Appreciate these awesome series so much, Ellie you're a legend!🌟 This really opens for anyone to acquire a professional workflow. If I weren't a double speed playback-kinda guy I'd been there live.
Thanks Elly and Chad - a great series and learnt so much! Caught some live and just finished a second run through - now to create my own Cyberpunk Cityscape!
Thank you, Elly! The course is really helpful and extremely useful for further workloads coming. I have a small AOV q: is it possible to render out whole bunch of Alpha-channels of corresponding objects in one scene for a layered PSD-file sake? Or like just a separate Alpha-channels in one PSD file?
I know I might be a bit late for this but was there information about how to control emissive and incandescent materials contribution to the Redshift environment?
Hey Guys i appreciate your hard work and hats off for great experience in your field. I'm looking for kinda suggestions which can help me to start my 3D journey. I'm interested in VR stuff virtual productions and specially inspired by Metaverse concept. I'm absolute beginner in blender, C4D and Unreal engine. I have checked many UA-cam channels just to know where to start but can't find satisfied results.. Really don't know where to start learning properly. Can you please help me on the way or just suggeste something which would be helpful for me? It can be a UA-cam channel or a playlist. Thank you so much at the end. Great job.
This is informative and helpful but the workflow for converting Kitbash is too tedious, why not work with Kitbash to support Redshift natively on Cinema 4D? if Maya and Max both have native Redshift Kitbash why doesnt Cinema 4d? especially considering Redshift is your product.
Hey, all the original textures can be found in the converted Kitbash scene on the same dropbox, but I've added these missing ones to the week 4 folder too, here www.dropbox.com/sh/fn3ltm5bg94zuzd/AACZLc49KNPUW8TQmBSdfzxta?dl=0
In this case it is because the option 'same image on each axis' inside the tri-planar node is on, so I think whichever you pick with that option on will mean all axis (I think)
Hey! All textures can also be found in the converted Kitbash tex folder on the same Dropbox link, but I've just added this missing one to the Week 4 folder too :) www.dropbox.com/sh/fn3ltm5bg94zuzd/AACZLc49KNPUW8TQmBSdfzxta?dl=0
Appreciate these awesome series so much, Ellie you're a legend!🌟 This really opens for anyone to acquire a professional workflow. If I weren't a double speed playback-kinda guy I'd been there live.
These series of videos were so helpful especially as someone whos never touched either of c4d and redshift, thank u so much elly !
Those videos are awsome, Thanks Maxon! Elly, you`re a Pro
Thanks Elly and Chad - a great series and learnt so much! Caught some live and just finished a second run through - now to create my own Cyberpunk Cityscape!
Argh!! So I didn’t make the live version of this, so no Elly shout out 😩😩… regardless, top content as per usual both! 😄
Thanks so much Elly and Chad, this was a great series!
Thanks so much Elly and Chad 😃love Maxon
Thank you Elly and Chad - excellent course!!
amazing stuff
Thank you, Elly! The course is really helpful and extremely useful for further workloads coming. I have a small AOV q: is it possible to render out whole bunch of Alpha-channels of corresponding objects in one scene for a layered PSD-file sake? Or like just a separate Alpha-channels in one PSD file?
i love Redshift and Cinema workflow!!!!
I think it's so beautiful!
Thank you so much for these tutorials!
Great tutorial thanks! Where did the Consant Node go in 3.5.11?
thank you so much for this
Anyone else having issues dragging and dropping textures into the shader graph? I have to add multiple texture nodes and plug them all in manually 😩
I know I might be a bit late for this but was there information about how to control emissive and incandescent materials contribution to the Redshift environment?
finally, i find your channel (Elly 😍) i am very happy ....i hope you are single 🥰
Hey Guys i appreciate your hard work and hats off for great experience in your field. I'm looking for kinda suggestions which can help me to start my 3D journey. I'm interested in VR stuff virtual productions and specially inspired by Metaverse concept. I'm absolute beginner in blender, C4D and Unreal engine. I have checked many UA-cam channels just to know where to start but can't find satisfied results.. Really don't know where to start learning properly. Can you please help me on the way or just suggeste something which would be helpful for me? It can be a UA-cam channel or a playlist. Thank you so much at the end. Great job.
This is informative and helpful but the workflow for converting Kitbash is too tedious, why not work with Kitbash to support Redshift natively on Cinema 4D?
if Maya and Max both have native Redshift Kitbash why doesnt Cinema 4d? especially considering Redshift is your product.
Steel Raw roughness map is missing from the download, this series has been great though otherwise!
Screens roughness map also missing
Hey, all the original textures can be found in the converted Kitbash scene on the same dropbox, but I've added these missing ones to the week 4 folder too, here www.dropbox.com/sh/fn3ltm5bg94zuzd/AACZLc49KNPUW8TQmBSdfzxta?dl=0
@@MaxonTrainingTeam 🙏
great stuff guys, one question - why textures always connect to image x in triplanar node? can we connect to image y or z
In this case it is because the option 'same image on each axis' inside the tri-planar node is on, so I think whichever you pick with that option on will mean all axis (I think)
Bitly has blocked the files as potentially harmful. What's up with that?
Hey Elly , it doesn't have any files named KB3D_NEC_SteelRaw_Roughness in Week4.Final >_< Please update it
Hey! All textures can also be found in the converted Kitbash tex folder on the same Dropbox link, but I've just added this missing one to the Week 4 folder too :) www.dropbox.com/sh/fn3ltm5bg94zuzd/AACZLc49KNPUW8TQmBSdfzxta?dl=0
@@MaxonTrainingTeam Awsome , I founded KB3D_NEC_SteelRaw_Roughness files in "Week 2" Folder.
And thx 4 updated & response , love u :P
Missing Textures in download Asphalt016_ : Color, Displacement, NormalGL, Roughness.
downloaded them
I like that crunchy English voice. :P
Great idea but the presentation is awful. "I'm just gonna make it this colour because y'know" is simply not good enough.
color is a preference. it doesn't need an explanation lol what do you mean?