When you get the the New Vegas Heap Replacer part of the video (10:20) It will look different. There isn't the cpu tester present in the folders that you can run to see which of the different types of dll file you'll need anymore, so what you do now is just copy and paste the Data folder and the d3dx9_38.dll files into your fallout's root folder, a lot like installing the New Vegas Script Extender and it should work.
im just coming back to modding and needed a refreshment on the basics, thank you so much for the straight up tutorial! very easy to follow and saved me a ton of time. Cheers
After you have it activated you run your game, a black widow will pop up and give you a code you find that code in the mod folder, you place the .dill file it tells you into your games data folder by creating a folder in said data folder called NVHR then place the .fill it tells you to in it.
The step at 8:30 is very unclear to me. What text that was written before? UPDATE: Nevermind - I think you meant to say is to replace the existing copy with the copy from the reference doc labeled Custom Ini.
I got all the mods working thank you!😁 thought I would ask if the mods are compatible with the multiplayer mod if you would know?😅 I can’t really find too much on the multiplayer side of things for installs and if the nvmp mod works with the tale of two wastelands 😁 I just got a pc again after 10 odd years and I’m really rusty with modding and not too sure how to bring tts online properly Liked the video and keep up the good work my man!
The multiplayer mods are fairly basic un feature set and so I'm not entirely sure what does and doesn't work. It could be that if everyone has the same mods it's fine but sadly I really got no idea sorry
Thanks for this. I ran into a major issue, I'm not sure which step I did wrong. After selecting which campaign to begin with I'm hit with this message in game; 'TTW has detected that the main TTW NVSE plugin is missing, please check your NVSE plugins folder to ensure it is present as TTW will not function without it' I have since searched for solutions. One is to disable Windows AV and reinstall NVSE. Still didn't work. Any advice? Thanks, man.
They have already updated TTW to include a newer version of NVSE, you can find a link to it in the downloads page of the TTW website. Took no time at all to date my video lol
@@KnoxR Cheers for the reply dude! I downloaded the latest version as far as I'm aware. From GitHub. I extracted and added to the root, overwriting anything which came before. Are there additional steps I should take?
When installing FNV 4GB Patcher i get this: INVALID EXE VERSION: F36D883F3E75DDD2AFFA84CDA3C2661706ECC08C Does anyone know a fix? I'm on the Epic Games version
This is late but TTW does not support New Vegas on Epic Games, it does however accept the Fallout 3 GOTY from Epic Games. You need New Vegas from GOG or Steam.
For the New Vegas Heap Replacers, I don't have the option to check what version is needed nor do i have any of the separate version folders like the "avx2" folder. It's just one .dll file. should i just move it into my root folder anyway?
They updated it after my video, I'm honestly not sure and would recommend checking around the Nexus page to see if there's any information tos say what would be best. At worst case if you drip the .dll it will just fail which shouldn't affect the gameplay in any significant way. I'll try to find out if it's an issue or not for you and change this comment after I know for sure!
@@KnoxR So i drug the .dll file into my root folder and tried to launch it from Mo2 through the script extender and it gave me a few pop ups. first window was the game trying to launch, 2nd one was the cpu info window at 10:30. It said use AXV2 and "searching for Data\NVHR vhr_avx2.dll. . . not found!" which i hadn't installed. The last window was an error popup saying "NVHR - No valid HR binary found in Data/NVHR!" when i click OK it launches the game fine. I went back to the zip file with the .dll and opened the Data folder, NVHR folder and the different versions of the .dll's were there like the avx2.dll, but it was named nvhr_avx2.dll. Since it said i needed it i drug it into my root folder and deleted the old one and the game launched with no issue, but im not sure if it's active or not. Tried it with the d3dx9_38.dll and it still said that the file wasnt found. I launched the game anyway and tried the command to see if the dll was loaded and it said the script wasnt found. I looked up another video for stabilizing FNV and found a video by DarkPopulous. He has a section for Heap Replacer and it was similar to your tutorial. I scrolled down in the comments to try and see if there was any info about it. I found a comment he wrote saying "Installation procedure for the Heap Replacer has been simplified since the release of this video. Now all you have to do is drag and drop all it's files into the NV Installation directory, just like with xNVSE and the 4gb Patcher!" So that's what i did. I merged the data folder within the mod's zip folder and the d3dx9_38.dll into my root directory and booted the game up and when the cpu info window pops up again it now says "searching for Data\NVHR vhr_avx2.dll. . . found!" So I'm guessing I properly installed it now? Still cant or don't know how to use the "isdllloaded" command on it In summery, I installed it wrong bc i didn't know what i was doing and figured it out somewhat and don't know how to verify in game that it is running
@Winter Maniac Yes that is fine YUP can work even if your missing DLCs, but get the one that is for you. If you are missing DLC there's a version for you
You can however at the time for a while the only option was disable automatic updates across the board for steam and it would still make attempts to update on launch of the game and it was more annoying with how random and sporadically they do them, getting a version they couldn't do that to was better imo
I'm sorry if I'm being stupid, but pressing the ~ key just shows the xNVSE version for me. Nothing else. Also if I type GetIsLAA or IsDLLLoaded d3dx9_38, it just says script command GetIsLAA or IsDLLLoaded d3dx9_38 not found. Any suggestions for me?
In the program files when boot up the game it says that the showoff DLL (the d3dxd9_38) is loaded correctly but when i use the console command in game to check, its returning a 0 instead of a 1. I extracted another one and replaced the DLL file with it like you said but its still returning a zero. Any idea of how to fix it? Everything else is returning a 1 and coming back okay just not that one. Thanks!
Hey man awesome video. What file is the one that was the "TTW Hotfix"? I tried to find it everywhere. When I typed in the IsDLLLoaded mlf it came back as >>0. I figured maybe because I don't have the hotfix installed? Thanks
I followed your tutorial step-by-step, and I've noticed some MAJOR issues: 1. All of my DLC is just GONE and won't load, even though I have them activated. Not even running the base game on Steam fixes this. 2 None of the mods are showing up in the 'downloads' page. 3. Every mod I've tried installing won't even work for one undiscernible reason or another. What the do I do?
1. The DLC thing is extremely odd, that may be a install issue with the base game, I would fully wipe all data and do a fresh install. 2. Make sure the nexus is properly linked to the MO2 files so that when you hit download on the website they show up, or just start downloading and installing them manually. 3. I'd guess this wraps back around to the base game install issue. A lotnof the mods depend on the dlcs so if those aren't working the mods might not either.
@thecourticaljester9152 I'm really sorry that happened! Make sure to run the game with no mods once before you do anything to it and I'm happy to try to help you more
I've used MO2 for Skyrim in the past, now that I'm trying New Vegas all of the Skyrim mods are in the load order. Is there something I can do other than remove all the Skyrim mods? Alternate profiles do not work.
@@KnoxR I didn't expect such a prompt reply thank you! And here is what I found. If you click "File" then "Manage Instances" you can change the instance instead of the profile, I don't know if this actually works because I got frustrated and removed the mods manually, then hid the files in the right-hand downloads dock and I can't un-hide them. I'm not going to worry about that for now, I think it's under control.
Steam absolutely works. I only reccomend the GoG version because you can make that one not auto update. Bethesda has a bad track record and history of updating games long after they should be, like how they recently updated Skyrim and broke everyone's mods.
There could be an issue with the nexus linking if they don't show up there but some NVSE files just install directly and don't show up as active mods except for the checkmark next to them
A lot of the .ini files and stuff are better installed manually. You can use the mod manager but at times some of those fail. The Heap Replacer for example will not install through a mod manager and has to be done manually. However there are a lot where i just clicked the Vortex button, such as NVAC which does install just fine and just went to the downloads page of the MO2. It's very mod dependent and most can and should just be done through the vortex button install but some just kinda ain't so where it's not i worked around it where possible. I wanted this to be a full tutorial for how to properly install all of the mods in the video i consider essential for a non crashing experience.
I think the NVHR step is different now as because the file only contains two files one being the data folder that i was missing and a file .dll then when launching the came it said it was missing NVHR something like that so i move the files inti the step at 12:12 now launching the game load up
@@daydreamgaming9484 they may have changed it, i'm not 100% on that, unfortunately my video is only as recent as it was made so...stuff can just be missing sometimes
Hey man,i appreciate the guide but i ran into a problem,i can't edit the graphics or resolution when starting the game from MO2,i don't have a good pc so this is really a big issue for me if you know how to edit the graphics through MO2 i would appreciate it!Thanks
If you go to the install folder you should see an option called "FalloutNV_Launcher" launching from that directly will allow you to see that intro launcher and edit the settings as you need to, then when launching from MO2 again it will launch with whatever settings were set.
@@Insanemembrane93 you shouldn't, if it works that's odd but hey I'd take it, TTW converts Fallout 3 into a mod for NV so you mat just end up missing expansions for 3. All mods shown work with TTW or without for default NV
@@KnoxR I truly appreciate your help with this . Thank you . I played on getting the rest of the dlc for 3 soon so I hope it doesn't mess with anything .
@@nicklenuts NVSE is what you should be using full stop as a launcher either way but as long as the mods are activated most of them should show up, does anything happen when you launch the game?
@Knox R. I have the steam copies of FO3 GOTY and New Vegas Ultimate edition. Despite this, FO3 REFUSES to load the DLC. Thus rendering TTW unplayable. In spite of having all the ESMs installed. 🤬🤬 any help would be appreciated.
Interesting and a bit odd, I'd say start from scratch. Do a fresh install of both on the same drives and make sure to launch them both once before using the program. Double check all .esm files are in place beforehand, and the correct folders are being chosen. Double check the TTW guide to see if something changes recently and then full send the install again. I'm not sure what would specifically cause that issue but hopefully that fixes it, if not let me know!
@@KnoxR nope I’ve done all of that first thing. Nothing. I’m fairly technical and decent with modding fallout, but this one has got me stumped. After bethesda “fixed” the game, you have to downgrade the.exe to a previous version to let FOSE work, and in the steam launcher where you can normally tell the game to load loose files, it’s all greyed out except the install button, and when you click on that it fails. So there is no way to tell the game to manually load the .esm files. Short of a registry edit, I’ve tried everything I know of, google isn’t any help, and it seems not many people have this bug.
@@mattparker9726 you shouldn't need to use FOSE at all for TTW, and I've been able to get it to work with the launcher after the Bethesda "fix" for 3 though that did mess things up for a little while so I'm not sure what's going on with it, sorry!
@@KnoxR also I have no idea if this is related, but I can’t for the life of me get windows to accept taking away read only options on the FO3 data folder.
Hi I was wondering if TTW has to have a Fallout3 game? I see you said playing Fallout 3 in fallout new vegas it confuses me that in MO2 I have to create an instance of TTW or New Vagas. I want to know how the 2 instances are different? P.S. I'm not good at English, so I'm confused in the installation.
You need to own an official copy of Fallout 3 for it to work and you can use either, TTW in MO2 is just for an official install that keeps everything checked always
This guide was helpful at first, but the amount of times you jump back and forth trying to correct mistakes you made in the video was incredibly confusing, especially when you just glaze past the things you're talking about
I apologize for that, i've realized a lot of the shortcomings from the video come from me assuming everyone would just follow my own clicks and inputs so at times i've done a poor job explaining exactly what i was talking about, I'd be happy to help you with anything extra you would need though.
Dont mean to be rude but im very tired and dont have a lot of time in a day. Please be more clear on EVERY step, I spent 30 mins alone trying to understand where the hell you're getting the custom fallout ini at 8:53 . I appreciate the guide assuming I eventually get it running but gonna have to down vote for wasting my time.
In the video I show that there's a button along the top settings of MO2 that is called the "ini editor" by clicking that you bring up the ini's for the game and you should be able to see all of them there. I apologize for not being more clear with it as I'd thought following along with clicks in some areas would be enough, so I'm genuinely sorry it was a struggle for you.
@@KnoxR I was talking about the ini files you pasted in the custom ini location. I found them in your google doc though. Sorry unloading that on you, I honestly didn't think you'd even see it and it let me blow off a little steam lol. You're a good dude and made a good tutorial, my brains just fried long work hours. Thumbs up!
@iPunchPandas ohhh yeah, I tried to specify checking the doc for links and the ini copy paste lol, I also try to reply to all comments for people who need help
Oh...look it's that mod manager again that is as user-unfriendly as MS-DOS :( I mean I get it: Vortex is not great, but this thing? This is worse...I had a working game and then I decided to switch to this MO2 and now nothing works anymore....if my neighbours wouldn't think me a loon, I'd go out on the balcony and scream in frustration!
Personally I find vortex to be an extremely unuser friendly piece of unusable garbage lol. To each their own. MO2 I tried to explain how to use simply as I find it incredibly easy to navigate as well as having a ton of features that vortex is simply missing like separate loads so I can do TTW, New California and Vanilla all at once, which is legit impossible for Vortex. If there is anything you would like to know or any way i can help you get better with MO2 i'd be happy to assist you. The mod makers of the old nexus installer made MO2 and I started with that so I'm way more used to it as well lol. TTW also legit doesn't work properly with Vortex as it requires a better overall mod loader.
Launch the game once through steam to be sure files are correctly loaded, double check that NVHR is installed correctly, reinstall mods and see if that fixes it. If you get to the main menu check the mods in the command line to make sure they are installed correctly
There's a button in MO2 near the launch and file load order called LOOT which automatically does it for you, you can either run that or change them yourself. What issues are the weapon animations getting cause saying there's zero conflicts is uh...confusing lol
Every time I attempt starting a new game I receive this error message from New Vegas: *"Error: Unable to find new game quest [General] sCharChenQuest=001FFFF8 in FalloutCustom.ini. TTW quest detected but TTW is not installed. The vanilla value is 00102037"* Unsure how to fix this. I tried running the TTW installer as admin to reinstall it and it didn't fix it.
Are you getting this while having TTW installed or did you not install it? Assuming you did, double check the TTW installer documentation to make sure they didn't change the .ini files you need
@@KnoxR this is happening while TTW is installed. By installer documentation do you mean any .ini files associated with TTW? I also have a separate TTW folder within ModOrganizer outside of New Vegas containing crash dumps, logs, and ModOrganizer.ini, I don't know if those need to be merged into the actual TTW install folder of mine.
@@CtKEngage those are not what I mean, the way MO2 works you can set the .ini through it, double check on the TTW website to see if they potentially changed the .ini for it and what is on it
@@KnoxR I received help from the official TTW discord and was told having the global instance is actually more problematic to work with, and accidentally was doing that whilst making sure I did everything else correctly in the guide. I also had to move it to the official mod folder for TTW when I already thought it was there. It's now working thankfully, any future issues aside.
When you get the the New Vegas Heap Replacer part of the video (10:20) It will look different. There isn't the cpu tester present in the folders that you can run to see which of the different types of dll file you'll need anymore, so what you do now is just copy and paste the Data folder and the d3dx9_38.dll files into your fallout's root folder, a lot like installing the New Vegas Script Extender and it should work.
I didn't see this till i installed it already but luckily i did it correctly by guessing. Thanks for the help for everyone else who needs it!
@@Raelexx No problem!
Holy cow. I'd watch these 2 talk again in a heartbeat
im just coming back to modding and needed a refreshment on the basics, thank you so much for the straight up tutorial! very easy to follow and saved me a ton of time. Cheers
my fallout custom ini is empty i dont understand why. what do i do to populate the ini tab on mod organizer?
thanks man you helped a bunch
I just need to learn how to prioritize stuff correctly, I don’t know what order they should be in
There's a button called LOOT that automatically sorts it above the load order and underneath RUN
Thanks a lot, this was super helpful!
This video really helped me. Thanks!
Thanks for the detailed Video!
nvhr doesn't come with cpu info anymore it seems
After you have it activated you run your game, a black widow will pop up and give you a code you find that code in the mod folder, you place the .dill file it tells you into your games data folder by creating a folder in said data folder called NVHR then place the .fill it tells you to in it.
The step at 8:30 is very unclear to me. What text that was written before? UPDATE: Nevermind - I think you meant to say is to replace the existing copy with the copy from the reference doc labeled Custom Ini.
That is correct, I've had a few complaints about this now and I'll be making a change to the video description to clarify
I got all the mods working thank you!😁 thought I would ask if the mods are compatible with the multiplayer mod if you would know?😅 I can’t really find too much on the multiplayer side of things for installs and if the nvmp mod works with the tale of two wastelands 😁 I just got a pc again after 10 odd years and I’m really rusty with modding and not too sure how to bring tts online properly
Liked the video and keep up the good work my man!
The multiplayer mods are fairly basic un feature set and so I'm not entirely sure what does and doesn't work. It could be that if everyone has the same mods it's fine but sadly I really got no idea sorry
Thank you for getting back so quick😁 thanks for your help with the mods and I appreciate the effort in the video 😁 dropped a sub for future content 🫡
Thanks for this. I ran into a major issue, I'm not sure which step I did wrong.
After selecting which campaign to begin with I'm hit with this message in game; 'TTW has detected that the main TTW NVSE plugin is missing, please check your NVSE plugins folder to ensure it is present as TTW will not function without it'
I have since searched for solutions. One is to disable Windows AV and reinstall NVSE. Still didn't work.
Any advice? Thanks, man.
They have already updated TTW to include a newer version of NVSE, you can find a link to it in the downloads page of the TTW website. Took no time at all to date my video lol
@@KnoxR Cheers for the reply dude! I downloaded the latest version as far as I'm aware. From GitHub.
I extracted and added to the root, overwriting anything which came before. Are there additional steps I should take?
Similar issue here - Is there a timestamp in the video we can refer to knowing we need the newest NVSE in order to progress?
@@OddboxGames do you mean the latest version of xNVSE or the newer one used? The newer version TTW uses is www.nexusmods.com/newvegas/mods/77415
@@adamzero1392 unfortunately they changed the version of NVSE TTW uses entirely, I added a link to the new version in the Google document
Do you have a guide for the steam deck?
I don't, but i did get mods setup on my deck, i recommend this video ua-cam.com/video/x55SAwnONbQ/v-deo.html
When installing FNV 4GB Patcher i get this: INVALID EXE VERSION: F36D883F3E75DDD2AFFA84CDA3C2661706ECC08C
Does anyone know a fix? I'm on the Epic Games version
There may be a downgrade patch you need to find, I believe there is one on the Nexus
This is late but TTW does not support New Vegas on Epic Games, it does however accept the Fallout 3 GOTY from Epic Games. You need New Vegas from GOG or Steam.
great vid great info
i placed fnv patch in the folder but it says fallout nv.exe not found even tho its literally right below it?
for the new people here you don't need the hotfix it is not even part of ttw
do you recommend installing ttw if I'm doing a heavily modded playthru?
Depends, most NV mods will easily work without issue and some Fallout 3 ones will but rare instances can cause problems.
For the New Vegas Heap Replacers, I don't have the option to check what version is needed nor do i have any of the separate version folders like the "avx2" folder. It's just one .dll file. should i just move it into my root folder anyway?
They updated it after my video, I'm honestly not sure and would recommend checking around the Nexus page to see if there's any information tos say what would be best. At worst case if you drip the .dll it will just fail which shouldn't affect the gameplay in any significant way. I'll try to find out if it's an issue or not for you and change this comment after I know for sure!
@@KnoxR Alright. I'll let you know if it affects my game in anyway. Thanks for the fast reply!
@@KnoxR So i drug the .dll file into my root folder and tried to launch it from Mo2 through the script extender and it gave me a few pop ups. first window was the game trying to launch, 2nd one was the cpu info window at 10:30. It said use AXV2 and "searching for Data\NVHR
vhr_avx2.dll. . . not found!" which i hadn't installed. The last window was an error popup saying "NVHR - No valid HR binary found in Data/NVHR!" when i click OK it launches the game fine. I went back to the zip file with the .dll and opened the Data folder, NVHR folder and the different versions of the .dll's were there like the avx2.dll, but it was named nvhr_avx2.dll. Since it said i needed it i drug it into my root folder and deleted the old one and the game launched with no issue, but im not sure if it's active or not. Tried it with the d3dx9_38.dll and it still said that the file wasnt found. I launched the game anyway and tried the command to see if the dll was loaded and it said the script wasnt found.
I looked up another video for stabilizing FNV and found a video by DarkPopulous. He has a section for Heap Replacer and it was similar to your tutorial. I scrolled down in the comments to try and see if there was any info about it. I found a comment he wrote saying
"Installation procedure for the Heap Replacer has been simplified since the release of this video.
Now all you have to do is drag and drop all it's files into the NV Installation directory, just like with xNVSE and the 4gb Patcher!"
So that's what i did. I merged the data folder within the mod's zip folder and the d3dx9_38.dll into my root directory and booted the game up and when the cpu info window pops up again it now says "searching for Data\NVHR
vhr_avx2.dll. . . found!" So I'm guessing I properly installed it now? Still cant or don't know how to use the "isdllloaded" command on it
In summery, I installed it wrong bc i didn't know what i was doing and figured it out somewhat and don't know how to verify in game that it is running
@@KnoxR Should I download YUP base game all dlc even though i dont have any of the dlc?
@Winter Maniac Yes that is fine YUP can work even if your missing DLCs, but get the one that is for you. If you are missing DLC there's a version for you
Thank you!
^you can go to the steam settings of the game and set that it cant download new versions. no need to buy a new game.
You can however at the time for a while the only option was disable automatic updates across the board for steam and it would still make attempts to update on launch of the game and it was more annoying with how random and sporadically they do them, getting a version they couldn't do that to was better imo
@@KnoxR i never had problems with the steam settings but yes both is good. i hate updates when modding xD
does anyone know of a fix when the game launces it starts off with a purple screen and the new game continue etc is invisible
I'm sorry if I'm being stupid, but pressing the ~ key just shows the xNVSE version for me. Nothing else.
Also if I type GetIsLAA or IsDLLLoaded d3dx9_38, it just says script command GetIsLAA or IsDLLLoaded d3dx9_38 not found.
Any suggestions for me?
Double check the files are correctly implemented and the mods installed, reinstall if you gotta and hopefully it'll work
In the program files when boot up the game it says that the showoff DLL (the d3dxd9_38) is loaded correctly but when i use the console command in game to check, its returning a 0 instead of a 1. I extracted another one and replaced the DLL file with it like you said but its still returning a zero. Any idea of how to fix it? Everything else is returning a 1 and coming back okay just not that one. Thanks!
Nevermind im just dyslexic and thought it was dxd9 and not just dx9 It works! Sorry about that
Hey man awesome video. What file is the one that was the "TTW Hotfix"? I tried to find it everywhere. When I typed in the IsDLLLoaded mlf it came back as >>0. I figured maybe because I don't have the hotfix installed? Thanks
Nevermind! I somehow fixed it... thanks for the video man
They now just include that in the install for TTW so your good to go
very gud yes
I followed your tutorial step-by-step, and I've noticed some MAJOR issues:
1. All of my DLC is just GONE and won't load, even though I have them activated. Not even running the base game on Steam fixes this.
2 None of the mods are showing up in the 'downloads' page.
3. Every mod I've tried installing won't even work for one undiscernible reason or another.
What the do I do?
1. The DLC thing is extremely odd, that may be a install issue with the base game, I would fully wipe all data and do a fresh install.
2. Make sure the nexus is properly linked to the MO2 files so that when you hit download on the website they show up, or just start downloading and installing them manually.
3. I'd guess this wraps back around to the base game install issue. A lotnof the mods depend on the dlcs so if those aren't working the mods might not either.
@@KnoxR Guess there's no harm in me deleting everything and reinstalling the game a 2nd/3rd time.
@thecourticaljester9152 I'm really sorry that happened! Make sure to run the game with no mods once before you do anything to it and I'm happy to try to help you more
I've used MO2 for Skyrim in the past, now that I'm trying New Vegas all of the Skyrim mods are in the load order. Is there something I can do other than remove all the Skyrim mods? Alternate profiles do not work.
I'll be honest that's a very specific and odd issue that I've incredibly unfortunately never heard of. I'm sorry to say I don't have a fix
@@KnoxR I didn't expect such a prompt reply thank you! And here is what I found.
If you click "File" then "Manage Instances" you can change the instance instead of the profile, I don't know if this actually works because I got frustrated and removed the mods manually, then hid the files in the right-hand downloads dock and I can't un-hide them. I'm not going to worry about that for now, I think it's under control.
where is the hotfix downloaded from??
newer builds have it already in so you may not need to install the hotfix manually like we did when this video was made
@@KnoxR yep looks like thats the case. thanks for the response!
Sooo if i only own fonv for steam should i be able to use these mods or should i go pirate the older version? Im poor
Steam absolutely works. I only reccomend the GoG version because you can make that one not auto update. Bethesda has a bad track record and history of updating games long after they should be, like how they recently updated Skyrim and broke everyone's mods.
well ttw on mod organizer says no valid game data looks like i wasted like 2 hours
I'm sorry that happened, this was after the program ran?
the mods/plugins never showed up on my mod organizer
There could be an issue with the nexus linking if they don't show up there but some NVSE files just install directly and don't show up as active mods except for the checkmark next to them
hay do i have to or can i install unofficial fallout 3 patch too?
No, part of TTW includes a version of a patch that includes the Unofficial New Vegas and Fallout 3 patch combined.
oh ok thx for info@@KnoxR
After i install ttw can i delete the fallout 3 game folder?
Yes, you don't need to keep it installed
My only question is .. why did you not use the Mod Manager Download button :D
A lot of the .ini files and stuff are better installed manually. You can use the mod manager but at times some of those fail. The Heap Replacer for example will not install through a mod manager and has to be done manually. However there are a lot where i just clicked the Vortex button, such as NVAC which does install just fine and just went to the downloads page of the MO2. It's very mod dependent and most can and should just be done through the vortex button install but some just kinda ain't so where it's not i worked around it where possible. I wanted this to be a full tutorial for how to properly install all of the mods in the video i consider essential for a non crashing experience.
@12:12 i dont have a data folder? to put the mods into?
I think the NVHR step is different now as because the file only contains two files one being the data folder that i was missing and a file .dll then when launching the came it said it was missing NVHR something like that so i move the files inti the step at 12:12 now launching the game load up
@@daydreamgaming9484 they may have changed it, i'm not 100% on that, unfortunately my video is only as recent as it was made so...stuff can just be missing sometimes
hep didn't have the cpu.exe in it.
Check the pinned comment
Hey man,i appreciate the guide but i ran into a problem,i can't edit the graphics or resolution when starting the game from MO2,i don't have a good pc so this is really a big issue for me if you know how to edit the graphics through MO2 i would appreciate it!Thanks
If you go to the install folder you should see an option called "FalloutNV_Launcher" launching from that directly will allow you to see that intro launcher and edit the settings as you need to, then when launching from MO2 again it will launch with whatever settings were set.
@@KnoxR I wonder if it worked..
i hope i can make this work with linux & the mod organizer 2 script
I made it work on steam deck so i believe in you
@@KnoxR at the moment is the copying data step following the best of times guide for ttw & mo2 & that was a step that took me around 24 hours
@@KnoxR it works
so what do you do if you have the game on steam? is their a downgrade patch?
generally at this point the Steam version should be totally fine so don't worry too much about it
@@KnoxR Allright thx m8
@@skogen5357 if i'm wrong, i believe StewieAI has some mods to do a downgrade patch for the game.
Do you need to have the goty of fallout3 because I have ttw already but only dlc for 3 I have is broken steel.
Yes it needs to be the GOTY edition with all DLC, i'd suggest picking it up during a sale.
@@KnoxR Ohh ok because ttw still works for me despite not being goty. So I will need the goty for the mods ? I appreciate your help btw
@@Insanemembrane93 you shouldn't, if it works that's odd but hey I'd take it, TTW converts Fallout 3 into a mod for NV so you mat just end up missing expansions for 3. All mods shown work with TTW or without for default NV
@@KnoxR I truly appreciate your help with this . Thank you . I played on getting the rest of the dlc for 3 soon so I hope it doesn't mess with anything .
@@Insanemembrane93 if you install TTW then get the new DLC you'll have to install it all again however it won't affect the current install
So its letting me launch through nvse but its not showing installed in the console does that mean its not working?
Like when you type stuff in to check the console for the mods do they not show at all or what?
@@KnoxR yeah they don't show at all but its letting me use nvse as launcher
@@nicklenuts NVSE is what you should be using full stop as a launcher either way but as long as the mods are activated most of them should show up, does anything happen when you launch the game?
@@KnoxR hey so its working now im sorry for taking up ur time it was because of my anitvirus cuz its showing up now
@@nicklenuts oh good! I'm glad you got it all sorted
@Knox R. I have the steam copies of FO3 GOTY and New Vegas Ultimate edition. Despite this, FO3 REFUSES to load the DLC. Thus rendering TTW unplayable. In spite of having all the ESMs installed. 🤬🤬 any help would be appreciated.
Interesting and a bit odd, I'd say start from scratch. Do a fresh install of both on the same drives and make sure to launch them both once before using the program. Double check all .esm files are in place beforehand, and the correct folders are being chosen. Double check the TTW guide to see if something changes recently and then full send the install again. I'm not sure what would specifically cause that issue but hopefully that fixes it, if not let me know!
@@KnoxR nope I’ve done all of that first thing. Nothing. I’m fairly technical and decent with modding fallout, but this one has got me stumped. After bethesda “fixed” the game, you have to downgrade the.exe to a previous version to let FOSE work, and in the steam launcher where you can normally tell the game to load loose files, it’s all greyed out except the install button, and when you click on that it fails. So there is no way to tell the game to manually load the .esm files. Short of a registry edit, I’ve tried everything I know of, google isn’t any help, and it seems not many people have this bug.
@@mattparker9726 you shouldn't need to use FOSE at all for TTW, and I've been able to get it to work with the launcher after the Bethesda "fix" for 3 though that did mess things up for a little while so I'm not sure what's going on with it, sorry!
@@KnoxR also I have no idea if this is related, but I can’t for the life of me get windows to accept taking away read only options on the FO3 data folder.
@Matt Parker I want to say that shouldn't be an issue, but hell, I don't know. For your issue, that could be everything.
Hi
I was wondering if TTW has to have a Fallout3 game? I see you said playing Fallout 3 in fallout new vegas it confuses me that in MO2 I have to create an instance of TTW or New Vagas. I want to know how the 2 instances are different?
P.S. I'm not good at English, so I'm confused in the installation.
You need to own an official copy of Fallout 3 for it to work and you can use either, TTW in MO2 is just for an official install that keeps everything checked always
This guide was helpful at first, but the amount of times you jump back and forth trying to correct mistakes you made in the video was incredibly confusing, especially when you just glaze past the things you're talking about
I apologize for that, i've realized a lot of the shortcomings from the video come from me assuming everyone would just follow my own clicks and inputs so at times i've done a poor job explaining exactly what i was talking about, I'd be happy to help you with anything extra you would need though.
Dont mean to be rude but im very tired and dont have a lot of time in a day. Please be more clear on EVERY step, I spent 30 mins alone trying to understand where the hell you're getting the custom fallout ini at 8:53 . I appreciate the guide assuming I eventually get it running but gonna have to down vote for wasting my time.
In the video I show that there's a button along the top settings of MO2 that is called the "ini editor" by clicking that you bring up the ini's for the game and you should be able to see all of them there. I apologize for not being more clear with it as I'd thought following along with clicks in some areas would be enough, so I'm genuinely sorry it was a struggle for you.
@@KnoxR I was talking about the ini files you pasted in the custom ini location. I found them in your google doc though. Sorry unloading that on you, I honestly didn't think you'd even see it and it let me blow off a little steam lol. You're a good dude and made a good tutorial, my brains just fried long work hours. Thumbs up!
@iPunchPandas ohhh yeah, I tried to specify checking the doc for links and the ini copy paste lol, I also try to reply to all comments for people who need help
Oh...look it's that mod manager again that is as user-unfriendly as MS-DOS :(
I mean I get it: Vortex is not great, but this thing? This is worse...I had a working game and then I decided to switch to this MO2 and now nothing works anymore....if my neighbours wouldn't think me a loon, I'd go out on the balcony and scream in frustration!
Personally I find vortex to be an extremely unuser friendly piece of unusable garbage lol. To each their own. MO2 I tried to explain how to use simply as I find it incredibly easy to navigate as well as having a ton of features that vortex is simply missing like separate loads so I can do TTW, New California and Vanilla all at once, which is legit impossible for Vortex. If there is anything you would like to know or any way i can help you get better with MO2 i'd be happy to assist you.
The mod makers of the old nexus installer made MO2 and I started with that so I'm way more used to it as well lol.
TTW also legit doesn't work properly with Vortex as it requires a better overall mod loader.
my new vegas loads to the start then crashes any ideas?
Launch the game once through steam to be sure files are correctly loaded, double check that NVHR is installed correctly, reinstall mods and see if that fixes it. If you get to the main menu check the mods in the command line to make sure they are installed correctly
@@KnoxR okay ill try all that ty
@@KnoxR it loads now but doesn't show me having anything installed
@@nicklenuts is that when you launch it from Steam or from the MO2 launcher?
@@KnoxR mo2
All this just to run this game properly, thanks Obsidian.
Lmao, what 18 months in a horribly designed engine does to mofos
I’ve tried installing weapon animations mods and I have zero conflicts. How do I prioritize mods and get them all working thanks
There's a button in MO2 near the launch and file load order called LOOT which automatically does it for you, you can either run that or change them yourself. What issues are the weapon animations getting cause saying there's zero conflicts is uh...confusing lol
Every time I attempt starting a new game I receive this error message from New Vegas: *"Error: Unable to find new game quest [General] sCharChenQuest=001FFFF8 in FalloutCustom.ini. TTW quest detected but TTW is not installed. The vanilla value is 00102037"* Unsure how to fix this. I tried running the TTW installer as admin to reinstall it and it didn't fix it.
Are you getting this while having TTW installed or did you not install it? Assuming you did, double check the TTW installer documentation to make sure they didn't change the .ini files you need
@@KnoxR this is happening while TTW is installed. By installer documentation do you mean any .ini files associated with TTW?
I also have a separate TTW folder within ModOrganizer outside of New Vegas containing crash dumps, logs, and ModOrganizer.ini, I don't know if those need to be merged into the actual TTW install folder of mine.
@@CtKEngage those are not what I mean, the way MO2 works you can set the .ini through it, double check on the TTW website to see if they potentially changed the .ini for it and what is on it
@@KnoxR I received help from the official TTW discord and was told having the global instance is actually more problematic to work with, and accidentally was doing that whilst making sure I did everything else correctly in the guide. I also had to move it to the official mod folder for TTW when I already thought it was there. It's now working thankfully, any future issues aside.
I never ever install mo2 with a global instance .. always use portable. But that's just me.