Teamwork Is An Illusion

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  • Опубліковано 30 тра 2024
  • Use code DANE50 to get 50% OFF your first Factor box plus 20% off your next month of orders at bit.ly/4e1NxWD
    Just casually chatting about a casual game. :)
    Don't forget to check out ‪@MAXIMUM.DAMAGE‬ gaming videos if you want more casual gaming vibes.
    Plants VS Zombies: • We Play PLANTS VS ZOMBIES
    Baldur's Gate 3: • We Play BALDUR'S GATE 3
    My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com
    Competitive Beggar's Bazooka clip from ‪@AntoniFP‬
    Pub push animation by ‪@Krunkidile‬
    Sound editing and mixing by ‪@SoundSmithTF2‬
  • Ігри

КОМЕНТАРІ • 2,5 тис.

  • @UncleDane
    @UncleDane  19 днів тому +552

    Use code DANE50 to get 50% OFF your first Factor box plus 20% off your next month of orders at bit.ly/4e1NxWD
    Also if you wanna watch me play Plants VS Zombies and other games with my buds, go here and take a listen while you game/eat/sleep/repeat:
    ua-cam.com/video/qMHaHUTepBI/v-deo.html

  • @Bum7859.
    @Bum7859. 19 днів тому +4867

    So called “free thinkers” when the administrator says there are 60 second left:

    • @davidthecommenter
      @davidthecommenter 18 днів тому +165

      PUT YOUR BACKS INTO IT, LADS!

    • @jefffinger9306
      @jefffinger9306 18 днів тому +9

      The guy from slap battles

    • @tsunderetamer
      @tsunderetamer 18 днів тому +67

      WHY IS THE CART NOT MOVING?!

    • @hypnotised-clover
      @hypnotised-clover 18 днів тому +73

      TF2 matches for 6 minutes: conga lines, killbinds, silly voice chat
      TF2 matches for the last 60 seconds:

    • @Nick_santana1
      @Nick_santana1 18 днів тому +7

      Neuron activation: player hears voice line

  • @Starrazing
    @Starrazing 19 днів тому +9965

    hi uncle dane can you file my taxes

    • @apchistuz
      @apchistuz 19 днів тому +390

      Texas

    • @Dankboi68
      @Dankboi68 19 днів тому +159

      Sure thing, partner!

    • @SwiftBlitz.
      @SwiftBlitz. 19 днів тому +310

      Dear Uncle Dane
      Please file out Starrazing‘s Taxes.
      You have one week.
      Sincerely, Swiftblitz.

    • @PstrywBerryDraws
      @PstrywBerryDraws 19 днів тому +39

      file ur texas

    • @MinnowTF
      @MinnowTF 19 днів тому

      @@SwiftBlitz.Taxes is an illusion

  • @puzzlepuddles6712
    @puzzlepuddles6712 17 днів тому +467

    pub pushes are like being a student and realizing the homework is due tonight

    • @thewall4069
      @thewall4069 16 днів тому +13

      and the gang bands together to share notes

  • @OblivionPrince
    @OblivionPrince 18 днів тому +692

    I'd argue the domination mechanic was WAY more important when the game first came out, and everyone looked exactly the same. It was a good way to tell who was the top scoring enemy

    • @RdTrler
      @RdTrler 15 днів тому +27

      It's still great to have that subtle nerf to good players. Unless they're such tryhards that they switch to Spectator whenever they dominate someone.

    • @OblivionPrince
      @OblivionPrince 15 днів тому +12

      @@RdTrler oh don't get me wrong, the mechanic is great, and I'm all for it.

  • @Ragnarok633
    @Ragnarok633 19 днів тому +1959

    Team Fortress 2 is a horror game where you're locked in a lobby with 11 clowns. The twist being...there's 12 clowns.

    • @TheRandomEpicVideos
      @TheRandomEpicVideos 19 днів тому +201

      The real clown was inside us all along

    • @user-gi7vi9gm4t
      @user-gi7vi9gm4t 19 днів тому +139

      @@TheRandomEpicVideos you may say he was among us

    • @Trafficallity
      @Trafficallity 19 днів тому +56

      @@user-gi7vi9gm4t That spy is a clown!

    • @proxboxgamer69
      @proxboxgamer69 19 днів тому

      ​@@TheRandomEpicVideosthe...the...jerker?

    • @sAmukavIeira09
      @sAmukavIeira09 18 днів тому +54

      ​@@TheRandomEpicVideos I can feel the clown coming inside of me

  • @NeekyChando
    @NeekyChando 19 днів тому +3054

    one time i saw a guy named Solider Jumpscare and he would just rocket jump and land in front of you holding an objector with the word BOO! written on it, and then he'd detonate himself
    It was really fucking funny

    • @thedarter
      @thedarter 19 днів тому +360

      Psychological damage, a proven tactic

    • @Trafficallity
      @Trafficallity 19 днів тому +160

      did u get spooped

    • @NeekyChando
      @NeekyChando 18 днів тому +216

      @@Trafficallity scariest moment of my life I swear

    • @Fanboy_of_everything
      @Fanboy_of_everything 18 днів тому +70

      He’s a man after my heart, can confirm because he owns my soul

    • @MrGellert619
      @MrGellert619 17 днів тому +51

      Had a scout named petty bully who'd just use the shortstop mouse2 shove and spam voice lines

  • @fluffydestroyer8336
    @fluffydestroyer8336 18 днів тому +327

    I remember some of the tf2 devs (I think in an interview or the dev commentary) talking about how the game was designed as a "single player" game where each class's objective is essentially selfish, but by pursuing it you end up helping your team.
    a demoman who camps the enemy spawn is doing it to get big frags, but ends up helping the team by stemming the flow of enemy reinforcements. an engineer who builds a sentry in a good spot is doing it to get many frags, but ends up helping the team by providing a good safe area for them. a medic healing everyone is doing it to see the number go up and eventually become god with the über, but ends up healing the whole team in the process. et cetera.
    it's a pretty good way to design a pub game, everyone ends up working together without even thinking about it.

    • @cavemanpretzel9520
      @cavemanpretzel9520 15 днів тому +14

      Yeah i remember that interview as well, it wasan interesting interview!

  • @SolarLight
    @SolarLight 18 днів тому +905

    I was actually in the process of writing a video about Pass Time and how the developers were specifically trying to put emphasis on teamwork, only for the team's 3 scouts to run the ball into a bunch of sentry guns and never pass it ever, and only for the pass time gamemode to end up being extremely close to dead

  • @Inferno_Engineer
    @Inferno_Engineer 19 днів тому +7087

    Everyone has their own objective, but when it’s that last minute it’s just a hivemind with all one goal

    • @SmellyUnfortunate007
      @SmellyUnfortunate007 19 днів тому +194

      Tbh, when it's 30 seconds left and my team is getting steamrolled, I just flee or accept defeat at this point to where I physically raise my hands up IRL before the enemy kills me.

    • @ChangedCauseYT-HateFoxNames
      @ChangedCauseYT-HateFoxNames 19 днів тому

      ​​@@SmellyUnfortunate007 "The Victor can't claim themselves victories unless the defeated consider themselves vanquished". When you "throw your hands IRL", you claim yourself vanquished, remember that then and only then can the other team say they won.

    • @Hand-to-handWombatCombat
      @Hand-to-handWombatCombat 19 днів тому +67

      Current objective: CAPTURE THE POINT

    • @EdOfSchmed
      @EdOfSchmed 19 днів тому +10

      Except for koth

    • @MurriciTerceiro
      @MurriciTerceiro 19 днів тому +11

      one goal and one braincell

  • @epicgamerzfail4575
    @epicgamerzfail4575 19 днів тому +2746

    The fortress is an illusion too. And the 2 too. Actually everything is an illusion; all I see are hats and bots

    • @Bootman43
      @Bootman43 19 днів тому +77

      We can fix bots as a community #fixtf2 support the cause

    • @thesurfacepen
      @thesurfacepen 19 днів тому +33

      tf2 isn't even the second game in the franchise, there's around 3 or 4 canceled sequels to tf1, the quake mod NOT to be confused with the half life mod called team fortress classic which is a remake of tf1

    • @pedropablotobon1017
      @pedropablotobon1017 19 днів тому +13

      All i see are flying T-pose Heavies being obssesed with anime girls and THE CART IS NOT MOVING MAGGOTS!!!!

    • @DogsRNice
      @DogsRNice 19 днів тому +1

      It's all cgi

    • @sansanimzisnotrealanymore
      @sansanimzisnotrealanymore 19 днів тому +6

      @@Bootman43 its gonna fail fuck savetf2

  • @follower9698
    @follower9698 18 днів тому +105

    Learning about the "Pub push" thing made this game so much funnier to me.
    Like every casual lobby has this Winter Soldier-esque transformation into a well-organized fighting force that could rival pro players in capability when the old lady speaks into the microphone.

  • @RandomDude647
    @RandomDude647 18 днів тому +489

    15:17 engie isn't talking to himself, he's talking to his teleporter. he treats his buildings like they're his pardner, it's cute :3

  • @MinnowTF
    @MinnowTF 19 днів тому +2343

    They always say “dispenser going up” but they never say “is dispenser feeling down?”

  • @tacticaljunk1608
    @tacticaljunk1608 19 днів тому +379

    I have a hundred positive memories of moments in this game, but I couldn't tell ya if we won or lost that match.

    • @TF2CrunchyFrog
      @TF2CrunchyFrog 19 днів тому +29

      I mean, in a pub match, people having fun and the positive memories are all that matters.

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 19 днів тому +7

      I used to go by K/D only but random crits and snipers are unprecentable at times so i just go by general performance and feel now

    • @Alloveck
      @Alloveck 18 днів тому +1

      @@Lawlz4Dayzz If you're just playing whatever random pub teams you're automatically put on, K/D is the only metric that makes any sense to care about plain and simple.
      Which, to be clear, isn't to say you even need to care about that. Whatever floats your boat and all that. Just that if you're going to care about ANY objective performance metric in pubs at all, K/D is that one and only thing.

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 18 днів тому +2

      @@Alloveck Id say its the quality of kills and the amount of time I am alive and in the battle and fights as well. There is more stats tracked than K/D but since I dont know how to access them that arent a new record then I just put it all together in a general feel and highlight reel.

    • @peterisawesomeplease
      @peterisawesomeplease 18 днів тому +1

      Yea to me I don't even care about k/d anymore. It is all about creating funny/interesting moments. I find that trying to hard to create these moments isn't the best either so I still try to win. But never at the expense of making something interesting happen.

  • @aussiegordon847
    @aussiegordon847 18 днів тому +33

    “Mission ends in 60 seconds” is a sleeper agent activation code

    • @Midgedwood
      @Midgedwood 9 днів тому

      Im pretty sure the game drops the respawn timers down for the pushing team to give an advantage. Its coded into the game.

  • @jofis912
    @jofis912 17 днів тому +31

    12 friendly hoovies all switch to minigun at 60 seconds. Nightmare fuel

  • @lonewolfinthetardis2640
    @lonewolfinthetardis2640 19 днів тому +322

    12:55 "Nobody is ever in voice chat leading the troops into battle.", boy do I have a tale for you.
    There was one time on a 2Fort match, where the opposing team was made up of mostly hackers spawncamping us. One guy on my team hopped on voice chat and told us what we'd need to do. He made sure that the Medics (about 5) built up their charge in spawn, while also making sure that everyone stayed away from the doors, and telling everyone else what weapons we'd need. As soon as the Medics had built up their charges, he assigned a Medic to almost everyone, made sure that we all knew what we had to do, and then told us to get out there. Guns blazing, ubercharged, we drove the hackers back. Eventually the hackers left, and we rolled over the opposite team to capture the intelligence and win the game.
    That is the story of Garsaxon44, the man who united his team on 2Fort.

    • @XSniper74184
      @XSniper74184 18 днів тому +62

      Truly a legend. A champion of the people, the hero we need.

    • @llamanortena6600
      @llamanortena6600 17 днів тому +38

      literally the "Team captain" sfm animation

    • @IamEscBoy
      @IamEscBoy 16 днів тому +8

      i know this dude, can verify that this is the sort of thing he does

    • @dimitripetrenko9567
      @dimitripetrenko9567 15 днів тому +7

      He should be regarded as a folk hero.

    • @weatherman1504
      @weatherman1504 15 днів тому +2

      "Godspeed you magnificent bastard"

  • @MrPinshadow
    @MrPinshadow 19 днів тому +1671

    The most important thing to understand is that everything about the fake teamwork is BY DESIGN. They knew from TFC that getting a bunch of idiots to work together is impossible in a pub setting. It's why Medic has to be the strongest class or no one will want to play the healer while everyone frags, and why most classes are countered by core design choices like Pyros flames making it easy to track spies so teams will naturally gravitate towards better class compositions rather than simply a perk that lets you see cloak shimmer or whatever. The craziest thing is that NO OTHER TEAM BASED SHOOTER seemed to learn this lesson from TF2 and expects random pubs to act like pro esports 6s teams, and then wonder how Overwatch ranked got so toxic so fast.
    EDIT: Adding onto this since it seemed to strike a chord with people. My point here is strictly relevant to the solo queuing style of play, or how most people play multiplayer games. Games like Overwatch and MOBAs can be fun when you get teams that work well together but it's inherently a dice roll, not to mention smaller team sizes inherently discourage people from going off and trying their own thing. Which is fine for those games!, but I think a strong point in TF2's favor that people don't seem to bring up is that casual is 12v12, when was the last time we had a big multiplayer game hit with that concentration of players in a match?
    I also don't have any problem with 6's TF2, because it's a small scene where everyone involved has to actively seek it out and are far more likely to be taking it seriously than official ranked in most other games (and also because I just find 6s TF2 WAY more fun than any other similar game). As for Valve attempting to """"support""""" the scene and then dropping the game like a rock when they realized it failed, I think the main issue was simply that the core audience for TF2 wasn't super interested in a ranked mode in the first place. If they wanted to play comp, they could join a 6s or Highlander team. The community liked the idea of competitive since it meant Valve had to keep actively supporting the game, but even when Blue Moon finally came out and made it... playable, it died instantly. If the demand was there from the majority of the playerbase that wouldn't have happened. That's still on Valve for not trying to incentivize, or even ADVERTISE why 6s might be cool to try, but it's Valve.
    As for Medic being the strongest class, it's obviously not perfect, and even the TF2 team admits that (that's why he got the first class update, complete with the original straight upgrade Blutsauger and the Ubersaw, and why the Crossbow never got nerfed, because it gives medic a much higher skill cap and makes him more fun). You could theoretically give him different healing mechanics aside from the Medigun and it would probably work out to make him more interesting to more players, but Valve always seemed VERY hesitant to change Medic too much.

    • @TF2CrunchyFrog
      @TF2CrunchyFrog 19 днів тому +51

      I wish I could upvote the above comment 10 times instead of just once.

    • @tappajaav
      @tappajaav 19 днів тому +136

      @@TF2CrunchyFrog This is youtube.
      We dont do upvotes here.

    • @masterowl123
      @masterowl123 19 днів тому +94

      to be fair, overwatch is secretly a moba and thus is more directly balanced around competitive if you think about it

    • @enn1924
      @enn1924 19 днів тому +15

      Could this be why demoman is op? otherwise nobody would destroy the sentries

    • @ceu160193
      @ceu160193 19 днів тому +11

      It explains why Overwatch public experience was so awful.

  • @The_Eternal_Grog_Tankyard
    @The_Eternal_Grog_Tankyard 16 днів тому +16

    9:00 "its good background noise to study or relax to." tell that to the scout i heard being burned alive with napalm there.

  • @ItsEvanHere
    @ItsEvanHere 18 днів тому +41

    “Uncle Dane, who did this to you?”
    “TELEPORTER DOW-“

  • @PassTheSnails
    @PassTheSnails 19 днів тому +552

    Pyro being healed 20 health points on Extinguishing a teammate is a perfect example of this. You think I did it because you were going to die. I think I did it because I was going to die. We are not the same.

    • @lmquan082
      @lmquan082 19 днів тому +9

      haha true

    • @TehPlayer14
      @TehPlayer14 19 днів тому +71

      Well what if I told you before Jungle inferno you only did get 1 point and it was a gesture of being cultured to put someone out

    • @icedqq
      @icedqq 18 днів тому

      i do it because i feel bad for the burning scouts and medics. i know how it feels, scunt34738, and doctor sex, to burn to death without someone to save you.

    • @Evasiv
      @Evasiv 17 днів тому +11

      ​@@TehPlayer14 it's what separates the pyro players from someone just picking pyro imo

    • @benjammin2929
      @benjammin2929 16 днів тому +2

      Even something minimal... I added the "Teammates Extinguished" tracker to my Strange Jarate and now I'm a team player.

  • @Nothing-zl1ni
    @Nothing-zl1ni 19 днів тому +951

    0:33 "The default uber in sfm is broken, for some reason, and it always flashes like it's about to end"

  • @SamOliver4
    @SamOliver4 10 днів тому +6

    I think you vocalized a key reason why I still love this game so much even in the midst of the bot infestation; there are very few other "team-based" shooters keen on delivering what is both a nominally team-oriented experience whilst also not sacrificing the goals, aspirations, and playstyles of the individual.
    I remember a bit that I developed with a friend called the Engineer Traffic Association. We would set up on RED on a chokey map with distinct but narrow pathways (like cp_gorge before the bridge of the first cap) and block one of the paths with a dispenser. We would put up literal "Detour" signs with sprays and instruct BLU, calmly through text chat (or VC if alltalk was on), to take the alternative route to the point, but we would essentially act like friendlies and not shoot anyone until they destroyed the dispenser, at which point we hardcore beeline the person who destroyed the dispenser until they died. It was one of the funniest things I've ever done in this game and one of my fondest TF2 memories.

  • @zackuattack
    @zackuattack 18 днів тому +52

    There's only two times where it can be called "Teamwork"
    ONE: Medic using his UberCharge
    TWO: "There's a Spy creeping around here!"

    • @saltedhorsemeat4843
      @saltedhorsemeat4843 15 днів тому +6

      No matter how much I spam the line, it feels like no one actually takes the Sentry Ahead! command seriously until they see the sentry ahead blasting them
      To this day I still wish they recorded Sniper! voicelines similar to calling Spies out since they can be so well ahead and have such deadly aim while hiding their laser sight you can’t help but want to warn people about turning that corner

  • @Artixes
    @Artixes 19 днів тому +1826

    Me when I yell to my medic to activate charge as he just stands there doing nothing:

    • @windows95-079
      @windows95-079 19 днів тому +98

      then he ubers the demo who gets 1 kill

    • @Generalized615
      @Generalized615 19 днів тому +61

      @@windows95-079 that was me

    • @demoman5864
      @demoman5864 19 днів тому

      @@windows95-0791 kill is generous

    • @dancingvalkyrie
      @dancingvalkyrie 19 днів тому

      F2p moment, this is why issue vote kicks on useless medics and engineers

    • @PassTheSnails
      @PassTheSnails 19 днів тому +39

      My medic with 100% charge watching as I fly around the corner into 3 sentry guns dying instantly

  • @Rdotmop
    @Rdotmop 19 днів тому +507

    I love the domination mechanic, the game just lets you know incredibly loudly, "THIS IS THE GUY PWNING YOUR ASS, KILL THIS GUY!!!!!!" with a bunch of red arrows pointing at em, meanwhile the sounds that play when you dominate or get revenge are just really satisfying

    • @holdenroberts6973
      @holdenroberts6973 19 днів тому +92

      It was good design choice to make the revenge kills fun and satisfying too. It means that even the people who are losing fights more often than not still get their fun moment of glory every now and then. It's essentially broadcasting "AYY YOU TOOK DOWN A BADASS NICE GOING"
      So, ironically, because it only takes one kill to get revenge but 4 to dominate, the domination mechanic actually can make it less frustrating to lose repeatedly as you're less focused on the k/d ratio and more focused on keeping them from maintaining the dominating status.

    • @TehPlayer14
      @TehPlayer14 19 днів тому +9

      I hate this because it often results of people targeting and salt switching to cheap class - spy/sniper or any other in order kill you

    • @PumpkinVolt
      @PumpkinVolt 19 днів тому +59

      ​@@TehPlayer14Exactly! That's what pick classes are for

    • @fluke7506
      @fluke7506 19 днів тому

      This guy loves being dominated

    • @agzaentar
      @agzaentar 19 днів тому +6

      I also hate it , it was really bad for my mental health when i had no friends , at my darkest time of my childhood it felt like a backstab from a game i loved i dont care people keeping but i wished there was an option to remove it. It also resulted it in me not understanding it just a game mentality

  • @theflamethr0wer724
    @theflamethr0wer724 19 днів тому +19

    the maps we play on are also tachnically not fortifications, so this game in reality is just "2"

    • @rizzcs6018
      @rizzcs6018 11 днів тому +6

      Technically the first game was not a stand alone game, just a mod. So its just " "

  • @krishnavandewalle9459
    @krishnavandewalle9459 18 днів тому +8

    Something I would add to the domination mechanic is the killstreak mechanic. Players with high killstreaks are displayed globally in text when going on a rampage. Basicly announcing to everyone “Look at me, I’m killing you all. I’m better than you all. SHOOT ME”

    • @robertobrosful
      @robertobrosful 17 днів тому

      Killstreaks are already on the game, however you need to add the Killstreak Counter to your Weapon yo start counting. And every 5 kills, it's announced to everyone that you are on a Rampage.
      Valve literally made each player PAY for bragging rights at the same time as marking the one bragging about as a top objective. And that Is just evil

  • @danielchen1047
    @danielchen1047 19 днів тому +806

    I also wanted to say that in payload, being stuck at the last point is the most fun. For BLUE, it creates this feeling of "one last push, one last attack!" and RED has a feeling of "last line of defense, final stand!", which is far more compelling than being at any other point, except maybe the first one.

    • @whatgoeshere24
      @whatgoeshere24 19 днів тому +82

      last point is the most fun because red gets to play the game

    • @1R4nd0mGuy
      @1R4nd0mGuy 19 днів тому +7

      @@whatgoeshere24 true there mate

    • @jjl2844
      @jjl2844 19 днів тому +8

      solution: ultra short maps with 2 checkpoints at the most

    • @shellpoptheepicswordmaster755
      @shellpoptheepicswordmaster755 19 днів тому +1

      That's pretty much ctf

    • @Vhie05
      @Vhie05 19 днів тому +7

      I think this explains why Payload is perhaps my favorite mode and the game's most beloved mode
      Maybe the real 'Team Fortress 2' was being a Team to push the cart as BLU, solidifying your position or Fortress as RED. Together, these 2 are the a Team Fortress 2.

  • @certifiedcool5971
    @certifiedcool5971 19 днів тому +128

    Me after spamming "sentry ahead!" To the scout as he runs past me and into the cave of beeps and boops.

    • @verticalflyingb737
      @verticalflyingb737 17 днів тому +40

      He was simplying scouting the area to fact check your claim

    • @benwaffleiron
      @benwaffleiron 17 днів тому +6

      scout no! thats where the rizzterloper is!! he's gonna gyatt you!!! watch out!!!!!

    • @verticalflyingb737
      @verticalflyingb737 16 днів тому +7

      @@benwaffleiron there are 60 billion TF2 hat keys in your mailbox

  • @Schizoknight
    @Schizoknight 18 днів тому +11

    0:22
    "From around the world"
    YOU'RE PLAYING ON NA SERVERS, 3 COUNTRIES IS NOT ALL THE WORLD, YOU BURGER!!!!!!!!!!

  • @Galexish
    @Galexish 18 днів тому +70

    Another thing is that when you lose, the enemy team gets to humiliate you. It’s great for motivating pub pushes

  • @Pudding404
    @Pudding404 19 днів тому +413

    Tf2 is so chaotic that even in Highlander, winning is completely about who has control of their team's one collective braincell the least.
    But we can all agree everyone's a winner in a bot-free match.

    • @leonardo9259
      @leonardo9259 19 днів тому +9

      Which is why everyone loses since jungle Inferno

    • @user-gi7vi9gm4t
      @user-gi7vi9gm4t 19 днів тому +10

      @@leonardo9259 it is because i found a way to control your teams collective braincell for 90% of the time

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 19 днів тому +12

      winning highlander is about killing sniper

    • @puzzlepuddles6712
      @puzzlepuddles6712 17 днів тому

      hot take but 6s is easier to coordinate than highlander

  • @subtlewhatssubtle
    @subtlewhatssubtle 19 днів тому +522

    12:40 I think the phrase you're looking for is "emergent teamwork." It sort of happens when enough brain cells cluster together for a plan to work and sometimes comes out of the most minor things, like a Pyro inadvertently saving a burning Medic who then both regroup with a respawned Soldier and cooperate on the next push, suddenly becoming their own micro-team telling their own micro-story.

    • @Dingus_Khaan
      @Dingus_Khaan 19 днів тому +45

      Teamwork = Buffoonery + Pressure

    • @SirDavid290
      @SirDavid290 18 днів тому +2

      The good stuff

    • @toranine09
      @toranine09 17 днів тому +1

      i'm not sure its quite "emergent" in TF2's case. emergent play refers to players finding fun in something the developers never intended: source's funky physics and all that entails, speedrunning/glitchhunting in general, player-made challenge runs (ie: "only use one specific weapon").
      TF2's sort of hidden designs which contribute to teams working together are kind of the opposite. devs quietly pushing players towards a fun they didn't realise they could have (in the sense that team-based shooters typically have that competitive gamefeel by default but TF2 doesnt).
      the silly/serious combination is even kind of encouraged by the game's visual and context design. it's cartoon-ish, but has a level of detail that makes it more realistic if you stop to look for long enough. in the heat of battle, the large blocky silhouettes that give the game it's cartoon stylisation become clear shapes with obvious signs of class and team. during downtime, the serious details like a model's eyes turning to look at the player at the best possible moment add even more to the humour as though it's not a shooter. it started as a super serious team shooter and then the story became that the teams are fighting over gravel using the silliest weapons you could think of.
      it's very much part of TF2's design to subconsciously push players to that playstyle. i'd call it passive teamwork. players are playing in a team, but they don't realise that's what they're doing. good personal decisions happen to be generally good for the team too. consider most other team-based shooters where even casual play tends to lean competitive: if a player runs off to try and do something cool by themselves, they're seen as annoying or game ruining. but in TF2, if a scout does nothing the entire round but laugh taunt at every death nearby, it's (usually) pretty funny and not too annoying.

    • @somdudewillson
      @somdudewillson 17 днів тому +6

      @@toranine09 "emergent gameplay" is not the only meaning of the word "emergent". Heck "emergent gameplay" doesn't even have the specifications you think it does - it's just complex end results from relatively simple systems.

    • @subtlewhatssubtle
      @subtlewhatssubtle 16 днів тому +4

      @@toranine09 Note I didn't mention emergent gameplay, but rather that the teamwork is emergent. Emergent means "arising as an effect of complex causes and not analyzable simply as the sum of their effects."
      I'd dare say that there's more to bringing together this mini-team in the scenario I described than the simple facts that airblast extinguishing exists, medics are the most important class in the game, and respawning allows a failed push to try again.
      Teamwork is not just mechanics but a selective series of choices to cooperate, pool strength, and cover weaknesses. If it happens in the middle of a random pub match without the benefit of a voicecall full of prep and coordination, I would classify it as emergent teamwork.

  • @quiver5756
    @quiver5756 17 днів тому +9

    Nobody talks of how incredibly well done the SFM clips for this video are?
    I really admire the dedication Uncle Dane put in the production of interesting topics about this game. It really makes me happy to see content creators still pushing limits in terms effort to make high quality content.

  • @Omnywrench
    @Omnywrench 18 днів тому +13

    I think another thing that helps encourage "teamwork" are how some of the weapons and tools can be used on other teammates, or require teammates to be useful, and even rewarding players for using by giving them buffs/heals, or just reducing cooldown time. The Medic and Engineer's arsenal is the most obvious example, but there's also the Soldier's Disciplinary Action and various backpacks/horns, the Pyro's airblast, the Mad Milk, Jarate, and the Sandvich and other lunchbox items.

  • @kermoots9261
    @kermoots9261 19 днів тому +97

    I just had this exact discussion in a casual match the other day.
    What I stated was: "Noone cares about the objective, but also, noone wants to lose"

  • @Snickerway
    @Snickerway 19 днів тому +96

    At 16:05 Dane says "such as doing something for the good of your teammates instead of yourself" while his cursor briefly hovers over a Pyro named "Yourself".

    • @XSniper74184
      @XSniper74184 18 днів тому +1

      Accidental comedy gold there.

  • @calsalitra4689
    @calsalitra4689 17 днів тому +35

    I remember watching a video about how TFC was designed, and I think what was said there is relevant here. The classes weren't designed to fill a role for their, team they were designed to be fun. Pyro for example doesn't exist to support his team, he exists so that high ping players can enjoy the game too. Engineer doesn't exist to support his team, he exists so that low skill players can enjoy the game too. Heavy doesn't exist to support his team, he exists because the devs watched a cool movie and thought that mowing enemies down with big gun would be sick. They are individually fun to play, and then team dynamics emerge from how those playstyles converge. And classes that failed to be individually fun were reworked in TF2 to be more individually fun, with the exception of Medic.
    TF2 is mostly the same way, with (again) the exception of Medic who just so happens to be the least popular casual class. Even support options usually benefit the user more than anyone else.

    • @zeglexa7901
      @zeglexa7901 16 днів тому +10

      Engineer was made to award those who were bad at aiming but could utilize his kit. Not because they were just terrible.

    • @Muhahahahaz
      @Muhahahahaz 16 днів тому +1

      Some Pyro players don’t have high computer ping… Just high brain ping 😂
      But we love em anyway 🔥

  • @raymondwiggins354
    @raymondwiggins354 18 днів тому +7

    11:50 or as I like to say it, 2fort is the most casual casual server. It's also where I first got trimping practice for demoknight (the roof of the bridge can be trimped)
    Also i just realized, in 2fort, the equivalent for "Mission ends in sixty seconds." 1:15 Is both "We have taken the enemy intelligence." And "Alert! The enemy has taken our intelligence!"

  • @wilsonweiseng6485
    @wilsonweiseng6485 19 днів тому +95

    Like a famous food critic once said
    "TF2 is like a chocolate party, everyone is mostly doing their own thing, but when everyone bands together to do something in synchronism they create something big, a mess but it's big"

    • @keabonhall2436
      @keabonhall2436 18 днів тому +2

      What is a “chocolate party”? Ain’t no way that’s a real expression

    • @totallynothatguy1698
      @totallynothatguy1698 18 днів тому +4

      @@keabonhall2436It’s when you mix together tons of chocolate like hersheys, Twix, and other crap and it all ends up tasting good, but no better than if you had just eaten the individual components. As opposed to cake ingredients, which do not taste very good individually.

    • @TheAllSeeingGamer1
      @TheAllSeeingGamer1 18 днів тому +2

      oug doug

    • @B121AN1
      @B121AN1 18 днів тому +2

      His quote aged like fine wine

    • @nacicomi
      @nacicomi 18 днів тому

      ​@@TheAllSeeingGamer1I used to hate that guy but then he killed hitler and I've loved him ever since

  • @alliu6562
    @alliu6562 19 днів тому +197

    Honestly, I think this is what makes tf2 so fun. In every other semi-competitive pvp game out there, there’s no room for messing around. Even in “normal” queues, everyone’s dead serious, set on winning the game at any cost (or set on sabotaging their teammates in a fit of baby raging). But in tf2, there’s wiggle room. Most people aren’t just mindlessly pushing the objective. You’re having a 1v1 sniper battle at the same time the medics are trading Ubers at the same time the scout is mucking around in the middle of nowhere at the same time a hoovy is getting a sticky trap set on him at the same time a soldier is trying to market garden an air blasting pyro. It’s chaotic but it’s fun that way. Idk where im going with this but it’s why I love tf2

    • @joechristo2
      @joechristo2 19 днів тому +2

      except in cs2 but that doesn’t count

    • @tinkerer3399
      @tinkerer3399 18 днів тому +13

      It's the ultimate ADHD dream for FPS. In your average match I might swing between actually trying, dueling, memeing, experimenting, and just slacking off. I think my personal favourite moment is mini-teams, where you just have a team of like 4 people rolling deep.

    • @simplysmiley4670
      @simplysmiley4670 18 днів тому +13

      The fact it's 12v12 is definitely helping it a lot.
      Nowadays 5v5 and 6v6 is the standard and in competetive environment, you feel the weight of the smaller team sizes. Each player has more expectations thrown at them.
      Meanwhile in TF2 having 1 less player ain't that impactful, having 1 inexperienced player ain't something you'll feel much in the match, you have way less responsibilities, if any at all. You get that freedom to waltz off to the side and do your own things for yourself, and to get into random dumb, funny, odd, etc. situations.

    • @simplysmiley4670
      @simplysmiley4670 18 днів тому +6

      @@tinkerer3399 Or randomly deciding to partner up with some completely random spy on your team to wreck havoc in the backlines just for the hell of it.
      Saved a medic? Partner up and get into dumb situations with the guy.

    • @Epicwindow3
      @Epicwindow3 18 днів тому +2

      STOUT SHAKO FOR 2 REFINE

  • @Natasha_Velkirk
    @Natasha_Velkirk 18 днів тому +8

    just noticed that the inro ends at exactly 1:00. Whether this is purposeful, or accidental genius, its absolutely brilliant.

  • @pineland_national7497
    @pineland_national7497 17 днів тому +8

    21:14 it feels great to come together with a group of strangers

  • @edfreak9001
    @edfreak9001 19 днів тому +273

    tbh the energy of "Everyone does their own chaotic thing and that somehow culminates in a victory through sheer happenstance and map design" is the reason no other game has ever come close to replacing TF2. I don't want to tactically vomit six ults (sorry, five ults) onto a control point to win an overwatch game I want to go in without a plan and goof around while still tangentially playing the objective and that be the vibe of the game.

    • @TF2CrunchyFrog
      @TF2CrunchyFrog 19 днів тому +30

      "I don't want to tactically vomit six ults (sorry, five ults)"
      As a both TF2 and Overwatch player, that made me wince. Dammit Blizzard for making the Tank lonely!

    • @Mick0Mania
      @Mick0Mania 19 днів тому +26

      Man, early Overwatch actually felt like this to me. Then the balance patches and the forced Meta ruined it all... Not getting an e-sports scene is one of the best things that happened to TF2.

    • @blazefactor6849
      @blazefactor6849 19 днів тому +20

      @@Mick0Mania It wasn't the esports scene or the "forced meta" that pushed Overwatch into being less of a chaotic deathmatch game. It was the everlasting march of skill development that pushed the game where it was designed since the beginning to go - coordinated teamplay.
      Early Overwatch was full of players who didn't really understand what winning looked like, what elements were powerful and necessary to utilize if you wanted to win. Once players started figuring that out, it became much, much harder to stumble into wins. When players utilize high ground, it's harder for a discombobulated group to just kind of vaguely swarm and take over the map. Once players figure out positioning, duels become less frequent and more dependent on game knowledge over raw mechanics.
      This is the inherent design of Overwatch, it was always a game that requires team-play to succeed. The difference is, people didn't understand how to force teams to actually coordinate in order to succeed.

    • @Mick0Mania
      @Mick0Mania 19 днів тому +14

      @@blazefactor6849 That's what I meant to say with "forced meta" but you put it better than I could. There's technically an optimized way to play TF2 as well, but the design of the game doesn't force you into it as rigidly as games like Dota2 or OW does.

    • @Dave01Rhodes
      @Dave01Rhodes 19 днів тому +11

      @@Mick0Mania Meet Your Match really did a number on weapon balance, that's for sure. A lot of nerfs came about because some weapons were too powerful in competitive, but Valve didn't want to do weapon bans. I shudder to think what would have happened to casual if official TF2 comp had taken off.

  • @Jontohil2
    @Jontohil2 19 днів тому +232

    I’ve noticed that whenever I get multiple dominations at once, more often than not, if and when I loose them, they all happen in quick succession one after the other.
    I really like this “encouraged teamwork” instead of it just being enforced and expected, the fact that Tf2 is 12v12 lends itself well to this since one player not pulling their weight has less impact.
    It’s why competitive formats that are actually focused on team play tend to have much less players.

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 19 днів тому +4

      Really? Do you have a source? How many can you get with the kunai and Diamondback? Or theyre not OP and you're just bad. I need a video for evidence.

    • @flowey3956
      @flowey3956 19 днів тому +42

      @@Lawlz4Dayzz bro its not that deep

    • @enn1924
      @enn1924 19 днів тому

      ​@@Lawlz4Dayzzare u acoustic?

    • @Mai.Calico
      @Mai.Calico 19 днів тому +16

      @@Lawlz4Dayzz Somebody had a bad day

    • @salmin1711
      @salmin1711 19 днів тому +18

      @@Lawlz4Dayzz man does not know who jontohil2 is

  • @comprehensivecomparison
    @comprehensivecomparison 17 днів тому +8

    “boo random crits” - guaranteed crits engie

  • @benji-menji
    @benji-menji 18 днів тому +7

    Dane has just entered gaming Nirvana. Who needs winning when the little things bring the most joy.

  • @thesupremege
    @thesupremege 19 днів тому +85

    WHY DOES THE DEMOLITION TEAM DEFEND AND THE BUILDER TEAM ATTACK THAT MAKES NO DAMN SENSE

    • @Sabertooth4636
      @Sabertooth4636 19 днів тому +40

      I think a building company would have a lot to gain from buildings in need of rebuilding

    • @tbotalpha8133
      @tbotalpha8133 19 днів тому +13

      Especially since red is a much more aggressive colour than blue.

    • @Dave01Rhodes
      @Dave01Rhodes 19 днів тому +12

      Yeah that's always kinda bothered me. Is the original TF like that too? I feel like it has to be a holdover from something because it would make a lot more sense the other way around.
      I guess at the end of the day, RED and BLU are fronts and so the fact that neither lives up to their name is to be expected.

    • @StarTard8
      @StarTard8 19 днів тому +12

      MatPat did a whole video on why TF2’s teams are colored the way they are. TLDR, RED defends because having RED be offense gives a psychological edge to the attacking team. Having BLU attack balances momentum from a psychological standpoint and further creates the “Illusion of Teamwork.”

    • @disappointedcucumber
      @disappointedcucumber 18 днів тому

      Why do you think there's a bunch of explosives on payload last? Those are the explosives RED uses for demolition purposes. BLU explodes RED's demolition tools so that they can no longer cause further demolition.
      Poopy Joe.

  • @51Archives
    @51Archives 19 днів тому +123

    Nothing makes me feel better as a Engineer than when Im upgrading my teleporter at spawn, And a soldier takes it but before he does he gives me a nod and hits me with the "Thanks" command..

    • @ZADualSnipe
      @ZADualSnipe 19 днів тому +12

      as one other engie who helps another engie i would say thnx as well

    • @itsdokko2990
      @itsdokko2990 19 днів тому +20

      i always like to visibly thank anyone who helps me in any way, whether be a medic who saved me from respawn hell or someone who assisted me in a kill, Z+2 and nodding up and down in a fast manner is always prompted

    • @trumpvsbiden1337
      @trumpvsbiden1337 16 днів тому

      i love to take Eng meanwhile 1min till start and help other engie to upgrade his stuff adn then switch to my normal class

  • @blacklight683
    @blacklight683 19 днів тому +3

    15:20 this why i manually say ty to medics and engineers

  • @tra5hg0d81
    @tra5hg0d81 13 днів тому +1

    That airblast of the loch n load by the pyro got me hype. Mans stood on business while you were on a rampage 16:53

  • @tsunderemerc2963
    @tsunderemerc2963 19 днів тому +40

    The "Fortress" part is being trapped in spawn

  • @MrMoo13
    @MrMoo13 19 днів тому +163

    Some of my favorite moments in TF2 are when me and another player are just on the same wavelength. We never talk to each other but we share the same dumb braincell so we work well together. It's pretty special

    • @spaghetti7929
      @spaghetti7929 19 днів тому +11

      Same, I get this moment a lot if i bump into a teammate spy while playing spy in their backlines, and we both nonverbally agree to disguise together to be more convincing to the other team

    • @hiddelsubbledees458
      @hiddelsubbledees458 18 днів тому +3

      That one spy that saps the sentry so you can push ❤

  • @Whatever-is1rz
    @Whatever-is1rz 15 днів тому

    This is an excellent video, I wasnt even intending to watch the whole thing but the narrative you spun describing the teamwork victory at the start of the video had me hooked immediately.
    You were funny, informative and entertaining. I hadn't actually thought about how the domination mechanic contributes to team play before so that's an entirely new idea.
    Good upload, hell yeah.

  • @merlinmelon
    @merlinmelon 19 днів тому +315

    There's no Santa Claus, Easter Bunny, Queen of England and there's no team work in TF2

    • @InsertFunnyThingHere
      @InsertFunnyThingHere 19 днів тому +40

      And there is no Megamind 2

    • @tappajaav
      @tappajaav 19 днів тому +10

      @@InsertFunnyThingHere There is no need for such.

    • @gcolasall
      @gcolasall 19 днів тому

      “wait, santa claus is fake?”

    • @leonardo9259
      @leonardo9259 19 днів тому +9

      And there is no 70k players online

    • @syouji185
      @syouji185 19 днів тому +1

      and there is no medic

  • @UTCyborg
    @UTCyborg 19 днів тому +41

    "This is why I'm not a game designer, I'm not smart enough to come up with solutions like this" I fully disagree, as someone with aspirations in said space, people like you who can condense these sorts of topics in a way that everyone can understand are very much so the type of person who would make a great game designer. So many of these reinforcements and design details are so common these days that most people don't actively truly think about their impact and potential and it's so interesting to have someone boil down their well thought out theories of their impact on game flow, players' decisions and how that fundamentally molds the feel of the whole game at a pub level, you're a really smart man and this video gave people like me and others, a lot to think about, thank you!

  • @yakoozafanatic
    @yakoozafanatic 17 днів тому +2

    4:18 that poor engineer

  • @tommykibbleton
    @tommykibbleton 17 днів тому

    honestly this is a concept i love. i also found myself that i enjoy games way more when i stop putting such high expectations on myself and those around me. stopping to enjoy the small moments is just as important as living those big moments. we're all more alike than we think, and have the same goals in mind. we play to win the game, but it's about how we get there that matters. it's the journey, not the destination.

  • @PAT.OS96
    @PAT.OS96 19 днів тому +55

    That last 60 seconds makes something click in the mind of every pubber. Their inner competitive persona takes control and its always so fun to see

  • @5pmt-rm9js
    @5pmt-rm9js 19 днів тому +112

    "There is no such thing as society. There are individual men and women, and there are families." -Thatcher the Milk Snatcher

    • @josueayala1249
      @josueayala1249 19 днів тому +31

      There are individual men and bots, and there are pub pushes

    • @user-bkey
      @user-bkey 19 днів тому +7

      why do they call him the milk snatcher

    • @huks9380
      @huks9380 19 днів тому +4

      @@user-bkey *her

    • @deadmeme8011
      @deadmeme8011 19 днів тому

      @@huks9380 "There is no gender spectrum. There is only milk and snatchers."

    • @user-bkey
      @user-bkey 19 днів тому +8

      @@huks9380 my bad why do they call her the milk snatcher

  • @azungu1190
    @azungu1190 19 днів тому +1

    Watching sponsored food kit promos with random Pokémon music in the background, in the middle of a TF2 video… this is peak UA-cam 👍

  • @solome6478
    @solome6478 10 днів тому

    "60 seconds remaining" is such a badass line and cuts through everything

  • @MrEaters
    @MrEaters 19 днів тому +82

    Ellen McLain is a national treasure, and when she talks, you listen. It's no surprise her little "sixty seconds left in the mission" line contains such an incredible amount of power.

    • @morgboat744
      @morgboat744 7 днів тому

      when GLaDOS or the Administrator tell me to do something! 🫡

  • @eclipse_434
    @eclipse_434 19 днів тому +56

    I like to think that the Engineer is thanking the player for having the good sense to build a teleporter to hustle around the map

    • @GunSpyEnthusiast
      @GunSpyEnthusiast 19 днів тому +17

      No, he feels that the teleporter is underappreciated, and thanks it.

    • @ocaradasmaoladobokunohero1053
      @ocaradasmaoladobokunohero1053 18 днів тому +8

      @@GunSpyEnthusiast Yeah I also always thought the "partner" was supposed to be the teleporter. I mean, he calls his guns cute, so thanking his teleporter isn't outta the question

  • @asleepdepriveddog
    @asleepdepriveddog 16 днів тому

    i don't usually comment, but i loved this introspective video essay/commentary, and i especially love that you revealed at the end that part of the motivation for this video was your frustration with finding yourself angry at the game. your analysis and the introspection together reflects exactly the process of responding philosophically to an irritating and confusing phenomena. the implicit story in this video, of your coming to understand yourself through the game, concludes so satisfyingly!
    i never thought of there being "micro" and "macro" motivations to stay invested in a game, but after you pointed this distinction out, it makes so much sense why the silly moments in tf2 and other games are what i remember and care about the most, while the thing that draws me to have those micro moments are usually the macro contexts. even though the outcome of the match doesn't matter, what keeps me invested in playing a match to the end--which is what makes it possible for me to experience more of those silly mico moments--is that macro motivation that maybe my team can win. your analysis of the subtle motivations for "accidental teamwork" also makes so much sense. now that you've pointed it out, i'm starting to see some of the game design tricks in other games i've played, like in hypixel minecraft bedwars, or supercell's brawl stars.
    anyway, please do make more of these kinds of videos!

  • @InstantOzone
    @InstantOzone 18 днів тому

    Great topic, the way the game pushes the team together is so subtle that you almost never notice it, I certainly didn't give it much thought until I watched this. Just makes me appreciate the intricate design details of tf2 even more

  • @thehandyfamily806
    @thehandyfamily806 19 днів тому +126

    Fortress' are an illusion. Welcome to Team 2

    • @SnobbyBird_
      @SnobbyBird_ 19 днів тому +19

      2s are an illusion. Welcome to Team Fortress

    • @submachinegun5737
      @submachinegun5737 19 днів тому +18

      Teams, fortresses, and twos are an illusion, welcome to

    • @vectorsahel5420
      @vectorsahel5420 19 днів тому +1

      Your mom is an illusion

    • @Appletank8
      @Appletank8 18 днів тому +1

      Teams and Fortresses are an illusion. Welcome to Hats 2

  • @GunSpyEnthusiast
    @GunSpyEnthusiast 19 днів тому +28

    the consept is simple :
    Act one : " haha fuck yeah let's fuck around :D "
    Act two: " * *Sixty seconds left in the mission* * Oh piss victory! and defeat! I WANT VICTORY! "
    Act three, after winning or losing: " damn, that was a fun game of fucking around. "

  • @ofskittlez
    @ofskittlez 17 днів тому

    I loved hearing you spell it out like this. I see this kind of unintentional teamwork all the time. Like one time I was playing Heavy and I popped around a corner to try taking out a sentry. Didn't even expect to be successful, just thought I'd distract it for a few seconds and do a bit of damage before I died. But right before I did, a spy sapped it. Perfect team coordination, except we didn't coordinate it.

  • @kaasloo1303
    @kaasloo1303 17 днів тому

    these little micro moments you showed in the vid made me chuckle, i love tf2

  • @jackbob83
    @jackbob83 19 днів тому +81

    I love shooter games like TF2. Ones with slow kill times. Ones where your own death is funny. Ones where a community has inside jokes that last for so long that they deform into absolute nonsense to an outside observer.

    • @howtoavenge1016
      @howtoavenge1016 19 днів тому +23

      if your death in a game is consistently funny, its a great game

    • @itsdokko2990
      @itsdokko2990 19 днів тому +11

      getting your ragdoll yeeted into a wall after an explosion will never NOT be funny

    • @leonardo9259
      @leonardo9259 19 днів тому +13

      I find it so hilarious when I die out of nowhere and the cam shows a upward looking sniper from across the map!!! So hilarious!!! What a timeless classic!!

    • @howtoavenge1016
      @howtoavenge1016 17 днів тому +1

      @@leonardo9259 mostly consistently funny*

  • @packetpain127
    @packetpain127 19 днів тому +41

    1 brococloi and cheader soups 2 bags of chips 1 lemonade thank you

    • @UncleDane
      @UncleDane  19 днів тому +39

      that'll be $13.75 (flips ipad around with the tip options)

    • @DD_Vandal
      @DD_Vandal 18 днів тому

      @@UncleDane Ipad tip options made me realize we live in a cyberpunk dystopia

    • @MothmanOfficialWva
      @MothmanOfficialWva 18 днів тому +5

      @@UncleDane-100% tip, give me my money back.

  • @JasperLaw
    @JasperLaw 17 днів тому

    man this was awesome, pointed out EVEN MORE crazy clever and innovative stuff about this game that I never saw. Also strangely therapeutic! Cheers uncle.

  • @FlashBombTheGepgun
    @FlashBombTheGepgun 17 днів тому

    This is honestly an amazing video highlighting the genius of the design of TF2.
    If I were to make a game in the vision of this game, I would refer directly to this video.
    Outstanding.

  • @Bradorks
    @Bradorks 19 днів тому +18

    I often have the mindset “We have 10 minutes to dick around its fine”
    And then when that team bell sounds “Mission Ends in 60 Seconds.” It’s time to kick ass.

  • @Superfunnick15
    @Superfunnick15 19 днів тому +42

    uncle dane the deadlock leaker main

  • @BladeGaming101
    @BladeGaming101 17 днів тому

    I think you bring up a super good point with the automatic thanks. I recently tried to start playing tf2 and instantly got my shit pushed in . I switched to medic to provide some sort of help to my team and the only thing that kept me from never playing the game again after that match was the amount of thanks I was getting from the actors. It made me feel needed and helpful

  • @ThatLHGuy
    @ThatLHGuy 18 днів тому

    This video makes me realise how nice it is to listen to well spoken people talk without any fancy/funny effects or music

  • @DesolateLavender
    @DesolateLavender 19 днів тому +18

    9:39 "It's all brownie points"
    Killfeed: "Brigadier Brownie"

  • @KozKing
    @KozKing 19 днів тому +162

    “Babe, take the kids away, Uncle Dane just uploaded. Leave me be.”

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 19 днів тому +6

      Watch with the kids instead

    • @thegamerator10
      @thegamerator10 19 днів тому +3

      "My wife told me it was either her or Uncle Dane videos. God I miss her sometimes."

  • @alanshifted7212
    @alanshifted7212 17 днів тому

    The best description of that thing has a person, and that person is madekoo with all the micro moments

  • @ginger-
    @ginger- 19 днів тому

    bro made a community college level thesis for a video essay on a tf2 player's behavior and social interaction. Genuinely one of the most meta-content I've seen in a while, and it's truly great!

  • @arghpee
    @arghpee 19 днів тому +21

    Teaming in my Fortress Two. Deading my Locks. Halving my lives.

    • @luckyisland9914
      @luckyisland9914 19 днів тому +5

      Counter striking to?

    • @tp7033
      @tp7033 19 днів тому +3

      Leaving for dead

    • @Aaa-vp6ug
      @Aaa-vp6ug 18 днів тому +2

      Punching Out my Garry’s Mods!!

  • @eggstatus5824
    @eggstatus5824 19 днів тому +23

    3:34 Yeah this is just Walmart in a nutshell. Every time I go to Walmart, SOME kind of crazy shit has to happen. It's never a peaceful shopping experience

  • @Drew_42
    @Drew_42 16 днів тому

    A casual 20 minute video essay that probably took 20 hours to edit, very entertaining and thoughtful, good work Dane

  • @Josukegaming
    @Josukegaming 16 днів тому

    This was really well explained. It's a huge reason why I love this game so much. Way too many games make you take it ungodly seriously screaming in voice chat. Chivalry 2 is a game that does this moderately well too that wasn't mentioned in this video. Each class has some supportive ability, and it's still a team objective game, but there's no dedicated medic or hardcore strats required. You just throw your bodies at the enemy and have sick sword fights, and occasionally do it as a team.

  • @rfacpain9530
    @rfacpain9530 19 днів тому +23

    I have coined this phenomenon with my friends about a year ago in a moba. I call it the "oh shit we are going to lose" buff

    • @trumpvsbiden1337
      @trumpvsbiden1337 16 днів тому +1

      since then you are calling it at the beginning of the game and last week you won one mil championship xdd

  • @markguyton2868
    @markguyton2868 19 днів тому +10

    I think the best way to describe a TF2 match is a bunch of people with completely separate goals that all conveniently led to a singular outcome.

  • @kaschey6145
    @kaschey6145 18 днів тому

    This is a great piece of insight actually. I'm learning game design and I've never realized the importance of the domination and automatic voice lines mechanics.

  • @christian908
    @christian908 14 днів тому +1

    Huge character development from 2016, where everyone was saying the game needed to change to encourage more active teamwork and a competitive astmosphere.

  • @SkullGuy207
    @SkullGuy207 19 днів тому +69

    'Teamwork is an illusion, and so is death,'

  • @TF2CrunchyFrog
    @TF2CrunchyFrog 19 днів тому +14

    On pub servers, some matches are an absolute uncoordinated mess. But I've been in many pub matches where everyone works together, and it feels incredible. There _are_ a lot of competent "casual" TF2 players, as the game has been around for so long... they may not be on the same level mechanically as competititve TF2 pro players -- no insanely fast perfect Demoman/Soldier roll-outs like clockwork -- but I've been in many pub server matches where people (even "hatless" players) still clearly knew what their were doing, what their class's role was, how to be alert for Spies, to protect the Medic etc.
    Little moments, when during set-up time on Payload people on RED team briefly switch to Engineer without having been asked and help level up the Engi's teleporter at spawn so the Engi is free to do more imprtant stuff, then switch back to their class. Or Scouts, instead of stealing the Engi's metal at the frontline during set-up, suicide next to the sentry so the engi doesnt have to waste precious seconds to refill his metal. Or during battle if the Medic is gravely injured a Pyro or Soldier retreating and escorting their injured Medic to the next big medkit and standing next to it and motioning or shooting towards it to indicate "Take this!" even if they also are injured. Or a Scout who spawns along the Medic equpping a melee that allows self-harm and helping the Medic build über while we run to the frontline.
    And if you win not because the enemy team is incompetent and you were stomping them but because both teams were pretty evenly matched yet your team won because they worked together like a well-oiled machine, and the über came in at just the right time, or a Pyro smashed the enemy Spy's sapper off the sentry and dispenser while the Engi was dead to keep them alive, it just feels good.

    • @enn1924
      @enn1924 19 днів тому +1

      Tryharding on tf2 is fun

  • @AtomicSpeedFT
    @AtomicSpeedFT 17 днів тому

    This is really insightful. Never thought of this. Makes me appreciate this game even more than I thought I could.

  • @rexanator100
    @rexanator100 2 дні тому

    "Mission ends in 60 seconds"
    *Whole team leans forward in seat*

  • @morfufo
    @morfufo 19 днів тому +28

    Probably one of the main reasons the more competitive-focused Uncletopia servers are so popular is because the emphasis on teamwork makes for a nice change of pace to traditional casual TF2. It's quite satisfying when once in a while everyone hops on voice chat and coordinates a successful push because most games, like you say, are more free and individual in nature. The end goal perhaps isn't capturing the final point or pushing the payload, it's seeing the team's plans and strategies through to the end that draws people to these macro moments.

    • @Evasiv
      @Evasiv 17 днів тому +7

      They're the only consistently filled botless servers

  • @robinydylan3163
    @robinydylan3163 19 днів тому +9

    15:36 this is correct, I got so happy when hearing those voicelines when doing good things for the team that I was motivated to do better when I started playing the game

  • @TalesDelma
    @TalesDelma 11 днів тому

    from your explanation i got reminded of other games in general, special rpgs: "dodge ignored, block ignored, parry ignored" But SUDDENLY, when there are like 5 HP left and they cant tank the next hit, they suddenly start to play good.

  • @b_money1057
    @b_money1057 14 днів тому

    My version of the pub push is in battlefield 1 when the end of the round theme starts and everyone locks in and makes a cinematic stand