I was going insane with this issue and actually had to use compositor to mix eevee next and cycles in separate layers to get around it, didn't realize it was this easy to get around. Great work.
I had seen a video earlier this week about a guy complaining about this reflective issue, thank you for making this video lol I was panicking about it for a moment 🙏🏻
Very much looking forward to fixing the limitation with reflecting reflective things, the developers say it will be fixed in 4.3, but maybe it will be added in the next 4.2 releases if it doesn't require big changes that could cause bugs with 4.2
I've just tried both sphere and plane probes but when use the sphere i get some artifacts with raytracing. So i change to Light Probe in the settings but then the reflection on the mirror disappears. Any solutions?
I appreciate a lot that Blender continues to improve Eeve, and I really hope that someday it'll be good enough to use it in production, but IMHO right now, at least for me, it's a no no. If I need a real time renderer I just prefer UE by far, and if real time is not an issue, the cycles renderer is really good. I don't find, in my personal workflows, situations where Eeve is a good solution. Reflections are a big concern (in product visualization is mandatory), emission is a must, and render layers are really needed for post processing. I think that some day Eeve will be as good as unreal engine is, but this day is not today.
So I was just using a reflection plane in the previous Evee and it was working great, now the reflection plane works in the viewport but not while rendering. Yes, I checked that everything is supposed to be rendered and raytracing is checked. Please send help.
I was going insane with this issue and actually had to use compositor to mix eevee next and cycles in separate layers to get around it, didn't realize it was this easy to get around. Great work.
same here
I had seen a video earlier this week about a guy complaining about this reflective issue, thank you for making this video lol I was panicking about it for a moment 🙏🏻
Glad it helps :)
Thanks a lot, I'd noticed this issue with reflections but didn't even know where to start looking for a solution!
Thank you so much, I've been confused with light probes and wether they are realtime or not
Very much looking forward to fixing the limitation with reflecting reflective things, the developers say it will be fixed in 4.3, but maybe it will be added in the next 4.2 releases if it doesn't require big changes that could cause bugs with 4.2
ATM reflection plane appears without option «capture» for viewport. And you should enable it in Properties → Data → Viewport display
I've just tried both sphere and plane probes but when use the sphere i get some artifacts with raytracing. So i change to Light Probe in the settings but then the reflection on the mirror disappears. Any solutions?
I appreciate a lot that Blender continues to improve Eeve, and I really hope that someday it'll be good enough to use it in production, but IMHO right now, at least for me, it's a no no. If I need a real time renderer I just prefer UE by far, and if real time is not an issue, the cycles renderer is really good. I don't find, in my personal workflows, situations where Eeve is a good solution. Reflections are a big concern (in product visualization is mandatory), emission is a must, and render layers are really needed for post processing. I think that some day Eeve will be as good as unreal engine is, but this day is not today.
Thank you, great video!
thank you!
What happens with irregular shapes like a mask, or when lights are reflecting on them?
The reflections will use the closest light probe and read the closest reflection from it if its in its bounds
So I was just using a reflection plane in the previous Evee and it was working great, now the reflection plane works in the viewport but not while rendering. Yes, I checked that everything is supposed to be rendered and raytracing is checked.
Please send help.
Sorry, im not sure :(