Thank you for not cracking a million bad jokes, placing in animations that go with the jokes, not speedrunning through the explanation, vocalizing every action and keeping the whole video straight to the point
I've been watching a bunch of tutorials for hair physics and this one was probably one of the best; straight to the point, simple, easy to follow. Thank you so so very much!
Thank you for taking the time to put this together. All though not explicitly a fresh pot of new concepts for me this served as a good checklist for figuring out where the heck I screwed something up on this project. Also the tip about the friction and a secondary collision box was something I didn't know about and will be added to my tool box.
Very good video. Was so confused why my hair simulation was so volatile and realised I had set collisions on the scalp by mistake, so hair strands were colliding with each other
the reason for exploding hair is that you must never ffwd thru frames that have not been generated 1 at a time - avoid this by turning off hair dynamics while working on the rest of the scene - only have hair dynamics on when you a ready to play it thru 1 frame at a time from the start - after baking, you can go back to editing the rest normally so long as that edit does not effect the hair directly
On the positive side, this was a model for how to do a tutorial correctly, explaining each step in detail and giving the viewer time to follow along. On the negative side, my figure's hair still explodes one frame into playback every single time, no matter what I do (unless I just plain disable hair dynamics). I've been at this for weeks and watched more tutorials than I can recall, and nobody can explain how to make the hair not grow to ten times the mass of the character in the space of five frames. Blender has to be the least reliable program I've ever set eyes on.
Seriously this is the first time I have gotten particle hair to work for me and look good. Thank you! You are awesome and great easy to fallow tutorial.
I think the thing a lot of hair systems is missing -- and this goes for Blender, Cinema 4d or whatever -- is a good self collision system which will allow clumps to pile up on top of one another. I don't like when the roots of hair further down on the skull are showing through because the hair at the top of the head is laying directly in the same space. The hairs cross over one another and it looks unrealistic.
Aria, you're the best! When you referred to Hair exploding in the beginning, that was definitely a reference to one of my comments! We talked about this a while back! Hair dynamics have been the bane of my existence for the last 6 months so, Thank you so much for posting this video, its honestly surprising how few good tutorials there are about hair dynamics in Blender! I still go back to your earlier Hair simulation tutorials to this day, cause they are some of the best on UA-cam. You didn't cover it in this video, but I'd like to get your take on one thing, under "Hair Shapes" What do you think looks best for renders for human hair? I have the default settings, "Strand Shape 0.0" , Diameter, 1m. and Tip at 0, Diameter Scale at 0.01 and, Closed tips are checked. What settings would you say look best in the final product? Thanks again, and here's to 20k Subscribers!
This is soo helpful! Pls do one tutorial about how to make hair styles.... that is something I need and I can find it!! Hope u will consider this..... 😍😍🥰🥰🥰
I didn't even watch the tutorial, I was having an issue with the hair jittering while resting on top of a static mesh, on the beginning of the tutorial I see that your collision distance is very low, I did the same and everything worked fine, lol, thanks.
Aria you always give such detailed descriptions about your work. Which I really appreciate all your time and effort. You've shown me how to use hair now Instead of my hair on items just being like sticks poking out which are a little bendy lol. Big ThankYou to you for another Great Tutorial.
Excellent tutorial. Every other hair tutorial treats hair as if it's a sculpted helmet that no one simulates. One thing I learned: only use one collision object. Make a dupe of the body if you have clothes and scale the skin outside of the clothes. Otherwise, explody hair with a body and clothes as collision objects.
Great tutorial. This method worked the best for me too, I found the quality settings to have less jitter problems at lower numbers for the second quality field. Mine seemed to work better if I raised the KG physical weight in those settings and the pinning is extremely important- pinning seems to be how much it tries to conform to you hair stylings vs physics
Also when using multiple point cache's, or even just one particle system with one cache, its a good thing, and habit to name the cache's. That will resolve particle hair explosion issues, I have found, by reading the blender user's manual.
@@Corn_Pone_Flicks Make sure you save the file. And keep saving the same file after wards, till your hair sim is rendered out. That is how I have had success. After I get my hair scene in, then I proceed updating my file and directory.
Hi I got a question and would really appreciate if anyone could help. So I'm creating a cinematic animation that I hope to bring into UE. I've completed the animation and will start clothing my character in MD. Once I'm finished with the clothes I was hoping to use this method for the hair, but would I then be able to bring the hair animation into 3ds max and UE? Thanks
Once hair particles are edited(combed/cut/added) hair dynamics doesn't work. At least that is the case in my experience and at least a dozen others' experience. Could it be that at least 1 intitual particle is required? I usually have zero and add particles in particles edit mode. Also the hair particles don't comb flawlessly like you showed. And cutting length requires multiple attempts and changing view angle. Collison and other is also total nightmare. It's like some downloads of Blender and full of bugs and others have great experiences.
Hi ! Thanks a lot for this tutorial ! Unfortunately I did exactly as you usaid and my hair keeps exploding on the third ou fourth frame. Do you know why this happens ?
@@AriaFaithJones I did the exact steps that you said but after 3 tries, same results happen, when I play the animation, the hair explodes. like a firework .
What you need to do is create a new material for the hair and then in the hair particle system, go to the render option and select the material you created in the material box 💕
New Hair Dynamics Tutorial! 💞
Top ten most unexpected voices on a blender tutorial
lol
lol
the ones with those seem to always be good lol
Thank you for not cracking a million bad jokes, placing in animations that go with the jokes, not speedrunning through the explanation, vocalizing every action and keeping the whole video straight to the point
💕💕💕
Or having intro longer than the video set to horrible music that just screams no skillz just before a skill video.
I've been watching a bunch of tutorials for hair physics and this one was probably one of the best; straight to the point, simple, easy to follow. Thank you so so very much!
Thank you for taking the time to put this together. All though not explicitly a fresh pot of new concepts for me this served as a good checklist for figuring out where the heck I screwed something up on this project. Also the tip about the friction and a secondary collision box was something I didn't know about and will be added to my tool box.
This was handsdown one of the best tutorials I have seen. Extremely helpful. Don't stop doing these pleas.
Aww thank you so much! Lots more to come 💕🤗💕
This is the best hair tutorial I've seen, not just for animating hair but for making it in Blender.
Aww I’m so happy it was helpful!! 💕
Omg, your channel is so underrated!!. Every single video is really helpful. Thank you so... much!
How do you know? We can't see the ratings anymore.
@@Corn_Pone_Flicks what?
Now your channel is one of my favourite
Very good video. Was so confused why my hair simulation was so volatile and realised I had set collisions on the scalp by mistake, so hair strands were colliding with each other
my hair explode when i apply dynamics, when i play forward. my obj has rotations and keyframes
was with ya til the nfts
Just what I needed to fix my characters messy hair cut. Thanks Aria.
the reason for exploding hair is that you must never ffwd thru frames that have not been generated 1 at a time - avoid this by turning off hair dynamics while working on the rest of the scene - only have hair dynamics on when you a ready to play it thru 1 frame at a time from the start - after baking, you can go back to editing the rest normally so long as that edit does not effect the hair directly
i am now ready to apply hair dynamics, what i do next? thank you
@@GemboyTV after you are satisfied with the hair dynamics, you must bake it
Ok thanks but what the solution? Design the hair again from scratch without the dynamics switch on? What resets it?
I found "delete edit" but the hair still explodes 😞
Yep, I did it that way. The hair still explodes. I can't find a single tip or explanation that stops it from happening every single time.
wow muchas gracias por tu video, recien empiezo en blender y tu video me ayudo mucho con la animacion de cabello
On the positive side, this was a model for how to do a tutorial correctly, explaining each step in detail and giving the viewer time to follow along. On the negative side, my figure's hair still explodes one frame into playback every single time, no matter what I do (unless I just plain disable hair dynamics). I've been at this for weeks and watched more tutorials than I can recall, and nobody can explain how to make the hair not grow to ten times the mass of the character in the space of five frames. Blender has to be the least reliable program I've ever set eyes on.
Scrolled all the way down just to find the perfect hair simulation tutorial.. this is it😄
Aww happy this was helpful! 💕
You are a life saver, that was the best and most concise hair tutorial I've ever seen, thank you :D
Aww so happy it was helpful! 💕🤗
Seriously this is the first time I have gotten particle hair to work for me and look good. Thank you! You are awesome and great easy to fallow tutorial.
That’s great to hear! Thank you so much 💕🤗
This is GOLD
I would love a tutorial on how create a parting on the hair in the middle or a bit to the side.
Great idea! 💕
@@AriaFaithJones wasn't expecting you'd see this. I hope you can post a video on that. I will be eagerly waiting
Well, at least now my bad hair days won't be cut short
Great tutorial!
Lol thank you! 💕🤗
Why you stop uploading 😭😭.. Please Keeep upp I am waiting for your video
I think the thing a lot of hair systems is missing -- and this goes for Blender, Cinema 4d or whatever -- is a good self collision system which will allow clumps to pile up on top of one another. I don't like when the roots of hair further down on the skull are showing through because the hair at the top of the head is laying directly in the same space. The hairs cross over one another and it looks unrealistic.
Wow! Thank you for these tips. The collisions get me every time and I tested these out and they really improve performance and collision detection!
Best tutorial on hair dynamincs! Thank you!
Great tutorial. helped me a lot.
So happy this was helpful!
why u don't just use weight maps as input for the hair particles?
Thank you so much! I've been struggling with hair going through my mesh for so long. This was incredibly helpful!
Aria, you're the best! When you referred to Hair exploding in the beginning, that was definitely a reference to one of my comments! We talked about this a while back! Hair dynamics have been the bane of my existence for the last 6 months so, Thank you so much for posting this video, its honestly surprising how few good tutorials there are about hair dynamics in Blender! I still go back to your earlier Hair simulation tutorials to this day, cause they are some of the best on UA-cam. You didn't cover it in this video, but I'd like to get your take on one thing, under "Hair Shapes" What do you think looks best for renders for human hair? I have the default settings, "Strand Shape 0.0" , Diameter, 1m. and Tip at 0, Diameter Scale at 0.01 and, Closed tips are checked. What settings would you say look best in the final product? Thanks again, and here's to 20k Subscribers!
i loveeeeeeeee u!!!!!!!!!! thanks babe and i love your voice its like STUDIYNG BLENDER WITH ASMR
This is soo helpful! Pls do one tutorial about how to make hair styles.... that is something I need and I can find it!! Hope u will consider this..... 😍😍🥰🥰🥰
thanks so much Aria!! really useful!
best hair simulation tutorial so far . others are seems to be working on another software
I didn't even watch the tutorial, I was having an issue with the hair jittering while resting on top of a static mesh, on the beginning of the tutorial I see that your collision distance is very low, I did the same and everything worked fine, lol, thanks.
just discovered your channel and instantly subscribed ✨
Thank you for subscribing! 💕🤗
When will you be back? I'll be waiting!
thanks but what you did on 10:00 when you get boost to 3 fps + collision above that? few seconds ago you got 1 fps without collision enabled
this is the best tutorial for hair thank you so much
love you Aria
Aww ty! Love u! 🤗
Aria you always give such detailed descriptions about your work. Which I really appreciate all your time and effort. You've shown me how to use hair now Instead of my hair on items just being like sticks poking out which are a little bendy lol. Big ThankYou to you for another Great Tutorial.
your voice sounds so sweet and cute , i could heard it all day lol
Aww thank u! 💕🤗💕
Excellent tutorial. Every other hair tutorial treats hair as if it's a sculpted helmet that no one simulates. One thing I learned: only use one collision object. Make a dupe of the body if you have clothes and scale the skin outside of the clothes. Otherwise, explody hair with a body and clothes as collision objects.
Advance Wishes for 20K Subscribers 😊😊😊😊
You shouldn't have to do the extra scalp trick. It's ok for control I guess, but it isn't necessary.
Its not completely necessary, but I prefer to have to control by having it as a separate object 💕
Great tutorial. This method worked the best for me too, I found the quality settings to have less jitter problems at lower numbers for the second quality field. Mine seemed to work better if I raised the KG physical weight in those settings and the pinning is extremely important- pinning seems to be how much it tries to conform to you hair stylings vs physics
Followed step bys tep, but if I activate collision, hairs explode. I've find a lot of people have this problem there' s a solution?
You're tutorials are so insightful and good i hope we hear from you again!
I really didn't get how you do that for duplicate the head, I don't have numpad 😕
Ms. Sister, will you still give tutorials? Your tutorial quality is really too high, I love it so much
Thank you for this it helped me out so much!
So happy this was helpful! 💕
Also when using multiple point cache's, or even just one particle system with one cache, its a good thing, and habit to name the cache's. That will resolve particle hair explosion issues, I have found, by reading the blender user's manual.
Great tip! 💕🤗
Just tried it. Nothing changed. Hair explodes like always.
@@Corn_Pone_Flicks Make sure you save the file. And keep saving the same file after wards, till your hair sim is rendered out. That is how I have had success. After I get my hair scene in, then I proceed updating my file and directory.
Very helpful. Thank you.
Hi I got a question and would really appreciate if anyone could help. So I'm creating a cinematic animation that I hope to bring into UE. I've completed the animation and will start clothing my character in MD. Once I'm finished with the clothes I was hoping to use this method for the hair, but would I then be able to bring the hair animation into 3ds max and UE? Thanks
U r amazing. Hope u get a million subs
Hi. Amazing tutorial! May i ask what type of computer you use for this? My animations take days to render and bake. Thank you.
Hi! I have to systems I use. This was made on my desktop
RTX 2080
Thread Ripper 2920
64G RAM
Hope this helps! 💕
Once hair particles are edited(combed/cut/added) hair dynamics doesn't work. At least that is the case in my experience and at least a dozen others' experience. Could it be that at least 1 intitual particle is required? I usually have zero and add particles in particles edit mode. Also the hair particles don't comb flawlessly like you showed. And cutting length requires multiple attempts and changing view angle. Collison and other is also total nightmare. It's like some downloads of Blender and full of bugs and others have great experiences.
Yaaaaaaayyyyyyyy thanks babe!!!!
Thanks again Aria!
Love u aria ❤️🔥🥂 thanks for this ❤️
💕 you!! 🤗
@@AriaFaithJones u r amazing, also love ur voice, gosh ❤️❤️❤️🔥
Awww thank u! 💕
@@AriaFaithJones would love to see how u look, can u do a video where u are explaining as well as we can see u talking, I bet u look just amamzing ❤️
这是我见过最好的毛发教程
Aww so happy it was helpful! 💕
Thank you.
💕🤗💕
7:34 Finally getting a haircut after covid lockdown be like 😋👌
Have to try it. My hai always explodes or dissapears into the skin.
Perfect! thank you!
Nice tutorial Aria! Thank you!
Thank you ❤
💕💕💕
It was very helpful :-)
Aria, I don't know why the hair i create with this tutorial does not follow my rigged animation, do you have any idea about this problem?😔
SUPER helpful
awesome tutorial!
Thank you!! 💕
Hi ! Thanks a lot for this tutorial ! Unfortunately I did exactly as you usaid and my hair keeps exploding on the third ou fourth frame. Do you know why this happens ?
Make sure the collision distance is set to the lowest possible value in the hair dynamics settings. I usually type in a value of 0.001 💕
@@AriaFaithJones i have already unfortunately.... :( maybe my hair is too light or something
that works really well, thanks
very good explications, clear, and it works!!! Thank you
💕🤗
Lifesaver Thanks for the tut :)
Thank u so much, really helped me a lot.
Grateful 🙏
help hair does not fall down when activating hair dynamics by default
great tutorial!
Love your effort. ❤❤
Yes thank you very much ;-)
Your tutorials always helps me a lot, thank you very much!
Where are you? Why are you not posting more tutorials? Hope everything is fine.
Thanks, good stuff! :)
increasing the stiffness worked before ,bt now it explodes if I increase it,any one know any solution??
thank you
great great tutorial
Omg ty! Was rlly helpful!
aria where have you been
Hi Aria. Do you know how to do complex hair physics like a hand running through the hair? Or hair interacting colliding with a hand?
thank you so much!!!
💕🤗
@@AriaFaithJones I did the exact steps that you said but after 3 tries, same results happen, when I play the animation, the hair explodes. like a firework
.
Thanks So much
You’re welcome!! 💕
this is great thank you
great tutorial. idk what processor you have for those sims to play so quick lol I'm on a 13900k and its like 1/2 as quick with all the same settings
Probably because you're using your CPU to render. Use your GPU instead if you have an Nvidia rtx graphics card. It's way faster.
how can i make the hair particle follow rig?
Very helpful.....
Thanka a lot...
Happy this was helpful! 💕
How can I change the color of the hair if it’s connected with the head
What you need to do is create a new material for the hair and then in the hair particle system, go to the render option and select the material you created in the material box 💕
@@AriaFaithJones thank u so much 😍❤️
@@simonedroga happy to help! 🤗
WHAT A NICE VOICE!!!! ;)
Aww I really appreciate that! 💕
Fantastic!
I know what you mean by hair exploding but it sill sounds hilarious