Play War Thunder for free and use my link to claim a large bonus pack containing premium vehicles, an exclusive vehicle decorator and more: playwt.link/solarlight ! War Thunder is a highly detailed vehicle combat game where players battle with intricately modelled tanks, planes and ships. You can even disable or destroy specific vehicle components during combat. Video took a while because I am working on another at the same time. Next up, the Eyelander.
11:31 the mental image of a 300 pound russian man armed with a big freakin minigun just FLYING towards you like a mach 1 fighter jet yet maintaining proper stature as if he's WALKING ON AIR is mind-blowing
They're stupid, but that's the best kind of stupid! The kind that makes you think you can outsmart a sentry, but then forget the short Texan with a shotgun.
My favorite part of the comp clip at 11:32 is the teammate in the background calmly saying "Heavy bombing" in voice chat like it's the most normal thing in the world.
@@mishagaming1075 It probably WAS a sentry Heavy has a 75% knockback resistance, meaning if you try to rocket surf, you wont get barely any air youd need a sentry to get THAT much air
It's a coping strategy for people with big egos. They can't comprehend that there's someone out there better than them, so they put the blame on literally anyone and anything but themselves. It's a shame, really. If they realized that they were outclassed, they could improve themselves and become better players.
"You are bad at this game, which is the reason why you killed me. This means i am even worse than you are at the game, and that i have accidentally insulted myself."
@@tasertag7513 And it means that since you are intentionally nerfing yourself, they can’t blame the fact that you are using a crutch or meta load out. They can certainly try, but they know they are the unskilled one.
I can not imagine how frustrated an Engi might be watching some of these strats get his sentry wreaked. It is looking right at the fricking guy right in front of it, but he's jumping and crouching in a certain way, so it does fuck-all and dies.
That's why the engineer should be reasonably close by to his sentry, so he can prevent the enemy from using these strategies by using his shotgun or pistol against them, throwing them off rhythm. Alternatively, use the Wrangler and take control of your own sentry gun.
None of this works if the engi bodyblocks the attacker btw, this strat isn't used because it works inconsistently for scout and only once for everyone else.
NOT YOU AGAIN,NOT HERE TOO,WHY,GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Engineer main here. A lot of these sentry places are around corners or in close quarters places, where enemies can get close to the sentry gun without the sentry even being able to target the enemy until they are right on top of the sentry. Good sentry gun placement not only relies on covering multiple angles of possible entry at (relative) arms length, but also includes a teamwork element. A demoknight charging at a sentry from close range with no one around to shoot the demoman may result in the sentry’s death, but combine the sentry with an engineer, or really any class that can deal knockback, and that demoknight is as good as dead. A sentry is not designed to operate alone. It’s designed to operate as a punisher for overextending players in the backlines.
The _artificial stupidity,_ I think you mean. It's a machine, not some grown organic thing. Ooohhh... There's an idea: a game with organic entities that mechanically act as sentry guns.
9:23 man really found away to make that “destroyed dispenser for charge” thing real & applicable to show the ppl that took him too literally. That’s true craftsmanship.
Sentries rely on people thinking theyre scarier than they really are, Pyro works the same way as well. They both win when you avoid them, but they both lose when you rush them down.
engineer is basically the epitome of teamwork since a lone sentry gun is fairly easy to take down but when its right behind the team as support fire where its actually supposed to be with teammates distracting fire away from it its really good
Lmao, real. Something I try to teach people who wanna learn spy is that when it comes to Pyro, it's heavily dependent on range and you are better off just giving some space and nailing it from afar.. *especially since you can not sap a pyro or circle past their aim.* Well, you can circle past their aim if they don't lead their flames, but yee. lol But on any other class? Yeah, just, ya' know, shoot em. lol
Fighting sentries as a demoknight only really works if they're unattended though. All that needs to happen is for the enemy engineer to body block or knock you back a bit and you're inevitably dead. Even then it's usually so much of a hassle and gamble that switching classes/playstyles makes more sense the more and better engineers on the enemy team there are.
Yeah, this is my problem with the point Solar's trying to make, too. It never actually seems worth it to go through this process as Demoknight. Hell, even in the clips where he *does* destroy the Sentry and kill its engineer, by the time he's done so, he's at low enough health that just about anyone else on the enemy team can waltz up and kill him in one shot.
@@load-bearingcoconut5586 This strategy only really works on inexperienced engineer players. It's very easy to counter this by just shooting them with your primary to throw them off course. Unless the engineer is trying to farm revenge crits by placing it in a sneaky spot, the engineer running levels will be by his gun more often than not.
@@This-is-not-K this works because even if a sniper headshots you, you still have 25hp left and enough time to shoot him twice and kill him :) (Unless it's the huntsman, then good luck)
Demoknight's neuron activation seeing a sentry. *"I can milk you."* Don't be too harsh on the sentries, they were born literally just a couple minutes ago.
@@jeisonwarrior so some info about these kinds of subtiles/captions one of the main programs to make them is "aegisub", if you try and move the captions in the video (yes, that's a thing you do) you can see it's made of 4 overlapping colored captions another cool thing you can do with captions is have full colour gradients (like starting at red shifting to blue smoothly) another thing you can do is have each sub has an individual position (and not just stuck at the bottom of the video) which can make some very cool effects (like "sliding" captions going from one side of the screen or the other, or mimicking "gliching") here are some cool videos which some high quality subs "THE POWER OF TERRY" (set subs/captions to Japanese) "The Glorious Octagon of Destiny" (again set the captions to Japanese)
13:25 as a noob game dev; you brought up a good point I never thought of, don't have it be a shut down but only an advantage! That's something I've never heard a game designer bring up!
I never really struggle to evade the sentry guns closing the distance. I played a lot of Call of Duty back in the day and the killstreak sentry guns in that game function almost the same, you wait until they rotate away from you and then run in behind them before the turret tracks on to you. Its a really fun thing to pull off when theres explosions going off and body parts and bullets flying around.
@@blacklight683You CAN but by the same logic you can also win every Overwatch game while playing Genji. Theoretically possible, sure, but the odds are stacked heavily against you. And medic's existence really makes one ask how any tf2 developer could talk about stuff like this with a straight face. Medic is a gamechanger, that doesn't have the same thing as Engie where having one is really important, but a second only really matters when the first one sucks, but instead up to like idk 15-20% of your team being medics is still insanely impactful. Top that off with the easy and boring gameplay, and you got a prime example of a "we need this character, but nobody wants to play it".
at 12:20 when the scout loses at rps, the bird flies out of his gibbed corpse. Solarlight, was just trying to do a bit but accidentally recorded one of the rarest things in the game by accident.
13:06 flats said something about this that i agree with There is no skill in winning solely because you picked the "correct" option. You can train a parrot, a monkey, a *spider* to see X character, and click on Y character And overwatch 2 feels so bad because it's being choke holded by counterswap meta. I really wish i could play tf2 instead, but the only computer i have _somehow_ runs the game worse than your old engie days. So, I'm stuck playing ow on console..
Sounds like a settings issue(or your pc really cant handle programs that arnt 64 bit as of thr time you made the comment) also in general tf2 default settings unlike 99% of games dont suit your pc well
The one defence I'll give to being forced to switch to deal with sentries is that, at least there are multiple options to handle the situation. DH soldier, Spy, Uber medic, Demo. It's hard to totally remove this aspect of gameplay from a class based, team based game.
16:12 ah yeah, dusbowl last Red team: 10+ fucking sentries Blue demo: equips Lock and Load Red engine: "That's a nice counter you got there. Would be a shame if someone pressed 2 on their keyboard"
the caption engine that youtube uses is very powerful in what you can do with it for sure, just most only use the basic captions the captions in this video end up using coloured captions along with stacking 4 on top of each other with a slight of set to get boldness some cool videos which use captions very well "The Glorious Octagon of Destiny" (set captions to Japanese) "THE POWER OF TERRY" (set captions to japanese)
I saw someone play pyro and his friends played scout with sun-on-a-stick and they were really good. They managed to get everyone on the team to join in as Sun stick scouts and were almost spawn camping them. It was funny sheit
15:00 They didn't really execute this idea well on a lot of maps. Dustbowl is a notoriously good example of doing exactly the thing Valve tried to prevent: When I feel powerless as a Scout on Dustbowl, it's not because I can improve and just need to play better, it's because I'm on the losing team fighting a lost battle with a class that statistically cannot win against 3 Engineers holding last. I had countless situations on Dustbowl where I'd do exactly what you said: Pick Demo, use Stickyjumper, propel myself to the front, suicide bomb a whole Sentry nest with 4 pills, repeat until nest is gone, switch back to the class I ACTUALLY want to play. I don't think a single Engineer counters anyone. A single Engineer can be picked off and bullied at any time in the game. It's when those Engis unionize and get a whole nest AND Pybros AND Heavies covering them that you start to feel the impact of how bad a class can be and usually it's entirely related to the type of map you play on. This would never happen on Thundermountain. You'd never be in a situation on Thundermountain that a non-soldier non-demo class couldn't try to tackle, whereas on Dustbowl you feel exclusively forced to use those classes because of the tight corridors and fighting spaces that allow you to just brainlessly spam explosives around every corner to destroy Sentries before they get to shoot back.
It also one of the reason why having dustbowl be the default map on class war is stupid. because if the red team has the engineer, there almost a nothing you can do as blue, even with a powers classes.
It also falls apart as an argument with Medic. If a team does not have a medic, and the other one does, the first team is going to suffer as a whole unless that medic is constantly watching their respawn timer.
Something to point out is the Medic kind of has the effect you described of "Everyone wants someone else to do this" and yes, medic mains exist and it is satisfying to an extent to them, but it isn't exactly like you can beat a team with a medic unless either you have equal or more medics than the enemy team OR High coordination.
14:44 I mean, TF2 still has this problem with the medic class. It's not as bad because Medic is sorta fun to play. But if your team doesn't have a medic the game is pretty much over.
12:30 what gets me about this meme is they needed Bastion (my main) super hard in OW2, when it’s main counter is shields and teamwork Like, it’s not hard for a coordinated team to take out a Bastion but people still gave me shit for using it But it doesn’t really matter since I’m not playing OW2 at all anyways
At 14:35 i kept thinking about how Medic is the only class that does lean into that concept, i really wish there was a way to balance the ubercharge mechanic and add ways to support/heal from other classes. An extra dispenser instead of a sentry would make me a very happy engie. I've lost count of how many times i switch to Medic on Uncletopia just because the other team has one and completely unbalances the match. And don't get me wrong i love playing Medic, crossbow spacing with medigun is insanely skillful and rewarding, but i don't see why i should have to play the class just because the other team has one. (same goes for sniper but that's another whole can of worms) Overall very insightful video, thanks !
13:44 I've mostly (About 60-75% of times I see it) only seen the Darwin's Danger Shield in response to a Pyro spamming the Scorch Shot in the general areas where Snipers have a sightline (e.g. 2Fort battlements). Obviously, it's not 100% of cases for the Darwin's Danger Shield. But I do find those games funny where a Pyro player spamming the Scorch Shot complains in chat that the Sniper equipped the Darwin's Danger Shield.
@@Sparkz1607 Or the fact that some maps are just one massive sightline. Or another fact that good snipers don't need sightlines. They just 150 you and laugh taunt
@@breni1518 I mean, there are some maps that have a direct sightline from spawn to the area where the game is being played, so even if the sniper has tunnel vision, they often only need to press s to go back to spawn and avoid confrontation entirely.
I completely agree. I've taken down multiple level 3 sentries in one match before, because I played smart. And i'm a medic main. I did it with the stock needle gun
12:51 - I feel this quote here. Back when OW1 was in *beta*, I had a go at a few characters, really liked Reinhardt, played him for a good hour. Wanted some diversity, Hanzo's "simple geometry" bouncing arrows seemed fun, tried to pick him for my very first game as him, IMMEDIATELY got someone saying "don't pick Hanzo", complaining about how all Hanzo's are bad, he's sick and tired of bad Hanzo's, I need to be Rein. This was beta, and where I decided I wasn't going to play OW. Little did I know picking Hanzo would eventually become a meme.
Fun fact: in team fortress classic, there is something demo can do that is unique. He can plant a bomb that gives the player the option to choose a fuse time. Once said bomb is placed, it will explode and do heavy damage once the fuse is up. Honestly it wasn't very practical since you couldn't prematurely detonate it if need be and there was a cool down on it so it couldn't be spammed, so your only option to get kills with it would be to place it somewhere where you'd expect someone to be by the time it blows up. A more modern rendition of this comes from tf2 classic in the form of the demoman's dynamite pack, which has a set fuse time every time it is deployed, though it can be thrown further similar to how stickies can be lobbed further by holding down the mouse. It consists of a primary explosion followed by multiple smaller ones, which are caused by the dynamite bundle breaking apart into multiple sticks. It can be deactivated by an enemy engineer hitting it with his wrench
2fort. I'm in sewers. I'm demoknight. I charged towards the health pack just to meet a sentry left alone. I somehow took it down by turning around it I didn't know the existence of that sentry My heart was going crazy after that
Ik it's a tiny detail, but i LOVE the subtitles, please continue to make these nice stylized ones whenever you make new videos, it adds a lot more than you might think.
9:17 In my 7000 hours of TF2, I of course knew about the cursed Sentry Dance™ technique for a long while after seeing others do it, but in all my time I’ve never thought that crouching was actually almost as good as just jumping on top and circling. New forbidden strat acquired, I suppose better late than never…
12:35. Hi, I'm both an overwatch 2 player and a tf2 player. What you putted as an example there is not entirety wrong, some people just want to play one hero and those can get screw by 2-3 counters of the enemy team, in that sense tf2 can have the advantage. But also consider than overwatch has 40+ characters, and a lot of them are very VERY different from each other. So it can be a really hard time for some interactions to be unaccounted for, and lead to oppressively matchups. And regarding the "hard counters shouldn`t have existed in the first place" that was mostly fault to the original overwatch team from 2017, who did putted HARD counters to characters because this was a team game, and with support, they could help you, and also, the OG team never wanted players to just use one character, the concept of a "one trick" was something they never wanted in the first place. The new team now in charge of overwatch 2 had REALLY diverted that motion, constantly making nerfs and adjustments to remove hard counters. While few still exist (like mauga vs roadhog) they are much more manageable, specially with the healing nerf last patch. And pro players have shown how if your skilled enough (plus a bit of help from your team), soft counters can be completely destroyed. Overall, you have valid points about hard counters solarlight, they suck. But both tf2 and overwatch 2 still have them to an extent, and while personal skill can help a lot, its something we have to deal with. Also great video :)
If you think about it, an experienced Engineer should always be aware of their Sentry's weaknesses and limitations, and aim to overcome them in various ways. After all, they aren't invincible. As an Engineer main, I've seen plenty of players take advantage of the Sentry's turning speed to effectively disable it for their team and destroy it. In those situations, you must get your hands dirty and be ready to defend your buildings.
That glitch at the end with the sentry having instant turn speed isn't documented anywhere but it is a huge improvement when it does that. I've noticed it a lot in MvM where redeploying is instant. It has something to do with wrangle targeting and then picking up your gun in the middle of that I think.
As a rare heavy main that likes to play supports on the side i absolutely love sentry surfing, its not always possible but i love seeing people's reactions when it is possible its just the best
If your a scout main use the “SHORT STOP” it can damage sentry’s from a far out of range so use it or get defeated by a sentry every single time or just a pistol to waste ammo if your far from ammo pack
They even discussed this in the developer commentary. Eric Kirchmer said that balancing the sentry was one of the harder problems they had to solve. Too strong, and it's no fun to deal with. Too weak, and there's no point in playing Engineer. So they made its targeting system "essentially binary." If you stand out in the open, you're easy pickings, but it "can't intelligently deal with enemies popping in and out of cover." Or as you've shown, exploiting its limited speed and range of movement. The beauty of TF2 is that just about every class has an answer to most situations if you're creative and skilled enough (and that goes beyond "fuck you" unlocks).
Spy has a gun. (Also, Pyro vs booties Demo is as one-sided as Loch-n-load Demo vs Pyro. You don't need to prove you're a Soldier main by bitching and moaning and begging for a crutch against your only bad match-up and just deal with them like every other class.)
@@btf_flotsam478 @btf_flotsam478 I'm not the one whining about it, I'm just pointing out the few exceptions in the argument that all classes can fight each other to a reasonable degree. Yes spy has a gun, but you aren't gonna use it in a 1v1 vs Pyro unless you are going gunspy. The gun is a last resort, not a solution, or cleanup after a winning teamfight. You aren't going to go shooting at the Pyro every time before you move in to backstab, since that would drop your disguise and reveal you and now everyone is shooting at you. There isn't anything you can really do about Pyro as Spy, and trying to play around him will stop you from doing the things you need to do as Spy, and at that point it's better to just switch classes Also I'm not a soldier main (???)
@@ironencepersonal9634 Spy always has a gun. There's no reason why you can't just react to a paranoid Pyro by either picking your fights or (if forced) go gunspy/etc. Spy is _always_ about picking your fights.
8:42 That's what happened to me when I was playing TF2 last night. I was playing Demoknight and I managed to get into the Blu base of 2Fort. I went to the sniper walkway and saw a Sniper unaware of me and I decided to taunt kill him. But I didn't realize that a Sentry was at the other side after I pressed my Taunt button. The rockets did hit, but the bullets didn't hit me because the Sniper was in the way. As I finished the Taunt Kill, I died by the Sentry. That was weird but now I know how that happened.
Play War Thunder for free and use my link to claim a large bonus pack containing premium vehicles, an exclusive vehicle decorator and more: playwt.link/solarlight ! War Thunder is a highly detailed vehicle combat game where players battle with intricately modelled tanks, planes and ships. You can even disable or destroy specific vehicle components during combat.
Video took a while because I am working on another at the same time. Next up, the Eyelander.
have fun
Begone paid sponsor
sponsorblock my beloved
1 like in 12 hours, bro fell off.
he cooked omg real??????
11:31 the mental image of a 300 pound russian man armed with a big freakin minigun just FLYING towards you like a mach 1 fighter jet yet maintaining proper stature as if he's WALKING ON AIR is mind-blowing
"Heavy learned Fly"
"Heavy wants to learn Fly"
"The attack was super effective!"
Omg yahiamouse
1 hp = 1 lb of weight
canon
They're stupid, but that's the best kind of stupid! The kind that makes you think you can outsmart a sentry, but then forget the short Texan with a shotgun.
but sometimes the short texan with a shotgun is either dead,or somewhere else
This is what makes spy so valuable for coordinated pushes
“I HAVE… A SHOTGUN!”
"Nobody realizes they're being fooled, because they're too busy laughing AT the fool. That's the pure genius of it." -Finn McMissile
"and this... is my BOOMSTICK!"
Me: *convincing my team to not solo push a sentry nest*
The demoknight:
“Who would win, a aimbot sentry or one Scottish man with a sword”
@@Zanophane_Gamingclearly the scottish man.
@@theycallmetheslimedepends on skill
"Nah, I'd win."
@@theycallmetheslime Clearly the one who wins is spy with default cloak, in any way he gets some metal
My favorite part of the comp clip at 11:32 is the teammate in the background calmly saying "Heavy bombing" in voice chat like it's the most normal thing in the world.
"Ah yes The flying Heavy air-support Technic, must alert my team!"
Ahahahahahahahahahahah
tf was that lmao
@@Hellwatervaprobably a very lucky rocket surf (it's when you use an enemy's rocket to rocket jump)
@@mishagaming1075 It probably WAS a sentry
Heavy has a 75% knockback resistance, meaning if you try to rocket surf, you wont get barely any air
youd need a sentry to get THAT much air
10:01 I will never understand salty players who call you bad after dying to you.
"You are so bad at this game. That's why you beat me!"
It's a coping strategy for people with big egos. They can't comprehend that there's someone out there better than them, so they put the blame on literally anyone and anything but themselves.
It's a shame, really. If they realized that they were outclassed, they could improve themselves and become better players.
"You are bad at this game, which is the reason why you killed me. This means i am even worse than you are at the game, and that i have accidentally insulted myself."
Because they put the blame in the loadout, essentially "You are so bad at this game, that you need an overpowered weapon/play style to beat me".
@@tashkent561 I intentionally do shitty loadouts with these folks. It's less effective, sure, but it's FUN.
@@tasertag7513 And it means that since you are intentionally nerfing yourself, they can’t blame the fact that you are using a crutch or meta load out. They can certainly try, but they know they are the unskilled one.
I can not imagine how frustrated an Engi might be watching some of these strats get his sentry wreaked. It is looking right at the fricking guy right in front of it, but he's jumping and crouching in a certain way, so it does fuck-all and dies.
That's why the engineer should be reasonably close by to his sentry, so he can prevent the enemy from using these strategies by using his shotgun or pistol against them, throwing them off rhythm. Alternatively, use the Wrangler and take control of your own sentry gun.
The 20 revenge crits on my frontier justice
@@rama-rao-y8uthat always happens to me lmao
None of this works if the engi bodyblocks the attacker btw, this strat isn't used because it works inconsistently for scout and only once for everyone else.
@@slyseal2091 If the engineer bodyblocks the attacker, then chances are he's going to die
Only in d e m o k n i g h t TF2 can it be a viable strategy to just CHARGE at a aimbot Sentry and wack it to death.
not viable
you forgot the jumping and crouching
NOT YOU AGAIN,NOT HERE TOO,WHY,GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Everywhere I go… I see his face…
@@Kirk.Schr0dinger "Everywhere I go... I see his belly..."
Engineer main here. A lot of these sentry places are around corners or in close quarters places, where enemies can get close to the sentry gun without the sentry even being able to target the enemy until they are right on top of the sentry. Good sentry gun placement not only relies on covering multiple angles of possible entry at (relative) arms length, but also includes a teamwork element. A demoknight charging at a sentry from close range with no one around to shoot the demoman may result in the sentry’s death, but combine the sentry with an engineer, or really any class that can deal knockback, and that demoknight is as good as dead. A sentry is not designed to operate alone. It’s designed to operate as a punisher for overextending players in the backlines.
almost like this is a team based game.
Teamwork in this team game? Wow novel concept
Sentries are also known as fun runners where I'm from
It’s why I play homewrecker pyro
🤓
6:00 wild that engineer designed his guns to aim for the balls what was this man thinking
he was thinking about good ideas
Uber is stored in the balls.
My scrotums :(
@@Skullhawk13 medic is a man, a man takes more damage if something hit the balls
HE WANTS TO BE SURE IT HITS HIS NUTS!!
10:55 how freaking rare is that death message
custom hud stuff
😅2a
why is your name solar light @@SolarLight
@@gurgleglugbecause he wants it like this and his PFP is a _sun_ but with a demoman face
16:13 "2 on his keyboard" had me dying lol
Unfortunately, same for Demoman
Care to explain, I don’t get it.
@@MahfireballsThe 2 key swaps to your secondary weapon, which in this clip's case is the Engineer's Wrangler.
"You're a loooooooong way from [place of origin], _boy."_
@NerfPlayeR135 Lol I really should have gotten that, but well. Thanks for explaining.
00:23 Never thought I would relate to a sentry gun that bad.
Maybe I am a sentry
but with bad aim
"you are powerfull when you ain't stupid"
Me idk lol
Holy shit solar talks about the brain damage the sentry has
First comment
@@gabex1411 🥱
@@gabex1411worst comment
Can't have brain damage if you don't have a brain
The _artificial stupidity,_ I think you mean. It's a machine, not some grown organic thing.
Ooohhh... There's an idea: a game with organic entities that mechanically act as sentry guns.
6:00 Brilliant design of Engie, taught his sentries to shoot where it hurts
at their b@lls
11:33 "Heavy bombing" are words I never thought I would hear
9:23 man really found away to make that “destroyed dispenser for charge” thing real & applicable to show the ppl that took him too literally. That’s true craftsmanship.
Sentries rely on people thinking theyre scarier than they really are, Pyro works the same way as well. They both win when you avoid them, but they both lose when you rush them down.
engineer is basically the epitome of teamwork since a lone sentry gun is fairly easy to take down but when its right behind the team as support fire where its actually supposed to be with teammates distracting fire away from it its really good
Lmao, real.
Something I try to teach people who wanna learn spy is that when it comes to Pyro, it's heavily dependent on range and you are better off just giving some space and nailing it from afar.. *especially since you can not sap a pyro or circle past their aim.* Well, you can circle past their aim if they don't lead their flames, but yee. lol
But on any other class? Yeah, just, ya' know, shoot em. lol
It's always fun when I two tap a pyro as scout, validates the attempts that failed because I can't aim
@thewolfstu as they say: SPY HAS A GUN!
It's the outlier pyros that are scary. The ones that know the class inside and out.
Those pyros... They scare me.
5:55 can we just talk about that the sentry was aiming at the medics balls real quick?
engie coded them to hit it where it hurts
@@Trafficallitytrue
Aiming at the Medick.
Trying to stop the Über before he pops it
@@Skullhawk13 When you Über but she keeps pushing
15:21 Scout's mom is going to be very happy tonight
[French ahh laugh + snorts]
bro 💀
16:17 time to grab the enforcer
1 on his keyboard
@@chris2857j
3 + 2 on MY keyboard >:)
Me, as a Medic, desperately trying to get my team to look at the Sentry above us.
sentry ahead!
It's even worse if you're a f2p
@@Hand-to-handWombatCombat necessary sacrifices are inevitable
Text communication is not available for this account
me, a secondary character, dying a painful death to show the protagonists where the threat is:
10:43 the ultra rare heavy rampslide
11:31 That flying Heavy clip is so funny.
"Heavy bombing" he said like its a normal occasion
Heavy when he realizes you took his sandvich
"WHO TOUCH MY SASHA?!" _Y33Ts himself at desired victim_
@14:13
Is that... is that the Fortress Forever menu music? D00d, that took me back like 6+ years.
Fighting sentries as a demoknight only really works if they're unattended though.
All that needs to happen is for the enemy engineer to body block or knock you back a bit and you're inevitably dead.
Even then it's usually so much of a hassle and gamble that switching classes/playstyles makes more sense the more and better engineers on the enemy team there are.
Yeah, this is my problem with the point Solar's trying to make, too. It never actually seems worth it to go through this process as Demoknight. Hell, even in the clips where he *does* destroy the Sentry and kill its engineer, by the time he's done so, he's at low enough health that just about anyone else on the enemy team can waltz up and kill him in one shot.
@@load-bearingcoconut5586 This strategy only really works on inexperienced engineer players. It's very easy to counter this by just shooting them with your primary to throw them off course. Unless the engineer is trying to farm revenge crits by placing it in a sneaky spot, the engineer running levels will be by his gun more often than not.
*presses 2*
13:44 The Darwin's Danger Shield: The hard counter to Pyro for a class that already soft counters Pyros
And now you know why I always have a shotgun as pyro
@@This-is-not-K this works because even if a sniper headshots you, you still have 25hp left and enough time to shoot him twice and kill him :)
(Unless it's the huntsman, then good luck)
Pro gamer tip: the new Jungle Inferno flame particles are opaque and can block snipers sightlines. Fire erratically to make their job harder
@@bluedogz1624 Pro gamer tip: Press [NOT BOUND] to switch from pyro to another class!
Funny that he talked bout that and not the shields doing the exact same thing and even worse since of demos higher hp
10:14 “my team needs me guys, sorry”
*2 On his K E Y B O A R D*
Fuckin got me
Sent me lol
Demoknight's neuron activation seeing a sentry.
*"I can milk you."*
Don't be too harsh on the sentries, they were born literally just a couple minutes ago.
I really love how well this video came out, it makes me feel like I'm watching Shounic, Uncle Dane, and Solar all at the same time
solar is now the new shounic
There are some genuinely high quality closed captions on this video
they really are, I had no idea you could have captions like that built into the video. It's super impressive
@@jeisonwarrior You need an external program to do this; I believe one of the more popular ones is called Aegisub.
@@jeisonwarrior so some info about these kinds of subtiles/captions
one of the main programs to make them is "aegisub", if you try and move the captions in the video (yes, that's a thing you do) you can see it's made of 4 overlapping colored captions
another cool thing you can do with captions is have full colour gradients (like starting at red shifting to blue smoothly)
another thing you can do is have each sub has an individual position (and not just stuck at the bottom of the video)
which can make some very cool effects (like "sliding" captions going from one side of the screen or the other, or mimicking "gliching")
here are some cool videos which some high quality subs
"THE POWER OF TERRY" (set subs/captions to Japanese)
"The Glorious Octagon of Destiny" (again set the captions to Japanese)
13:25 as a noob game dev; you brought up a good point I never thought of, don't have it be a shut down but only an advantage! That's something I've never heard a game designer bring up!
I never really struggle to evade the sentry guns closing the distance. I played a lot of Call of Duty back in the day and the killstreak sentry guns in that game function almost the same, you wait until they rotate away from you and then run in behind them before the turret tracks on to you. Its a really fun thing to pull off when theres explosions going off and body parts and bullets flying around.
15:33. What? Are you telling me that a team of exclusively of Spies is a poor strategy? Inconceivable!
A class that only works if you don't have 3+ players on said class? Impossible!
It works if the opposing team is stacking Heavies.
@@NerfPlayeR135 Still, Pyro counters spy easily, guess what they enemy team will switch to if they don't want to roleplay as french people.
@@NerfPlayeR135 See the KOTH "Class Wars" video for counterargument.
14:55 Medic and Engineer have a word to say about this
I mean..yeah for being the only true support class you gonna need them, you can still win with 12 spies tho =)
@@blacklight683You CAN but by the same logic you can also win every Overwatch game while playing Genji. Theoretically possible, sure, but the odds are stacked heavily against you. And medic's existence really makes one ask how any tf2 developer could talk about stuff like this with a straight face. Medic is a gamechanger, that doesn't have the same thing as Engie where having one is really important, but a second only really matters when the first one sucks, but instead up to like idk 15-20% of your team being medics is still insanely impactful. Top that off with the easy and boring gameplay, and you got a prime example of a "we need this character, but nobody wants to play it".
@@vitkosbence3705Medik is Fun what are talking about
@@self-proclaimedanimatorFor you and a few others, yeah
For 90% of the playerbase, no, Medic isn’t fun to play as
I actually play medic for fun@@jblazerndrowzy
13:58 you can still get flare crits and axetinguisher boosts on DDS snipers but its very precise. Hilarious when you pull it off though.
at 12:20 when the scout loses at rps, the bird flies out of his gibbed corpse. Solarlight, was just trying to do a bit but accidentally recorded one of the rarest things in the game by accident.
"Archimedes?"
That's a 1/100 chance, if I remember correctly.
Almost didnt realise that the subtitles werent from the video. Huge props for adding subtitles that are this detailed.
"TWO ON HIS KEYBOARD" is just an eldritch incantation at this point
The entire video was made for these scenes.
But it's a bullshit, because author ignoring latency.
i respect the subtitle formatting, solid video!
The music list is missing a song he don't know so here at 10:06 so it calls
"Deadly Struggle" from Like a dragon Gaiden The man Who erased His name.
Fixed, thanks.
6:01 Don’t be a baby, balls grow back!
(They don’t.)
13:06 flats said something about this that i agree with
There is no skill in winning solely because you picked the "correct" option.
You can train a parrot, a monkey, a *spider* to see X character, and click on Y character
And overwatch 2 feels so bad because it's being choke holded by counterswap meta.
I really wish i could play tf2 instead, but the only computer i have _somehow_ runs the game worse than your old engie days. So, I'm stuck playing ow on console..
Sounds like a settings issue(or your pc really cant handle programs that arnt 64 bit as of thr time you made the comment) also in general tf2 default settings unlike 99% of games dont suit your pc well
7:54 *spine bone abuse* sounds like an alternative to CBT, or the right name to a TF2 glitch
cock and ball torture
The one defence I'll give to being forced to switch to deal with sentries is that, at least there are multiple options to handle the situation. DH soldier, Spy, Uber medic, Demo.
It's hard to totally remove this aspect of gameplay from a class based, team based game.
16:12 ah yeah, dusbowl last
Red team: 10+ fucking sentries
Blue demo: equips Lock and Load
Red engine: "That's a nice counter you got there. Would be a shame if someone pressed 2 on their keyboard"
10 Blue demo's with Lock and Load:
*0:00** Dispenser going down!*
6:01 that medic must be extremely afraid due to the sentry aimed directly at his crotch. You hire great actors.
occasionally on hoovy i'd pull out the bumper car taunt, practically any slope seems to send the sentry's bullets flying over your head
6:05 this is why the spy box is op (unsure if they ever patched that)
From someone who deliberately needs captions, I really do appreciate the quality you put into them.
yeah i didnt know you could even do that with captions on youtube, i thought they were added in editor but no, this is youtube
the caption engine that youtube uses is very powerful in what you can do with it for sure, just most only use the basic captions
the captions in this video end up using coloured captions along with stacking 4 on top of each other with a slight of set to get boldness
some cool videos which use captions very well
"The Glorious Octagon of Destiny" (set captions to Japanese)
"THE POWER OF TERRY" (set captions to japanese)
3:04 I would never! I'm at school, not work.
hey, im the Guy at 4:48
I saw someone play pyro and his friends played scout with sun-on-a-stick and they were really good. They managed to get everyone on the team to join in as Sun stick scouts and were almost spawn camping them.
It was funny sheit
15:00
They didn't really execute this idea well on a lot of maps. Dustbowl is a notoriously good example of doing exactly the thing Valve tried to prevent: When I feel powerless as a Scout on Dustbowl, it's not because I can improve and just need to play better, it's because I'm on the losing team fighting a lost battle with a class that statistically cannot win against 3 Engineers holding last.
I had countless situations on Dustbowl where I'd do exactly what you said: Pick Demo, use Stickyjumper, propel myself to the front, suicide bomb a whole Sentry nest with 4 pills, repeat until nest is gone, switch back to the class I ACTUALLY want to play.
I don't think a single Engineer counters anyone. A single Engineer can be picked off and bullied at any time in the game. It's when those Engis unionize and get a whole nest AND Pybros AND Heavies covering them that you start to feel the impact of how bad a class can be and usually it's entirely related to the type of map you play on. This would never happen on Thundermountain. You'd never be in a situation on Thundermountain that a non-soldier non-demo class couldn't try to tackle, whereas on Dustbowl you feel exclusively forced to use those classes because of the tight corridors and fighting spaces that allow you to just brainlessly spam explosives around every corner to destroy Sentries before they get to shoot back.
Also the reason homewrecker is as bad as Darwin's, razorback, vaccinator, just a big "fuck you" to a specific class.
Yeah, a lot of early maps feel like they are really poorly designed.
@@SqwimpyTFi call my homewrecker the "Sentry buster" because that's the only use I have for it.
It also one of the reason why having dustbowl be the default map on class war is stupid. because if the red team has the engineer, there almost a nothing you can do as blue, even with a powers classes.
It also falls apart as an argument with Medic. If a team does not have a medic, and the other one does, the first team is going to suffer as a whole unless that medic is constantly watching their respawn timer.
The bait and switch of the title and thumbnail versus the actual topic goes... kinda hard. Well played SolarLight, well played.
13:22 SPY HAS A GUN
I really like your captions with all the attention of detail
1:06 the sentry was already really low
Demoknight tf2 (Demoknight tf2)
unfunny + cope + ratio + L bozo + THIS YOU 🤓🤓🤓🤓🤓🤓
The obligatory Demoknight tf2 comment in every solarlight video is here!!!!!
demoknight tf2
Nuh uh
Demoknight tf2
Something to point out is the Medic kind of has the effect you described of "Everyone wants someone else to do this" and yes, medic mains exist and it is satisfying to an extent to them, but it isn't exactly like you can beat a team with a medic unless either you have equal or more medics than the enemy team OR High coordination.
9:07 is just foreshadowing to the demoknight's best sword video
11:33 THE HEAVY COMETH
Thanks for putting so much effort into the subtitles, very appreciated
14:44 I mean, TF2 still has this problem with the medic class. It's not as bad because Medic is sorta fun to play. But if your team doesn't have a medic the game is pretty much over.
12:30 what gets me about this meme is they needed Bastion (my main) super hard in OW2, when it’s main counter is shields and teamwork
Like, it’s not hard for a coordinated team to take out a Bastion but people still gave me shit for using it
But it doesn’t really matter since I’m not playing OW2 at all anyways
At 14:35 i kept thinking about how Medic is the only class that does lean into that concept, i really wish there was a way to balance the ubercharge mechanic and add ways to support/heal from other classes.
An extra dispenser instead of a sentry would make me a very happy engie. I've lost count of how many times i switch to Medic on Uncletopia just because the other team has one and completely unbalances the match.
And don't get me wrong i love playing Medic, crossbow spacing with medigun is insanely skillful and rewarding, but i don't see why i should have to play the class just because the other team has one. (same goes for sniper but that's another whole can of worms)
Overall very insightful video, thanks !
3:34
Holy what, is that Gotcha Force I hear!?
13:44 I've mostly (About 60-75% of times I see it) only seen the Darwin's Danger Shield in response to a Pyro spamming the Scorch Shot in the general areas where Snipers have a sightline (e.g. 2Fort battlements). Obviously, it's not 100% of cases for the Darwin's Danger Shield. But I do find those games funny where a Pyro player spamming the Scorch Shot complains in chat that the Sniper equipped the Darwin's Danger Shield.
damn can't wait for the sequel "snipers are stupid" which teaches us how to avoid them abusing their tunnel vision debuff
pls
How to avoid snipers:
1. Don't be in their sightlines
2. Don't join a server with them
3. Don't open TF2
4. Don't exist in same universe with them
@@tappajaav my favorite flaw with the sightline argument is that staying out of the sniper's view doesn't kill the sniper
@@Sparkz1607 Or the fact that some maps are just one massive sightline. Or another fact that good snipers don't need sightlines. They just 150 you and laugh taunt
@@breni1518 I mean, there are some maps that have a direct sightline from spawn to the area where the game is being played, so even if the sniper has tunnel vision, they often only need to press s to go back to spawn and avoid confrontation entirely.
1:00 Demoman holding the sword the wrong way around Unsubscribley
12:13
lazy purple reference
How?
Ah, now I see why it's so important to use the wrangler. As an engi main, I thank you!
I completely agree. I've taken down multiple level 3 sentries in one match before, because I played smart. And i'm a medic main. I did it with the stock needle gun
12:51 - I feel this quote here. Back when OW1 was in *beta*, I had a go at a few characters, really liked Reinhardt, played him for a good hour. Wanted some diversity, Hanzo's "simple geometry" bouncing arrows seemed fun, tried to pick him for my very first game as him, IMMEDIATELY got someone saying "don't pick Hanzo", complaining about how all Hanzo's are bad, he's sick and tired of bad Hanzo's, I need to be Rein.
This was beta, and where I decided I wasn't going to play OW. Little did I know picking Hanzo would eventually become a meme.
12:21 Archimedes cameo
Fun fact: in team fortress classic, there is something demo can do that is unique. He can plant a bomb that gives the player the option to choose a fuse time. Once said bomb is placed, it will explode and do heavy damage once the fuse is up. Honestly it wasn't very practical since you couldn't prematurely detonate it if need be and there was a cool down on it so it couldn't be spammed, so your only option to get kills with it would be to place it somewhere where you'd expect someone to be by the time it blows up. A more modern rendition of this comes from tf2 classic in the form of the demoman's dynamite pack, which has a set fuse time every time it is deployed, though it can be thrown further similar to how stickies can be lobbed further by holding down the mouse. It consists of a primary explosion followed by multiple smaller ones, which are caused by the dynamite bundle breaking apart into multiple sticks. It can be deactivated by an enemy engineer hitting it with his wrench
"We didn't want to force players to make those kinds of decisions."
Medic: "Allow me to introduce myself!"
2fort.
I'm in sewers.
I'm demoknight.
I charged towards the health pack just to meet a sentry left alone.
I somehow took it down by turning around it
I didn't know the existence of that sentry
My heart was going crazy after that
Ik it's a tiny detail, but i LOVE the subtitles, please continue to make these nice stylized ones whenever you make new videos, it adds a lot more than you might think.
9:17
In my 7000 hours of TF2, I of course knew about the cursed Sentry Dance™ technique for a long while after seeing others do it, but in all my time I’ve never thought that crouching was actually almost as good as just jumping on top and circling.
New forbidden strat acquired, I suppose better late than never…
11:56 what does he meant by that?
He asked for a number from 1-10, but instead got a sentence.
@@heinrichkrull2523 oh thank!!!
11:32 man, don't you just hate it when you unscope and see death itself approach from the sky?
10:32 Love the teammate calmly saying "Heavy flying" in the background
That's Sonic Riders: Zero Gravity playing in the background. You thought we wouldn't notice, but we did
11:56 Uncle Dane
"Good Shit"
SolarLight
"DANE THAT'S NOT A NUMBER"
made me laught
2:28 😭😭😭 why not that plane
12:35. Hi, I'm both an overwatch 2 player and a tf2 player.
What you putted as an example there is not entirety wrong, some people just want to play one hero and those can get screw by 2-3 counters of the enemy team, in that sense tf2 can have the advantage. But also consider than overwatch has 40+ characters, and a lot of them are very VERY different from each other. So it can be a really hard time for some interactions to be unaccounted for, and lead to oppressively matchups.
And regarding the "hard counters shouldn`t have existed in the first place" that was mostly fault to the original overwatch team from 2017, who did putted HARD counters to characters because this was a team game, and with support, they could help you, and also, the OG team never wanted players to just use one character, the concept of a "one trick" was something they never wanted in the first place.
The new team now in charge of overwatch 2 had REALLY diverted that motion, constantly making nerfs and adjustments to remove hard counters. While few still exist (like mauga vs roadhog) they are much more manageable, specially with the healing nerf last patch. And pro players have shown how if your skilled enough (plus a bit of help from your team), soft counters can be completely destroyed.
Overall, you have valid points about hard counters solarlight, they suck. But both tf2 and overwatch 2 still have them to an extent, and while personal skill can help a lot, its something we have to deal with.
Also great video :)
You said it better than me.
If you think about it, an experienced Engineer should always be aware of their Sentry's weaknesses and limitations, and aim to overcome them in various ways. After all, they aren't invincible. As an Engineer main, I've seen plenty of players take advantage of the Sentry's turning speed to effectively disable it for their team and destroy it.
In those situations, you must get your hands dirty and be ready to defend your buildings.
That glitch at the end with the sentry having instant turn speed isn't documented anywhere but it is a huge improvement when it does that. I've noticed it a lot in MvM where redeploying is instant. It has something to do with wrangle targeting and then picking up your gun in the middle of that I think.
12:20 Archimedes
16:07 the seal?
Holy Irish accent around 0:15
As a rare heavy main that likes to play supports on the side i absolutely love sentry surfing, its not always possible but i love seeing people's reactions when it is possible its just the best
If your a scout main use the “SHORT STOP” it can damage sentry’s from a far out of range so use it or get defeated by a sentry every single time or just a pistol to waste ammo if your far from ammo pack
10:28 crazy dunk
They even discussed this in the developer commentary. Eric Kirchmer said that balancing the sentry was one of the harder problems they had to solve. Too strong, and it's no fun to deal with. Too weak, and there's no point in playing Engineer. So they made its targeting system "essentially binary." If you stand out in the open, you're easy pickings, but it "can't intelligently deal with enemies popping in and out of cover." Or as you've shown, exploiting its limited speed and range of movement. The beauty of TF2 is that just about every class has an answer to most situations if you're creative and skilled enough (and that goes beyond "fuck you" unlocks).
13:36 I still think Pyro vs Spy is still way too one-sided.
Also Pyro vs Demoknight.
Spy has a gun.
(Also, Pyro vs booties Demo is as one-sided as Loch-n-load Demo vs Pyro. You don't need to prove you're a Soldier main by bitching and moaning and begging for a crutch against your only bad match-up and just deal with them like every other class.)
@@btf_flotsam478 @btf_flotsam478 I'm not the one whining about it, I'm just pointing out the few exceptions in the argument that all classes can fight each other to a reasonable degree.
Yes spy has a gun, but you aren't gonna use it in a 1v1 vs Pyro unless you are going gunspy. The gun is a last resort, not a solution, or cleanup after a winning teamfight. You aren't going to go shooting at the Pyro every time before you move in to backstab, since that would drop your disguise and reveal you and now everyone is shooting at you. There isn't anything you can really do about Pyro as Spy, and trying to play around him will stop you from doing the things you need to do as Spy, and at that point it's better to just switch classes
Also I'm not a soldier main (???)
@@ironencepersonal9634 Spy always has a gun. There's no reason why you can't just react to a paranoid Pyro by either picking your fights or (if forced) go gunspy/etc.
Spy is _always_ about picking your fights.
8:42
That's what happened to me when I was playing TF2 last night. I was playing Demoknight and I managed to get into the Blu base of 2Fort. I went to the sniper walkway and saw a Sniper unaware of me and I decided to taunt kill him. But I didn't realize that a Sentry was at the other side after I pressed my Taunt button. The rockets did hit, but the bullets didn't hit me because the Sniper was in the way. As I finished the Taunt Kill, I died by the Sentry.
That was weird but now I know how that happened.