Kewl. Nice demo of the new thin film interference in 4.2. I think you need to set the main IOR value in the shader to something quite low, though, like 1.05 - 1.1, since bubbles are mostly air internally. The TFI IOR is 1.33 by default because the thin film itself is usually water or a similarly refractive liquid.
mate, how do you learn geometry nodes? I feel like each tutorial is basically a 15-50 steps maraphone of: plug this into this, add this and plug it into this. But how do you understand exactly what to do?) 😁
For me it was just following enough videos when it came out, and understand the principles of what was being taught, then changing it and making my own systems slowly, when hitting roadblocks finding solutions online
Turn raytracing on, and place a planar light probe on your mirror with the distance and scale set high enough to encompass all your objects that you want to reflect :)
@@Polycount-tw4ix yep, followed it step by step. My only guess is I messed up something in the geo nodes cause idk what else would cause it. So I'll just restart the process and see
yep! as theyre all the same instance, to get around this you could plug regular spheres in as instances, then realise them after the instance on points node and add displacement there, the reason i didnt is its very very slow
Kewl. Nice demo of the new thin film interference in 4.2. I think you need to set the main IOR value in the shader to something quite low, though, like 1.05 - 1.1, since bubbles are mostly air internally. The TFI IOR is 1.33 by default because the thin film itself is usually water or a similarly refractive liquid.
Ah yeah youre right
great tutorial man, much appreciated!
Thanks a lot! Works wonders :)
Good job!
Amazing
Thanks :)
mate, how do you learn geometry nodes?
I feel like each tutorial is basically a 15-50 steps maraphone of: plug this into this, add this and plug it into this.
But how do you understand exactly what to do?) 😁
For me it was just following enough videos when it came out, and understand the principles of what was being taught, then changing it and making my own systems slowly, when hitting roadblocks finding solutions online
Super! How to make the correct reflection of objects in a mirror metal in EEVEE NEXT 4.2?
Turn raytracing on, and place a planar light probe on your mirror with the distance and scale set high enough to encompass all your objects that you want to reflect :)
@@Polycount-tw4ix Yes, but not in curve surface or sphere. How can I do that?)
Making a vid ;)
I'm trying this but when I add the material it isn't transparent. Any idea why?
did you turn the roughness to 0 and the transmission to 1?
@@Polycount-tw4ix yep, followed it step by step. My only guess is I messed up something in the geo nodes cause idk what else would cause it. So I'll just restart the process and see
Maybe try applying the shader to a normal sphere to check :)
3:38 what have you done there ?
Using the force node group before the simulation to give the particles initail upwards and random velocity using a noise texture :)
@@Polycount-tw4ix is that a short cut key
how can i do that?
Are all the bubbles the same shape? Just different sizes
yep! as theyre all the same instance, to get around this you could plug regular spheres in as instances, then realise them after the instance on points node and add displacement there, the reason i didnt is its very very slow
@@Polycount-tw4ix I got it, thanks for the great tutorial!
Thanks for watching!