Reflections in EEVEE Next using Light Probes

Поділитися
Вставка
  • Опубліковано 27 лис 2024
  • Looking at how to use reflections in EEVEE next in blender 4.2 using raytracing and light probes.

КОМЕНТАРІ • 16

  • @psychoticgiraffe
    @psychoticgiraffe 4 місяці тому +7

    I was going insane with this issue and actually had to use compositor to mix eevee next and cycles in separate layers to get around it, didn't realize it was this easy to get around. Great work.

  • @acxel_M
    @acxel_M 4 місяці тому +8

    I had seen a video earlier this week about a guy complaining about this reflective issue, thank you for making this video lol I was panicking about it for a moment 🙏🏻

  • @johansandas1733
    @johansandas1733 3 місяці тому +2

    Thanks a lot, I'd noticed this issue with reflections but didn't even know where to start looking for a solution!

  • @BroSender
    @BroSender 4 місяці тому +2

    Thank you so much, I've been confused with light probes and wether they are realtime or not

  • @Роман-б6в9щ
    @Роман-б6в9щ 4 місяці тому

    Very much looking forward to fixing the limitation with reflecting reflective things, the developers say it will be fixed in 4.3, but maybe it will be added in the next 4.2 releases if it doesn't require big changes that could cause bugs with 4.2

  • @bzikarius
    @bzikarius 3 місяці тому +1

    ATM reflection plane appears without option «capture» for viewport. And you should enable it in Properties → Data → Viewport display

  • @Mark001real
    @Mark001real 12 днів тому

    I've just tried both sphere and plane probes but when use the sphere i get some artifacts with raytracing. So i change to Light Probe in the settings but then the reflection on the mirror disappears. Any solutions?

  • @faustoart
    @faustoart 2 місяці тому

    I appreciate a lot that Blender continues to improve Eeve, and I really hope that someday it'll be good enough to use it in production, but IMHO right now, at least for me, it's a no no. If I need a real time renderer I just prefer UE by far, and if real time is not an issue, the cycles renderer is really good. I don't find, in my personal workflows, situations where Eeve is a good solution. Reflections are a big concern (in product visualization is mandatory), emission is a must, and render layers are really needed for post processing. I think that some day Eeve will be as good as unreal engine is, but this day is not today.

  • @teccc42
    @teccc42 4 місяці тому +1

    Thank you, great video!

  • @Vaporwave2099
    @Vaporwave2099 Місяць тому

    What happens with irregular shapes like a mask, or when lights are reflecting on them?

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому

      The reflections will use the closest light probe and read the closest reflection from it if its in its bounds

  • @LOSFOUFOUP
    @LOSFOUFOUP Місяць тому

    So I was just using a reflection plane in the previous Evee and it was working great, now the reflection plane works in the viewport but not while rendering. Yes, I checked that everything is supposed to be rendered and raytracing is checked.
    Please send help.