they probably saw how much the DRG community was confused as to why they thought it even needed a rework lol DRG hit peak gameplay in EW, a rework would just feel fucking awful
I feel like people are massively underestimating how stupid the change is to getting rid of any kind of resource generation to just make dragoon a 1-2-3-4-5 job with three dps buffs.
@@femthingevelyn damage for me was never in the equation, unironically I think damage output in this game is a non issue outside of day one prog. Like when they buff or nerf a gcd it effectively changes nothing as far as the in game experience goes and anyone who tells me that they can feel a 20 pot increase it's either lying or delusional. Like if the class is the highest DPS ever but it feels like shit to play I am not going to play it because the reward for better damage is just not worth having to play a shit class, this is not wow or gw2 where the top DPS on an encounter straight up bodies the competition here the best is like 1/2% better than the rest assuming perfect plays
Yeah, I'm kinda worried. All of this is just words to me and none of it feels like it's landing. The whole game feels like it's about to get needlessly complicated overnight...
@@kokayinewsome9308 They certainly can be if you don't add anything unique or if you don't provide any personal insight. (Like SSSniperwolf). However in my opinion this video isn't one of them. At the very minimum one should recognize that there are certainly worse React Andy's here on youtube that make absolute low qualtiy shitposts where they just steal from other talented creators. That isn't what happened here.
well, that's true for like 100% of 14 content creators (and that annoying WoW dude a lot of people seem to like for whatever reason), at least when it comes to "reactions". Reactions are for audiences that are actually reacting and are not even aware they are being recorded, not this fake camera on your face shit you get nowadays.
I'm so sad about spineshatter going... Dragoon has always been about jumping around and attacking from above, it doesn't make sense to me to remove it. When they made jump faster I felt the same way. Like yeah it caused some silly deaths but the animation of your character leaping in the air and striking was so satisfying. I wanna do big jumps dangit
@@finestcustard5647 Yeah 110% the animation is now a sad generic dash, which yes works for monk but for a Dragoon IT'S about jumps so it's such a shame that they A took spineshatter and B didn't make a new jump animation if they were worried about the spineshatter looking like an attack...
Its worth noting that sage not only got good changes, but one of its offensive actions is unaccounted for. We've seen it twice but don't know what it is or how it works, but it means that sage has 2 new damage buttons, which is effectively a 50% increase in its damage buttons.
As a Red Mage main, I'm actually perfectly okay with the changes (or, truthfully, additions). The job already functioned and flowed perfectly well so just getting "more RDM" isn't an issue. The only thing I would have really liked to see that we didn't get is some sort of additional movement tool (maybe a reworked displacement with more controllable range and removed potency) as well as upgraded melee combo animations since we've had the same ones forever. Complete agreement on SMN though. I have nothing at all against it being the simple, streamlined caster. That's perfectly cool with me. But, as it is, it just feels empty and nothing they are "adding" is looking to change that. Heck, at the very very least, if they really wanted to have a new summon that used lasers they could have at least made Solar Bahamut into Alexander. At least that would been cool to look at.
I'm perfectly happy with Red mage too, it's been my main for 2 years. The only thing I really want is to have white/black spells that use only one side of the bar
Pretty much echoed my thoughts on SMN. I didn't like it much in EW, but I was willing to go easy on it in a 'wait and see' kind of way, as a template they could easily expand on in future expacs. If this is what the devs think the ideal SMN should play like, that is grim
Yeah summoners hit this expansion. doesn't seem like there will be any difference in gameplay from 90-100 given that solar baha will probably play exactly the same as regular baha and phoenix, pressing deathflare then spamming 1 button for 15 seconds
I was expecting nothing for summoner and still got disappointed. I was excited seeing the gauge and thought they added odin. Like it is crazy that in the trailer the job functions the same with just some different animations. I'm personally of the opinion that for ranged magic dps they don't really know what to do for smn and rdm. But all in all every other job seems to be eating good.
While watching the Live Letter, that was very apparent. They said there was a heavy debate over Summoner and almost took away the rez. I agree with you, I dont think they know what to do with that job.
@@bobcharlie2337lmao rez is one of the few reasons i even play summoner which on itself is kinda sad if it's one of the main reasons i pick that job lol
….this team made FFXVI where the main character is a bad ass summoner They could have done way better than giving Dawntrail Summoner a shiny seahorse and calling it bladed Bahumut
@@bobcharlie2337 like, you have an entire base of smn players who are all almost UNANIMOUS in what we want from the job but the dev team is slapping solar bahamut on the job and calling it quits. there's NO reason we shouldn't be able to summon ramuh/shiva/levi by now, the story is QUITE clear that the wol is OP and had godly amounts of aether.
I think another great QOL they should add is put the manabar underneath your job gauge for both DRK and BLM. Since Mana is essential to those jobs and the manabar is attatched to the health bar, it creates UI issues if you dont want to move your healthbar just to put the manabar in a better visible place.
@@Auesis Eh, sam buffs are pretty much redundant at this point. They're up almost permanently with no effort. I do agree with that idea though, since drk's buff/ nin's huton have their own gague.
That sounds like a bad UI design to me, honestly. You should be able to see your buffs, debuffs, HP, MP and job gauges at a glance. Even better if you have the Boss' cast bar close to that too. Experiment a bit with your UI and you'll find out you can do much, much better.
I truly don't understand why they thought after changing SMN so significantly and make it easier to evolve just to add a single demi based on one we already have. 1-3 more gems would've been infinitely more interesting.
I'm pretty sure SMN is how SE wishes the rest of the jobs were in terms of simplicity. People were coping all of EW saying that SE would add a "ton" on to SMN in DT, and they got practically nothing. That tells me, SMN taking the award for possibly the simplest mmo job/class ever created is very much intentional.
@@trask9100 There is a difference between copium and remaining hopeful. The former is what happens when the latter is crushed, as SE did with DT summoner.
@@trask9100 there are a lot of players out there that see that mindset and react with a resounding "GOOD". there has been too many damn buttons in the game since stormblood. I've played summoner pre-and post rework and while i enjoyed them before they got changed i embraced the new design with wide open arms as a breath of fresh air in the game. with the option to play on console once again I would hope they would be pairing things down, I've started playing on controller just to test the experience out and find it somewhat rediculous that is is practically mandatory to use off the the base XHB + all of the full WXHB for most classes and then some (such as warrior) required me to unlock the Expanded action hold hot bar on top of that just to fit all of the skills.
Summoner is based on a perfect 2 min CD for Bahamut Phase. If you were to play your rotation than just about every 2 mins on the dot Bahamut would be ready to use. This places your hardest hitting effect into Buff windows. The only way they could have used the other 3 was Pheonix Phase changes the gems into the others.
I hadn't thought about it before, but removing Huton makes so much sense. NIN is about all the fancy ninjutsu, not hitting with your daggers really fast, so having an attack speed buff feels like a distraction from the core design. Especially now that we have _someone else_ to supply DPS through hitting someone with their paired blades really fast! Losing the animation of Plunge is sad, but overall, replacing damage-dealing gap closers with dashes is good design, IMO. Because using gap closers to move around is FUN. Holding onto them for burst windows is... not. If those dashes work like en avant instead of targeted, even better.
I think the huton thing doesn't really matter that much because it's one of those things that you should really only ever be doing once in like 99% of fights after you get armour crush. HOWEVER, that being said, it makes ninja suck way less in lower level roulettes XD I don't play my favorite class in low level content/rouley's since your huton falls off because you don't have access to crush. All they'd have to do is let melees aoe at an earlier level and I wouldn't have to suffer in my mentor queues anymore playing ranged classes haha
I was a summoner main before the 6.0 changes as I progressed through the Main quest but after the change, I rarely used her and didn't even bother to get her gears.
Mostly agree - honestly, the only thing I'd want to see them do with RDM is to give them a little more melee to balance things out between the spell slinging and the sword fighting (which was how the job was designed in older games, though I am aware that XIV has done things with other jobs to make them more unique to this game specifically). That's my personal preference, though, and I'm happy with how the class works regardless.
As a RDM main, there's definitely small things here and there I'd personally like (please give us Ice, Water, and Dark spells to complete our elements, why does Pictomancer get them when RDM is literally the "White and Black Magic combined job") but... Yeah RDM gameplay is fine, doesn't need whatever big change people seem to want for it.
For the Bahamut rotation it could have remained the same for Phoenix they should have swapped it out with Leviathan Ramuh and Shiva and then they could have had Solar Bahamut as the finisher
The issue with that idea is that the HW Summoner Job quests explicitly goes out of its way to deconfirm Ramuh. Also... how exactly would that change the gameplay in a way that people who currently dislike SMN's gameplay would find satisfying?
@TheIvoryDingo summoner need some cast time lol. I think samurai might have more cast time currently. Other summons would just be cool overall. Shiva dimond dust that afflict slow on enemies would be nice
@@TheIvoryDingo Does it deconfirmirm? It seemed to me that it said that the summoner needs to be stronger to summon a stronger primal. They could make something up.
@@Dianbler Afaik they did say WoL's aetherial limit got reached as far as egi's went at said point in time, hence they went into dreadwyrm trance, using themselves as a conduit. This is disproven right now due to the egi's being literal primals + Bahamut and Phoenix having been added since, also Solar Bahamut. Also Omicrons in Ultima Thule confirming the amount of aether you are wielding is quite bonkers and simply illogical in case of our SMN. So, I would say it's plausible.
RDM main here, the way it works rn is literally perfect for my enjoyment and i hope they never change it in a way that matters. I know other people have different opinions on that, but this is mine and changes would make me extremely unhappy.
I definitely agree. I'm unsure what to think about these changes. The way mana is build up and spent works really really well right now. But these changes... I don't know...
For a start, maybe they could make Sprint not consume Dualcast? And make it so that a Verraise or Vercure doesn't completely destroy your combo with no way to pause it? You are losing a ton of DPS by performing any utility anyway. I have no idea why they designed it to punish you for using the kit they gave you. These are changes EVERYONE should agree with.
Either A: Get rid of positionals or B: Stop removing positionals one at time. 5th hit positional for DRG has no reason to be gone I never agreed that BotD management was at all a big deal from SB on. But removing any management at all with NO eyes? I am VERY skeptical. this is a much bigger change imo
Yes, this exactly, give us SOMETHING, with the removal of the eye the gauge looks like a job that's sub-70, and let's be real looking cool is really important for jobs like Dragoon
Yeah, DRG needed a gauge rework not a rotation change. This change isn’t good removing the last bit interaction within the class making it a bloat job. Soon it be as bare bones as Summoner in terms of mechanics.
But LotD management was still interesting tho, without it I don't see any reason to play DRG anymore. Like, there's literally nothing else to do besides LotD.
I was having a hard time deciding between SMN and Picto for DT. The devs made the decision for Kyle (Edit: "me" typo) with their refusal to address any of the SMN mains' complaints from the last 3 years.
@@elvangulley3210 SMN is not fine. They took what was viewed as the most complex class in the game, made it the least complex; then instead of listening to the community on where to progress the reworked class, they gave us "Solar Bahamut". No complexity reintroduced; No Demi-Alexander; No Levithan, Ramuh, or Shiva. And to top it off, it will take 4 MINUTES to do a full rotation, this could very well kill SMN's ability to solo harder old content. You could pretty reliably time Phoenix to restore HP in difficult parts, but now you won't even have your 1st healing window till the point you would be seeing your 2nd before.
@@Tiypo1337 Least complex? That goes to Warrior currently until we know for certain it will have less of a braindead boring rotation. But on the topic of Summoner, it is fine it plays well, yes I miss the old Summoner but there were definitely issues with it, that if they had only just made changes, but instead completely changed the rotation and kit, yes I would love if had different gem summons, to throw variety into there. Of course not everything is final or all information is shared, a job action trailer won't tell you how the job is going to perform or even show every single thing that's changed either. As for the solo content, it is what it is, but it's not confirmed that it will ruin it for that content either. I never understood this doomsaying mentality. To add though, while I'm a fan of busy jobs with a lot going on and such, I don't see the issue in a simple job so long as it's not broken.
@Tiypo1337 new flash the majority don't want needless complexity go cry somewhere else for your torture porn they listened to the fans and made smn a great job finally
10:09 I honestly would think that it's upgraded Harpe. Looking at the animation, the attack comes from the same portal used for Hell Ingress/Regress. If it just so happens to be some type of upgraded Harpe, then it would only be used while under the effect of "Enhanced Harpe", a buff that's only given to the Reaper after using Hell's Ingress/Regress. That's my thinking at least...but as you've said...Harpe is a skill that's rarely used...usually used for uptime after using the gap closer/creator....
Harpe is never used since well... it's a ranged attack. It's only used during the 2 second pre-pull timer and then you want to avoid it like the plague. If you want to use an uptime skill for range it's usually coming down to harvest moon. Besides they did the same thing showcasing harvest moon by jumping back through the portal during the endwalker job action trailer.
If they went through with what they did with wyrmwind thrust in pvp, that’d be a fantastic yet unusual addition. Ie, jump back and do more damage from a distance with this skill.
SE didn’t talk to a single Summoner player…. All we wanted was shiva leviathan and Ramuh after phoenix and maybe 1 ability or something to fill the 1 GCD overlap. I mean cmon… all the resources are already there.
@@jesserebelo3583 they are already in the game. Abilities and all. You have “quotes” on your statement like you’re quoting anything anyone said…. You’re assuming we said “we didn’t want a lot” or hearing / reading things that weren’t said. Summoner mains are and have been telling you and the devs what we’ve wanted for years now. Granted it’s their game and they can make it how they want but we do pay the bills.
@@jesserebelo3583 its not an overhaul in literally any way. they added a copy-paste baha burst phase, they could literally do the same and copy-paste the titan/ifrit/garuda gem phase and just rebrand it shiva/ramuh/levi. feels like there's some squeenix bureaucracy going on here given that yoshi-p as asked everyone to wait until 8.0 for some real focus on job identity again but it's still disappointing. i like the general direction they've gone with smn though overall, though i might be in the minority. i can see the foundation of a good job here.
@@twigsno They had a perfect set up to make it amazing this xpac and dropped the ball… Summoner main here and disappointed. I really wish they’d have asked the players, the clients, heck anyone at all. We’ve been telling them for 2.5 years what we all wanted.
Oh that job will be dead for a while, but brought back eventually. You always get kicked for being AFK in the first few weeks/months after an expac launch.
Yeah honestly I'm land rich in this game and do the fun creative side, the games fighting mechanics are just a pathetic joke for people who can only follow step by steps, that's why they keep changing the jobs otherwise they'd have had many many years of pressing the exact same button as everyone else at the exact same time in the exact same spot, yawn may as well watch a movie. At least going through limsa provides entertainment
As a RDM and DNC main, I'm honestly rather happy nothing changed? I struggle to think how one could change the single target on either job without making it less engaging for me. Admittedly RDM AOE could use something like Verstone/fire II. *shrugs* Honestly my preference is that they'd keep jobs with good rotations in a static state and spend their effort on fixing jobs that need it or designing new jobs, the benefits of change for change's sake are rather few in comparison.
@@ruthnovena40 Which is just a third Bahamut with no real differences. It'll have an Enkindle ability, Astral Flow ability and either a singletarget or AoE filler...
I would have even been fine if they made it to were you only needed to do 1-2 attacks per summon Arcanum, for ifrit, garuda, and titan, then give summoner a gap closer like everyone else and not have it tied to damage or ifrit, and then you rotate through bahamut, phoenix, and alexander more quickly.
@@Kiobao I don't think SMN needs a gap closer, because so much of it is instant cast, and you don't need to do all the attacks the summons provide. But I am VERY salty we didn't get Alexander.
@@Tiypo1337i would have been fine with literally any particularly powerful primal the WOL has fought (or at least come into contact with)! Anima would have been a cool idea, for example. but I agree that demi-Alexander would have been the perfect fit in terms of a.) power and b.) contrasting with the demis we already have. perhaps its astral flow would have been an AOE damage mitigation or enemy debuff the way that demi-phoenix's is a heal? idk, a gal can wish. but given that solar bahamut doesnt seem to be a primal we've ever been slapped in the face with the aether of im going to go with "meh" and go back to my other true love, red mage
“Least impactful change for healers” dude, aoe dots are HUGE I can spend all that time in a wall to wall spamming dyskrasia and doing actual damage instead of running through 6 different targets dotting them one by one, only to f*ck up, dot 3-4 then switch to my healing rotation while mashing dyskrasia when we hit the wall, again only getting 3 to 6 targets out of 12 with no means of refreshing them, vs now I can refresh on ALL 12 with 1 gcd. That alone cements sage as my go to dungeon healer, there’s no reason the other healers shouldn’t have this.
Yeah...I felt like SGE was the winner out of the healers between getting a new nuke that isn't tied to another existing cooldown and the aforementioned AoE DoT that'll give them something to do other then mindlessly mash on Dykrasia in dungeons. Though Eukrasian Dykrasian seems to actually stack with Eukrasian Dosis as you can see the latter expiring on the target dummy shortly after the former is applied. Unfortunately, it's probably not going to be an Aero III situation where it's worth using even in single target scenarios.
Yet all of that doesn't matter when the majority of relevant fights are single-target. If anything it dumbs down a mini phase where you'd try to put as many dots as possible. Still, it was kinda useless anyway. So yes, it's not impactful, it's a boring addition, but still welcome since it adds to eukrasia, which is a good mechanic which should have had more from the start. And all in all, this is an irrelevant addition if healers remain the same state.
@@Sazandora635 yeah, but at least it let's me spin one more plate when the easy content inevitably gets to snooze fest levels of engagement. because what msq trial/dungone ever was tight enough that healers doing a sub optimal gcd every 30s or so mattered?
My initial reaction to a new big summon was hype because I was imagining how cool it'd be if the summon had some unique utility like phoenix and you could choose which one to activate when, because phoenix always felt strange to me with a heal effect you don't really have strategic control over as a resource. But no, if phoenix only happens on every 3rd minute out of a four minute loop, it just feels even more pointless to me. Seeing as summoner's the one job that I won't be levelling, I can't feel too bad - a brain switched off free dps job for scholars works for a scholar main like me.
My main got done so dirty bro EW summoner was so bare bones it was begging to be built upon in future expansions. But we get a fester upgrade and a new demi summon. a demi summon that plays identical to the other 2 , pressing deathflare then spamming 1 button for 15 seconds it's so over 😭
I cannot fathom why they would remove a JUMP skill on DRAGOON, and replace it with this weird looking ground dash. Like why wouldn't they just remove the damage from spineshatter?
Because they are idiots not understanding that Dragoons are jumpers :I they want to babyproof classes and reduce the fun and uniqueness of classes to 'normalize them for fairness'. Im upset they are removing my favorite skill for Dragoon!
I've been a SMN main since ARR, and as much as I did enjoy EW SMN, downgrade that it was, the fact that every other job is evolving to at least some degree and SMN is just... the exact same, has my loyalty to the job visibly shaken. Unfortunate.
I’d say at least give it a shot, I suffered through the EW scholar preview memes and its still my favorite class, expedience turned out to be one of my favorite buttons. That said i did get free summoner levels with scholar and i have zero desire to play it over black mage.
I am worried about Dark Knight. Having an excessive amount of ogcds was the main thing that separated us from warrior, and now 2 seem to be gone with no replacements. Losing the 50 gauge cost from living shadow just removes another bit of complexity from the job, and combined with no long having to save plunge charges for burst windows, there is just a lot of things you had to watch out for on dark knight just gone. I wouldn’t have a problem with this if they added things like you said, but most of its changes look to be entirely cosmetic, minus maybe the ability we use after living shadow. On the plus side, some of the other job changes like black mage, monk, sage and warrior look really fun, it’s just a shame Dark Knight really got the short end of the stick here.
None of the tanks look interesting in DT. Dark knight was slightly more interesting than warrior, now both look completely braindead and uninteresting.
Not to mention TBN is still the worst 25 sec mit come EW and DT, We now get less mana, and our burst might be significantly weaker due to lack of plunges, and half a edge, so bassically DRK may not do damage anymore with the potency buffs the other tanks got and we may not get compensated. I wouldve quit tank this expansion if it wasnt for all my friends moving jobs to dps so gunblade i go
The reason why Blizzard spells now need to be cast to gain MP, was to stop server ticks from being missed/lagged/etc. This effectively means MP Ticks no longer suffer what NIN had to deal with for Mudras. it also means that MP will likely be gotten quicker instead. (EG: three blizzards to full MP.) You actually wouldn't always get full MP after casting three blizzards due to server ticks. You would be missing about 1000 or so.
As a DNC main in a server with some pretty bad ping issues being able to apply buffs prior to pull would be QOL game-changer, if thats what we're getting I'm so excited
As a Summoner main since Stormblood, im super disappointed at where summoner is now. Its all flashy and no depth, braindead with all complexity stripped out at this point.
That's how I felt when Scholar and Astrologian both got dumbed down. Astrologian might be at least a little better this expac. Scholar looks really boring. Summoner looks awful. I bet it's going to get another rework. At least I hope so. Otherwise I'll probably never play it.
Have to agree. Strange as this may sound...I actually like dealing with the DoT management of old and kind of wished they separated it into its own job somehow. Beforehand, the summons felt like separate entities from myself and I had my own things to be doing. The trade off was that my summon was this dinky little thing that lacked impact. Now, the summons are great to look at, but they're really just attacks coming from me. I think they'd have to bite the bullet and really invest resources into a pet system to get a good result.
@@ClydeJHatbird It's not strange. Current healers are boring to play in most content because healing requirements are generally exceptionally low except in Extremes or higher content. Dungeons only have healing pressure on wall-to-wall pulls. I mean, last Savage tiers had clears done where people brought no healers at all. Showing you that healers have nothing to do and being able to have more buttons to hit for damage are fun, not just hitting your ONE single-target spell for ten minutes.
@@Spectacular_Insanity I'm wondering where things'll go from here honestly. As a more casual player, nearly everything I've heard from these job updates sounds more worrying than exciting. Monk is getting an entire new mechanical rework...again. Dark knight is complete garbage now. Machinist is still a nothing-burger of a job that I honestly put right alongside current day Summoner, rather than, I dunno, someone who uses gadgets and tools and machines and has actual mechanics built around that. Meanwhile, Samurai skirts by with the rule of cool because all they do is just attack and nothing else. I also hear Black Mages are mad about something, but I don't know the first thing about that job to be able to understand what that might be. I don't think the game is in "dire straights" or anything like that, but I am worried about what comes next. They can't just keep boosting the level cap indefinitely and throwing 3-4 extra moves onto our hotbars.
The new summon was supposed to be alexander, not solar bahamut. Unless solar is somewhere or somewhat explained in the game, alexander summon was the obvious choise due to the Wol knowing about the existence of the summon. Damm I miss the job quest, each were unique and added lore to the job.
Removing job quests and replacing them with role quests was my least favorite part of FFXIV's new expansions. I literally have levelled jobs so that I can see their job questline because the stories and lore was interesting :( Edit: I mean, shadowbringers had really interesting lore but it kind of dropped off in endwalker if I recall correctly
As a DRK main I am scared. I can't do another 3 years with the only changes being simplifications and enhanced unmend like with Endwalker. I was hoping for something substantial, at least a breath of fresh air. Seems i'm getting the accurate dark knight treatment, a kick in the nuts
@@lWreyl I wouldn't say they hate it, I would say it is the "tanking class that has no niche". A well played DRK had better overall mitigation due to more cooldowns but sigh... we really needed to lose plunge for some crap teleport that does no damage? We really need more button merges and condensing? I guess I can put a couple more emotes on my bar *shrug* Also why does the artifact armor and weapon need to look like trash AGAIN? I feel like DRK got one good set in heavensward and that was the end of it. Like why is the sword blade so wide I could host an all you can eat buffet on it?
@@DKarkarov The problem isn't DRK's performance, the problem is the lack of identity and a fun engaging rotation. You say DRK is the tank with "no niche" but it used to have its own niche until they took it away with the super-simplification rework they did in Shadowbringers. I'm upset about HOW the job plays, not the performance. You could give DRK the best damage and mitigation and it wouldn't matter to me if the job is still nothing but braindead 123 123 123 spam. I want to actively manage my MP during (almost) every GCD again, I want to have my second weaponskill rotation back, I want to have to use my brain instead of playing "Press the same 3 glowing buttons for 75% of the rotation!" I'm talking purely about fun and feel, nothing else. Numbers can always be tuned, but you can't number tune a job into being fun.
@@DKarkarov I guess so, it's the only tank that can be heavily punished for misusing their active mitigation, but the tank role in general has been dumbed down. I miss my emnity rotations :(
As a SCH main I’m pretty concerned about the forced glamour change during seraphism. Can feel like the military tactician feel is being pigeon holed into something more akin to a white mage. It’s a bold move by the devs.
@@OathOblivio yes but with reaper that’s what you sign up for. I’ve been a scholar main since stormblood and never had to deal with a forced glam before. Considering i’m a male roe the forced glam is something I’m not looking forward to.
As a SCH main since ARR, I'm also concerned. One of my two biggest problems with SCH is the amalgamation of aesthetics. Honestly, just about everything else in the trailer looked meh. However, that Seraphism outfit change is completely out of left field and the look is so weird. What happened to our military tactician that we have been promised since ARR? So far, all we've gotten is goofy schoolgirl outfits with big boots and silly hats. Now we turn into an angel? What's worse is that it looks like some of the skills displayed seem to be dependent on it. Also, the fact that our new AOE dot is a follow up to Chain Stratagem is so annoying when SGE gets one that can be spammed with Eukrasia. It makes me feel like they got Miasma 2 and we got yet another stupid version of something we already had.
Probably not the best to assume but it's probably a upgrade over most players glam I see anyway, not a big deal though.. Kind of a weird thought to be bothered by.
You're not the only one, but they'd have to wait until they decided to not launch any more jobs before they could release something like this. Imagine having to update the case every few years for new stones.
Gonna say they have versions of them on the square Enix store last I checked a year ago or so. Just checked. They have them as magnets. Or you can get a pin with the job insignia on it with dps, tank or healer colors.
All healers still dead in a ditch unfortunately. It looks like there might be some welcome additions regarding dps but I’m extremely dubitative until I see it. And again in regards to dps, they have the perfect nervous recipe in pvp so who knows…
I'm a touch worried about Sch seraphism cause on big characters dresses make it impossible to see where u are standing for precise mechanics in savage and ultimate. Hopefully u can disable the effect.
Personally, I don't think that "Job didn't change enough" is what I would consider a factor in it being "dead". Then again, I also only consider a job dead if it is straightup not enjoyable to play by anyone (while some may not like it when a job like Red Mage doesn't change enough, others will be unlikely to be bothered by that if they still think the job is enjoyable to them) or if people playing it are actively barred from content because the job doesn't work in a piece of content. Edit: And yes, I wrote this is in part because I enjoy a majority of the jobs that were considered "Dead" or close to it in the video.
The "dead" part is pretty tongue in cheek based on what I've heard people in the community saying if they don't like a change. I don't think any job is actually dead, there are just a few that didn't receive changes i liked!
I play RDM and SMN, and I definitely think both are dead. There's a difference between "playable" and even "enjoyable" and "dead". Dead insinuates that the jobs have gotten no meaningful updates or have blaring, unaddressed issues for a significant amount of time. RDM was an underperformer for basically all of EW after the devs took their quite good DPS balancing from Shadowbringers and threw it out the window. In addition, RDM got no compensation buff for even prog scenarios in EW often just wiping the party or putting them in an unrecoverable DPS state because of body checks. Despite this, it was quite good in Extreme content and below where you didn't always wipe to a failed mechanic, but also the DPS checks were basically non-existent so they shouldn't be balancing around it. Meanwhile SMN went from one of the most complex jobs in the game to the least by far. It required half of the effort of red mage, but oftentimes did upwards of ten percent more damage than it even in the hands of casual players. SMN mains complained, caster mains complained, devs did nothing to even attempt to remedy the issue while potentially even keeping its casual play style. Stagnant, only getting preference over BLM in a lot of situations because BLM is harder, Dead.
@@Qorani_VTI’d add on that Dark knight getting multiple points of complexity removed while seemingly getting nothing in it’s place also fits the term “dead” pretty well. We certainly aren’t beating the “warrior clone” allegations this expansion.
Okay, I think my definition of what makes a job "dead" was pretty bad, I'll definitely admit. I think whether or not a job is dead is more or less related to what I mentioned earlier regarding the changes - in context to their current quality of life and design. For example, I'd think that DRK would be on the rocks if they took the current complaint that it's really busy and just added even more random things to throw during burst windows. In the same vein, if they limited healer DPS options further or something, I think there would be issues. The current fact of the matter is that casters were in a really bad situation for most of Endwalker - for various reasons. BLM more or less got fixed because they pumped its damage through the roof. RDM currently has issues with current fight design and Verraise taking up a disproportionate amount of it's power budget. SMN needs another resource or mechanic to bring it in line with the rest of the game's job complexity. People have been complaining about it for years, but no content creators have really mentioned it since the other week. I'm not saying that other jobs or roles don't need some help, but magical ranged in general is in arguably the worst state in the entire game and the devs responded by giving the problem children an ogcd on their raid buffs each and Bahamut a new paint job. Like, something needs to happen.
Summoner getting a reskin of Bahamut. When it was set up to be one of the most interesting jobs in the game requiring good decision making. What a complete let down lol.
They heard us loud and clear about Carbuncle Glamour and gave us a Bahamut Glamour too!! Game changer! And then they gave the Moogle Summon and Madeen at home to Pictomancer.
If the gameplay of solar baha was different I wouldn't be bitching so much. But in the trailer the gameplay is literally identical to regular bahumut just hitting deathflare twice then flare spam for 15 seconds like what's the point lmao
@@brycemoose7026 I think players were hoping for after you use a big summon we would get another set of gem summons in Shiva, Ramuh and Levi leading up to a capstone summon like Odin or Alexander. A searing light followup and Bahamut 2 isn't what we were hoping for. Especially now that we know the loop will be 3 Bahamuts and then Phoenix. And most fights last less then 4 minutes.
As far as the Dragoon goes, I don’t understand why they removed the skill and added a gap closer when Dragoon already has two abilities that functions like a gap closer.
cuz you are meant to use dragonfire dive in burst not as a gap closer, cuz well thats a obv dps loss, spineshatter being changed into a true gap closer being it has no potency tied to it is functionally and objectively a better design than spineshatter dive
@@RyuSaarva i think the idea is removing damage from ALL movement tools to get them out of the rotation so you use them for MOVEMENT instead of just a shitty oGCD with little damage
This is my first major expansion to experience changes across the board for the jobs, so I am still very excited to do leveling of all the jobs again to see how they feel and play up to level 100. Some impressed me more than others I admit, but I wouldn’t say that my interest in a particular job is dead just because I wasn’t happy with it not getting anything drastically new. I’m very happy to be a Bard enjoyer as well, I adore the changes they told us about in the live letter.
As a goon main... im shattered. They took my dive... like they could of removed the damage from SSD and just make it the gap closer.... ya know like it was already...
Think it's fair to mention that currently Tsubame Gaeshi is ONLY usable after Meikyo unless they walk that change back. This means that you'll need to use meikyo before Midare every minute instead of what we have been doing which is setting up midare, using Kaeshi: Setsugekka, and then using Meikyo for Higanbana. This means that our standard rotation changes in a strange way, and non-standard (such as no-filler, or optimisation runs) is likely gone for Samurai as well.
As a BLM: Sure, we can move Leylines now, but who moves the BLM 🤔 On the MP stuff: the slide says ice spells while in umbral ice, not just any spell... which makes it very restricted. Hoping for a fix for that
Ok can someone explain me why so many content creators are against death design? If you remove death design it kills double enshroud which is one of the coolest thing about the job, and the only thing about it that requieres some braincells.
Because it's an incredibly boring button to press and as it's disconnected from every other part of the kit it slows down gauge generation enormously in any content with downtime. You can easily make double shroud possible without its existence eg. allow normal combo under shroud.
It's gotta be because they don't really play reaper. DD is a vital part of the kit, and the point where you start appreciating DD is when you've actually started to understand how the job works.
It's so weird. content creators always complain about the simplicity of jobs. But then celebrate when friction points are removed and constantly ask for buttons that actually add a tiny bit of thinking to the job get removed. It's not a complicated button. But removing it would defo make the job easier and more boring
As a DK main I wasn’t impressed by the trailer. Like, losing Plunge feels asinine. Of all the other things they could be devoted time and resources too, they messed with something that had already been a part of the job for 8 years? Really? I dunno. I’ll hold out hope that it was just a bad trailer for DK and that the expansion will be more fun. lol
Lots of people have been asking for gap closers to lose potency so you can keep them for utility, rather than saving them for damage. I don't think it's an "asinine" change
You can see in the DRK showcase after they use Delirium that the next 3 hits give 10 gauge apiece, and the ones after don't give any. After the 3rd hit you can see the small aura exhaustion as the buff disappears
@@deadline6149 It wasn't because damage was high, it was because they weaved too many skill and it became clunky. Same reason they consolidated BW and Delirium. I'd have kept plunge and instead done something about Salted Earth being 2 button presses instead.
EW Summoner doesn't get as much recognition as it deserves imo. I have severe ADHD, and SMN is my saving grace when it comes to not sucking at the game, because I simply cannot focus on my rotation and the fight at the same time. I understand people who don't have this issue will find SMN bland, but for me, it's a way to put 100% of my focus on mechanics while still outputting optimal DPS. It's been my main for the entirety of Endwalker and I'm very happy to see it stay basically the same for Dawntrail.
RIP spineshatter dive. I don't get the point of making it a dash and removing the damage. I already used it as a good gap closer so now it's just less cool and less useful. Feels like it was changed just for the sake of changing something.
Nah RDM is far from dead. With the way SE reworks job, please stay far, far away from rdm. It's a nice, high apm caster right now and I want them to keep it that way.
I'm really glad I was already dead-set on switching from Summoner to Pictomancer; cuz MAN SMN got screwed. We could've had Bahamut -> Ifrit-Titan-Garuda -> Phoenix -> Ramuh-Leviathan-Shiva, we could've had Alexander, but we just got.... Robo Bahamut. Which also halves the time to see the cooler Bahamut AND Phoenix. Laaaame.
I feel like people are massively underestimating how stupid the change is to getting rid of any kind of resource generation to just make dragoon a 1-2-3-4-5 job with three dps buffs? Like if there isn’t a big mechanic we haven’t seen yet this might be the simplest version of dragoon since ARR. especially when it’s basically the same design decisions summary that dark knight got hit with that you said was bad.
Yep, DRG's future looks very grim without Dragon Gauge and LotD management. Tbh, I think all people who think that those changes are good for DRG either don't actually play it or never tried to optimize in high end content.
@@elvangulley3210 bruh, Dragon Gauge management isn't that complex to completely cut it out and give nothing in return. And there is already way too much braindead jobs in every role, so go play them instead if you enjoy that slop.
@@elvangulley3210 that's the thing. There won't be anything left for me to play because of Square's decision to simplify every job in the game. You guys have more than enough dumb jobs (and this number grows with every expansion), but there probably won't be any "complex" job left for people like me.
I’m cautiously optimistic for Healers in general, but there are a few things I’m worried about. If WHM’s new DPS action is tied to PoM, decrease the CD to 60secs. I’d like to see SGE’s DoTs stack instead of overlap with one another and to make Toxikon worth using. I also want to use our Healing actions more as EW didn’t provide much opportunity to heal. Hopefully, the encounter design rework in 7.0 will be enough.
Only if we can choose what summon we become and Carbuncle is an option. otherwise I'll have to swtich off and play Picto or something. Being a big hulking monster will interfere with my cute glamour. Also might make mechanics harder since the models are larger and will block mechanics or make precise positioning harder.
I'm of the mind that if jumps are GCDs Dragoon is dead. I've always felt the point of the job was to have a long, static combo on GCD, and then skill expression through oGCD management. If jumps become GCD then it's just another boring job with nothing to keep your mind from turning off in 99.99% of content. If I wanted a braindead job with minimal oGCDs I'd just have leveled RPR (no offense, maiming bros).
FFXIV feels so braindead, it makes me wonder if YoshiP even knows what class fantasy and fun class mechanics are. What they did with Pictomancer is amazing, so why can't we get that level of detail and interesting mechanics with other jobs?
Summoner should have gotten energy drain changes and jewel order as a job mechanic. Nobody wanted another bahamut, hell MOST summoner mains actually wanted a 4th primal like leviathan or odin as part of the rotation. Now its a 4 minute long full rotation and i cant see anyone wanting to touch it.
Having mained smn in aspho, I wanted a radical change to post-demi minutes. Keep the gems for bahamut, but do something different for post-phoenix phases.
Think Baha should've just been upgraded to solar and the second set of egis be ramuh, leviathan and shiva with 1 quick cast egi and 2 slow casts. It'd be functionally the same rotation, but even so the different flavor is nice and thinking more about positioning for the second set would turn brains on at least a little bit. I would've liked to see tri-disaster be an ability you can use after using all of your gemstones. idk literally anything extra on this job would've been great to see. Hoping during release it feels different but man that trailer and LL didn't do much to inspire hope.
Doomer Monk here. The reason we feel like that is because if the bonuses from the enhanced GCD's used through the gauge are big enough then our rotation becomes static since it will be too punishing not to press them. The rotation will just be charge gauge, dump gauge, repeat ad infinitum. EW Monk is incredibly versatile and I hope there's something built into the DT version that stops it becoming too linear.
Pretty much this. I watched the trailer and was initially hyped, which I still am. However, after hearing that they removed timers and figuring out how the new gauge potentially works, prior to other discussions, I've grown more sceptical. I'll either enjoy it or be annoyed that it's less flexible than it is now
But your rotation is already super static, this doesn't change that. It was dragon kick to demolish, then bootshine combo to snap pinch then kick to snap, boot to demo. 1 demo per 2 snap punches. There was already a set rotation that you had to follow so I don't get this view
@@skylarsimes8 That's the looping rotation. Most higher level monks used optimal drift like randomaether said. Plus little things like the 2x/3x DK into SSS before downtime or allowing your dot to fall off if you don't have time to get enough potency out of refreshing it, or double dotting, they're dead. So are a lot of more specific fight to fight optimisations. It seems like the higher end of the job has been gutted in favour of accessibility for people picking the job up.
I miss when my summons actually did something versus looking cute on the battle field lol SMN is a one two three combo class. I hate it lol I’m leveling it up now and feel the same power I felt in endwalker but no real complexity to the job itself. 😭😭 it sucks. I’ll level it to 100 and never touch it again..
I don't know, I kinda like resource management so seeing that core part of MMO classes gone... what will replace it? Because atm they just remove things with every expansion while adding nothing interesting.
As a drk main i am absolutely livid, in endwalker we may not have been the tankiest tank, and way my not have been doing the most damage, but we had buttons to press, and now we are losing buttons.
I was hoping for more buttons to press during non-burst phase. Something more than just 1-2-3 until my cooldowns are back. Instead they take away one of the coolest animations in the game for a button you might press once or twice outside of a dungeon.
They made DRG optimisation really boring tbh, managing eyes especially in fights with heavy downtime was kinda fun. Also like p4/p6 DSR, losing many geirskoguls and nastronds for nice cleaving there.
Naaahh you were creating difficulty managing jank.same with BRD songs in DSR and TOP (I cleared TOP on BRD). These are the forms of "skill expression" that have no place in the game tbh. Like it was always unfun to overwrite your rotation to line it up later. BLM same thing with transpose lines. That stuff should have never existed
@@shakeweller Making changes like this almost make it so there is little to no skill expression at all though. Look what they did to SMN. It is so straightforward that to get a good parse is almost purely crit rng at this point. It's things like DRG eyes that actually change the way you do your rotation for alot of fights depending on downtime rather than just doing the striking dummy rotation.
@@MyChannelsNameIs Cry about it. BLM job fantasy is doing a fire and ice rotation. It's good that it's gone for the game. Same thing for downtime management on BRD or DRG. That was unfun AF to do like bursting during Mages ballad just so you can transition into p6 with Apex Arrow. Cringe. If you enjoy that cutting edge optimization you're probably the top 0.1% anyway which should never be considered for job design anyway. DRG is still difficult to play, nothing changes besides caring about using Geisrokul before Mirage dives to line up big dragon form. That is such a minor simplification that I really do not understand why people complain about it. It also never mattered outside of ultimare phases with downtime which only 2% of the playerbase even does.
Summoner is the only job where I was baffled by the update. They don't even have the excuse of "we didn't want to make a new model for Ramuh/Moogle/Leviathan/etc."
For being dead (it’s allready called so in EW), do I see Smn very often in raids.^^ It’s true, that they could have added more new stuff. But I doesn’t see stuff, that maked him worse.
@@hasseo195 the thing is if you ask half of the summoners you see in a raid to play another job, they'll crumble under the weight of playing a job with an actual rotation while doing mechanics. Summoner was also one of the most popular when it was the hardest class in the game to play
The box is open, and AST is dead. Mana Regen nerfed into the ground, and the new cards could be replaced with an extra charge on two or three existing abilities with no loss in functionality.
I am largely positive on the changes, but if I had to give a criticism, it all feels very safe. Pretty much every job with a 2min buff got a "...and then it has a combo move" addition. Jobs like PLD DRK GNB get a new 3-hit combo, but it takes the place of an existing 3-hit combo in their rotation, so at most it's an animation upgrade. Lots of changes that are QoL improvements, appreciated but ultimately in service of streamlining first and exciting second. I feel like prior job action trailers showed more shakeups. The first time a WAR did back-to-back Fell Cleaves. Seeing DRG or SAM getting a new piece of job gauge UI and wondering how that would shake things up. By comparison, I dont feel like DT's trailer showed off too many of those: BLM's new gauge at least seems to reward not losing F4 to movement (and also the increased optimization of moveable Ley Lines), and AST is a shakeup even if it was announced years ago. "Healers have an extra damage button" is probably in my top 3 in terms of excitement, which says a lot. But when EW jobs like RPR and SMN felt like decent foundations but were begging for evolution, and then DT (at least from this trailer) seems to suggest their rotations are completely unchanged... It feels like more risks should've been taken.
As a Monk main, all I know is that I'm getting upgraded 1-2-3s, and that six-sided star has a use. There are ranged options, for crying out loud! The only difference is gonna be that we don't have to adjust dot/buff for perfect balance, which just makes gameplay less hectic on a class already needing to account for the minute difference of 0.01 skill speed. We stay winning, monks.
@@kohlicoide2258 Because they are trash carried by brain dead skills and have caused every dungeon healer to think they are a dps and should never ever cast a healing spell maybe?
@@DKarkarov Fair Point i experienced something slightly similar "Why are you playing DRK/GNB?! Play WAR he is much better!" My dislike comes from the feeling im now forced to play WAR, in ShB i run most of the time Dungeon as DRK with no problems but since EW Healer in Casual becomes slowly more worst.. just to have the experience that every Tank (also WAR) will die in some Extremes or higher without probber heal Support
SMN has me sounding like a dad. I'm not even mad, Yoshi P, I'm disappointed. We both know you can do so much better and you blew it. Just give us Shiva, Ramuh, and Leviathan in our rotation. You really let us down.
I belive I heard another thing form smn is ther going possible Remove Our Res ability as well so smn's are no longer help to the healer as a back up res and the skill I think they shouldof removed was phyic so that will fall to the all the rdm gl to those that are rdm. your job in raid and group just got add to back up healer permanatly in replaced to your Smn'er friend who used to be your extra res buddy in case. that job now falls to all rdm's in this case.
I noticed not many people are seeing it, but dancer got feathers on their reverse cascade and featherfall and I'm wonder if its still a 50% chance or if now maybe its 100%, if it is 100% that would mean a lot more feathers and not running into droughts.
Love Machinist changes and Bard changes are great, The only thing I want out of Bard is either reduced song cooldown or to stop my song when i have no target, Summoner I was highly disappointed. Leviathan should have been added as a summon to keep the Fire, water, Wind Earth element crystal theme a lot of FF games have.
Could've also just outright changed which 3 gems you got from different demis, making every 2nd minute different from each other and from the odd minutes.
@@MyVanir That would be fun, Change the 3 core summons. Fenrir for Earth to replace Titan. Syldra, Ixion or Ramuh for Air/Elec to relpace Guarda. Lastly Kjata, Brynhildr or Belias for Fire to replace Ifrit considering Pheonix is already there. Leviathan could work instead for fire as the other fire summons are niche and aren't well known. Changing the fire gem to water gem to indicate what loop you're on. I do think Kjata and Ixion would work better due to being animals keeping wild primal thing going on. despite Kjata being multi-element in FF7.
Worth noting that the blue glow does not CONFIRM oGCD, but is just a strong indicator. PLD's Confiteor has it, so we already have a GCD with that glow. I'm expecting PLD and RDM's "new combo finishers" to both be oGCD, but we won't know until later
@@RinBanana it's pretty clear if you look at the effects and think about the name, Solar, as in the opposite of Lunar Bahamut. it's clearly a Hydaelyn Bahamut.
I was honestly hoping for another set of summons after Phoenix. Like Bahamut to ifrit to titan to Garuda to Phoenix to Shiva to leviathan to ramuh back to Bahamut.
I played SMN happily for 6.X lifetime as it was finally feeling like summoner.. but solar bahamut killed my hype to play the class for 7.X period. Kinda did not need 0 changes and worse looking odd minute summon. hoped that we'd have had a case of "good foundation, build on it" but turns out that wasn't it. Now don't even know what I'll main, we'll see.
Rewatching the Summoner bit I can pick out a few casts that I don't really recognize right after Pheonix retreats. It's possible that some of the abilities that used to be tied to having Ifrit, Garuda and Titan active can now be used without that limitation. They also didn't show a lot of the animations I'm familiar with, so they either changed them completely or decided not to show them because they are exactly the same. Think there's more going on than what's easily apparent and maybe they're keeping quiet about that while they are working on final adjustments. A lot of people were overhyped when they saw the Endwalker changes to the job before we knew how the job actually worked. This time I feel like we're seeing the opposite effect.
I used to be an enthusiastic Summoner main, even during the first year and a half of EW but let's face it : every single player in this game is now a dummy summoner main. After many breaks off the game, i was so happy to prog the final savage tier as BLM which is the best job ever. I still didn't clear the second part of P12 (doesn't make much sense now that echo is on) so i decided to finally resume the prog of DSR but was more or less forced to play the "braindead filler job" again beforehand even though i did finally clear DSR for the first time last month. Now i'm literally disgusted and cba to discover TOP with any job all because of what felt like a repeating chore, while seriously considering to uninstall the game after watching this job trailer. I can't believe the devs are being so lazy (one more move to the RDM combo, btw... are you f serious ?) and how little i care about Pictomancer which ate all the budget allocated to the refining of caster jobs. Maybe i just had enough of this unhealthy addiction, maybe that's what it's been all along.
i'll be honest. i picked arcanist as my starting class when i first began my journey through eorzea years ago, and i loved the old summoner, it was my main class for a long time. but then they ruined it for me with the class rework, and i barely ever touch the class nowadays. i had hopes/copium that the new level range would bring some wind back into its sails for me, but sadly no, even people who like the post 6.0 summoners are disappointed by the reveal
I stopped playing FFXIV about 8 years ago. I was a SCH main. I'm a FFXI veteran and eventually went back to XI for a bit before work just ate up all my time. My preference would have been to main SMN in XIV (though I enjoyed SCH), but I never liked the job. I check in on the game about once or twice a year and it is baffling that the devs STILL haven't managed to get SMN right. With the implementation of the gem stones, I thought they were finally on their way to giving players what they'd been asking for. Looks like not!
I'm a simple man. I see more dakka, I get _really_ tempted to just stick to Machinist for my DT playthrough instead of trying out Viper like I've been planning to do.
As a MNK main, I agree that they're overreacting. It works the same except you get two true strikes to one snake now, instead of flipping every time. Then three snap punches to one demolish. Wow, such devastation. Range attack, better sss, brotherhood buff, sounds good to me.
Timestamps
0:40 - Dragoon
2:53 - Paladin
3:49 - Warrior
4:54 - Astrologian
6:53 - Dancer
8:32 - Reaper
10:23 - Red Mage
11:26 - Machinist
12:32 - Ninja
13:55 - Sage
15:51 - Black Mage
18:02 - White Mage
18:58 - Monk
20:33 - Dark Knight
21:41 - Bard
22:26 - Summoner
23:34 - Samurai
24:53 - Scholar
26:15 - Gunbreaker
27:12 - Viper
28:02 - Pictomancer
Thank u!!
Appreciated!
Thanks, imagine uploading a class guide video of an MMO in 2024 without timestamps.
You must be a WHM because you’re a life saver!
life saver
Dev: Yoshi P can I have dev time
Yoshi P: To rework dragoon?
Dev: yesssss
Yoshi P: ok
Dev: actually reworks monk
they probably saw how much the DRG community was confused as to why they thought it even needed a rework lol DRG hit peak gameplay in EW, a rework would just feel fucking awful
my understanding of the monk change was that they're just tracking the stances via a job gauge instead of via a buff.
@@jslaughter95Most DRGs know it kinda in it's current state had to where to really go, it needs some kind of rework to grow again
MNK doesnt seem like a rework at all, if anything NIN its the one that gets rework since no more huton
I feel like people are massively underestimating how stupid the change is to getting rid of any kind of resource generation to just make dragoon a 1-2-3-4-5 job with three dps buffs.
Bard is eating so hard those qol changes be insane
The bard QoL goes crazy
Feels like that should've been changes in endwalker and not "expansion worthy" new changes 😭
Yes yes yes! I am a bard main and Im so hyped
I also main bard and I was like it's perfect lol
At last!!🤧🤧🤧🤧😭
We Bard mains have not been ignored!!😢
shroedinger monk's its either gonna be shit or insane but we will only discover it when the expansion drops
hey don't discount the possibility that it's really good damage-wise AND it sucks to play or vice versa, such things are not unheard of
@@femthingevelyn damage for me was never in the equation, unironically I think damage output in this game is a non issue outside of day one prog. Like when they buff or nerf a gcd it effectively changes nothing as far as the in game experience goes and anyone who tells me that they can feel a 20 pot increase it's either lying or delusional. Like if the class is the highest DPS ever but it feels like shit to play I am not going to play it because the reward for better damage is just not worth having to play a shit class, this is not wow or gw2 where the top DPS on an encounter straight up bodies the competition here the best is like 1/2% better than the rest assuming perfect plays
@@femthingevelyn anatman monk flashbacks..
Yeah, I'm kinda worried. All of this is just words to me and none of it feels like it's landing. The whole game feels like it's about to get needlessly complicated overnight...
I think it'll be fine unless you're trying to minmax, that's where it gets questionable, and theorycrafting will probably be crazy.
“I didn’t do a trailer reaction because I’m not entertaining”
First of all, how dare you
Why are you booing him, he is right?
I was about to say the same thing, this guy is way more entertaining than me just 40 seconds in. If this isn't entertaining, then I'm screwed lol.
Reaction videos are a scam
@@kokayinewsome9308 They certainly can be if you don't add anything unique or if you don't provide any personal insight. (Like SSSniperwolf). However in my opinion this video isn't one of them. At the very minimum one should recognize that there are certainly worse React Andy's here on youtube that make absolute low qualtiy shitposts where they just steal from other talented creators. That isn't what happened here.
well, that's true for like 100% of 14 content creators (and that annoying WoW dude a lot of people seem to like for whatever reason), at least when it comes to "reactions". Reactions are for audiences that are actually reacting and are not even aware they are being recorded, not this fake camera on your face shit you get nowadays.
Rip spineshatter, plunge and rough divide. We will remember that you once lived.
Added Lionheart just in time to lose Rough Divide... we will never have the full set of Renzokuken finishers...
I'm so sad about spineshatter going... Dragoon has always been about jumping around and attacking from above, it doesn't make sense to me to remove it. When they made jump faster I felt the same way. Like yeah it caused some silly deaths but the animation of your character leaping in the air and striking was so satisfying. I wanna do big jumps dangit
@@finestcustard5647 Yeah 110% the animation is now a sad generic dash, which yes works for monk but for a Dragoon IT'S about jumps so it's such a shame that they A took spineshatter and B didn't make a new jump animation if they were worried about the spineshatter looking like an attack...
@@finestcustard5647 I hated the sped up jump animations. It ruined the anticipation and impact of the moves.
Its worth noting that sage not only got good changes, but one of its offensive actions is unaccounted for. We've seen it twice but don't know what it is or how it works, but it means that sage has 2 new damage buttons, which is effectively a 50% increase in its damage buttons.
I think for Summoner what I really would've wanted if we didn't get more summons is a change to Energy Drain, Aetherflow Gauge and Further Ruin
Yeah i feel that
Maybe they could have even linked a summon into that too
WAR isn't just alive, at this point in time it's damn near immortal
“Man literally too angry to die”
It lives by the energy generated by all the neurons it activates whenever it does the big ooga.
Well if it wasn't, we all know who's head you'd be calling to the chopping block, as it were.
@@DeadSpaceWing a very bald head
That's a problem, I hope it doesn't remain broken in DT, it's ruined tanking.
As a Red Mage main, I'm actually perfectly okay with the changes (or, truthfully, additions). The job already functioned and flowed perfectly well so just getting "more RDM" isn't an issue. The only thing I would have really liked to see that we didn't get is some sort of additional movement tool (maybe a reworked displacement with more controllable range and removed potency) as well as upgraded melee combo animations since we've had the same ones forever.
Complete agreement on SMN though. I have nothing at all against it being the simple, streamlined caster. That's perfectly cool with me. But, as it is, it just feels empty and nothing they are "adding" is looking to change that. Heck, at the very very least, if they really wanted to have a new summon that used lasers they could have at least made Solar Bahamut into Alexander. At least that would been cool to look at.
I'm perfectly happy with Red mage too, it's been my main for 2 years. The only thing I really want is to have white/black spells that use only one side of the bar
Pretty much echoed my thoughts on SMN. I didn't like it much in EW, but I was willing to go easy on it in a 'wait and see' kind of way, as a template they could easily expand on in future expacs. If this is what the devs think the ideal SMN should play like, that is grim
Yeah summoners hit this expansion. doesn't seem like there will be any difference in gameplay from 90-100 given that solar baha will probably play exactly the same as regular baha and phoenix, pressing deathflare then spamming 1 button for 15 seconds
Lega muncher alegations were not beaten
@@brycemoose7026 I nearly bashed my skull in after seeing that.
I was expecting nothing for summoner and still got disappointed. I was excited seeing the gauge and thought they added odin. Like it is crazy that in the trailer the job functions the same with just some different animations. I'm personally of the opinion that for ranged magic dps they don't really know what to do for smn and rdm. But all in all every other job seems to be eating good.
While watching the Live Letter, that was very apparent. They said there was a heavy debate over Summoner and almost took away the rez. I agree with you, I dont think they know what to do with that job.
@@bobcharlie2337lmao rez is one of the few reasons i even play summoner which on itself is kinda sad if it's one of the main reasons i pick that job lol
….this team made FFXVI where the main character is a bad ass summoner
They could have done way better than giving Dawntrail Summoner a shiny seahorse and calling it bladed Bahumut
@@bobcharlie2337 like, you have an entire base of smn players who are all almost UNANIMOUS in what we want from the job but the dev team is slapping solar bahamut on the job and calling it quits. there's NO reason we shouldn't be able to summon ramuh/shiva/levi by now, the story is QUITE clear that the wol is OP and had godly amounts of aether.
I think everyone was like, yeh not expecting much. Wait ODIN?? oh, meh.
I think another great QOL they should add is put the manabar underneath your job gauge for both DRK and BLM. Since Mana is essential to those jobs and the manabar is attatched to the health bar, it creates UI issues if you dont want to move your healthbar just to put the manabar in a better visible place.
Gauges in general could do with a lot more important information. Warrior should have Storm's Eye, Samurai should have both buffs and so on.
@@Auesis and pld should get a full on new use of the gauge
@@AuesisI think thats what they are doing with MNK especially their new gauge
@@Auesis Eh, sam buffs are pretty much redundant at this point. They're up almost permanently with no effort. I do agree with that idea though, since drk's buff/ nin's huton have their own gague.
That sounds like a bad UI design to me, honestly. You should be able to see your buffs, debuffs, HP, MP and job gauges at a glance. Even better if you have the Boss' cast bar close to that too.
Experiment a bit with your UI and you'll find out you can do much, much better.
I truly don't understand why they thought after changing SMN so significantly and make it easier to evolve just to add a single demi based on one we already have. 1-3 more gems would've been infinitely more interesting.
Heck, they could've made the gem summons for one of the three demis and given the others different mechanics.
I'm pretty sure SMN is how SE wishes the rest of the jobs were in terms of simplicity. People were coping all of EW saying that SE would add a "ton" on to SMN in DT, and they got practically nothing. That tells me, SMN taking the award for possibly the simplest mmo job/class ever created is very much intentional.
@@trask9100 There is a difference between copium and remaining hopeful. The former is what happens when the latter is crushed, as SE did with DT summoner.
@@trask9100 there are a lot of players out there that see that mindset and react with a resounding "GOOD". there has been too many damn buttons in the game since stormblood. I've played summoner pre-and post rework and while i enjoyed them before they got changed i embraced the new design with wide open arms as a breath of fresh air in the game.
with the option to play on console once again I would hope they would be pairing things down, I've started playing on controller just to test the experience out and find it somewhat rediculous that is is practically mandatory to use off the the base XHB + all of the full WXHB for most classes and then some (such as warrior) required me to unlock the Expanded action hold hot bar on top of that just to fit all of the skills.
Summoner is based on a perfect 2 min CD for Bahamut Phase. If you were to play your rotation than just about every 2 mins on the dot Bahamut would be ready to use. This places your hardest hitting effect into Buff windows. The only way they could have used the other 3 was Pheonix Phase changes the gems into the others.
I hadn't thought about it before, but removing Huton makes so much sense. NIN is about all the fancy ninjutsu, not hitting with your daggers really fast, so having an attack speed buff feels like a distraction from the core design. Especially now that we have _someone else_ to supply DPS through hitting someone with their paired blades really fast!
Losing the animation of Plunge is sad, but overall, replacing damage-dealing gap closers with dashes is good design, IMO. Because using gap closers to move around is FUN. Holding onto them for burst windows is... not. If those dashes work like en avant instead of targeted, even better.
They seem to be directional dashes and not gap closers, yeah. I think DRK even uses it to move to the side of the training dummy at one point.
I agree, I prefer it that way, I only ever used plunge on cool down anyways so I barely even thought of it as a gap closer tbh!
I honestly don't mind this change, so long as the Potency from Plunge is added onto something else so Drk doesn't loose the damage side of it!
@@ishirutaekakura308 They added it to warrior instead
I think the huton thing doesn't really matter that much because it's one of those things that you should really only ever be doing once in like 99% of fights after you get armour crush. HOWEVER, that being said, it makes ninja suck way less in lower level roulettes XD I don't play my favorite class in low level content/rouley's since your huton falls off because you don't have access to crush. All they'd have to do is let melees aoe at an earlier level and I wouldn't have to suffer in my mentor queues anymore playing ranged classes haha
"Our favourite Jobs, least favourite Jobs and, uh, Summoner..." killed me
Same! 🤣
I was a summoner main before the 6.0 changes as I progressed through the Main quest but after the change, I rarely used her and didn't even bother to get her gears.
@@NeollaNoilaSame. Endwalker made SMN so incredibly bland. The new structure is ok but there's no substance.
That was funny but it also hurts. Ninja, MNK, and SMN used to be all I played. Now all I play now is just Ninja.
@apharys8921 each summoner summon does the exact same so is literally so automatic what you do just diferent crayon colors and cast times that's it
Theirs nothing wrong with RDM. The reason it hasn't changed much is cause were practically perfect in every way already.
Mostly agree - honestly, the only thing I'd want to see them do with RDM is to give them a little more melee to balance things out between the spell slinging and the sword fighting (which was how the job was designed in older games, though I am aware that XIV has done things with other jobs to make them more unique to this game specifically). That's my personal preference, though, and I'm happy with how the class works regardless.
As a RDM main, there's definitely small things here and there I'd personally like (please give us Ice, Water, and Dark spells to complete our elements, why does Pictomancer get them when RDM is literally the "White and Black Magic combined job")
but... Yeah RDM gameplay is fine, doesn't need whatever big change people seem to want for it.
For the Bahamut rotation it could have remained the same for Phoenix they should have swapped it out with Leviathan Ramuh and Shiva and then they could have had Solar Bahamut as the finisher
The issue with that idea is that the HW Summoner Job quests explicitly goes out of its way to deconfirm Ramuh. Also... how exactly would that change the gameplay in a way that people who currently dislike SMN's gameplay would find satisfying?
@TheIvoryDingo summoner need some cast time lol. I think samurai might have more cast time currently. Other summons would just be cool overall. Shiva dimond dust that afflict slow on enemies would be nice
@TheIvoryDingo we've had an entire rejoining since that questline
@@TheIvoryDingo Does it deconfirmirm? It seemed to me that it said that the summoner needs to be stronger to summon a stronger primal. They could make something up.
@@Dianbler Afaik they did say WoL's aetherial limit got reached as far as egi's went at said point in time, hence they went into dreadwyrm trance, using themselves as a conduit.
This is disproven right now due to the egi's being literal primals + Bahamut and Phoenix having been added since, also Solar Bahamut.
Also Omicrons in Ultima Thule confirming the amount of aether you are wielding is quite bonkers and simply illogical in case of our SMN.
So, I would say it's plausible.
RDM main here, the way it works rn is literally perfect for my enjoyment and i hope they never change it in a way that matters.
I know other people have different opinions on that, but this is mine and changes would make me extremely unhappy.
I definitely agree.
I'm unsure what to think about these changes. The way mana is build up and spent works really really well right now. But these changes... I don't know...
I came here to say this. I saw in the trailer that I got basically all of the changes I wanted minus upgrades to verfire and verstone so I'm happy.
RDM main here. I actually like the changes they made. You either adapt to the new rdm or put down the fancy hat and rapier.
@@JoseLopez-us7zo *sad Viera noises *
Well, I really like my pointy stick, so we have to wait and see how things pan out ^^
For a start, maybe they could make Sprint not consume Dualcast? And make it so that a Verraise or Vercure doesn't completely destroy your combo with no way to pause it?
You are losing a ton of DPS by performing any utility anyway. I have no idea why they designed it to punish you for using the kit they gave you.
These are changes EVERYONE should agree with.
Either A: Get rid of positionals
or B: Stop removing positionals one at time. 5th hit positional for DRG has no reason to be gone
I never agreed that BotD management was at all a big deal from SB on. But removing any management at all with NO eyes? I am VERY skeptical. this is a much bigger change imo
Yes, this exactly, give us SOMETHING, with the removal of the eye the gauge looks like a job that's sub-70, and let's be real looking cool is really important for jobs like Dragoon
Yeah, DRG needed a gauge rework not a rotation change. This change isn’t good removing the last bit interaction within the class making it a bloat job. Soon it be as bare bones as Summoner in terms of mechanics.
But LotD management was still interesting tho, without it I don't see any reason to play DRG anymore. Like, there's literally nothing else to do besides LotD.
I was having a hard time deciding between SMN and Picto for DT. The devs made the decision for Kyle (Edit: "me" typo) with their refusal to address any of the SMN mains' complaints from the last 3 years.
who's Kyle
smn is fine
@@elvangulley3210 SMN is not fine. They took what was viewed as the most complex class in the game, made it the least complex; then instead of listening to the community on where to progress the reworked class, they gave us "Solar Bahamut". No complexity reintroduced; No Demi-Alexander; No Levithan, Ramuh, or Shiva.
And to top it off, it will take 4 MINUTES to do a full rotation, this could very well kill SMN's ability to solo harder old content. You could pretty reliably time Phoenix to restore HP in difficult parts, but now you won't even have your 1st healing window till the point you would be seeing your 2nd before.
@@Tiypo1337 Least complex? That goes to Warrior currently until we know for certain it will have less of a braindead boring rotation.
But on the topic of Summoner, it is fine it plays well, yes I miss the old Summoner but there were definitely issues with it, that if they had only just made changes, but instead completely changed the rotation and kit, yes I would love if had different gem summons, to throw variety into there.
Of course not everything is final or all information is shared, a job action trailer won't tell you how the job is going to perform or even show every single thing that's changed either.
As for the solo content, it is what it is, but it's not confirmed that it will ruin it for that content either.
I never understood this doomsaying mentality.
To add though, while I'm a fan of busy jobs with a lot going on and such, I don't see the issue in a simple job so long as it's not broken.
@Tiypo1337 new flash the majority don't want needless complexity go cry somewhere else for your torture porn they listened to the fans and made smn a great job finally
10:09 I honestly would think that it's upgraded Harpe. Looking at the animation, the attack comes from the same portal used for Hell Ingress/Regress. If it just so happens to be some type of upgraded Harpe, then it would only be used while under the effect of "Enhanced Harpe", a buff that's only given to the Reaper after using Hell's Ingress/Regress. That's my thinking at least...but as you've said...Harpe is a skill that's rarely used...usually used for uptime after using the gap closer/creator....
Harpe is never used since well... it's a ranged attack. It's only used during the 2 second pre-pull timer and then you want to avoid it like the plague. If you want to use an uptime skill for range it's usually coming down to harvest moon. Besides they did the same thing showcasing harvest moon by jumping back through the portal during the endwalker job action trailer.
If they went through with what they did with wyrmwind thrust in pvp, that’d be a fantastic yet unusual addition. Ie, jump back and do more damage from a distance with this skill.
SE didn’t talk to a single Summoner player…. All we wanted was shiva leviathan and Ramuh after phoenix and maybe 1 ability or something to fill the 1 GCD overlap. I mean cmon… all the resources are already there.
"We didnt want a lot on summoner, just an entire overhaul and 3 more summons"
@@jesserebelo3583 they are already in the game. Abilities and all. You have “quotes” on your statement like you’re quoting anything anyone said…. You’re assuming we said “we didn’t want a lot” or hearing / reading things that weren’t said. Summoner mains are and have been telling you and the devs what we’ve wanted for years now. Granted it’s their game and they can make it how they want but we do pay the bills.
@@jesserebelo3583 Well, they kept overhauling it when it was fine, so why shouldn't players want them to stop slacking off with it?
@@jesserebelo3583 its not an overhaul in literally any way. they added a copy-paste baha burst phase, they could literally do the same and copy-paste the titan/ifrit/garuda gem phase and just rebrand it shiva/ramuh/levi. feels like there's some squeenix bureaucracy going on here given that yoshi-p as asked everyone to wait until 8.0 for some real focus on job identity again but it's still disappointing. i like the general direction they've gone with smn though overall, though i might be in the minority. i can see the foundation of a good job here.
@@twigsno They had a perfect set up to make it amazing this xpac and dropped the ball… Summoner main here and disappointed. I really wish they’d have asked the players, the clients, heck anyone at all. We’ve been telling them for 2.5 years what we all wanted.
My job will never die until the game does. Professional Limsa AFK'er!
Oh that job will be dead for a while, but brought back eventually. You always get kicked for being AFK in the first few weeks/months after an expac launch.
Yeah honestly I'm land rich in this game and do the fun creative side, the games fighting mechanics are just a pathetic joke for people who can only follow step by steps, that's why they keep changing the jobs otherwise they'd have had many many years of pressing the exact same button as everyone else at the exact same time in the exact same spot, yawn may as well watch a movie. At least going through limsa provides entertainment
Yeah they're gonna be kicking afk players after 30 minutes once the expansion launches lol
I'm okay with Red Mage being mostly unchanged. Its become my 'comfort' job, and what I usually play through MSQ with 😎
As a RDM and DNC main, I'm honestly rather happy nothing changed? I struggle to think how one could change the single target on either job without making it less engaging for me. Admittedly RDM AOE could use something like Verstone/fire II. *shrugs* Honestly my preference is that they'd keep jobs with good rotations in a static state and spend their effort on fixing jobs that need it or designing new jobs, the benefits of change for change's sake are rather few in comparison.
Yeah i feel the same about warrior, the job feels great so just giving us a couple of extra bonks and better mitigation is perfectly fine by me.
I'm really disappointed that this was the best they could do with Summoner.
It got a new Summons which means an expanded attack.
@@ruthnovena40 Which is just a third Bahamut with no real differences. It'll have an Enkindle ability, Astral Flow ability and either a singletarget or AoE filler...
I would have even been fine if they made it to were you only needed to do 1-2 attacks per summon Arcanum, for ifrit, garuda, and titan, then give summoner a gap closer like everyone else and not have it tied to damage or ifrit, and then you rotate through bahamut, phoenix, and alexander more quickly.
@@Kiobao I don't think SMN needs a gap closer, because so much of it is instant cast, and you don't need to do all the attacks the summons provide. But I am VERY salty we didn't get Alexander.
@@Tiypo1337i would have been fine with literally any particularly powerful primal the WOL has fought (or at least come into contact with)! Anima would have been a cool idea, for example. but I agree that demi-Alexander would have been the perfect fit in terms of a.) power and b.) contrasting with the demis we already have. perhaps its astral flow would have been an AOE damage mitigation or enemy debuff the way that demi-phoenix's is a heal? idk, a gal can wish. but given that solar bahamut doesnt seem to be a primal we've ever been slapped in the face with the aether of im going to go with "meh" and go back to my other true love, red mage
Your thoughts on machinest are actually my thoughts on redmage, I'm happy it's not changing too much because I like how it plays xD
“Least impactful change for healers” dude, aoe dots are HUGE I can spend all that time in a wall to wall spamming dyskrasia and doing actual damage instead of running through 6 different targets dotting them one by one, only to f*ck up, dot 3-4 then switch to my healing rotation while mashing dyskrasia when we hit the wall, again only getting 3 to 6 targets out of 12 with no means of refreshing them, vs now I can refresh on ALL 12 with 1 gcd. That alone cements sage as my go to dungeon healer, there’s no reason the other healers shouldn’t have this.
Yeah...I felt like SGE was the winner out of the healers between getting a new nuke that isn't tied to another existing cooldown and the aforementioned AoE DoT that'll give them something to do other then mindlessly mash on Dykrasia in dungeons.
Though Eukrasian Dykrasian seems to actually stack with Eukrasian Dosis as you can see the latter expiring on the target dummy shortly after the former is applied. Unfortunately, it's probably not going to be an Aero III situation where it's worth using even in single target scenarios.
Yet all of that doesn't matter when the majority of relevant fights are single-target. If anything it dumbs down a mini phase where you'd try to put as many dots as possible. Still, it was kinda useless anyway. So yes, it's not impactful, it's a boring addition, but still welcome since it adds to eukrasia, which is a good mechanic which should have had more from the start.
And all in all, this is an irrelevant addition if healers remain the same state.
@@teno777 shhhhhh!!!! Quit complaining before yoshi p takes away the dots and puts an aoe effect on dosis/broil/glare/malefic!!!
@@Sazandora635 yeah, but at least it let's me spin one more plate when the easy content inevitably gets to snooze fest levels of engagement. because what msq trial/dungone ever was tight enough that healers doing a sub optimal gcd every 30s or so mattered?
The healer changes honestly feel huge this expansion
My initial reaction to a new big summon was hype because I was imagining how cool it'd be if the summon had some unique utility like phoenix and you could choose which one to activate when, because phoenix always felt strange to me with a heal effect you don't really have strategic control over as a resource.
But no, if phoenix only happens on every 3rd minute out of a four minute loop, it just feels even more pointless to me. Seeing as summoner's the one job that I won't be levelling, I can't feel too bad - a brain switched off free dps job for scholars works for a scholar main like me.
lol I'm the opposite ... I can't stand scholar ... so I get a free healer leveled for leveling my SMN ....
My main got done so dirty bro EW summoner was so bare bones it was begging to be built upon in future expansions. But we get a fester upgrade and a new demi summon. a demi summon that plays identical to the other 2 , pressing deathflare then spamming 1 button for 15 seconds it's so over 😭
Really hopeful the BRD changes make it feel a lot better to play.
But as a DNC main I'm excited to mess with the new tools.
I cannot fathom why they would remove a JUMP skill on DRAGOON, and replace it with this weird looking ground dash. Like why wouldn't they just remove the damage from spineshatter?
Because they are idiots not understanding that Dragoons are jumpers :I they want to babyproof classes and reduce the fun and uniqueness of classes to 'normalize them for fairness'. Im upset they are removing my favorite skill for Dragoon!
Well then its not exactly a dive is it? The easiest would have been to buff spine shatter dive, and then have it turn into dragonfiredive after 50.
I've been a SMN main since ARR, and as much as I did enjoy EW SMN, downgrade that it was, the fact that every other job is evolving to at least some degree and SMN is just... the exact same, has my loyalty to the job visibly shaken. Unfortunate.
I’d say at least give it a shot, I suffered through the EW scholar preview memes and its still my favorite class, expedience turned out to be one of my favorite buttons.
That said i did get free summoner levels with scholar and i have zero desire to play it over black mage.
I am worried about Dark Knight. Having an excessive amount of ogcds was the main thing that separated us from warrior, and now 2 seem to be gone with no replacements. Losing the 50 gauge cost from living shadow just removes another bit of complexity from the job, and combined with no long having to save plunge charges for burst windows, there is just a lot of things you had to watch out for on dark knight just gone. I wouldn’t have a problem with this if they added things like you said, but most of its changes look to be entirely cosmetic, minus maybe the ability we use after living shadow.
On the plus side, some of the other job changes like black mage, monk, sage and warrior look really fun, it’s just a shame Dark Knight really got the short end of the stick here.
living shadow wasnt complex at all. it was just hold onto blood after around 20ish seconds left.
It was in heavy downtime phases were you had to meet the quota to use it, not hard but still, an option
@@Xero-rr2olthats still something rather than nothing
None of the tanks look interesting in DT.
Dark knight was slightly more interesting than warrior, now both look completely braindead and uninteresting.
Not to mention TBN is still the worst 25 sec mit come EW and DT, We now get less mana, and our burst might be significantly weaker due to lack of plunges, and half a edge, so bassically DRK may not do damage anymore with the potency buffs the other tanks got and we may not get compensated. I wouldve quit tank this expansion if it wasnt for all my friends moving jobs to dps so gunblade i go
The reason why Blizzard spells now need to be cast to gain MP, was to stop server ticks from being missed/lagged/etc. This effectively means MP Ticks no longer suffer what NIN had to deal with for Mudras. it also means that MP will likely be gotten quicker instead. (EG: three blizzards to full MP.) You actually wouldn't always get full MP after casting three blizzards due to server ticks. You would be missing about 1000 or so.
As a DNC main in a server with some pretty bad ping issues being able to apply buffs prior to pull would be QOL game-changer, if thats what we're getting I'm so excited
DNC might be the best high ping job in general.
Dancer skill reads more like what ninja got last expansion, a really weak dance that just applies standard used for recovery
i'm so glad ninja was designed by geniuses and always comes out of the xpac wash better than ever
O .O Raiju incident in 6.0 was not fun as a fellow NIN main
@@randomaether That was a slight hiccup! They fixed that pretty quickly!
@@armorparade Fuck ye, fellow ninja mains unite XD The changes look very promising, excited to get my hands on it
I liked ASTRO so much more when it was like a time mage healer mix
right? Astro is the only healing class that I like .... so I'm hoping the changes aren't too extreme...
with them going more away from time magic aesthetics, it makes me wonder if we will get an actual proper time mage in some way.
An actual time mage job? Yes please lol
As a Summoner main since Stormblood, im super disappointed at where summoner is now. Its all flashy and no depth, braindead with all complexity stripped out at this point.
That's how I felt when Scholar and Astrologian both got dumbed down. Astrologian might be at least a little better this expac. Scholar looks really boring. Summoner looks awful. I bet it's going to get another rework. At least I hope so. Otherwise I'll probably never play it.
Have to agree. Strange as this may sound...I actually like dealing with the DoT management of old and kind of wished they separated it into its own job somehow. Beforehand, the summons felt like separate entities from myself and I had my own things to be doing. The trade off was that my summon was this dinky little thing that lacked impact. Now, the summons are great to look at, but they're really just attacks coming from me. I think they'd have to bite the bullet and really invest resources into a pet system to get a good result.
@@ClydeJHatbird It's not strange. Current healers are boring to play in most content because healing requirements are generally exceptionally low except in Extremes or higher content. Dungeons only have healing pressure on wall-to-wall pulls.
I mean, last Savage tiers had clears done where people brought no healers at all. Showing you that healers have nothing to do and being able to have more buttons to hit for damage are fun, not just hitting your ONE single-target spell for ten minutes.
@@Spectacular_Insanity I'm wondering where things'll go from here honestly. As a more casual player, nearly everything I've heard from these job updates sounds more worrying than exciting.
Monk is getting an entire new mechanical rework...again. Dark knight is complete garbage now. Machinist is still a nothing-burger of a job that I honestly put right alongside current day Summoner, rather than, I dunno, someone who uses gadgets and tools and machines and has actual mechanics built around that. Meanwhile, Samurai skirts by with the rule of cool because all they do is just attack and nothing else. I also hear Black Mages are mad about something, but I don't know the first thing about that job to be able to understand what that might be.
I don't think the game is in "dire straights" or anything like that, but I am worried about what comes next. They can't just keep boosting the level cap indefinitely and throwing 3-4 extra moves onto our hotbars.
The new summon was supposed to be alexander, not solar bahamut. Unless solar is somewhere or somewhat explained in the game, alexander summon was the obvious choise due to the Wol knowing about the existence of the summon. Damm I miss the job quest, each were unique and added lore to the job.
If one did not do the raid questline, WoL did not know about Alex's existence.
Removing job quests and replacing them with role quests was my least favorite part of FFXIV's new expansions. I literally have levelled jobs so that I can see their job questline because the stories and lore was interesting :(
Edit: I mean, shadowbringers had really interesting lore but it kind of dropped off in endwalker if I recall correctly
There's probably a lore thing about Solar Bahamut, but honestly I would've preferred something different if being honest.
As a fairly new player, I was kinda bummed to learn they quit doing job quests at a certain point :(
@@MyVanir Same is true for Phoenix.
As a DRK main I am scared. I can't do another 3 years with the only changes being simplifications and enhanced unmend like with Endwalker. I was hoping for something substantial, at least a breath of fresh air. Seems i'm getting the accurate dark knight treatment, a kick in the nuts
The DRK rework in Shadowbringers made me quit, glad to see years later nothing has been done about it. SE hates DRK.
@@lWreyl I wouldn't say they hate it, I would say it is the "tanking class that has no niche". A well played DRK had better overall mitigation due to more cooldowns but sigh... we really needed to lose plunge for some crap teleport that does no damage? We really need more button merges and condensing? I guess I can put a couple more emotes on my bar *shrug*
Also why does the artifact armor and weapon need to look like trash AGAIN? I feel like DRK got one good set in heavensward and that was the end of it. Like why is the sword blade so wide I could host an all you can eat buffet on it?
@@DKarkarov The problem isn't DRK's performance, the problem is the lack of identity and a fun engaging rotation. You say DRK is the tank with "no niche" but it used to have its own niche until they took it away with the super-simplification rework they did in Shadowbringers.
I'm upset about HOW the job plays, not the performance. You could give DRK the best damage and mitigation and it wouldn't matter to me if the job is still nothing but braindead 123 123 123 spam.
I want to actively manage my MP during (almost) every GCD again, I want to have my second weaponskill rotation back, I want to have to use my brain instead of playing "Press the same 3 glowing buttons for 75% of the rotation!"
I'm talking purely about fun and feel, nothing else. Numbers can always be tuned, but you can't number tune a job into being fun.
@@lWreyl You realize dark takes more brains than the other tanks though even now?
@@DKarkarov I guess so, it's the only tank that can be heavily punished for misusing their active mitigation, but the tank role in general has been dumbed down.
I miss my emnity rotations :(
As a SCH main I’m pretty concerned about the forced glamour change during seraphism. Can feel like the military tactician feel is being pigeon holed into something more akin to a white mage. It’s a bold move by the devs.
I raise you: Rpr forced outfit change
@@OathOblivio yes but with reaper that’s what you sign up for. I’ve been a scholar main since stormblood and never had to deal with a forced glam before. Considering i’m a male roe the forced glam is something I’m not looking forward to.
They missed a big opportunity to give us Titania's wings.
As a SCH main since ARR, I'm also concerned. One of my two biggest problems with SCH is the amalgamation of aesthetics. Honestly, just about everything else in the trailer looked meh. However, that Seraphism outfit change is completely out of left field and the look is so weird. What happened to our military tactician that we have been promised since ARR? So far, all we've gotten is goofy schoolgirl outfits with big boots and silly hats. Now we turn into an angel? What's worse is that it looks like some of the skills displayed seem to be dependent on it.
Also, the fact that our new AOE dot is a follow up to Chain Stratagem is so annoying when SGE gets one that can be spammed with Eukrasia. It makes me feel like they got Miasma 2 and we got yet another stupid version of something we already had.
Probably not the best to assume but it's probably a upgrade over most players glam I see anyway, not a big deal though.. Kind of a weird thought to be bothered by.
Anybody else want a physical version of those job stones and that lovely case from the opening of the video...? Just me...?
You're not the only one, but they'd have to wait until they decided to not launch any more jobs before they could release something like this. Imagine having to update the case every few years for new stones.
Gonna say they have versions of them on the square Enix store last I checked a year ago or so. Just checked. They have them as magnets. Or you can get a pin with the job insignia on it with dps, tank or healer colors.
@@TifaTakeuchiLol, it literally isn’t an issue at all, just make a bigger box, it’s nothing special.
i was a ast main, what made me play was the quick card weave during burst phases, its completely dead so time to jump to another one
All healers still dead in a ditch unfortunately. It looks like there might be some welcome additions regarding dps but I’m extremely dubitative until I see it. And again in regards to dps, they have the perfect nervous recipe in pvp so who knows…
I'm a touch worried about Sch seraphism cause on big characters dresses make it impossible to see where u are standing for precise mechanics in savage and ultimate. Hopefully u can disable the effect.
Hopefully you can disable the effect because as if we didn’t have enough robes already…
Reaper had the same thing for all of EW and I never heard anyone complaining that the black robe prevented them from doing mechanics.
I just don’t want my male roe to get forced into frilly robes tbh, nothing wrong with them but its not my style.
@@TheVenhammer I didn't even think about it like that. I now think that that is a horrible design idea I hope they do something
Personally, I don't think that "Job didn't change enough" is what I would consider a factor in it being "dead". Then again, I also only consider a job dead if it is straightup not enjoyable to play by anyone (while some may not like it when a job like Red Mage doesn't change enough, others will be unlikely to be bothered by that if they still think the job is enjoyable to them) or if people playing it are actively barred from content because the job doesn't work in a piece of content.
Edit: And yes, I wrote this is in part because I enjoy a majority of the jobs that were considered "Dead" or close to it in the video.
The "dead" part is pretty tongue in cheek based on what I've heard people in the community saying if they don't like a change. I don't think any job is actually dead, there are just a few that didn't receive changes i liked!
I play RDM and SMN, and I definitely think both are dead. There's a difference between "playable" and even "enjoyable" and "dead". Dead insinuates that the jobs have gotten no meaningful updates or have blaring, unaddressed issues for a significant amount of time.
RDM was an underperformer for basically all of EW after the devs took their quite good DPS balancing from Shadowbringers and threw it out the window. In addition, RDM got no compensation buff for even prog scenarios in EW often just wiping the party or putting them in an unrecoverable DPS state because of body checks. Despite this, it was quite good in Extreme content and below where you didn't always wipe to a failed mechanic, but also the DPS checks were basically non-existent so they shouldn't be balancing around it.
Meanwhile SMN went from one of the most complex jobs in the game to the least by far. It required half of the effort of red mage, but oftentimes did upwards of ten percent more damage than it even in the hands of casual players. SMN mains complained, caster mains complained, devs did nothing to even attempt to remedy the issue while potentially even keeping its casual play style. Stagnant, only getting preference over BLM in a lot of situations because BLM is harder, Dead.
@@Qorani_VTI’d add on that Dark knight getting multiple points of complexity removed while seemingly getting nothing in it’s place also fits the term “dead” pretty well. We certainly aren’t beating the “warrior clone” allegations this expansion.
Well healers have been dead for years, and for some reason they’re alive in this video so…
Okay, I think my definition of what makes a job "dead" was pretty bad, I'll definitely admit. I think whether or not a job is dead is more or less related to what I mentioned earlier regarding the changes - in context to their current quality of life and design.
For example, I'd think that DRK would be on the rocks if they took the current complaint that it's really busy and just added even more random things to throw during burst windows. In the same vein, if they limited healer DPS options further or something, I think there would be issues.
The current fact of the matter is that casters were in a really bad situation for most of Endwalker - for various reasons. BLM more or less got fixed because they pumped its damage through the roof. RDM currently has issues with current fight design and Verraise taking up a disproportionate amount of it's power budget. SMN needs another resource or mechanic to bring it in line with the rest of the game's job complexity. People have been complaining about it for years, but no content creators have really mentioned it since the other week. I'm not saying that other jobs or roles don't need some help, but magical ranged in general is in arguably the worst state in the entire game and the devs responded by giving the problem children an ogcd on their raid buffs each and Bahamut a new paint job. Like, something needs to happen.
Summoner getting a reskin of Bahamut. When it was set up to be one of the most interesting jobs in the game requiring good decision making. What a complete let down lol.
They heard us loud and clear about Carbuncle Glamour and gave us a Bahamut Glamour too!! Game changer! And then they gave the Moogle Summon and Madeen at home to Pictomancer.
If the gameplay of solar baha was different I wouldn't be bitching so much. But in the trailer the gameplay is literally identical to regular bahumut just hitting deathflare twice then flare spam for 15 seconds like what's the point lmao
@@brycemoose7026 yuppers. wtf
@@brycemoose7026 I think players were hoping for after you use a big summon we would get another set of gem summons in Shiva, Ramuh and Levi leading up to a capstone summon like Odin or Alexander.
A searing light followup and Bahamut 2 isn't what we were hoping for.
Especially now that we know the loop will be 3 Bahamuts and then Phoenix. And most fights last less then 4 minutes.
Yeah I'm just going back to SAM tbh I feel like the time I spent getting this class up to cap in time for Dawntrail was wasted
As far as the Dragoon goes, I don’t understand why they removed the skill and added a gap closer when Dragoon already has two abilities that functions like a gap closer.
Thank you! My words exactly!
cuz you are meant to use dragonfire dive in burst not as a gap closer, cuz well thats a obv dps loss, spineshatter being changed into a true gap closer being it has no potency tied to it is functionally and objectively a better design than spineshatter dive
@@Kirianda class being less fun to play is not better design, and the dash looks stupid on dragoon.
@@RyuSaarva i think the idea is removing damage from ALL movement tools to get them out of the rotation so you use them for MOVEMENT instead of just a shitty oGCD with little damage
@@captaine-niscookie3406 Then remove the dmg from spineshatter u dont have to take it out completely. why have dragoon when u cant even jump
This is my first major expansion to experience changes across the board for the jobs, so I am still very excited to do leveling of all the jobs again to see how they feel and play up to level 100. Some impressed me more than others I admit, but I wouldn’t say that my interest in a particular job is dead just because I wasn’t happy with it not getting anything drastically new. I’m very happy to be a Bard enjoyer as well, I adore the changes they told us about in the live letter.
As a goon main... im shattered. They took my dive... like they could of removed the damage from SSD and just make it the gap closer.... ya know like it was already...
it was the worst dive tho
@@deadline6149 how? its an instant gap closer with decent damage
@@YuukiArt-94Gap closers shouldn't do damage. Thats been a player sentiment for a while. It needs to be a utility not something your forced to use.
@axis1247 I agree, actually. My question is why can't that gap closer just be a jump instead of ANOTHER shoulder check
@@axis1247 but also by that count, Dragonfire should be gone too. It can be used as a gap closer same with spineshatter
Think it's fair to mention that currently Tsubame Gaeshi is ONLY usable after Meikyo unless they walk that change back. This means that you'll need to use meikyo before Midare every minute instead of what we have been doing which is setting up midare, using Kaeshi: Setsugekka, and then using Meikyo for Higanbana. This means that our standard rotation changes in a strange way, and non-standard (such as no-filler, or optimisation runs) is likely gone for Samurai as well.
I was not sure if I wanted to do MSQ with SMN or RDM, needless to say I’m a RDM main now.
Thank you for being able to articulate the dissatisfaction I've been feeling about RDM with this.
As a BLM:
Sure, we can move Leylines now, but who moves the BLM 🤔
On the MP stuff: the slide says ice spells while in umbral ice, not just any spell... which makes it very restricted. Hoping for a fix for that
Everyone in the raid: Now you have no excuses, MOVE!
I imagine it will be MP on ice cast and umbral soul also just gives mp for downtimes.
Ok can someone explain me why so many content creators are against death design? If you remove death design it kills double enshroud which is one of the coolest thing about the job, and the only thing about it that requieres some braincells.
Because it's an incredibly boring button to press and as it's disconnected from every other part of the kit it slows down gauge generation enormously in any content with downtime. You can easily make double shroud possible without its existence eg. allow normal combo under shroud.
It's gotta be because they don't really play reaper. DD is a vital part of the kit, and the point where you start appreciating DD is when you've actually started to understand how the job works.
It's so weird. content creators always complain about the simplicity of jobs. But then celebrate when friction points are removed and constantly ask for buttons that actually add a tiny bit of thinking to the job get removed. It's not a complicated button. But removing it would defo make the job easier and more boring
As a DK main I wasn’t impressed by the trailer. Like, losing Plunge feels asinine. Of all the other things they could be devoted time and resources too, they messed with something that had already been a part of the job for 8 years? Really?
I dunno. I’ll hold out hope that it was just a bad trailer for DK and that the expansion will be more fun. lol
It no longer deals damage so the busy burst window has 2 less mandatory weaves, and it's a teleport so automatically looks way cooler. WIn for me.
@@Auesis no. teleport does not look cooler.
Lots of people have been asking for gap closers to lose potency so you can keep them for utility, rather than saving them for damage. I don't think it's an "asinine" change
Less APM, I would take it if they gave us another OGCD, I like the busy burst windows, is what differentiates DRK from WAR
Yup. DRK is my second main and that is the main thing that stood out to me. Hopefully it's a secondary ability, and not a replacement.
I don't think blood weapon+delirium means that only 3 gives mana, or that means more mana per hit so I don't see it as a loss really
You can see in the DRK showcase after they use Delirium that the next 3 hits give 10 gauge apiece, and the ones after don't give any. After the 3rd hit you can see the small aura exhaustion as the buff disappears
@@RinBanana ah ye good one, but ye I still think it'll recover more mana, or they tweak potency, which I'd prefer the former than the latter
they literally had to remove plunge cuz DRK dmg was too high, so ye that won't be a issue
@@deadline6149 they removed « plunge » from gnb and drk, I’d say I see a pattern
@@deadline6149 It wasn't because damage was high, it was because they weaved too many skill and it became clunky. Same reason they consolidated BW and Delirium. I'd have kept plunge and instead done something about Salted Earth being 2 button presses instead.
One half of RDM brain: Only an extra combo, huh...
The other half of RDM brain: We get to look even MORE stylish!
Both RDM halves: Mmmm~
I am now upset we are not getting a Rinon Job reaction TM ;-;
EW Summoner doesn't get as much recognition as it deserves imo. I have severe ADHD, and SMN is my saving grace when it comes to not sucking at the game, because I simply cannot focus on my rotation and the fight at the same time. I understand people who don't have this issue will find SMN bland, but for me, it's a way to put 100% of my focus on mechanics while still outputting optimal DPS. It's been my main for the entirety of Endwalker and I'm very happy to see it stay basically the same for Dawntrail.
RIP spineshatter dive. I don't get the point of making it a dash and removing the damage. I already used it as a good gap closer so now it's just less cool and less useful. Feels like it was changed just for the sake of changing something.
Nah RDM is far from dead. With the way SE reworks job, please stay far, far away from rdm. It's a nice, high apm caster right now and I want them to keep it that way.
I'm really glad I was already dead-set on switching from Summoner to Pictomancer; cuz MAN SMN got screwed. We could've had Bahamut -> Ifrit-Titan-Garuda -> Phoenix -> Ramuh-Leviathan-Shiva, we could've had Alexander, but we just got.... Robo Bahamut. Which also halves the time to see the cooler Bahamut AND Phoenix. Laaaame.
I feel like people are massively underestimating how stupid the change is to getting rid of any kind of resource generation to just make dragoon a 1-2-3-4-5 job with three dps buffs? Like if there isn’t a big mechanic we haven’t seen yet this might be the simplest version of dragoon since ARR. especially when it’s basically the same design decisions summary that dark knight got hit with that you said was bad.
Yep, DRG's future looks very grim without Dragon Gauge and LotD management.
Tbh, I think all people who think that those changes are good for DRG either don't actually play it or never tried to optimize in high end content.
@@pryanik1337 or we dont want needless complexity for complexity sake
@@elvangulley3210 bruh, Dragon Gauge management isn't that complex to completely cut it out and give nothing in return. And there is already way too much braindead jobs in every role, so go play them instead if you enjoy that slop.
@@pryanik1337 no you go play something else you are the one crying about it your kind is killing the game
@@elvangulley3210 that's the thing. There won't be anything left for me to play because of Square's decision to simplify every job in the game. You guys have more than enough dumb jobs (and this number grows with every expansion), but there probably won't be any "complex" job left for people like me.
I’m cautiously optimistic for Healers in general, but there are a few things I’m worried about.
If WHM’s new DPS action is tied to PoM, decrease the CD to 60secs.
I’d like to see SGE’s DoTs stack instead of overlap with one another and to make Toxikon worth using.
I also want to use our Healing actions more as EW didn’t provide much opportunity to heal. Hopefully, the encounter design rework in 7.0 will be enough.
When you love simple summoner and realize it's staying simple. ( thank freaking god.)
Exactly finally somebody notices, complexity Is fucked in the long run but is not Bad if they can put something thats not Bahamut
It'd be cool if in later expansions we could transform into our SMN summons like Clive.
Only if we can choose what summon we become and Carbuncle is an option. otherwise I'll have to swtich off and play Picto or something. Being a big hulking monster will interfere with my cute glamour. Also might make mechanics harder since the models are larger and will block mechanics or make precise positioning harder.
I'm of the mind that if jumps are GCDs Dragoon is dead. I've always felt the point of the job was to have a long, static combo on GCD, and then skill expression through oGCD management. If jumps become GCD then it's just another boring job with nothing to keep your mind from turning off in 99.99% of content. If I wanted a braindead job with minimal oGCDs I'd just have leveled RPR (no offense, maiming bros).
From what it seems, they aren't in Dawntrail, but we'll have to wait on tool tips for 100% confirmation
FFXIV feels so braindead, it makes me wonder if YoshiP even knows what class fantasy and fun class mechanics are. What they did with Pictomancer is amazing, so why can't we get that level of detail and interesting mechanics with other jobs?
Summoner should have gotten energy drain changes and jewel order as a job mechanic. Nobody wanted another bahamut, hell MOST summoner mains actually wanted a 4th primal like leviathan or odin as part of the rotation. Now its a 4 minute long full rotation and i cant see anyone wanting to touch it.
Having mained smn in aspho, I wanted a radical change to post-demi minutes. Keep the gems for bahamut, but do something different for post-phoenix phases.
Think Baha should've just been upgraded to solar and the second set of egis be ramuh, leviathan and shiva with 1 quick cast egi and 2 slow casts. It'd be functionally the same rotation, but even so the different flavor is nice and thinking more about positioning for the second set would turn brains on at least a little bit. I would've liked to see tri-disaster be an ability you can use after using all of your gemstones. idk literally anything extra on this job would've been great to see. Hoping during release it feels different but man that trailer and LL didn't do much to inspire hope.
Doomer Monk here. The reason we feel like that is because if the bonuses from the enhanced GCD's used through the gauge are big enough then our rotation becomes static since it will be too punishing not to press them. The rotation will just be charge gauge, dump gauge, repeat ad infinitum. EW Monk is incredibly versatile and I hope there's something built into the DT version that stops it becoming too linear.
Pretty much this. I watched the trailer and was initially hyped, which I still am. However, after hearing that they removed timers and figuring out how the new gauge potentially works, prior to other discussions, I've grown more sceptical. I'll either enjoy it or be annoyed that it's less flexible than it is now
But your rotation is already super static, this doesn't change that. It was dragon kick to demolish, then bootshine combo to snap pinch then kick to snap, boot to demo. 1 demo per 2 snap punches. There was already a set rotation that you had to follow so I don't get this view
Optimal drift wants to differ@@skylarsimes8
MNK at high lvl of play had a lot of options, unlikely so with this changes
@@skylarsimes8 That's the looping rotation. Most higher level monks used optimal drift like randomaether said. Plus little things like the 2x/3x DK into SSS before downtime or allowing your dot to fall off if you don't have time to get enough potency out of refreshing it, or double dotting, they're dead. So are a lot of more specific fight to fight optimisations.
It seems like the higher end of the job has been gutted in favour of accessibility for people picking the job up.
i didnt realise one thing with drk :( why cant they give us something outside of 2 min and 1 min bursts :(
I miss when summoner was just a DoT class.
I miss when my summons actually did something versus looking cute on the battle field lol SMN is a one two three combo class. I hate it lol I’m leveling it up now and feel the same power I felt in endwalker but no real complexity to the job itself. 😭😭 it sucks. I’ll level it to 100 and never touch it again..
The theme of resource waste managment is such a good change for all jobs for 7.0
I don't know, I kinda like resource management so seeing that core part of MMO classes gone... what will replace it? Because atm they just remove things with every expansion while adding nothing interesting.
As a drk main i am absolutely livid, in endwalker we may not have been the tankiest tank, and way my not have been doing the most damage, but we had buttons to press, and now we are losing buttons.
I was hoping for more buttons to press during non-burst phase. Something more than just 1-2-3 until my cooldowns are back. Instead they take away one of the coolest animations in the game for a button you might press once or twice outside of a dungeon.
They made DRG optimisation really boring tbh, managing eyes especially in fights with heavy downtime was kinda fun. Also like p4/p6 DSR, losing many geirskoguls and nastronds for nice cleaving there.
Naaahh you were creating difficulty managing jank.same with BRD songs in DSR and TOP (I cleared TOP on BRD). These are the forms of "skill expression" that have no place in the game tbh. Like it was always unfun to overwrite your rotation to line it up later. BLM same thing with transpose lines. That stuff should have never existed
@@shakeweller "Transpose lines shouldn't exist" might win the prize for the worst take on FFXIV I've heard all year.
@@shakeweller Making changes like this almost make it so there is little to no skill expression at all though. Look what they did to SMN. It is so straightforward that to get a good parse is almost purely crit rng at this point. It's things like DRG eyes that actually change the way you do your rotation for alot of fights depending on downtime rather than just doing the striking dummy rotation.
@@MyChannelsNameIs Cry about it. BLM job fantasy is doing a fire and ice rotation. It's good that it's gone for the game. Same thing for downtime management on BRD or DRG. That was unfun AF to do like bursting during Mages ballad just so you can transition into p6 with Apex Arrow. Cringe.
If you enjoy that cutting edge optimization you're probably the top 0.1% anyway which should never be considered for job design anyway.
DRG is still difficult to play, nothing changes besides caring about using Geisrokul before Mirage dives to line up big dragon form. That is such a minor simplification that I really do not understand why people complain about it. It also never mattered outside of ultimare phases with downtime which only 2% of the playerbase even does.
@@mistyotr4631 I get it to some extend. Trust me. But the changes literally affect ultimates with extended downtime. That is so incredibly nieche.
Summoner is dead. They knew what they needed to do and they chose not to do it
Summoner is the only job where I was baffled by the update. They don't even have the excuse of "we didn't want to make a new model for Ramuh/Moogle/Leviathan/etc."
For being dead (it’s allready called so in EW), do I see Smn very often in raids.^^
It’s true, that they could have added more new stuff. But I doesn’t see stuff, that maked him worse.
@@hasseo195 yeah dead is def wrong word, its a super popular casual job
@@hasseo195 the thing is if you ask half of the summoners you see in a raid to play another job, they'll crumble under the weight of playing a job with an actual rotation while doing mechanics. Summoner was also one of the most popular when it was the hardest class in the game to play
@@tatersalad76That's not true, you're acting as if this game is hard, everyone can do rotations.
Schrödinger's Ast
The box is open, and AST is dead. Mana Regen nerfed into the ground, and the new cards could be replaced with an extra charge on two or three existing abilities with no loss in functionality.
I am largely positive on the changes, but if I had to give a criticism, it all feels very safe. Pretty much every job with a 2min buff got a "...and then it has a combo move" addition. Jobs like PLD DRK GNB get a new 3-hit combo, but it takes the place of an existing 3-hit combo in their rotation, so at most it's an animation upgrade. Lots of changes that are QoL improvements, appreciated but ultimately in service of streamlining first and exciting second.
I feel like prior job action trailers showed more shakeups. The first time a WAR did back-to-back Fell Cleaves. Seeing DRG or SAM getting a new piece of job gauge UI and wondering how that would shake things up. By comparison, I dont feel like DT's trailer showed off too many of those: BLM's new gauge at least seems to reward not losing F4 to movement (and also the increased optimization of moveable Ley Lines), and AST is a shakeup even if it was announced years ago. "Healers have an extra damage button" is probably in my top 3 in terms of excitement, which says a lot.
But when EW jobs like RPR and SMN felt like decent foundations but were begging for evolution, and then DT (at least from this trailer) seems to suggest their rotations are completely unchanged... It feels like more risks should've been taken.
As a Monk main, all I know is that I'm getting upgraded 1-2-3s, and that six-sided star has a use. There are ranged options, for crying out loud! The only difference is gonna be that we don't have to adjust dot/buff for perfect balance, which just makes gameplay less hectic on a class already needing to account for the minute difference of 0.01 skill speed. We stay winning, monks.
the part that im confused about is that it looks like gnb and drk both lost their og gapclosers but war got to keep onslaught :C
devs are just playing favorites with the tanks at this point. I've built up an unhealthy amount of dislike for Warriors.
@@rasrandir Why for Warriors?
Its fitting GNB and DRK are the weave heavy Tanks..
@@kohlicoide2258 Because they are trash carried by brain dead skills and have caused every dungeon healer to think they are a dps and should never ever cast a healing spell maybe?
@@DKarkarov Fair Point i experienced something slightly similar "Why are you playing DRK/GNB?! Play WAR he is much better!" My dislike comes from the feeling im now forced to play WAR, in ShB i run most of the time Dungeon as DRK with no problems but since EW Healer in Casual becomes slowly more worst.. just to have the experience that every Tank (also WAR) will die in some Extremes or higher without probber heal Support
SMN has me sounding like a dad. I'm not even mad, Yoshi P, I'm disappointed. We both know you can do so much better and you blew it. Just give us Shiva, Ramuh, and Leviathan in our rotation. You really let us down.
When you work customer service to raise your son and your son starts acting like the worst customer you seen kind of disappointing.
I belive I heard another thing form smn is ther going possible Remove Our Res ability as well so smn's are no longer help to the healer as a back up res and the skill I think they shouldof removed was phyic so that will fall to the all the rdm gl to those that are rdm. your job in raid and group just got add to back up healer permanatly in replaced to your Smn'er friend who used to be your extra res buddy in case. that job now falls to all rdm's in this case.
I noticed not many people are seeing it, but dancer got feathers on their reverse cascade and featherfall and I'm wonder if its still a 50% chance or if now maybe its 100%, if it is 100% that would mean a lot more feathers and not running into droughts.
That would be very interesting to see, I didn't think of if the %s had changed
Love Machinist changes and Bard changes are great, The only thing I want out of Bard is either reduced song cooldown or to stop my song when i have no target,
Summoner I was highly disappointed. Leviathan should have been added as a summon to keep the Fire, water, Wind Earth element crystal theme a lot of FF games have.
Leviathon leviathion :(
Could've also just outright changed which 3 gems you got from different demis, making every 2nd minute different from each other and from the odd minutes.
@@MyVanir That would be fun, Change the 3 core summons.
Fenrir for Earth to replace Titan. Syldra, Ixion or Ramuh for Air/Elec to relpace Guarda. Lastly Kjata, Brynhildr or Belias for Fire to replace Ifrit considering Pheonix is already there. Leviathan could work instead for fire as the other fire summons are niche and aren't well known. Changing the fire gem to water gem to indicate what loop you're on.
I do think Kjata and Ixion would work better due to being animals keeping wild primal thing going on. despite Kjata being multi-element in FF7.
Worth noting that the blue glow does not CONFIRM oGCD, but is just a strong indicator. PLD's Confiteor has it, so we already have a GCD with that glow. I'm expecting PLD and RDM's "new combo finishers" to both be oGCD, but we won't know until later
Does "Solar Bahamut"s model have any specific origin? I don't remember seeing that anywhere in the game before
I have absolutely no idea, it’s possible it could be linked to the Dawntrail story but I’m in the same boat as you
I suppose it looks KIND OF skmilar to Bahamut in stranger of paradise
@@RinBananaI think it's a reference to ff9/ff12 or whatever FF this expansion is based off of.
@@RinBanana Best idea I have is that Dalamud effectively acted as a giant solar battery.
@@RinBanana it's pretty clear if you look at the effects and think about the name, Solar, as in the opposite of Lunar Bahamut. it's clearly a Hydaelyn Bahamut.
im really excited for GNB and monk. maybe with viper and picto, but given our static roles, i might fall into p.range as usual. PAINGE
Everyone: Tetragrammaton. Me: Text-your-grandma
I was honestly hoping for another set of summons after Phoenix. Like Bahamut to ifrit to titan to Garuda to Phoenix to Shiva to leviathan to ramuh back to Bahamut.
Then we could just keep adding 3 smaller summons and a powerful summon every expansion.
I played SMN happily for 6.X lifetime as it was finally feeling like summoner.. but solar bahamut killed my hype to play the class for 7.X period. Kinda did not need 0 changes and worse looking odd minute summon. hoped that we'd have had a case of "good foundation, build on it" but turns out that wasn't it. Now don't even know what I'll main, we'll see.
Rewatching the Summoner bit I can pick out a few casts that I don't really recognize right after Pheonix retreats. It's possible that some of the abilities that used to be tied to having Ifrit, Garuda and Titan active can now be used without that limitation. They also didn't show a lot of the animations I'm familiar with, so they either changed them completely or decided not to show them because they are exactly the same. Think there's more going on than what's easily apparent and maybe they're keeping quiet about that while they are working on final adjustments. A lot of people were overhyped when they saw the Endwalker changes to the job before we knew how the job actually worked. This time I feel like we're seeing the opposite effect.
I used to be an enthusiastic Summoner main, even during the first year and a half of EW but let's face it : every single player in this game is now a dummy summoner main. After many breaks off the game, i was so happy to prog the final savage tier as BLM which is the best job ever. I still didn't clear the second part of P12 (doesn't make much sense now that echo is on) so i decided to finally resume the prog of DSR but was more or less forced to play the "braindead filler job" again beforehand even though i did finally clear DSR for the first time last month. Now i'm literally disgusted and cba to discover TOP with any job all because of what felt like a repeating chore, while seriously considering to uninstall the game after watching this job trailer. I can't believe the devs are being so lazy (one more move to the RDM combo, btw... are you f serious ?) and how little i care about Pictomancer which ate all the budget allocated to the refining of caster jobs. Maybe i just had enough of this unhealthy addiction, maybe that's what it's been all along.
i'll be honest. i picked arcanist as my starting class when i first began my journey through eorzea years ago, and i loved the old summoner, it was my main class for a long time. but then they ruined it for me with the class rework, and i barely ever touch the class nowadays.
i had hopes/copium that the new level range would bring some wind back into its sails for me, but sadly no, even people who like the post 6.0 summoners are disappointed by the reveal
I stopped playing FFXIV about 8 years ago. I was a SCH main. I'm a FFXI veteran and eventually went back to XI for a bit before work just ate up all my time. My preference would have been to main SMN in XIV (though I enjoyed SCH), but I never liked the job.
I check in on the game about once or twice a year and it is baffling that the devs STILL haven't managed to get SMN right. With the implementation of the gem stones, I thought they were finally on their way to giving players what they'd been asking for. Looks like not!
I'm a simple man. I see more dakka, I get _really_ tempted to just stick to Machinist for my DT playthrough instead of trying out Viper like I've been planning to do.
As a MNK main, I agree that they're overreacting. It works the same except you get two true strikes to one snake now, instead of flipping every time. Then three snap punches to one demolish. Wow, such devastation. Range attack, better sss, brotherhood buff, sounds good to me.
Sigh, I loved DRK because of the high APM, do not remove that SE, is what made the 40 seconds of 123 bearable....