Randomly Placing Objects with PARTICLES in Blender

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 282

  • @TheCGEssentials
    @TheCGEssentials  4 роки тому +21

    Hi everyone! Let me know if you have any questions in the comments below! :)

    • @MoonshineTora
      @MoonshineTora 3 роки тому +1

      I Have one: In 3ds Max it is possible to control the density and size of the scattered objects with a fall-off map. Is there a similar thing with this method? Or in general in blender? The method you've shown here is more versatile than the actual scatter add-on in Blender - which doesn't provide enough control over the scattered objects.

    • @MalmqvistM
      @MalmqvistM 3 роки тому +1

      @@MoonshineTora You can control the density with vertex groups. Use Weight paint to make them.

    • @MoonshineTora
      @MoonshineTora 3 роки тому

      @@MalmqvistM Thank you. I did not think of that. I'll try this.

    • @BawonoSA173
      @BawonoSA173 3 роки тому

      Here's something from me: what should we do to be able to use both Curve + Array mods AND Hair particle system?
      Cuz I've been trying to work on that, tried to manage the modifiers' stacking positions, and it still doesnt work at all.
      It'll be tremendously useful when I'm gonna need to make creature model with fluffy tail of sort, or some spikes/feather

    • @GSN-TG
      @GSN-TG 2 роки тому +1

      Hey I have a tree collection with two different objects-Stem and Leaves. When I put it in particles, they get randomized. Like the Stem in one place and leaves in other. They do not align with each other as the original object.
      Please tell me how to fix this!!

  • @niktniewiem4785
    @niktniewiem4785 3 роки тому +19

    If you want to have multiple objects on one surface, simply put them into the same new collection, and choose collection instead of object in render options in particle system.

  • @flamingomtn
    @flamingomtn 3 роки тому +4

    Your teaching style made this VERY easy to understand. Thank you!!! I'll be looking at your other vids, too.

  • @marshmallowz4005
    @marshmallowz4005 7 місяців тому +1

    THIS IS PERFECT! I spent ages looking for this exact thing! thank you so much

  • @MythrodonX
    @MythrodonX Рік тому

    Life saver! half the battle is finding the right video for what you need, when you dont know the name of the operation.

  • @megoogoogoo
    @megoogoogoo 5 днів тому

    i found this searching somthing else...and guess what i wanted this for so long i was about to give up on it so thank you very much

  • @neilcollins7371
    @neilcollins7371 4 роки тому +23

    Great instructions as always. Is there a way to set it so that the random objects don't overlap (or hang over the edge)?

    • @JohnSmith-bf6im
      @JohnSmith-bf6im 3 роки тому +7

      First you have to select the object(eg: a plane) which has the particle system . Then you have to go to object data properties and create a new vertex group(by pressing the + button next to the vertex group box). After this you have to weight your plane so the particle system knows where to place your objects on the plane .
      Before doing this make sure your plane has enough subdivisions. There are plenty of tutorials on how to weight paint an object.

    • @jaxkk1119
      @jaxkk1119 3 роки тому +2

      @@JohnSmith-bf6im well, they will still overlap

    • @JohnSmith-bf6im
      @JohnSmith-bf6im 3 роки тому +3

      @@jaxkk1119 True but they won't hang over the edge

  • @BirdeeGarden
    @BirdeeGarden 3 роки тому +1

    1000 thanks for your tutorial! This is exactly what I needed! I need to model a durian. It is a fruit that is found where I live (Thailand) . He's the king of fruits here. I have tried many methods and yours is the most effective. Thanks again . Keep giving us such great tutorials!

  • @diegoarce490
    @diegoarce490 Рік тому

    YES. Like all your videos, it is very helpful. Now I got to figure out how to make the "Parent" object a pine tree and make a forest on the side of the mountain. THANKS

  • @aluckyshot
    @aluckyshot 3 роки тому +1

    You deserve a sub for a nice narration and smooth delivery of your intended topic.

  • @Tinlingliu
    @Tinlingliu 3 роки тому +2

    This is very helpful. Thank you so much for your clear explanation!

  • @InfiniteFoes
    @InfiniteFoes 4 місяці тому

    I tried using this, it almost worked. Most of the particles' origin points were instead placed off the plane, either above, below, or even off the edge entirely.

  • @_proton5
    @_proton5 3 роки тому +2

    Very nice and clear video. Thank you, Justin. Keep up the awesome work!

  • @yikerdikers8579
    @yikerdikers8579 4 роки тому +7

    Would this work for creating plant life for an underwater scene?

  • @frenzymania5097
    @frenzymania5097 3 роки тому +1

    this video is lifesaver i couldnt figure out why my objects were placed half up and half down ty sosososomuch

  • @MariaAltmann
    @MariaAltmann 3 роки тому +1

    Adore your video's. Always comprehensive as you explain the how & the why. Totally Awesome!

  • @staticdrama
    @staticdrama 3 роки тому +1

    Hi good but! you know to avoid the collision between particles?

  • @Coraline_66
    @Coraline_66 Рік тому +1

    Thanks for the sharing! I have one question: how to avoid overlapping particles?

  • @verd0k147
    @verd0k147 Місяць тому

    Hey, I'm using this to make realistic grass. If I wanted a particular path, or section of plane where I don't want the particles to spawn, what would I have to do?

  • @dongziwu636
    @dongziwu636 Рік тому

    thanks for this tutorial its the only one that worked and it worked well and was easy to understand

  • @Rengine_3D
    @Rengine_3D 4 місяці тому

    Thanks for the awesome tutorial! I have one question remaining.. how can I make the objects not collide with each other? I'm creating a wall that should be densely covered with objects but many of them are visibly colliding and passing through the object next to it. Solving this would be a life saver!☺

  • @denebola.arts_ok2724
    @denebola.arts_ok2724 5 місяців тому

    Great tutorial! Maybe it is too late to ask this but: is there a way for the objects to not go through each other?

  • @Nordly3D
    @Nordly3D 9 місяців тому

    Thank you, but what about the overlapping? I'm really stuck on overlapping in the Hair system, can't even place some simple cubes without getting overlapping, I know how to do it with geometry nodes but i want to learn with particle system, and there is no solution on internet.

  • @terryclayton5415
    @terryclayton5415 3 роки тому +1

    Very well thought out and explained tutorial. You're an excellent instructor. Much appreciated. [just subscribed]

  • @HarwinderSingh-e9l
    @HarwinderSingh-e9l 7 місяців тому

    pls make a vdo on geometry node for instance object and how to add two or more different objects at a time.

  • @dennismukadah
    @dennismukadah 3 роки тому

    Awsome, i thoughtt o work with the geometry nodes thats in development but it hin particle syste is more straight forward for my architerctural visualization work. Thanks a lot Justin

  • @Baquero3d
    @Baquero3d 3 місяці тому

    Really nice tutorial. If you want to export to an engine as Unreal or Unity, are they exported as separeted object? As particles? Do yo need to do something else to export them to an engine? Thanks

  • @vain3d973
    @vain3d973 4 роки тому +1

    Very Essential. Thank you so much!

  • @guy_incognito
    @guy_incognito 2 роки тому +1

    Thank you! Really helpful! But is there a way of saving just the particles as objects, without the emmiter?

    • @DrunkenUFOPilot
      @DrunkenUFOPilot 11 місяців тому

      In the Modifiers Properties, there will be a Particle System modifier (with whatever name you may have changed it to). Click the "Make Instances Real" button. Then Apply the modifier, like you would with any other modifier. Now all the scattered cubes and whatever are simple objects as if you made them manually. Toss them into one Collection while they're still all selected.

  • @aome3001
    @aome3001 Рік тому

    i have a problem, when I do the render my particles doesn't appear :c they appear if is in path but when is render as object and I select the object it appears normal in my viewport but when rendering is gone

  • @chrisanimates5268
    @chrisanimates5268 2 роки тому +1

    Is there any limitations on what type of objects would work?
    I tried this with Sapling Tree Gen, but it won't show the trees. If I set the object to a simple geometry like Cube, it works though.

  • @doce487
    @doce487 2 місяці тому

    does anyone know how to do this but in a way that each object doesnt collide with another? Im trying to make a cube full of rocks but i dont want them to phase through themselves

  • @ahmadakbar03
    @ahmadakbar03 8 місяців тому

    Very useful tutorial. Thanks 😊

  • @atreyyu
    @atreyyu Рік тому +4

    The emitted object must be rotated 90 degrees on the Y axis, otherwise it will not be aligned correctly ( objects cannot be placed perpendicular to the surface). This is a bug or rather a programming error in Blender that is more than 12 years old and is still present today.

  • @KG_Blend
    @KG_Blend Рік тому

    Hey im having trouble with this im trying to get cities on this UV sphere and i followed every step but the objects just stay in middle point of the sphere

  • @SaiDeepikaB
    @SaiDeepikaB Рік тому

    can we make other objects collide to these particles

  • @amerging8687
    @amerging8687 2 роки тому +1

    You are amazing

  • @ih4269
    @ih4269 Рік тому

    This was just what I was looking for I'm making some floating rocks BUT can I make the original object invisible?

    • @ih4269
      @ih4269 Рік тому

      I figured it out, Veiwport display> hide emitter

  • @Ramanagarajan13
    @Ramanagarajan13 3 роки тому +1

    How to to stop it colliding eachother? Could you please help me?

  • @kimholder
    @kimholder 3 роки тому

    This is well done, and it's also great to see you responding to almost every comment. In my case, I'm trying to figure out how to use vertex groups with this, so I can distribute the objects so there are more in some areas, and less in others. It looks like 'Density' would do that, but I'm not sure if it will pay attention to weight paint. I'll play with it and see how it goes.
    PS - Did you know Google is listing you at the top of suggested videos when people search for 'blender particle objects'? Not bad for less than a year with a channel.

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому

      Actually, you might look into geometry nodes for this - I just did a video on it today, actually - ua-cam.com/video/kq7kI5XMB7E/v-deo.html - it really makes the vertex weight paint pretty easy. Honestly I'm really liking the geometry nodes workflow better than the particle workflow at least for some applications :)

  • @riyaashby9257
    @riyaashby9257 Рік тому

    Is there a way to make the plane invisible while keeping the associated particles visible?

  • @Batireedui_
    @Batireedui_ Рік тому

    Thank you so much you made my day great!

  • @azuretooth
    @azuretooth Рік тому

    is it possible to particle an object with children and make it real which generated objects are parented as original?

  • @sanskar-u6w
    @sanskar-u6w 11 місяців тому

    Thanks for the video

  • @sennacookie5043
    @sennacookie5043 3 роки тому +2

    I want my particles to follow the shape of my object (round surface), but I also want all of my particles to be rotated 90 degrees (from how they are now). Is there a way to do both?

    • @sennacookie5043
      @sennacookie5043 3 роки тому +7

      Nevermind, I found out what to do. If anyone else is having the same problem. You need to rotate the particle object in edit mode, and set the orientation axis to 'normal'. The particles will all rotate, but will still follow the shape of the object

    • @senseoffender9655
      @senseoffender9655 3 роки тому +3

      @@sennacookie5043 thanks for figuring it out AND replying to your own question ! This was exactly what I needed to do and scratch my head for an hour untill I found your comment! Thanks again!

    • @linhoan4124
      @linhoan4124 2 роки тому

      Could you tell me more detail? I also have the same problem, but not yet figure out. Thanks!

    • @sennacookie5043
      @sennacookie5043 2 роки тому

      @@linhoan4124
      I don't really know how to explain it better, but if it's not helping, you might have a different problem?
      I think (but it's a while ago), just set orientation axis to normal, select the whole particle and rotate it with 'r' in edit mode

  • @paulatreides6711
    @paulatreides6711 4 роки тому +3

    What sucks is that you can’t randomly change the scale the position and the rotation of the object on each axis like in c4d , like if you want to have a random height only ,you can’t ,in the end the control are vey limited

    • @yagz7820
      @yagz7820 3 роки тому +1

      Nooo you can, you must apply particle system first from modifier panel

    • @DrunkenUFOPilot
      @DrunkenUFOPilot 11 місяців тому

      For anyone browsing comments years after this video posted, the cool edgy artists use Geometry Nodes. In that system, you can split vectors apart into separate x,y,z and do all sort of things like randomly influence x but not y or z.

  • @RedEyedAlain
    @RedEyedAlain 3 роки тому

    Wow thank you explained this so well an clearly! Thanks i feel like I finally get this now.

  • @lilianprym3286
    @lilianprym3286 2 роки тому

    Really helpful. thank you for the tutorial, well explained as always

  • @taufiqajemal8952
    @taufiqajemal8952 9 місяців тому

    Thank you so much for this tutorial

  • @explosivekeeper
    @explosivekeeper 3 роки тому

    I guess there is a displacement texture on the second plane but you are in material preview, how is that we can see the texture? Thanx for the tutorial, really helpful.

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому

      Well displacement is a rendering feature, so you're not going to see the displacement outside of rendered mode

  • @KengSingprapan
    @KengSingprapan 2 роки тому

    how about rotation on particles blendere 3.0 , I can not find, Thanks to helps :)

  • @benzeno1995
    @benzeno1995 3 роки тому

    My hair particles are only being placed in the center instead of on the face, why is that?

  • @ghiasasrf6079
    @ghiasasrf6079 2 роки тому

    thank you, it help me a lot

  • @Madash023
    @Madash023 2 роки тому

    Super useful. Is there a way to disable rendering of the geometry, but still render the particle system which is tied to that geometry? So in this example, render all the cylinders as if the ground was still there, without rending the ground itself.

  • @AqilDaiyan
    @AqilDaiyan 2 роки тому

    Thank you! It's easier for my poor computer to handle particles instead of duplicating objects many times

  • @_casg
    @_casg Рік тому

    Broski how do I animate these objects? I wanna make multiple rocks and also I want them to move like a sand -like wave like motion, I don’t want them intersecting, but kinda shifting around, moving in a tight area would this tutorial get me there ?

  • @giuwish
    @giuwish 3 роки тому

    Very helpful!! Thank you!! 😀👍

  • @aloomia826
    @aloomia826 2 роки тому

    Thank u so much!

  • @My2Cents1
    @My2Cents1 Рік тому

    Thanks buddy!

  • @shawnb3d
    @shawnb3d 3 роки тому

    very nice tutorial, I want to make a squadron of bi-planes. The propellor would have to be a separate object that rotates so how would you make that happen

    • @TheCGEssentials
      @TheCGEssentials  3 роки тому

      Well basically like you've described - model them as separate objects and animate the rotation of just those objects?

  • @theflyingdipta8419
    @theflyingdipta8419 17 днів тому

    Thanks

  • @getcrackedin581
    @getcrackedin581 4 роки тому

    Thank you very much...love this... youve helped so much...😲

  • @nicevenice1881
    @nicevenice1881 4 роки тому +1

    My "hairs" are placed at the bottom of the objects. What can I do????

    • @Adoredbyothers
      @Adoredbyothers 4 роки тому

      idk if u fixed it or not but First delete whats particle modifier u did and select your object
      -go into edit mode, click on the arrow next to "Overlays" in the upper right which is to the left of the "X-ray" button
      -under "Normals" click on the third picture which says "Display Normals" if you hover over it.
      - Then it should show a blue line on your object, if it is facing at the bottom, that means you need to flip the normals so that the blue line is facing on top.
      -To do this select the faces of the normals are facing on the bottom and click "Mesh" on the top left, go to "Normals" and click on "Flip".
      Now your blue lines should be facing the top and then you can do your particles~~~

    • @vinay_dias
      @vinay_dias 3 роки тому

      Rotate the plane that's what I did

  • @keanulee8773
    @keanulee8773 3 роки тому

    How can I make 3 or 4 times random big for hire render object?

  • @davidandrews2822
    @davidandrews2822 Рік тому

    YES! Thank you!

  • @mae2309
    @mae2309 4 роки тому

    just finished watching your previous one... great stuff Jus.... now talk about Twinmotion 2020.2 its mindblowing... Lumion is getting scared now!!!!LOL.. cheers!

    • @TheCGEssentials
      @TheCGEssentials  4 роки тому

      Yeah - I haven't been able to download it yet due to my internet unfortunately

  • @v.s.a3826
    @v.s.a3826 3 роки тому

    Nicely explained and good tips. Thank you. Leaved a like, comment and a SUB

  • @luccamedeiros
    @luccamedeiros 3 роки тому

    Thanks!

  • @alexmassy
    @alexmassy 2 роки тому

    Great tutorial thanks a lot ! Just one question, why does the orientation have to be Global X and not Global Z ?

    • @DrunkenUFOPilot
      @DrunkenUFOPilot 11 місяців тому +1

      I have yet to hear from anyone expert with Blender, dev or artists, as to exactly how that works, why all the "particle" objects seem to pick up a 90 degree rotation. One of those mysteries - just click an extra UI control or two and get on with life.

  • @TM951
    @TM951 3 роки тому

    thank you tutorial guy i love you

  • @zeffy._440
    @zeffy._440 2 роки тому

    When trying to use particles all of my particles end up appearing either far below or far above the mesh I have. Is there a way to fix this?
    When I try to set the origin point it gets closer to where it needs to be but it doesn't get there entirely on top of that clicking object rotation causes it all to disappear in some cases.

    • @TheCGEssentials
      @TheCGEssentials  2 роки тому

      Don't know for sure - have you applied rotation and scale?

    • @zeffy._440
      @zeffy._440 2 роки тому

      @@TheCGEssentials yes I did apply both rotation and scale

  • @X_manhwa_
    @X_manhwa_ 3 роки тому

    thank you

  • @Zoggi
    @Zoggi 2 роки тому

    My blender just crashes when I press the hair button

  • @cocoshort6528
    @cocoshort6528 4 роки тому

    For some reason sometimes the rotation of the object turns to 90 seemingly randomly

  • @ncks8655
    @ncks8655 4 роки тому

    Could you make a character rigging/ animation tutorial pls? Thx!

  • @smfknj6010
    @smfknj6010 3 роки тому

    It all works great except for my objexts are sitting above the mesh.. floating.. what am I doing wrong?? daad????

    • @deKahedron
      @deKahedron 3 роки тому

      Try moving the origin point of the objects, like at 4:34

  • @L0416
    @L0416 2 роки тому

    I'm having trouble adjusting my hair length up above IRL 😅 4:11

  • @jnanendraupadhyay5441
    @jnanendraupadhyay5441 9 місяців тому

    appreciate the informative video you provided. I have a question for you. Initially, I would want to apply particles to the surface of tubular structures, and after that, these modified tubes must be positioned on a plane. I attempted it using the hair particle method, but I was unable to position the modified tubes on the flat surface. Kindly assist.

  • @swingeringg
    @swingeringg 10 місяців тому

    this MIGHT be Zark Muckerburg

  • @boudersaayman4574
    @boudersaayman4574 3 роки тому

    this is joker before hitting rock bottom

  • @IllyasArt
    @IllyasArt 3 роки тому

    Jesus that opening scared me...

  • @3dmontanastudio
    @3dmontanastudio 2 роки тому

    bro when I choose hair, nothing happens

  • @keanulee8773
    @keanulee8773 3 роки тому

    Does anyone use 1.5 times speed watch this video?

  • @justbeeeb2061
    @justbeeeb2061 3 роки тому

    aaaAaaAAaAaAaAaAa

  • @Vergixx
    @Vergixx 3 роки тому

    huhuhuhhWHats Up GuYs?!!?!? wtf was that?.... stop it

  • @marcuslam86
    @marcuslam86 4 роки тому +38

    Hello, may i know is there any way to avoid the overlapping of the meshes?

    • @DanielGGava
      @DanielGGava 3 роки тому

      looking for this too.

    • @Thionaak
      @Thionaak 3 роки тому +3

      Try with weight painting.

    • @letsimprove3258
      @letsimprove3258 3 роки тому

      Play around with velocity setting, hope it works

    • @bxunknown468
      @bxunknown468 3 роки тому

      Me too. tell me how to fix that.

    • @vxncentvvs
      @vxncentvvs 3 роки тому

      Weight paint / velocity settings / dual facing metcolliders (Shift + N)

  • @aviv32
    @aviv32 2 роки тому +2

    i got a question, if i want to use 2 particle system , grass on the entire terrain , leaves on half of it, is there a way to make the grass & leaves not to touch each other & wont collide unproperly? which make them look like cut off ?

  • @Altario
    @Altario 2 роки тому +6

    Oh, man am I glad I found this. So many tutorials out there just skip through important details so that you can be following along carefully and all of a sudden you hit a dead end and have no idea where they got to the next step. This tutorial explained everything in order and completely so that not only did I not get lost, but learned more in this 12 minutes than I did in several hours of bouncing around from one video to another. Subbed, and looking forward to watching more videos from you. Thank you.

  • @tommykho4348
    @tommykho4348 4 роки тому +6

    this particle setting act weird
    when i set the rotation to global X i cannot randomize my tree in z axis anymore... how to do that?
    i have a collection of tree how to rotate them randomly in z axis? its so weird when i set it to global z my tree suddenly auto rotate 90 degree in x or y axis.

    • @MalmqvistM
      @MalmqvistM 3 роки тому +1

      This is just a crappy old feature that made blender users crazy over the years. You need to counter-rotate your tree in edit mode to fix it.

    • @tommykho4348
      @tommykho4348 3 роки тому

      @@MalmqvistM ah.. hope they will update it more user friendly. thanks for the explanation!

    • @MalmqvistM
      @MalmqvistM 3 роки тому

      @@tommykho4348 Geometry nodes works much better and will come very soon. :)

    • @anoopal2241
      @anoopal2241 3 роки тому +1

      @@MalmqvistM wow thanks that helped!

  • @slobodanjankovic177
    @slobodanjankovic177 4 роки тому +21

    How to fix overlaping meshes?

    • @nystemy
      @nystemy 3 роки тому +3

      It would be a very nice feature if one could click a box to simple have it do a collision check with pre-existing objects in the same particle group, or other particle groups. And if a collision is detected that it simply skips placing that object.
      (If it still detracts from the total object count or not is though a good question, if it doesn't, there is an edge case where one tries to fit too many objects onto the same surface and it runs into an endless loop looking for places. But we can put an upper attempt limit to solve that issue.)
      I wouldn't mind seeing such an option to be fair.

  • @followingmydreams240
    @followingmydreams240 Рік тому +1

    this works so much better then using geo nodes to do this and my computer works faster this way plus i can animate the objects too. Not sure if I just don't know how to use geo nodes well but for me this way works better so thats

  • @emileolivieri7414
    @emileolivieri7414 Рік тому +1

    hi i have a problem, can someone help? when i add the particles as "emitter" they are not showing. They do appear when i switch it to "hair" but as soon as i render them by collection, they dissapear. i followed the tutorial step by step and im stuck here.

  • @DonaldDrennan
    @DonaldDrennan 3 роки тому +4

    How do I make particles align with the normals of the faces that they are emitted from?

    • @danbarsky7949
      @danbarsky7949 3 роки тому +1

      In Object Mode, Object -> Apply -> Make Instances Real

  • @Experternas
    @Experternas Рік тому +1

    pretty cool Ernest. Is there a way to give them physics so they don't grow inside eachother?

  • @fr3nchy226
    @fr3nchy226 3 роки тому +1

    If I understand correctly, this only renders the objects rather than actually 3D meshes. How could I go about applying this to a 3D model that I wanted to 3D print?

    • @Aurillia
      @Aurillia 3 роки тому

      After you have the desired effect, go to your modifiers section for the plane and press "Convert" under your ParticleSettings modifier.

  • @Mr_Steve3D
    @Mr_Steve3D Рік тому +2

    You just opened up an entire new world I wanted to learn so badly. Thank you so much!

  • @crd6473
    @crd6473 3 роки тому +2

    Great tutorial! Can you animate random motion of the particles across the surface?

  • @mahmutmuhammet138
    @mahmutmuhammet138 Рік тому +1

    Hi, thanks for the very informative tutorial. I have a question: some cubs are intersecting with each other, and I want to place them separately, how I can handle this problem?

  • @SupaDupaSneike
    @SupaDupaSneike 9 місяців тому

    Hey i have a question
    I making a landscape scene and im struggling with placing a grass
    I wanted to make random rotation but insted my grass rotating wrong axis, any help plz?

  • @Cyberianshout
    @Cyberianshout 3 роки тому +1

    well thats good for cubes and cones, but when you have buildings, when you randomize in any global axis it doesnt turn them in place verticaly randomized. buildings are not hairs...
    ....