SOMEHOW Your Stupid Weapon Ideas Actually Worked

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 3,8 тис.

  • @EDoyl
    @EDoyl Місяць тому +7247

    Airblasting a sapper away would be so cool and there would be a new rarest killfeed icon for destroying an enemy building as pyro with a reflected sapper.

    • @danteinpuro319
      @danteinpuro319 Місяць тому +362

      I mean makes sense, imagine getting smacked in the face by a fast flying sapper

    • @coolepic519
      @coolepic519 Місяць тому +260

      Lmao imagine having to unsap your teamates after they get hit by a flying sapper

    • @ratqt.
      @ratqt. Місяць тому +156

      have the sapper deal 1 damage to whoever it hits, and it could have an even rarer kill (dying by reflect sapping a player)
      though it would still be just a reflected sapper kill icon

    • @technologicalMayhem
      @technologicalMayhem Місяць тому +60

      I think it would be cool if the sapper, instead of just attaching to the building it's chucked at, it just saps things in an area around it. As long as the sapper is lying nearby it's disabling the building and damaging (though maybe slower than the normal sapper). That way you can sap a entire engy nest at once. The trade-off might be that the sapper can also just be destroyed with regular guns.

    • @DarkwarriorJ
      @DarkwarriorJ Місяць тому +23

      I think this is lore accurate to meet the spy too! For the spy, it'd be so fun opening up the 'sap and start shooting' strategy straight from lore

  • @763xx
    @763xx Місяць тому +4638

    testing flying heavies was like performing a lobotomy on myself, lots of fun

    • @Mere-Lachaiselongue
      @Mere-Lachaiselongue Місяць тому +123

      when playing tf2 im a nascar raceist

    • @unpseudototalementnormal517
      @unpseudototalementnormal517 Місяць тому +71

      I'm kind of a raceist myself

    • @LordDaret
      @LordDaret Місяць тому +66

      Bird heavy is now cannon.

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому +50

      Jeypack joyride heavy can be a option. what about crouching cancels the self knockback?

    • @Josukegaming
      @Josukegaming Місяць тому

      I'm literally cackling ​@@unpseudototalementnormal517

  • @FSRiko
    @FSRiko Місяць тому +266

    A spy revolver that lets you shoot your disguise's weapon, but deals no damage. Would be nice for mind games.

    • @engineerskalinera
      @engineerskalinera Місяць тому +35

      Either that, or only un-disguises when firing at enemies

    • @GermanSanitater
      @GermanSanitater 27 днів тому +12

      also add the same damage penalty as the L'etranger

    • @lupham1
      @lupham1 20 днів тому +2

      YES. THIS.

    • @rwall514
      @rwall514 9 днів тому +2

      That could work as an alt-fire for such a gun.

    • @demi-femme4821
      @demi-femme4821 7 днів тому

      It also causes enemy Spies and Solemn Vow Medics to "see" their health going down, but it's all an act.
      I though about letting it give Feign to an ally if you "kill" them with it, but that opens up too many tricky questions and the possibility of griefing.

  • @TheStickCollector
    @TheStickCollector Місяць тому +2617

    And this, is my jetpack
    Ripped it straight from a lab I see.

  • @connordarvall8482
    @connordarvall8482 Місяць тому +1766

    Here's one that can't possibly go wrong:
    Let engineers pass their creations into other teammates' arms. Suddenly, scouts and spies are doing stealth missions to place teleporters in the dumbest places.

    • @h4724-q6j
      @h4724-q6j Місяць тому +268

      Or an overhealed heavy carrying a sentry across a chokepoint. Could be fun but I think it relies too much on direct communication.

    • @mrsquid_
      @mrsquid_ Місяць тому +139

      you can't cloak or double jump with a toolbox
      you also can't speed up the build

    • @nemtudom5074
      @nemtudom5074 Місяць тому +41

      Omg YES! I want to do sikrit spi missions to put random teleporters everywhere!

    • @ammi5311
      @ammi5311 Місяць тому

      Are you ****** ? Spy has no stealth with an sentry held

    • @enderjed2523
      @enderjed2523 Місяць тому +25

      Don't forget trimping demoknights.

  • @ilmakopad
    @ilmakopad Місяць тому +554

    Throwable sappers are...actually perfect? It's easy to see them coming, but that's fine when Spy has an unlimited supply of them, and it can force Engie to fight at range...if only he had some kind of interesting projectile weapon to address that...

    • @especiallystrangethings6757
      @especiallystrangethings6757 Місяць тому +28

      if it had to be added, a buff to rescue ranger so that it can shoot sapper could be good

    • @ilmakopad
      @ilmakopad Місяць тому +68

      @@especiallystrangethings6757 ...why not the Pomson? Just replace the Uber drain with that, and make it a little faster, and not disappear upon hitting teammates, and.......

    • @especiallystrangethings6757
      @especiallystrangethings6757 Місяць тому +8

      @@ilmakopad the dissappear on teammate is because of a bug -x-

    • @ArigatoPlays
      @ArigatoPlays Місяць тому +22

      @@especiallystrangethings6757 It's not a bug. The Pomson projective used to penetrate players, including allies, but that feature got removed like 11 years ago for no real reason (as far as I know). Now it just fires regular projectiles, which always get stuck on allied players. That's just normal projectile behaviour. Even the most basic weapons like the stock rocket launcher work this way. Only projectiles that penetrate enemies (like the Dragon's Fury fireball) don't disappear on hitting allied players.

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому +3

      I would make the Pomson have the uber and cloak drain as a MVM upgrade and bring back the penetration as a default ability as well as speed up the projectile speed. maybe something like the alt fire is a Energy explosive shot? all the other Dr Grodbort weapons need improvements as well, the Bison with faster projectiles, more penetration and more damage plus a alt fire that is maybe a minicrit super shot? Manmelter needs a crank or a animation of the Pyro fiddling with the knobs on the side fof the Manmelter for the "reload" of it and a option for a grenade shot when you press R to change fire modes. the Dr Grodbort weapons need to be better.

  • @camhedmr_5593
    @camhedmr_5593 Місяць тому +1067

    Imagine a sapper that's just a block of C4. It doesn't stop building from functioning when placed until it explodes, has a flashing red light and beeping noise, but nor does it show up on engineer's HUD like regular sappers

    • @timothygooding9544
      @timothygooding9544 Місяць тому +156

      Could be interesting to alert the engineer but also the c4 is also a danger to him if he tries to remove it too late

    • @thatoneyeeter
      @thatoneyeeter Місяць тому +55

      how about, any enemies (not restricted to engies and pyros) can remove the C4 but its either remotely detonated or on a timer
      also spy can place it anywhere like a sticky trap

    • @cook_it
      @cook_it Місяць тому +47

      Someone already made that, but it's dynamite. It does disable sentries and explodes after 5 seconds, dealing 150 damage to everyone & everything around it but it has a cooldown so it can't be spammed.
      As I probably can't link to it just search for "TF2 Spy dynamite sapper" ;)

    • @ferretzim8694
      @ferretzim8694 Місяць тому +27

      That's pretty much the same idea I had years back. A silent sapper that doesn't halt buildings, but when it finishes priming it blows up the building and anything close by. But it would look like the internals of the MvM tank bomb, where the outer dial of the nuclear logo slowly rotates until it finishes one rotation. It would be like if a sentry buster spawned in. It could discourage large engie nests in cramped spaces, as 1 nuke could be placed somewhere, and then blow up the whole nest. Maybe balance it so that the spy can only deploy 1 at a time with a recharge, meaning 1 spy can't spam them onto every building quickly.

    • @rustamalex9719
      @rustamalex9719 Місяць тому +4

      isn't that basically just stickybomb

  • @parkerives7760
    @parkerives7760 Місяць тому +1646

    that gunboats demoman was on a mission

    • @syco9008
      @syco9008 Місяць тому +35

      It was to destroy the sentry. Duh!

    • @KickMeSC
      @KickMeSC Місяць тому +17

      The way he described it is the default way of me playing sticky jumper + loch n load loadout, but making it possible with the stickies would be an interesting alternative. And probably will make this playstyle more accessible for inexperienced players (not sure if it's a good thing though)

  • @segadoeswhatnintendont
    @segadoeswhatnintendont Місяць тому +400

    The way you made the sapper throw made me think, what if you just added the smoke grenade from cs as a spy secondary? Sentry's couldnt see through it, so it still kind of fills the same role and i hope it could allow spy to be more of a support class.

    • @lev7509
      @lev7509 Місяць тому +20

      SMOKESCREEN! _whoosh_

    • @DerUberStern
      @DerUberStern Місяць тому +33

      This could be kinda griefy if done wrong. Smokes in cs are pretty griefy already and you're hard limited on how many you carry. Maybe a semi opaque smoke effect like the gas passer's haze, or a chaff and flare sparkle colored to the team to better reflect the anti sentry utility.
      Maybe dropping it directly onto the sentry disables it and increases damage vulnerability, and does a small amount of damage in general, replacing the sapper's slot.
      This would also give the wrangler a big utility upgrade, allowing you to aim past the countermeasures yourself until the effect dissipates.

    • @electricportals3644
      @electricportals3644 Місяць тому +15

      @@DerUberStern The smoke should disipate immediately if the spy goes to a respawn locker and throws another one too obviously, or have the cooldown not reset by respawn lockers. You could make it easier to see through for your own team too.

    • @elijahpadilla5083
      @elijahpadilla5083 17 днів тому

      ​@@DerUberSternHell, depending on how many you're allowed without having to stop by your own Engie's building, you could sneak close to an Engie nest, disable all of it with a couple of smoke bombs, and let your more damage-oriented teammates break the whole thing while you slip away.
      Call it the Saboteur's Smokebomb.

    • @rottedhood
      @rottedhood 10 днів тому

      @@DerUberStern at that point id just replace it with an emp grenade, which also doesn't seem bad. make it balanced by only doing a set amount of damage at a time for each grenade instead of the sapper's... sapping.

  • @saturnodevorou
    @saturnodevorou Місяць тому +1434

    Give Pyro a vacuum cleaner. You can make so mouse 2 stores anything thrown at you and then it can be used against your opponents with mouse 1, or that mouse 2 gives you knockback like force-a-nature so you can airblast jump.

    • @pyro-te9vb
      @pyro-te9vb Місяць тому +51

      and make it so that you could do something like beggars bazzoka air jump withit

    • @fishie4826
      @fishie4826 Місяць тому +72

      gravity gun

    • @zymosan99
      @zymosan99 Місяць тому +27

      blunderbuss

    • @TF2HolyMackerel
      @TF2HolyMackerel Місяць тому +40

      You mean you could store projectiles, like issabelle in Smash Bros

    • @PrismaticAngel
      @PrismaticAngel Місяць тому +16

      So like the Ratchet & Clank Suck Cannon?

  • @Cristonimus
    @Cristonimus Місяць тому +2621

    A second heavy has hit the hightower

    • @austinschmuck7814
      @austinschmuck7814 Місяць тому +38

      16 days too late.

    • @CommentFrom
      @CommentFrom Місяць тому +88

      ​@@austinschmuck7814 you must be fun at parties...

    • @princedeven5829
      @princedeven5829 Місяць тому +1

      The President: ua-cam.com/video/K7VV_FbYVMA/v-deo.htmlsi=u77V5rQJC64O2SGK

    • @Lazare7782
      @Lazare7782 Місяць тому +54

      A third heavy has just hit valve hq

    • @impostrous
      @impostrous Місяць тому +35

      ​@@Lazare7782 $400 custom crafted cartridges cannot melt australium + no medic but soviet passports on uber

  • @Alex-n3t
    @Alex-n3t Місяць тому +115

    Honestly, instead of the minigun making you fly, it could be a secondary weapon of a bunch of balloons on heavy’s back, making him able to jump higher and also fly with said minigun, with a downside being no sandvich and the balloons being able to be shot down

    • @sampeter1471
      @sampeter1471 Місяць тому +6

      have played most of these weapons on tf2c custom weapon servers
      the heavy mini gun in that server had much more firerate so you could jump and then shoot to fly if you were on ground it didn't have much knock back
      the down side was that you ate through ammo really fast which wasn't a problem for most pro players
      it was kinda op they nerfed it with even less ammo😂

    • @HappyBeezerStudios
      @HappyBeezerStudios Місяць тому +3

      Oh, that sounds fun.
      The interesting thing with the flying minigun is that heavy gets mobility. but at the cost of not seeing where you're going and not being able to shoot where you go.
      Imagine some sick play with 5 heavies jumping behind enemy lines. The chaos would be fun.

    • @palecaptainwolfkayls8499
      @palecaptainwolfkayls8499 Місяць тому

      I was thinking of slapping Force-a-Nature properties on it.
      Slower firing speed, slightly higher damage (base spread is the same), gives you some decent horizontal KB when airborne, or when hit by its bullets.

    • @madtwist2364
      @madtwist2364 14 днів тому +1

      New joke weapon duelling: the Balloon Fighter.
      If someone physically jumps on your balloons and pops them, you get sent to the ground at mach speed and instantly die.

  • @shrub8644
    @shrub8644 Місяць тому +961

    Engineer destruction PDA that makes buildings make an explosion that deals dmg

    • @Goat_gamering
      @Goat_gamering Місяць тому +31

      -10% bulding hp for it maybe?

    • @adissentingopinion848
      @adissentingopinion848 Місяць тому +113

      Teleporters are now land mines to the enemy team, whether linked or unlinked.

    • @SakuyalzayoiTheMaid
      @SakuyalzayoiTheMaid Місяць тому +15

      so, instant sticky pile for engineer?

    • @bucket6079
      @bucket6079 Місяць тому +60

      ​@@SakuyalzayoiTheMaid Maybe it does damage based on the level. If you have a fully built nest, someone (or the engi) destroying it would mean doom for them, but just placing down a tele for 50 metal would do like.. 10 damage

    • @null_and_void__
      @null_and_void__ Місяць тому +4

      barricade engie

  • @electricportals3644
    @electricportals3644 Місяць тому +496

    Nothing for Heavy. It makes him 30% faster and removes his primary.

    • @b0mberr330
      @b0mberr330 Місяць тому

      Fat scout's wet dream

    • @sdfggdfg5fgdfg
      @sdfggdfg5fgdfg Місяць тому +43

      no, with the right loadouts this would make you a better demoknight

    • @CoolGirlAyden
      @CoolGirlAyden Місяць тому +25

      I instead insist on making family business a primary, so you can still use sandwich.

    • @geralds1500
      @geralds1500 Місяць тому +24

      so the scout but with 300 health

    • @Devils--Advocate
      @Devils--Advocate Місяць тому +23

      I feel like having the sandvich be the primary in order to have 2 lunchbox items for the optimal friendly hoovey meta build is the best direction.

  • @BunZen
    @BunZen Місяць тому +54

    10:58 Its beginning to look a lot like Dustbowl...

    • @Christian-o8t9n
      @Christian-o8t9n Місяць тому +16

      Sentries everywhere...

    • @BunZen
      @BunZen Місяць тому +13

      @@Christian-o8t9n We are traped inside our spawn-

    • @Christian-o8t9n
      @Christian-o8t9n Місяць тому +11

      We have uber so move on

    • @BunZen
      @BunZen Місяць тому +8

      @@Christian-o8t9n There a lot of snipers so be 🎵aware🎵

    • @epicpersuasive
      @epicpersuasive Місяць тому +8

      Its beginning to look a lot like dustbowl

  • @QuintonMurdock
    @QuintonMurdock Місяць тому +830

    Nostromo napalmer that has flames that behave like napalm instead of propane

    • @realdragon
      @realdragon Місяць тому +70

      So they stay on the ground for a while?

    • @SkeleCCXL
      @SkeleCCXL Місяць тому +12

      is nice

    • @recurvestickerdragon
      @recurvestickerdragon Місяць тому +41

      hot take: all flamethrowers should have this as their primary damage source, with airborne flames dealing only falloff and afterburn

    • @NeonBeeCat
      @NeonBeeCat Місяць тому +9

      Imagine normal flamethrower that behaves like gasoline

    • @ViciousVinnyD
      @ViciousVinnyD Місяць тому +46

      That would actually enable a great defensive playstyle if the flames stayed on the ground to block areas.
      Self-damage would prevent it from being a direct upgrade as he wouldn't be able to push forward without sacrificing health.

  • @ShakerSilver
    @ShakerSilver Місяць тому +565

    Heres a suggestion: heavy can holster his minigun at any time during spin down. Its a feature from the original TFC that wasnt carried over and as you noted, makes it incredibly difficult to use your shotgun reliably. We had tested it on our rebalance server, and its a feature in TF2 Classic as well, and we noted it definitely helps make Heavy more mobile and flexible when repositioning.

    • @kitchaos1118
      @kitchaos1118 Місяць тому +40

      yeah i agree faster spin down time for heavy would be really beneficial to the class

    • @fentanylfrog8403
      @fentanylfrog8403 Місяць тому +60

      Honestly that sounds like something that should be base kit if Valve ever remembers this game. Would make Heavy a lil more dynamic.

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому +9

      what about a Counter Strike like movement passive for the Heavy?

    • @gilbertfry5539
      @gilbertfry5539 Місяць тому

      ​@@drivanradosivic1357 what

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому

      @@gilbertfry5539 if you think about it, the GRU and the Eviction Notice are the Heavy's Counter Strike Knife out running speed. My suggestion is, why not give the Heavy a core class passive I call Rushing Slav that gives him a little boost when you holster the minigun, meaning Shotguns/food items and melees make you faster when active and the Gru and Evi Noti even more fast, as in Rushing Slav and GRU and Evi Noti stack.
      Rushing Slav does not give you Scout speed, you get a speed increase when running while you minigun is holstered by plus 15% in stats terms, which is 77% base Heavy speed plus 11% for 88% movement speed with other item slots active, which stacks with the speed boosters. this simple change not only makes Heavy faster with Shotguns out, but you get melees that are even better utility tools.

  • @nm3k511
    @nm3k511 Місяць тому +22

    7:18 Would say make the sapper fly in the air a bit slower while the sapper retains full speed if sliding on the ground. That would help enable pyro and engie do those plays against spies that do those CS2 levels of yeeting.

    • @dertrueforce110
      @dertrueforce110 Місяць тому +3

      Perhaps throw it on M1 and slide on M2, similar to the grenades in Half-Life.

  • @boonekeller5275
    @boonekeller5275 Місяць тому +620

    engineer artillery piece/mortar with a long max range but a minimum range that makes it defenseless up close. the shells should make a whistling sound on their way down and have a very visible trail of smoke to make it easier to track it down from a distance

    • @boonekeller5275
      @boonekeller5275 Місяць тому +52

      i’m not sure how it would take buildings and obstacles into account so if that’s a problem i’d just have it fire straight up into the skybox and it later spawns in the skybox above its target

    • @frostedsnow7634
      @frostedsnow7634 Місяць тому +17

      Wouldn’t this turn the game into Battlefield lol

    • @SyRose901
      @SyRose901 Місяць тому +26

      ​@@frostedsnow7634Yup, Battlefield has the same thing, yeah.
      I think the downside isn't really a downside either, since a sentry is also nearly defenseless up close.

    • @methanemamba2461
      @methanemamba2461 Місяць тому +19

      I like this idea but the skyboxes in this game are so wonky it would probably be hard to place

    • @lonelyshpee7873
      @lonelyshpee7873 Місяць тому +26

      ​@@SyRose901A sentry isn't defenseless up-close at all. Only if you're right on top of it and know what you're doing

  • @skipikip
    @skipikip Місяць тому +94

    Make the Huo-Long heater work like DRG’s Hot bullets; Firing the minigun fills up a heat meter and once it’s over 50% full, bullets ignite enemies. The minigun gets disabled for a short time if the meter ever gets to 100% and the meter slowly decreases as the heavy isn’t firing.
    This way the heavy can trigger the damage bonus independent of his team.

    • @timothygooding9544
      @timothygooding9544 Місяць тому +5

      Could also have the aggressive venting reusing the Huo's fire burst on overheat, but buffed for the considerably rarer use. Basically a trap card againt being rushed (include a range expansion at least) maybe add fire particles over the gun so other players know its over 90% heat or something

    • @zombieranger3410
      @zombieranger3410 Місяць тому +3

      Overheating should:
      Set yourself on fire
      Disable the minigun for 10 seconds (can switch)
      Cause any enemy within 10 feet to be set on fire
      Cause any enemy within 5 feet to receive max afterburn, and take 50 damage
      Cause any enemy within 1 foot to instantly turn to dust

    • @MichaMundy
      @MichaMundy Місяць тому +3

      This actually makes hulong an anti sniper minigun with its chip fire, dmg, but it does also can be exploited as Uber Farm, too

    • @alexeyeliseev6322
      @alexeyeliseev6322 Місяць тому +1

      Hey, that's actually a solid idea!
      A minigun with overheat mechanic that also forces heavy to balance his firing capabilities in order to maximize damage output, seems really interesting!

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому

      why not a simple switch between "Press r to change between a when revved up and firing create a ring of fire for 4 ammo or bullets now do ignite on hit for 4 seconds and make your shots cost 4 ammo more" as a improvement to the Huo Long Heater?

  • @piperMcGuffin
    @piperMcGuffin Місяць тому +10

    The heavy minigun thing reminded me how comes Valve never added an artillery cannon for Heavy as a primary, it could let him explosive jump maybe do like detonator and increase self-damage for doing that or give reduced self-knockback.

  • @kamasoutrek
    @kamasoutrek Місяць тому +317

    Give spy a knife that attaches an explosive on a target:
    - on backstab, does 0 damage, and plants an explosive on the target
    -the target will shine and beep for 5 seconds, and then explode, taking 150 damage. All nearby ennemies take 75 damage

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому +73

      I love this idea. I have some feedback. First, I believe that the explosive damage should instantly kill the enemy and all enemies around them when they explode. It would be very underwhelming to backstab a soldier, have him walk into a large group, and nobody be killed, for example. Second, the person who is backstabbed should not be able to hear the beeping sound. Otherwise, they would never go next to their teammates. If they were backstabbed, then it is perfectly deserved that they die without warning after the five seconds. However, a subtle beeping noise that can only be heard by teammates seems fair. Key word: subtle. It should not be loud enough that it can be heard easily over the gunfire.
      All in all, this would be a great side-grade the spy's other knives that would reward the spy for predicting an enemy to move towards other enemies while also giving the backstabbed player time to kill the spy.

    • @jimhongpingpong
      @jimhongpingpong Місяць тому +3

      Hasnt this been done before

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому +9

      @@jimhongpingpong A similar concept- yes. The difference is that it rewards predicting where the player will go with more kills.

    • @TheLostPhoenixOfTheSkies
      @TheLostPhoenixOfTheSkies Місяць тому +6

      Alive sentry buster has entered the area!

    • @dudesayshi2191
      @dudesayshi2191 Місяць тому +1

      ​@@MatthewLeBlanc-mo9gw that's a little bit op to insta kill like 5 enemies ide you should be able to airblast or homewrecker the explosive to remove it

  • @blizzard2508-k7n
    @blizzard2508-k7n Місяць тому +232

    All weapon slots with shotguns can equip smgs or pistols, and the sniper can use shotguns. I'm curious if the three weapon types are equally powerful (or not), and how giving many short ranged classes a long-mid range option (and sniper a close ranged option) would work out. Also, how classes might try to use the utilities of the non stock variants.
    Edit: added pistol to the mix, removed the bit about smg not having damage falloff because it does.

    • @goodbyemychannel
      @goodbyemychannel Місяць тому +33

      I think it's pretty obvious how giving a long range class a close combat option would be terrible. But yeah I'd like to see this happen

    • @fusrosandvich3738
      @fusrosandvich3738 Місяць тому +32

      ​@@goodbyemychannel Huntsman with a shotgun sounds like a funny loadout combo. You trade the higher mobility, survivability, and damage of scout for the ability to perform at long range. I don't see it being overpowered.

    • @widecat1404
      @widecat1404 Місяць тому +6

      ​@@fusrosandvich3738 Huntsman with shotgun probably wouldn't be too bad, but normal rifle with shotgun would be pushing it.

    • @sijiehe1826
      @sijiehe1826 Місяць тому +10

      First of all, the SMG does have damage falloff.
      Second of all, the shotgun would be better in every situation, mostly because the DPS is higher and the SMG still suffers from spread.
      Lastly, do you want spies to have a harder time vs sniper? You can just two tap a spy (factoring in some damage ramp) with a shotgun, that's faster than 3 no scopes, using the SMG, or trying to land 2 melee hits...though jarate is still better than a shotgun.
      Heck, the pistol does more dps than the SMG and has the same falloff and spread.

    • @JD-qq8fz
      @JD-qq8fz Місяць тому +4

      haha yeeah all-class shotgun, pistol, and smg. "The generic"

  • @RabscuttleHL3
    @RabscuttleHL3 Місяць тому +1065

    back pack dispenser for engineer, I.E mobile version of medics amputator taunt but beefier and supplies ammo/metal like dispenser to people standing near engineer
    automatically upgrades output by picking up ammo packs?
    in wrench or pda slots idk maybe even secondary with some nerfs somewhere

    • @Montagnemontage
      @Montagnemontage Місяць тому +57

      Okay but It NEEDS to heal 3 people max because level 3 normal dispensers are so broken

    • @lemonoxygen8846
      @lemonoxygen8846 Місяць тому +45

      @@Montagnemontagecould also keep it to level 1 healing/resupply + some other restriction

    • @mr_pigman1013
      @mr_pigman1013 Місяць тому +19

      @@MontagnemontageI mean they still can’t over heal, and are magnets for demo men

    • @anonymousfox4620
      @anonymousfox4620 Місяць тому +9

      Make it so taking 75 damage removes a level and I can see it work better

    • @DawidEstishort
      @DawidEstishort Місяць тому +33

      Maybe it could be nerfed by being locked to lvl1? Basically you sacrifice lvl2/lvl3 disp, for always having lvl1 disp on you for free. It would heal and give ammo just like a normal lvl1 disp, but it can't be sapped or destroyed (unless you die). it would also solve the problem of upgrading it. In summary it would be similar to the team leader in player destruction mode (but better) so it should be easy to implement.

  • @Peastable
    @Peastable Місяць тому +132

    4:44 Oh hey mine got in! To be honest, I'm not surprised it wasn't extremely impactful, I always just thought having a bat that could hit projectiles felt fitting. These are all awesome though. These tests are consistently some of the best TF2 content on here.

    • @magicoddeffect
      @magicoddeffect Місяць тому +20

      if I remember right, one of Valve's abandoned concept weapons was a catcher's mitt that the Scout could use to catch an enemy projectile and throw it back

    • @buttertheonetruemesser4657
      @buttertheonetruemesser4657 Місяць тому +10

      Feedbacker

    • @baronvoneevl
      @baronvoneevl Місяць тому +2

      I had played with the idea of a long barreled shotgun for scout that he could swing like a bat with m2, reflects projectiles and knocks enemies away, and that minicrits airborne enemies.

    • @DJRiKTA
      @DJRiKTA Місяць тому +2

      Did you got that idea from Yoshi Island? The slugger and baseball boy? Since slugger hits Yoshies eggs when Yoshi throws eggs at him

    • @Peastable
      @Peastable Місяць тому +3

      @@DJRiKTAI kinda just got the idea from baseball

  • @SirMrWebCitizen
    @SirMrWebCitizen Місяць тому +41

    3:33 heavy literally became an attack chopper

  • @gr8m8watch
    @gr8m8watch Місяць тому +143

    Give medic a medigun that heals 30% less but increases rate of fire by 15%
    On ubercharge: grants 30% fire rate and infinite ammo to the beam target for the charge duration (so no reloading while active).
    Charge duration: 8s
    Feel free to tweak numbers a bit but I like this concept.

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому +22

      I like this idea. It encourages skill-based rampages, similar to the kritzkreig. However, since this isn't as potent as the kritzkreig, I recommend having increased ubercharge build rate and/or increased ubercharge duration. I'd personally go with the latter and slap on a 100% increased uber duration. Also, is the 30% increased fire rate during ubercharge additive to the passive 15%, making it a total of 45%? That would make it a bit more useful in general instead of being specialized.

    • @Diamond-vs9lr
      @Diamond-vs9lr Місяць тому +2

      Infinite reserve ammo or magazine?

    • @Averageuser102
      @Averageuser102 Місяць тому +2

      Worse than the Keira minigun

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому +7

      @@Diamond-vs9lr I think what is trying to be said is that ammo isn't consumed. For example, you could keep firing as scout with the scattergun infinitely while the ubercharge lasts.

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 Місяць тому +4

      Imagine ubering a Sniper with this.

  • @404found00
    @404found00 Місяць тому +121

    Engineer should get a revolver secondary. Call it the Big iron or something.
    Its primary fire shoots bullets that deal more damage than Spy's revolver shots but with a greater cooldown time between shots. The shots have slightly tighter dispersion compared to Spy's revolver.
    Its secondary fire has the Engineer "fan" the revolver, firing shots quickly but with worse dispersion.
    To compensate for all this, this revolver weapon must be reloaded one bullet at a time.
    Whether this gun can headshot or not will be left up to whoever is making the weapon.

    • @mr_pigman1013
      @mr_pigman1013 Місяць тому +7

      imagine just random crit instakilling a spy with a revolver

    • @Appletank8
      @Appletank8 Місяць тому +8

      I don't think Engie is allowed to have an alt fire due to building pickup.

    • @quest7314
      @quest7314 Місяць тому +26

      @@Appletank8 short circuit does!
      (And the wrangler makes it fire its lvl 3 rockets I think?)

    • @Appletank8
      @Appletank8 Місяць тому +2

      @@quest7314 Good point

    • @pyro-te9vb
      @pyro-te9vb Місяць тому +3

      @@mr_pigman1013 texas red had not yet leathered for a bullet "fairly" hit, and the rangers aim was deadly with the big iron on his hip

  • @acee555
    @acee555 Місяць тому +12

    A rocket launcher with a one rocket mag and meh damage for spy would be sick. The rocket jump stabs would be godly.

  • @NeedsMoDakka
    @NeedsMoDakka Місяць тому +183

    Idea 21 - Give Medic a Quick Fix that heals in a cone
    Heals all teammates within a cone in front of Medic (Recommend using Airblast hitbox)
    -30% heal efficiency compared to stock Medigun
    -20% Ubercharge rate, additional -10% reduced per additional target healed at once
    If possible, does not require primary heal target to activate (If a complete coding rework is required, make it do 'airblasts' at a rate of once per half second [or 0.5 sec fire rate] that heal teammates for like 8/16/24 HP every tick)
    Ubercharge: Quick-Fix Uber

    • @Red_Bastion
      @Red_Bastion Місяць тому +2

      The reduction per team mate thing you had on the uber charge might need to be applied to healing too? I'm not sure. It just feels like healing multiple people at once is stronger than people might realize even if it's worse healing.

    • @TheDoc_K2
      @TheDoc_K2 Місяць тому +2

      @@Red_Bastion it's really not, since the Amputator exists and only really gets used by a second Medic.
      with multiple Medics, I could see this being pretty strong, but you would need multiple Medics and realistically that just doesn't happen.

    • @NeedsMoDakka
      @NeedsMoDakka Місяць тому +3

      @@Red_Bastion balance can be figured out once its modded in. As for the Uber, quick fix Uber is weakest Uber as is

    • @pedropradacarciofi2517
      @pedropradacarciofi2517 Місяць тому

      Isn't the ariblast hibox a rectangle?

    • @NeedsMoDakka
      @NeedsMoDakka Місяць тому +2

      @@pedropradacarciofi2517 with a cone / trianglar prism in it, yes
      Projectiles in the triangular prism are reflected

  • @purpleapple4052
    @purpleapple4052 Місяць тому +187

    Shoutout to that one Soldier in the end with the Rocket Jumper + Banner (11:21 on the right)

    • @MINICUBANT
      @MINICUBANT Місяць тому +27

      His goal is beyond our understanding.

    • @timothygooding9544
      @timothygooding9544 Місяць тому +5

      ​@@MINICUBANThe wants the butter gardener

  • @oron61
    @oron61 Місяць тому +5

    A medoieval mode siege engine for engineer. It throws darts or rocks or something, and mist be manually operated (you must hit it with the wrench for it to work at all.) and doesn't upgrade. The projectiles it shoots put on some sort of special debuff that is much more significant outside of medieval mode to compensate for its weakness.

    • @palecaptainwolfkayls8499
      @palecaptainwolfkayls8499 Місяць тому +1

      Hmmmm, could be like a Sentry that only has 1 AMMO, but either fires a Loose Cannon-esque explosive, or a Huntsman projectile.

  • @THEFurfoot
    @THEFurfoot Місяць тому +39

    I like the interaction at 2:19 it looks like the medic quickly changed sides to betray the heavy.

  • @number1riker
    @number1riker Місяць тому +279

    Pyro's flamethrower leaves flames on the ground. Could apply to other sources of fire like the cow mangler too.
    Up to you if you want to balance the ground fire between different flamethrowers and sources

    • @KaihanFidaiy
      @KaihanFidaiy Місяць тому +16

      Deep rock galactic sticky flames 2 just dropped

    • @ThePongles
      @ThePongles Місяць тому +5

      How about a weapon that spawns a gasoline puddle at the player's position upon death. Puddle exists indefinitely until someone lights it up at which point it turns into a after-burn area of effect and lasts however many seconds before dispersing. Similar to the Gas Passer but different in that the gas does not stick to players, only the world surface and only affects players within it's bounds once activated with fire/explosives/etc.

    • @blazinghyena8154
      @blazinghyena8154 Місяць тому

      i want to see this tested

    • @KatorianLegacy
      @KatorianLegacy Місяць тому +7

      I read that as 'a flamethrower that shoots flaming leaves on the ground'
      And now im imagining pyro with a Leaf blower that's been jankily repurposed to instead shoot out FLAMING LEAVES AND SHRUBBERY as fire shrapnel
      Seems like something Pyro would come up with ngl lmao

    • @Diamond-vs9lr
      @Diamond-vs9lr Місяць тому +1

      Fish on a stick's server kind of has this already

  • @nikitochka09
    @nikitochka09 Місяць тому +2

    I think this game's balance is so chaotic, that anything, even the stupidest ideas could work viably in casual

  • @babydactyl
    @babydactyl Місяць тому +126

    though it might be a lot, a cool rework i thought of for the sun-on-a-stick would be having the ability to extinguish yourself or teammates which builds up a charge, where once it's filled up you could toss a fireball.
    any part of that idea can be extrapolated on but i feel like that weapon has so much potential that's never really discussed

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому +4

      oh hey, my idea to imporve the Sun on a stick by adding that FUNction to it. Plus the fire projectile is a flare gun stats shot and the SVF gets the Dragon's Fury shot for alt fire.

    • @artition735
      @artition735 Місяць тому +1

      That is actually an AMAZING idea and would make for an interesting way to play the scout! i think that for the specifics the damage would have to be at least half that of the fireball spell though so you cant kill light classes with only the fireball and its afterburn. also being able to extinguish yourself with it might make it too op against pyros.

    • @babydactyl
      @babydactyl Місяць тому

      @@artition735 oh for sure, that would probably be a good tweak. I could also see self-extinguishing acting like the spy-cicle where if you equip it, it'll extinguish for a second but has a cooldown before it can again

    • @s_ludge
      @s_ludge Місяць тому

      +1 to this idea

    • @silverdededestruction2197
      @silverdededestruction2197 Місяць тому

      tbh I think the basic idea of just letting it have a projectile that sets you on fire is already pretty good on it's own since it can now synergize with itself without external factors

  • @baller1337
    @baller1337 Місяць тому +70

    A medi gun for the Medic that works like the vaccinator but instead of 4 resistance charges it has 3 short mini-crit charges.

    • @3_pancakes767
      @3_pancakes767 Місяць тому +2

      What the hell is a minicrit charge

    • @3_pancakes767
      @3_pancakes767 Місяць тому +2

      Like battalions or buff?

    • @Pachvco_
      @Pachvco_ Місяць тому

      Buff banner​@@3_pancakes767

    • @Dxpress_
      @Dxpress_ Місяць тому +1

      @@3_pancakes767 Like the Kritzkrieg, except with mini-crits and 3 small charges like the Vaccinator.

    • @baller1337
      @baller1337 Місяць тому

      @@3_pancakes767 Gives the healed person a short mini-crit effect similar to the crit-a-cola or the buff banner.

  • @thetectoplasme3295
    @thetectoplasme3295 7 днів тому +1

    Give spies a gun that disguises the ''victim'' for 6 seconds into an allied player for the opponents and make them not be vulnerable to friendly fire. Example: Red spy shoots blue medic and blue medic turns into red scout, then blue pyro sees blue medic as red scout and kills blue medic.

  • @MatthewLeBlanc-mo9gw
    @MatthewLeBlanc-mo9gw Місяць тому +226

    Medi gun for medic that has the following stats:
    +On ubercharge, make both the user and patient cloaked
    +On ubercharge, give both user and patient a speed boost
    +50% ubercharge duration
    +40% ubercharge charge rate
    -Patient cannot attack while cloaked
    This medi gun would allow power classes such as heavy, soldier, and demo to get behind enemy lines more easily and ambush enemies when the flank route is being watched by the enemy team.

    • @mr_pigman1013
      @mr_pigman1013 Місяць тому +65

      Speavy is real

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому +17

      @@mr_pigman1013 we must make the french heavy come to life

    • @radomiami
      @radomiami Місяць тому +54

      I present to you: Phlog Spyro.
      May God have mercy on us all.

    • @andrewzhan5207
      @andrewzhan5207 Місяць тому +5

      @@radomiami oh god i can already picture the mayhem

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому +1

      @@radomiami lmao

  • @BackStreetMan
    @BackStreetMan Місяць тому +477

    We need a scout primary that bleeds

    • @TheRedMC
      @TheRedMC Місяць тому +106

      Finally. Triple Flava

    • @binatlas6620
      @binatlas6620 Місяць тому +24

      Flava Enclav

    • @VeryRGOTI
      @VeryRGOTI Місяць тому +31

      Boston Basher Blaster

    • @Ghostly3011
      @Ghostly3011 Місяць тому +14

      ALL THE FLAVA.

    • @eddieddieeddie
      @eddieddieeddie Місяць тому +38

      A shitty kids next door looking scattergun that just lobs rusty nails

  • @aj.m1232
    @aj.m1232 Місяць тому +2

    You should see what happens if we replaced the engineer’s sentry gun with a stationary version of the medic’s mvm shield. This version of the shield would have hp and be projected from something like a dispenser.

  • @TheManager963x
    @TheManager963x Місяць тому +254

    1:34 the ragdoll 😭😭😭

  • @fritzy6071
    @fritzy6071 Місяць тому +32

    Rocket Sentry for the Engineer, a sentry that only fires rockets like those turrets at the end of Portal 1.
    Can either exist in 1 or 2 levels, 1st level fires soldier-like rockets, 2nd fires lvl3 sentry rockets.
    The main concern would be the sentry's targetting, since it's firing a projectile, to that you can either:
    1. Do nothing, as the sentry could be better at surprising than actually protecting a large area.
    2. Give the projectile Direct Hit speeds.
    3. Use the standard Soldier/Demo aimbot where they attempt to predict your movement.
    I'm interested in knowing what an alternative sentry style (aside from the mini sentry) would do to Engi's playstyle, both in offense and defense. Also I want to see it's interactions with the Wrangler as it gives Engineer a very easy access to explosive jumping.

    • @ProtoMan0451
      @ProtoMan0451 Місяць тому +1

      this is an interesting idea but i learned to time airblasting level 3 sentry rockets as pyro already and i would just be able to do this even easier to a sentry that had no bullets, just rockets. even if the rockets were faster. it would nullify this sentry pretty fast

  • @BalkanPerson
    @BalkanPerson Місяць тому +3

    a medigun from meet the medic which would give only the patient invulnerability but it lasts longer

  • @ChibiM11
    @ChibiM11 Місяць тому +46

    0:00 Intro
    0:09 Gunboats Demoman
    1:55 Flying Heavy
    4:46 Projectile-reflecting Scout
    5:34 Sapper-throwing Spy
    7:28 Multi-bomb Soldier
    8:15 SG-kicking Engineer
    10:43 Conclusion
    10:58 Extras: Multi-bomb Soldier
    11:43 Extras: Flying Heavy

    • @shounic
      @shounic  Місяць тому +39

      thanks i stole this and put it in the description >:)

    • @Manny4Life948
      @Manny4Life948 Місяць тому +11

      @@shounic oh my gosh, he’s a thief 😨😨

    • @ChibiM11
      @ChibiM11 Місяць тому +3

      @@shounic no problem. Glad to be of help! All I ask is that my suggestion is given consideration. Thank you for doing such incredible work over the years with your channel!

  • @Dynalex
    @Dynalex Місяць тому +29

    A shield for demo that can parry. It can't charge and has no resistances, but right clicking will negate damage and reflect projectiles for 0.3 sec, If you manage to time it right and parry the attack, the cooldown is 1 sec, otherwise it's 5 sec.
    Also, if you parry a melee attack, your next melee attack will min-crit, but it wears off after 2 sec.

    • @garygilbenson
      @garygilbenson 3 дні тому

      I feel like melee interactions would be fundamentally flawed due to how janky hit reg is with differing ping.
      So cool idea, I like everything else about it, but parrying melee hits would most likely just not work in practice.

  • @gamma867
    @gamma867 Місяць тому +1

    What if you give the spy a watch that allows him to phase through enemy players, but phasing increases the cloak drain. Once you run out of cloak, while you're in another enemy player, you lose health.

  • @mitchellsidebottom9271
    @mitchellsidebottom9271 Місяць тому +69

    My dumb idea: An Engineer Wrench that builds two bounce pads instead of a teleporter pair.
    The bounce pad, when stepped on, will catapult the player on a consistent, arcing path. The bounce pad charges faster than a conventional teleporter, and upgrading it significantly increases how quickly it will do so; level 3 bounce pads instantly launch players who step on it.
    The pads are not paired, and must be upgraded separately, but Spies will no longer destroy both buildings when sapping one.
    I could see a lot of reasons why this would be absolutely busted since it gives every single class vertical mobility, including the engie himself, but on the other hand bounce pads are fun.

  • @_whatheduck
    @_whatheduck Місяць тому +56

    You can dash foward with the Huo-Long Heater:
    - Dash is performed pressing space while reved up
    - Dash sends you in the direction you are facing

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому +4

      now that you mention it, let's say the Heavy gets a core class melee ability where pressing both mouse 1 and 2 and holding it for a bit is a melee lunge, how would that affect the Heavy playstyle?

    • @concerningindividual629
      @concerningindividual629 Місяць тому +3

      ⁠@@drivanradosivic1357On paper, quite a bit of Heavy's kit would balance out from this
      - Stock is still arguably the worst option, because everything else also has the lunge
      - The KGB have better utility, since the extra movement means less dependance on your enemy to get close enough to you
      - The GRU has the least increased utility from this since it already was Heavy's best movement option, though still one of the better choices
      - The Warrior's Spirit becomes the true melee-only Heavy choice, with increased damage and health on kill, pair with Dalokohs for even more power
      - Fists of Steel become split between an offensive and defensive option, since now you can approach enemies with 40% resistance to ranged attacks
      - Eviction Notice
      - The Holiday Punch depends on what you meant by "lunge" whether it's more like a short demoknight charge, or more like a smaller rocket jump in the direction you're looking at; depending on which, it could go from a moderate buff to the most OP melee ever

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому +1

      @@concerningindividual629 for me, Lunge is a short range dash melee attack, Leap is the jump melee attack. also, we get a short cooldown.
      So, I think the Lunge would work well.
      I also have a idea for a Counter Strike like Passive called Rushing Slav, where Heavy is faster for 15% movement speed when holstering the main damage dealer the MINIGUN, this helps Heavy on all non primary slots meaning secondary and melee active mean heavy is faster.
      I also want the Stock melees to have some upsides, for the Heavy "on kill: plus 15% faster movement speed for 3 seconds" as a reason to use it.
      I also think the Buffalo Steak and Warrior's Spirit need improvements.
      First, Steak needs the Sandvich health gain, that can also give temporary health. This makes the Steak MELEE ONLY MODE better and more of a Classic Doom Berserker pack(you get healed and better damage) and that means survivability. Next improvement, 15HP on hit and 35HP on kill that can overheal as upsides for the Steak, and this makes the Steak good for comboing with other melees.
      Warrior's Spirit, 30% damage vulnerability is 15% damage vulnerability, 30% damage is 15% and 15% faster swing speed, no random crits for minicrits are crits and 15HP on hit and 50HP on kill that can overheal. This makes the Bear Claws good on their own and there is combos you can do with it now. the Health on hit and Health on kill of the Steak and Claws combo, meaning 30HP on hit and 85HP on kill that can overheal.
      this improvement makes the Buffalo Steak a viable option for Heavy Melee mode, the Warrior's Spirit good survivability melee and combo with the steak and more importantly you get to combo them together or mix and match loadouts.

  • @bugjams
    @bugjams 21 день тому +1

    A soldier rocket launcher that acts like a mortar. The rocket arcs fairly quickly so you can't really hit long-range targets anymore. The rockets deal -20% to +60% damage and have -10% to +30% explosion radius based on how long they were in the air, longer time = more damage/area. -1 max rocket can be loaded and they fire slower.

  • @aydeeaychdee
    @aydeeaychdee Місяць тому +60

    Jetpack joyride heavy is a niche i desire to experience in many games, especially deep rock galactic. One way i see about doing it is that knockback only applies when airborne like the force a nature

    • @gemstonegynoid7475
      @gemstonegynoid7475 Місяць тому +5

      There's a multiplayer game I used to play called robocraft. Use blocks you've earned to create a combat robot. Different parts weigh differently. So speed may be slow. But recoil exists. So yoy could somewhat control your movement through recoil.
      One joke robot I had was merely a powerful rifle on a single block. I'd go far just blasting everything, and I could hit other players and I'd be too small to hit.

    • @pelinalwhitestrake3367
      @pelinalwhitestrake3367 Місяць тому

      And then one plasma cannon one shots you.

    • @aydeeaychdee
      @aydeeaychdee Місяць тому +2

      @gemstonegynoid7475 I used to play robocraft non-stop in its early years. Took a break from it for a little bit, came back, and then some time later learned that some of the games servers were lost in a fire so they couldn't update it even if they wanted to. Aaaand robocraft 2 is nothing short of broken, missing features, and given a paid battle pass before it was even remotely finished, showing what the devs priorities were :/

    • @gemstonegynoid7475
      @gemstonegynoid7475 Місяць тому

      @aydeeaychdee yep I only played robocraft in its first few months. Haven't touched it since. I have heard ill news about it but I didn't know they lost the servers to a fire, that's bad luck

  • @PKFireFawx
    @PKFireFawx Місяць тому +13

    11:47 ahh i love that time of year when the pootis birds migrate

  • @Bitchocolate124
    @Bitchocolate124 29 днів тому +1

    Honestly just making a spy buff where he can throw sappers as an option in general should be a thing. Maybe add a new sapper specialized in throwing as well.

  • @toyocolla
    @toyocolla Місяць тому +68

    What would happen if we let Soldier, Heavy, Pyro, and Engineer use Scout primaries in place of their stock shotguns?
    (example: Soldier using the soda popper's HYPE function to gain extra jumps then rain rockets from above, Heavy utilizing the speed increase from Baby Face's Blaster, Engineer using the FaN to reach new sentry spots, etc.)

    • @stevehero3562
      @stevehero3562 Місяць тому +2

      best idea!!!! -uncle dane wannabe/ in the balls

    • @Preinstallable
      @Preinstallable Місяць тому +10

      Pyro with the rescue ranger?

    • @TheDoc_K2
      @TheDoc_K2 Місяць тому +3

      @@Preinstallable Pybro 2.0

    • @june9914
      @june9914 Місяць тому

      This sounds horrifying and scout gets nothing out of this deal (unless you wanna let him use banners/lunchbox items/short circuit)

    • @TheDoc_K2
      @TheDoc_K2 Місяць тому +1

      ​@@june9914 I think letting Soldier have a Scattergun secondary, while Scout gets a Sandvich secondary, sounds like an even trade.
      banners are a hard "no", he has too much mobility and does too much damage to not have the Buff Banner active 24/7; but I can't see much wrong with Scout having an on-demand heal.
      he's always going to be held back by his own weak health pool, so even with something like the Dalokah's Bar (which gets overridden with overheal), he wouldn't be that much worse than he already is.
      and we could see a rise in bleeding Scoutknights if we give him the Buffalo Steak Sandvich!

  • @Khanihz
    @Khanihz Місяць тому +166

    A crossbow that on headshot does 700000% more damage than the huntsman, and on bodyshot you fucking exe crash out of tf2.

    • @CyreniTheMage
      @CyreniTheMage Місяць тому +59

      You forgot each miss causes you to lose 10 FPS

    • @enn1924
      @enn1924 Місяць тому +4

      No random crits

    • @drdiabeetus4419
      @drdiabeetus4419 Місяць тому +2

      @@enn1924no, yes random crits, but each time it plays an incredibly loud sound effect that only the wielded can hear.

    • @weehoodommdie
      @weehoodommdie Місяць тому +1

      No… bleed in hit
      (Buffed)

    • @masterowl123
      @masterowl123 Місяць тому

      @@weehoodommdie not funny, didn't laugh, wrong meme

  • @entitxy_4810
    @entitxy_4810 Місяць тому +2

    An alternate medigun whose uber makes the person into a class-specific gundam (probably just implement Heavy where he gets a shed of HP and has 2 MGs, or soldier where click sends a rocket altfire is a shotgun)

  • @Aibadenshi
    @Aibadenshi Місяць тому +96

    Let heavy equip the shotgun on Primary and Lunchbox on the secondary.

    • @davidthecommenter
      @davidthecommenter Місяць тому +18

      speed increase due to heavy not needing to lug around a minigun

    • @thegreatgoobert5847
      @thegreatgoobert5847 Місяць тому +19

      Or if your not a coward just equip a second shotgun

    • @davidthecommenter
      @davidthecommenter Місяць тому +16

      @@thegreatgoobert5847 it's always faster to switch firearms than reloading

    • @solonimbus_yt
      @solonimbus_yt Місяць тому

      I'd say completely remove slot restrictions for heavy.
      Three shotguns, two miniguns and a sandvich, anything goes.

    • @holmd90
      @holmd90 Місяць тому

      ​@@solonimbus_ytGRU, Fists of steel, Holiday Punch

  • @kayoh9364
    @kayoh9364 Місяць тому +34

    Banner Idea: The Full Spectrum
    - Uses a random banner when activated
    - Takes half as much damage to charge (250)
    - Buff duration is half as long

    • @mr_pigman1013
      @mr_pigman1013 Місяць тому

      maybe instead of that it makes the soldier autistic

    • @nucg5040
      @nucg5040 Місяць тому +7

      gambling addiction

    • @guillaumechau6082
      @guillaumechau6082 Місяць тому +5

      let's go gambling!!!

  • @Deagle195
    @Deagle195 Місяць тому +1

    Got an idea:
    A sandwich-style weapon for heavy. Dropping it turns it into a land mine which makes the opposing team explode when it's stepped on

  • @QualityDoggo
    @QualityDoggo Місяць тому +14

    I love how anytime the community is asked for updates someone will always ask for a projectile sapper like Meet The Spy... cmon Valve 😂❤

  • @1lomi901
    @1lomi901 Місяць тому +28

    That solly is flabbergasted 1:00

  • @vanurp9130
    @vanurp9130 Місяць тому +1

    You should give the spy the ability to displace his disguise from his hitbox. Such that enemies would see his disguised model slightly off from where he actually is. This would give spies the ability to fake taking damage or fake passing trough enemies as long as his actual hitbox would not have been hit.

  • @Subject_GR33N
    @Subject_GR33N Місяць тому +57

    0:40 *prowler theme intensifies*

  • @JD-qq8fz
    @JD-qq8fz Місяць тому +39

    Spy can build fake teleporter entrances that kill you and fake dispensers that hurt you and take your ammo

    • @pyro-te9vb
      @pyro-te9vb Місяць тому +8

      you mean evil engi

    • @VeryPeeved
      @VeryPeeved Місяць тому +1

      "fake teleporter entrances that kill you" is already a thing engineer can do on a lot of maps.

    • @JD-qq8fz
      @JD-qq8fz Місяць тому +1

      @@pyro-te9vb eeeeeeevil Engiii

    • @ThePongles
      @ThePongles Місяць тому +12

      Should make it a sapper that instead of destroying the building, "hacks" it. Could have it exist silently on the buildings to force the engie to have to do visual inspections of them.

    • @JD-qq8fz
      @JD-qq8fz Місяць тому +3

      @@ThePongles Aww that's a sick idea! Maybe the sentry keeps looking like it's functioning but the bullets do no damage lolol, CORRUPTOR SAPPER

  • @KounterSounds
    @KounterSounds Місяць тому +1

    Medigun:
    Heals everyone around the medic in a small radius.
    No overheal/50% reduced healing speed.
    Uber lasts 1 second.
    Only ubers the medic himself.

  • @Enigmaticmuffin27
    @Enigmaticmuffin27 Місяць тому +66

    Rocket launcher that can guide rockets to wherever the cursor points like in half life 2.
    Rockets feed directly from ammo with no clip, and only one rocket can be controlled at a time. Maybe to counteract the loss in DPS the rocket (i guess its a missile now?) can have less or no damage falloff.
    Edit: Per suggestion from reply, making the missiles slower than stock just as they're fired and increase in speed the longer the missile is "alive" would be a good addition as well as reverse damage falloff (damage starts low and increases as the rocket gains speed)

    • @Minty_Meeo
      @Minty_Meeo Місяць тому +3

      I swear Shounic already did exactly this in a video before, but I don't remember which one.

    • @ThePongles
      @ThePongles Місяць тому +5

      Have the rocket constantly accelerate as it flies then have the damage be scaled with the final speed. Incentivizes long-range targets and non-optimal pathing which also gives the opposing players more time to notice and counteract them. Unlike regular rockets, a pyro airblast shouldn't reverse the missile's direction but instead cause it to slow down and/or shift direction based on the vectors of the airblast and missile.

    • @Enigmaticmuffin27
      @Enigmaticmuffin27 Місяць тому

      @@ThePongles i think for consistency and predictability when reflected it should just go opposite of its vector and be uncoupled from the soldier's guidance. airblast in most instances negates blast projectiles or at least makes them inert for the pyro's teammates, and that behavior should be consistent. (i guess stickies are an exception)

    • @june9914
      @june9914 Місяць тому

      Like half life rockets it should also be a projectile that can be shot out of the sky (like 20 damage)

  • @captaincrazybone1350
    @captaincrazybone1350 Місяць тому +17

    An invis watch for spy that catapults him in an *almost* vertical arc, (with som air control) granting him increased vertical mobility and allowing him to reach new sneaky spots. The watch would launch spy somewhere between 256 and 512 hammer units. The watch would still retain its cloaking ability but with an increased delay, (1,5 seconds) and shorter duration (6,5 seconds). The spy would be fully invisible by the time the reaches the apex of the arc, and would end a few seconds after landing again (Depending on how long he was airborne). Additionally spy would receive reduced fall damage during his great escape. Fall damage wouldn't be calculated from the height of the arc, but rather from where he stood when he triggered the jump. This means that for him to take fall damage he would have to fall further than he jumped. (Extra notes: Invis watch can only be activated while grounded, Drains 50% invis charge upon activation)

    • @bircles638
      @bircles638 Місяць тому

      so essentially the vsh saxton hale jump but less powerful?

  • @Bruhhhhhhhhhhhhhhhhhhhhhhhhh.
    @Bruhhhhhhhhhhhhhhhhhhhhhhhhh. 26 днів тому +1

    hear me out: spy with a throwable knife on cooldown. He could backstab people from a distance but he'd be left with only his gun for a while afterwards.

  • @ThunderCreepers
    @ThunderCreepers Місяць тому +6

    An "Oil Can" for the engineer that applies an oil buff to one of your buildings. Oiled buildings perform all actions 10% faster but take 5% more damage and can be set on fire. You can only oil your own buildings and the effect lasts 1 minute. Feel free to change any of the variables if you feel like they are unbalanced.

  • @s4videos
    @s4videos Місяць тому +16

    Test stickies that do less damage but send enemies into space with crazy knockback.

  • @ericshaun343
    @ericshaun343 Місяць тому

    Sniper "backpack" that when stabbed in the back, pushes you forward like a trampoline of sorts, and saves you from a backstab.
    Because it saves you from a backstab, i consider that it shouldn't make any noise when stabbed, as the push forward should be enough to indicate that you have a spy behind you

  • @Skipsqueak
    @Skipsqueak Місяць тому +77

    a "super smg" (ppsh-41) primary for heavy, making him faster and not have to rev but deal significantly less damage and having to reload, while still having the fast fire rate of the minigun
    edit: another idea i had is giving heavy a dp28 lmg (dinner plate), maybe with sandviches on it or something dumb because tf2 lol, the dp28 would basically be a tomislav with no rev, even slower fire rate and it would need to be reloaded, having 47 round plates, keeping the high damage of the miniguns.
    ppsh-41 item name: "the papashka"
    dp-28 item name: "DINNER BLASTER"

    • @evandurham8908
      @evandurham8908 Місяць тому +7

      The best concept I heard for this had:
      +67% more damage
      +20% more accurate
      -75% bullets per shot
      -33% move speed while active
      This weapon needs to reload
      This weapon does not need to be revved up
      100 shots in the clip, 200 reserve ammo
      Maybe should be given a deploy speed penalty but maybe not

    • @Beardedprof
      @Beardedprof Місяць тому +5

      Ive seen people put that into practice in TF2C and its really well done/balanced, always offset by killing either bullets fired or dmg down, either way tho it works pretty well.

    • @Skipsqueak
      @Skipsqueak Місяць тому +3

      @@Beardedprof tf2c has lmgs from what ive seen, i imagine this as snipers smg, with the fire rate of the minigun, a 35 or 71 round mag (banana mag or drum) and maybe 10 base damage? (idk how ramp up works its confusing) maybe knock heavy's hp to 200 if needs be, because it makes the heavy not really suit the tank role anymore

    • @Ceber300
      @Ceber300 Місяць тому

      Seeing Dinner Blaster always puts a smile on my face

    • @Ambulasaur
      @Ambulasaur Місяць тому

      That’s just the m249 from tc2 with less damage
      The dp28 sounds like something valve would make as a joke weapon tho lol

  • @youtubeuniversity3638
    @youtubeuniversity3638 Місяць тому +6

    New Soldier Rocket Launcher: Fires vases that inflict a Bleed of infinite duration, I. E. you need to manually remove it with heal. No knockback, including to self, so goodbye rocket jumps.

    • @lennybjorowitz4256
      @lennybjorowitz4256 Місяць тому +1

      There is a effect called plague that is just bleed with infinite duration, totally doable weapon

    • @youtubeuniversity3638
      @youtubeuniversity3638 Місяць тому

      ​@@lennybjorowitz4256Does it go away from sufficient healing like bleed does?

    • @lennybjorowitz4256
      @lennybjorowitz4256 Місяць тому

      @youtubeuniversity3638 Shit, missed this. Plague does not go away from medics or dispensers. You NEED a health pack or the resupply locker; any medpack size removes it.
      you can check it out in game by inputting "addcond 112" with sv_cheats set to 1 on a private server. Tf2 does not recognize it in it's auto fill, but it will give you the effect.

  • @sergiofonseca2285
    @sergiofonseca2285 Місяць тому +1

    Engineer with a mini sentry in it's head
    Pros: you're a mobile sentry
    Cons: You're an engineer (no longer need to chose between hitting engineer or sentry), every bullet consumes 1 metal and hits the nearest enemy in sentry range

  • @speeddemon1092
    @speeddemon1092 Місяць тому +40

    Medic medigun: The Hydra (Alternative name: The Mastermind)
    Can connect to and heal up to 6 separate targets, range increased by 25% over stock medigun
    Uber when activated gives all attached players minicrits and damage resist similar to the Battalions Backup (Not quite as powerful though, 50% crit resist vs immunity entirely, 20% global and 33% sentry resist, respectively), duration 8 seconds (An alternative Uber gives a random Uber effect from other mediguns to each player, so one could get stock, another could get kritz, another quickfix, etc, and multiple attached players could get the same thing, but no more than 1 Uber effect at a time)
    Uber gain is reduced by 25% (although not 100% sure on this one)
    Any overheal given is divided by the number of players attached; a single player attached gives full 150% overheal, but all 6 attached gives a per-player overheal of just 108.33%. If a higher overhealed player is attached, their overheal drains 50% faster until in line with the new maximum.
    The Third Degree's Beam-riding damage effect for melee damage is permanently in effect regardless of who or what melees a member of the pack; Spy backstabs however do not transfer outside the initial victim (No you can't just instantly kill 7 people with a single backstab, its not happening)
    Players attached to a Hydra Medic cannot be healed or Ubered by other medi-beams, including dispensers. The beams will not connect.
    Pressing R or switching away from the Hydra disconnects all beams, and clicking on a new target to heal it disconnects the player connected longest.

    • @MaxReallyDoesntCare
      @MaxReallyDoesntCare Місяць тому

      Simplify the concept to its core concept, so I can understand it please.

    • @speeddemon1092
      @speeddemon1092 Місяць тому +2

      @@MaxReallyDoesntCare Medigun heals multiple players instead of just one and over a greater distance, uber gives minicrits and damage resistances (or a random type of uber to each player), Uber gain is reduced, overheal weakens the more players are connected, incoming melee damage is duplicated to all players attached, healing from other medi-beams and dispensers is blocked.
      Basically, what if we took the pocket medic and gave him 5 more buddies?

    • @MaxReallyDoesntCare
      @MaxReallyDoesntCare Місяць тому

      @@speeddemon1092 thanks.

    • @Kittysu-the-kitsune
      @Kittysu-the-kitsune Місяць тому

      @@speeddemon1092 Would the third degree double-dip?

    • @speeddemon1092
      @speeddemon1092 Місяць тому

      @@Kittysu-the-kitsune It should not. Being able to do upwards of 455 damage on the first swing (65 base * 7 players all linked together) means that while the first hit is probably not going to be a crit, the second swing has a ~40% chance of being a crit, and the one after that is going to be a 60% chance to crit. A pyro who's got more balls and skill than sense can probably get the first two swings in and do significant damage, enough to guarantee anyone who doesnt have at least 125 health or so is going to die. If the 2nd swing crits, it's going to kill most of the players in the pack including the medic. The problem lies in getting close enough to melee before one or two members of the pack spots you and starts shooting. If theres 2 or 3 heavies in the pack, attempting the melee kill is going to end about the same way as most characters charging a sentry: One dead dumbass.

  • @shadowfighter2461
    @shadowfighter2461 Місяць тому +35

    minigun that does not need to be revved, but needs to be reloaded
    when its held you will be slowed. this slow is equivalent to the speed you'd move at if you were revved with any other minigun
    a lot more accurate too (more than tomislav)

    • @SakuyalzayoiTheMaid
      @SakuyalzayoiTheMaid Місяць тому +3

      does it also have increased bullet velocity?

    • @drivanradosivic1357
      @drivanradosivic1357 Місяць тому +1

      what about LMGs that give you a slight over all speed buff, still have a rev up(you walk around carrying it it and have to ready up for firing) but you are faster overall and reload the gun?

    • @shadowfighter2461
      @shadowfighter2461 Місяць тому +2

      @@SakuyalzayoiTheMaid i don't know why that would be important given how bullets are hitscan

    • @Borz321
      @Borz321 Місяць тому

      @@shadowfighter2461pretty sure it’s a joke referring to a really bad weapon concept for the minigun made by someone who admits they had never once played tf2 (it had stats that made absolutely no sense like increased bullet speed)

    • @-RandomStranger-
      @-RandomStranger- Місяць тому

      does it have a speed boost after you reload

  • @iddrothedragonkin6502
    @iddrothedragonkin6502 Місяць тому +1

    An engi secondary that gives him a sentry backpack, the gun is basically just a stock smg with slightly worse dps, but it has an alt fire which give you 1 level 3 sentry rocket on a charge meter

  • @Psychopathman12
    @Psychopathman12 Місяць тому +16

    A melee for Demoman and Soldier that has the following properties:
    King's Blade
    This Weapon deals directional knockback similar to an explosion
    Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
    -15% Damage Dealt
    This weapon is actually based on something specific that is technically TF2 adjacent. If you can figure out what that is and how, I'll be impressed. Both the name and who can equip it are functionally hints.

  • @SS-ut6zm
    @SS-ut6zm Місяць тому +12

    Beggars bazooka but a chance one of the rockets fires backwards

    • @solidvoid
      @solidvoid Місяць тому +2

      it fires backwards AND can damage teammates

  • @tahcko3140
    @tahcko3140 Місяць тому +3

    Give Scout a protein shake that, when consumed, works like Popeye's spinach-transforming him into a fat Scout with 300 health and a slower walking speed.

  • @hb4174
    @hb4174 Місяць тому +38

    Honestly tho throwable sappers should have been a thing from the start

  • @vinny464
    @vinny464 Місяць тому +16

    Airblast knockbacks the pyro when fired on surfaces, essently giving pyro a slightly weaker rocket jump

  • @BeastyBoss_303
    @BeastyBoss_303 Місяць тому +3

    What if spy's disguise didn't break when he shot or stabbed? Would it be stupidly busted? *(Lore accurate spy)*

  • @Awsomeman328
    @Awsomeman328 Місяць тому +13

    The video didn't quite make this obvious, but did you also try testing with a combination of these, or even all of them, at the same time? It didn't seem like that was the case and all of these tests were separate (which makes sense for testing purposes), so I wonder how all of these would interact with each other if all were applied together. I almost suggested not the Rocket Pipes weapon, but since Scout could also reflect those rockets w/ pipes in them I think just the prospect of people trying to kill someone w/ a reflected rocket pipe bomb could be reason enough to keep it with the rest.

  • @Leons060
    @Leons060 Місяць тому +88

    How about a banner for soldier that affects enemies within a certain range instead of your team? something like adding a highlight to them similar to how you see your team when respawning.

    • @YouzACoopa
      @YouzACoopa Місяць тому +13

      "Awareness banner is ready"

    • @blizzard2508-k7n
      @blizzard2508-k7n Місяць тому

      Takes less damage to charge? Like 350?

    • @exploertm8738
      @exploertm8738 Місяць тому +1

      Democratic Demoralizer

    • @Leons060
      @Leons060 Місяць тому

      @@exploertm8738 big fan of "Search and Destroy"

    • @ashtongiertz8728
      @ashtongiertz8728 Місяць тому +7

      Something like...
      Earhart’s delivery
      Level 5 Honey Stash
      (+)+50% move speed while banner is active
      (+)+100% jump height while banner is active
      (-)Restricted to melee while banner is active
      Strip naked and cover yourself in honey,
      offensively debuffing nearby enemies with
      decreased move speed and accuracy. “Honey” increases with damage done.

  • @Mrguymanperson
    @Mrguymanperson 26 днів тому +1

    Weapon idea: a rocket that follows the nearest enemy
    +homes in on enemy
    -rocket jumping doesn’t work
    -10% damage reduction
    -will probably get you called a slur for using it

  • @MatthewLeBlanc-mo9gw
    @MatthewLeBlanc-mo9gw Місяць тому +7

    Medi gun for medic that has the following stats:
    -No ubercharge
    -Will disconnect if the patient is not in line of sight of the user
    +Infinite connect range
    +No disconnect range
    +40% heal rate
    +25hp
    This medi gun provides a consistent way to heal patients at long range, as well as reward good aiming. This takes away the safety of being able to turn 180 degrees while still healing your patient. It also comes at the cost of no ubercharge. It focuses on long term sustainability for your team rather than strong pushes that are typical in medi guns and the ubercharges they bring to the table.

    • @kurage_medusa
      @kurage_medusa Місяць тому

      does crusader's crossbow not already fulfill this purpose

    • @theothertored
      @theothertored Місяць тому

      quake LG medigun, I would love to try this

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому

      @@kurage_medusa no, crusaders crossbow is a projectile. The crusaders crossbow can sometimes be a roll of the dice at longer ranges. This medi gun provides consistent healing at longer ranges. Also, overheal.

  • @josephrichardson7254
    @josephrichardson7254 Місяць тому +34

    I've always wanted to see what the Huo Long Heater would look like if it fired Fireballs instead of bullets (the halloween spell would work perfectly). Bonus points if the fire rate goes up on successfully hitting a target like the dragon's fury.

    • @gangrene9897
      @gangrene9897 Місяць тому +7

      TF2c has a version of this right now with it's Anti-Aircraft cannon! That said, another interpretation of an explosive minigun could be cool.

  • @SnowflakeVee
    @SnowflakeVee Місяць тому +1

    A watch for spy that doesn't turn you invisible but gives you huge damage reduction.
    Will that be any good? Probably not, but it'd be funny to see a spy charging down a chokepoint and taking barely any damage.

  • @Recarsonated
    @Recarsonated Місяць тому +77

    A market gardener for demoman would be my suggestion. If this sounds overpowered for him, maybe give it a deploy penalty while not blast jumping (but if you are blast jumping it is normal)

    • @S_P_A_C_E_DD
      @S_P_A_C_E_DD Місяць тому +9

      What if the market gardener gets merged with the caber for demo?? Crit cabers while blast jumping sounds fkn hilarious >:)

    • @enn1924
      @enn1924 Місяць тому +4

      ​@@S_P_A_C_E_DDthis and reload from ammo packs and it would be perfect

    • @rockyprime8503
      @rockyprime8503 Місяць тому +4

      tbf the shields are the demoman variant of the market gardener, they depend solely on your melee weapon and movement mechanics

    • @ProtoMan0451
      @ProtoMan0451 Місяць тому

      this would bring around even more tryhards with it than there already is lol

    • @LiamTolentino
      @LiamTolentino Місяць тому

      I'd love to see that applied to the caber lol. Maybe make it work like the new mace from the latest Minecraft update where it scales the damage based on the height you fell from and blast you back in the air like the Wind Burst enchantment

  • @williamelling3579
    @williamelling3579 Місяць тому +8

    1:55 I would have the minigun be orange and have the jumper sign on the ammo container

  • @mellamodani9984
    @mellamodani9984 Місяць тому +2

    2:32 idk why, but i think every frame from this shot is a masterpiece

  • @-TheBugLord
    @-TheBugLord Місяць тому +16

    A minigun that lets heavy charge at enemies like he charges at the door in Meet The Spy. This charge is on cooldown, and knocks back enemies in the area of impact.
    To balance the increased mobility, we can make the gun do slightly less damage, or make heavy slightly squishier

    • @firewall5189
      @firewall5189 Місяць тому

      i dont play tf2 and just happen to really enjoy shounic's content, so i may be wrong on this, but...
      ...you want a heavy demoknight????

    • @-TheBugLord
      @-TheBugLord Місяць тому

      @@firewall5189 It would be different because the charge would be slower and knock back enemies in an area rather than direct damage

  • @Quartermistress
    @Quartermistress Місяць тому +13

    11:52 this new star wars squadron game looks pretty good

  • @qonos90
    @qonos90 Місяць тому +1

    Give Demo a football (soccer-ball) that can bounce and ricochet off of things, the more it ricochets the more momentum it builds up and the more damage it deals.
    To balance it can have a longer cooldown and a time-cap for how long each ball exists (with it maybe exploding once the limit is reached).
    In a nutshell, the ball from pass-time but it's a deadly weapon, wielded by a drunk Scotsman who's bored and wants to play football while at his job.

    • @tristandpc
      @tristandpc Місяць тому

      It'd make more sense to give this to Scout.

    • @qonos90
      @qonos90 Місяць тому

      Yes but Demo is Scottish and probably supports Celtic, whereas Scout is too busy hitting things with a bat.

  • @big_brein4
    @big_brein4 Місяць тому +10

    3:42 Intercontinental ballistic heavy

  • @4per8
    @4per8 Місяць тому +34

    ive always thought a medigun that could be used on enemies to damage them would be interesting

    • @xodehwhat5221
      @xodehwhat5221 Місяць тому +14

      oooh i've actually played against this on a custom server, it ends up being pretty frustrating to play against since once the med locks on to you there is nothing you can do to avoid damage. Dodging is an integral part of tf2's game design and playing against that was a good reminder of that.

    • @ESALTEREGO
      @ESALTEREGO Місяць тому +2

      So basically mora from overwatch? 😂

    • @adissentingopinion848
      @adissentingopinion848 Місяць тому +7

      ​@@xodehwhat5221It should just be a type of ubercharge that heals the medic like the quickfix but drains enemies. For when your team sucks or is too mobile, this doohickey turns you into the most dangerous threat for a short time.

  • @JollyGiant19
    @JollyGiant19 Місяць тому +1

    Spudgun for the pyro, basically a direct hit but he losses his secondary (air blast remains)

  • @toasteroven6761
    @toasteroven6761 Місяць тому +47

    A dispenser that vertically launches guided missiles at incoming projectiles first before engaging players with a adjustable miss rate, fire rate, and fixed range; basically the Arleigh Burke-class guided-missile destroyer's VLS cells if it were a dispenser, in this case a missile dispenser.
    Healing and/or ammo gain from said dispenser could be reduced or not available until level 3, seeing as it's a literal missile dispenser now maybe only the healing is reduced/removed.
    EDIT from feedback, in addition to not having healing from the dispenser:
    You can only upgrade your sentry to level 2, as the level 3 already has a 4 rocket burst, if truly balanced in the center the dispenser should act as the anti-projectile over player dmg variety of said level 3 upgrade, so equal in dps by dispenser level 3 (when the missiles are available for the dispenser)----just a different targeting set-up.
    The NEW level 2: To emulate the 5 in. naval artillery the Burke has in a smaller fashion ofc, I think using the "Artillery Sentry" model/mod on GameBanana (only level 1 and level 2 are accessible) could be used with a slower fire rate (approx. the same firerate as said naval artillery), but higher dmg and knockback for both levels.

    • @MatthewLeBlanc-mo9gw
      @MatthewLeBlanc-mo9gw Місяць тому +1

      Honestly, overpowered if left as is. It would feel like having two sentries for free. The normal sentry would have to be heavily nerfed for this to work. Perhaps it could force the regular sentry to be a mini-sentry. A weapon that features this would probably end up similar to the gunslinger in a few ways. However, instead of it making you more beefy, it could be focused on giving you two weaker buildings for dealing damage. In this case, it could be pretty fun.

    • @h4724-q6j
      @h4724-q6j Місяць тому +1

      Surely the missles would be the thing that's only available on level 3? I'd like it if the engineer's other buildings got some more love, like unlockable variants or abilities limited by level. A shield to protect players and buildings could be another cool ability to add to the dispenser.

    • @toasteroven6761
      @toasteroven6761 Місяць тому

      @@MatthewLeBlanc-mo9gw Now that you mention it, I think it could not allow you to upgrade your sentry past level 2, as the level 3 already has a 4 rocket burst, if truly balanced in the center the dispenser should act as the anti-projectile over player dmg variety of said level 3 upgrade (equal in dps just a different targeting set-up).
      I edited my OP with some changes.

    • @toasteroven6761
      @toasteroven6761 Місяць тому +1

      @@h4724-q6j I edited the OP to account for your feedback, thanks.

  • @Gabri_Lovecraft
    @Gabri_Lovecraft Місяць тому +62

    I still desperately want a Soldier rocket launcher that, instead of firing a projectile, causes a large explosion right in front of where you fire. It has reduced self-damage and heightened enemy damage (probably 25% both ways or smth) but the major benefit is that it allows you to rocket jump in the air on demand. This allows for absolutely insane movement with the downside being that you’re essentially a melee class now that is constantly hurting yourself. I think that this could be a REALLY fun weapon that’d probably not be competitively viable but would rule Casual.

    • @FuzzyQue.
      @FuzzyQue. Місяць тому +27

      The beggar's bazooka does this.

    • @thecactusking5893
      @thecactusking5893 Місяць тому +17

      this is just overload jumping with the beggers

    • @dominiksulzer1338
      @dominiksulzer1338 Місяць тому +1

      We don't need more market gardeners.

    • @aq_ua
      @aq_ua Місяць тому +8

      Local tf2 player discovers beggar's bazooka