One trick I like on the geometry sticker is to add a redshift object tag and untick the cast shadow option. That way it really looks like there is no gap at all. Great tutorial.
Dude! if you ever made a patreon with premium tutorials, scene files and assets... it would be a NO-brainer for me to support. You are insanely talented and knowledgable.
Thanks for watching! Redshift actually added a material stacking option since I posted this tutorial that simplifies this process. There are some current bugs with this though that could result in your textures disappearing on certain frames at render time. It's still worth looking into though; I"m sure the bug will be fixed eventually.
I've been looking for this for ages.. Ages! The tut with Vince was majestic, but this is one of the most useful pieces of knowledge since ever: thumb up, subscribed and Instafollow like NOW. I don't actually know how it happened that I didn't do that before. Keep up the good work and thanks to Apoxia and Maeerle for the additional hints. Also: start a Patreon please! After following Vince and Max it would be like to get the holy trinity on my screen with you as well! 😄 Ciao
thank you zak, always like to watch you stuff. it kinda calms me while learning something :) In case you ever want to have a stronger transition between the textures, Like the rock was "dipped" into color, it helps to increase the brightness setting in the ramp node (next to "knot position"), and set it to blend (!) :) (thats what I tried to do, but always had a small blend until I found this out)
Thanks so much! Yeah, even with the mode in the ramp set to "Step" there was always this small gradient transition. Cranking the brightness is a good idea to force that hard line. I did have to put the output of the ramp into a Change Range node to clamp the values between 0 and 1 if I was using it as a diffuse map. Otherwise it would have an emission glowing effect. Thanks for the tip!
Good to see that you are also spending a lot of effort on placing stickers. I find it so tedious in C4D. But there are some interesting ideas and as usual great video.
I've been more into the paint overlays for some personal work, but found the UV Projection node to also be useful for quick masks for stickers and writing and text. Thanks for watching, Vincent! Appreciate it!
Great Tutorial. I really learned a lot, especially this issues with blending the transparency of the last sticker was really interesting to see. That was really cool that you didn't edit it out.
awesome content! we also use the shrink deformer for labels but use the displacer deformer instead of a plain effector. this way your your label moves away towards its normal direction
Thanks for watching! The displacer deformer and plain effector are interchangeable here. Setting the displacer to intensity instead of intensity centered would be the same as adjusting the min value on the plain effector to 0 instead of -100.
Great video and helpful techniques, thanks! That's probably the easiest way to deal with stickers. I just wish Redshift would support C4D style material stacking, at least in some version especially for decals.
Great video! Would be cool to see another video breaking down the creation of that clip from the end with the floating rocks and mirror in the background. This video broke down the theory, so would be interesting to see how you create a more final render scene using the knowledge of uv projection.
you are such an inspiration for the 3D community especially C4D/redshift users I would like to see a detail tutorial or even a course on how you approach your lighting cause it's the key for all these beautiful results, thanks for the effort
What hot key do you use to change which node goes to the surface output? I love how quickly you can toggle that. Also great tutorial I love your breakdowns!
That's the Connect Node To Output command I have linked to the W key using Customized Commands. I like using W for this, if I'm accidentally not on the RS Shader Graph then I only toggle world axis mode.
I understand your frustration. It seems like applying a sticker material on top of another material should be much simpler. And I agree. But unfortunately right now this was the easiest method I could come up with. Hopefully someday there will be some new features of Redshift that will make this process much quicker and much more straight forward.
I understand your frustration. It seems like applying a sticker material on top of another material should be much simpler. And I agree. But unfortunately right now this was the easiest method I could come up with. Hopefully someday there will be some new features of Redshift that will make this process much quicker and much more straight forward.
One trick I like on the geometry sticker is to add a redshift object tag and untick the cast shadow option. That way it really looks like there is no gap at all. Great tutorial.
Nice!
I would like to hear a lecture of a completed course that contains your know-how someday. Of course, as a paid course. Always helpful. thank you.
Dude! if you ever made a patreon with premium tutorials, scene files and assets... it would be a NO-brainer for me to support. You are insanely talented and knowledgable.
Thanks so much! I appreciate it! Definitely stay tuned; lots of things in the works!
@@igobyzak Yesss. Can't wait man!
49 minutes tutorial for just to place a freakin Sticker or Decal on the object shows how easy and time saving Redshift is. Thanks to its developers.
Kudos for such a detailed, well articulated tutorial.
SHAME on Redshift for making to this so absurdly complicated.
Thanks for watching! Redshift actually added a material stacking option since I posted this tutorial that simplifies this process. There are some current bugs with this though that could result in your textures disappearing on certain frames at render time. It's still worth looking into though; I"m sure the bug will be fixed eventually.
Ive been waiting to find out how to do half of what you just did here for a good year. Thanks!
Thanks for watching!
Thanks Zak. Some very useful tips in there and approaches I wouldn't have thought of.
Hey, don't give up this channel, so much informative!.
Not giving up! Just been super busy! Thanks for your support, I really appreciate it!
Thank you so much for this well explained tutorial!
Thanks for watching!
I've been looking for this for ages.. Ages! The tut with Vince was majestic, but this is one of the most useful pieces of knowledge since ever: thumb up, subscribed and Instafollow like NOW. I don't actually know how it happened that I didn't do that before. Keep up the good work and thanks to Apoxia and Maeerle for the additional hints. Also: start a Patreon please! After following Vince and Max it would be like to get the holy trinity on my screen with you as well! 😄 Ciao
Ah! So glad it helped! Thanks so much for following! And stay tuned for Patreon news! 😉
Very useful work through these techniques for labels and paint! thanks a lot.
Really helpful tutorial! Thank you for sharing!
clear and concise as always! Thanks, Zak
Thanks a lot for this, is very interesing!
Quickly becoming one of my favorite channels!! Also love ur unique style
Thanks so much!!
Very informative. Thank you very much.
thank you zak, always like to watch you stuff. it kinda calms me while learning something :)
In case you ever want to have a stronger transition between the textures, Like the rock was "dipped" into color,
it helps to increase the brightness setting in the ramp node (next to "knot position"), and set it to blend (!) :)
(thats what I tried to do, but always had a small blend until I found this out)
Thanks so much! Yeah, even with the mode in the ramp set to "Step" there was always this small gradient transition. Cranking the brightness is a good idea to force that hard line. I did have to put the output of the ramp into a Change Range node to clamp the values between 0 and 1 if I was using it as a diffuse map. Otherwise it would have an emission glowing effect. Thanks for the tip!
This is exactly what I've been looking for!
Very easy to follow and helpful
Thanks so much!
Good to see that you are also spending a lot of effort on placing stickers. I find it so tedious in C4D. But there are some interesting ideas and as usual great video.
I've been more into the paint overlays for some personal work, but found the UV Projection node to also be useful for quick masks for stickers and writing and text. Thanks for watching, Vincent! Appreciate it!
great tutorial
Thanks so much! A bit outdated now that Redshift supports material stacking.
Great Tutorial. I really learned a lot, especially this issues with blending the transparency of the last sticker was really interesting to see. That was really cool that you didn't edit it out.
Oh good! Glad you found that useful! I never know if I should be editing these things down to make them shorter or adding more info.
Such a great tutorial, loving your videos - thank you for sharing!
Thanks for watching!
awesome content! we also use the shrink deformer for labels but use the displacer deformer instead of a plain effector. this way your your label moves away towards its normal direction
Thanks for watching! The displacer deformer and plain effector are interchangeable here. Setting the displacer to intensity instead of intensity centered would be the same as adjusting the min value on the plain effector to 0 instead of -100.
Great video and helpful techniques, thanks! That's probably the easiest way to deal with stickers. I just wish Redshift would support C4D style material stacking, at least in some version especially for decals.
I just uploaded a video on how I apply decals by material stacking if you'r interested.
ua-cam.com/video/ekaLsecrXsg/v-deo.html&ab_channel=rgnrdesign
Very cool! Thank you
Great video! Would be cool to see another video breaking down the creation of that clip from the end with the floating rocks and mirror in the background. This video broke down the theory, so would be interesting to see how you create a more final render scene using the knowledge of uv projection.
Thanks! That's a good idea.
Really love it! Thanks my man!!
Thanks, Max!!
This was tight
Yaaas. More please
Very realistic!!!
you are such an inspiration for the 3D community especially C4D/redshift users I would like to see a detail tutorial or even a course on how you approach your lighting cause it's the key for all these beautiful results, thanks for the effort
Thanks so much! Definitely stay tuned!! Lots of things in the works!
Great tutorial, which definitely doesn't say "Redshit" on the poster frame. :D
You have any idea how to use a transparent/specular material for the paint?
What hot key do you use to change which node goes to the surface output? I love how quickly you can toggle that. Also great tutorial I love your breakdowns!
That's the Connect Node To Output command I have linked to the W key using Customized Commands. I like using W for this, if I'm accidentally not on the RS Shader Graph then I only toggle world axis mode.
heh i love all of this also funny that we do this just becos c4d UV tools sucks so much :D
I tried the shrink wrap deformer with a megascan object and it didn't work at all :(
Can you upload sticker assets you used here ?
When somebody ask me to put decal on some object with redshift I am always having a little panic attack.
Take my money plz
you created this video just for scary users (overcomplicated)
I understand your frustration. It seems like applying a sticker material on top of another material should be much simpler. And I agree. But unfortunately right now this was the easiest method I could come up with. Hopefully someday there will be some new features of Redshift that will make this process much quicker and much more straight forward.
Overcomplicated. This is redshift r&d UX fail. Not every single user is expert in 0-24h....
I understand your frustration. It seems like applying a sticker material on top of another material should be much simpler. And I agree. But unfortunately right now this was the easiest method I could come up with. Hopefully someday there will be some new features of Redshift that will make this process much quicker and much more straight forward.