Why would that happen? Blender is a 3D modelling and rendering software. Bloom is for noobs to hide low-rate production. Nothing wrong with being a noob, but the goal is usually to outgrow that stage at one point.
Everyone talks about bloom but ambient occlusion also shared similar fate, and no one noticed that in EEVEE Next AO on floor material really makes big difference.
You can find Ambiant occlusion in : Raytracing > Fast GI Approximation > Method > Ambiant occlusion. I don't know if this is as modular as before tho, because i got back to 4.1 (too much problem with 4.2).
For me Bloom is one thing I wish they didn't change, and also the modifiers section, I liked the one big panel with all the options available, rather than so many panel pop outs.
I was working on a scene doused with emission materials and this update turned off the lights. Very grateful for the tutorial, just wish that the compositor and Render Settings method could coexist instead of one replacing the other.
HUGE congrats on 250k subscribers, Ryan no channel deserves it more - your content is, and always has been, totally top-notch here's to 500k (which is totally going to happen, and that won't be the end of it)
they removed thee most magical button in Blender. Hope there will be lots that let them know that we want Bloom back. They could have just added that extra glare in nodes imho.
@@RyanKingArt no. lets not hope for that but lets hope community can survive this now proper conceptual grouping of functions. It's really hanging on to a bad habit. There is an addon for this already if you want the old behavior. ua-cam.com/video/1TLjDpquI90/v-deo.html
@@alesjelovcan6810 What do you mean "bad habit"? I wouldn't have that so called "bad habit" of using the Bloom feature if they didn't introduce it and made it easier and more convenient to use than the Glare node in the compositor.
@@alesjelovcan6810 Thats a bit gatekeepy my dear. It really doesnt matter that much. It was a single useful button that people enjoyed using. That would never hurt anyone.
I don't have any problem with it. It is good for me as I can use the same bloom on EEVEE and Cycles. But I hope that the dev improve it by adding some settings available on the original bloom.
When I used to be a Maya user for over 20 years, I sometimes noticed they removed certain features which I used on a constant basis. I really hate it when programmers subtract certain featrures that simply worked well, rather than ADDING onto what was already established as a working feature.... Like, subtract those features guys. Add, or even replace! with a better one. Dont subtract! That to me is so silly. And frustrating.
it's not removed, it is moved to a proper area, which is compositing, post processing. yeah, previous version was more handy, just one checkbox. but there are already addons that produce common compositing effects in one click. the feature was moved because conceptually it's not a property of a rendering. it's post process effect. now you can have better matching with cycles. you can also mix it with other nodes to acchieve more fine grained result. overall this is much better
@@alesjelovcan6810 with that. dev could have just make another one let's just say glow, special only for eevee. I mean, eevee it's not cycles. the compositor just make the render time longer. the old bloom didnt affect anything
Experienced EVEEE Next in Blender 4.2 quite slow on Ubuntu 2024. Works fast on Windows 11 based Blender. For now, on Ubuntu I've switched to Hydra Storm for shading and texturing, used EVEEE to test final render. Just like old days, when we used to texture in EVEEE and final render in cycles. It feels like djavu.
I find it increasingly difficult to learn Blender again, when the devs CONSTANTLY change the UI and the functionality of the software! One moment I'm following a tutorial on something, and the next thing I know the option I'm supposed to use has been removed. I used to model a little back in 2.78 and my gawd has the dumpster fire gotten a hold!!! Thanks for sharing your insights with us;)
Yeah, I understand your frustration. I also find changes like this a bit annoying, because then people watching my older tutorials get stuck or don't know how to follow along. Personally I liked the old bloom better.
at first i got very upset when i couldnt find my fav "make it even more low quality 2008 type sht" button, but now i have more options at the price of having to use compositor. cool!
I love your tutorial videos, but one thing that would help would be if you mention which version of Blender you are using for each tutorial so that we can follow along better. Thank you for the great tutorials.
This new bloom makes working on game assets more irritating for me, the old version seemed more representative of how your model would actually look once it was imported into Godot or Unity. In any event, thank you for the tutorial
Well at least you can still apply bloom effects. I can see why they removed it, because having 2 features that basically share the same functionality is kinda useless.
Hm, the emission objects are casting shadows. That doesn't really make sense. I guess you will need to turn off cast shadows on those specific objects to get the lighting better.
Thanks. We searched for "Bloom" settings but couldn't find them. I think they placed the "Bloom" effect in the "Compositor" interface so that both the "Cycles" and "Eevee" engine can use it.
to all... off topic... but a question of hardware/OS if you will. As I have been learning B3D and moving on from more rudimentary tutorials and magnitude of my blends... I am seeing my 32GB RAM, RTX 2060, 11gen i5 really take a hit on performance. If it keep it simple it does fine, but once I start adding many different shaders, effects etc... it become fairly annoying. Thoughts?
Wish they’d kept it, but I guess it was always a compositing effect under the hood and to make evee more realistic should be in composite. The old one was really cool for some unrealistic but still cool effects tho.
when I've finished creating the glare/bloom effect on the compositor, the render is complete and the light has appeared on the compositor viewer. I want to apply it to the layout/viewport. However, when changing the shading compositor viewport setting from disabled, camera, or always, nothing has any effect. Am I missing something?
It was moved to the composting panel as a node. Why? Ask them, i think it has something to do with how it works now. "but I wanted it as an option" it's still there, it's just being moved.
@@RyanKingArt may be enabling the bloom in render layer will Automatically add glare node in compositing 😅 like in the auto smooth case when we click on auto smooth ( in the rigth click menu ) it also add smooth by angle modifyer automatically. May be I m thinking too much about it 😅 Sad news My computer hard drive got crashed and i also found that it also has some other problems. Now I m starting part time job to get a new one or repair a existing one. ( I m a college student that's why part time job ). So got a break from Blender 😢.....
For some reason when I have an object (lets say a cube), when I give it a color and go into material preview mode the object is black. This thing wasnt happening in 4.0 where, I could see the color on the object. What is causing this? Appreciating every reply.
Hello, I had a question on procedural material and If I had to unwrap and bake them every time I want to change the mesh of a different object, Thank you, your videos are awesome!
Can u make tutorial about importing assets from blender to ue5? I have problem with my textures where my uv maps dont work in UE5 after import, cheers!
I don't understand why they made this change, It feels like Blender 4.2 is just a series of 'they took this out' or 'they fully moved this function' keep having to look up tutorials to find where they moved things.
How to make compositor effects in viewport and at render the same? I noticed that glare or bloom effect is different in viewport compositor and the final compositor, from the very moment it was added in blender
hey i have a problem . i added lens distortion using compositor and i turn on Transparent background (from Render properties>Film>Transparent). When i render it, the background is black . do you know how to solve this problem?
What is point of these kind of "downgrades". Im just hating that with some versions of blender, they remove some functions or hide it. This is annoying when you doing older tutorials with newer version.
It's not genuine to call it removed it's just moved to glare effect in composite, although changed, but hopefully they revise it to work similarly as before.
The bloom feature was my favorite feature of Eevee, so I never able to understand why they removed it. So this video is very helpful, thank you very much!
force* im using blender for game dev and couldnt give less of a hoot about compositing, I just want to see a representation of what it will look like rendered and quick bloom provides that
I haven't seen much mention of the fact that the "Operator Presets" from some addons don't seem to be working right. For instance, on the A.N.T. Landscape generator, if you drop-down the Operator Presets, it just says "Missing Paths". It still works - but all those cool presets that made great starting points for landscapes are just gone. Apparently this may affect any addon that either has some presets built-in, or simply let you save your own customizations as a preset. It's always "Missing Paths"... I found mention of this on the Blender Developer's site, and read that it was "fixed in 4.3 and may be back-ported to 4.2" - so, I guess we'll see.
That's the first thing I noticed as well. The way Ryan described it in this video, it applies to the lighter colors. I guess because it's only available for "scene". Why have a drop-down selection if there is only one available selection. Tells me, they might still be working on the conversion.
The issue with using the glare node was that you couldn't really preview it in the viewport correctly due to there being an inherent disconnect between the intensity of the effect in the window and the render depending on the window size and resolution, which dictated the intensity of the effect (if I'm not mistaken). I don't know if they've fixed that since.
I dont want bloom to make renders though I want it to give me a good idea of what emission shaders will look like in the game engine, quickly in real time
Just installed an add on in 4.2. Things are not as clear as before. Also, Cycles is gone. I think Ton is not in the building anymore and everyone is smoking weed. Maybe I'll stop donating.
imo, this ABSOLUTELY ruined making glowing assets for games as now you have to spend 10 more minutes just to see the thing that once was a click, ngl this is one of the worst decisions ive seen in a while, this is the typa stuff adobe does with their softwares.
Eh why remove that ? Too much work to get such a simple effect. Oh well , maybe they will see how the community reacts and put it back OR explain why it was so IMPORTANT to remove. :O)
Patiently waiting for update that removes 3d modelling.
👍
Lmao
Why would that happen? Blender is a 3D modelling and rendering software. Bloom is for noobs to hide low-rate production. Nothing wrong with being a noob, but the goal is usually to outgrow that stage at one point.
@@tothekneeyou taking this joke way too seriously
"Bloom is for noobs to hide low rate production" tell me you're brain dead without telling me you're brain dead lmfao 😭🙏
Everyone talks about bloom but ambient occlusion also shared similar fate, and no one noticed that in EEVEE Next AO on floor material really makes big difference.
Did AO ever even work in Eevee? I'm on 3.4 and I can't get it to do anything noticeable.
@@CathodeRayKoboldIt did, can't tell what's going wrong
You can find Ambiant occlusion in : Raytracing > Fast GI Approximation > Method > Ambiant occlusion.
I don't know if this is as modular as before tho, because i got back to 4.1 (too much problem with 4.2).
@@CathodeRayKoboldIt did work, just not when you had lots of direct light sources.
AO worked best if you had tons of indirect lighting.
@@susufrernlp93 How can you get back to older models from blender?
For me Bloom is one thing I wish they didn't change, and also the modifiers section, I liked the one big panel with all the options available, rather than so many panel pop outs.
I was working on a scene doused with emission materials and this update turned off the lights.
Very grateful for the tutorial, just wish that the compositor and Render Settings method could coexist instead of one replacing the other.
HUGE congrats on 250k subscribers, Ryan
no channel deserves it more - your content is, and always has been, totally top-notch
here's to 500k (which is totally going to happen, and that won't be the end of it)
thank you so much! I appreciate it.
THANK YOU, GOAT. I WILL FOREVER MISS THE BLOOM FEATURE💔
Same
they removed thee most magical button in Blender. Hope there will be lots that let them know that we want Bloom back. They could have just added that extra glare in nodes imho.
yeah I hope its brought back
@@RyanKingArt no. lets not hope for that but lets hope community can survive this now proper conceptual grouping of functions. It's really hanging on to a bad habit.
There is an addon for this already if you want the old behavior.
ua-cam.com/video/1TLjDpquI90/v-deo.html
@@alesjelovcan6810 What do you mean "bad habit"?
I wouldn't have that so called "bad habit" of using the Bloom feature if they didn't introduce it and made it easier and more convenient to use than the Glare node in the compositor.
@@alesjelovcan6810 Thats a bit gatekeepy my dear. It really doesnt matter that much. It was a single useful button that people enjoyed using. That would never hurt anyone.
I don't have any problem with it. It is good for me as I can use the same bloom on EEVEE and Cycles. But I hope that the dev improve it by adding some settings available on the original bloom.
Yeah 👍
Someone will probably make an addon to bring the functionality back in a way, similar to how someone brought back the original modifier stack
When I used to be a Maya user for over 20 years, I sometimes noticed they removed certain features which I used on a constant basis. I really hate it when programmers subtract certain featrures that simply worked well, rather than ADDING onto what was already established as a working feature....
Like, subtract those features guys. Add, or even replace! with a better one. Dont subtract! That to me is so silly. And frustrating.
I used bloom/emission constantly... I agree... the new "bloom" is inferior :( ... i also find it renders slower as well.
Yeah
Go to the Evee settings. Under Performance > Compositor, you can now use your GPU for compositing to speed things up.
What were they thinking removing it though?
yeah its really too bad.
Possibly needed reworking for compatibility with the updated EEVEE
it's not removed, it is moved to a proper area, which is compositing, post processing. yeah, previous version was more handy, just one checkbox.
but there are already addons that produce common compositing effects in one click.
the feature was moved because conceptually it's not a property of a rendering. it's post process effect. now you can have better matching with cycles. you can also mix it with other nodes to acchieve more fine grained result.
overall this is much better
@@alesjelovcan6810 It does make sense when you see it all working, just a bit of a change to the Eevee workflow that needs to be adapted to.
@@alesjelovcan6810 with that. dev could have just make another one let's just say glow, special only for eevee. I mean, eevee it's not cycles.
the compositor just make the render time longer. the old bloom didnt affect anything
Ah man as soon as we got autosmooth back in blender 4.2 bloom is gone!! Unless if you go the compositor. Two steps forward and one step back.
yeah its too bad.
Thanks for covering this so quickly. I was surprised to see it missing.
yeah its too bad they removed it
I just recently upgraded from blender 3.2 to 4.2 and everything feels different 😂
This videos was very helpful, thank you
Experienced EVEEE Next in Blender 4.2 quite slow on Ubuntu 2024. Works fast on Windows 11 based Blender. For now, on Ubuntu I've switched to Hydra Storm for shading and texturing, used EVEEE to test final render. Just like old days, when we used to texture in EVEEE and final render in cycles. It feels like djavu.
Even without raytracing it is slow?
@@cazmatism yes
I find it increasingly difficult to learn Blender again, when the devs CONSTANTLY change the UI and the functionality of the software! One moment I'm following a tutorial on something, and the next thing I know the option I'm supposed to use has been removed.
I used to model a little back in 2.78 and my gawd has the dumpster fire gotten a hold!!!
Thanks for sharing your insights with us;)
Yeah, I understand your frustration. I also find changes like this a bit annoying, because then people watching my older tutorials get stuck or don't know how to follow along. Personally I liked the old bloom better.
@@RyanKingArt Amen, brother!
Couldn't it anyway this has been helpful thanks....I don't know why they removed it
thanks for watching
Thank you so much. I was just searching for it :D
at first i got very upset when i couldnt find my fav "make it even more low quality 2008 type sht" button, but now i have more options at the price of having to use compositor. cool!
I love your tutorial videos, but one thing that would help would be if you mention which version of Blender you are using for each tutorial so that we can follow along better. Thank you for the great tutorials.
Thank you so much for this video it helped a lot 🙏🙏
Glad it helped!
This new bloom makes working on game assets more irritating for me, the old version seemed more representative of how your model would actually look once it was imported into Godot or Unity.
In any event, thank you for the tutorial
Short video and contains detailed information.
Thanks❤
thanks for watching
always on point 👌👌
thanks!
Well at least you can still apply bloom effects. I can see why they removed it, because having 2 features that basically share the same functionality is kinda useless.
Hm, the emission objects are casting shadows. That doesn't really make sense. I guess you will need to turn off cast shadows on those specific objects to get the lighting better.
Ahh yeah
Thanks. We searched for "Bloom" settings but couldn't find them. I think they placed the "Bloom" effect in the "Compositor" interface so that both the "Cycles" and "Eevee" engine can use it.
yeah I guess so
i will miss the old Emission Jank... so easy to do - I wish they bring back a one click Solution again
yeah I agree
hey man thank you so much!!!!
welcome 👍
very comprehensive
thanks
How do I put the glare node on an object instead of it being in the scene?
Interesting. Thanks for sharing!
👍
to all...
off topic... but a question of hardware/OS if you will.
As I have been learning B3D and moving on from more rudimentary tutorials and magnitude of my blends... I am seeing my 32GB RAM, RTX 2060, 11gen i5 really take a hit on performance.
If it keep it simple it does fine, but once I start adding many different shaders, effects etc... it become fairly annoying.
Thoughts?
I tried to append a cheese material, I leant from your tutorial into 4.2 and Blender closed down?
Wish they’d kept it, but I guess it was always a compositing effect under the hood and to make evee more realistic should be in composite. The old one was really cool for some unrealistic but still cool effects tho.
Please make a video on ray portal as well
I hope to do that!
when I've finished creating the glare/bloom effect on the compositor, the render is complete and the light has appeared on the compositor viewer.
I want to apply it to the layout/viewport.
However, when changing the shading compositor viewport setting from disabled, camera, or always, nothing has any effect.
Am I missing something?
Super! How to make mirror shader with curve surface in Eevee Next 4.2?)
Thank U very much!
You're welcome!
What was the reasoning behind removing the option? Such a weird move...
I liked working with bloom and screen space reflections for simplicity :(
Menarik juga hasilnya
It was moved to the composting panel as a node. Why? Ask them, i think it has something to do with how it works now. "but I wanted it as an option" it's still there, it's just being moved.
Somehow my Compositing Nodetree doesn't show any notes when i open it up .... how can i get back that "render layer" note 😅
I hope some development make
Addon for that
Who knowsay be they will bring it back just like they did with the autl smooth feature 😅
Haha yeah
@@RyanKingArt may be enabling the bloom in render layer will Automatically add glare node in compositing 😅 like in the auto smooth case when we click on auto smooth ( in the rigth click menu ) it also add smooth by angle modifyer automatically.
May be I m thinking too much about it 😅
Sad news
My computer hard drive got crashed and i also found that it also has some other problems. Now I m starting part time job to get a new one or repair a existing one. ( I m a college student that's why part time job ). So got a break from Blender 😢.....
For some reason when I have an object (lets say a cube), when I give it a color and go into material preview mode the object is black. This thing wasnt happening in 4.0 where, I could see the color on the object. What is causing this? Appreciating every reply.
Hello, I had a question on procedural material and If I had to unwrap and bake them every time I want to change the mesh of a different object, Thank you, your videos are awesome!
Hi, I am making a T-shirt mock up in blender. I want to join two planes but its showing no mesh data to join can you help me with this?
Thank you man
welcome!
Can u make tutorial about importing assets from blender to ue5? I have problem with my textures where my uv maps dont work in UE5 after import, cheers!
Thanks !
welcome!
Eevee is now just Cycles Lite. They really got rid of a lot of crucial features. Worst update they've done since they got rid of the pose menu.
I don't understand why they made this change, It feels like Blender 4.2 is just a series of 'they took this out' or 'they fully moved this function' keep having to look up tutorials to find where they moved things.
Thank you
welcome 👍
I can't render bloom with transparent background now. Help please!
How to make compositor effects in viewport and at render the same? I noticed that glare or bloom effect is different in viewport compositor and the final compositor, from the very moment it was added in blender
Hii sir Blender " ultimate Matrial Assets " in indian rupees Money please Reply me Sir
hey i have a problem . i added lens distortion using compositor and i turn on Transparent background (from Render properties>Film>Transparent). When i render it, the background is black . do you know how to solve this problem?
What is point of these kind of "downgrades". Im just hating that with some versions of blender, they remove some functions or hide it. This is annoying when you doing older tutorials with newer version.
How do I make an object glow without effecting the look of the object? 😭
I am Indian. Like you tube video.
Create all modifairs class ❤❤
thanks
i was watching the lemonade toturial and got so confused i couldnt fine bloom and ambient occlusion T-T
Ahh yeah
2:00 Bloom Jumpscare alert.
Haha
It's not genuine to call it removed it's just moved to glare effect in composite, although changed, but hopefully they revise it to work similarly as before.
yeah I guess so.
compositor makes the render a little longer. wish they change it back to the old one
yeah I liked the old bloom better
The bloom feature was my favorite feature of Eevee, so I never able to understand why they removed it. So this video is very helpful, thank you very much!
yeah its really too bad
I believe it was removed as part of the Eevee rework. I don't know if that's true, but it makes the most sense to me.
I think it's the best move to encourage people to learn compositing.
there are better compositing softwares
force* im using blender for game dev and couldnt give less of a hoot about compositing, I just want to see a representation of what it will look like rendered and quick bloom provides that
how to clip shadow in blender 4.2
yeah ngl they were not cooking with 4.2
I haven't seen much mention of the fact that the "Operator Presets" from some addons don't seem to be working right. For instance, on the A.N.T. Landscape generator, if you drop-down the Operator Presets, it just says "Missing Paths". It still works - but all those cool presets that made great starting points for landscapes are just gone.
Apparently this may affect any addon that either has some presets built-in, or simply let you save your own customizations as a preset. It's always "Missing Paths"...
I found mention of this on the Blender Developer's site, and read that it was "fixed in 4.3 and may be back-ported to 4.2" - so, I guess we'll see.
NO WHAT
sadly yeah
i cant find glare help!i have the latest update
After they remove the addon
They remove bloom effect !!
Bloom is better now with emissions casting light
yes!
Where is crt shift b??
what do you mean?
@@RyanKingArt normally in 4.1 if u hit crt+shift+b there will be four options of boolean operations but in 4.2 it is gone
its "Bool Tool" addon hot key
So basically viewport bloom is gone, (there is no alternative to viewport bloom)
Any advice on how to get rid of the grainy shadows?
turn up sample count and use jittered shadows option
When I use node bloom applies to every material in the scene
That's the first thing I noticed as well. The way Ryan described it in this video, it applies to the lighter colors. I guess because it's only available for "scene". Why have a drop-down selection if there is only one available selection. Tells me, they might still be working on the conversion.
Rip bloom feature 😓😓🤧🤧🤧
dude really i wanted make lightsaber but i cant now
The issue with using the glare node was that you couldn't really preview it in the viewport correctly due to there being an inherent disconnect between the intensity of the effect in the window and the render depending on the window size and resolution, which dictated the intensity of the effect (if I'm not mistaken). I don't know if they've fixed that since.
HIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CAN YOU PLEASE DO A LEAF TEXTURE PLEASEEEE
What????
But the new emission is cool thou, since i mainly use eevee
Yeah 👍
old was gold what that shit broh
yeah I liked the old bloom feature better
@@RyanKingArt it was easy and fast now that slow in viewport and u need more time to do blood i think blender will be more harder in future
they make it even more confusing...so many shortcuts which is not friendly to beginners.
Bruh i install 4.2,it starting lagging like hell. Guess i won't be able to use it
The only thing i don't like about the 4.2 version is that it constantly crashes. I never had a crash with 4.1.
A new major release of Blender always has more bugs. They will now do bug fixes and release more stable mini-versions. For example: 4.2.1
Such a great thing that overused bloom was removed. Hopefully people will pay more attention to good composition now, instead of relying on gimmicks.
I dont want bloom to make renders though I want it to give me a good idea of what emission shaders will look like in the game engine, quickly in real time
😢😢 jeez why was it removed
Don't know why
Just installed an add on in 4.2. Things are not as clear as before. Also, Cycles is gone. I think Ton is not in the building anymore and everyone is smoking weed. Maybe I'll stop donating.
What do you mean cycles is gone? Cycles render is still in Blender.
@@RyanKingArt Yes it is. I had to enable it. First time for that.
bloom in real world is volumetric light effect
anyway i can use glare in cycles render engine??
yes you can
imo, this ABSOLUTELY ruined making glowing assets for games as now you have to spend 10 more minutes just to see the thing that once was a click, ngl this is one of the worst decisions ive seen in a while, this is the typa stuff adobe does with their softwares.
This makes people wonder whether the one behind these feature removals are working double job under Elon Musk at the used-to-be Twitter
Blender Devs wtf? -noooooo. bring the button back right now!
yeah I hope they bring it back
*bloom feature was moved
yeah sort of
Eh why remove that ? Too much work to get such a simple effect. Oh well , maybe they will see how the community reacts and put it back OR explain why it was so IMPORTANT to remove. :O)
Thats bullshit, if anything they needed to add bloom to cycles
yeah I really liked the bloom.
wtf why
4:34 exactly