TF2's Sentry Guns Are 𝘚𝘵𝘶𝘱𝘪𝘥
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- Опубліковано 17 тра 2024
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Demoknight gets hard countered by sentries, right? Maybe not as much as you think. ...This was meant to be a shorter video...
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Music list:
pastebin.com/aV11qvHc
NotnHeavy's Sentry Laser Plugin:
github.com/NotnHeavy/TF2-Sent...
0:00 - Sentries are dumb
5:44 - Targeting manipulation
8:54 - More Demoknight strategy
10:13 - Sentry Surfing
11:37 - Soft Counters Are Fun
12:16 - Hard Counters Are 𝘚𝘵𝘶𝘱𝘪𝘥 (other kind)
Discord: / discord
Twitter: / tf2solarlight - Ігри
Play War Thunder for free and use my link to claim a large bonus pack containing premium vehicles, an exclusive vehicle decorator and more: playwt.link/solarlight ! War Thunder is a highly detailed vehicle combat game where players battle with intricately modelled tanks, planes and ships. You can even disable or destroy specific vehicle components during combat.
Video took a while because I am working on another at the same time. Next up, the Eyelander.
have fun
Begone paid sponsor
sponsorblock my beloved
1 like in 12 hours, bro fell off.
he cooked omg real??????
11:31 the mental image of a 300 pound russian man armed with a big freakin minigun just FLYING towards you like a mach 1 fighter jet yet maintaining proper stature as if he's WALKING ON AIR is mind-blowing
"Heavy learned Fly"
"Heavy wants to learn Fly"
"The attack was super effective!"
Omg yahiamouse
1 hp = 1 lb of weight
canon
Only in d e m o k n i g h t TF2 can it be a viable strategy to just CHARGE at a aimbot Sentry and wack it to death.
not viable
you forgot the jumping and crouching
NOT YOU AGAIN,NOT HERE TOO,WHY,GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Everywhere I go… I see his face…
@@user-dv3io8jf7w "Everywhere I go... I see his belly..."
16:13 "2 on his keyboard" had me dying lol
Unfortunately, same for Demoman
Care to explain, I don’t get it.
@@MahfireballsThe 2 key swaps to your secondary weapon, which in this clip's case is the Engineer's Wrangler.
"You're a loooooooong way from [place of origin], _boy."_
@NerfPlayeR135 Lol I really should have gotten that, but well. Thanks for explaining.
10:01 I will never understand salty players who call you bad after dying to you.
"You are so bad at this game. That's why you beat me!"
It's a coping strategy for people with big egos. They can't comprehend that there's someone out there better than them, so they put the blame on literally anyone and anything but themselves.
It's a shame, really. If they realized that they were outclassed, they could improve themselves and become better players.
"You are bad at this game, which is the reason why you killed me. This means i am even worse than you are at the game, and that i have accidentally insulted myself."
Because they put the blame in the loadout, essentially "You are so bad at this game, that you need an overpowered weapon/play style to beat me".
@@tashkent561 I intentionally do shitty loadouts with these folks. It's less effective, sure, but it's FUN.
@@tasertag7513 And it means that since you are intentionally nerfing yourself, they can’t blame the fact that you are using a crutch or meta load out. They can certainly try, but they know they are the unskilled one.
Me: *convincing my team to not solo push a sentry nest*
The demoknight:
“Who would win, a aimbot sentry or one Scottish man with a sword”
@@Zanophane_Gamingclearly the scottish man.
@@elcarlos2774depends on skill
"Nah, I'd win."
@@elcarlos2774 Clearly the one who wins is spy with default cloak, in any way he gets some metal
They're stupid, but that's the best kind of stupid! The kind that makes you think you can outsmart a sentry, but then forget the short Texan with a shotgun.
but sometimes the short texan with a shotgun is either dead,or somewhere else
This is what makes spy so valuable for coordinated pushes
“I HAVE… A SHOTGUN!”
"Nobody realizes they're being fooled, because they're too busy laughing AT the fool. That's the pure genius of it." -Finn McMissile
"and this... is my BOOMSTICK!"
My favorite part of the comp clip at 11:32 is the teammate in the background calmly saying "Heavy bombing" in voice chat like it's the most normal thing in the world.
"Ah yes The flying Heavy air-support Technic, must alert my team!"
Ahahahahahahahahahahah
tf was that lmao
Engineer main here. A lot of these sentry places are around corners or in close quarters places, where enemies can get close to the sentry gun without the sentry even being able to target the enemy until they are right on top of the sentry. Good sentry gun placement not only relies on covering multiple angles of possible entry at (relative) arms length, but also includes a teamwork element. A demoknight charging at a sentry from close range with no one around to shoot the demoman may result in the sentry’s death, but combine the sentry with an engineer, or really any class that can deal knockback, and that demoknight is as good as dead. A sentry is not designed to operate alone. It’s designed to operate as a punisher for overextending players in the backlines.
almost like this is a team based game.
Teamwork in this team game? Wow novel concept
Sentries are also known as fun runners where I'm from
It’s why I play homewrecker pyro
🤓
I can not imagine how frustrated an Engi might be watching some of these strats get his sentry wreaked. It is looking right at the fricking guy right in front of it, but he's jumping and crouching in a certain way, so it does fuck-all and dies.
That's why the engineer should be reasonably close by to his sentry, so he can prevent the enemy from using these strategies by using his shotgun or pistol against them, throwing them off rhythm. Alternatively, use the Wrangler and take control of your own sentry gun.
The 20 revenge crits on my frontier justice
@@godslayer9000all my hard earned aiming skills deciding to leave me as soon as I get frontier justice crits:
@@purplesky135that always happens to me lmao
None of this works if the engi bodyblocks the attacker btw, this strat isn't used because it works inconsistently for scout and only once for everyone else.
Holy shit solar talks about the brain damage the sentry has
First comment
@@gabex1411 🥱
@@gabex1411worst comment
Can't have brain damage if you don't have a brain
The _artificial stupidity,_ I think you mean. It's a machine, not some grown organic thing.
Ooohhh... There's an idea: a game with organic entities that mechanically act as sentry guns.
6:00 wild that engineer designed his guns to aim for the balls what was this man thinking
he was thinking about good ideas
Uber is stored in the balls.
My scrotums :(
@@Skullhawk13 medic is a man, a man takes more damage if something hit the balls
HE WANTS TO BE SURE IT HITS HIS NUTS!!
9:23 man really found away to make that “destroyed dispenser for charge” thing real & applicable to show the ppl that took him too literally. That’s true craftsmanship.
00:23 Never thought I would relate to a sentry gun that bad.
Maybe I am a sentry
but with bad aim
"you are powerfull when you ain't stupid"
Me idk lol
Me, as a Medic, desperately trying to get my team to look at the Sentry above us.
sentry ahead!
It's even worse if you're a f2p
@@Hand-to-handWombatCombat necessary sacrifices are inevitable
Text communication is not available for this account
me, a secondary character, dying a painful death to show the protagonists where the threat is:
13:44 The Darwin's Danger Shield: The hard counter to Pyro for a class that already soft counters Pyros
And now you know why I always have a shotgun as pyro
@@This-is-not-K this works because even if a sniper headshots you, you still have 25hp left and enough time to shoot him twice and kill him :)
(Unless it's the huntsman, then good luck)
Pro gamer tip: the new Jungle Inferno flame particles are opaque and can block snipers sightlines. Fire erratically to make their job harder
@@bluedogz1624 Pro gamer tip: Press [NOT BOUND] to switch from pyro to another class!
Funny that he talked bout that and not the shields doing the exact same thing and even worse since of demos higher hp
6:00 Brilliant design of Engie, taught his sentries to shoot where it hurts
Sentries rely on people thinking theyre scarier than they really are, Pyro works the same way as well. They both win when you avoid them, but they both lose when you rush them down.
engineer is basically the epitome of teamwork since a lone sentry gun is fairly easy to take down but when its right behind the team as support fire where its actually supposed to be with teammates distracting fire away from it its really good
Lmao, real.
Something I try to teach people who wanna learn spy is that when it comes to Pyro, it's heavily dependent on range and you are better off just giving some space and nailing it from afar.. *especially since you can not sap a pyro or circle past their aim.* Well, you can circle past their aim if they don't lead their flames, but yee. lol
But on any other class? Yeah, just, ya' know, shoot em. lol
It's always fun when I two tap a pyro as scout, validates the attempts that failed because I can't aim
@thewolfstu as they say: SPY HAS A GUN!
It's the outlier pyros that are scary. The ones that know the class inside and out.
Those pyros... They scare me.
damn can't wait for the sequel "snipers are stupid" which teaches us how to avoid them abusing their tunnel vision debuff
pls
How to avoid snipers:
1. Don't be in their sightlines
2. Don't join a server with them
3. Don't open TF2
4. Don't exist in same universe with them
@@tappajaav my favorite flaw with the sightline argument is that staying out of the sniper's view doesn't kill the sniper
@@Sparkz1607 Or the fact that some maps are just one massive sightline. Or another fact that good snipers don't need sightlines. They just 150 you and laugh taunt
@@breni1518 I mean, there are some maps that have a direct sightline from spawn to the area where the game is being played, so even if the sniper has tunnel vision, they often only need to press s to go back to spawn and avoid confrontation entirely.
*2 On his K E Y B O A R D*
Fuckin got me
10:55 how freaking rare is that death message
custom hud stuff
😅2a
5:55 can we just talk about that the sentry was aiming at the medics balls real quick?
engie coded them to hit it where it hurts
@@Trafficallitytrue
Aiming at the Medick.
Trying to stop the Über before he pops it
@@Skullhawk13 When you Über but she keeps pushing
15:21 Scout's mom is going to be very happy tonight
11:33 "Heavy bombing" are words I never thought I would hear
16:17 time to grab the enforcer
10:14 “my team needs me guys, sorry”
There are some genuinely high quality closed captions on this video
they really are, I had no idea you could have captions like that built into the video. It's super impressive
@@jeisonwarrior You need an external program to do this; I believe one of the more popular ones is called Aegisub.
@@jeisonwarrior so some info about these kinds of subtiles/captions
one of the main programs to make them is "aegisub", if you try and move the captions in the video (yes, that's a thing you do) you can see it's made of 4 overlapping colored captions
another cool thing you can do with captions is have full colour gradients (like starting at red shifting to blue smoothly)
another thing you can do is have each sub has an individual position (and not just stuck at the bottom of the video)
which can make some very cool effects (like "sliding" captions going from one side of the screen or the other, or mimicking "gliching")
here are some cool videos which some high quality subs
"THE POWER OF TERRY" (set subs/captions to Japanese)
"The Glorious Octagon of Destiny" (again set the captions to Japanese)
10:43 the ultra rare heavy rampslide
6:01 Don’t be a baby, balls grow back!
(They don’t.)
14:55 Medic and Engineer have a word to say about this
I mean..yeah for being the only true support class you gonna need them, you can still win with 12 spies tho =)
@@blacklight683You CAN but by the same logic you can also win every Overwatch game while playing Genji. Theoretically possible, sure, but the odds are stacked heavily against you. And medic's existence really makes one ask how any tf2 developer could talk about stuff like this with a straight face. Medic is a gamechanger, that doesn't have the same thing as Engie where having one is really important, but a second only really matters when the first one sucks, but instead up to like idk 15-20% of your team being medics is still insanely impactful. Top that off with the easy and boring gameplay, and you got a prime example of a "we need this character, but nobody wants to play it".
@@vitkosbence3705Medik is Fun what are talking about
@@self-proclaimedanimatorFor you and a few others, yeah
For 90% of the playerbase, no, Medic isn’t fun to play as
11:31 That flying Heavy clip is so funny.
"Heavy bombing" he said like its a normal occasion
"TWO ON HIS KEYBOARD" is just an eldritch incantation at this point
Fighting sentries as a demoknight only really works if they're unattended though.
All that needs to happen is for the enemy engineer to body block or knock you back a bit and you're inevitably dead.
Even then it's usually so much of a hassle and gamble that switching classes/playstyles makes more sense the more and better engineers on the enemy team there are.
Yeah, this is my problem with the point Solar's trying to make, too. It never actually seems worth it to go through this process as Demoknight. Hell, even in the clips where he *does* destroy the Sentry and kill its engineer, by the time he's done so, he's at low enough health that just about anyone else on the enemy team can waltz up and kill him in one shot.
@@load-bearingcoconut5586 This strategy only really works on inexperienced engineer players. It's very easy to counter this by just shooting them with your primary to throw them off course. Unless the engineer is trying to farm revenge crits by placing it in a sneaky spot, the engineer running levels will be by his gun more often than not.
Demoknight's neuron activation seeing a sentry.
*"I can milk you."*
Don't be too harsh on the sentries, they were born literally just a couple minutes ago.
16:12 ah yeah, dusbowl last
Red team: 10+ fucking sentries
Blue demo: equips Lock and Load
Red engine: "That's a nice counter you got there. Would be a shame if someone pressed 2 on their keyboard"
10 Blue demo's with Lock and Load:
9:07 is just foreshadowing to the demoknight's best sword video
I really love how well this video came out, it makes me feel like I'm watching Shounic, Uncle Dane, and Solar all at the same time
solar is now the new shounic
*0:00** Dispenser going down!*
15:33. What? Are you telling me that a team of exclusively of Spies is a poor strategy? Inconceivable!
A class that only works if you don't have 3+ players on said class? Impossible!
It works if the opposing team is stacking Heavies.
@@NerfPlayeR135 Still, Pyro counters spy easily, guess what they enemy team will switch to if they don't want to roleplay as french people.
@14:13
Is that... is that the Fortress Forever menu music? D00d, that took me back like 6+ years.
6:13 ouch
15:00
They didn't really execute this idea well on a lot of maps. Dustbowl is a notoriously good example of doing exactly the thing Valve tried to prevent: When I feel powerless as a Scout on Dustbowl, it's not because I can improve and just need to play better, it's because I'm on the losing team fighting a lost battle with a class that statistically cannot win against 3 Engineers holding last.
I had countless situations on Dustbowl where I'd do exactly what you said: Pick Demo, use Stickyjumper, propel myself to the front, suicide bomb a whole Sentry nest with 4 pills, repeat until nest is gone, switch back to the class I ACTUALLY want to play.
I don't think a single Engineer counters anyone. A single Engineer can be picked off and bullied at any time in the game. It's when those Engis unionize and get a whole nest AND Pybros AND Heavies covering them that you start to feel the impact of how bad a class can be and usually it's entirely related to the type of map you play on. This would never happen on Thundermountain. You'd never be in a situation on Thundermountain that a non-soldier non-demo class couldn't try to tackle, whereas on Dustbowl you feel exclusively forced to use those classes because of the tight corridors and fighting spaces that allow you to just brainlessly spam explosives around every corner to destroy Sentries before they get to shoot back.
Also the reason homewrecker is as bad as Darwin's, razorback, vaccinator, just a big "fuck you" to a specific class.
Yeah, a lot of early maps feel like they are really poorly designed.
@@sqwimpy-4i call my homewrecker the "Sentry buster" because that's the only use I have for it.
It also one of the reason why having dustbowl be the default map on class war is stupid. because if the red team has the engineer, there almost a nothing you can do as blue, even with a powers classes.
It also falls apart as an argument with Medic. If a team does not have a medic, and the other one does, the first team is going to suffer as a whole unless that medic is constantly watching their respawn timer.
13:25 as a noob game dev; you brought up a good point I never thought of, don't have it be a shut down but only an advantage! That's something I've never heard a game designer bring up!
As someone who's played since 2008, and used to main engie - even before we could move sentries - I can say that one thing has never changed about sentries: Placement is EVERYTHING, and timing is second only to placement. If you place a sentry in the right spot, it really isn't so easy to take out (even unattended) - as long as there aren't any really good demomen or spies playing. If placed right, only a demoman, spy, or any ubered character will be able to take it down without assistance. And, if attended by the team, it becomes a pretty dangerous tool.
Noob engineers almost never know where to place their sentries. But once someone gets a good feel for a map, and knows how to properly use the rescue ranger and wrangler and pair those with the right wrench for the situation, the engie basically just won't die, ever. The sentry will stay up and the team will almost always win as long as the engie doesn't do anything risky and as long as the team knows how to counter multiple ubers at once.
And then there's timing - if you're against a well coordinated team and they're nowhere to be seen, and it's about 1 minute to the end of the game, you can deny a pump push by moving your sentry at the right time to the right place. Like, you can just straight-up solo deny them with no hope left of winning simply because there won't be enough time to touch point by the time they handle the sentry and soft, slow scouts who bonked past the sentry just run into all the heavies, medics, and soldiers.
The beauty of TF2 is it really is a team game because even the classes that *could* be hopelessly overpowered when played by a skilled player are manageable if people on the other team are willing to play to win rather than just uselessly dying as their favorite class all game.
The one defence I'll give to being forced to switch to deal with sentries is that, at least there are multiple options to handle the situation. DH soldier, Spy, Uber medic, Demo.
It's hard to totally remove this aspect of gameplay from a class based, team based game.
From someone who deliberately needs captions, I really do appreciate the quality you put into them.
yeah i didnt know you could even do that with captions on youtube, i thought they were added in editor but no, this is youtube
the caption engine that youtube uses is very powerful in what you can do with it for sure, just most only use the basic captions
the captions in this video end up using coloured captions along with stacking 4 on top of each other with a slight of set to get boldness
some cool videos which use captions very well
"The Glorious Octagon of Destiny" (set captions to Japanese)
"THE POWER OF TERRY" (set captions to japanese)
i respect the subtitle formatting, solid video!
Valve have sentry guns in no less than 5 of their games (TF2, Portal, Half life series, Alien Swarm) and they're always super well designed. They seem to have a fascination with them, which is understandable because it's always a fun weapon.
I never really struggle to evade the sentry guns closing the distance. I played a lot of Call of Duty back in the day and the killstreak sentry guns in that game function almost the same, you wait until they rotate away from you and then run in behind them before the turret tracks on to you. Its a really fun thing to pull off when theres explosions going off and body parts and bullets flying around.
3:04 I would never! I'm at school, not work.
at 12:20 when the scout loses at rps, the bird flies out of his gibbed corpse. Solarlight, was just trying to do a bit but accidentally recorded one of the rarest things in the game by accident.
"Archimedes?"
That's a 1/100 chance, if I remember correctly.
13:22 SPY HAS A GUN
13:58 you can still get flare crits and axetinguisher boosts on DDS snipers but its very precise. Hilarious when you pull it off though.
Demoknight tf2 (Demoknight tf2)
unfunny + cope + ratio + L bozo + THIS YOU 🤓🤓🤓🤓🤓🤓
The obligatory Demoknight tf2 comment in every solarlight video is here!!!!!
demoknight tf2
Nuh uh
Demoknight tf2
Almost didnt realise that the subtitles werent from the video. Huge props for adding subtitles that are this detailed.
Mad respect for the custom captions. It's already nice but rare when youtubers take the time to put captions in the video, but it's even better when they customize them to change position and styling based on the content.
Fun fact: in team fortress classic, there is something demo can do that is unique. He can plant a bomb that gives the player the option to choose a fuse time. Once said bomb is placed, it will explode and do heavy damage once the fuse is up. Honestly it wasn't very practical since you couldn't prematurely detonate it if need be and there was a cool down on it so it couldn't be spammed, so your only option to get kills with it would be to place it somewhere where you'd expect someone to be by the time it blows up. A more modern rendition of this comes from tf2 classic in the form of the demoman's dynamite pack, which has a set fuse time every time it is deployed, though it can be thrown further similar to how stickies can be lobbed further by holding down the mouse. It consists of a primary explosion followed by multiple smaller ones, which are caused by the dynamite bundle breaking apart into multiple sticks. It can be deactivated by an enemy engineer hitting it with his wrench
Ah, now I see why it's so important to use the wrangler. As an engi main, I thank you!
11:56 Uncle Dane
"Good Shit"
SolarLight
"DANE THAT'S NOT A NUMBER"
made me laught
Great video! I've considered making a video going over the various specific interactions Pyro's have with sentries because of this video, its given me several ideas since on a very fundamental level, Demoknights and Pyros behave rather similarly.
13:06 flats said something about this that i agree with
There is no skill in winning solely because you picked the "correct" option.
You can train a parrot, a monkey, a *spider* to see X character, and click on Y character
And overwatch 2 feels so bad because it's being choke holded by counterswap meta.
I really wish i could play tf2 instead, but the only computer i have _somehow_ runs the game worse than your old engie days. So, I'm stuck playing ow on console..
hey, im the Guy at 4:48
12:21 Archimedes cameo
That quote from Robin Walker is so interesting when you look at it through the lens of Medic. The class that everyone wants but nobody wants to play.
I really like your captions with all the attention of detail
Thanks for putting so much effort into the subtitles, very appreciated
12:13
lazy purple reference
2fort.
I'm in sewers.
I'm demoknight.
I charged towards the health pack just to meet a sentry left alone.
I somehow took it down by turning around it
I didn't know the existence of that sentry
My heart was going crazy after that
If your a scout main use the “SHORT STOP” it can damage sentry’s from a far out of range so use it or get defeated by a sentry every single time or just a pistol to waste ammo if your far from ammo pack
I didn't even know I had subtitles on I just assumed they were part of the video because they look so amazing! Awesome work.
14:44 I mean, TF2 still has this problem with the medic class. It's not as bad because Medic is sorta fun to play. But if your team doesn't have a medic the game is pretty much over.
The bait and switch of the title and thumbnail versus the actual topic goes... kinda hard. Well played SolarLight, well played.
9:17
In my 7000 hours of TF2, I of course knew about the cursed Sentry Dance™ technique for a long while after seeing others do it, but in all my time I’ve never thought that crouching was actually almost as good as just jumping on top and circling.
New forbidden strat acquired, I suppose better late than never…
The music list is missing a song he don't know so here at 10:06 so it calls
"Deadly Struggle" from Like a dragon Gaiden The man Who erased His name.
Fixed, thanks.
6:05 this is why the spy box is op (unsure if they ever patched that)
13:37Where did I hear this before... OH RIGHT SNIPER FORCING YOU TO GO SNIPER TO COUNTER HIM! I guess the alternative is not to play tf2 and start playing snake from metal gear just to not get killed from across the map
Thanks to the 100 man servers, I learned how broken Dustbowl is.
There are several points where a demoman can shoot pills or stickies through or over a building with zero counter play. This results in players using the Scottish resistance to carpet the enemy team faster than the engineers can remove them, which results in massive casualties with zero counter play.
7:54 *spine bone abuse* sounds like an alternative to CBT, or the right name to a TF2 glitch
12:30 what gets me about this meme is they needed Bastion (my main) super hard in OW2, when it’s main counter is shields and teamwork
Like, it’s not hard for a coordinated team to take out a Bastion but people still gave me shit for using it
But it doesn’t really matter since I’m not playing OW2 at all anyways
This is a great video. I didn't realise the Sentry actually had a lot of thought put into its behaviour from a design standpoint, so I really liked that last section regarding hard-counters (and "forcing" the player to switch playstyles to enjoy the game) - made me realise the sentry is weird because if it wasn't, it'd be genuinely boring to play against.
Great video. I'd add one more note to the part about sentry surfing: it synergizes beautifully for pyro with the thermal thruster's 50% added knockback, making it possible to get yeeted into the skybox then come down with enough velocity to do 100% damage stomp kills.
"The game's developers didn't want to strong-arm players into playing classes that they didn't feel like playing" is a funny quote when you look at medic. They designed these choked up maps like dustbowl and give only 1 class an ultimate ability. A team with a medic will win 9 times out of 10 against a team without and nobody wants to play him. Guess I'll heal ¯\_(ツ)_/¯
Thats dustbowl and literally one of the first few maps and you couldnt change loadouts yet
says the demoknight main
If you think about it, an experienced Engineer should always be aware of their Sentry's weaknesses and limitations, and aim to overcome them in various ways. After all, they aren't invincible. As an Engineer main, I've seen plenty of players take advantage of the Sentry's turning speed to effectively disable it for their team and destroy it.
In those situations, you must get your hands dirty and be ready to defend your buildings.
"Sentries are dumb..... Anyways, ever hear of *War Thunder?*"
10:28 crazy dunk
13:36 I still think Pyro vs Spy is still way too one-sided.
Also Pyro vs Demoknight.
Spy has a gun.
(Also, Pyro vs booties Demo is as one-sided as Loch-n-load Demo vs Pyro. You don't need to prove you're a Soldier main by bitching and moaning and begging for a crutch against your only bad match-up and just deal with them like every other class.)
@@btf_flotsam478 @btf_flotsam478 I'm not the one whining about it, I'm just pointing out the few exceptions in the argument that all classes can fight each other to a reasonable degree.
Yes spy has a gun, but you aren't gonna use it in a 1v1 vs Pyro unless you are going gunspy. The gun is a last resort, not a solution, or cleanup after a winning teamfight. You aren't going to go shooting at the Pyro every time before you move in to backstab, since that would drop your disguise and reveal you and now everyone is shooting at you. There isn't anything you can really do about Pyro as Spy, and trying to play around him will stop you from doing the things you need to do as Spy, and at that point it's better to just switch classes
Also I'm not a soldier main (???)
@@ironencepersonal9634 Spy always has a gun. There's no reason why you can't just react to a paranoid Pyro by either picking your fights or (if forced) go gunspy/etc.
Spy is _always_ about picking your fights.
13:19 SPY HAS A GUN -Jontohil2
Engineers: *exist*
SolarLight: Imma bout to end this man's whole career.
11:56 what does he meant by that?
He asked for a number from 1-10, but instead got a sentence.
@@heinrichkrull2523 oh thank!!!
1:06 the sentry was already really low
Someone convinced their whole team to go engineer, and the enemy team placed a sentry nest at blues spawn. What's more is since every engineer knew each other and spy checked through VC and calling out Medic, enemy spies could only out themselves and end up dead. Ambush teleporter spots were also placed to instantly recover from otherwise fatal attacks. They stalled the enemy long enough to just flatout win on sentry guns.
"We didn't want to force players to make those kinds of decisions."
Medic: "Allow me to introduce myself!"
Holy Irish accent around 0:15
2:52 basically how it fells to fight against a demoknight lol
I havent seen good content like this for TF2 in a long time. You make me want to pick it up again. Your videos are fun to watch and timed well so I havent gotten bored. Those 16 mins flew by, I very glad I found your channel.
Fun fact, a full boost baby face can quite literally “run circles around you” as the sentry turns to slowly to actually track you
3:13 i can't escape it
3:27 adskip
At 14:35 i kept thinking about how Medic is the only class that does lean into that concept, i really wish there was a way to balance the ubercharge mechanic and add ways to support/heal from other classes.
An extra dispenser instead of a sentry would make me a very happy engie. I've lost count of how many times i switch to Medic on Uncletopia just because the other team has one and completely unbalances the match.
And don't get me wrong i love playing Medic, crossbow spacing with medigun is insanely skillful and rewarding, but i don't see why i should have to play the class just because the other team has one. (same goes for sniper but that's another whole can of worms)
Overall very insightful video, thanks !