Bubbles are EASY in blender 4.2

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  • Опубліковано 9 вер 2024
  • looking at making a quick bubble scene in blender 4.2 using the new shader attribute and some geo nodes ofc ;)

КОМЕНТАРІ • 24

  • @Arjjacks
    @Arjjacks Місяць тому

    Kewl. Nice demo of the new thin film interference in 4.2. I think you need to set the main IOR value in the shader to something quite low, though, like 1.05 - 1.1, since bubbles are mostly air internally. The TFI IOR is 1.33 by default because the thin film itself is usually water or a similarly refractive liquid.

  • @Danwix
    @Danwix Місяць тому

    great tutorial man, much appreciated!

  • @user-cv8rv1xu2p
    @user-cv8rv1xu2p 27 днів тому

    Thanks a lot! Works wonders :)

  • @slobodan.zivkovic
    @slobodan.zivkovic Місяць тому

    Good job!

  • @therealm-rex
    @therealm-rex Місяць тому

    Amazing

  • @user-zt9qv4cs5o
    @user-zt9qv4cs5o 6 днів тому

    mate, how do you learn geometry nodes?
    I feel like each tutorial is basically a 15-50 steps maraphone of: plug this into this, add this and plug it into this.
    But how do you understand exactly what to do?) 😁

    • @Polycount-tw4ix
      @Polycount-tw4ix  6 днів тому +1

      For me it was just following enough videos when it came out, and understand the principles of what was being taught, then changing it and making my own systems slowly, when hitting roadblocks finding solutions online

  • @jamescolin4433
    @jamescolin4433 Місяць тому

    Super! How to make the correct reflection of objects in a mirror metal in EEVEE NEXT 4.2?

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому +1

      Turn raytracing on, and place a planar light probe on your mirror with the distance and scale set high enough to encompass all your objects that you want to reflect :)

    • @jamescolin4433
      @jamescolin4433 Місяць тому

      @@Polycount-tw4ix Yes, but not in curve surface or sphere. How can I do that?)

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому

      Making a vid ;)

  • @UnderscoreHuntaro
    @UnderscoreHuntaro Місяць тому

    I'm trying this but when I add the material it isn't transparent. Any idea why?

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому

      did you turn the roughness to 0 and the transmission to 1?

    • @UnderscoreHuntaro
      @UnderscoreHuntaro Місяць тому

      @@Polycount-tw4ix yep, followed it step by step. My only guess is I messed up something in the geo nodes cause idk what else would cause it. So I'll just restart the process and see

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому

      Maybe try applying the shader to a normal sphere to check :)

  • @mrperfect-24534
    @mrperfect-24534 Місяць тому

    3:38 what have you done there ?

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому

      Using the force node group before the simulation to give the particles initail upwards and random velocity using a noise texture :)

    • @mrperfect-24534
      @mrperfect-24534 Місяць тому

      @@Polycount-tw4ix is that a short cut key
      how can i do that?

  • @polloq
    @polloq Місяць тому

    Are all the bubbles the same shape? Just different sizes

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому +1

      yep! as theyre all the same instance, to get around this you could plug regular spheres in as instances, then realise them after the instance on points node and add displacement there, the reason i didnt is its very very slow

    • @polloq
      @polloq Місяць тому

      @@Polycount-tw4ix I got it, thanks for the great tutorial!

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому +1

      Thanks for watching!