Depth of field effects and making the edges out of focus + adding dirt and scratches on the lens + adding a vignette + more erratic camera + motion blur + lens flares + a little bit of halation and grain would have took this to another level. but thank you for the in depth tutorial. This was really helpful to me.
depth of field does not make sense if you want this to look like its filmed with a real camera. erratic camera movement would look really out of place in a crane or helicopter type shot like this, same as dirt and scratches. going for a bit more of a vintage look could be done i guess, but all of this would be totally overdoing it in my opinion
trust me u dont wanna lower the aperture and blur the edge, it'll look like a miniature scale, and there is motion blur here, it's subtle, how much motion blur do u even want? ur comment is laughable 😂
For a project that took you only 24 hours this looks incredibly good. I can only imagine the amount of refinements that you could do if you spent a complete week on this. 🤔👏👍👍👍🔥🔥🔥
You know this guy is really good at what he does, iv fallen in love with blender after 500 hours , I'm not going to lie it's been one of the hardest tasks in my life to learn, I'm 38 now, and I honestly thought it was to late to learn I'm doing aabout 4 hours a day on average when I can get on, fantastic video pal, keep it up 😊
It is INSANE that 1 dude can do in 24 hours what 1000 people took months to do 20 years ago. Granted, the Weta version still looks better, but considering their resources and time... this just blows my mind. I mean... it's unreal how good this turned out with 24 hours of work on open sourced software. The future is now. Amazing job. 🔥
While it's impressive whats possible to do for a single person with modern software, this is not even comparable. This looks at best like a PS2 cut scene and many simple steps could make this a lot better, like randomising the fires and not run all animations at the same time, quite basic stuff. Making VFX good is all in it's final details. Especially good lighting, shadows and marry the different composites, which this doesn't do well. Good VFX just takes time. Also, Weta was not 1000 people. They also basically invented crowd control tools that are still in use today.
If it actually was done in 24 hours then by God this is amazing. If you spent a week or even a month you could actually make this look just as good as Return of the King.
Yes, It's possibile, he just download some stuff and put it togheter. (5 hrs of work) MAYBE he did the motion-capture by himself, the rest is just assembling a scene.
Not to take away from what you managed to accomplish, because it is impressive, but the crowd software Weta designed actually had some basic A.I. that caused individuals to move toward enemies, and engage with them, etc. This crowd animation is more similar to what Disney did in Mulan, and originally for the background characters in the "Topsy-Turvy" number for The Hunchback of Notre-Dame, and it certainly surpasses that. Of course, if you'd added moths it would have brought everything to another level.
It actually looks really decent. For the volumetrics alternative setup, try using the camera's position information to drive a gradient that slowly makes the fog transparent as the camera approaches the fog planes instead of disappearing abruptly. This will add some depth to it
Felt like a scene from a 5-10 year old game. Great job in 24 hours, i couldn't do this in a month... given a few more days of work and the proper render settings i'd bet it would look like Lotr 4 came out! big ups!
Let me be honest. It's not meant to put someone down, but this doesn't look good. I am sorry. It works at best as previz. I am in general not much a fan of those " look what i did in JUST 24h " as it puts down the actual work of VFX artists who put months of months into their work. It makes look things are super easy done and don't need much of work whatsoever. Such videos doesn't have much of value in my opinion. It would be way more interesting to see how the real work is done and what is behind of that and not kitbash some data together and call it a day after 24h. Now feel free to bash me for my unpopular opinion :D
Everything here is so so good. I would echo other commenters in saying that randomizing flames would go a long way because the flame loop kinda stuck out in the final project. but i am so impressed, i could never pull this off
well done! it's truly amazing that anyone has criticism of the time and effort you put in to showing it can be done, and still there are people saying oh you should have done this or that etc. like how do people think at this stage it could be better, i remember not too long ago that people were saying it's not possible to have this scale in Blender, really you can't enjoy what is being demonstrated without complaining about something. Keep up the great work! 👏👏👏
25 years ago 1500 employees made a professional and highly polished film production. Today one guy in his bedroom makes a comparison with an amateur production but still a good advertorial.
I am absoluteness dumbfounded Blender is playing the animation with thousands of orcs in real time 🤩 I know they have simplified rigs, but still, can we get a round of applause for the Blender developers? Wow!
Ngl at the start of the video I thought you were capping but bloody good work doin that in 24 hours you are one with the flow of productivity, locked in, respect
Amazing work, CG Geek, just a tip. For the ember particles, they seem to just disappear instantly once the lifetime is done. Maybe you could add a blend texture to your particles with strand/particles on, so that the particles sheink once their lifetime is done Love ur content btw❤❤
For anything that moves on two feet, never make arms operate with the same foot. That's why the walk animations look funky for the trolls. The arms should be moving forward as the opposite leg does.
I would suggest you take even more time to get a better end result. While it is impressive to do that much work in such a short amount of time the result is pretty janky and honestly not that good. In any case thank you for sharing.
I understand your criticism for sure. But I think his point was to see what he could do with very limited means in a very limited time frame, and see how it compares, if at all. Yes, of course more detail can be added, more time spent, more expensive computer(s) bought to process more data faster for all the extra detail. But I really don't think he's saying it's as good as a multi-million dollar production which took thousands of people a couple years. But it's pretty freakin awesome, all things considered. Being uncompromising with quality and detail, I would be interested in seeing one of your projects. Would you consider posting on, or sharing a link?
That looks absolutely epic and I have the highest respect for that :,) But I think one thing, that would really give a nice touch to the scene would be some banners - They would add scale, verticallity and movement (there you could've used the cloth-animation) to the scene. And overall I think that banners just make armies look 10x as epic. But the scene looks great as it is!
Thats a commendable effort you have made and the color grading looks great. Very nice. I really want you to look on the randomization, as the motions sometimes looks too rhythmic.
Amazing work for a 24 hour job! Although as some said Weta employed an AI system like Golem has for creating certain intelligence in the avatars created the scene you did shows how much technology has improved and using Free software! Some suggestions: I think using geometry nodes one can instruct the instances not only to move on terrain but also avoid obstacles or move towards an object (enemies). You could have also outputted a Zdepth pass and use DaVinci Resolve Fusion to add more spice like fog in post! The end colour grading the scene in DaVinci instead of doing a colour grade in Blender! This is my humble advice! Else Awesome work and kudos to you for sharing with us!
FKN LOL! Love your videos man. Something about CGI crowds have always got me too excited in the wrong places. Brings back memories of obsessing over Weta Digital's Massive some 20yrs ago, to nowadays dabbling in Golaem Crowd in Maya. This iss sooo cool, love the Easter Egg at the end XD
1000% free mate, and don't need an account or anything -just shared the link with some details there. Free Orc Models for Blender: www.patreon.com/posts/free-orc-models-115082547 (original model by Ulrik Langvandsbråten)
this looks awesome. However, the giants stood out too much, they doesn't seems to blend into the scene very well from the front view. Another nitpick I have is the armies should march around the giants instead of underneath them. Nevertheless, this is a great tutorial! Thanks for making it.
It's absolutely epic and in 24 hours is nuts ofc. I just wonder if you could've given all the orcs slightly ofset animations from eachother through geometry nodes. That's the one thing that I think would've been the biggest improvement.
if you randomize the flames, it will greatly improve it. They animate exactly the same together and effects the illusion.
Could you randomize the animations of each uruk-hai?
@@johnleoridyep, just change the starting point to be randomised for each. You could use a driver for it
Hundred percent
randomize animation starting point
We need more of these large scale renders!
Depth of field effects and making the edges out of focus + adding dirt and scratches on the lens + adding a vignette + more erratic camera + motion blur + lens flares + a little bit of halation and grain would have took this to another level. but thank you for the in depth tutorial. This was really helpful to me.
ok Christopher nolan.
depth of field does not make sense if you want this to look like its filmed with a real camera. erratic camera movement would look really out of place in a crane or helicopter type shot like this, same as dirt and scratches. going for a bit more of a vintage look could be done i guess, but all of this would be totally overdoing it in my opinion
trust me u dont wanna lower the aperture and blur the edge, it'll look like a miniature scale, and there is motion blur here, it's subtle, how much motion blur do u even want? ur comment is laughable 😂
here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!
Depth of field would make the scene look small, you can't have depth of field on aerial shots unless you fake it
For a project that took you only 24 hours this looks incredibly good.
I can only imagine the amount of refinements that you could do if you spent a complete week on this. 🤔👏👍👍👍🔥🔥🔥
Dude, amazing for 24 hours. Nice to find all those assets.
You know this guy is really good at what he does, iv fallen in love with blender after 500 hours , I'm not going to lie it's been one of the hardest tasks in my life to learn, I'm 38 now, and I honestly thought it was to late to learn I'm doing aabout 4 hours a day on average when I can get on, fantastic video pal, keep it up 😊
keep it up, its worth it, even if its just for personal growth!
It is INSANE that 1 dude can do in 24 hours what 1000 people took months to do 20 years ago. Granted, the Weta version still looks better, but considering their resources and time... this just blows my mind. I mean... it's unreal how good this turned out with 24 hours of work on open sourced software. The future is now. Amazing job. 🔥
While it's impressive whats possible to do for a single person with modern software, this is not even comparable. This looks at best like a PS2 cut scene and many simple steps could make this a lot better, like randomising the fires and not run all animations at the same time, quite basic stuff. Making VFX good is all in it's final details. Especially good lighting, shadows and marry the different composites, which this doesn't do well. Good VFX just takes time.
Also, Weta was not 1000 people. They also basically invented crowd control tools that are still in use today.
If it actually was done in 24 hours then by God this is amazing. If you spent a week or even a month you could actually make this look just as good as Return of the King.
not a chance
I say, let him do it. Heck I’d even subscribe to his channel
Yes, It's possibile, he just download some stuff and put it togheter. (5 hrs of work)
MAYBE he did the motion-capture by himself, the rest is just assembling a scene.
Not to take away from what you managed to accomplish, because it is impressive, but the crowd software Weta designed actually had some basic A.I. that caused individuals to move toward enemies, and engage with them, etc. This crowd animation is more similar to what Disney did in Mulan, and originally for the background characters in the "Topsy-Turvy" number for The Hunchback of Notre-Dame, and it certainly surpasses that. Of course, if you'd added moths it would have brought everything to another level.
Moths are life
Agreed. Maybe should have grabbed Unreal 5 to render this one...
@@ghosteclipz7007 **proceed to add moth on a space scene**
here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!
@@GaryParris Alright, and here's a challenge for you: re-read my comment, and this time try to comprehend it.
It actually looks really decent. For the volumetrics alternative setup, try using the camera's position information to drive a gradient that slowly makes the fog transparent as the camera approaches the fog planes instead of disappearing abruptly. This will add some depth to it
I did this in a sense, by using the Mist pass to add some fog in the compositor as well.
@@CGGeek Noice, I did notice it. Great work
"You can do this for free!"
*grabs a $5000 motion capture set*
It's about half of that if you qualify for the Indie Bundle he talks about but fair enough 😅
U can still do it for free
I mean you can use Mixamo instead of using expensive motion capture. He just had to do it because of sponsor.
@@RokokoMotionor Rokoko video!
@@RokokoMotion or Animate it yourself(dreaming about Rokoko suit)
Great video Steve.
Thanks mate! appreciate it
Felt like a scene from a 5-10 year old game. Great job in 24 hours, i couldn't do this in a month... given a few more days of work and the proper render settings i'd bet it would look like Lotr 4 came out! big ups!
Wow!!! What a Creative Process!!! Thanks for Sharing!!! 👍😎
For 24 hours, thats bloody amazing!!! Imagine you had the time and the budget and a production team!
Let me be honest. It's not meant to put someone down, but this doesn't look good. I am sorry. It works at best as previz.
I am in general not much a fan of those " look what i did in JUST 24h " as it puts down the actual work of VFX artists who put months of months into their work. It makes look things are super easy done and don't need much of work whatsoever. Such videos doesn't have much of value in my opinion. It would be way more interesting to see how the real work is done and what is behind of that and not kitbash some data together and call it a day after 24h. Now feel free to bash me for my unpopular opinion :D
agree with that. It looks ok for a one-man 24 hours work though
These guys from Oasis even know Blender. Respect!
This is so awesome dude
Everything here is so so good. I would echo other commenters in saying that randomizing flames would go a long way because the flame loop kinda stuck out in the final project. but i am so impressed, i could never pull this off
This is bonkers. Good job!
well done! it's truly amazing that anyone has criticism of the time and effort you put in to showing it can be done, and still there are people saying oh you should have done this or that etc. like how do people think at this stage it could be better, i remember not too long ago that people were saying it's not possible to have this scale in Blender, really you can't enjoy what is being demonstrated without complaining about something. Keep up the great work! 👏👏👏
That is really impressive! It doesn't look as good as LOTR, but you're just one dude!! Keep up the good work!
Color grading left the chat☠️ ,all the work was fantastic 🔥
this video literally amazed me its so impressive keep it up . like if u give week or months to this output will be really high budget periodic movie
ayo that was amazing. i would not be able to make this in a month or so. damn bro. amazing work
I’m in North West Michigan!!! Nice to know someone is so close.
Super cool job for only 24 hours! Would love to see it again when you can spend more time on it
Amazing job!!
25 years ago 1500 employees made a professional and highly polished film production. Today one guy in his bedroom makes a comparison with an amateur production but still a good advertorial.
Liked the video. When you said you put twelve hours in I figured that's what making good clips is - time and knowledge. I'm very interested.
I love that you pronounce Rokoko the same way you'd pronounce Sudoku despite it not having any Us in it
I think there was like one time he said it right.
thanks to rukuku for sponsoring this video
Bro, you could have give that Troll some love on the left arm :D
I am absoluteness dumbfounded Blender is playing the animation with thousands of orcs in real time 🤩
I know they have simplified rigs, but still, can we get a round of applause for the Blender developers? Wow!
AWESOME! 👏👏👏
Ngl at the start of the video I thought you were capping but bloody good work doin that in 24 hours you are one with the flow of productivity, locked in, respect
Amazing work, CG Geek, just a tip.
For the ember particles, they seem to just disappear instantly once the lifetime is done. Maybe you could add a blend texture to your particles with strand/particles on, so that the particles sheink once their lifetime is done
Love ur content btw❤❤
Final shot looks epic!
Really cool exercise, very well done!
For anything that moves on two feet, never make arms operate with the same foot. That's why the walk animations look funky for the trolls. The arms should be moving forward as the opposite leg does.
I don't understand why UA-cam doesn't recommend your latest uploads. I'm subscribed and my notifications are on.
Thumbnail is epic. ❤
I see new CG Geek Video, I click CG Geek Video
This was sick
great job dude. Very impressive.
You’re genius man
Your videos are theraputic. It's crazy that you did it in 24 hours, amazing 🧿
thx so much! great to hear
11:15 we can see your animation of the guy tripping in the middle of the battlefield.
Impressive work!
spotted the uruk hai next to the troll at 11:14
This is AWESOME!!!!
@CGGeek Thanks mate, totally awesome content. The free assets on the pateron make it even better.
Keep up the grind bro 💯
Very nice man I love it.
CGgeek is such a god... the GOAT even...
Thanks so much mate! We all know Ian Hubs is the GOAT ;) but appreciate the compliment! Glad you enjoyed the vid
Crowd simulation can be someone's niche expertise in the 3d animation industry. I'd love to see a demo reel of that guy.
for 24 hours this was awesome dude!!
dude thats amazing, its magic
Very cool project und result.
Great breakdown!
Looks great.
I would suggest you take even more time to get a better end result. While it is impressive to do that much work in such a short amount of time the result is pretty janky and honestly not that good. In any case thank you for sharing.
I understand your criticism for sure. But I think his point was to see what he could do with very limited means in a very limited time frame, and see how it compares, if at all. Yes, of course more detail can be added, more time spent, more expensive computer(s) bought to process more data faster for all the extra detail. But I really don't think he's saying it's as good as a multi-million dollar production which took thousands of people a couple years. But it's pretty freakin awesome, all things considered. Being uncompromising with quality and detail, I would be interested in seeing one of your projects. Would you consider posting on, or sharing a link?
Yes I’d like to see you do better as well.
Amazing to think you can do this in little more than a couple of days and relatively basic tools nowadays.
Spotted the Uruk doing the caterpillar straight away...prize please ;)
Fantastic work Bro
Should do bunch of variations of trolls, cuz they are big and easier to notice the single variation of their movements
The geonode technic is so smart, good job
That looks absolutely epic and I have the highest respect for that :,) But I think one thing, that would really give a nice touch to the scene would be some banners - They would add scale, verticallity and movement (there you could've used the cloth-animation) to the scene. And overall I think that banners just make armies look 10x as epic. But the scene looks great as it is!
Awesome dude. You're a blender legend.
Wd nailed it, they deserve every worth of Penny,
Awesome tutorial, keep up the amazing content
11:14 , DOING THE WORM CLOSE TO THE CAVE TROLL ON THE LEFT
the fact that we've come so far that we can do mocap at home now 😆
nice work
Thats a commendable effort you have made and the color grading looks great. Very nice.
I really want you to look on the randomization, as the motions sometimes looks too rhythmic.
Amazing work for a 24 hour job! Although as some said Weta employed an AI system like Golem has for creating certain intelligence in the avatars created the scene you did shows how much technology has improved and using Free software! Some suggestions: I think using geometry nodes one can instruct the instances not only to move on terrain but also avoid obstacles or move towards an object (enemies). You could have also outputted a Zdepth pass and use DaVinci Resolve Fusion to add more spice like fog in post! The end colour grading the scene in DaVinci instead of doing a colour grade in Blender! This is my humble advice! Else Awesome work and kudos to you for sharing with us!
FKN LOL! Love your videos man. Something about CGI crowds have always got me too excited in the wrong places.
Brings back memories of obsessing over Weta Digital's Massive some 20yrs ago, to nowadays dabbling in Golaem Crowd in Maya.
This iss sooo cool, love the Easter Egg at the end XD
Amazing Bro!!!!
ggreat workkkk, just wow. A one man team
Yeah Worm is infront of the Main Giant in the ending scene, where you explained that you added the data to one of the models.
The things that actually missing on UA-cam is two armies fighting. Like actually running up to each other and start fighting.
U are amazing 🔥
Man what a fantastic job you've done... how bad I want to learn this kind of stuff 🥺🤩
Great work
it looks amazing dude, but trolls are much faster fr!
great video
LET HIM COOK
amazing bro
For 24 hours by one person this is insanity
nice for 1 day's work.. needed to vary the torches animation.
"on patreon for free"
free stuff on patreon can exist my friend
1000% free mate, and don't need an account or anything -just shared the link with some details there. Free Orc Models for Blender: www.patreon.com/posts/free-orc-models-115082547 (original model by Ulrik Langvandsbråten)
@@CGGeek in this case, sorry, I looked and couldn't find the file. happens
You should delete your comment
@@DanVogtno dont delete. Cg geek comment here is helpful
this looks awesome. However, the giants stood out too much, they doesn't seems to blend into the scene very well from the front view. Another nitpick I have is the armies should march around the giants instead of underneath them. Nevertheless, this is a great tutorial! Thanks for making it.
Amazing as usual!
can you do more of this kind of stuff love the lotr CGI effects and large scale armies
Just.....thank you 😊
Really nice... I feel like it would have come out better if you made some offset to the flame touch and brought them a bit closer
Good work!
Thats amazing 😮
Awesome!
It's absolutely epic and in 24 hours is nuts ofc. I just wonder if you could've given all the orcs slightly ofset animations from eachother through geometry nodes. That's the one thing that I think would've been the biggest improvement.
I think it's awesome.
Wow, Amazing