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Simulate Grease Pencil in Geo Nodes - Blender 4.3
Get the node group here! polycount3.gumroad.com/l/mijek
Taking advantage of the new features available in grease pencil 3.0 to show you a couple of examples on how to make tools/modifiers for grease pencil objects. This is a very exciting workflow and I look forward to all your ideas for this!
Переглядів: 316

Відео

Tear Cloth in Blender with Simulation Nodes
Переглядів 559День тому
Get the nodegroup here: polycount3.gumroad.com/l/azcfn Check out Seantrelle's video here: ua-cam.com/video/OqHOvP59L0o/v-deo.htmlsi=7Fsxh6uefbbMd4L7 Check out CG matters video here: ua-cam.com/video/WOoXayAWni0/v-deo.htmlsi=55mqku2RcvOrn1fp Using simulation nodes and combining some techniques to make a generic cloth solver for simulation nodes! This is in Blender 4.3. Thanks for watching!
Tiger Fur Groom - Blender 4.3
Переглядів 45714 днів тому
In this video I take you though how to use geometry nodes hair, and procedural shading/texturing techniques to make this tiger groom, though you could apply this to any animal fur!
New Possibilities for Motion Graphics in Blender 4.3!
Переглядів 1,8 тис.21 день тому
Sharing a new method I discovered for animating inside of geometry nodes. This is just intial experiements with cubes, but im interested to see where this could lead to!
Sparks On Impact - Blender 4.3 Simulation
Переглядів 86821 день тому
A somewhat intermediate/advanced simulation nodes tutorial going over how I made these sparks that appear on collision. Thanks for watching :)
Make Disney Style Environments in Blender!
Переглядів 7 тис.Місяць тому
Trying to create an environment from the lion king as a learning experience in Blender :) Hope you enjoy!
HYPER procedural Grass Scatter using new nodes- Blender 4.3
Переглядів 775Місяць тому
Using the new features in blender 4.3 to make some super random customisable grass. Take this setup to go and make infinite variations of all kinds of assets to scatter!
New FOR EACH in Blender 4.3 Explanied
Переглядів 1,8 тис.Місяць тому
Taking a look at the "For Each Element" loop in blender 4.3 and showing some examples of stuff you can make with it!
Magical Effects in Blender
Переглядів 2 тис.Місяць тому
Going over my process for making abstract magic effects using simulation nodes in blender! Thanks for watching :)
Procedural Golf Ball - Blender
Переглядів 196Місяць тому
Using geometry nodes to make a simple procuderual golf ball in blender :)
Snowfall in Blender 4.2 using Simulation Nodes
Переглядів 1,1 тис.Місяць тому
Using simulation nodes to create some realistic snowfall :) enjoy!
Photoreal SNOW close up in Blender
Переглядів 6872 місяці тому
This is a method I developed in blender for making snow thats capable of being viewed extremely close up and displaying high levels of detail. Its quite interesting and I learned alot about both snow and render settings making this, so im sure you'll learn something :)
Create Cinematic Environment/Renders in Blender - Overview
Переглядів 8382 місяці тому
Taking you step by step through my process on how I make cinematic environments/renders in 3D. I hope you learn something and leave a comment if you have any questions :)
New features coming to Blender 4.3
Переглядів 22 тис.3 місяці тому
Full feature list here: developer.blender.org/docs/release_notes/4.3/ This is taking a look at the alpha build of 4.3 and some of the major features coming to it!
Intro to Procedural Textures in Blender 4.2
Переглядів 8503 місяці тому
Making some sand in Blender 4.2 procedurally and explaining everything from scratch!
Procedural Clouds - Blender 4.2
Переглядів 2 тис.4 місяці тому
Procedural Clouds - Blender 4.2
Grease Pencil 3.0 is a BIG deal
Переглядів 14 тис.4 місяці тому
Grease Pencil 3.0 is a BIG deal
Reflections in EEVEE Next using Light Probes
Переглядів 9 тис.5 місяців тому
Reflections in EEVEE Next using Light Probes
Bubbles are EASY in blender 4.2
Переглядів 6 тис.5 місяців тому
Bubbles are EASY in blender 4.2
Fairy Lights - Blender 4.2
Переглядів 3,1 тис.5 місяців тому
Fairy Lights - Blender 4.2
Simulation Nodes Particle Trails - Blender 4.0
Переглядів 1,4 тис.5 місяців тому
Simulation Nodes Particle Trails - Blender 4.0
Give Images w/ Alpha Thickness - Blender 4.0
Переглядів 6295 місяців тому
Give Images w/ Alpha Thickness - Blender 4.0
Crystal Creation - Blender 4.0
Переглядів 1,2 тис.5 місяців тому
Crystal Creation - Blender 4.0
Beginner Tutorial - Low poly deer - Blender
Переглядів 1,2 тис.6 місяців тому
Beginner Tutorial - Low poly deer - Blender
Low Poly Animal Creation - Blender
Переглядів 2,7 тис.7 місяців тому
Low Poly Animal Creation - Blender
Improving more old Renders
Переглядів 3027 місяців тому
Improving more old Renders
Remaking 6 Year Old Renders
Переглядів 2137 місяців тому
Remaking 6 Year Old Renders
Making cool renders in Blender
Переглядів 9138 місяців тому
Making cool renders in Blender
Remove Scattering Intersections - Blender Geo Nodes
Переглядів 8088 місяців тому
Remove Scattering Intersections - Blender Geo Nodes
Tennis Ball in Field - Full process Blender
Переглядів 1 тис.8 місяців тому
Tennis Ball in Field - Full process Blender

КОМЕНТАРІ

  • @thai_le_foto
    @thai_le_foto День тому

    Ty for this!

  • @melinaonal7780
    @melinaonal7780 2 дні тому

    Wow that was a great tutorial. Thanks dude just subscribed 🤙

  • @NetEffect
    @NetEffect 2 дні тому

    Very interesting!!! 🤔

  • @FPChris
    @FPChris 3 дні тому

    Would like to see spherical volumes to rapid block out characters

  • @aaronguo5128
    @aaronguo5128 4 дні тому

    I'm using this method to create a gatlin gun shooting effect. But the problem I ran into is that when the initial speed gets high enough, the particles start to group into clusters, similar to the problem in the video at 4:30. I assume this is because simulation zone works on per frame basis. When the particle speed is too high, the points generated on each frame start seperate from each other forming into groups. Except in my scene I can't crank up the randomness to blend them together since my emitter is in high speed motion, cranking up the randomness would just scatter the particle all over. Any idea how I can fix this?

    • @Polycount-tw4ix
      @Polycount-tw4ix 3 дні тому

      The solution here is substeps so that particles are simulated multiple times per frame and more can be spawned spread out from each other, to implement this youll want to use a repeat zone in your simulation loop and divide delta time by the number of iterations/substeps

  • @zboy303
    @zboy303 5 днів тому

    Great stuff.

  • @joeljose-t5r
    @joeljose-t5r 8 днів тому

    ow we can create slime with it, and dripping sliava

    • @Polycount-tw4ix
      @Polycount-tw4ix 8 днів тому

      I dont think so really, i think youd be better using flip fluids and viscosity for that :)

    • @joeljose-t5r
      @joeljose-t5r 8 днів тому

      @Polycount-tw4ix i have already done that using vellum. with edges.

  • @that3dguy119
    @that3dguy119 10 днів тому

    wow, great tutorial. Thanks for sharing!

  • @HzPixelForge2025
    @HzPixelForge2025 10 днів тому

    let's gooooo

  • @Brand_Marc
    @Brand_Marc 11 днів тому

    My smoke is very very blurry and I really don’t understand why. Even with higher samples or higher smoke resolution it stays blurry.

    • @Polycount-tw4ix
      @Polycount-tw4ix 11 днів тому

      Hmm if you have enough resolutiin then maybe try adding a turblunce force or enable noise in the settings to create breakup

  • @chroma34x
    @chroma34x 13 днів тому

    Great video and the result was so good!

  • @toby6004
    @toby6004 15 днів тому

    thank you very much. it is beautiful.

  • @tuska484
    @tuska484 16 днів тому

    where did you find spark?

    • @Polycount-tw4ix
      @Polycount-tw4ix 16 днів тому

      I made the spark procedurally in the shader editor, but you could make a simple painted texture and import it on a plane :)

  • @unblender777
    @unblender777 17 днів тому

    Thank You So Much for Making this Awesome Tutorial for Free 😀❤

  • @ajaypassi10
    @ajaypassi10 17 днів тому

    Awesome tutorial 🎉🎉🎉

  • @yannsc1622
    @yannsc1622 18 днів тому

    Great ! Would it work also in Blender 4.1 ?

    • @Polycount-tw4ix
      @Polycount-tw4ix 18 днів тому

      Thanks! And no only in 4.3 as im using new nodes

  • @HarrisonHUMAN
    @HarrisonHUMAN 18 днів тому

    at 8:35 my Realize Instances only shows Geometry in and out, with no other selections available. Any tips?

    • @HarrisonHUMAN
      @HarrisonHUMAN 18 днів тому

      update, i just selected Separate Children on Collection Info and it did the trick for me. turns out im on blender 4.1

    • @Polycount-tw4ix
      @Polycount-tw4ix 18 днів тому

      Yeah they updated it in 4.2

  • @marcelobrandao3537
    @marcelobrandao3537 19 днів тому

    my brain is not braining

  • @Zebra_Blender
    @Zebra_Blender 20 днів тому

    非常好的教程

  • @NeilMyatt
    @NeilMyatt 20 днів тому

    you know a lot about shaders - thanks for sharing! ♥ however, you could learn a thing or two about normalising your audio before you upload to UA-cam!... most video/audio tool have a normalise or normalise loudness feature - usually under effects. Cheers

  • @garrysalisbury211
    @garrysalisbury211 20 днів тому

    Thanks. An alternative to editing the initial curve would be to draw additional curves and choose the curves with a menu switch node. Fewer nodes I think. Thanks again.

  • @safranreynaert3919
    @safranreynaert3919 21 день тому

    Merci

  • @pragashtrincomalee934
    @pragashtrincomalee934 21 день тому

    thanks

  • @zboy303
    @zboy303 21 день тому

    Interesting method! Using an object as a device to control animation is a top idea (beats using the Float Curve which is quite hard to get detail into). I could also see a more 'on/off' pulse curve being used to reset simulations in time to music or something. I'm still not totally convinced of using the For Each loop for these 'Instance like' operations. Is this more or less performant, do you know? Either way, loving your videos mate.

    • @Polycount-tw4ix
      @Polycount-tw4ix 21 день тому

      Thanks! its always less performant (alot less) and you could technically pack the cube to an instance before it enters the for each loop, then scale instances, but as its only 6 faces i wasnt bothered. The reason I used for each is to randomly change the animation curve per point, which is impossible with instances, theyd all be referencing the same curve :)

  • @aaronjohnston1
    @aaronjohnston1 21 день тому

    Is there somewhere I can purchase this setup? I'm very new to geo nodes and I'd rather just jump in and start animating! Thanks so much :D

    • @Polycount-tw4ix
      @Polycount-tw4ix 20 днів тому

      standby haha, alot of people asking for this stuff, so im going to make a page to sell/give some of it away when i can

    • @aaronjohnston1
      @aaronjohnston1 16 днів тому

      @Polycount-tw4ix Yes Please :D Thanks again for being awesome!

    • @Polycount-tw4ix
      @Polycount-tw4ix 10 днів тому

      Theres a gumroad up now :)

  • @fabletalk
    @fabletalk 21 день тому

    You sir, are a beautiful, beautiful man. I've been working on a paper mario style project for a few months now (2d planes in a 3D world for a short film) and was struggling for the past week to figure out how to get this done. I will include your name in the credits, because there's literally no way I'd have EVER figured this out on my own. Thank you SO MUCH!!!! Question: is it possible to change the color of the extrusion (the sides)? Or maybe a way to at least generally mirror the colors that are coming from the plane? I'll do a bit of digging on my own, but again... dude... THANK YOU SO MUCH!!!!!!!!!!!!!!! <3 EDIT: Okay, I was able to use the "Set Material" node (i'm brand new to Geo Nodes) to get the color I was looking for. Still working on the mirroring bit, but this should do for now. Again, thank you! And I'll add another comment when the film is done - this Spring! :D

    • @Polycount-tw4ix
      @Polycount-tw4ix 20 днів тому

      wow thanks! look forward to seeing your film. Yeah you can set the material on the new geometry, to get it to sample the color of the image at the edge, youd need to store the color attribute on the generated points, and set it to be the image texture, before theyre extruded i think...you may have to transfer the attribute though

  • @aliosanlou4425
    @aliosanlou4425 21 день тому

    Since Blender is a free and open source Software iam not going to complain , but lets be jonest Blender evee raytracing is still slow and quite noisy somtimes , also the cycles basicly cries when u add volumetrics such as fog or volume scatter , but even though there are other apps like UE5 wich are thousand of times faster with lumen and nanite , weather with volumetrics or GI... I belive if blender wants to stay competitive with other apps they should really focus on more performance optimizations for both renderer engines I wish em Good Luck though❤

  • @CacatuaAstuto
    @CacatuaAstuto 23 дні тому

    nice to tutorial, had to change some values here and there but the result is perfect, thank you so much, please if you can add the on screen keyboard, would make it easier for beginners like me ahah, thanks a lot <3

    • @Polycount-tw4ix
      @Polycount-tw4ix 22 дні тому

      Thank you!! yeah screencast i always forget haha

  • @cleanvis
    @cleanvis 23 дні тому

    Thankyou!!!!!!!!

  • @uRick101
    @uRick101 24 дні тому

    - many thx!!

  • @bUildYT
    @bUildYT 24 дні тому

    yes yes yes, thats so good, i finally start to understand geo nodes on advanced lvl :D pls do more of that! u really might be my favorite geo node channel rn!

  • @Polycount-tw4ix
    @Polycount-tw4ix 24 дні тому

    Let me know if youd like to see these generic particle node groups available on gumroad with more robust features :)

  • @JoshuaMerrill042
    @JoshuaMerrill042 26 днів тому

    Thank you for putting this together, I learned a lot!

  • @Good4love
    @Good4love 27 днів тому

    Very nice subject, result and explaining. J’adore ❤

  • @AlexandreNguyenYT
    @AlexandreNguyenYT 27 днів тому

    Awesome videos man ! Keep it up :D

  • @redaboucetta1846
    @redaboucetta1846 29 днів тому

    can you share this blende geo node ?-

  • @woddson
    @woddson 29 днів тому

    this is awesome, thanks for sharing how you made it! <3

  • @KingKong19100
    @KingKong19100 29 днів тому

    I really appreciate all the work you’ve been doing! Loved the film and I think videos like this can help so many people!!! Keep doing what you’re doing my friend

  • @goff1491
    @goff1491 29 днів тому

    FINALLY. The tutorial I needed.

  • @superkaboose1066
    @superkaboose1066 Місяць тому

    Very properly done, no cheap shortcuts and I like it

  • @gitbuh12345qwerty
    @gitbuh12345qwerty Місяць тому

    Blender is not industry standard, but then again, neither is making a good relatable movie people want to go see in theaters.

    • @Enderblade18
      @Enderblade18 Місяць тому

      Wow that's crazy (and accurate lmao)

  • @anurag720
    @anurag720 Місяць тому

    Environment guys use octane like you can displace material without any change in mesh

    • @nimay321
      @nimay321 Місяць тому

      In real time?

    • @anurag720
      @anurag720 Місяць тому

      @nimay321 na not real time but it's faster then the cycles displacement trick which significantly slows after increasing the poly count

  • @LivingVoxelAmbience
    @LivingVoxelAmbience Місяць тому

    What software did you use for the reference footage?

  • @TVishesh
    @TVishesh Місяць тому

    when i design an environment my grass looks cartoonish even in cycles, and when I try to open someone project on my PC then all problem is gone their project looks so nice in my pc or in blender. I don't know what is the problem I use FAB for assets

    • @Polycount-tw4ix
      @Polycount-tw4ix Місяць тому

      It could be materials or lighting maybe, try comparing how the grass looks before its scattered to see if its that

    • @anurag720
      @anurag720 Місяць тому

      Can you describe cartoonish a bit more?

    • @TVishesh
      @TVishesh Місяць тому

      @@anurag720 there is no realism in my work but all the assets are FAB, all high quality

    • @anurag720
      @anurag720 Місяць тому

      @@TVishesh have you played with sun intensity? I wasn't getting realistic grass until I played around with that

    • @TVishesh
      @TVishesh 29 днів тому

      @@anurag720 I will try

  • @daxx7
    @daxx7 Місяць тому

    Thank you for sharing this workflow. Very helpful.

  • @bahez11
    @bahez11 Місяць тому

    Keep up great videos

  • @williamlacrosse9389
    @williamlacrosse9389 Місяць тому

    Consider GN as a language. Learn C++, java to make variables, functions. "For each" is the basics in programming languages

  • @ariabk
    @ariabk Місяць тому

    amazing!

  • @TechSpartan_
    @TechSpartan_ Місяць тому

    This was a good tutorial, my only critique is that when you were making the light you were moving WAY to fast for someone who is trying to follow along and trying to learn all this. Please go a bit slower I beg you!

    • @Polycount-tw4ix
      @Polycount-tw4ix Місяць тому

      Thanks for the feedback! its hard to get a balance of explaining everything and not making a 1hour tutorial haha

    • @TechSpartan_
      @TechSpartan_ 27 днів тому

      @@Polycount-tw4ix Oh I fully understand! Been there done that, I suggest sticking your sped up areas at 1.25 or 1.5x it makes it still followable without needing to split frames to see what your doing :)

  • @Zebra_Blender
    @Zebra_Blender Місяць тому

    非常好的教程!