I cried tears of soy when I met the B.O.S. in fallout 5 and they told me: "you need to buy the 2027 premium battle pass subscription to acces this part of the story, 99,99$."
@@brunoactis1104 that's still being generous lol ES6 probably won't come out til 2030-32 and they take roughly 6-8 years to develop their games, so it'll be be more like 2036-2040. Which is wild to think about
@@Crocc101 technically 1 faction and 1 Subfaction. The Institute while not physically there existed as a named group since FO3. The Railroad isn't Really a faction is a Specific counter group to the Institute that loses it's purpose after the Institute is wiped out and more then likely merge with the Minutemen after their goals are completed or just disband. The Only actual Faction is the Minutemen. They have a bunch of new Subfactions and enemy factions but Full factions there is 1 new, and 2 old in the main game.
This is why it really bothers me that people say that Fallout London "isn't proper Fallout" because there's no Vault Tec, Nuka Cola, Vault Boy, Deathclaws, despite the fact that this game is set on an ENTIRELY different continent! The UK has it's own alternatives with things like Ion Brew and the little protect and survive family icons.
Hard agree, and thanks for telling me this exists lol. Honestly, I had hoped this would be the direction the series would take as a whole, is after the US and its post-bomb story, from wasteland to rebuilt and settled, they would move on to show the stories from other parts of the world. Its literal decades of material for a developer, and it seems odd to eschew it, particularly as there are talented people all over the real world who would be on board to help do boots-on-the-ground stuff and actual software dev both.
Also, those things just aren't what makes fallout fallout. Fallout is about the fallout of extreme nationalism and the ramifications of nuclear war, exploring how people would react to that situation and where humanity would go from there. So long as it's about that, then it is proper Fallout.
Player character: *walks into a bar* oi fockin give me a bottle of beer and chips on the side!. *goes to the bar owner and asks "do you have a job for me" or "what's been happening lately since I was gone"* *the owner replies* "Oh if it isn't the lonely wanker'er" *lonely wanderer with irish accent plays on the radio in the background* Well lonely wanker'er A group of immigrants been causing us trouble and other settlements lately. and also the words is from east of here an underground dweller ghoul cult been Worshipping a radioactive glowing gold cow the word is that they wear little hats on their heads. *then the player proceeds to leave the conversation and staps everyone without a quicksave only to load one from an hour ago*
I hate Star Wars, I played KOTOR 2, and now I hate Star Wars even more. The franchise has so much potential, yet it falls flat in terms of writing and uninteresting characters. Like sure, the original Star Wars movies from the 70s… good vs evil bla bla. And then the 90s movies, same shit, and again and again aaaah
Maybe I’m a basic bitch but If I watch Star Wars, it’s for the Jedi and sith… That’s like 75% of the charm? The cool space monks with laser swords and magic powers. I could care less about the overarching world and politics in these movies, it’s never really been well written
The problem with modern Fallout is that Bethesda is literally too afraid to let the world change and move on. They want it to be this stagnant silly apocalyptic franchise that doesn't want to move past the bombing of the world and wants to just revel in playing in trash, bomb craters and buildings that will never be repaired.
This right here is exactly my point. It's been 200 f****** years. Most of the radiation has dissipated and they know how to work with electronics. They should have been rebuilt by now.
Their problem is they have horrible writers and terrible developers. They already had a couple companies go under and if they flop next elder scroll or fallout, they are finished
@@pcraft8785 ok, terrible writers, sure, but developers? Not really, the developers are passionate and are good at what they do, it's just the writers have more power, so what they say goes.
Interplay created Nuka-Cola Obsidian created sunset sarsaparilla Bethesda created hundreds of variations of nuka-cola including a copy of sunest sarsaparilla named Nuka-cola: wild
Bethesda made Tater, which is the funniest thing they've written, then when you realize it exists just because "lol somehow these two plants got together, completely natural " reasoning behind it is doubley hilarious
I remember a long time ago I had a friend who tried to make his own fallout game set in Texas. He figured out that he could still have the enclave and BOS in the game but as relics of a different era. The Enclave? They ended up mingling with a vault and founded the Lone Star Republic. Brotherhood? They devolved into raiders in power armor and made their own war tribe in the northern panhandle. He also had legion have a presence in western Texas as their frontier while southern Texas had the Republic of the Rio Grande. He even made sure Boss Energy Drinks replaced Nuka Colas. It's a shame he couldn't get past the concepts phase. Would've loved to have seen the mod.
@@keaganhoman7759 Funny you mention that, he also had a buffer state between Lone Star and Rio Grande with Alamo City. They were neutral to both nations and would use caps as opposed to dollar currency from the two countries.
@@HellsFury-fu3qk Reminds me of Old World Blues somewhat with a Brotherhood Presence as in the mod, it did show that there is a Texan Brotherhood and a Lone Star Republic though sadly the lone star republic in game isn't made up of former Enclave guys. But hey, still cool concept.
I like the point you made at the end where you said it’s not very hard to think of new faction ideas. The hardest part is letting go of the old factions.
In Fallout 3 Colonel Autumn wanted to use Project Purity as a bargaining chip, making settlements reliant on them for clean water would allow the Enclave greater legitimacy and further control. It's a shame, because I see an opportunity for a really interesting questline, aiding either Colonel Autumn or President Eden, and helping decide the Enclave's future
@@thebluehat6814actually the enclave being able to be sided with is exactly what killed the faction. Autumn was probably intended to have the same motivations as eden early on, but they needed a way for the player to do an evil karma thing at the end of the game so they just made autumn disagree with eden so the player could do it instead.
To me, supermutants are the saddest bastardization of Fallout’s original lore out of any of the other factions. They go from soldiers of an army that no longer exists, doomed to wander the earth, finding new purpose, or slowly losing their minds, all while very likely still believing in the twisted vision of the insane monster that created them, to just orcs. It’s honestly pathetic, and just spits in the face of great characters like Marcus, Lily, and God/Dog. Todd claims to love Fallouts 1 & 2, but by this point I find it hard to believe he cares about the franchise outside of its most marketable aspects.
This is what I don't get about some ANTI FNV purists. Like that guy, Logamuffin. Yeah, I get it, the FNV purists are annoying. But Bethesda making a change to something that was in the old games and making it less interesting than it was before, cannot be hand waved away by saying "Oh, well, it's not that they don't get it, they must have done it for a good reason!... that I will not day, nor will Bethesda say." Even if they did have a reason, the fact of the matter is that doing stuff like making the once scarily organized mutated soldiers into... cannibal orcs. Is just less interesting, and a BAD change.
I believe fans of a series should never be in charge of making that series. Because what they liked about it is subjective. But once they take control, what they liked about it becomes the new focal point, and those who liked it for different reasons become alienated. Todd liked Super Mutant enemies, the Brotherhood of Steel, and the bombed-out ruins aesthetic, among other things, and so that's all there is to Fallout under his ownership.
I've always stood by the idea that the Bethesda-originals *(Free States, Responders, Minutemen, etc.)* are very good ideas with alot of potential. Potential that is then wasted because all those original factions get sidelined by the Brotherhood or Enclave.
Very true, I’ve always kinda felt they were underdeveloped and overshadowed by larger longstanding factions just to pull old fans back in. I feel like the Minutemen and Responders have a lot of potential, and I actually have somewhat of a theory of the Minutemen being a small distant splinter group of the responders, but it doesn’t totally make sense.
While I like Fallout 3 and 4, one of my criticisms is how underdeveloped the new factions are especially with the idea and concepts alone are pretty interesting. The East Coast lore could’ve been interesting as to the West if the factions were more developed. The Minutemen, Institute, Brotherhood, and the Enclave with Colonel Autumn would’ve been interesting if executed well. Bethesda locks in when it comes to their prewar lore on a random building you explore than they do to their factions.
@@MrN0where I only realized this when I actually started letting myself enjoy playing 76 instead of hating it solely on principal. When the faction isn't actually a faction and is just a bunch of discarded holotapes and terminal entries, Bethesda cooks.
One other reason is that they put a talented level designer and idea person [Emil] in charge of writing, he's possibly the the last person that should try to produce his own ideas, lol.
"B-but power armor Enclave ghouls super mutants Dogmeat Brotherhood of Steel Vault-Tec Nuka-Cola!!!! Fallout is things, without things no Fallout!!!" I despise what this franchise has devolved into.
To be fair power armor and vaults are really cool. And while having something fresh would be nice, the fallout lore does not really work with innovation much, and you basically are better off starting new intellectual property with similar themes if you are discarding most of the established lore. But you know that sequels sell better than new stuff, especially when its poorly made, and they paid a lot of money for the lore, so they have no indicative to discard it and invest in new marketing. Look into playing some S.T.A.L.K.E.R, Rust, 7 days to die or something like that. Its basically fallout, but without all the cool laser guns,factions and stuff.
things that fallout should keep in every game: ghouls super mutants (maybe) Vault-Tec (part of the main storyline in almost every fallout game we aren't letting it go) Nuka-Cola (it was mass produced in the US) Dogmeat (i want a dog)
>power armor Part of the setting, no reason for it to not show up >Enclave Only shows up in FO3, as far as Bethesda games go (no, 76 doesn't count) >ghouls No reason for them to not show up >Dogmeat Yes, dogs exist. Sorry that makes you mad >Brotherhood of Steel Yes, they are an important faction in the setting. Sorry that makes you mad. >Vault-Tec Nuka-Cola Both big corporations that operated all over America. Again, no reason for them not to show up
Call of Duty doing a collab with Fallout is so funny to me because it's two series who have completely lost their soul interacting with eachother in a way that requires them both to have completely forgotten what they're about to have even considered the crossover.
@@Chubbyhero At least with Fortnite, they honored Fallout in some way by creating one or two locations inspired by the games design. And are supposedly adding even more stuff related to Fallout. CoD just put photoshopped Vault Suits on Soap, Ghost, Price, etc.
The brotherhood is doomed to fail, Veronica even says it. No faction that refuses to make contact with civilization is going to survive. The fallout 4 brotherhood is eventually going to be shot down, and realize they aren’t some grand savior. The mojave chapter and the western brotherhood are also doomed because of their lack of sharing techcnology for the benefit of humanity. Something the brotherhood was genuinely founded to do, they werent intended to be isolationist hermits. Let the brotherhood die, because they were always destined to do so
Also when Maxson founded the brotherhood he didn’t want to make another US army, because that’d just end up in the same way. Fast forward to 4 and the brotherhood is now the US Army 2, weird insane pipe dream faction that think’s their some savior of the country, who want to blow things up and stuff. Todd Howard wont let the brotherhood finally wither away because they’re his little power armor militant baby
@@zackbatcountry3361 Well, tbh for a faction that is kinda "death" The Brotherhood, or whatever organization could consider it a progenitor, will likely survive. It just won't be The Brotherhood at that point, it will have become something else entirely. Tbh a lot of Fallout is about the inevitability of change, and they would do well to illustrate this with the East Coast Brotherhood splintering/evolving as it grows and peoples' aspirations diverge or clash.
The Dead Money theme of "letting go" is us wanting Bethesda to let go of Fallout, meanwhile Bethesda is the player dragging themselves out of the Sierra Madre with all the gold (them running the ip into the ground)
Running it into the ground? Mother fucker they're the ones keeping it alive. If it wasn't for Bethesda, you would of never known that Fallout existed, it would of died as a shriveled mess, remembered by no one. The real ones who can't let go are you, you just want Fallout 1 and 2 all of the time, and whenever Bethesda tries something new you throw a fit like actual toddlers. I hate to burst your bubble, but Fallout belongs to Bethesda now, it is their ip, and if you truly hate Fallout this much, then you need to move on and find a different game series.
@@PlagueDocterBella56Yeah fallout is ruined. Bethesda will never share the IP with another studio again and Bethesda itself is falling apart and can’t write good stories or create interesting factions. Its over. Glad we at least got New Vegas.
@@nickmoyer9112 If Bethesda falls apart wouldn't that mean all it's IPs would be free for anyone to grab IDK how that whole thing works but a guy can dream
Obsidian even made it well with FNV's DLCs. You have the New Cananites, White Horses, The Sorrows and the White legs in Honest Hearts. You have the Marked Men in Lonesome Road. I think you can count the Think Tank and Mobius in Old World Blues. And you have the whole idea of Dead Money. Fans even managed to do it over and over again in their big mods like New Vegas Bounties and the many total conversion mods. Look at the likes Fallout New Mexico for Fallout 2.
Even fan made Fallouts give us interesting factions, Rebirth ghouls from Resurrection, Imperialistic BOS, Phoenix, Cyborgs and Mexican army from Sonora.
Bethesda need to stop using The Brotherhood and Enclave, but how are we just going to ignore the new factions in their main game and DLC’s while listing off all of that?? And even including the think tank. That is simply biased.
Not even mentioning the HOI4 mod, Old World Blues. It adds a lot of factions ranging from a city governed by robots to a fucking mirelurk tribe. And I've only managed to play a handful of factions with how many said mod has. Sure, quality of factions may vary, but a lot of them are pretty unique and interesting.
@@Aerynolaean ex-enclave scientist and now mayor of Dayglow can be elected president of the NCR and reorganize it as the New American Republic I love old world blues
While yes, Bethesda does have trouble letting these factions go I feel as if it wouldn't be as much as a problem if the factions became more fleshed out, bewtween each region instead of being black and white. But honestly, this just stems from my saltiness for not being able to join the enclave in fo3, being stuck with the brotherhood.
They can’t let them go because of marketing, tons of new fallout fans will eat up the slop, just like they did when they first played fallout 3 in middle school.
Thing that pisses me off about the series is that they make no mention of Arroyo or Vault City or New Reno. As if they retconned most of fallot 2 as well.
That's something I hadn't thought about, but definitely a great point. Most of the focus was on the bastardization of FNV, but the first two games got shafted hard as collateral
Colonel autumn had the potential to be a really interesting antagonist. Like he wants to give the wasteland water in exchange he gains their favour and in so many more recruits to go on the warpath against people who don’t submit to his new order. Bethesda needs better writing. They should honestly outsource it to obsidian
Considering The Enclave was the US Government and have connections to Vault Tech, it almost makes sense. It’s a big pre-war group. Fallout 3 and 76 set up that there’s some main “communications” base of sorts. I think there was even something in FO2, but I can’t recall. NV also talks about the base in Chicago, which could be the same place. Fallout 3 just made them boring though. They returned far too early and were just a more stupid version of themselves in FO2. I think the show has a chance to do them justice and have theme evolve if it uses all the set up threads. An Enclave that have learnt from their predecessors mistakes could actually be interesting, as many of their members don’t agree with those at the top, and that has been established throughout Fallout 2, 3, NV and implied in 76 albeit for different reasons.
also they fucking MOVED shady sands!!!!! idk why more people don't talk about this, they couldn't figure out how to make their story work so they just retconned one of the most important places in the canon
Don't worry they did that in Fallout 2 aswell, and they retconned and said that mutants aren't sterile after a 2nd puberty. And for the show I'm also pretty sure they said Bakersfield didn't have a vault, like erm... Necropolis??? and like that's the city on the cover. Also LA looks the fucking same as it does in modern day, plus there are no nukes in the scene where the bombs go off.
and the crater after shady sands is so small it should have 0 effect on entire NATION of NCR how did they completely fall apart and were reduced to band of raiders is outside of any kind of retarded bethesda logic
@@thatwardrobeguygood lord forbid people don’t know basic California geography. For starters Shady Sands is east of the Sierra Nevada’s mountain range, since Vault 13 is in said mountainous terrain as clearly seen in F1 whilst the Vault dwellers heading east is where we’ve first seen Shady Sands. Therefore the capital city of the NCR, is 150+ miles north of the Boneyard formerly Los Angeles and these talentless hack writers don’t even know basic geography is laughable of relocating Shady Sands down south. Let alone getting it’s infrastructure wrong, what people don’t know nor realise is that Shady is a pure adobe built infrastructure buildings not your traditional concrete blocks as a shining example. Therefore Shady Sands is a post-war infrastructure that doesn’t use Pre-War city ruins, something the TV show gets it wrong that’s infuriating and don’t get me started how many times they overuse Maximus childhood flashback from the fridge is pure annoyance. As Graham Wagner one of the show runner so eloquently puts it “Remember this, remember that uh no story” in one of his interviews just watch Maulers video and see the clip yourself is downright hilarious that clearly resonates with Modern Hollywood. At this point it’s better treating F1 , 2 and New Vegas as its own separate trilogy of West Coast lore and world building for a time we’ve had this coexistence. Bethesda = East Coast , Interplay/Obsidian = West Coast in manner of mainline installations but of course those 2 hack showrunners have no artistic creative ability whatsoever had to butcher this balance we had. Instead exploring say Seattle City , Florida or even Colorado in said originality but hey we gotta be constantly reminded of countless reference/easter eggs am I right? It’s downgrading truly, look no one’s complaining fallout is now a ‘mainstream’ IP however as we’ve seen countless time such as Star Wars , Marvel , DC and other household Franchises names has downgraded in quality all in the favour of pure mediocrity contention rather demanding original quality. Phase 4 of the MCU encapsulates everything I’ve mentioned, naturally it took a while for people to wake up and have said superhero fatigue same could be said for the Fallout TV Show as it’s now walking in the Mandalorian footsteps. Sure Season 1 may be ‘great’ but now Season 2 will be ‘fan service’ or as I’ve labelled it damage control on Todd Howard’s part in showing a ruined Vegas city than of course when Season 3 rolls around it’ll downgrade even more. This is a pattern of recognition, and don’t say I didn’t try to warn anyone whilst it may seem cynical unfortunately in modern Hollywood in general we might as well get used to disappointment and these producers in aspects of creativity, simply doesn’t have any clue whatsoever on crafting a intricate story that stands on its own merits of originality. That being said rant/critic over, if you manage to read through all prior slop congratulations you’re able to pay attention.
there's so much stupidity in this one quest it's hard to sum up in one word most doctors around wasteland have a holotape that is message from institute that they are looking for missing android - yes they refer to him as android just synthetic matter that starts the quest some time after starting the quest some random dumbass claimi g to be from railroad will give you ANDROID compenent and ask you to tell the guy that android is destroyed and this gets better once you go to rivet city THE ANDROID is the first npc that will talk to you to skip majority of stupidity i'll just go to the end you HAVE to go to broken bow of the ship to find a guy who did plastic surgery on the android he even has pictures, voice recording and written logs o his terminal once you get those you talk to the guy and he tells you everything and even a passcode to restore synths memories option 1: you go to science lab, guy looking for the synth stands there all days with his synth bodyguard (no wonder he can't find him) and you can sell the android whereabouts to him option 2: you go to the guard who first spoke to you and go through streamlined conversation to convince him that he's a synth and restore his memories as thanks he gives you his UNIQUE PLASMA RIFLE HE USED AS INSTITUTE SYNTH -yes that is compeltely fucking stupid and either you or him go kill the institute guys also weird - the escaped synth was one of those that hunt escaped synths in failout 4
@@Juicedbelmontthe quest is actually pretty interesting, for FO3 standards that is. But Bethesda using that little side quest in Rivet City to justify making the Railroad/Institute 2 of the 4 main factions in the next game was a stretch. Especially since the RR is the least developed faction in FO4 because muh BoS. Nothing in FO3, other than that quest, points to the RR or Institute being big players in the commonwealth
@@ryszakowyif you're getting confused as to why they called them androids and not synths, 4 explains that android was a demeaning term used by zimmer and other older members of the SRB. The institute moved away from 'android' because it implied synths were just robots.
TL;DW: The Fallout TV Series contradicts established lore, cargo cults and retcons OG factions like BoS and Enclave. It uses the aesthetic and imagery of Fallout, but you shouldn't expect something that really meshes with the 2 OG games.
The lack of a single, competent faction is the biggest fault of the modern fallout. Alltough I have enjoyed the show for what it is, you are absolutely right on the lack of depth in the factions department. It still has good characthers but that was never the point of your arguement. Fallout is not a clash of ideal world views anymore, it is just a war that never changes and some people trying to survive.
@mappingshaman5280 ya they are, they hate each other and actively split up because one side wanted to go with the original idols of "we want tech and don't care about you" and the other guys were "we need to help these people if we are taking their tec" and took years for some baby (Arthur maxson) to FINALLY make then join together, this creating the dog water BOS we have in fallout 4 who are basically stuck in systematic hell cause you can't take orders from anyone higher than your next rank, and a mix of "we gotta help these people" and "we could care less". Like brother they are breaking at the seams. I wouldnt be surprised if they got beaten by some supermutants again after the sole survivor passes on cause there's so much infighting, paranoia that someone's a synth, and distrust of higher ups and or fellow soldiers. They literally can't go on missions without basically orders being passed down the chain and can't get their idols straight. They may have the ability to be competent but without help from someone who IS competent they aren't
@bubliverman8007 well fair point with the bos civil war but seeing as that's been resolved that should no more be a factor than tandi being kidnapped by the khans I think you're putting new vegas lore onto 4. Elder maxson gives the sole survivor orders numerous times and he definitely outranks him by more than one rank.
Ulysses word always left mark on my head War never change,men do On new vegas there are alot of people that letting go of their past Joshua graham was change man after his lost on hoover dam Ulysses has change from caesar spy into the person that want to change history It also remind me the difference on writing from bethesda and obsidian
Todd said shady sands got nuked in 2281 after new vegas? The courier wakes up on 10/19/2281, so all of new vegas + dlc takes place in less than a month and a half and Shady Sands gets nuked before new years. Very cool, Todd. Thanks for your input.
imagine doing an ncr playthrough then being told shady sands got nuked 5 seconds after the game ended and ncr control in california is now stuck in an episode of Lost
0:37 Fun fact, the original creator Tim Cain (Before he left Fallout 2's Development) and his team had chosen a different cover for the game with a Tribal wearing an old Broken Piece of T-51b Power Armor Helmet Piece. However, the uppers at corporate decided they wanted the enclave one because it was more similar to Fallout 1. Goes to show Bethesda has the same mindset as corporate interplay did, ignoring the ideas of the creators. I actually do like Fallout 2's enclave cover but knowing the story behind it feels ironic and makes me wish they had chosen the original concept instead.
Also interplay gave the tactics devs less than a year to make a fallout spinoff forcing them into ridiculous crunch that Tim said himself was a reason why he left. Gee.. I wonder where I've heard that one before?
so you behead elijah right and then proceed to put all the gold bars there okay?, next you escape carrying its head and you can escape with all the MONEY
loot DEan's secret stashes, find a stealth boy, go into teh vault, make Elijah go down, pick up 37 gold bars compressed into one(place them near the door for ease of access) stealth around the tesla-electro-transformer-thing, after Elijah goes into the vault's entrance area(with a wall terminal) and makes 2(3?) walking animation interrupts, you stand up, and move as fast as possible to the exit, movement speed while crouching is too slow, you won't get through the doorframe in time. After that - smooth sailing, and you let go (of poverty) TL;DR watch a tutorial on how to trap Elijah, you'll get the same thing
In defence of Fallout 3 - Bethesda was trying to include as much "Fallout" as possible (with 0 comprehension, there is no excusing that) to pull as many existing fans in as possible. After all it was immediately billed as "oblivion with guns" when it was announced. Beyond that Bethesda has been entirely reliant on branding. FalloutTM = BoSTM + Nuka-ColaTM + Vault-TecTM, etc... and the primary goal is make X fit because iconic. ... I'm now wondering if copyright has something to do with it. Enclave and Brotherhood of Steel have to be actively used so they remain a protected part of the IP
There are 50 states in America and yet Bethesda can’t find a way to come up with a single new faction unique to those states. EDIT: I’m not saying that Bethesda hasn’t added new factions, but they don’t even slightly hold a candle to the classics. It shows a lack of effort and wasted potential at times. That said fallout 76 is the most unique fallout of the Bethesda fallouts and it’s pretty charming at times.
@@SirMirror890I don't want them touching the west coast. They already tried to give their AIDs to the west coast in the show. Sorry I don't consider a TV show relevant to the games as much as I don't consider a board game relevant (there's several branded board games, guess they're part of the lore too)
@@drstrangelove307 you have a point but even though they're interesting factions the Brotherhood always wins or shines out as the major player. I even feel like the Minutemen were Bethesda's way of cock-blocking us "lol no you don't get an NCR on the East Coast because the Brotherhood always wins"
NCR is NOT the strongest faction in Vegas. That's their WHOLE questline: - stretched thin - no supplies - spies - sabotage - needs help from the very locals they are supposed to help Matpat was right.
Black Isle actually developed several other interesting factions for the cancelled FO3. For example, there is a faction of ghouls who are trying to build their own society in the Midwest. They have a lot of highly skilled people who have accumulated a lot of experience thanks to their long lifespan. They can live in irradiated areas regular humans can't survive. They're trying discover a way for ghouls to reproduce and they've had some success. They're becoming a powerful nation in the wasteland by focusing on the advantages of being ghouls.
Season two will make the Dust mod canon so that Todd can have his fallout 5 on the West Coast. Can't wait to see Lucy gawk at every little mean creature like the spooky deathclaws, and the ghoul make quips about how the wastleland is le bad. No House, No Legion, No NCR only Todd and his bastardized BOS on top of the Lucky 38, in a static world with no growth post war, only nihilism and shallow anti-capitalism messaging
@@kazakhstanisastate4614 it's not possible, all members of the legion are taught from an early age that women are weaker and only suitable for the kitchen, and even if they didn't do it now, the vast majority of centurions, decanuses, praetorians, etc. would have been brought up with this belief + even if you are female Courier, Legion only tolerates you because it's Caesar's will, a great example is that even though you can have the highest reputation with the Legion, Otho still doesn't let you fight in the arena.
I wouldn't have a problem with the NCR's collapse if the writing wasn't this sloppy. One city got nuked and it all went to shit immediatly. While the BOS and Enclave just keep making comeback's. Good show though it helped get Fallout the fame it deserved.
My thought is that there’s still NCR here and there and they’ll make a comeback. Kinda like how the Enclave makes a comeback. At least I hope that’s where it’s going
The ncr probably isn't destroyed. The ncr have territory all throughout the west and the sign in shady sands in the show says it's the ncr's first capital, meaning there's at least a second. It's likely that the ncr just moved north and the ncr in the show is just people who stayed behind, probably because of Moldova's work.
@@frontline205If that were the case, the NCR would have already taken control of the Boneyard in the 15 years between the supposed destruction of Shady Sands and the show. And the factions popping up out of nowhere is a Bethesda problem.
"i wish bethesda made a new faction instead of using the old ones" Emil "ok i will use some crap about synths that some intern wrote for fun in fallout 3 and make it an important part of the canon, even though if you had that technology then the entire retro future setting of fallout is bunk and anachronistic"
Fallout never was about 1950s retro futurism, fallout is a post-post apocalypse setting, it's just that Bethesda doesn't understand it and people are stuck on fallout 4 slop, the whole cartoonish retro futurism, including synths, is part of what ruined fallout
@@PeachDragon_ i dont dissagree, fallout is about humans being tribal and going to war with each other even after the apocalypse, war never changes means humans dont change. The old game had some retro sci fi and art deco so bethesda saw all that and decided to remove all the high tech stuff and make them retro sci fi, bethesda sees fallout as a post apocalyptic 1950s hipster mad max.
@@VeryspecificassortmentofwordsI think it’s because of their manner of integration in that they’re meant only as infiltration and replacements of people with no motivation from the institute for that purpose. Their existence is sort of meaningless and without purpose, reason, or goal that is given which goes against how well established a lot of other man made creations are in the series. At least that may be a part of it and what I think of it.
@Veryspecificassortmentofwords Fallout is about how the remnants of humanity deal with the aftermath of nuclear war. If a random ahh faction could just make a garden of eden underground that is so technologically advanced that they can almost perfectly replicate the human body in a matter of minutes and freely practice wide range matter teleportation, then you're done. You've beaten the aftermath of nuclear war. Instead of civilization having to regress centuries of progress with the exception of old world tech, there's now hyper futuristic technology floating around and being continuously developed which could very easily be passed down to pretty much anyone (your player character can just dump out a fully functioning teleporter when you go down several of the faction paths). It's essentially the equivalent to New Vegas playing out exactly as it does now, but half-way through the game Han Solo touches down on Earth in the Millennium Falcon. I'd also compare it to the Zeta DLC in Fallout 3, but in that DLC at least you only get to keep very small scraps of alien technology afterwards and can't continually make more.
I don't see why some people think we can only have the old or new in a game. We can have old factions like the Brotherhood and Enclave along with new Intresting factions that aren't completely overshadowed by the older ones. I think New Vegas handled it well with the Brotherhood and Enclave being there, but not as major powers in the same sense of other games.
Yk what I think is the saddest part is the that the high quality of 'The Pitt' from 3, and 'Far Harbour' from 4 are excellent and creative but weren't the usual settings the one and two established... as a result, not the maingame locations and just expansion packs/dlcs...
both dlcs are great too because they really utilize horror + are good at implementing real stakes. the vast majority of both dlcs are filled with evil and monsters everywhere, and what safe areas there are have monsters right at their front door. it really feels like things are tenuous and that there's real danger around every corner. compared to something like a lot of fallout 4 where every settlement is pretty stable, rarely under attack (except for your own, lol) and with big thick walls and guards the game loses a lot of its stakes. there are diamond city residents who don't know fear or loss because they were born into safe city walls. everyone in far harbor or the pitt's slaves (even the raiders who have to fight trogs, wildmen and diseases!) are born into hell. i wish fallout leaned into horror more often because they're surprisingly good when they do it but they don't commit to it beyond dlcs and some dungeons bc they're so committed to their funny post apocalypse irony and this weird light-hearted vibe of modern fallout over the more atmospheric, genuinely scary sections. a full game of the pitt if it were made more difficult would probably be one of my favorite games ever. alas
I also loved the other FO3 DLC (idk the name, the one with the lighthouse) but while playing it I just thought to myself "This has absolutely nothing to do with Fallout, why couldn't it be its own thing 😭".
I feel like New Vegas was a message from the Black Isle guys to anyone willing to listen, that message being, as Dead Money put it, "Let go, begin again". Base game was all about the senselessness of sending young men to die over an obsession with some piece of old world equipment. Especially on the Legion side, it was made obvious that Caesar's obsession with the dam was more likely to kill the Legion than help it, even if they won. Dead Money was obvious and blatant with it, despite all the jokes about securing all the gold bars. Elijah being unable to let go of his obsession with the tech inside the casino, Sinclair building the whole thing for a woman he had to let go in the end when he discovered her plan with Dean, who himself was unable to let go of the idea of all the wealth stored away in there. The theme is a little thinner in Honest Hearts, but I still think there's something about it in the Joshua v Daniel plotline, Joshua refusing to let go of the valley and Daniel being too willing, with it also going into the cost of letting go, with the Zion tribes changing fundamentally from the scars the conflict with the white legs will leave, no matter what outcome you choose. Old World Blues is again pretty direct about it, with every speaking character outside the Sink being an immortal brain in a jar, having sacrificed both body and mind just to avoid letting go of life and their work, even if it ends up with them forgetting why they even did any of that work in the first place. I actually see it as a bit of a critique of how Bethesda does Fallout, just mindlessly working away at the same old job, with little changes here and there until what you're doing is barely even superficially as it was supposed to be. Then on to Lonesome Road, where it's yet again the most prevalent theme, with Ulysses doing everything he does because he can't let go of an idealised past that he perceives you took away and with the Marked Men holding on to their old symbols long after they lost all meaning in the harshness of the Divide. All culminating in that fantastic note he leaves you after the expansion ends, about change. It's a brilliantly woven general narrative that must've completely went above everyone's heads with how we've been begging for a "New Vegas 2" for 13 years now and Bethesda keeps stomping old ground lmao.
I kinda like the idea of the BoS and the enclave (or maybe the remnants of the institute) merging into one faction that has the goal of rebuilding America's technological might, with the BoS having given up their isolationist policies and the enclave having given up their elitism, with both of the factions compromising on these aspects of their ideologies in order to survive because those traits are the things which are causing their downfall. Sort of a combination of colonel autumn and BoS from fallout 3, could be an interesting new direction to bring something refreshing to those old and tired factions
The show has a bunch of lore inconsistencies that I take issue with. I got the impression that the Enclave seen there is based in Navarro (which is near Chicago I think) which makes it much more believable. Now the fact they don’t attempt to even follow/track their rogue scientist is absurd. My main issue with the show is the collapse if the NCR. It’s a plot point that is completely unearned and if they wanted that they should’ve made THAT the main story.
Navarro was based in California and was stormed by a joint NCR-Brotherhood squad, which wiped the Enclave out of the West coast after the Oil Rig was destroyed. And I'm pretty sure that the only place left in lore where the Enclave are even around is Chicago. Which makes the show more crazy, since the scientists somehow traveled through Midwestern BOS, Legion, NCR/Vegas lands without getting caught is insane since we know that the Legion has a vast spy network and pursue Enclave like any other West Coast faction, and the Brotherhood of Steel has the Circle of Steel, and for the MidWestern chapter specifically has inquisitors and Paladin Lords that do dirty work. Only for the scientist to die in Filly is insane. Bro went through hoops to deliver cold fission and died to a wound lmao. Agree tbh.
@@Yuta_Respecter is Filly, actually Philadelphia?? Because I lowkey made headlore of it being a town in California and it's fucked if that's actually Philly
@@Yuta_Respecterwasn’t the legion in like arizona? so i’m pretty sure that the scientist probably went from the north of cali and then went down, i think he knew about the other factions before as the enclave probably told him and he used that info to help him escape
As I see it, Autumn wanted to control the capital wasteland with the area as dependent on the Enclave for purified water. So to be in the position the brotherhood is implied to be in during 4, so that the Enclave can rebuild from the ground up rather than top down via extermination as Eden and 2's Enclave wanted.
it’s like interplay did ww2 and then modern warfare but then Bethesda went back to ww2 and stayed there Also obsidian did blacks ops but Bethesda ignores that
The West Coast story has a sense of history and progression. I think that's much of what makes it more interesting, along the lines of "letting go." Fallout 1 was a story about tribes and villages, the new beginnings of humanity after the fall. Fallout 2 was a story of city states, a conflict between powerful settlements vying for influence over each other like the city states of ancient Greece. Finally one of those settlements, Shady Sands, gains supremacy over the others, and Fallout New Vegas is a story of dueling nations. Shady Sands conquered the other settlements into a nation and now clashes with the Legion, another nation with an utterly opposed ideology. There's a sense of "moving on," the increase is scale brings a sense of real or at least plausible history that's interesting to learn about and play through. The East Coast is stuck in a time stasis. It perpetually functions as if the apocalypse only just happened and ignores the fact that it's 200 years later and these societies should be rebuilding. People shouldn't still be living in leaky, collapsing, rusted corrugated metal shacks. Towns should have more than 2 houses. Civilization should be re-emerging, but it isn't. It's boring compared to the interesting civilization of the west with its own history, much of which you can play through yourself across the 3 games.
I wrote a fanfic years ago in high school about a Canadian faction that took over the greater Chicago area from Toronto and submitted it to Bethesda after the release of Fallout 3, and got a reply from Todd Howard saying he loves the concept and has wanted to base a Fallout in central America inside the rust belt. It's been 16 years and I've let go that my idea will ever see .exe ever.
Bethesda's misconception that the Brotherhood of Steel is essentially what's driving Fallout sales will surly come to a head in Fallout 5 when most likely at least 2 more seasons of the Fallout TV show will have aired and they will be obligated to have "them cool power armor peeps" be there in force, no matter where it's set, because they can't stop using them, and it's their own fault. Also great video!😃
About fallout 76 - the thing is, the style of this game is different from all other installments. It has dozens of factions, each with fleshed out story and dozens of questlines. The main "story" of this game is just going through all the factions, hearing their stories and going to another factions. All of them affect wasteland in a significant way, but no one has an upper hand, so it's just a huge melting pot of different ideas. There are no dominant factions in this game and the approach is "eh, all of them are extinct by the time any of the other games happen so anything can happen here."
It was like my entire dead tribe in the firelight, teeth grinning red in the dark - eager corpses, blood-covered ghosts. They... had taken my braids, the way of the Twisted Hairs, as if it showed they were like me, of me.
Obsidian Bos: tech hoarders who’s old fashioned ways lead them to failure Obsidian enclave: militaristic organization trying to restore America which spent its last moments trying to redeem itself Obsidian ncr: Faction trying to bring back civilization to the wastes but falls short due to poor management Bethesda bos: good guys Bethesda enclave: bad guys Bethesda ncr: dead guys
I never saw the BOS as the good guys in FO4 so idk wym. I feel like they wrote them BETTER in 4 than in 3 and actually gave you the option to hate them and destroy them.
Tbf, the enclave as an entity were always - for the most part - comically evil, and you have limited freedom in Fallout 2’s ending for them; what made them feel real and complex though were the actual people BEHIND the organization.
Man, I don't see a future for this series...Bethesda and other studios don't have good writers like those that worked in previous games (FO1, FO2, FNV). I really wanted to visit the West or Midwest again and relive the experience from these good old games. Get a well written story, improved gameplay, etc. But that's an era long gone...we're on the dark age.
34:04 Clearly Moldaver has the Project Brazil parasite from Fallout: New California keeping her alive lmao. Then again, I guess it'd have to be a tougher variant, as the one the Star Player/Courier got only survived one nuke. (I am joking if it wasn't already clear, but it would be hilarious if that explanation, or a similar one is used)
Absolutely agree. This actually wasn't a perspective I had considered because I haven't played Fallout 1 and 2. But I did always find it strange that the enclave and super mutants had poor development and even the brotherhood seemed tacky in both the show and games. But I think I just figured it was something that would come be explained or be fixed in a later game.
Just to let you know ceaser’s legion is not the Roman Empire, if you look into what made Rome so powerful and then look into Caesars Legion it makes them look like barbarians
I always thought that was kinda the point. Like Caesar just invokes Hegelian dialectics as if he knows what hes talking about. Its a misinterpretation of the echoes of the old world.
great point to make. Goes to show how in depth the writing is in New Vegas, contrary to Fallout 4, all because the writers are actual you know... real human writers, not glorified paper pushers who really just do whatever big boss wants...
Lets be real, Bethesda is kind of scared to let go of old factions and introduce new ones. I mean, look at the factions in 4. The railroad? Bunch of kids playing pretend it seemed like. The institute? Yeah it was definitely expanded for 3, but it feels like a plot device that didn't go anywhere even tho theyre the best choice for the Commonwealth. The Minuteman barely even count as a faction, tho the idea of them is cool. Honestly, holding on to old factions is really all they have, and i wont be surprised if they bring the enclave back for 5, which the enclave is the faction that needs to be let go of the most.
Isn’t the Enclave just the USA government? It would make total sense that they’re present in all USA territory, I would argue that the Brotherhood of Steel is a worse problem than the Enclave.
Fallout 76 is funny because they did make new factions that people wanted to see more of, the Free States, but choose to leave them dead and just bring in the BoS, which they actually made a decent excuse to have at first, they heard of Maxsons rebellion and joined in, but they are still stupid because I would rather see the Free States than the BoS. At least the BoS abuse is not nearly as bad as the Super Mutant abuse though, in 76 they are even more stupid as they just dumped FEV into a towns water supply for shits and giggles and they are just the same as Fallout 4 mutants. People argue they are from Vault 87 to explain the numbers but they do not look anything like them and are still extremely stupid.
76's factions have mostly been revived by now. The only exceptions are the Free States and the Enclave, and while I would like to see NPC representation for them, it kind of makes sense. There's no backup coming for the Enclave, not after Eckhart cut the communication lines, and it's not going to suddenly get newcomers. The representation of the Enclave in Appalachia are us, the players, who de facto commandeered the entire faction. Though there's some heavy hinting that Orlando, who took command of the Whitespring Resort bots, has ties to them. And the Free States; highly independent and practically skilled problem solvers who don't take shit from anyone and mostly just try to stay alive and occasionally trade favors with the other factions. Yup, also just players who are so inclined. Their faction died in the scorched plague, and their ideology outlived the enemy it was made to oppose, they can't meaningfully be revived without creating a faction defined by main character syndrome. Also the super mutants in 76 are a curious case. The reason they exist outside of Huntersville is because Eckhart mass-produced them to increase the defcon level. And then later a handful of rogue scientists did so trying to refine the FEV during the Brotherhood questline. But the remaining FEV is now inert, and the Appalachian super mutants are facing a slow and unavoidable extinction. At least unless Grahm and Gail get busy after, as Marcus put it, the juices get flowing again.
I love philosophizing about Fallout, this video tickles that same itch that Warlockracy videos do. I'd love to buy you a drink sometime and talk about it. Subbed
Even now people debate which faction is best for the Mojave, if that isn’t a testament to the brilliance of New Vegas then I don’t know what is. It’s such a shame they only had a short development time
People debate that because they don't know politics. If they even know a modicum of what these factions represents, then they would probably just choose to nuke it all down and start over. The sad thing is that "OG Fallout fans" are the ones who defending fascists, Imperialists and corporate overlords. Goes to show how people glaze over subtext so badly that it's a full 180
@@goroakechi6126 West coast* Then Raven Rock, plus the Crawler. They also had a minor refueling base in the Mojave, and Navarro. Also somewhere in Chicago. You’d think they’d have bases in Boston, but guess not /shrug
@@azzythechristianfurrycause tf Boston got bruh, it makes sense for a base in the Capitol of the US and near the presidential bunker, probably for Area 51 and a shit load of others to
@@doctorgrubious7725 Boston has the intelligence HQ that the Railroad used. It also isn’t far from Nuka World, where powerful, secret experimental weapons were being developed. Also the riot control weapons facility and the “cure everything” vaccine that was developed in that one hospital There was also the top secret intelligence bunker in the glowing sea. Not to mention, it has ports. If you want to control the world, having control of the seven seas is important. I know this is definitely the weakest part of the argument here, but it’s still something. I’m not saying they should have a base the size of the airport or even the size of Navarro or Raven Rock. But at the very least, I feel like a few small recon teams (NOT like we got with the Creation Club) would be nice. Maybe give them the one in the Glowing Sea, or one around that size.
Great break down. I actually wrote a blog post a few years back about this, and I did a deep dive into the Super Mutants and how they no longer make any sense. It’s all about brand recognition these days - Bethesda just knows the surface level traits of Fallout, without any of the deeper meanings behind it all. Appealing to a modern, wider audience… and all that. These days, Fallout *is* the BoS, Enclave, Super Mutants and Deathclaws, but that’s all it is, when it used to be so much more.
I'd prefer if Bethesda simply let competent staff work on the next Fallout game. But I'd rather have Fallout be discontinued instead of getting another half baked installment.
or vegas will be completely destroyed because todd howard has a hate boner for real fallouts and is still salty that new vegas was better than anything bethesda made since morrowind
@@ryszakowy Schizoposting rn. Todd doesn’t hate New Vegas, Todd doesn’t have as much control as you think and is not some boogeyman trying to ruin Fallout. It’s an entire company making these mistakes and they clearly like New Vegas, it got in the show as opposed to the Capital Wasteland or Commonwealth. The show writers clearly love the old games more than Bethesda’s Fallout. Get a grip and actually think about it. Why would he hate New Vegas? It only benefited him.
So why did he refuse to give Obsidian the money that they were going to get when they got ONE point below the projected metascore they told them to get? And that was after they gave them that ridiculously low development time. There's a reason Bethesda never licensed them the game again. Todd is petty. The recent paid mods thing proves how greedy he can be. @@CenoriaWoah
@@ryszakowy Nah, Todd doesn't seem to actively hate NV. He just doesn't want to bother with it, or care that much, so he let the Amazon crew do whatever, as long as it doesn't touch what he wants to do - which is East Coast.
12:45 this is where I believe that the east coast chapter is the super goodie brotherhood from tactics. They are way closer to the east coast, so I think they are lore accurate but still very shallow.
That makes a lot of sense. Because if you remember, in The Pitt DLC, you’re told how the Brotherhood was making their way to DC ON FOOT from somewhere and passed through Pittsburgh, cutting through swathes of the mutants there. It’s pretty likely they are the same Brotherhood faction from Chicago without outright stating it.
@@Jeebz3000 i dont think so, purely for 3 reasons 1) the midwest chapter have different power armour 2) the midweat chapter are actually good people and have mutants, super mutants and deathclaws on their side. AND they dont do it out of kindness but out of a knowledge taht excuolsionism will lead to the westcoasts downfall (i love the show but retconning the western downfall by saying "um actually they let ppl in now" sucks) 3) the midwest were weakend after their brutal holy war agaisnt an enemy more advanced than them
@@ChubbyheroMidwest only accept ghouls, the "accepting" ending eith super mutants and deathclaws is one possible ending. Dagger squad, the players unit, can accept nonhumans but the Midwest brotherhood does not
i feel the same way. bruhthesda fallout just seems like a massive "do you get the reference?" ride. its just putting fallout themed stuff into a game with the fallout name.
I totally agree It's hard to let go and Bethesda shows that in their games and the New TV show, a big indicator of this is the way they keep the Wasteland in a state of constant "Apocalypse" instead of "Post-Apocalypse"
I always thought while playing Bethesda's fallout games that the super mutants were just glorified orks or ogres Instead of really strong and mutated humans that could be either super smart or super dumb
I agree HOWEVER, just having a faction and then immediately dropping a faction the next game would ALSO be just as bad if not more so. There needs to be a balance.
Fallout 4 does a fair amount of things well IMO, despite being held down by Bethesda's idea of what fallout "must be;" -Gatorclaws. Similar to the deathclaw, but an original take with new wildlife ne parts of the US. -The Gunners. A PMC that's more professional than raiders, with an interesting potential to be a "bad guy minutemen?" -Danse and the brotherhood. Paladin Danse and the BoS work for part of the overall conflict of "science vs humanity" that fallout 4 claims to present, with Danse's synth truth contrasting his undying loyalty to an organization that has chisen to slaughter synths without hesitation. That being said, the BoS could have been kept as a small chapter with a new elder, have some references to an Elder Maxon, and have them be a faction that can assist during the final march on the institute. -Supermutants as a whole in 4 are, i could argue, intentionally bland, as they are just the Institute's garbage. The institute just makes supermutants and throws them out for no reason beyond "doin it for the vine." There is no culture, no structure, no purpose. The institute made them, and gave them no culture or other purpose, so they just let them go. It's an example of the Institute's callous attitude to the Commonwealth they hide from. IMO it makes more sense than how super mutants appeared in fallout 3.
Bethesda also seems to forget that the NCR was founded by Vault Dwellers from Vault 15... So Vault Tec (Hank) ends up nuking their own largest post-war settlement to restart or something.
Fallout 4's super mutants are all FEV experiments created by the Institute using the people the institute kidnapped and replaced with synths, the reason they were released was two fold; too resource intensive to keep locked up and it was another experiment opportunity sure it feels lazy but it makes sense
no it doesn't FEV shoud not be in institute at all why make supermutants in the first place why release them at all if institute claims to be working for betterment of humanity it's completely stupid and makes no sense definetly lazy tho i agree there
@@ryszakowywasn’t the institute built under some university? it’s likely that the institute had some fev from before the war because they were helping the government research and make it
@cryptotugboat7753 Wes-tek developed the FEV, and though they were a govt contractor they were not "the government", and I doubt it's something they would be sharing with anybody. Especially a university most well known for its technical rather than medical accomplishments
This applies to the fans too. We get it; “fo1/2/NV gud, fo4/76 bad” I’m not saying you have to like the new stuff, but holding onto this vitriol isn’t a good thing. I’m tired of encountering “fans” that only care about having a hate circle-jerk over how bad Bethesda is.
As the one person who liked Fallout Tactics I can inform you that the Brotherhood going East is part of the real lore. The Brotherhood always separated into those who want to recruit outsiders and those who don't. Those who don't stayed behind and failed in Fallout 2, those who did got some airships and moved over looking for tech and soldiers. The Midwest Brotherhood is the strongest faction in all of Fallout, even outclassing the Enclave by their extreme way of getting tech (See Vault 0) and Recruits (Actual Ghoul, Supermutant and Deathclaw Paladins). Fallout 3s Brotherhood is a splinter faction of the same airship fleet looking for tech. Again splintering into Lets Recruit outsiders and lets not, aka Brotherhood and Outcasts. This sounds like a defense at first, but it actually means Bethesda created EVEN LESS in Fallout 3 than you think.
I cried tears of soy when I met the B.O.S. in fallout 5 and they told me: "you need to buy the 2027 premium battle pass subscription to acces this part of the story, 99,99$."
But why did they keep it so cheap???? Corporations are people too!
2027 is such an optimistic date lmao. FO5 is probably releasing in 2035.
@@brunoactis1104 thats too much. They better re-release Fallout 4 again or else I'll riot
always great to see a jake and amir reference in the wild
@@brunoactis1104 that's still being generous lol ES6 probably won't come out til 2030-32 and they take roughly 6-8 years to develop their games, so it'll be be more like 2036-2040. Which is wild to think about
yeah but why create new intresting factions if you can milk out the same faction for eternity and the fanbase will eat up all the slop thrown at them
*new fan base
Bro they created 3 new factions for f4
@@Crocc101 technically 1 faction and 1 Subfaction.
The Institute while not physically there existed as a named group since FO3.
The Railroad isn't Really a faction is a Specific counter group to the Institute that loses it's purpose after the Institute is wiped out and more then likely merge with the Minutemen after their goals are completed or just disband.
The Only actual Faction is the Minutemen. They have a bunch of new Subfactions and enemy factions but Full factions there is 1 new, and 2 old in the main game.
@@BlueBD minute men, institute and the rail road
@@Crocc101 1 new, 1 old, and a subfaction
This is why it really bothers me that people say that Fallout London "isn't proper Fallout" because there's no Vault Tec, Nuka Cola, Vault Boy, Deathclaws, despite the fact that this game is set on an ENTIRELY different continent! The UK has it's own alternatives with things like Ion Brew and the little protect and survive family icons.
Hard agree, and thanks for telling me this exists lol. Honestly, I had hoped this would be the direction the series would take as a whole, is after the US and its post-bomb story, from wasteland to rebuilt and settled, they would move on to show the stories from other parts of the world. Its literal decades of material for a developer, and it seems odd to eschew it, particularly as there are talented people all over the real world who would be on board to help do boots-on-the-ground stuff and actual software dev both.
Also, those things just aren't what makes fallout fallout. Fallout is about the fallout of extreme nationalism and the ramifications of nuclear war, exploring how people would react to that situation and where humanity would go from there. So long as it's about that, then it is proper Fallout.
Irn Bru may as well be radioactive now anyway
Player character: *walks into a bar* oi fockin give me a bottle of beer and chips on the side!. *goes to the bar owner and asks "do you have a job for me" or "what's been happening lately since I was gone"* *the owner replies* "Oh if it isn't the lonely wanker'er" *lonely wanderer with irish accent plays on the radio in the background* Well lonely wanker'er A group of immigrants been causing us trouble and other settlements lately. and also the words is from east of here an underground dweller ghoul cult been Worshipping a radioactive glowing gold cow the word is that they wear little hats on their heads. *then the player proceeds to leave the conversation and staps everyone without a quicksave only to load one from an hour ago*
@@the8626really? Because the creators say it wasn’t a lecture about “extreme nationalism”, but you’re allowed to find your own meaning in things
Fallout is suffering the same was star wars is. Such a big universe but all the heads of star wars can come up with is empire vs rebels jedi vs sith.
It's because these franchises are being helmed by ideologues and idiots.
I hate Star Wars, I played KOTOR 2, and now I hate Star Wars even more. The franchise has so much potential, yet it falls flat in terms of writing and uninteresting characters. Like sure, the original Star Wars movies from the 70s… good vs evil bla bla. And then the 90s movies, same shit, and again and again aaaah
LOL you edited your comment and you still messed it up.
Maybe I’m a basic bitch but If I watch Star Wars, it’s for the Jedi and sith… That’s like 75% of the charm? The cool space monks with laser swords and magic powers. I could care less about the overarching world and politics in these movies, it’s never really been well written
@@RainCloudVideos politics are gay
The problem with modern Fallout is that Bethesda is literally too afraid to let the world change and move on. They want it to be this stagnant silly apocalyptic franchise that doesn't want to move past the bombing of the world and wants to just revel in playing in trash, bomb craters and buildings that will never be repaired.
This right here is exactly my point. It's been 200 f****** years. Most of the radiation has dissipated and they know how to work with electronics. They should have been rebuilt by now.
Their problem is they have horrible writers and terrible developers. They already had a couple companies go under and if they flop next elder scroll or fallout, they are finished
@@pcraft8785 ok, terrible writers, sure, but developers? Not really, the developers are passionate and are good at what they do, it's just the writers have more power, so what they say goes.
Horrible take
@@cathuria5818horrible take? Still dead bodies in people houses 200 years after the bomb dropped? Cmon now
Interplay created Nuka-Cola
Obsidian created sunset sarsaparilla
Bethesda created hundreds of variations of nuka-cola including a copy of sunest sarsaparilla named Nuka-cola: wild
Bethesda made Tater, which is the funniest thing they've written, then when you realize it exists just because "lol somehow these two plants got together, completely natural " reasoning behind it is doubley hilarious
me when I completely miss the point of nuka cola wild
what about Vim?
@@BlueBD fair but the problem is that it's limited to far harbor exclusively
Then pepsi
I remember a long time ago I had a friend who tried to make his own fallout game set in Texas. He figured out that he could still have the enclave and BOS in the game but as relics of a different era. The Enclave? They ended up mingling with a vault and founded the Lone Star Republic. Brotherhood? They devolved into raiders in power armor and made their own war tribe in the northern panhandle.
He also had legion have a presence in western Texas as their frontier while southern Texas had the Republic of the Rio Grande.
He even made sure Boss Energy Drinks replaced Nuka Colas.
It's a shame he couldn't get past the concepts phase. Would've loved to have seen the mod.
Sounds awesome! Wish it could’ve been made! Remember the Alamo!
@@keaganhoman7759
Funny you mention that, he also had a buffer state between Lone Star and Rio Grande with Alamo City. They were neutral to both nations and would use caps as opposed to dollar currency from the two countries.
@@HellsFury-fu3qk Reminds me of Old World Blues somewhat with a Brotherhood Presence as in the mod, it did show that there is a Texan Brotherhood and a Lone Star Republic though sadly the lone star republic in game isn't made up of former Enclave guys. But hey, still cool concept.
I remember they were planning to have a playable supermutant named "Sherf"
BoS should be a Technopile cult
I like the point you made at the end where you said it’s not very hard to think of new faction ideas. The hardest part is letting go of the old factions.
Its great because the dlc that preaches that message has a bos antagonist
@@elongatedgoose2246 Elijah is barely brotherhood. He went mad for crying out loud.
@@johnrose3799 because he couldn't let go, reinforced the narrative of the dlc
@@elongatedgoose2246 it was he couldn't let go of the Sierra Madre's treasure, not the bos
@@johnrose3799 yea it drove him mad that doesn't change he was an elder
In Fallout 3 Colonel Autumn wanted to use Project Purity as a bargaining chip, making settlements reliant on them for clean water would allow the Enclave greater legitimacy and further control. It's a shame, because I see an opportunity for a really interesting questline, aiding either Colonel Autumn or President Eden, and helping decide the Enclave's future
That would require nuance and hard thinking all it would do is stop the them park ride and Todd has stated he loves extreme violence in games
but enclave is evil.... you can't side with the evil that's bad........
@@thebluehat6814actually the enclave being able to be sided with is exactly what killed the faction. Autumn was probably intended to have the same motivations as eden early on, but they needed a way for the player to do an evil karma thing at the end of the game so they just made autumn disagree with eden so the player could do it instead.
Yea instead the enclave ending is just poisoning the water and doesn't affect anything
@@Unlucky1776 with broken steel it does
To me, supermutants are the saddest bastardization of Fallout’s original lore out of any of the other factions. They go from soldiers of an army that no longer exists, doomed to wander the earth, finding new purpose, or slowly losing their minds, all while very likely still believing in the twisted vision of the insane monster that created them, to just orcs. It’s honestly pathetic, and just spits in the face of great characters like Marcus, Lily, and God/Dog. Todd claims to love Fallouts 1 & 2, but by this point I find it hard to believe he cares about the franchise outside of its most marketable aspects.
This is what I don't get about some ANTI FNV purists. Like that guy, Logamuffin. Yeah, I get it, the FNV purists are annoying. But Bethesda making a change to something that was in the old games and making it less interesting than it was before, cannot be hand waved away by saying "Oh, well, it's not that they don't get it, they must have done it for a good reason!... that I will not day, nor will Bethesda say." Even if they did have a reason, the fact of the matter is that doing stuff like making the once scarily organized mutated soldiers into... cannibal orcs. Is just less interesting, and a BAD change.
@@absolutezerochill2700horrible writing and I just thought it was downright an abomination taking skills out of the game. SKILLS ?
I believe fans of a series should never be in charge of making that series. Because what they liked about it is subjective. But once they take control, what they liked about it becomes the new focal point, and those who liked it for different reasons become alienated. Todd liked Super Mutant enemies, the Brotherhood of Steel, and the bombed-out ruins aesthetic, among other things, and so that's all there is to Fallout under his ownership.
As someone who hates the non-3D Fallout games, my respect for Todd would only increase if he said he didn't like 1&2.
@@natowaveenjoyer9862that's fine, you're allowed to have trash taste
I've always stood by the idea that the Bethesda-originals *(Free States, Responders, Minutemen, etc.)* are very good ideas with alot of potential.
Potential that is then wasted because all those original factions get sidelined by the Brotherhood or Enclave.
Very true, I’ve always kinda felt they were underdeveloped and overshadowed by larger longstanding factions just to pull old fans back in. I feel like the Minutemen and Responders have a lot of potential, and I actually have somewhat of a theory of the Minutemen being a small distant splinter group of the responders, but it doesn’t totally make sense.
Having atleast a Faction that is not depentant on the Player should exist, Those who dont need the player are either Evil and or Isolitionist.
While I like Fallout 3 and 4, one of my criticisms is how underdeveloped the new factions are especially with the idea and concepts alone are pretty interesting. The East Coast lore could’ve been interesting as to the West if the factions were more developed. The Minutemen, Institute, Brotherhood, and the Enclave with Colonel Autumn would’ve been interesting if executed well.
Bethesda locks in when it comes to their prewar lore on a random building you explore than they do to their factions.
@@MrN0where
I only realized this when I actually started letting myself enjoy playing 76 instead of hating it solely on principal.
When the faction isn't actually a faction and is just a bunch of discarded holotapes and terminal entries, Bethesda cooks.
One other reason is that they put a talented level designer and idea person [Emil] in charge of writing, he's possibly the the last person that should try to produce his own ideas, lol.
"B-but power armor Enclave ghouls super mutants Dogmeat Brotherhood of Steel Vault-Tec Nuka-Cola!!!! Fallout is things, without things no Fallout!!!"
I despise what this franchise has devolved into.
To be fair power armor and vaults are really cool.
And while having something fresh would be nice, the fallout lore does not really work with innovation much, and you basically are better off starting new intellectual property with similar themes if you are discarding most of the established lore.
But you know that sequels sell better than new stuff, especially when its poorly made, and they paid a lot of money for the lore, so they have no indicative to discard it and invest in new marketing.
Look into playing some S.T.A.L.K.E.R, Rust, 7 days to die or something like that. Its basically fallout, but without all the cool laser guns,factions and stuff.
things that fallout should keep in every game:
ghouls
super mutants (maybe)
Vault-Tec (part of the main storyline in almost every fallout game we aren't letting it go)
Nuka-Cola (it was mass produced in the US)
Dogmeat (i want a dog)
@@mapu1your the type of nigga who never got over their high school crush, huh?
@@ex0r3t43close. Ghouls.
Dog.
Okay that’s all
>power armor
Part of the setting, no reason for it to not show up
>Enclave
Only shows up in FO3, as far as Bethesda games go (no, 76 doesn't count)
>ghouls
No reason for them to not show up
>Dogmeat
Yes, dogs exist. Sorry that makes you mad
>Brotherhood of Steel
Yes, they are an important faction in the setting. Sorry that makes you mad.
>Vault-Tec Nuka-Cola
Both big corporations that operated all over America. Again, no reason for them not to show up
Call of Duty doing a collab with Fallout is so funny to me because it's two series who have completely lost their soul interacting with eachother in a way that requires them both to have completely forgotten what they're about to have even considered the crossover.
I've never heard about this. Bethesda wants a dumb audience if this is true. Call of duty fans are annoying.
i think you are thinking of fortnite, but your point still stands
@@Chubbyhero no CoD did a Fallout collab too.
@@BobGeanis Of course Bethesda want a dumb audience. That's how they make the most money
@@Chubbyhero At least with Fortnite, they honored Fallout in some way by creating one or two locations inspired by the games design. And are supposedly adding even more stuff related to Fallout. CoD just put photoshopped Vault Suits on Soap, Ghost, Price, etc.
Fallout: London proved a Fallout game can be incredible with an absence of the factions we have seen in games past
Bro is trying not to wake up his parents
respectable
Trying not to wake my siblings up while I explain the stagnation of Fallout | ASMR
He's recording this under a blanket
I can barely understand a thing he’s saying, I thought it was just me lol
I used to sleep on my dad's couch lol I understand
The Bear... The Bull... The... Goat...Horned... Thing?
The TCU horned frogs
Horned Rat Yes-Yes, We will Rule-Rule Man-Thing
@@oliwer23pl95BY SIGMAR A TALKING RAT! IM GOING INSAAAAAAAANE
The Devil
@@vittoriolepporio122 Its Skavenin time
The brotherhood is doomed to fail, Veronica even says it. No faction that refuses to make contact with civilization is going to survive. The fallout 4 brotherhood is eventually going to be shot down, and realize they aren’t some grand savior. The mojave chapter and the western brotherhood are also doomed because of their lack of sharing techcnology for the benefit of humanity. Something the brotherhood was genuinely founded to do, they werent intended to be isolationist hermits. Let the brotherhood die, because they were always destined to do so
Also when Maxson founded the brotherhood he didn’t want to make another US army, because that’d just end up in the same way. Fast forward to 4 and the brotherhood is now the US Army 2, weird insane pipe dream faction that think’s their some savior of the country, who want to blow things up and stuff. Todd Howard wont let the brotherhood finally wither away because they’re his little power armor militant baby
Never forget how easily and uncaringly they massacred innocent doctors over some BS knowledge sharing either
and the one person who was steering them in a direction where they would survive died (or was exiled, cant remember).
Why would they die and not have they number dwindle and them be a shadow of their former power something akin to the outcasts
@@zackbatcountry3361 Well, tbh for a faction that is kinda "death"
The Brotherhood, or whatever organization could consider it a progenitor, will likely survive. It just won't be The Brotherhood at that point, it will have become something else entirely.
Tbh a lot of Fallout is about the inevitability of change, and they would do well to illustrate this with the East Coast Brotherhood splintering/evolving as it grows and peoples' aspirations diverge or clash.
The fact that Vera Keyes’ last words: “LET GO” is so relevant to the post war world and she didn’t even know it.
Short answer: Bethesda
Long answer: Bethesda
The Dead Money theme of "letting go" is us wanting Bethesda to let go of Fallout, meanwhile Bethesda is the player dragging themselves out of the Sierra Madre with all the gold (them running the ip into the ground)
Running it into the ground? Mother fucker they're the ones keeping it alive. If it wasn't for Bethesda, you would of never known that Fallout existed, it would of died as a shriveled mess, remembered by no one.
The real ones who can't let go are you, you just want Fallout 1 and 2 all of the time, and whenever Bethesda tries something new you throw a fit like actual toddlers.
I hate to burst your bubble, but Fallout belongs to Bethesda now, it is their ip, and if you truly hate Fallout this much, then you need to move on and find a different game series.
I mean, the people who made New Vegas great aren't even at Obsidian anymore, so there really isn't any saving Fallout.
@@PlagueDocterBella56Yeah fallout is ruined. Bethesda will never share the IP with another studio again and Bethesda itself is falling apart and can’t write good stories or create interesting factions. Its over. Glad we at least got New Vegas.
@@nickmoyer9112 If Bethesda falls apart wouldn't that mean all it's IPs would be free for anyone to grab IDK how that whole thing works but a guy can dream
Fallout 5 BoS lore is going to be crazy
Fallout 5 is gonna come out to be another generic storyline like 3 4 and the show
@@ytmldI LOVE SLOOOOPPPPP
Man I can't wait to see if they're going to be the good guys or stand ins for fascism this time!!
hey, we could get lucky and microsoft push bethesuda so hard for more fallout content that obsidian gets to work on the next fallout game
@@Chubbyhero Best case scenario fs
Obsidian even made it well with FNV's DLCs.
You have the New Cananites, White Horses, The Sorrows and the White legs in Honest Hearts.
You have the Marked Men in Lonesome Road.
I think you can count the Think Tank and Mobius in Old World Blues.
And you have the whole idea of Dead Money.
Fans even managed to do it over and over again in their big mods like New Vegas Bounties and the many total conversion mods.
Look at the likes Fallout New Mexico for Fallout 2.
Even fan made Fallouts give us interesting factions, Rebirth ghouls from Resurrection, Imperialistic BOS, Phoenix, Cyborgs and Mexican army from Sonora.
Bethesda need to stop using The Brotherhood and Enclave, but how are we just going to ignore the new factions in their main game and DLC’s while listing off all of that?? And even including the think tank. That is simply biased.
@@CenoriaWoah Yeah, I was not sure about the Think Tank.
Not even mentioning the HOI4 mod, Old World Blues. It adds a lot of factions ranging from a city governed by robots to a fucking mirelurk tribe. And I've only managed to play a handful of factions with how many said mod has. Sure, quality of factions may vary, but a lot of them are pretty unique and interesting.
@@Aerynolaean ex-enclave scientist and now mayor of Dayglow can be elected president of the NCR and reorganize it as the New American Republic
I love old world blues
While yes, Bethesda does have trouble letting these factions go
I feel as if it wouldn't be as much as a problem if the factions became more fleshed out, bewtween each region instead of being black and white. But honestly, this just stems from my saltiness for not being able to join the enclave in fo3, being stuck with the brotherhood.
We need a game where we can finally join the Enclave. It really isn't fair we have gotten to join nearly every major factions except them.
@@EnclaveAliceBethesda is afraid to tell stories with real choice, funnilly skyrim was their first break from Uriel Septim 7s life.
Ong
They can’t let them go because of marketing, tons of new fallout fans will eat up the slop, just like they did when they first played fallout 3 in middle school.
Yeah? Those are Fallout 1/2/NV.
You want a fleshed out B.o.S and Enclave? Play those.
In NV you literally get to talk to the remnants of the Enclave.
Thing that pisses me off about the series is that they make no mention of Arroyo or Vault City or New Reno. As if they retconned most of fallot 2 as well.
That's something I hadn't thought about, but definitely a great point. Most of the focus was on the bastardization of FNV, but the first two games got shafted hard as collateral
There are a few references to them as functional cities in FNV
@@messydeskproductions4159 I think he means the TV series.
The point of the TV series was to erase FO1, 2 and NV then set up Season 2 to piss on the remains of NV.
@@unclerukmer good, it's funny to sacrifice sacred cows.
Colonel autumn had the potential to be a really interesting antagonist. Like he wants to give the wasteland water in exchange he gains their favour and in so many more recruits to go on the warpath against people who don’t submit to his new order. Bethesda needs better writing. They should honestly outsource it to obsidian
the obisidian that made fnv is dead, the people there now won't get you what you want
I don't understand how BoS and Enclave went from main story characters to 80 million different "remnants" spread across the entire USA...
The Brotherhood sent airships across America
@@MinecrafWolf that's a stupid fucking gimmick stolen from fallout tactics and everyone knows that
Considering The Enclave was the US Government and have connections to Vault Tech, it almost makes sense. It’s a big pre-war group. Fallout 3 and 76 set up that there’s some main “communications” base of sorts. I think there was even something in FO2, but I can’t recall. NV also talks about the base in Chicago, which could be the same place.
Fallout 3 just made them boring though. They returned far too early and were just a more stupid version of themselves in FO2. I think the show has a chance to do them justice and have theme evolve if it uses all the set up threads. An Enclave that have learnt from their predecessors mistakes could actually be interesting, as many of their members don’t agree with those at the top, and that has been established throughout Fallout 2, 3, NV and implied in 76 albeit for different reasons.
@@MinecrafWolfJefferson airship
@@ryszakowy I think he was referring *to* Tactics.
also they fucking MOVED shady sands!!!!! idk why more people don't talk about this, they couldn't figure out how to make their story work so they just retconned one of the most important places in the canon
Don't worry they did that in Fallout 2 aswell, and they retconned and said that mutants aren't sterile after a 2nd puberty. And for the show I'm also pretty sure they said Bakersfield didn't have a vault, like erm... Necropolis??? and like that's the city on the cover. Also LA looks the fucking same as it does in modern day, plus there are no nukes in the scene where the bombs go off.
@@thatwardrobeguyMaybe because both games take place in the respect of Northern California and Southern California.
and the crater after shady sands is so small it should have 0 effect on entire NATION of NCR
how did they completely fall apart and were reduced to band of raiders is outside of any kind of retarded bethesda logic
@@thatwardrobeguygood lord forbid people don’t know basic California geography. For starters Shady Sands is east of the Sierra Nevada’s mountain range, since Vault 13 is in said mountainous terrain as clearly seen in F1 whilst the Vault dwellers heading east is where we’ve first seen Shady Sands. Therefore the capital city of the NCR, is 150+ miles north of the Boneyard formerly Los Angeles and these talentless hack writers don’t even know basic geography is laughable of relocating Shady Sands down south. Let alone getting it’s infrastructure wrong, what people don’t know nor realise is that Shady is a pure adobe built infrastructure buildings not your traditional concrete blocks as a shining example. Therefore Shady Sands is a post-war infrastructure that doesn’t use Pre-War city ruins, something the TV show gets it wrong that’s infuriating and don’t get me started how many times they overuse Maximus childhood flashback from the fridge is pure annoyance. As Graham Wagner one of the show runner so eloquently puts it “Remember this, remember that uh no story” in one of his interviews just watch Maulers video and see the clip yourself is downright hilarious that clearly resonates with Modern Hollywood. At this point it’s better treating F1 , 2 and New Vegas as its own separate trilogy of West Coast lore and world building for a time we’ve had this coexistence. Bethesda = East Coast , Interplay/Obsidian = West Coast in manner of mainline installations but of course those 2 hack showrunners have no artistic creative ability whatsoever had to butcher this balance we had. Instead exploring say Seattle City , Florida or even Colorado in said originality but hey we gotta be constantly reminded of countless reference/easter eggs am I right? It’s downgrading truly, look no one’s complaining fallout is now a ‘mainstream’ IP however as we’ve seen countless time such as Star Wars , Marvel , DC and other household Franchises names has downgraded in quality all in the favour of pure mediocrity contention rather demanding original quality. Phase 4 of the MCU encapsulates everything I’ve mentioned, naturally it took a while for people to wake up and have said superhero fatigue same could be said for the Fallout TV Show as it’s now walking in the Mandalorian footsteps. Sure Season 1 may be ‘great’ but now Season 2 will be ‘fan service’ or as I’ve labelled it damage control on Todd Howard’s part in showing a ruined Vegas city than of course when Season 3 rolls around it’ll downgrade even more. This is a pattern of recognition, and don’t say I didn’t try to warn anyone whilst it may seem cynical unfortunately in modern Hollywood in general we might as well get used to disappointment and these producers in aspects of creativity, simply doesn’t have any clue whatsoever on crafting a intricate story that stands on its own merits of originality. That being said rant/critic over, if you manage to read through all prior slop congratulations you’re able to pay attention.
@@thatwardrobeguy
Have you played the original Fallout games? Mariposa, Vault 13, Shady Sands/NCR, and Vault 15 are in the same locations.
Aren't Synths and the Railroad also in Fallout 3? I recall there being a quest about that you get in Rivet City.
there's so much stupidity in this one quest it's hard to sum up in one word
most doctors around wasteland have a holotape that is message from institute that they are looking for missing android - yes they refer to him as android just synthetic matter
that starts the quest
some time after starting the quest some random dumbass claimi g to be from railroad will give you ANDROID compenent and ask you to tell the guy that android is destroyed
and this gets better
once you go to rivet city THE ANDROID is the first npc that will talk to you
to skip majority of stupidity i'll just go to the end
you HAVE to go to broken bow of the ship to find a guy who did plastic surgery on the android
he even has pictures, voice recording and written logs o his terminal
once you get those you talk to the guy and he tells you everything and even a passcode to restore synths memories
option 1:
you go to science lab, guy looking for the synth stands there all days with his synth bodyguard (no wonder he can't find him) and you can sell the android whereabouts to him
option 2: you go to the guard who first spoke to you and go through streamlined conversation to convince him that he's a synth and restore his memories
as thanks he gives you his UNIQUE PLASMA RIFLE HE USED AS INSTITUTE SYNTH -yes that is compeltely fucking stupid
and either you or him go kill the institute guys
also weird - the escaped synth was one of those that hunt escaped synths in failout 4
@@ryszakowyblud wrote an essay 😭😭😭
@@ryszakowy
I love the part where you actually explained what's stupid about the quest
@@Juicedbelmontthe quest is actually pretty interesting, for FO3 standards that is. But Bethesda using that little side quest in Rivet City to justify making the Railroad/Institute 2 of the 4 main factions in the next game was a stretch. Especially since the RR is the least developed faction in FO4 because muh BoS. Nothing in FO3, other than that quest, points to the RR or Institute being big players in the commonwealth
@@ryszakowyif you're getting confused as to why they called them androids and not synths, 4 explains that android was a demeaning term used by zimmer and other older members of the SRB. The institute moved away from 'android' because it implied synths were just robots.
Man you just made me feel something.
I think it's somewhere between hope and closure.
Great work, man
TL;DW: The Fallout TV Series contradicts established lore, cargo cults and retcons OG factions like BoS and Enclave.
It uses the aesthetic and imagery of Fallout, but you shouldn't expect something that really meshes with the 2 OG games.
The lack of a single, competent faction is the biggest fault of the modern fallout. Alltough I have enjoyed the show for what it is, you are absolutely right on the lack of depth in the factions department. It still has good characthers but that was never the point of your arguement. Fallout is not a clash of ideal world views anymore, it is just a war that never changes and some people trying to survive.
Republic of dave
@@nandcproductions6810Republic of Dave
Are the east coast BOS an incompetent faction? Seem pretty competent to me
@mappingshaman5280 ya they are, they hate each other and actively split up because one side wanted to go with the original idols of "we want tech and don't care about you" and the other guys were "we need to help these people if we are taking their tec" and took years for some baby (Arthur maxson) to FINALLY make then join together, this creating the dog water BOS we have in fallout 4 who are basically stuck in systematic hell cause you can't take orders from anyone higher than your next rank, and a mix of "we gotta help these people" and "we could care less". Like brother they are breaking at the seams. I wouldnt be surprised if they got beaten by some supermutants again after the sole survivor passes on cause there's so much infighting, paranoia that someone's a synth, and distrust of higher ups and or fellow soldiers. They literally can't go on missions without basically orders being passed down the chain and can't get their idols straight. They may have the ability to be competent but without help from someone who IS competent they aren't
@bubliverman8007 well fair point with the bos civil war but seeing as that's been resolved that should no more be a factor than tandi being kidnapped by the khans
I think you're putting new vegas lore onto 4. Elder maxson gives the sole survivor orders numerous times and he definitely outranks him by more than one rank.
Ulysses word always left mark on my head
War never change,men do
On new vegas there are alot of people that letting go of their past
Joshua graham was change man after his lost on hoover dam
Ulysses has change from caesar spy into the person that want to change history
It also remind me the difference on writing from bethesda and obsidian
Todd said shady sands got nuked in 2281 after new vegas? The courier wakes up on 10/19/2281, so all of new vegas + dlc takes place in less than a month and a half and Shady Sands gets nuked before new years. Very cool, Todd. Thanks for your input.
imagine doing an ncr playthrough then being told shady sands got nuked 5 seconds after the game ended and ncr control in california is now stuck in an episode of Lost
Todd said that Shady Sands gets nuked just after the events of Fallout New Vegas, not that it was nuked in 2281
Nobody knows if this is a fuck up in writing yet. Calm down nerd.
@@viewerviewerviewerviewer todd said "it just works" and spoiler - it doesn't work
@@stannisbaratheon_1imagine doing an NCR playthrough
Hate to be that guy. But there is an Enclave member in fallout 4. He's a member of the Children of Atom in Far Harbour - 'Brian Richter'
he's ex-enclave?? i legit had no idea, where do you find that out?
honestly far harbor is like the one decently written part of FO4
@Nyssine I believe he mentions it when you question him with his backstory, or you can just Google or look on UA-cam for the clip of him saying it
@@NyssineI also like the entire raider factions within nuka world in fallout 4 and think that’s well written
Pretty sure bestheda put that there to go "see we made an npc mention the enclave now shut up about it"
0:37 Fun fact, the original creator Tim Cain (Before he left Fallout 2's Development) and his team had chosen a different cover for the game with a Tribal wearing an old Broken Piece of T-51b Power Armor Helmet Piece. However, the uppers at corporate decided they wanted the enclave one because it was more similar to Fallout 1. Goes to show Bethesda has the same mindset as corporate interplay did, ignoring the ideas of the creators. I actually do like Fallout 2's enclave cover but knowing the story behind it feels ironic and makes me wish they had chosen the original concept instead.
Also interplay gave the tactics devs less than a year to make a fallout spinoff forcing them into ridiculous crunch that Tim said himself was a reason why he left.
Gee.. I wonder where I've heard that one before?
It is said that it's the vault dweller's t51b the tribal is using, which i find it so much cooler than it already is
@@SomeGuyIn2241 Yeah thats coo
The Tribal one is still used in the loading screen in FO2.
so you behead elijah right and then proceed to put all the gold bars there okay?, next you escape carrying its head and you can escape with all the MONEY
loot DEan's secret stashes, find a stealth boy, go into teh vault, make Elijah go down, pick up 37 gold bars compressed into one(place them near the door for ease of access)
stealth around the tesla-electro-transformer-thing, after Elijah goes into the vault's entrance area(with a wall terminal) and makes 2(3?) walking animation interrupts, you stand up, and move as fast as possible to the exit, movement speed while crouching is too slow, you won't get through the doorframe in time.
After that - smooth sailing, and you let go (of poverty)
TL;DR watch a tutorial on how to trap Elijah, you'll get the same thing
@@feenger2758 i like the boss fight
Please don't behead me
@@feenger2758 Fuck yeah I'm rich. Now I just need a brahmin companion mod to carry it all back to the strip.
In defence of Fallout 3 - Bethesda was trying to include as much "Fallout" as possible (with 0 comprehension, there is no excusing that) to pull as many existing fans in as possible. After all it was immediately billed as "oblivion with guns" when it was announced.
Beyond that Bethesda has been entirely reliant on branding. FalloutTM = BoSTM + Nuka-ColaTM + Vault-TecTM, etc... and the primary goal is make X fit because iconic.
... I'm now wondering if copyright has something to do with it. Enclave and Brotherhood of Steel have to be actively used so they remain a protected part of the IP
There are 50 states in America and yet Bethesda can’t find a way to come up with a single new faction unique to those states.
EDIT: I’m not saying that Bethesda hasn’t added new factions, but they don’t even slightly hold a candle to the classics. It shows a lack of effort and wasted potential at times. That said fallout 76 is the most unique fallout of the Bethesda fallouts and it’s pretty charming at times.
Fallout: New Canaan when?
@@SirMirror890I don't want them touching the west coast. They already tried to give their AIDs to the west coast in the show. Sorry I don't consider a TV show relevant to the games as much as I don't consider a board game relevant (there's several branded board games, guess they're part of the lore too)
Responders, Free States, Minutemen, Institute? It’s easy to make that claim if you simply cherry pick the BoS or Enclave where you can.
@@drstrangelove307 you have a point but even though they're interesting factions the Brotherhood always wins or shines out as the major player. I even feel like the Minutemen were Bethesda's way of cock-blocking us "lol no you don't get an NCR on the East Coast because the Brotherhood always wins"
I’d say The Responders and The Free States are the only original factions Bethesda has made.
NCR is NOT the strongest faction in Vegas.
That's their WHOLE questline:
- stretched thin
- no supplies
- spies
- sabotage
- needs help from the very locals they are supposed to help
Matpat was right.
Black Isle actually developed several other interesting factions for the cancelled FO3. For example, there is a faction of ghouls who are trying to build their own society in the Midwest. They have a lot of highly skilled people who have accumulated a lot of experience thanks to their long lifespan. They can live in irradiated areas regular humans can't survive. They're trying discover a way for ghouls to reproduce and they've had some success. They're becoming a powerful nation in the wasteland by focusing on the advantages of being ghouls.
Season two will make the Dust mod canon so that Todd can have his fallout 5 on the West Coast.
Can't wait to see Lucy gawk at every little mean creature like the spooky deathclaws, and the ghoul make quips about how the wastleland is le bad. No House, No Legion, No NCR only Todd and his bastardized BOS on top of the Lucky 38, in a static world with no growth post war, only nihilism and shallow anti-capitalism messaging
cannot fucking wait for them to make a canon courier and negate every player choice
showrunners said House has a role in season 2 in a Verge video 2 days ago
I can already see female Legion soliders and online defense "it's been years, they could change"....
@@dangi6516 i mean its possible they could change if the courier was female and sided with the legion
@@kazakhstanisastate4614 it's not possible, all members of the legion are taught from an early age that women are weaker and only suitable for the kitchen, and even if they didn't do it now, the vast majority of centurions, decanuses, praetorians, etc. would have been brought up with this belief + even if you are female Courier, Legion only tolerates you because it's Caesar's will, a great example is that even though you can have the highest reputation with the Legion, Otho still doesn't let you fight in the arena.
I love the video, but please explain why your New vegas FOV is so cranked up in the beginning, spooked tf out of me
Geeked up playing Xbox all day.
I wouldn't have a problem with the NCR's collapse if the writing wasn't this sloppy. One city got nuked and it all went to shit immediatly. While the BOS and Enclave just keep making comeback's. Good show though it helped get Fallout the fame it deserved.
My thought is that there’s still NCR here and there and they’ll make a comeback. Kinda like how the Enclave makes a comeback. At least I hope that’s where it’s going
The ncr probably isn't destroyed. The ncr have territory all throughout the west and the sign in shady sands in the show says it's the ncr's first capital, meaning there's at least a second. It's likely that the ncr just moved north and the ncr in the show is just people who stayed behind, probably because of Moldova's work.
the show is bad, dude. sorry.
@@doublewoofwoofBut Shady Sands was the capital during New Vegas. When did the NCR have time to change capitals before Shady Sands was nuked?
@@frontline205If that were the case, the NCR would have already taken control of the Boneyard in the 15 years between the supposed destruction of Shady Sands and the show.
And the factions popping up out of nowhere is a Bethesda problem.
"i wish bethesda made a new faction instead of using the old ones"
Emil "ok i will use some crap about synths that some intern wrote for fun in fallout 3 and make it an important part of the canon, even though if you had that technology then the entire retro future setting of fallout is bunk and anachronistic"
Fallout never was about 1950s retro futurism, fallout is a post-post apocalypse setting, it's just that Bethesda doesn't understand it and people are stuck on fallout 4 slop, the whole cartoonish retro futurism, including synths, is part of what ruined fallout
@@PeachDragon_ i dont dissagree, fallout is about humans being tribal and going to war with each other even after the apocalypse, war never changes means humans dont change. The old game had some retro sci fi and art deco so bethesda saw all that and decided to remove all the high tech stuff and make them retro sci fi, bethesda sees fallout as a post apocalyptic 1950s hipster mad max.
I never liked the synths. They feel so conflicting to the tone of fallout but I can’t quite put my finger on exactly why.
@@VeryspecificassortmentofwordsI think it’s because of their manner of integration in that they’re meant only as infiltration and replacements of people with no motivation from the institute for that purpose. Their existence is sort of meaningless and without purpose, reason, or goal that is given which goes against how well established a lot of other man made creations are in the series. At least that may be a part of it and what I think of it.
@Veryspecificassortmentofwords Fallout is about how the remnants of humanity deal with the aftermath of nuclear war. If a random ahh faction could just make a garden of eden underground that is so technologically advanced that they can almost perfectly replicate the human body in a matter of minutes and freely practice wide range matter teleportation, then you're done. You've beaten the aftermath of nuclear war. Instead of civilization having to regress centuries of progress with the exception of old world tech, there's now hyper futuristic technology floating around and being continuously developed which could very easily be passed down to pretty much anyone (your player character can just dump out a fully functioning teleporter when you go down several of the faction paths).
It's essentially the equivalent to New Vegas playing out exactly as it does now, but half-way through the game Han Solo touches down on Earth in the Millennium Falcon. I'd also compare it to the Zeta DLC in Fallout 3, but in that DLC at least you only get to keep very small scraps of alien technology afterwards and can't continually make more.
I don't see why some people think we can only have the old or new in a game. We can have old factions like the Brotherhood and Enclave along with new Intresting factions that aren't completely overshadowed by the older ones. I think New Vegas handled it well with the Brotherhood and Enclave being there, but not as major powers in the same sense of other games.
17:50 actually it's 3, there's a super mutant dog trader at far harbour
Love that guy, he's sick
cant wait to work with bos to find my daughter in fallout 5
Yk what I think is the saddest part is the that the high quality of 'The Pitt' from 3, and 'Far Harbour' from 4 are excellent and creative but weren't the usual settings the one and two established... as a result, not the maingame locations and just expansion packs/dlcs...
both dlcs are great too because they really utilize horror + are good at implementing real stakes. the vast majority of both dlcs are filled with evil and monsters everywhere, and what safe areas there are have monsters right at their front door. it really feels like things are tenuous and that there's real danger around every corner. compared to something like a lot of fallout 4 where every settlement is pretty stable, rarely under attack (except for your own, lol) and with big thick walls and guards the game loses a lot of its stakes. there are diamond city residents who don't know fear or loss because they were born into safe city walls. everyone in far harbor or the pitt's slaves (even the raiders who have to fight trogs, wildmen and diseases!) are born into hell. i wish fallout leaned into horror more often because they're surprisingly good when they do it but they don't commit to it beyond dlcs and some dungeons bc they're so committed to their funny post apocalypse irony and this weird light-hearted vibe of modern fallout over the more atmospheric, genuinely scary sections. a full game of the pitt if it were made more difficult would probably be one of my favorite games ever. alas
I also loved the other FO3 DLC (idk the name, the one with the lighthouse) but while playing it I just thought to myself "This has absolutely nothing to do with Fallout, why couldn't it be its own thing 😭".
I feel like New Vegas was a message from the Black Isle guys to anyone willing to listen, that message being, as Dead Money put it, "Let go, begin again". Base game was all about the senselessness of sending young men to die over an obsession with some piece of old world equipment. Especially on the Legion side, it was made obvious that Caesar's obsession with the dam was more likely to kill the Legion than help it, even if they won. Dead Money was obvious and blatant with it, despite all the jokes about securing all the gold bars. Elijah being unable to let go of his obsession with the tech inside the casino, Sinclair building the whole thing for a woman he had to let go in the end when he discovered her plan with Dean, who himself was unable to let go of the idea of all the wealth stored away in there. The theme is a little thinner in Honest Hearts, but I still think there's something about it in the Joshua v Daniel plotline, Joshua refusing to let go of the valley and Daniel being too willing, with it also going into the cost of letting go, with the Zion tribes changing fundamentally from the scars the conflict with the white legs will leave, no matter what outcome you choose. Old World Blues is again pretty direct about it, with every speaking character outside the Sink being an immortal brain in a jar, having sacrificed both body and mind just to avoid letting go of life and their work, even if it ends up with them forgetting why they even did any of that work in the first place. I actually see it as a bit of a critique of how Bethesda does Fallout, just mindlessly working away at the same old job, with little changes here and there until what you're doing is barely even superficially as it was supposed to be. Then on to Lonesome Road, where it's yet again the most prevalent theme, with Ulysses doing everything he does because he can't let go of an idealised past that he perceives you took away and with the Marked Men holding on to their old symbols long after they lost all meaning in the harshness of the Divide. All culminating in that fantastic note he leaves you after the expansion ends, about change.
It's a brilliantly woven general narrative that must've completely went above everyone's heads with how we've been begging for a "New Vegas 2" for 13 years now and Bethesda keeps stomping old ground lmao.
I kinda like the idea of the BoS and the enclave (or maybe the remnants of the institute) merging into one faction that has the goal of rebuilding America's technological might, with the BoS having given up their isolationist policies and the enclave having given up their elitism, with both of the factions compromising on these aspects of their ideologies in order to survive because those traits are the things which are causing their downfall. Sort of a combination of colonel autumn and BoS from fallout 3, could be an interesting new direction to bring something refreshing to those old and tired factions
The show has a bunch of lore inconsistencies that I take issue with. I got the impression that the Enclave seen there is based in Navarro (which is near Chicago I think) which makes it much more believable. Now the fact they don’t attempt to even follow/track their rogue scientist is absurd.
My main issue with the show is the collapse if the NCR. It’s a plot point that is completely unearned and if they wanted that they should’ve made THAT the main story.
Navarro was based in California and was stormed by a joint NCR-Brotherhood squad, which wiped the Enclave out of the West coast after the Oil Rig was destroyed. And I'm pretty sure that the only place left in lore where the Enclave are even around is Chicago.
Which makes the show more crazy, since the scientists somehow traveled through Midwestern BOS, Legion, NCR/Vegas lands without getting caught is insane since we know that the Legion has a vast spy network and pursue Enclave like any other West Coast faction, and the Brotherhood of Steel has the Circle of Steel, and for the MidWestern chapter specifically has inquisitors and Paladin Lords that do dirty work. Only for the scientist to die in Filly is insane. Bro went through hoops to deliver cold fission and died to a wound lmao.
Agree tbh.
@@Yuta_Respecter holy crap I didn’t know that lol. Crazy how much more absurd that makes the story
@@Yuta_Respecter is Filly, actually Philadelphia?? Because I lowkey made headlore of it being a town in California and it's fucked if that's actually Philly
@@theodderotter6635obviously it’s not Philadelphia dude come on
@@Yuta_Respecterwasn’t the legion in like arizona? so i’m pretty sure that the scientist probably went from the north of cali and then went down, i think he knew about the other factions before as the enclave probably told him and he used that info to help him escape
As I see it, Autumn wanted to control the capital wasteland with the area as dependent on the Enclave for purified water. So to be in the position the brotherhood is implied to be in during 4, so that the Enclave can rebuild from the ground up rather than top down via extermination as Eden and 2's Enclave wanted.
Imagine if COD only ever took place in WW2 and never went to Modern Warfare. That's what Bethesda did to Fallout.
There's only so much you can do in a ww2 setting, unless you start using alternative history to mix it up a bit.
it’s like interplay did ww2 and then modern warfare but then Bethesda went back to ww2 and stayed there
Also obsidian did blacks ops but Bethesda ignores that
The West Coast story has a sense of history and progression. I think that's much of what makes it more interesting, along the lines of "letting go." Fallout 1 was a story about tribes and villages, the new beginnings of humanity after the fall. Fallout 2 was a story of city states, a conflict between powerful settlements vying for influence over each other like the city states of ancient Greece. Finally one of those settlements, Shady Sands, gains supremacy over the others, and Fallout New Vegas is a story of dueling nations. Shady Sands conquered the other settlements into a nation and now clashes with the Legion, another nation with an utterly opposed ideology. There's a sense of "moving on," the increase is scale brings a sense of real or at least plausible history that's interesting to learn about and play through.
The East Coast is stuck in a time stasis. It perpetually functions as if the apocalypse only just happened and ignores the fact that it's 200 years later and these societies should be rebuilding. People shouldn't still be living in leaky, collapsing, rusted corrugated metal shacks. Towns should have more than 2 houses. Civilization should be re-emerging, but it isn't. It's boring compared to the interesting civilization of the west with its own history, much of which you can play through yourself across the 3 games.
5:50 They also don’t budge when offered the Vault 22 data, which could be used to draw in recruits with food
bethesda never understood fallout let alone their own games lmao
they turned fallout into basically skyrim cause they’ve been milking 4 and 76 for almost 10 years now
You can say the same thing about Interplay. Fallout Brotherhood of Steel says hello.
@@ytmld skyrim 2 when
@@HolyknightVader999 "it was a spinoff!!!"
@@somedesertdude1308it's probably better than what Emil has been writing up
I think the series shows perfectly how Bethesda sees the Fallout World, shiny and "so crazy", and only 5 people are actually importante
I wrote a fanfic years ago in high school about a Canadian faction that took over the greater Chicago area from Toronto and submitted it to Bethesda after the release of Fallout 3, and got a reply from Todd Howard saying he loves the concept and has wanted to base a Fallout in central America inside the rust belt. It's been 16 years and I've let go that my idea will ever see .exe ever.
Bethesda's misconception that the Brotherhood of Steel is essentially what's driving Fallout sales will surly come to a head in Fallout 5 when most likely at least 2 more seasons of the Fallout TV show will have aired and they will be obligated to have "them cool power armor peeps" be there in force, no matter where it's set, because they can't stop using them, and it's their own fault.
Also great video!😃
About fallout 76 - the thing is, the style of this game is different from all other installments. It has dozens of factions, each with fleshed out story and dozens of questlines. The main "story" of this game is just going through all the factions, hearing their stories and going to another factions. All of them affect wasteland in a significant way, but no one has an upper hand, so it's just a huge melting pot of different ideas. There are no dominant factions in this game and the approach is "eh, all of them are extinct by the time any of the other games happen so anything can happen here."
It was like my entire dead tribe in the firelight, teeth grinning red in the dark - eager corpses, blood-covered ghosts. They... had taken my braids, the way of the Twisted Hairs, as if it showed they were like me, of me.
Obsidian Bos: tech hoarders who’s old fashioned ways lead them to failure
Obsidian enclave: militaristic organization trying to restore America which spent its last moments trying to redeem itself
Obsidian ncr: Faction trying to bring back civilization to the wastes but falls short due to poor management
Bethesda bos: good guys
Bethesda enclave: bad guys
Bethesda ncr: dead guys
I never saw the BOS as the good guys in FO4 so idk wym. I feel like they wrote them BETTER in 4 than in 3 and actually gave you the option to hate them and destroy them.
Tbf, the enclave as an entity were always - for the most part - comically evil, and you have limited freedom in Fallout 2’s ending for them; what made them feel real and complex though were the actual people BEHIND the organization.
@@vittoriovenetov9655they are objectively correct in fallout 4 but some people hate them, i dont know why
@@vittoriovenetov9655 why aren’t they the good guys in 4?
But, letting go would mean that Bethesda has to let go of the 37 gold bars in the vault :(
Man, I don't see a future for this series...Bethesda and other studios don't have good writers like those that worked in previous games (FO1, FO2, FNV). I really wanted to visit the West or Midwest again and relive the experience from these good old games. Get a well written story, improved gameplay, etc. But that's an era long gone...we're on the dark age.
34:04 Clearly Moldaver has the Project Brazil parasite from Fallout: New California keeping her alive lmao.
Then again, I guess it'd have to be a tougher variant, as the one the Star Player/Courier got only survived one nuke.
(I am joking if it wasn't already clear, but it would be hilarious if that explanation, or a similar one is used)
that games story is insane
I love new California but God damn the wolverine healing factor bullshit was so dumb
@@someguynamedtrevor6081 Agreed, the story fell off towards the end, it's fan fiction and you gotta set your expectations appropriately.
The NCRR440 radio from the mod was seen on Lucy Pipboy.
@@upon1326 Which episode? I highly doubt it did but I'm interested to check anyway
Absolutely agree. This actually wasn't a perspective I had considered because I haven't played Fallout 1 and 2. But I did always find it strange that the enclave and super mutants had poor development and even the brotherhood seemed tacky in both the show and games. But I think I just figured it was something that would come be explained or be fixed in a later game.
I’m surprised I was playing this at the background. It felt like seven minutes, but it turns out I’ve been watching a 40 minute video?!
i was playing HOI4 while playing the video and i didn't realized it lasted 40 minutesl ol
Just to let you know ceaser’s legion is not the Roman Empire, if you look into what made Rome so powerful and then look into Caesars Legion it makes them look like barbarians
I always thought that was kinda the point. Like Caesar just invokes Hegelian dialectics as if he knows what hes talking about. Its a misinterpretation of the echoes of the old world.
@@vaengr2695 yea but a lot of people don’t understand that
He found some weird video on roman warfare and was like "Yeah thats my jam"
great point to make. Goes to show how in depth the writing is in New Vegas, contrary to Fallout 4, all because the writers are actual you know... real human writers, not glorified paper pushers who really just do whatever big boss wants...
Lets be real, Bethesda is kind of scared to let go of old factions and introduce new ones. I mean, look at the factions in 4. The railroad? Bunch of kids playing pretend it seemed like. The institute? Yeah it was definitely expanded for 3, but it feels like a plot device that didn't go anywhere even tho theyre the best choice for the Commonwealth. The Minuteman barely even count as a faction, tho the idea of them is cool. Honestly, holding on to old factions is really all they have, and i wont be surprised if they bring the enclave back for 5, which the enclave is the faction that needs to be let go of the most.
Isn’t the Enclave just the USA government?
It would make total sense that they’re present in all USA territory, I would argue that the Brotherhood of Steel is a worse problem than the Enclave.
Fallout 76 is funny because they did make new factions that people wanted to see more of, the Free States, but choose to leave them dead and just bring in the BoS, which they actually made a decent excuse to have at first, they heard of Maxsons rebellion and joined in, but they are still stupid because I would rather see the Free States than the BoS.
At least the BoS abuse is not nearly as bad as the Super Mutant abuse though, in 76 they are even more stupid as they just dumped FEV into a towns water supply for shits and giggles and they are just the same as Fallout 4 mutants. People argue they are from Vault 87 to explain the numbers but they do not look anything like them and are still extremely stupid.
76's factions have mostly been revived by now. The only exceptions are the Free States and the Enclave, and while I would like to see NPC representation for them, it kind of makes sense.
There's no backup coming for the Enclave, not after Eckhart cut the communication lines, and it's not going to suddenly get newcomers. The representation of the Enclave in Appalachia are us, the players, who de facto commandeered the entire faction. Though there's some heavy hinting that Orlando, who took command of the Whitespring Resort bots, has ties to them.
And the Free States; highly independent and practically skilled problem solvers who don't take shit from anyone and mostly just try to stay alive and occasionally trade favors with the other factions. Yup, also just players who are so inclined. Their faction died in the scorched plague, and their ideology outlived the enemy it was made to oppose, they can't meaningfully be revived without creating a faction defined by main character syndrome.
Also the super mutants in 76 are a curious case. The reason they exist outside of Huntersville is because Eckhart mass-produced them to increase the defcon level. And then later a handful of rogue scientists did so trying to refine the FEV during the Brotherhood questline. But the remaining FEV is now inert, and the Appalachian super mutants are facing a slow and unavoidable extinction. At least unless Grahm and Gail get busy after, as Marcus put it, the juices get flowing again.
Hank at the end is heading to Mr House
Absolutely GOATED video, articulating everything I felt playing these games over and over again so perfectly
I love philosophizing about Fallout, this video tickles that same itch that Warlockracy videos do. I'd love to buy you a drink sometime and talk about it. Subbed
Hearing you punch your table with each word made me wish for a nuclear winter
Even now people debate which faction is best for the Mojave, if that isn’t a testament to the brilliance of New Vegas then I don’t know what is.
It’s such a shame they only had a short development time
Yeah such a shame...too bad Fallout Shelter is wayyy better than New Vegas.
Brilliance or just really really really stupid
Mr. House is, that much is clear.
People debate that because they don't know politics. If they even know a modicum of what these factions represents, then they would probably just choose to nuke it all down and start over.
The sad thing is that "OG Fallout fans" are the ones who defending fascists, Imperialists and corporate overlords. Goes to show how people glaze over subtext so badly that it's a full 180
@@angquangnguyenthac2833 anarchy ending in NV = worst
The Enclave base wasn't in California. In the show they say the Enclave member is "Going to California."
Their base WAS an oil rig off the east coast, but after that got blown to shit, we don’t know where they are.
@@goroakechi6126
West coast*
Then Raven Rock, plus the Crawler.
They also had a minor refueling base in the Mojave, and Navarro. Also somewhere in Chicago.
You’d think they’d have bases in Boston, but guess not /shrug
@@azzythechristianfurrycause tf Boston got bruh, it makes sense for a base in the Capitol of the US and near the presidential bunker, probably for Area 51 and a shit load of others to
@@doctorgrubious7725
Boston has the intelligence HQ that the Railroad used. It also isn’t far from Nuka World, where powerful, secret experimental weapons were being developed. Also the riot control weapons facility and the “cure everything” vaccine that was developed in that one hospital
There was also the top secret intelligence bunker in the glowing sea.
Not to mention, it has ports. If you want to control the world, having control of the seven seas is important. I know this is definitely the weakest part of the argument here, but it’s still something.
I’m not saying they should have a base the size of the airport or even the size of Navarro or Raven Rock. But at the very least, I feel like a few small recon teams (NOT like we got with the Creation Club) would be nice.
Maybe give them the one in the Glowing Sea, or one around that size.
@@doctorgrubious7725 Martha's Vineyard maybe?
Opening and closing of the video had a smile on my face. Fantastic job my guy 😁
Great break down. I actually wrote a blog post a few years back about this, and I did a deep dive into the Super Mutants and how they no longer make any sense.
It’s all about brand recognition these days - Bethesda just knows the surface level traits of Fallout, without any of the deeper meanings behind it all. Appealing to a modern, wider audience… and all that.
These days, Fallout *is* the BoS, Enclave, Super Mutants and Deathclaws, but that’s all it is, when it used to be so much more.
I'd prefer if Bethesda simply let competent staff work on the next Fallout game. But I'd rather have Fallout be discontinued instead of getting another half baked installment.
AHH I LITERALLY HAD A CONVERSATION LIKE THIS 2 DAYS AGO
Prediction:
At the end of the second season of the fallout tv show the bos will control new vegas
or vegas will be completely destroyed because todd howard has a hate boner for real fallouts and is still salty that new vegas was better than anything bethesda made since morrowind
@@ryszakowy Schizoposting rn.
Todd doesn’t hate New Vegas, Todd doesn’t have as much control as you think and is not some boogeyman trying to ruin Fallout. It’s an entire company making these mistakes and they clearly like New Vegas, it got in the show as opposed to the Capital Wasteland or Commonwealth. The show writers clearly love the old games more than Bethesda’s Fallout.
Get a grip and actually think about it. Why would he hate New Vegas? It only benefited him.
So why did he refuse to give Obsidian the money that they were going to get when they got ONE point below the projected metascore they told them to get? And that was after they gave them that ridiculously low development time.
There's a reason Bethesda never licensed them the game again. Todd is petty. The recent paid mods thing proves how greedy he can be. @@CenoriaWoah
@@shayanahmed7132bro hasn’t heard of a contract before lmao
@@ryszakowy Nah, Todd doesn't seem to actively hate NV. He just doesn't want to bother with it, or care that much, so he let the Amazon crew do whatever, as long as it doesn't touch what he wants to do - which is East Coast.
I turned up my volume and your speaking quietly loudly
You put so succintly things I've felt for a decade but haven't quite found the words for.
I just started Fallout1 for the first time, and it's insane how fast it made me turn on modern fallout... The character is just... so vivid.
12:45 this is where I believe that the east coast chapter is the super goodie brotherhood from tactics. They are way closer to the east coast, so I think they are lore accurate but still very shallow.
That makes a lot of sense. Because if you remember, in The Pitt DLC, you’re told how the Brotherhood was making their way to DC ON FOOT from somewhere and passed through Pittsburgh, cutting through swathes of the mutants there. It’s pretty likely they are the same Brotherhood faction from Chicago without outright stating it.
@@Jeebz3000 i dont think so, purely for 3 reasons
1) the midwest chapter have different power armour
2) the midweat chapter are actually good people and have mutants, super mutants and deathclaws on their side. AND they dont do it out of kindness but out of a knowledge taht excuolsionism will lead to the westcoasts downfall (i love the show but retconning the western downfall by saying "um actually they let ppl in now" sucks)
3) the midwest were weakend after their brutal holy war agaisnt an enemy more advanced than them
@@ChubbyheroMidwest only accept ghouls, the "accepting" ending eith super mutants and deathclaws is one possible ending. Dagger squad, the players unit, can accept nonhumans but the Midwest brotherhood does not
i feel the same way. bruhthesda fallout just seems like a massive "do you get the reference?" ride. its just putting fallout themed stuff into a game with the fallout name.
I totally agree It's hard to let go and Bethesda shows that in their games and the New TV show, a big indicator of this is the way they keep the Wasteland in a state of constant "Apocalypse" instead of "Post-Apocalypse"
I love the audio bangs cuz it sounds like you’re banging on a table while speaking
I always thought while playing Bethesda's fallout games that the super mutants were just glorified orks or ogres
Instead of really strong and mutated humans that could be either super smart or super dumb
A month later here playing Fallout London while watching this. Its nice playing a fallout game thats let go of its factions.
"sierra madre is about letting go" yeah right letting go of poverty *steals every gold bar*
I agree HOWEVER, just having a faction and then immediately dropping a faction the next game would ALSO be just as bad if not more so. There needs to be a balance.
Fallout belongs to the fans, not to uncaring and incompetent publishers with only money on the mind.
This is why London is a gem we need to cherish. What devs did was give us an entirely brand new experience from start to finish and it was amazing
Fallout 4 does a fair amount of things well IMO, despite being held down by Bethesda's idea of what fallout "must be;"
-Gatorclaws. Similar to the deathclaw, but an original take with new wildlife ne parts of the US.
-The Gunners. A PMC that's more professional than raiders, with an interesting potential to be a "bad guy minutemen?"
-Danse and the brotherhood. Paladin Danse and the BoS work for part of the overall conflict of "science vs humanity" that fallout 4 claims to present, with Danse's synth truth contrasting his undying loyalty to an organization that has chisen to slaughter synths without hesitation. That being said, the BoS could have been kept as a small chapter with a new elder, have some references to an Elder Maxon, and have them be a faction that can assist during the final march on the institute.
-Supermutants as a whole in 4 are, i could argue, intentionally bland, as they are just the Institute's garbage. The institute just makes supermutants and throws them out for no reason beyond "doin it for the vine." There is no culture, no structure, no purpose. The institute made them, and gave them no culture or other purpose, so they just let them go. It's an example of the Institute's callous attitude to the Commonwealth they hide from. IMO it makes more sense than how super mutants appeared in fallout 3.
too bad the gunners are little more than well equipped raiders because they aren't developed beyond just raiders with gud equipmnt
Bethesda also seems to forget that the NCR was founded by Vault Dwellers from Vault 15... So Vault Tec (Hank) ends up nuking their own largest post-war settlement to restart or something.
Fallout 4's super mutants are all FEV experiments created by the Institute using the people the institute kidnapped and replaced with synths, the reason they were released was two fold; too resource intensive to keep locked up and it was another experiment opportunity
sure it feels lazy but it makes sense
no it doesn't
FEV shoud not be in institute at all
why make supermutants in the first place
why release them at all if institute claims to be working for betterment of humanity
it's completely stupid and makes no sense
definetly lazy tho i agree there
@@ryszakowy Shawn's an idiot so it's in character
@@ryszakowywasn’t the institute built under some university? it’s likely that the institute had some fev from before the war because they were helping the government research and make it
It's stupid because super mutants are a threat to the Institute itself, like super mutants are literally in the university over their head
@cryptotugboat7753 Wes-tek developed the FEV, and though they were a govt contractor they were not "the government", and I doubt it's something they would be sharing with anybody. Especially a university most well known for its technical rather than medical accomplishments
NCR also permits Mutants and Ghouls into their ranks/military, citizenship and are equal. not huge, but, worth a mention.
This applies to the fans too. We get it; “fo1/2/NV gud, fo4/76 bad”
I’m not saying you have to like the new stuff, but holding onto this vitriol isn’t a good thing. I’m tired of encountering “fans” that only care about having a hate circle-jerk over how bad Bethesda is.
As the one person who liked Fallout Tactics I can inform you that the Brotherhood going East is part of the real lore. The Brotherhood always separated into those who want to recruit outsiders and those who don't. Those who don't stayed behind and failed in Fallout 2, those who did got some airships and moved over looking for tech and soldiers. The Midwest Brotherhood is the strongest faction in all of Fallout, even outclassing the Enclave by their extreme way of getting tech (See Vault 0) and Recruits (Actual Ghoul, Supermutant and Deathclaw Paladins).
Fallout 3s Brotherhood is a splinter faction of the same airship fleet looking for tech. Again splintering into Lets Recruit outsiders and lets not, aka Brotherhood and Outcasts.
This sounds like a defense at first, but it actually means Bethesda created EVEN LESS in Fallout 3 than you think.