THE COOLEST CITY BUILDER/ECONOMIC SIM YOU'VE NEVER HEARD OF! - Lords & Villeins, Update 1! LP, Ep 1
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- Опубліковано 14 жов 2024
- Lords & Villeins is one of the most unusual survival, city building games I've ever played! Support me by buying on Humble: bit.ly/KoSHumb... or Epic: bit.ly/KoSEpic...!
A huge thank you to 1C Entertainment for providing me with a game key!
Early Access Release Date: 30 September 2021
Playlist: • Lords & Villeins (EA U...
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Check out these other fun series:
Against the Storm (Early Access): • Against the Storm (Ear...
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About Lords & Villeins:
Grow dynasties of medieval families and see them evolve and interact as you build their homes, farms and workshops and assign them different tasks, duties and taxes.
Lords and Villeins is a new lighthearted city-building strategy simulation of medieval society where you shape the dynasty of the ruling family. In this game, you don't manage the daily life of every villager; instead, you deal with whole families and their descendants.
Players manage peasant and noble families, expand production chain, work with the church, train an army for the king and influence the daily lives of villagers while making important decisions and engaging with the fantasy of being a ruler.
At the heart of its design is an emotional journey - seeing your villagers grow, evolve, create relationships, go through struggles and challenges to shape their lives and stories in interesting ways.
70+ objects at your disposal to build, decorate and improve your settlement
Nearly 20 different zones and professions that can be performed by the villagers for the player to manage
90+ resources to be used in a fully functional production chain
Unique family-management perspective where the player negotiates with groups of villagers through the head of their family
Fully simulated procedurally generated environment with a complex AI that can create relationships and develop character traits
Various domesticated animals your villagers can tame, feed and take care of.
An immersive world where you are a part of the bigger picture. Collect taxes from your villagers to secure reserves, maintain balance and make your duties to pay the royal tax imposed on your land.
Visually distinct seasons with soundtrack deigned around seasonal themes, in future updates also expanded with simulations of weather conditions, temperatures and soil quality.
#LordsVilleins
#KatherineOfSky
👑When you decide to buy, I'd be grateful if you use my link to Humble where you get a Steam code, or Epic and it supports me directly! Humble link: bit.ly/KoSHumbleLords, Epic Link: bit.ly/KoSEpicLords
In the next episode, Katherine will unpause the game.
At 52:29 she unpauses the first time in this video.
In the episode after that, she will become queen ;-)
LOL I saw the "swamp" terrain type. "They said I was daft to build a castle in the swamp- but I built it just the same! And, it sank into the swamp. So I built a second castle- and, it sank into the swamp. So I built a third one- it burned down, fell over, and sank into the swamp. But the fourth one- stayed up!"
This made me happy to read. Love that movie!
Every time I saw this game pop up I thought it was just Feudal Rimworld and I was very interested but kept putting off watching. Now that I'm actually watching it, this seems freaking amazing. It's nothing like I expected and I love it.
It's soooo funky cool! Enjoy the rest of the series!
Hey Kat! I'm so happy you had fun with our game, I'm Andrea, the artist of L&V🥰🥰 Loved your video! Hugs
So excited to see you play this Katherine! Really been aching for a long series of this game since I saw Splattercat Gaming play this a while back!!
Can you have multiple levels in this game? The map looks somewhat constrained, and traditionally the solution to lack of space was to build upwards, usually with a workshop on the ground floor and living spaces above.
There is only 1 level at present, though larger maps have been requested.
And a cellar below ground. Even the ancient cave dwellers had the technology.
There is something just beautiful about games where you can spend hours planing.
This game looks so fun, and im absolutely loving the art style. This feels like the town sim ive been looking for. I love that we get a cute little avatar to be the leader and everything too. It's like it takes my favorite pieces of games and puts them all together in one game - i need this in my life pronto. Unfortunately, I'm not a lord, but a poor villain person, so it may be a bit before I can get it lol.
Also, thank you Katherine. I always am keeping things paused while I plan and make everything as perfect as possible for what seems like an eternity - and you make me feel like this is totally normal and completely sane ^^
It is! Very normal in many games. I once watched someone play Civ VI and they took 40 minutes to play their FIRST turn because they wanted to choose their start location very carefully!
Love the enthusiasm in your voice as you play this one. You make it sound so much fun.
:D It's really fun to play!
Yey it's good to be back. And just in time for a new series. This looks really promising. We need more asap!! :D
Welcome back!
You can remove any forest and place dirt paths on them. You can then place farms on dirt paths.
I rarely take the effort to comment on gaming videos, but as someone who played Rimworld and never really played this game, I absolutely enjoyed the content, pace and level of details explained. The fact that most of the video the game was unpaused did not bother me at all.
Thank you! I'm so glad you enjoyed the video!
I'm going to buy this game too. I've seen other UA-camrs play it. One note from the developers: use single beds to control the rate new children are born. Parents sleeping in single beds don't get pregnant. Don't know if that will change later.
They significantly reduced the birth rate in this latest update. But I appreciate the advice: I didn't know that!
As far as I can tell, in the current patch, Kid's aren't born at all, and people don't get married like they're supposed to now. :|
@@Pizza7478 According to the roadmap, they are pushing a patch on 8th-9th of November to address low reproduction rates. (From the dev discord: discord.gg/AFH5A9BhCA)
This totally is Rimworld! [scnr]
Having the trolling out of the way, the title reminds me a bit of Beasts And Bumpkins
Ooo I like when you say you're excited.
XD
socage of 35% is extremely generous. 60-80% is more common, no wonder your lumberjacks become tycoons
This game seems super neat. Thanks for showing it off. You have such a good taste in games
Thank you! Glad you're enjoying the games!
Thanks for doing a video series on this game - I appreciate you!
My pleasure!
Was in the middle of typing a comment about the misspelling of villan when you explained why it isn't one... fair enough. 🙂
Interesting...
...and thank you for being up front with having received the copy for free.
I hope you enjoy the series!
Yay, please give us a good 4-5 episodes to get into the mid game, pretty please? :)
Selling goods to each other is certainly a nice touch. I may need to look into this one once I get bored of New World...
Love this game - excited to see more!
More to come!
Whats worse than being a peasant? Being a peasant where you have an extremely OCD Lord who plans out exactly what you can have in your house and how you are allowed to arrange it. It was some dark ages back then.
Stay in line! XD
Ironically, the peasantry had a lot more power than we tend to think. They just didn't (usually) own the land.
@@bloodgain I'm not sure if "power" is the correct word, since most power at that time is tied to land ownership, but indeed they did have more choice than people think. (In school I was taught that they were basically slaves, but I think that's far too simplistic and ignores the choices that people did have in that time period).
@@KatherineOfSky Yeah, probably not the right term, but I'm not sure what to call it exactly here. Maybe rights is what I mean to say. They could file grievances that had to be given real consideration, were broadly allowed to solve matters among themselves, and had a good deal of autonomy. Basically, the lord had to keep the vassals happy, too, because they could make or break him if they really wanted to.
I think I learned a lot of this from Terry Jones of Monty Python fame, who was actually a well-respected scholar on Medieval history!
Ground storage, wooden block and Well. Can go outside to right?
Seems a bit strange that every peasant has a well indoor :)
You can put anything you want outside. Beds are not a good choice, though. Also, do you not have indoor plumbing where you live? :P
This game looks really fun! Love the play-on-words that is the title. I really enjoy the concept of managing these families and dictating their duties to, well, let society exist; colony survival is kind of my niche, though. I definitely see the Rimworld comparisons but I also draw similarities to games like Banished.
I'll certainly be checking this out in the near future.
This gives me some serious Settlers by Blue Byte(circa 1994) vibes, very interesting.
Fun looking game! For a sec. thought that the blocked structure was the new bed, since it had wall on one side and fire pit on the other, but maybe they can still get to it since they were using it? Though they hadn't built the wall pillar yet so maybe not.
Would love to see more :)
I would love to see the "Tax free" option alongside some sort of Tithe that is more citizen based rather than family/deed
Well I know what I'm doing this weekend.
Thank you for this video ! 🌻
Ooooh this looks really fun.
Might have to get this :O
Pfft, _I_ knew about this _before_ it was cool. :D
On a less fake-hipster note, I've seen bits of this but nobody else I watch regularly has done a proper series on it, so looking forward to seeing how it actually is as a game.
I used your humble link to buy this, thanks for the free content all these years KoS!!
Thank you so much for your support! I really appreciate it!
KoS, how much farming soil per villein should I get? Someone on steam made a guide suggesting 20-25 tiles per villein but i think it was before the patch that added soil regeneration...
Also, how many farming families?
I haven't played in a long time, so I cannot advise you
They really need a colorblind setting. All the colors look the same to me.
Noted. i posted your comment in the dev's discord.
Hello! Thank you for sharing your feedback with us. We hope to do color blind mode at some point, but as a small team things take time for us and doing color blind mode correctly so that it covers the variety of conditions and is helpful to people can be a big undertaking. Thank you for understanding!
@@LordsAndVilleins Or perhaps a feature to highlight the various areas? Thanks
42:40 "They spin wool into yarn, and that yarn gives us silk - really?" - I think they just use the wrong term, instead of "silk" it should be "fabric" or "textiles".
Yep
I’m really hoping for a steam release. Not super interested in investing in another launcher/game organizer. EDIT: There is a steam version I just didn’t see a link in the description.
very very pleasnt voice to listen to and also good explained very well made viedeo !
Yeah, nice game :D
Oh my, the pigs will run every where around or not?
Yes, the pigs run all over the map! :-)
Hmm... Why does the farmland have options for apples and pears, when the forest had options for apple and pear trees? How can one grow them and the other harvest them? :)
The farmers can grow trees and harvest them. The foresters don't seem to harvest apples, but perhaps it is a decorative choice.
KOS the developers plan another update in January hopefully you'll be able to revisit this game then I know you have a full plate of gaming but I really like this one
Sounds good!
Looks like a Amiga version of Rimworld?
Nope. It's not a typical colony builder.
Interesting game.
ive been worried about getting it, so many others are weary of starting even now due to needing to restart so much, i cant wait till it has more content to enjoy, not sure how many hrs this game currently has per price of game.
It's Early Access, so if you are not willing to roll with the updates, then you should definitely wait.
@@KatherineOfSky i do like early access, but i dont know yet XD ill decide after i watch your videos on this
I am sure you already spotted this by now but you accidentally scrapped the wood cutting tool in the farm family house.
so refreshing to play something new after some decades...
I play something new every day.
@@KatherineOfSky subjective topic, i felt that way. i'm happy for you though.
It's not a subjective topic. I play something new every day. (You are probably assuming I record everything I play.... )
@@KatherineOfSky see? still subjective. through the same games you find new, i don't.
Nope, still a fact. I play games that aren't available to the public yet. However, I see that you just want to argue. Not interested in dealing with trolls.
Really interested, but all those zones are just getting in the way of seeing anything lol
mass crowds chanting ...
Factorio
we want Factorio
lol
s'funny how you got all excited at the start about the map forcing you to do things other than farming for food -- and then you do your darndest to make it so you're just farming for food. x3
I dont understand why being similar to rimworld is bad to people. Like dark souls its an amazing base for games to build interesting things out of
It's not bad, I just wanted to point out that the gameplay is completely different. There's a tendency with games, when they have a similar art style, for people to say "oh, that's a Rimworld clone", etc. And this one has very very different gameplay than RimWorld.
I felt like if she unpause the game, the game will play automatically till the end :D
Your audio sounds a little blown out on this one compared to your recent videos. Your plosives and inflections sounded a little distorted to me. I'm not sure if it's just a gain thing or what, but I thought you'd like to know. Could be normal and my ears are just being sensitive today, though! 🙂
I haven't changed anything on my settings for quite some time, so I'm not sure what it is.
@@KatherineOfSky Hmm. My home theater system settings look the same. It could be me, then. I'm a little extra light-sensitive today, too. I probably just listen a lot closer to you than I do other voice-overs, since you've got a great radio voice. 😁
Thank you.
Yes, the famed communism where you give the lord everything you own and he pays you a wage...
I think I have to read the book a second time, looks like I didn't understand it the first time.
You missed the part where I said "and you give back all the produce through the warehouse for FREE"
Look interesting when the price is under 10 bucks.
Looks like a dwarf fortress variation.
The original dwarf fortress is all in ascii. And there is a new version that is not free on steam which has real graphics instead of all in ascii. It will be interesting to see how this differs.
To tell you the truth that always put me off for DF even the newer graphics was weird. I probably missed out on a great game but I can't do it
The "original" Dwarf Fortress has had tilesets for a decade at this point. So... that's not entirely accurate. The Steam version does have OFFICIAL tiles though.
Also Dwarf Fortress doesn't have an economy or ownership system internally in the Fortress. It was cut years upon years ago. So this is definitely unique in that aspect.
I haven't played DF, but Rimworld is what people consider to be its sucessor. Lord 6 Villeins is DEFINITELY not a typical city builder. The economics change the game drastically and offer a really unique experience.
21:33 my boss is going to be so confused to learn he's a communist :P
only works if he gives you your house, land, as well as food, building materials, etc. for free.
This game confused me to no end last I played it. The villagers give you money but you have absolutely no way to spend it. The only way to acquire resources for you personal use is for the villagers to overproduce and then hand over a percentage of the leftovers at the end of season. Until then you are just sol. Tons of gold in the bank and it's completely useless to you because... reasons?
I believe that the king occasionally demands gold, but I am not certain if it's in the update or not. Gold is, of course, the universal exchange medium and is there to facilitate other forms of governing the serfs.
Don't forget that one of the land contract options was basically you pay them to work the land and they give you the yield. (I.e. regular employee situation.)
Ombre looks like 1 c is involved?
I have no idea what your message means.
@@KatherineOfSky they joys of text to speech...anyway what i meant was that 1C studios seems to be involved somehow...i like that company.
@@markorahoske6931 hahahaha They are indeed! 1C is the publisher.
nice; but a bit faster plz
i viewed it 1,5 time ;)
No thank you: I'm not going to talk like an auctioneer.
Well and chopping spot inside. What?
Unless you want to stand out in the cold...
I wouldn't say that Stewardry is communism, it is more like capitalism. You employ people to work for you, and pay them wages. In return you keep everything they produce :)
You missed the part where I said "and sell it back to them for FREE"
I'm just not really seeing the difference from Rimworld Royalty
Keep watching. The differences will become apparent, if you haven't seen them already.
I saw someone else play this
thats just so crazy
Stewardry seems more capitalist - you pay the manufacturers, then you sell the stuff. its a market.
You must have missed the part where I said "sell it for FREE"
@@KatherineOfSky I did indeed miss the free part!
@@alyssinwilliams4570 :D
isn't this very similar to rimworld
Nope, completely different. This is an economic simulator, not a standard colony builder.
Closer to Dwarf Fortress of old.
the aspect of a king and familys, taxes and money per family is interesting, but this finnicky building annoys me to no end. i just dont want it in every game.
I would love to have some blueprint abilities.
@@KatherineOfSky stonehearth might be up your alley, but the developement has stopped, game is finished and i still love it. needs kind of a good cpu at some point tho, which i sadly dont have.
what i meant is that the people should build their own stuff tho.
@@dragonhunter8807 What you mean is that they should design/architect their own huts, they build them alright. Barring a few mishaps à la Dwarf Fortress shenanigans with corners that has improved somewhat in the last 15 years as diagonals were rethinked.
Okay but stewardry is literally just capitalism. You pay people to do the labour and then you get 100% of the spoils of their labour in return. Capitalism.
You missed the part where I said "put all the products into the warehouse and sell them for FREE"
pays people a wage to work the land he owns with hope of future profits from their produce calls it communism
I think you missed the part where I said "offer the goods for FREE" in my warehouse.
@@KatherineOfSky Well that is called generosity, not communism.
@@Paltse No, it's the central government doling out the goods equally. That's the philosophy of communism in a nutshell.
@@KatherineOfSky Well the present central government that is not the head of state (the royals) or htheir government but only a Lord or Lady could have taxed the peasants more, changed to a different type of contract and asked for even a little bit more than pocket lint for an exchange but she decided not to do any of those options whilst she had the means to do so is generosity in my books. The year the game tries to simulate is 1400 with anachronistic rice, pumpkins and potatoes but irl communism was not even in the works for four hundred years so taking the circumstances of the time to account it has to be something else entirely, like the real Spanish inquisition.
@@Paltse Communism doesn't have to be local to the timeline. There are MANY things about this game that don't fit with european earth royalty in the 1400s.
You owning the land and paying the family to work the land in exchange for everything they produce on the land is capitalism not communism....
I think you misunderstood what I was saying. If you take 100% of their goods, you offer FOR FREE, all the materials and good in the warehouse. That is communism.
@@KatherineOfSky Well, if we're gonna be technical, it's not exactly either. Both refer to who owns the means of production -- private ownership (capitalism) or social ownership (communism/socialism [terminology somewhat debated]). In this case, it's feudalism. It looks like they have a sprinkling of various stages -- manorial system, agrarian, mercantile -- which do lean into capitalism. But if a lord or the monarchy owns the land and dictates entirely who owns its products, it's neither privately nor socially owned, so neither.
Caveat: I am not an expert economist, just a nerd who happens to know a bit about the topic, and importantly, this is my first exposure to the game. Also, there are no real pure economies, only theories and descriptions. So take this with a large grain of salt.
@@bloodgain Technically, you didn't hear what I said in the video! lol
@@KatherineOfSky I heard you talk about it, but I was referring to this specific thread. Sophia is still wrong, but it's not communism, either, because the people didn't own the goods to begin with, the crown did. So it's a bit ironic to debate which it is. We're just in the habit of debating between those two in modern times!
@@bloodgain In communism, people don't own the goods either. Depending which brand of communism you choose to follow, the government takes all of the goods and the redistributes them amongst the people.
I just watched 52 minutes of housing planning and 8 minutes of cutting down trees and building houses. Where is the actual gameplay? After 1 hour, you should be able to show, where is the fun in this game. Based on this, either the game is horrible or this video is horrible.
That's a peculiar perspective to have. Many games (and other activities) require planning. Would you drive over a bridge that an architect took less than an hour to plan?
One of the great things about watching people play games that have complex planning processes is that you can learn if a game is of a genre that you don’t like.
Please say "we need more storage" not "storages" so you don't teach incorrect usage. :)
I'm using a contraction, "storages" meaning "storage structures".
@@KatherineOfSky All right, but "storage" works well for that.
True, but there's really no reason to assume I need #backseating for my language skills. Does it really seem like I have not the knowledge to speak English? ... asking for a friend.
@@KatherineOfSky I heard a word spoken in a way I've seen increasingly used wrong (in text) by several game developers lately and I asked you to please avoid using "storage" with an "s" at the end. That's all. I would still speak up if I heard it from an English professor.
Language evolves.
I clicked on this because you said it is the coolest sim I've never heard of. You weren't lying for clicks and views were you?
I don't lie. I find it interesting in the extreme: literally a style of gameplay that I've never experienced before. Since my game experience is extensive, that's saying something
@@KatherineOfSky I'm watching now. Thanks Kat! I don't watch your channel enough, but when I do I always enjoy the time!
@@hamyncheese I hope you find it interesting!