Intro to Rigging in C4D: Part 1 - Fundamentals of Rigging

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 125

  • @javiercastellanos9779
    @javiercastellanos9779 4 місяці тому +2

    I started as a Maya artist about 20 years ago working on it for about 6 years, I did a LOT of work on it, from technical to artistic stuff, I learned it inside and out. Then 3Ds Max for over 10 years I also did a gigantic amount of work with it. And then a mix of many more applications including C4D, UNREAL engine, and others for the last 6-7 years (I know, the math doesn't seem to work here). Always mixing all of them depending on the projects. I never stopped loving Maya though, and I never liked C4D for many years, UNTIL TODAY when I watched this video. I couldn't believe how much it has advanced, in every way. The rigging process is as good as Maya's. I'll continue watching the rest of the rigging videos, I am sure I'll get all the info that I need to rig the characters and objects that I am rigging right now.
    Thank you for sharing all this information. My thoughts have drastically changed about C4D. What a great piece of software.

    • @Joeherman
      @Joeherman 4 місяці тому

      Hi Javier, thanks for your note. It is interesting to read your experience. Cinema 4D has long been justifiably known as an incredible tool for motion graphics, however its world class rigging tools have been overlooked. Many of them have existed for quite some time (some are more recent). One of the reasons I was inclined to make this series was to demonstrate how powerful the rigging toolset is. I am glad it has succeeded in your case. Cheers, Joe.

  • @gordacapivara
    @gordacapivara 2 роки тому +17

    What a time to be alive. We've got top quality content, given by professionals, set in different days, 2 hours long each and for free.
    This is ike a workshop's worth of content and it is free! This baffles me so much.
    Thank you very much for this. This is gold.

    • @Joeherman
      @Joeherman 2 роки тому

      Thank you Marcelo, it is very kind of you to say so 😊

  • @boyodeman
    @boyodeman 2 роки тому +21

    I used to do rigging in Maya 15 years ago and have never seen a detailed walk-through like this. Love this one-of-a-kind training from the Maxon team.

    • @Joeherman
      @Joeherman 2 роки тому

      Thank you! I appreciate that.

  • @412music
    @412music 2 місяці тому +2

    Screaming because I wasted 4 years and got student loans learning nothing in uni, when I could have taken this detailed course for free online 😭

    • @Joeherman
      @Joeherman 6 днів тому

      Hahaha! Too funny. Thank you!

  • @piccolosamathegodofdestruc373
    @piccolosamathegodofdestruc373 8 місяців тому +4

    Best ever rigging tutorial for beginners

  • @bawxofchawclets4836
    @bawxofchawclets4836 Рік тому +3

    This was like breath of fresh air . Joe Herman is a amazing teacher. It’s almost like he remembers being a beginner and can sympathize with new comers. He’s teaching in such a simple manner , it’s elegant.

    • @Joeherman
      @Joeherman Рік тому +2

      Thank you for your wonderful comment! I really appreciate it! :)

  • @daveslife
    @daveslife Рік тому +1

    I love how you lean into the camera. It reminds me of Vince Vaughn in the movie "The Internship" NOW WERE RIGGING, WHAT!!!!
    Seriously good job!

    • @Joeherman
      @Joeherman Рік тому

      Haha! A most interesting comment. Cheers!

  • @FarhadRezaei-PersianGuy
    @FarhadRezaei-PersianGuy 2 роки тому +2

    I cannot attend these sessions but am grateful for the opportunity to view them later and learn. THANK YOU SO MUCH!

    • @Joeherman
      @Joeherman 2 роки тому

      You're welcome! Cheers.

  • @ethosmedia243
    @ethosmedia243 Рік тому +4

    This is the seminar I've been waiting for. So clearly explained. Thank you.

    • @Joeherman
      @Joeherman Рік тому +1

      You're welcome. Cheers!

  • @dawidmariuszpintal6520
    @dawidmariuszpintal6520 11 місяців тому +1

    great thanks for all the trainings, I met you yesterday at the Motion Capture Workflows training. Amazing material and knowledge, now I don't have to sleep anymore, one after another to be mastered. Thanks again for your time and commitment. Greetings from Philippines.

    • @Joeherman
      @Joeherman 11 місяців тому

      You're welcome and thank you very much for your kind comments. However, sleep sometimes helps. Cheers!

  • @FreakTeno
    @FreakTeno Рік тому +2

    when you named the controller CON+, you remind me of softimage-xsi, RIP
    thank you very much for this tutorial! so useful!

  • @DavidLevinson
    @DavidLevinson Рік тому +3

    A+ Thank you for producing these training videos. I've watched many but at this point I want to say Ellie and Jonas are top notch trainers. And Joe in this series does a great job.

    • @Joeherman
      @Joeherman Рік тому

      Thank you for your comment

  • @dogu_daily
    @dogu_daily Рік тому +2

    thank you so much for this high quality video Maxon training team!😃

  • @nelsontsanga2067
    @nelsontsanga2067 2 роки тому +1

    Thanks guys for these hands on with Maxon (intro to rigging). Appreciate! Nelson from Zimbabwe !!!

    • @Joeherman
      @Joeherman 2 роки тому +1

      Hi Nelson, Thank you for watching and your comment! It's great that it goes around the world. Cheers for now. - Joe.

  • @tombartlett1024
    @tombartlett1024 Рік тому +5

    Incredible content coming from Maxon. Hats off to you team for putting some really helpful learning out there for all to inspire.

    • @Joeherman
      @Joeherman Рік тому

      Thank you very much! I really appreciate that! 🙏🏻

  • @Sidecontrol1234
    @Sidecontrol1234 2 роки тому +3

    As someone who has recently moved to R25 and wants to develop and expand my knowledge with character work I found this first part great. Can't wait to watch the rest :)

    • @Joeherman
      @Joeherman 2 роки тому

      Thank you for saying so!

  • @marcuspaulista
    @marcuspaulista 2 роки тому +5

    I´m loving this workshop! Great work, I´m learning and understand better some aspects of rigging. Thank you, Elly and Joe!!

    • @Joeherman
      @Joeherman 2 роки тому +1

      Your welcome! Glad you are liking it! Cheers.

  • @user-jf7tg9nk7i
    @user-jf7tg9nk7i Рік тому +2

    Thank you so much! The best tute I've ever seen)))

    • @Joeherman
      @Joeherman Рік тому

      Thank you, that is quite an accomplishment!

  • @abdkhan5677
    @abdkhan5677 2 роки тому +2

    wooow wooow and wooow what a class tnx tnx Maxon Training Team
    i love it tnx again

  • @wieseldesign
    @wieseldesign 2 роки тому +3

    I always wanted to get into rigging. So I'll use this video to finally get started with that topic. Thank you for uploading this!

    • @Joeherman
      @Joeherman 2 роки тому +1

      You're welcome, and welcome to the wonderful world of rigging!

  • @DannyGameplayz
    @DannyGameplayz Рік тому +1

    Really you are life saver i love your class Thanks for your efferts Maxon team

  • @DannyGameplayz
    @DannyGameplayz Рік тому +1

    Joe Herman really you are awesome thanks elli to bring him for this beautiful session. ❤

  • @nickmason8715
    @nickmason8715 2 роки тому +2

    Great initiative, thank you!

    • @Joeherman
      @Joeherman 2 роки тому

      You’re welcome and thank you for your comment!

  • @tipographica
    @tipographica 2 роки тому +1

    Interesting webinar. It's understandable and easy to perceive, and everything works out. Thanks! I am waiting for the next webinars.

    • @Joeherman
      @Joeherman 2 роки тому

      Thank you! Look forward to seeing you on the next one. -Joe.

  • @petaywilliams
    @petaywilliams Рік тому +1

    Learnt so much from this, thank you.

  • @ayodelemartinsabiwo9963
    @ayodelemartinsabiwo9963 Рік тому +2

    GReat!! Looking forward to be a rig master with this webinar!!

  • @OfficialCalbel
    @OfficialCalbel 2 роки тому +1

    This was a really great workshop, thanks Joe :)

  • @johnli4010
    @johnli4010 2 роки тому +2

    Thank you, Elly and Joe! I learned a lot! Great tutorial!

    • @Joeherman
      @Joeherman 2 роки тому

      You're welcome! Welcome to the rigging club. Thanks for your comment.

  • @lolivito
    @lolivito Рік тому +2

    ¡Muy interesante! Muchas gracias por compartir.

  • @CITPrep
    @CITPrep 2 роки тому +1

    Great Work Joe Herman can't wait for the next part, I really needed to learn this.

    • @Joeherman
      @Joeherman 2 роки тому

      Thank you! See you on the next one. Cheers. - Joe.

  • @harveytherobot
    @harveytherobot 2 роки тому +1

    I had the same "undo bug" at the 47 min mark as I was following along because I had made the animation along with you. Still not sure why it happened but I guess the lesson is not to start adding animation frames until you're done rigging!

    • @McRibs
      @McRibs Рік тому

      the condensed answer is that when you create a key frame it is recoding PSR data for the object. If the object is out on its own, the PSR is global PSR. If the object is the child of a null or another object, the PSR is in reference to the parent. When he created the null after recoding the keyframe, it changed the PSR of that keyframe from global to in reference of the parent. so it moved the bone to the correct PSR in reference to the null. When he hit CTRL z it was resetting the item based on the recorded PSR.

  • @Guanxiaobu
    @Guanxiaobu 2 роки тому +1

    受益匪浅呀~非常感谢~这就去看第二期

  • @kerenalcazar2272
    @kerenalcazar2272 22 дні тому

    Thank you ! this is very cool !

  • @anthonythorne8708
    @anthonythorne8708 2 роки тому +1

    Awesome work, happy to see this topic covered, and great to see you in the Apple presentation Elly.

  • @maz7776
    @maz7776 2 роки тому +3

    Also Need thinking particles webinar

  • @leevilpantsu4462
    @leevilpantsu4462 2 роки тому +1

    Really nice!
    I was precisely trying to make a robot animation, and I was worried about how to move it because I was just using parenting to move his parts, this is really useful

    • @Joeherman
      @Joeherman 2 роки тому +1

      Thank you! Parenting is great for robots and things like that. glad to hear.

  • @JO_Artificial
    @JO_Artificial Рік тому +1

    I had given up on painting weights, it's was tiresome work back then, getting back into the game and hope it's going to be interesting.

  • @gamalhazay1885
    @gamalhazay1885 2 роки тому +2

    it's great thing

  • @Bobbybobby1
    @Bobbybobby1 2 роки тому +2

    Definitely a weakness of mine, thanks!!

    • @Joeherman
      @Joeherman 2 роки тому

      You're welcome. Hope it helps!

  • @benmunyemana9154
    @benmunyemana9154 2 роки тому +1

    Very well explained much appreciated.

  • @mikulaskuzela9940
    @mikulaskuzela9940 2 роки тому +1

    absolutely great and helpful series, thank you😉

    • @Joeherman
      @Joeherman Рік тому

      You're welcome! Cheers,

  • @hopal6612
    @hopal6612 2 роки тому +1

    Hello. It's a nice tutorial. It is very difficult to master ready-made rigging tools without knowing the basic bone system and its functioning.

    • @Joeherman
      @Joeherman 2 роки тому

      Thank you. Yes, I agree.

  • @ssjenforcer191191191
    @ssjenforcer191191191 2 роки тому +1

    This is really useful stuff. I already made the default figure editable and made a waving animation with all the upper joints moving subtly to make it look more natural. I just need to figure out how to make the hips sway independently as well.

    • @Joeherman
      @Joeherman 2 роки тому

      Cool!

    • @ssjenforcer191191191
      @ssjenforcer191191191 2 роки тому

      @@Joeherman Just figured out how to sway the hips and keep the feet in place. Really awesome using IK tags for each leg chain and moving the goals out of the entire chain and a child of the null that parents the entire figure. I can't believe how easy this is to learn from just this one video.

    • @Joeherman
      @Joeherman 2 роки тому

      @@ssjenforcer191191191 Thank you! Sounds great. It seems like you are on your way to becoming a rigging champ! If you post something, let us know.

  • @6zoin9
    @6zoin9 2 роки тому +1

    truly amazing work. Thank you.

  • @ProfessorRGB
    @ProfessorRGB Рік тому +1

    OMG, up and down arrows to select up and down the object manager. how many years and I've never tried that

  • @somniumwave
    @somniumwave 2 роки тому +1

    thank you so much for this.

  • @campbellmadesign
    @campbellmadesign 2 роки тому +2

    Does Cinema 4d have file referencing? Maya has file referencing which is useful for characters. The idea is to make a character in one file and then reference it in a separate scene file. That way trigger can work on the character rig file and update it while the animator is working on the animation. That way when the animator finds a limitation or bug, they can just have the rigger update it, and then they will continue in their scene when it is done without having to start over by re-importing the character rig.

    • @Joeherman
      @Joeherman 2 роки тому +1

      Yes. That is a good question, and it is an important part of the rigging process. In cinema 4D, They are called X-Refs.

    • @campbellmadesign
      @campbellmadesign 2 роки тому

      @@Joeherman okay thanks

  • @AmrAmin86
    @AmrAmin86 2 роки тому +1

    Very nice. I hope you make worksop for character animation as well.

    • @Joeherman
      @Joeherman 2 роки тому

      Sounds like a good idea!

  • @danielschmid8530
    @danielschmid8530 2 роки тому +2

    I wrote a paragraph about why I think Joe is not a very good presenter but instead of posting that I'd just like to thank you guys for the effort of making this video.

  • @nuncatto
    @nuncatto 2 роки тому

    Really well explained!

  • @robmapp2475
    @robmapp2475 2 роки тому +1

    Fantastic and helpful video!

  • @marktomphotography
    @marktomphotography 2 роки тому +1

    I can't keep up with all these trainings! 🙃🤪

  • @Filmotionmedia
    @Filmotionmedia Рік тому +1

    TIP: To put a joint into a NULL you just need to press "Alt + G" that will group everything selected.

  • @figgif
    @figgif 2 роки тому +1

    First of all, thank you Maxon and Joe for all this info :)
    Now, I'm having this issue I was hoping you could help me with, I watched the other parts to see if I could find an answer there but without much luck.
    The thing is: I want to correct some skinning, and to do so it's really helpful to have the character in certain poses, so I animated the bones going into said poses. However I can only see those poses when I'm in object mode, as soon as I go into vertex mode, to select vertexes and use the Weight Manager commands, the mesh goes back to the original pose (ignoring the bones), and I can't see which vertexes I want to correct... Does this make sense?
    I've seen videos of other people do this, so I'm guessing it's some hidden setting I'm not seeing... Or maybe I'm imagining things heh...
    Either way, thanks again!

    • @Joeherman
      @Joeherman 2 роки тому +1

      Hello Joao. Thank you for your nice comment and apologies for the delay in getting back to you. This can easily be done with one of the deformers called the "correction" deformer. Look it up and you will find that it does exactly what you are asking. Cheers, Joe.

    • @figgif
      @figgif 2 роки тому +1

      @@Joeherman Hello Joe, no problem, and thank you for replying!
      In the meantime I found the solution to my problem. In case anyone runs into this aswell: In the viewport definitions (Shift+V), there's a "Deformed Editing" checkbox that allows you to go into point/edges/polygon view and maintain your character animated/posed :)
      Either way, I'll also be checking the solution you propose Joe.
      Thank you!

  • @ssjenforcer191191191
    @ssjenforcer191191191 2 роки тому +1

    Is it not easier to just use the axis center tool to change the null center point to the same as the parent? I guess that's just preference?

    • @Joeherman
      @Joeherman 2 роки тому

      Yes, that is a good way too.

  • @thelightsarebroken
    @thelightsarebroken 2 роки тому +1

    this is cool, if you could do one of these for uv mapping in r24 plus it would be awesome too

    • @Joeherman
      @Joeherman 2 роки тому

      Thank you, good idea!

  • @user-sb5pz
    @user-sb5pz Рік тому

    Thank you! I have a question. Do you know why Goal (lamp head) move but not rotate it? Only I can move the position but not rotating

  • @slackdave
    @slackdave 2 роки тому

    Anyone had problems with the constraint tag, say the lamp shade eventually getting out of centre and rotated?After replaying the animation a few times my lamp head was pointing backwards!!

  • @meditativemelodies2081
    @meditativemelodies2081 2 роки тому

    minimum price for the software is $100, but i tNice tutorialnk the best edition for ho producers is the $200 version. TNice tutorials is not cheap.

  • @yannick1508
    @yannick1508 Рік тому

    Thank you so much! Still i am trying to use this to create a folding door with 5 Segments. HOW do i tell my joints, that they have to stay on a certain line.
    Protection tag gets overwritten. I even tried the "shake your booty method" but after sliding them together the right bone-chain starts to rotate.
    How would you aproach this?
    Thanks in advance and thank you for those videos.

    • @McRibs
      @McRibs Рік тому

      Are you creating poles? In some cases poles can create problems and it’s better to not have them.

    • @yannick1508
      @yannick1508 Рік тому

      @@McRibs i tryed without them. Didn't help.

  • @StuViolin
    @StuViolin 2 роки тому

    The downloads are blocked by bitly

  • @bsways
    @bsways 2 роки тому

    Why do you need to do that tedious process with the null to hide the bone on the base? Why don’t they just have an option to “hide bones”?

    • @Joeherman
      @Joeherman 2 роки тому

      Hi. It is a fair question. However, there are lots of uses for nulls in rigs besides that. That is only a small use of the null. You can use them to control complex motion, for organizational reasons, and other things. Nulls are important in rigs.

    • @bsways
      @bsways 2 роки тому

      @@Joeherman yes fair enough but ''hide bones'' option would be nice

    • @Joeherman
      @Joeherman 2 роки тому

      @@bsways Yes, I agree. :)

  • @vasiliiprod
    @vasiliiprod 3 місяці тому

    he is so fcng slow omg... like he is immortal

  • @sadallahchahine
    @sadallahchahine 2 роки тому

    hey , file is not openning can anyone share it again

  • @ErElBabl
    @ErElBabl 2 роки тому +1

    Thank you Joe for this amazing Intro. Looking forward for more. Thank you Elly to be in the background and bringing our questions. Here my very first Rigg ua-cam.com/video/nX81VuNbVHg/v-deo.html

    • @Joeherman
      @Joeherman 2 роки тому

      I love it! That’s great that you tried it by yourself. Extra credit for sure 👍 and I think I will show it in next class. Thank you for sharing!

  • @JosephWraith
    @JosephWraith 2 роки тому

    Can't download the Files due to Bitly blocking the link. Please put up a new link!

    • @Joeherman
      @Joeherman 2 роки тому

      I will alert Ms. Wade tomorrow. Thank you for your message. J.

  • @sfnadim
    @sfnadim 9 місяців тому

    There would be significant differences in length if you just cut the ahh, that..that..so…; all those LA accent extra package that pairs nicely with a live class. And not waste people’s valuable time. You’re a billion dollars company Maxon don’t cheap out on your efforts competing with blender and its community support and tutorials.

  • @mrdavehk
    @mrdavehk 2 роки тому

    How are earth the project file link was banned by bitly

    • @Joeherman
      @Joeherman 2 роки тому +1

      I have no idea but I will alert Ms. Wade tomorrow about the situation.

  • @rezajalali6628
    @rezajalali6628 Рік тому

    he could'nt teach good. I did'nt understand. please help me