blender dynamic vegetation

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 106

  • @mwauraerick
    @mwauraerick Рік тому +61

    Excellent and brilliant. I have 8 years experience in Blender and I can say that this is majestic

  • @charlesskoutariotis2504
    @charlesskoutariotis2504 Рік тому +17

    This is a great tutorial and the approach with the simplified mesh is not something I've come across before. Taught me some new things in 3 minutes. Good value!

  • @silly_goob
    @silly_goob Рік тому +2

    Thank you for making this tutorial! I really like the approach with using physics on a simplified mesh, even my potato computer is thankful that I'll stop abusing it for now

  • @MagnumN117
    @MagnumN117 Рік тому +3

    That was an extremely concise and clear instructional video, thanks for showing us how you made those simulated plants!

  • @RomboutVersluijs
    @RomboutVersluijs Рік тому +3

    I kinda was thinking mesh deform would not work because of big difference in vertices. But then I thought, it's being used a lot in rigs so must work. Looks amazing!

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      Is that i tro any nation rendered with low sample limit? Was wondering why it's flickering so much in some areas

  • @coolrat3816
    @coolrat3816 Рік тому +3

    your videos are ridiculously concise and on top of being crazy informative your notes on not killing your computer is ridiculously helpful. even as a layman with some technical knowledge i can apply everything you've shown. this is some awesome level communication you have!! sorry for all the adjectives

  • @bbkorp
    @bbkorp Рік тому +9

    So good and very clear tutorial! Thanks a lot

  • @otarikokojevs
    @otarikokojevs Рік тому +1

    Wth? Seams like universe (or youtube algorithm) answered as I was looking exactly for foliage physics yesterday and couldn't find. Instant subscribe, thanks. 👌

  • @hartdr8074
    @hartdr8074 Рік тому

    Ive never even heard of GLB until today. Thanks!

  • @dude3d
    @dude3d Рік тому +1

    Really a great tutorial👏
    Thank you my friend

  • @rednicstone3299
    @rednicstone3299 Рік тому +14

    Try using Alt+D instead of Shift+D to duplicate objects if you can. I've only learnt this recently, but instead of duplicating a mesh, it instances it.
    This means less memory usage and faster render times basically free, as long as you are using the same base mesh. You can still transform every instance freely.

    • @MACHINEBUILDER
      @MACHINEBUILDER Рік тому +1

      Good tip, although for this method to work they all have to be one object, so when they're joined it doesn't matter whether they were or weren't instanced, they now are all "not instanced" because they're one larger object

    • @rednicstone3299
      @rednicstone3299 Рік тому +4

      @@MACHINEBUILDER I suggest not to join the meshes. Either use mesh instances and grouping or merge all your meshes into a collection and work with group/collection instances.

    • @MACHINEBUILDER
      @MACHINEBUILDER Рік тому +1

      @@rednicstone3299 ahh fair, that makes more sense

  • @OwenTuson02
    @OwenTuson02 Рік тому +1

    You have given me much to think about! Thank you

  • @AHSEN.
    @AHSEN. Рік тому

    Fascinating method! I will definitely try this out asap! Subscribed.

  • @bharatindianagamer
    @bharatindianagamer 11 місяців тому +1

    Extremely helpful tutorial ❤❤❤

  • @josephroiml
    @josephroiml Рік тому +2

    Great effect.

  • @MaxSonicUA
    @MaxSonicUA 5 місяців тому

    This video is life changing! Thank you so much❤

    • @AlbinThorburn
      @AlbinThorburn  4 місяці тому

      Thank you my friend ❤️❤️❤️

  • @maxximus8904
    @maxximus8904 Рік тому +2

    Wow! im usually not impressed by youtube tutorials but this is something I didnt know! animating with a proxy mesh is so so smart!

  • @Rain0015
    @Rain0015 Рік тому +1

    Amazing tutorial

  • @jakub2jagrik
    @jakub2jagrik Рік тому

    flawless. absolute legend

  • @AaronXCVI
    @AaronXCVI Рік тому

    this is amazing. GIVE US MORE

  • @JoeElShawadfy
    @JoeElShawadfy Рік тому +1

    You are amazing!

  • @CmanXP
    @CmanXP Рік тому

    GREAT stuff man. Thanks for the tutorial

  • @agyab3d
    @agyab3d Рік тому

    Great one here 👌

  • @captain3d697
    @captain3d697 Рік тому +1

    This is Gold!

  • @konraddobson
    @konraddobson 10 місяців тому +1

    Genius! Thank you.

  • @leo6812
    @leo6812 Рік тому

    i was looking for a tutorial like this
    !!!!

  • @tonjohn7573
    @tonjohn7573 Рік тому

    woww That's Amazing bro. Tks alot❤

  • @alexvith
    @alexvith Рік тому

    This is fucking amazing. I love all the workarounds people come up with to obtain such cool effects at a really low performance cost!

  • @WilliamAllanRibeiro
    @WilliamAllanRibeiro Рік тому +1

    Muito bom ótimo,
    Obrigado por compartilhar.

  • @jeremvfx
    @jeremvfx Рік тому +1

    Woah so cool, can we not use a 2nd deform mesh to make a more realistic and precise simulation? And how much more time it will take ? Like 1 min per frame or more like 1 hour per frame. Because if it's only few min per frame I want to do a high quality simulation of someone walking on the grass you know

  • @skyr3ssaep
    @skyr3ssaep 3 місяці тому

    love this man, thank you sm

  • @Me_Abrar
    @Me_Abrar Рік тому

    amazing trick, you got my sub

  • @venomironx
    @venomironx 3 місяці тому

    bro this is really good

  • @kendarr
    @kendarr Рік тому +1

    Sketchfab uses those empties for models with many pieces that are not joined, so they parent everything to that empty :)

  • @404MissingProfile
    @404MissingProfile 15 днів тому

    just watching this video, I don't know if they changed things in the new blender versions, mine didn't work the exact same, I think it might have been the foliage models I was using, the cloth sim just grabbed onto the mesh that had the collision modifier. still great tutorial I'm just disappointed mine didn't work

  • @Yo_Snorkey
    @Yo_Snorkey Рік тому +1

    Too good! Thank you!

  • @ShoryYTP
    @ShoryYTP Рік тому +1

    genius effect

  • @hsan.1951
    @hsan.1951 Рік тому

    👏👏 cheers mate 👍

  • @TheuppercaseM
    @TheuppercaseM Рік тому +1

    that’s genius omg

  • @yussufabukar32
    @yussufabukar32 Рік тому

    This is Genius!

  • @lukayz1363
    @lukayz1363 Рік тому

    Really helpful. Thanks

  • @Logan_wlt
    @Logan_wlt Рік тому

    Maiiiiissssss nnaaaaaaannnn c’est un truc de Foouuuu ! Merciiiii 🎉

  • @santhoshmg2319
    @santhoshmg2319 Рік тому

    Awesome👍👏

  • @WuGua2051
    @WuGua2051 Місяць тому

    Hello, I would like to ask what is the reason for the lines flying out of the plane at 0:09 seconds in this video. I occasionally encounter this problem in the parts with actions in my rendering. How can I solve it

    • @glowshedfilms
      @glowshedfilms Місяць тому

      object > motion blur > deformation set it to false! VOILA! :)

    • @WuGua2051
      @WuGua2051 Місяць тому

      @@glowshedfilms thank you so much!🥰

  • @AbanFaruk
    @AbanFaruk 4 місяці тому

    Thank you... ❤❤❤

  • @Field_Live
    @Field_Live Рік тому +1

    Help me! When I press Bind 03:10 it says "Target contains concave polygons" error. Can you show me how to fix it @@

    • @AlbinThorburn
      @AlbinThorburn  Рік тому +1

      I get that problem sometimes, not entirely sure what it is all about. Try maybe doing some general mesh cleanup like merge by distance and stuff, maybe triangulate faces could work too.

    • @Field_Live
      @Field_Live Рік тому

      @@AlbinThorburn Thank you so much! Finally, I was able to fix it.

  • @lukasarvell
    @lukasarvell Рік тому

    Herregud, guld, tack!

    • @AlbinThorburn
      @AlbinThorburn  Рік тому +2

      Tack mannen! Blev rekommenderad din video om logos i blender, shit vilken hit det var! Riktigt najs storytelling och väldigt underhållande genom hela videon. Du har nog en rätt så enorm tillväxt att se fram emot på din kanal, riktigt imponerande!

    • @lukasarvell
      @lukasarvell Рік тому

      @@AlbinThorburn Eyy tack, kul att höra! Detsamma, fortsätt med det du gör, för det är grymt :)

  • @natenaelgetachew5756
    @natenaelgetachew5756 Рік тому

    So clear, Well done.
    Can you clear your last plane crash tutorial like how we can stick together some parts if can please?

  • @interwebvagabond
    @interwebvagabond Рік тому

    This is super helpful!

  • @AfroSanaa
    @AfroSanaa Рік тому

    Wonderful!!

  • @indrakomara6966
    @indrakomara6966 Рік тому

    nice..thanks bro...

  • @Nate-pb9zo
    @Nate-pb9zo Рік тому

    great timing

  • @ziqman4552
    @ziqman4552 Рік тому

    i have a problem with surface deform modifier. it says target contain concave polygons. how to fix this?

  • @glowshedfilms
    @glowshedfilms Місяць тому

    Really nice technique .. but come on, surely you had issues remeshing the merged geo? :) That move hanged my laptop! lol

  • @georgehephzibah4786
    @georgehephzibah4786 Рік тому

    You are awesome

  • @VeronikaYad
    @VeronikaYad 6 місяців тому

    Thank u so much!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Рік тому +1

    How to use this method without duplicating the vegetations manually, but using particle system or geometry nodes?

    • @COLMVFAHY
      @COLMVFAHY Рік тому +1

      Geo nodes is an entirely different approach - with a particle system you can duplicate/ scatter the plantst that wll not be affected and just run the bake through a channel of vegetation - ie less duplication - or you can run a wind effect throught the particles if you set them to hair dynamics

    • @cg.man_aka_kevin
      @cg.man_aka_kevin Рік тому +1

      @@COLMVFAHY Well, I already made this...
      ua-cam.com/users/shortsE5dcMbPfAJo?feature=share

  • @matejivi
    @matejivi Рік тому

    great! thank you.

  • @Goats_4k
    @Goats_4k Рік тому

    Bästa videon😊

  • @kendarr
    @kendarr Рік тому

    This is a pretty igneous way of doing this, I have a question tho, why not use a soft body?

  • @sugarbaggsg
    @sugarbaggsg 2 місяці тому

    How make it work with trees? My brunches and leaves just stretch instead of bend meanwhile deform mesh works great. Help please

    • @sugarbaggsg
      @sugarbaggsg 2 місяці тому

      I’m try make it with some grass like in ur video and I have same problem. Some vertex don’t move and others stretch for them instead of bend. I would really appreciate if you help me

  • @tiddlerfiddler-yh1vh
    @tiddlerfiddler-yh1vh Рік тому

    to cut down the render time you can also use "alt + D" to duplicate the objects :)

  • @abhlashh
    @abhlashh 3 місяці тому

    thanks mate🤩

  • @kleioscope
    @kleioscope Рік тому

    awesome !!!! :O

  • @WangleLine
    @WangleLine Рік тому

    Your tutorials are so good, holy shit

  • @王天宇-p8z
    @王天宇-p8z Рік тому

    nice,Thank you!

  • @AdamHobzi
    @AdamHobzi Рік тому

    2:29 not working can you help me

  • @thomasschauli844
    @thomasschauli844 Рік тому

    Hi 👋 I have always one problem, glb files is always a little bit transparent

  • @Rockhopper1
    @Rockhopper1 Рік тому

    thank you

  • @VisualistAyush07
    @VisualistAyush07 Рік тому

    Thank you bro

  • @cateater999
    @cateater999 Рік тому

    magnifiqque

  • @leo6812
    @leo6812 Рік тому

    could I use that to create a wind effect?

  • @rufogaray7674
    @rufogaray7674 Рік тому

    the random empty objects are a result of these models being made in Maya and being stored in groups there. whenever theyre imported into Blender, Blender doesn't know how to read them because collections work differently than Maya groups. in fact, collections are more similar to empties (the main similarity being that they both allow for Transform data). so that's why it gets imported like that

  • @Mushcube
    @Mushcube Рік тому

    Neat!

  • @WektorGH
    @WektorGH Рік тому

    wow!!!!

  • @daemonjofficial
    @daemonjofficial Рік тому

    Wow! Easy!

  • @ObscureHedgehog
    @ObscureHedgehog Рік тому

    WHAT? 🤯🤯🤯

  • @huzaifas22ultra65
    @huzaifas22ultra65 Рік тому

    You make same thing with trees branches

  • @anzaklaynimation
    @anzaklaynimation Рік тому

    Don't shift+d but ctrl+d.

  • @davidengle6065
    @davidengle6065 Рік тому

    Is blender on Android ?

  • @anshulbamrara6109
    @anshulbamrara6109 4 місяці тому

    please tell how brok tree

    • @AlbinThorburn
      @AlbinThorburn  4 місяці тому

      Look at my plane crash tutorial, it’s a cell fractured proxy object and then the tree is fractured separately and parented to the cell fractured bits. Hard to explain, but I explain it in detail in the plane crash video (the one with the airliner)

  • @vanguardart7320
    @vanguardart7320 3 місяці тому

    this doesnt work in blender 4.2 sadly

    • @AlbinThorburn
      @AlbinThorburn  3 місяці тому

      It does! Where did it go wrong for you?

    • @vanguardart7320
      @vanguardart7320 3 місяці тому

      @@AlbinThorburn adding the solidify modifier to the duplicate worked but when using remesh modifier everything became like tiny sticks with dots everywhere instead of one big mesh

  • @mikoglitchingrabbit
    @mikoglitchingrabbit Рік тому

    I believe using geometry nodes would be better. You would be able to create many instances in random points and add random rotation and scale. And using instances rather than using actual geometry optimizes your scene quite a lot

    • @S9universe
      @S9universe Рік тому +1

      cool make us a great tuto please

  • @mrfeathers3938
    @mrfeathers3938 7 місяців тому

    This literally doesn’t fuckin work on anything other than these exact objects lol. I tried this on a tree and internal springs does literally nothing

    • @AlbinThorburn
      @AlbinThorburn  7 місяців тому +2

      Don't swear on my channel man there are kids here

  • @RavenKingGTS
    @RavenKingGTS Рік тому

    sketch fab adds the empties because some programs if you don't have it, the origin point gets misplaced.