The Bloom Feature was Removed in Blender 4.2

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  • Опубліковано 15 вер 2024

КОМЕНТАРІ • 233

  • @real2rek
    @real2rek Місяць тому +144

    Patiently waiting for update that removes 3d modelling.

    • @RyanKingArt
      @RyanKingArt  Місяць тому +13

      👍‍

    • @lucashaymaker5927
      @lucashaymaker5927 Місяць тому +1

      Lmao

    • @totheknee
      @totheknee Місяць тому

      Why would that happen? Blender is a 3D modelling and rendering software. Bloom is for noobs to hide low-rate production. Nothing wrong with being a noob, but the goal is usually to outgrow that stage at one point.

    • @StreamlinSCP
      @StreamlinSCP Місяць тому +21

      ​@@tothekneeyou taking this joke way too seriously

    • @Rdeemd
      @Rdeemd Місяць тому +15

      "Bloom is for noobs to hide low rate production" tell me you're brain dead without telling me you're brain dead lmfao 😭🙏

  • @genesis2303
    @genesis2303 Місяць тому +65

    Everyone talks about bloom but ambient occlusion also shared similar fate, and no one noticed that in EEVEE Next AO on floor material really makes big difference.

    • @CathodeRayKobold
      @CathodeRayKobold Місяць тому

      Did AO ever even work in Eevee? I'm on 3.4 and I can't get it to do anything noticeable.

    • @Tach_ion
      @Tach_ion Місяць тому +3

      @@CathodeRayKoboldIt did, can't tell what's going wrong

    • @susufrernlp93
      @susufrernlp93 Місяць тому +2

      You can find Ambiant occlusion in : Raytracing > Fast GI Approximation > Method > Ambiant occlusion.
      I don't know if this is as modular as before tho, because i got back to 4.1 (too much problem with 4.2).

    • @Sychyov
      @Sychyov Місяць тому

      ​​@@CathodeRayKoboldIt did work, just not when you had lots of direct light sources.
      AO worked best if you had tons of indirect lighting.

    • @HalganArts
      @HalganArts 25 днів тому

      @@susufrernlp93 How can you get back to older models from blender?

  • @blenderbreath7119
    @blenderbreath7119 Місяць тому +17

    For me Bloom is one thing I wish they didn't change, and also the modifiers section, I liked the one big panel with all the options available, rather than so many panel pop outs.

  • @PinkPlume
    @PinkPlume Місяць тому +32

    I was working on a scene doused with emission materials and this update turned off the lights.
    Very grateful for the tutorial, just wish that the compositor and Render Settings method could coexist instead of one replacing the other.

  • @samdavepollard
    @samdavepollard Місяць тому +9

    HUGE congrats on 250k subscribers, Ryan
    no channel deserves it more - your content is, and always has been, totally top-notch
    here's to 500k (which is totally going to happen, and that won't be the end of it)

    • @RyanKingArt
      @RyanKingArt  Місяць тому +2

      thank you so much! I appreciate it.

  • @domingoce
    @domingoce Місяць тому +12

    THANK YOU, GOAT. I WILL FOREVER MISS THE BLOOM FEATURE💔

  • @enjoyenjoy5721
    @enjoyenjoy5721 Місяць тому +59

    they removed thee most magical button in Blender. Hope there will be lots that let them know that we want Bloom back. They could have just added that extra glare in nodes imho.

    • @RyanKingArt
      @RyanKingArt  Місяць тому +7

      yeah I hope its brought back

    • @alesjelovcan6810
      @alesjelovcan6810 Місяць тому +1

      @@RyanKingArt no. lets not hope for that but lets hope community can survive this now proper conceptual grouping of functions. It's really hanging on to a bad habit.
      There is an addon for this already if you want the old behavior.
      ua-cam.com/video/1TLjDpquI90/v-deo.html

    • @xanecosmo5061
      @xanecosmo5061 Місяць тому +4

      @@alesjelovcan6810 What do you mean "bad habit"?
      I wouldn't have that so called "bad habit" of using the Bloom feature if they didn't introduce it and made it easier and more convenient to use than the Glare node in the compositor.

    • @sugarrookieart
      @sugarrookieart Місяць тому +1

      ​@@alesjelovcan6810 Thats a bit gatekeepy my dear. It really doesnt matter that much. It was a single useful button that people enjoyed using. That would never hurt anyone.

  • @no-one3795
    @no-one3795 Місяць тому +22

    I don't have any problem with it. It is good for me as I can use the same bloom on EEVEE and Cycles. But I hope that the dev improve it by adding some settings available on the original bloom.

    • @RyanKingArt
      @RyanKingArt  Місяць тому +2

      Yeah 👍‍

    • @philmehrart
      @philmehrart Місяць тому +1

      Someone will probably make an addon to bring the functionality back in a way, similar to how someone brought back the original modifier stack

  • @Domzdream
    @Domzdream Місяць тому +20

    When I used to be a Maya user for over 20 years, I sometimes noticed they removed certain features which I used on a constant basis. I really hate it when programmers subtract certain featrures that simply worked well, rather than ADDING onto what was already established as a working feature....
    Like, subtract those features guys. Add, or even replace! with a better one. Dont subtract! That to me is so silly. And frustrating.

  • @Max_Cypher
    @Max_Cypher Місяць тому +8

    I used bloom/emission constantly... I agree... the new "bloom" is inferior :( ... i also find it renders slower as well.

    • @RyanKingArt
      @RyanKingArt  Місяць тому +4

      Yeah

    • @tib-c9265
      @tib-c9265 Місяць тому +4

      Go to the Evee settings. Under Performance > Compositor, you can now use your GPU for compositing to speed things up.

  • @onkka4
    @onkka4 Місяць тому +69

    What were they thinking removing it though?

    • @RyanKingArt
      @RyanKingArt  Місяць тому +27

      yeah its really too bad.

    • @VJK102
      @VJK102 Місяць тому +15

      Possibly needed reworking for compatibility with the updated EEVEE

    • @alesjelovcan6810
      @alesjelovcan6810 Місяць тому +33

      it's not removed, it is moved to a proper area, which is compositing, post processing. yeah, previous version was more handy, just one checkbox.
      but there are already addons that produce common compositing effects in one click.
      the feature was moved because conceptually it's not a property of a rendering. it's post process effect. now you can have better matching with cycles. you can also mix it with other nodes to acchieve more fine grained result.
      overall this is much better

    • @lethn2929
      @lethn2929 Місяць тому

      @@alesjelovcan6810 It does make sense when you see it all working, just a bit of a change to the Eevee workflow that needs to be adapted to.

    • @Unad777
      @Unad777 Місяць тому +3

      @@alesjelovcan6810 with that. dev could have just make another one let's just say glow, special only for eevee. I mean, eevee it's not cycles.
      the compositor just make the render time longer. the old bloom didnt affect anything

  • @9b8ll
    @9b8ll Місяць тому +7

    Ah man as soon as we got autosmooth back in blender 4.2 bloom is gone!! Unless if you go the compositor. Two steps forward and one step back.

  • @renaissancejames
    @renaissancejames Місяць тому

    Thanks for covering this so quickly. I was surprised to see it missing.

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      yeah its too bad they removed it

  • @ShemoKam_3D
    @ShemoKam_3D Місяць тому

    I just recently upgraded from blender 3.2 to 4.2 and everything feels different 😂
    This videos was very helpful, thank you

  • @developeralley
    @developeralley Місяць тому +2

    Experienced EVEEE Next in Blender 4.2 quite slow on Ubuntu 2024. Works fast on Windows 11 based Blender. For now, on Ubuntu I've switched to Hydra Storm for shading and texturing, used EVEEE to test final render. Just like old days, when we used to texture in EVEEE and final render in cycles. It feels like djavu.

  • @themoprhingorb
    @themoprhingorb Місяць тому +4

    I find it increasingly difficult to learn Blender again, when the devs CONSTANTLY change the UI and the functionality of the software! One moment I'm following a tutorial on something, and the next thing I know the option I'm supposed to use has been removed.
    I used to model a little back in 2.78 and my gawd has the dumpster fire gotten a hold!!!
    Thanks for sharing your insights with us;)

    • @RyanKingArt
      @RyanKingArt  Місяць тому +2

      Yeah, I understand your frustration. I also find changes like this a bit annoying, because then people watching my older tutorials get stuck or don't know how to follow along. Personally I liked the old bloom better.

    • @themoprhingorb
      @themoprhingorb Місяць тому

      @@RyanKingArt Amen, brother!

  • @elvismokua
    @elvismokua Місяць тому +1

    Couldn't it anyway this has been helpful thanks....I don't know why they removed it

  • @brosider3940
    @brosider3940 Місяць тому +1

    Thank you so much. I was just searching for it :D

  • @dowrito4
    @dowrito4 Місяць тому

    at first i got very upset when i couldnt find my fav "make it even more low quality 2008 type sht" button, but now i have more options at the price of having to use compositor. cool!

  • @roylavecchia1436
    @roylavecchia1436 Місяць тому +2

    I love your tutorial videos, but one thing that would help would be if you mention which version of Blender you are using for each tutorial so that we can follow along better. Thank you for the great tutorials.

  • @the_turret09
    @the_turret09 Місяць тому +1

    Thank you so much for this video it helped a lot 🙏🙏

  • @Kyle-qn9ci
    @Kyle-qn9ci Місяць тому

    This new bloom makes working on game assets more irritating for me, the old version seemed more representative of how your model would actually look once it was imported into Godot or Unity.
    In any event, thank you for the tutorial

  • @joker777ize
    @joker777ize Місяць тому

    Short video and contains detailed information.
    Thanks❤

  • @UnpluggedArena
    @UnpluggedArena Місяць тому +1

    always on point 👌👌

  • @CyberAtlasX1
    @CyberAtlasX1 Місяць тому

    Well at least you can still apply bloom effects. I can see why they removed it, because having 2 features that basically share the same functionality is kinda useless.

  • @microbry
    @microbry Місяць тому +2

    Hm, the emission objects are casting shadows. That doesn't really make sense. I guess you will need to turn off cast shadows on those specific objects to get the lighting better.

  •  Місяць тому

    Thanks. We searched for "Bloom" settings but couldn't find them. I think they placed the "Bloom" effect in the "Compositor" interface so that both the "Cycles" and "Eevee" engine can use it.

  • @pikachufan25
    @pikachufan25 Місяць тому +1

    i will miss the old Emission Jank... so easy to do - I wish they bring back a one click Solution again

  • @Kartell-hp3gi
    @Kartell-hp3gi Місяць тому

    hey man thank you so much!!!!

  • @learning_blender
    @learning_blender Місяць тому

    very comprehensive

  • @Eostrixadvent
    @Eostrixadvent 3 дні тому

    How do I put the glare node on an object instead of it being in the scene?

  • @travissmith7471
    @travissmith7471 Місяць тому

    Interesting. Thanks for sharing!

  • @graphguy
    @graphguy Місяць тому +1

    to all...
    off topic... but a question of hardware/OS if you will.
    As I have been learning B3D and moving on from more rudimentary tutorials and magnitude of my blends... I am seeing my 32GB RAM, RTX 2060, 11gen i5 really take a hit on performance.
    If it keep it simple it does fine, but once I start adding many different shaders, effects etc... it become fairly annoying.
    Thoughts?

  • @MartKart8
    @MartKart8 Місяць тому +1

    I tried to append a cheese material, I leant from your tutorial into 4.2 and Blender closed down?

  • @EricaCalman
    @EricaCalman Місяць тому

    Wish they’d kept it, but I guess it was always a compositing effect under the hood and to make evee more realistic should be in composite. The old one was really cool for some unrealistic but still cool effects tho.

  • @UnpluggedArena
    @UnpluggedArena Місяць тому +2

    Please make a video on ray portal as well

  • @kazuhonkai
    @kazuhonkai Місяць тому

    when I've finished creating the glare/bloom effect on the compositor, the render is complete and the light has appeared on the compositor viewer.
    I want to apply it to the layout/viewport.
    However, when changing the shading compositor viewport setting from disabled, camera, or always, nothing has any effect.
    Am I missing something?

  • @jamescolin4433
    @jamescolin4433 Місяць тому +1

    Super! How to make mirror shader with curve surface in Eevee Next 4.2?)

  • @jamaicaSF
    @jamaicaSF Місяць тому

    Thank U very much!

  • @Merc_33
    @Merc_33 5 днів тому

    What was the reasoning behind removing the option? Such a weird move...

  • @jamus1217
    @jamus1217 Місяць тому

    I liked working with bloom and screen space reflections for simplicity :(

  • @89ZY
    @89ZY Місяць тому

    Menarik juga hasilnya

  • @midorifox
    @midorifox 18 днів тому

    It was moved to the composting panel as a node. Why? Ask them, i think it has something to do with how it works now. "but I wanted it as an option" it's still there, it's just being moved.

  • @akiratiamat4061
    @akiratiamat4061 21 день тому

    Somehow my Compositing Nodetree doesn't show any notes when i open it up .... how can i get back that "render layer" note 😅

  • @Mr.H-mp2pk
    @Mr.H-mp2pk Місяць тому

    I hope some development make
    Addon for that

  • @CGSTUDENT15
    @CGSTUDENT15 Місяць тому +3

    Who knowsay be they will bring it back just like they did with the autl smooth feature 😅

    • @RyanKingArt
      @RyanKingArt  Місяць тому +2

      Haha yeah

    • @CGSTUDENT15
      @CGSTUDENT15 Місяць тому +1

      @@RyanKingArt may be enabling the bloom in render layer will Automatically add glare node in compositing 😅 like in the auto smooth case when we click on auto smooth ( in the rigth click menu ) it also add smooth by angle modifyer automatically.
      May be I m thinking too much about it 😅
      Sad news
      My computer hard drive got crashed and i also found that it also has some other problems. Now I m starting part time job to get a new one or repair a existing one. ( I m a college student that's why part time job ). So got a break from Blender 😢.....

  • @FootySubject
    @FootySubject Місяць тому

    For some reason when I have an object (lets say a cube), when I give it a color and go into material preview mode the object is black. This thing wasnt happening in 4.0 where, I could see the color on the object. What is causing this? Appreciating every reply.

  • @X3libi
    @X3libi Місяць тому

    Hello, I had a question on procedural material and If I had to unwrap and bake them every time I want to change the mesh of a different object, Thank you, your videos are awesome!

  • @kaxhraseth8823
    @kaxhraseth8823 Місяць тому

    Hi, I am making a T-shirt mock up in blender. I want to join two planes but its showing no mesh data to join can you help me with this?

  • @Mega_Master
    @Mega_Master Місяць тому

    Thank you man

  • @Najmer95
    @Najmer95 Місяць тому

    Can u make tutorial about importing assets from blender to ue5? I have problem with my textures where my uv maps dont work in UE5 after import, cheers!

  • @MaximeLabate-vt2lb
    @MaximeLabate-vt2lb Місяць тому

    Thanks !

  • @haydricht6899
    @haydricht6899 Місяць тому

    Eevee is now just Cycles Lite. They really got rid of a lot of crucial features. Worst update they've done since they got rid of the pose menu.

  • @mgproductions2007
    @mgproductions2007 Місяць тому

    I don't understand why they made this change, It feels like Blender 4.2 is just a series of 'they took this out' or 'they fully moved this function' keep having to look up tutorials to find where they moved things.

  • @dodyanimation2022
    @dodyanimation2022 Місяць тому

    Thank you

  • @MarceloAntonioGottifredi
    @MarceloAntonioGottifredi Місяць тому

    I can't render bloom with transparent background now. Help please!

  • @NeonMaster
    @NeonMaster Місяць тому

    How to make compositor effects in viewport and at render the same? I noticed that glare or bloom effect is different in viewport compositor and the final compositor, from the very moment it was added in blender

  • @gopinayakcreationsOffical
    @gopinayakcreationsOffical Місяць тому +1

    Hii sir Blender " ultimate Matrial Assets " in indian rupees Money please Reply me Sir

  • @svisual8423
    @svisual8423 Місяць тому

    hey i have a problem . i added lens distortion using compositor and i turn on Transparent background (from Render properties>Film>Transparent). When i render it, the background is black . do you know how to solve this problem?

  • @dreamsandrealms4581
    @dreamsandrealms4581 Місяць тому +1

    What is point of these kind of "downgrades". Im just hating that with some versions of blender, they remove some functions or hide it. This is annoying when you doing older tutorials with newer version.

  • @TheAtomicSoul
    @TheAtomicSoul 14 днів тому

    How do I make an object glow without effecting the look of the object? 😭

  • @SAMRAT_ANKIT_KR
    @SAMRAT_ANKIT_KR Місяць тому

    I am Indian. Like you tube video.
    Create all modifairs class ❤❤

  • @μαριαχατζηθεοδωριδου-ψ4χ

    i was watching the lemonade toturial and got so confused i couldnt fine bloom and ambient occlusion T-T

  • @David_KAYA
    @David_KAYA Місяць тому

    2:00 Bloom Jumpscare alert.

  • @kryttee
    @kryttee Місяць тому

    It's not genuine to call it removed it's just moved to glare effect in composite, although changed, but hopefully they revise it to work similarly as before.

  • @Unad777
    @Unad777 Місяць тому

    compositor makes the render a little longer. wish they change it back to the old one

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      yeah I liked the old bloom better

  • @inu-dog-lover
    @inu-dog-lover Місяць тому

    The bloom feature was my favorite feature of Eevee, so I never able to understand why they removed it. So this video is very helpful, thank you very much!

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      yeah its really too bad

    • @TheAbyssalEnderling
      @TheAbyssalEnderling Місяць тому

      I believe it was removed as part of the Eevee rework. I don't know if that's true, but it makes the most sense to me.

  • @Newemka
    @Newemka Місяць тому +3

    I think it's the best move to encourage people to learn compositing.

    • @ujwalvibing
      @ujwalvibing Місяць тому +1

      there are better compositing softwares

    • @lemonworm
      @lemonworm 4 дні тому

      force* im using blender for game dev and couldnt give less of a hoot about compositing, I just want to see a representation of what it will look like rendered and quick bloom provides that

  • @AbhiL-mt2vi
    @AbhiL-mt2vi 24 дні тому

    how to clip shadow in blender 4.2

  • @lemonworm
    @lemonworm 4 дні тому

    yeah ngl they were not cooking with 4.2

  • @MarkCorder
    @MarkCorder Місяць тому

    I haven't seen much mention of the fact that the "Operator Presets" from some addons don't seem to be working right. For instance, on the A.N.T. Landscape generator, if you drop-down the Operator Presets, it just says "Missing Paths". It still works - but all those cool presets that made great starting points for landscapes are just gone.
    Apparently this may affect any addon that either has some presets built-in, or simply let you save your own customizations as a preset. It's always "Missing Paths"...
    I found mention of this on the Blender Developer's site, and read that it was "fixed in 4.3 and may be back-ported to 4.2" - so, I guess we'll see.

  • @SneakyyBoxing
    @SneakyyBoxing Місяць тому +3

    NO WHAT

  • @rosalina5755
    @rosalina5755 Місяць тому

    i cant find glare help!i have the latest update

  • @Mr.H-mp2pk
    @Mr.H-mp2pk Місяць тому

    After they remove the addon
    They remove bloom effect !!

  • @LifeLess1999
    @LifeLess1999 Місяць тому +2

    Bloom is better now with emissions casting light

  • @ArkIndustries3000
    @ArkIndustries3000 Місяць тому +2

    Where is crt shift b??

  • @erosion01
    @erosion01 20 днів тому

    So basically viewport bloom is gone, (there is no alternative to viewport bloom)

  • @roryoconnor8959
    @roryoconnor8959 Місяць тому

    Any advice on how to get rid of the grainy shadows?

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      turn up sample count and use jittered shadows option

  • @Sultanchicken
    @Sultanchicken Місяць тому

    When I use node bloom applies to every material in the scene

    • @JimSeamanJRS
      @JimSeamanJRS Місяць тому

      That's the first thing I noticed as well. The way Ryan described it in this video, it applies to the lighter colors. I guess because it's only available for "scene". Why have a drop-down selection if there is only one available selection. Tells me, they might still be working on the conversion.

  • @earthmatters2869
    @earthmatters2869 Місяць тому

    Rip bloom feature 😓😓🤧🤧🤧

  • @corno_covana
    @corno_covana Місяць тому

    dude really i wanted make lightsaber but i cant now

  • @B0BBY-303
    @B0BBY-303 Місяць тому

    The issue with using the glare node was that you couldn't really preview it in the viewport correctly due to there being an inherent disconnect between the intensity of the effect in the window and the render depending on the window size and resolution, which dictated the intensity of the effect (if I'm not mistaken). I don't know if they've fixed that since.

  • @user-cl5mv6zj7q
    @user-cl5mv6zj7q Місяць тому +1

    HIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CAN YOU PLEASE DO A LEAF TEXTURE PLEASEEEE

  • @arifinaja963
    @arifinaja963 Місяць тому

    What????
    But the new emission is cool thou, since i mainly use eevee

  • @butlerbb
    @butlerbb Місяць тому

    old was gold what that shit broh

    • @RyanKingArt
      @RyanKingArt  Місяць тому +1

      yeah I liked the old bloom feature better

    • @butlerbb
      @butlerbb Місяць тому

      @@RyanKingArt it was easy and fast now that slow in viewport and u need more time to do blood i think blender will be more harder in future

  • @janetmars
    @janetmars Місяць тому

    they make it even more confusing...so many shortcuts which is not friendly to beginners.

  • @swampertnite7793
    @swampertnite7793 Місяць тому

    Bruh i install 4.2,it starting lagging like hell. Guess i won't be able to use it

  • @s.patterson5698
    @s.patterson5698 Місяць тому

    The only thing i don't like about the 4.2 version is that it constantly crashes. I never had a crash with 4.1.

    • @RyanKingArt
      @RyanKingArt  Місяць тому +1

      A new major release of Blender always has more bugs. They will now do bug fixes and release more stable mini-versions. For example: 4.2.1

  • @totheknee
    @totheknee Місяць тому

    Such a great thing that overused bloom was removed. Hopefully people will pay more attention to good composition now, instead of relying on gimmicks.

    • @lemonworm
      @lemonworm 4 дні тому

      I dont want bloom to make renders though I want it to give me a good idea of what emission shaders will look like in the game engine, quickly in real time

  • @zacksv
    @zacksv 12 днів тому

    😢😢 jeez why was it removed

  • @freddymuggs3902
    @freddymuggs3902 21 день тому

    Just installed an add on in 4.2. Things are not as clear as before. Also, Cycles is gone. I think Ton is not in the building anymore and everyone is smoking weed. Maybe I'll stop donating.

    • @RyanKingArt
      @RyanKingArt  20 днів тому

      What do you mean cycles is gone? Cycles render is still in Blender.

    • @freddymuggs3902
      @freddymuggs3902 20 днів тому

      @@RyanKingArt Yes it is. I had to enable it. First time for that.

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo Місяць тому

    bloom in real world is volumetric light effect

  • @janetmars
    @janetmars Місяць тому

    anyway i can use glare in cycles render engine??

  • @foxxdgd443
    @foxxdgd443 29 днів тому +1

    imo, this ABSOLUTELY ruined making glowing assets for games as now you have to spend 10 more minutes just to see the thing that once was a click, ngl this is one of the worst decisions ive seen in a while, this is the typa stuff adobe does with their softwares.

  • @BawonoSA173
    @BawonoSA173 Місяць тому

    This makes people wonder whether the one behind these feature removals are working double job under Elon Musk at the used-to-be Twitter

  • @intrastellar5245
    @intrastellar5245 Місяць тому

    Blender Devs wtf? -noooooo. bring the button back right now!

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      yeah I hope they bring it back

  • @Di3Leberwurst
    @Di3Leberwurst Місяць тому

    *bloom feature was moved

  • @SumNumber
    @SumNumber Місяць тому

    Eh why remove that ? Too much work to get such a simple effect. Oh well , maybe they will see how the community reacts and put it back OR explain why it was so IMPORTANT to remove. :O)

  • @Miniminer1999
    @Miniminer1999 Місяць тому +1

    Thats bullshit, if anything they needed to add bloom to cycles

    • @RyanKingArt
      @RyanKingArt  Місяць тому +1

      yeah I really liked the bloom.

  • @lucutes2936
    @lucutes2936 2 години тому

    wtf why