've discovered already going by the "strange script" you mentioned, it doesn't work very well. You're best bet at the moment is probably Turbo Tools. There is another addon, Super Image Denoiser, but I'm afraid it's bundled with a bunch of other tools now for a pricey few hundred Euro, so Turbo Tools is your most affordable option right now. I know Lukas Stockner is looking into adding temporal denoising to Blender proper, but that could be a long way off yet. Though smatterings of the concept exist in Eevee Next already, funnily enough.
@@Arjjacks Thanks for that answer! At least now I know the name of what is happening to me. Now, the thing is that I also got to use Turbo Tool, but since it requires a lot of pre-configurations that are a bit difficult to understand, I have had the same problem. Still, I really appreciate the answer, I will have to study more carefully how to use Turbo Tool and see if I can make it go away. That or directly just use Eevee Next for everything.
@@Gantahat62 Turbo Tools should do the trick, it might just take some tweaking of the temporal intelligence settings in the compositor. Each subsection is designed to handle various particular issues with temporal instability, such as fireflies, motion blur & depth of field, reflections, transparency, HDRI's, and so on. He has an about an hour long video on the various settings, it's probably worth checking out if you're still having trouble with it.
@@BadgersStudio there is resolution and pixel density. I assume the 1.5 pixel size is essentially creating less pixels to fill up the determined resolution, and then upscaling them to the final output, that's why its slightly blurry.
so if it's 1.5X pixel size, its essentially creating enough pixels for an image that is 75% of the final output, than upscaling them, hence the lack of quality.
Watched also many "Render 90% quicker"-videos and have to say that this is the best! Knowing most of this and thinking same about noise treshold/resolution (easiest is to write 200%) etc, but something new came here also! I have to try this vram-tip, will it work so good. Bought earlier better GPU because this was the main problem, now I maybe can use also other pc with less GPU memory for rendering, have to try. Hoping that somebody who have also Turbo tools-addon would answer that is there any help when samples are couple of hundreds and noise treshold is like 0.1 and upper? I bought it and hoped best, but getting quicker renders without it. What would be settings for this addon for get best results? All the time in versus reviews there is sample rate something like 4000 and that why addon make it quicker. But when sample rate is 150, is there any way to get same results quicker? Thank You and ✝️ blessings from Finland! Channel ordered!
It won't be super fast but I think you can get a decent result after following this tutorial but remember to choose the CPU and not GPU compute in the render settings tab
my biggest problem is to render smooth video. the denoiser let artefacts and blury mess in videos. I don't have an Nvida card so I can't use the inboard tool for adaptative denoser for video. It's been a real pain in the ass to use Cycle to make photorealistic video !
hi, is it enough for heavy 3d vfx project rtx 3060 12gb? or i should go for higher price gpus? i earn money hard, so i need to know it is okay or not. and if it isn't enough, tell me which model is good at higher range around 700 usd for example. gpu: gt1030 2gb, cpu: i5-13600k.
I think the 3060 is ok, it depends for how much will you buy it but it should be great and be enough. If you have more budget i would go for the 3070, in my country it goes for about 300usd used or 3080 ti for 450 usd used or if you want futer proof it more you can go with the 4070 super but it is the same as the 3080 ti but newer and pricer for like those 700 usd. you can alslo look for 4070 ti because it is quite a bit better. and also around 700 i think. I personaly would go with the 3080 or ti becouse it is the best value imo and it was the top card of the 30 generation. the 3060 if you would get it for like 250 usd would be a good deal and you could upgrade it in future if it wasnt eoungh here is a list that i made recently with all cards and the benchmarks in %. 100 usd is around 400zł RTX 3060 ti 8gb - 1100zł 130% used RTX 3070 8gb - 1300zl 148% used RTX 3080 10gb - 1700zł 190% used RTX 4060 8gb - 1500zł 122% new RTX 3080 ti 12gb - 1900zł 205% used RTX 4060 ti 8gb - 1900zl 145% new RTX 4060 ti 16gb - 2100zł 145% new RTX 4070 12gb - 2500zł 190% new RTX 4070 super 12gb - 2900zł 215% new RTX 3090 24gb - 3000zł 210% used RTX 4070 ti 12gb - 3500zł 240% new RTX 4070 ti super 16gb - 4000zł 250% new RTX 4080 super 16gb - 4000zł 300% used RTX 4080 16gb - 4500zł 290% new RTX 4080 super 16gb - 5000zł 300% new
I'm here for the cats
Me too 😻
😂
came for the blender tutorial i will never use because i will never have the free time to actually use blender, watched it a second time for the cats
lol
😂 me too
Did these tips with my 4090gpu and now my scenes render before I even start modeling them. :)
same but i have a rtx 3060 i want a rtx 40xx gpu sometime not cuz its faster but i just want nvenc avi and hopefuly blender adds nvenc support in the future oh also i almost never use solid viewport i always use render until the scene gets too complex and laggy
@@Monkeymario. I have also a 3060 I'm suffering from pixel tearing in blender do u know how to achieve lossless highest quality?
@Monkeymario. I want to build pc but confused which gpu should I buy 3060 12 gb or 4060 8gb (will it be enough) or higher?
I have a 3050 💀
@@akashnikalje6553 3060 is good enough according to budget ⚡ it has 12gb vram that makes it unbeatable at this price go for it , 4060 has it's own supremacy but not in the case of vram so go for 3060 if you make big scenes ✨
tile size and persistent data is just what i needed. thankyou sir🔥
ive been using blender for over two years and this has helped me a lot
its not really as helpful for me cuz i usualy render at 720 or 1080p cuz high res is not useful to me
@@Monkeymario. yea i now noticed that tile size didnt rlly do much for me either but persistent data most definitely helped
Really nice edited video! Here are some thoughts i had:
-Blender has a built in addon that you can activate that auto determines the perfect tile size
-The pixel size (or filter) also works as a quick anti-aliasing afaik so dont just crank that down to get higher detail
-The higher noise threshold is good for scenes with large smooth faces. In scenes where there is detail and you want to see stuff like grime or fingerprints those will get smudged into a blob too
For anyone starting out or never have looked into optimizing your render speeds id recommend to get a sample project and try to change all the stuff people on the internet tell you works. Try all possible combinations. Then try to understand why what changed, had how much of an impact. For example, you have a scene with a lot of glass but the focus is imagery in the back and reflections of the glass. You can disable light refracting which will save a ton of render time. But if you want a realistic "light casting through Waves" effect youll need the refracting. Understanding stuff like that will enable you to optimize Blender for every scene you could ever do.
And dont be scared to fuck shit up. Thats what you have the template for :)
Heyyy i was wondering if you could tell me where to find the built in addon to auto determine tile size??
@@CriispyWaffle
First comment got deleted for the link.
Basically beginning with blender 3.0 it got removed since CyclesX made it obsolete. You should still be able to use the Tile Size manually if you encounter low memory (not sure if they meant vram or ram). So either you use blender pre 3.0 (which I wouldn't recommend) or you test around with the Tile size manually if memory is a problem for you
@@corex1464 oh alrightyyyy thank you so muchhh. I guess this next part is just gonna be me and some trial and error then 😭😔
@@CriispyWaffle that's the average blender experience ngl. Look up a fiew vids on optimizing and try stuff out. Will make you understand what actually does what
No click bait in this video, this really help speed up my renders especially when you're just trying things out and don't need the best quality ever , renders are much faster. you gain a subscriber
I went from 13 min to 12 sec per frame. You're a hero!
Dude, what have you done to my computer? Normally it was taken 42 minutes to render, bcs of you it rendered in 20 seconds. I owe you. God Bless you man!
Thanks, man! You helped me a lot. My project used to take 50 minutes for one frame, but now it only takes 10 minutes.
Mine went from 24 minutes to 12 seconds🤯
Thanx a lot bro🔥 it’s really helped me from around 2hr to 1 minute
Feedback:
- Persistent Data can cause weird issues in some scenes and increases vRAM use. Best to try rendering a few frames with it on and off during final render to see if your scene benefits from it.
- Tile size exists to save memory if I remember correctly. In some cases the cpu can benefit from very small tile sizes, I'm not sure if this is because it lets the CPU use a smaller CPU memory cache instead of system memory, someone may know more. On GPU however, you should use a larger tile size such as 1024px or 2048px unless your card has low vRAM. User tests on forums generally indicate that the smaller size tiles will actually slow down GPU renders, although if your having trouble with the larger tiles, 512 is still valid. TLDR, start large on GPU and only reduce if it is helping, otherwise keep large if you have the vRAM. Increasing it past 1-2k has diminishing returns on most GPUs.
- Pixel Filter (Pixel Size) is used to prevent harsh aliasing in renders. The optimal setting may vary from scene to scene, but between 1 and 1.5 is a good range. Rendering at twice your target resolution to downscale after will probably get you a better looking result than messing with the pixel filter.
Agreed on light tree, it increases render time and memory usage greatly in some scenes and can actually add noise. Leave it off by default and try enabling it for final render to see if it helps or hinders your specific scene. It can be useful when there are many mesh lights.
You just gained a suscriber bro!
My render passed from 8 min to 40 seconds with my RTX4060.
Thank you!!!!
Noise treshold is REALLY important and in dark scenes going above 0.02 will result in shitty image. I'm now rendering scene on 512 samples 4k and with 0.01 Noise treshold and scene doesn't seem so diferent then one on 4096 samples but some of your tips are useful. Great video!
These tips are just general guidelines and they are meant to be tweaked if your scene needs it
@@BadgersStudio Okay, you used language like "You have to" LOL but great video I've been using blender for 4 years and I had no idea about some options 😅
Dude thanks, short and to the point
This video is so helpful! Much better than all the random articles on the internet.
genius
Persistent data can cause adaptive subdivision microdisplacement not to update between frames, so it's one I'd be aware of.
I'm very skeptical about reducing pixel filter. Can get nasty. Remember that sharpness and details is lost to denoiser as well.
I recommend rendering with less samples but at double the resolution (4 times longer), then input and output sharpen in post.
tiles size changing helped for me alot
Clear and precise instructions. Thank you!
Glad it was helpful!
the lil cats make me focus better and watch this video till the end
great video, love the cats
Excellent Tips Man. Especially for fast moving animations if any quality is lost. Just done 2 renders. 1m15s and cut it down to 40s with no observable loss in quality.....A Big Thank You. Wish I found this a few days ago. Took me about 16hrs to render an animation. (In chunks luckily)
Yep, this did really helped. Thank you
Tile size was what was killing me. i crushed the samples and bounces so hard so that i could get stuff out faster, for proofing, but it was still taking 10 minutes for some stuff. thanks.
Persistent data only works for scenes where the only animated property are camera properties. Animated objects or materials etc will not work.
In Blender versions after 3, it is recommended to leave tiling off, as Cycles is optimized to render without.
holy moly this is the most useful video about rendering faster🤯🤯🤯
THE CATS!! Awesome tips by the way
i love the cats as well as all the tips
Really well made video and helpful for those of us with a less powerful machine. But a couple of considerations, you can go even lower with pixel width setting (to a minimum of 0.01 if I'm not mistaken) for a really crisp image, but be aware that changing it around may increase the amount of aliasing in your image, especially depending if you're working with a small resolution. My personal feeling is that it acts almost as a Temporal AntiAliasing seen in games nowadays (TAA), which you can look up and see comparisons of it on and off, the lower the pixel width, the more definition, with the cost of more aliasing. Another one, and this is a helpful one, you can actually increase image resolution WHILE rendering with almost the same performance. Say you set your render to 4K with a resolution scale of 100% and 4096 samples (just an example, it doesn't need to be this demanding). You can set the resolution percentage to 200% and then divide your sample count by 4. So I'd render at 4k, with 200% image resolution, but with 1024 samples this time. The reduced sample count makes up for the performance cost of rendering at a higher resolution. You can re-scale it afterwards within Blender itself through the compositor, image editor or even with MS Paint.
Also also, I'd advise against going too high with the noise threshold, it may make you image look like an oil painting sometimes as the denoiser tries its best to average the sparse sample count for each pixel. Usually I'll set the number of samples, then set at least a min value of samples correspondent to 1/4 of the max samples, so 100 max samples, 25 min samples and so on.
Great 🔥
This video help me😊
this tutorial helped me a lot ty
Please keep uploading, your videos are too useful. Thank you!
Thanks for the great tips! And I love your Lego models!!!
It worked! Thank you!
Dude, many thanks!!🙏
Very very good job! Thanks a lot
wow thnx for the info i didnt know about 1.5 pixel keep up bro !
This is really helpful tutorial, thanks. Is one more thing that will speed up the overall work in the blender and can affect the rendering speed. If you have a lot of RAM memory on your pc, click: Edit->Preferences->system (scrol down)-> Video Sequencer and you will see Memory Cache Limit. Set on 8 thousand or if you have many RAM, set 10 or 12 thousand.
I have 12 thousand, when I have havy animatioin or I work in vfx, 12 thousand speeds up worki in blender.
Thank you so much!
Yes, this works if you render a model. But if you have larger spaces, like rooms, street scenes, forests, and similar, it significantly reduces the image quality. But these are completely good tips.
Why do we get so many cats besides this useful information? I love it
Nice job with the cats vibe!!!!!
dude your underrated,keep it going❤
Thanks ❤
Good tips when I'm trying to render on my GT 630
Great video thanks. Personally I just use the Turbo Tools addon, it's Turbo Render feature is like black magic for speeding up rendering and removing flicker from animations. I'll definitely try some of these tips in combination with that though!
Really helpful tutorial! Thanks
awesome, helpful for me
Just in time! I need exactly that information!! Thank you so much! Niceeee ^w^
amazing tips Badger! love it
Thank you so much bro I have the gpu memory problem too
FANTASTIC
thank you, I thought it wouldnt work, but my render time went from 90 minutes to 1 minute, I was really shocked lol
Excelent Tips! and cute cats! Thanks for all the tips, works very well! and the cats deserves de aaww! By the way, one tip that help me to make renders quicker is turn it off the Denoise in teh Sampling panel and insted use a Denoise node in the Composite panel.
Thanks for sharing!
Cool tips, thanks a lot!
This is a perfect video, great job!
Thank you very much!
@@BadgersStudio Honestly, the quality made me think it was uploaded by an account with a huge following, so I was surprised! The video just popped up in my recommendations :)
Thanks a lot bro♥
thnx bro appreciate it
I render to 1440x2560, QHD gives more details than FHD but it's more time efficient than rendering 4K. With a little adjustments in Photoshop renders turn out nice
2 things in one video, a tutorial blender video and cars
bro god bless uh uh dont what you have did for me
Thank you !
thank you
Given that your graphics card is from the GTX era, you may find that CUDA is faster than OPTIX in many circumstances. I had a renderfarm of 1070's and in most cases they were slower with OPTIX than CUDA. The only time I'd prefer OPTIX is if I was including my workstations in the render farm as they have RTX cards and I needed the consistency, there are slight differences between a render result between the two modes. I've since upgraded my farm to 3060's and Optix is much faster by comparison.
If you're rendering a one off image, increasing the noise threshold and using denoising it a great way to save time, but rendering an animation with those settings will result in a very temporally unstable video that almost looks like an what I would liken to an animated watercolour painting.
Helpful ❤ from Nigeria
!!! Amazing Video !!!!!!!
1:40 After cycles engine update, if you have enough vram it is better to disable tiling at all for speed. At least for my rtx 3060
thanks
I LOVE THE CATS IN THE VIDEO. LIKED AND SUBBED CUS OF ITTTTTT
Me with a gtx 1660 ti knowing I’ll get even better
In these moments where I export a short I realize that the important thing was the vram and not the model, although a 4060 with 8 ram is not so bad
NICE
Setting the noise threshold to 1 works best. Why? who knows. I find CPU vs GPU only makes a few seconds difference. A cheap way to halve render times, I built a PC using two salvaged Intel Xeon E5-2697 CPUs (from Ebay) and a ZX-DU99D4 motherboard (from Ebay) and some scavenged parts (inc a 1080Ti) for about £130 (expert knowledge required). Render times are about half using a 4060. Spatial Splits settings in Performance can make a big difference.
No that's a little misleading. It doesn't just "work the best". I mean sure for simple one product image (like shown in the video) the difference is hard to tell. But on a complex scene with lots of texture maps, lights you can ABSOLUTELY tell the difference. The image is fuzzy-ish because denoiser has to work extra hard to clean the image and guess the details. Increasing the resolution does help a little but ofc that costs extra time.
@@firstnamelastname061 It's probably not wise to treat a threshold of 1 as a one size fits all, but he's not actually entirely wrong about it's utility for rendering. For some reason, Cycles is at its worst around the 0.1 mark. You'll get the worst smearing and loss of detail from denoising anywhere from 0.08 to 0.3. At either extreme, weirdly though, this doesn't really happen. Like, sure, at a value of 1, you'll lose more detail than at 0.01 or lower, but the image doesn't liquefy the way it often does at the 0.1 mark. So, at least for me, I've found that a threshold of 1 combined with 2k or higher resolution, plus multipass denoising in the compositor, gives me the fastest and best results.
Im pretty sure turning it up to 1 is basically like the old Adaptive Sampling feature, especially considering Noise threshold in itself uses adaptive sampling.
Pozdrowienia, niezły filmik :D.
lol i feel you when you close spotify before rendering ^😂
Sampling and noise threshold depends one what your animating. For me 30-100 samples isn’t even close. I need about 1000 plus denoising for it to look decent. I just have very detailed models so I need more samples.
I have 1050 & I know the struggle. At least it's small, compact, cute & energy efficient xD
super
Niiiiiiiiiiiiiiiiiiiiice Thank you
8:47 .. At the cost of quality
came for the blender tips, stay for the cats
Excelentt!!
THanks for the video, so is it correct that lowering tile size does not effect the final quality of the render? I had been confused.
Yes, tile size has nothing to do with the quality, it is about dividing the whole image into smaller sections so it is easier for your pc to process but it doesn't effect quality
how can I tell blender to render one frame each two, so I can do the interpolation?
set the frame rate in the output tab to half of the desired fps
It worked like magic...thanks! I am having issue rendering out a scene though....am I doing anything wrong?
I can't really tell yet, can you give me more details about what is happening, like maybe some error pops up or something?
@@BadgersStudio so when I render a single image the render window pops up and renders so fast but when I render a sequence the system isn't spitting out any files...I am trying to render out a scene...sorry I'm new to blender so excuse my poor terminology
@@ihassan1001I guess you need to set up the files to be saved automatically, you do that by going to the compositor tab on the top of normal blender and turn on nodes and shift a to add a new node called file output and you connect it to the render layer node and then choose the folder you want to save and it should work. You can see it how to do it at the end of my batch rendering tutorial. You could also do that in the properties tab under the render tab on the right side.
@@BadgersStudio you're awesome! Thank you so so much!
hi, i have 4.0 version on my M1 Macbook Pro and doesn´t work at all, maybe this changes just works for PC users with a dedicated graphic card
5:50 you need to keep it set to the processor which is CPU because when you set it to GPU it will want to use the graphics card that the MacBook doesn't have. After reverting to CPU in both the side panel and preferences menu, the rest tips should still work and speed up the render.
Let me know if this resolved the problem or not?
Rest of the settings should work regardless of whether you are on Mac or windows and also make sure your render engine is set to cycles not eevee
@@BadgersStudio I´ve had to purchased a Windows machine for this Blender matter because after seeing thousands of UA-cam videos I realize I´ll never get the performance that im looking for with a Mac even with an M3 chip and because a budget matter couldn´t afford more than a RTX4060 that improves a lot my renders time, anyway thanks a lot for your support.
Great video overall. But ngl some of the tips were a lil misleading. It would have been nice to see you try these with an actual complex scene.
The question is if flowframes collects data
Frame interpolation software generally doesn't collect user data. However it's always good to double-check the privacy policy :)
Does that work too for rendering frames for like a animation?
Yes, it does.
Great video. Thank you.
Question. When you say increase the resolution. Do you mean render at a larger size? I’m familiar with photoshop and the ability to increase the ppi or dpi (print) but I wasn’t aware the detail can be dialed up within the image. If so, where are the settings.
Yes, larger size. When you have an image already taken, you can't really increase the number of pixels without using complex AI programs. However, when you're taking a photo or rendering in Blender, you can choose the resolution (like 1080p, 1440p, or 4K). Higher resolutions capture more detail because they save more pixels with bigger file size.
@@BadgersStudio Thanks for your response. Love the video btw. Keep at it bro
Will these tips help with image noise for animations? Because my biggest problem is that no matter how much I increase the samples or reduce the noise threshold I always perceive a strange flickering in my animations. I've tried using both denoiser (Optix and OID) and even using the Denoise from compositing, I've even rendered in EXR Multilayer to remove the noise using a strange script, but I always perceive that problem and I'm not sure why.
Anyway, I'm going to put into practice some of the tips you mention, I hope some of them will solve that problem. Thank you very much for the video!
I am not sure what's wrong then but maybe this will help: starts at 2:50 ua-cam.com/video/hXIHCzZJD5g/v-deo.htmlsi=AEfCrJkpU9RT4RsR
It is about animated noise, maybe you have it turned on or something
@@BadgersStudio I'm checking and I have it turned off, but since I'm already trying everything, I'll activate it to see how it responds. Thank you very much for answering and trying to help me!
What you're referring to is something called temporal instability, and I'm afraid Blender as it currently stands is poorly equipped to deal with it. Basically, because the noise pattern for each frame is different in an animation, the actual denoising results are also, consequently, different. So when you play all the frames back in sequence, you're seeing that differing clean up per frame show up in realtime, resulting in that flicker. There is a built in temporal denoiser in Blender, developed for Optix supported GPU's by NVIDIA, but, as I'm guessing you've discovered already going by the "strange script" you mentioned, it doesn't work very well.
You're best bet at the moment is probably Turbo Tools. There is another addon, Super Image Denoiser, but I'm afraid it's bundled with a bunch of other tools now for a pricey few hundred Euro, so Turbo Tools is your most affordable option right now. I know Lukas Stockner is looking into adding temporal denoising to Blender proper, but that could be a long way off yet. Though smatterings of the concept exist in Eevee Next already, funnily enough.
@@Arjjacks Thanks for that answer! At least now I know the name of what is happening to me. Now, the thing is that I also got to use Turbo Tool, but since it requires a lot of pre-configurations that are a bit difficult to understand, I have had the same problem. Still, I really appreciate the answer, I will have to study more carefully how to use Turbo Tool and see if I can make it go away.
That or directly just use Eevee Next for everything.
@@Gantahat62 Turbo Tools should do the trick, it might just take some tweaking of the temporal intelligence settings in the compositor. Each subsection is designed to handle various particular issues with temporal instability, such as fireflies, motion blur & depth of field, reflections, transparency, HDRI's, and so on. He has an about an hour long video on the various settings, it's probably worth checking out if you're still having trouble with it.
wouldnt making the pixel size smaller undo a lot of the performance gains? good tip though, it explains the blurry renders even at max settings.
I don't know, I think the pixel size is more like how the image is processed at the end like denoising and it doesn't really change too much
No, it's rendering each pixel, so if you decrease the size of each pixel, it needs to render more pixels to fill up the same pixel dimensions
@@Disent0101isn't it what resolution is doing?
@@BadgersStudio there is resolution and pixel density. I assume the 1.5 pixel size is essentially creating less pixels to fill up the determined resolution, and then upscaling them to the final output, that's why its slightly blurry.
so if it's 1.5X pixel size, its essentially creating enough pixels for an image that is 75% of the final output, than upscaling them, hence the lack of quality.
😍
8:00 what about using after effect blend option for missing frames?
I am not sure how this option works but if you think it might work you can try it :)
Wouldn't recommend AI interpolation for low-framerate or cartoon animations.
how i can make fire in blender ( my pc shitft )
Tbh I have no idea I have never tried but there has to be a tutorial about it on UA-cam somewhere :)
Watched also many "Render 90% quicker"-videos and have to say that this is the best! Knowing most of this and thinking same about noise treshold/resolution (easiest is to write 200%) etc, but something new came here also!
I have to try this vram-tip, will it work so good. Bought earlier better GPU because this was the main problem, now I maybe can use also other pc with less GPU memory for rendering, have to try.
Hoping that somebody who have also Turbo tools-addon would answer that is there any help when samples are couple of hundreds and noise treshold is like 0.1 and upper? I bought it and hoped best, but getting quicker renders without it. What would be settings for this addon for get best results? All the time in versus reviews there is sample rate something like 4000 and that why addon make it quicker. But when sample rate is 150, is there any way to get same results quicker?
Thank You and ✝️ blessings from Finland! Channel ordered!
Can you render animation quickly on MacBook pro in blender
It won't be super fast but I think you can get a decent result after following this tutorial but remember to choose the CPU and not GPU compute in the render settings tab
@@BadgersStudio Ok Thank you so much
my biggest problem is to render smooth video. the denoiser let artefacts and blury mess in videos. I don't have an Nvida card so I can't use the inboard tool for adaptative denoser for video. It's been a real pain in the ass to use Cycle to make photorealistic video !
hi, is it enough for heavy 3d vfx project rtx 3060 12gb?
or i should go for higher price gpus?
i earn money hard, so i need to know it is okay or not.
and if it isn't enough, tell me which model is good at higher range around 700 usd for example.
gpu: gt1030 2gb,
cpu: i5-13600k.
I think the 3060 is ok, it depends for how much will you buy it but it should be great and be enough. If you have more budget i would go for the 3070, in my country it goes for about 300usd used or 3080 ti for 450 usd used or if you want futer proof it more you can go with the 4070 super but it is the same as the 3080 ti but newer and pricer for like those 700 usd. you can alslo look for 4070 ti because it is quite a bit better. and also around 700 i think. I personaly would go with the 3080 or ti becouse it is the best value imo and it was the top card of the 30 generation. the 3060 if you would get it for like 250 usd would be a good deal and you could upgrade it in future if it wasnt eoungh
here is a list that i made recently with all cards and the benchmarks in %. 100 usd is around 400zł
RTX 3060 ti 8gb - 1100zł 130% used
RTX 3070 8gb - 1300zl 148% used
RTX 3080 10gb - 1700zł 190% used
RTX 4060 8gb - 1500zł 122% new
RTX 3080 ti 12gb - 1900zł 205% used
RTX 4060 ti 8gb - 1900zl 145% new
RTX 4060 ti 16gb - 2100zł 145% new
RTX 4070 12gb - 2500zł 190% new
RTX 4070 super 12gb - 2900zł 215% new
RTX 3090 24gb - 3000zł 210% used
RTX 4070 ti 12gb - 3500zł 240% new
RTX 4070 ti super 16gb - 4000zł 250% new
RTX 4080 super 16gb - 4000zł 300% used
RTX 4080 16gb - 4500zł 290% new
RTX 4080 super 16gb - 5000zł 300% new
@@BadgersStudio amazing answer. Thanks a lot 🙏🌹