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Polycount
Приєднався 25 вер 2023
Just some blender/3D stuff
Simulate Grease Pencil in Geo Nodes - Blender 4.3
Get the node group here! polycount3.gumroad.com/l/mijek
Taking advantage of the new features available in grease pencil 3.0 to show you a couple of examples on how to make tools/modifiers for grease pencil objects. This is a very exciting workflow and I look forward to all your ideas for this!
Taking advantage of the new features available in grease pencil 3.0 to show you a couple of examples on how to make tools/modifiers for grease pencil objects. This is a very exciting workflow and I look forward to all your ideas for this!
Переглядів: 316
Відео
Tear Cloth in Blender with Simulation Nodes
Переглядів 559День тому
Get the nodegroup here: polycount3.gumroad.com/l/azcfn Check out Seantrelle's video here: ua-cam.com/video/OqHOvP59L0o/v-deo.htmlsi=7Fsxh6uefbbMd4L7 Check out CG matters video here: ua-cam.com/video/WOoXayAWni0/v-deo.htmlsi=55mqku2RcvOrn1fp Using simulation nodes and combining some techniques to make a generic cloth solver for simulation nodes! This is in Blender 4.3. Thanks for watching!
Tiger Fur Groom - Blender 4.3
Переглядів 45714 днів тому
In this video I take you though how to use geometry nodes hair, and procedural shading/texturing techniques to make this tiger groom, though you could apply this to any animal fur!
New Possibilities for Motion Graphics in Blender 4.3!
Переглядів 1,8 тис.21 день тому
Sharing a new method I discovered for animating inside of geometry nodes. This is just intial experiements with cubes, but im interested to see where this could lead to!
Sparks On Impact - Blender 4.3 Simulation
Переглядів 86821 день тому
A somewhat intermediate/advanced simulation nodes tutorial going over how I made these sparks that appear on collision. Thanks for watching :)
Make Disney Style Environments in Blender!
Переглядів 7 тис.Місяць тому
Trying to create an environment from the lion king as a learning experience in Blender :) Hope you enjoy!
HYPER procedural Grass Scatter using new nodes- Blender 4.3
Переглядів 775Місяць тому
Using the new features in blender 4.3 to make some super random customisable grass. Take this setup to go and make infinite variations of all kinds of assets to scatter!
New FOR EACH in Blender 4.3 Explanied
Переглядів 1,8 тис.Місяць тому
Taking a look at the "For Each Element" loop in blender 4.3 and showing some examples of stuff you can make with it!
Magical Effects in Blender
Переглядів 2 тис.Місяць тому
Going over my process for making abstract magic effects using simulation nodes in blender! Thanks for watching :)
Procedural Golf Ball - Blender
Переглядів 196Місяць тому
Using geometry nodes to make a simple procuderual golf ball in blender :)
Snowfall in Blender 4.2 using Simulation Nodes
Переглядів 1,1 тис.Місяць тому
Using simulation nodes to create some realistic snowfall :) enjoy!
Photoreal SNOW close up in Blender
Переглядів 6872 місяці тому
This is a method I developed in blender for making snow thats capable of being viewed extremely close up and displaying high levels of detail. Its quite interesting and I learned alot about both snow and render settings making this, so im sure you'll learn something :)
Create Cinematic Environment/Renders in Blender - Overview
Переглядів 8382 місяці тому
Taking you step by step through my process on how I make cinematic environments/renders in 3D. I hope you learn something and leave a comment if you have any questions :)
New features coming to Blender 4.3
Переглядів 22 тис.3 місяці тому
Full feature list here: developer.blender.org/docs/release_notes/4.3/ This is taking a look at the alpha build of 4.3 and some of the major features coming to it!
Intro to Procedural Textures in Blender 4.2
Переглядів 8503 місяці тому
Making some sand in Blender 4.2 procedurally and explaining everything from scratch!
Reflections in EEVEE Next using Light Probes
Переглядів 9 тис.5 місяців тому
Reflections in EEVEE Next using Light Probes
Simulation Nodes Particle Trails - Blender 4.0
Переглядів 1,4 тис.5 місяців тому
Simulation Nodes Particle Trails - Blender 4.0
Give Images w/ Alpha Thickness - Blender 4.0
Переглядів 6295 місяців тому
Give Images w/ Alpha Thickness - Blender 4.0
Beginner Tutorial - Low poly deer - Blender
Переглядів 1,2 тис.6 місяців тому
Beginner Tutorial - Low poly deer - Blender
Low Poly Animal Creation - Blender
Переглядів 2,7 тис.7 місяців тому
Low Poly Animal Creation - Blender
Remove Scattering Intersections - Blender Geo Nodes
Переглядів 8088 місяців тому
Remove Scattering Intersections - Blender Geo Nodes
Tennis Ball in Field - Full process Blender
Переглядів 1 тис.8 місяців тому
Tennis Ball in Field - Full process Blender
Ty for this!
Wow that was a great tutorial. Thanks dude just subscribed 🤙
Thanks!
Very interesting!!! 🤔
Would like to see spherical volumes to rapid block out characters
I'm using this method to create a gatlin gun shooting effect. But the problem I ran into is that when the initial speed gets high enough, the particles start to group into clusters, similar to the problem in the video at 4:30. I assume this is because simulation zone works on per frame basis. When the particle speed is too high, the points generated on each frame start seperate from each other forming into groups. Except in my scene I can't crank up the randomness to blend them together since my emitter is in high speed motion, cranking up the randomness would just scatter the particle all over. Any idea how I can fix this?
The solution here is substeps so that particles are simulated multiple times per frame and more can be spawned spread out from each other, to implement this youll want to use a repeat zone in your simulation loop and divide delta time by the number of iterations/substeps
Great stuff.
ow we can create slime with it, and dripping sliava
I dont think so really, i think youd be better using flip fluids and viscosity for that :)
@Polycount-tw4ix i have already done that using vellum. with edges.
wow, great tutorial. Thanks for sharing!
let's gooooo
My smoke is very very blurry and I really don’t understand why. Even with higher samples or higher smoke resolution it stays blurry.
Hmm if you have enough resolutiin then maybe try adding a turblunce force or enable noise in the settings to create breakup
Great video and the result was so good!
Thank you!
thank you very much. it is beautiful.
thank you for watching!
where did you find spark?
I made the spark procedurally in the shader editor, but you could make a simple painted texture and import it on a plane :)
Thank You So Much for Making this Awesome Tutorial for Free 😀❤
Thank you for watching :)
Awesome tutorial 🎉🎉🎉
Thank you!
Great ! Would it work also in Blender 4.1 ?
Thanks! And no only in 4.3 as im using new nodes
at 8:35 my Realize Instances only shows Geometry in and out, with no other selections available. Any tips?
update, i just selected Separate Children on Collection Info and it did the trick for me. turns out im on blender 4.1
Yeah they updated it in 4.2
my brain is not braining
非常好的教程
you know a lot about shaders - thanks for sharing! ♥ however, you could learn a thing or two about normalising your audio before you upload to UA-cam!... most video/audio tool have a normalise or normalise loudness feature - usually under effects. Cheers
true haha, new vids should be better
Thanks. An alternative to editing the initial curve would be to draw additional curves and choose the curves with a menu switch node. Fewer nodes I think. Thanks again.
this is a great idea yeah!
Merci
thanks
Interesting method! Using an object as a device to control animation is a top idea (beats using the Float Curve which is quite hard to get detail into). I could also see a more 'on/off' pulse curve being used to reset simulations in time to music or something. I'm still not totally convinced of using the For Each loop for these 'Instance like' operations. Is this more or less performant, do you know? Either way, loving your videos mate.
Thanks! its always less performant (alot less) and you could technically pack the cube to an instance before it enters the for each loop, then scale instances, but as its only 6 faces i wasnt bothered. The reason I used for each is to randomly change the animation curve per point, which is impossible with instances, theyd all be referencing the same curve :)
Is there somewhere I can purchase this setup? I'm very new to geo nodes and I'd rather just jump in and start animating! Thanks so much :D
standby haha, alot of people asking for this stuff, so im going to make a page to sell/give some of it away when i can
@Polycount-tw4ix Yes Please :D Thanks again for being awesome!
Theres a gumroad up now :)
You sir, are a beautiful, beautiful man. I've been working on a paper mario style project for a few months now (2d planes in a 3D world for a short film) and was struggling for the past week to figure out how to get this done. I will include your name in the credits, because there's literally no way I'd have EVER figured this out on my own. Thank you SO MUCH!!!! Question: is it possible to change the color of the extrusion (the sides)? Or maybe a way to at least generally mirror the colors that are coming from the plane? I'll do a bit of digging on my own, but again... dude... THANK YOU SO MUCH!!!!!!!!!!!!!!! <3 EDIT: Okay, I was able to use the "Set Material" node (i'm brand new to Geo Nodes) to get the color I was looking for. Still working on the mirroring bit, but this should do for now. Again, thank you! And I'll add another comment when the film is done - this Spring! :D
wow thanks! look forward to seeing your film. Yeah you can set the material on the new geometry, to get it to sample the color of the image at the edge, youd need to store the color attribute on the generated points, and set it to be the image texture, before theyre extruded i think...you may have to transfer the attribute though
Since Blender is a free and open source Software iam not going to complain , but lets be jonest Blender evee raytracing is still slow and quite noisy somtimes , also the cycles basicly cries when u add volumetrics such as fog or volume scatter , but even though there are other apps like UE5 wich are thousand of times faster with lumen and nanite , weather with volumetrics or GI... I belive if blender wants to stay competitive with other apps they should really focus on more performance optimizations for both renderer engines I wish em Good Luck though❤
nice to tutorial, had to change some values here and there but the result is perfect, thank you so much, please if you can add the on screen keyboard, would make it easier for beginners like me ahah, thanks a lot <3
Thank you!! yeah screencast i always forget haha
Thankyou!!!!!!!!
:)
- many thx!!
Thanks for watching :)
yes yes yes, thats so good, i finally start to understand geo nodes on advanced lvl :D pls do more of that! u really might be my favorite geo node channel rn!
Thanks!!
Let me know if youd like to see these generic particle node groups available on gumroad with more robust features :)
Thank you for putting this together, I learned a lot!
Im glad! :)
Very nice subject, result and explaining. J’adore ❤
Awesome videos man ! Keep it up :D
Thanks!
can you share this blende geo node ?-
I may setup a gumroad at some point :)
Yes please
this is awesome, thanks for sharing how you made it! <3
Thanks for watching!
I really appreciate all the work you’ve been doing! Loved the film and I think videos like this can help so many people!!! Keep doing what you’re doing my friend
Thanks so much!
FINALLY. The tutorial I needed.
Very properly done, no cheap shortcuts and I like it
Thanks!
Blender is not industry standard, but then again, neither is making a good relatable movie people want to go see in theaters.
Wow that's crazy (and accurate lmao)
Environment guys use octane like you can displace material without any change in mesh
In real time?
@nimay321 na not real time but it's faster then the cycles displacement trick which significantly slows after increasing the poly count
What software did you use for the reference footage?
It's PureRef
@darkhansartayev3909 Thank you💯
when i design an environment my grass looks cartoonish even in cycles, and when I try to open someone project on my PC then all problem is gone their project looks so nice in my pc or in blender. I don't know what is the problem I use FAB for assets
It could be materials or lighting maybe, try comparing how the grass looks before its scattered to see if its that
Can you describe cartoonish a bit more?
@@anurag720 there is no realism in my work but all the assets are FAB, all high quality
@@TVishesh have you played with sun intensity? I wasn't getting realistic grass until I played around with that
@@anurag720 I will try
Thank you for sharing this workflow. Very helpful.
Keep up great videos
Consider GN as a language. Learn C++, java to make variables, functions. "For each" is the basics in programming languages
amazing!
Thanks!!
This was a good tutorial, my only critique is that when you were making the light you were moving WAY to fast for someone who is trying to follow along and trying to learn all this. Please go a bit slower I beg you!
Thanks for the feedback! its hard to get a balance of explaining everything and not making a 1hour tutorial haha
@@Polycount-tw4ix Oh I fully understand! Been there done that, I suggest sticking your sped up areas at 1.25 or 1.5x it makes it still followable without needing to split frames to see what your doing :)
非常好的教程!