While Mutant is working on updating the description, here's all of the timestamps (Titles included): 0:00 Vanilla New Vegas gunplay sucks balls! 0:55 Chapter 1: Changing/Fixing the Weapon Animations while staying true to the game's aesthetic 3:48 Chapter 2: Fixing Player Movement 5:16 Chapter 3: Adding/improving Visual Effects 7:18 Chapter 4: Improving the Gunplay's Soundscape 9:48 Chapter 5: Improving Hit Feedback 12:01 Chapter 6: Fixing Up Gameplay Mechanics and adding new ones 13:52 Chapter 7: Upgrading the User Interface 14:33 Chapter 8: Bugs Fixes
Update: Mutant managed to use the names used in the comments with a tweak on Chapter 1 (my version is kind of long), so if you're reading this, Mutant, thank you for using my comment as inspiration!
Speaking of VATS, just wanna point out that it was designed as an alternative, NOT A FIX to the normal gunplay. MATN did a video essay on this ages ago debunking it and examining why VATS work like it does.
I thought I mentioned Bethesda also used VATS to make it easier for non-FPS players (fans of TES probably) to play the game. But I guess I skipped over that line in the script
@@Mutant_Mods To add to what the other guy said, it's also a very cool way to transition the 2D combat system to 3D combat and keep that part of Fallout 1 and 2's DNA going, instead of it being left behind and only in those games
I disable my vats with a mod making the distance for vats zero so you can't detect with vats. JAMS bullet time mod is a good alternative for vats because it's still up to YOU to make the shots and you can edit the mod with MCM to change AP and other mechanics.
MATN accurately brakes down how in bethesda developed fallouts, vats is meant an an alternative playstyle,meaning if you build your character around it its possible to only ever fight using vats, but in New Vegas its rebalanced to work like the aimed shots of fallout 1/2 where it can never replace regular shots entirely but it's always a useful tool no matter your build@@titanics.o.s2101
It might be a well-known secret, but the chem Steady has a hidden effect. In addition to reducing spread outside of VATS, nearly all shots in VATS will have 95% (sometimes seems like 100%) accuracy.
im literally making a a fallout new vegas mod list based entirely on this guys videos. Let me tell you, i dont think ive ever played such an amazing game. between the joy i felt bringing the mods together (with mutant mods tutalage of course) the joy i felt people made these mods, and the absolutely beautiful product of a game thats results. I highly recommend taking the time to follow his videos to replay the game. im about 30 hours in, and having near perfect stability despite the coming up on 200 mods.
@@dankbonkripper2845 If you make this list, will you be sharing it? And will it be compatible with Tail of Two wastelands? Thinking about replaying Fallout 3 aswell but would be cool if it could be played with these mods in the video!
@LG1ikLx I'm having some friends come over, have a few kinks to work out. But I have exactly 250 mods as 6 am on Friday the 26th that make the game 4k, add in loads of mechanics, absolutely upscale everything, and added in some cut content akin to the kotor restoration mod, and once I solve an interior lighting and plant load order issue, hopefully here later today, I'd have an otherwise fully remastered version of new vegas running, using 99.9% NMM handled mods, and maybe 10-15 GUNNETWORK mods. This isnt my first time modding, but it's my first time ever stuffing the mod list past maybe 30-40, and for my first time pretty good. But want to tighten the bugs and I will most likely cobble together some video that I'd the equivalent of a glorified add to a Google document listing everything yes :)
@LG1ikLx Also, Fallout New Vegas Only. the game is unstable enough as is. In the spirit of remaining true to my own personal ideal remaster, it's New Vegas centered only, and no Open strip mod, for the purposes stability. Completely redone lighting engine, model skeletons, weapon animations and inspection, etc etc, anything and everything I can think of that adds to the game I feel I could see Obsidian trying to make.and I want this to also be my pseudo "final build ever", I'll use this as my base copy from here on out, so I don't want anything crazy right out the bat, but it's very ready and held down by fan patches to accept any mods added that you want after that!
One issue im having is in fpp while ads the guns kinda 'lag' while looking around, i only have mods from this video installed and the mods from the graphics video. Anyone knows how to fix that? (Im pretty new to modding)
Just a heads up for anyone trying to replicate this list: The Anniversary Animation Pack from Hitman47101 already includes Iron Sights Recoil Animations. It is entirely redundant if you're already using the anniversary pack. The mod author of Iron Sights Recoil Animations, Bunslinger, even said so himself. Quote: "29 February 2024, 12:28AM" "if you're using the anniversary pack it's redundant, yeah" Feels like a pretty big oversight from Mutant_Mods since he already includes the Anniversary Animations in this vid.
Great video as always. Already rocking many of these, but had to give the ones I wasn't already using a shot. Another mod I recommend is "Deus Ex Weapon Spread" as a possible alternative to Consistent Spread. It includes MCM config if you want your bullets to hit like an FPS and always be exactly where the crosshair is aiming or RPG style where your chance to land a shot (in terms of gun sway) is based off of your guns skill. It also includes optional movement sway to the mix (again, lower skill = more sway).
I followed this guid when choosing the mods for my first modded play through of New Vegas. Love the recommendations!! the JAM (just assorted mod) is my favorite add on and I discovered it while downloading the others. Great Video! Sneeky placement of the key ;)
Thanks for putting things like this together. All the mods have changed so much since the Gopher era and it’d be impossible to find the best mods without someone doing testing and compilation
One mod I'd recommend is centered 3rd person camera. Basically does what it says on the tin, the camera is behind the player instead of over their right shoulder. Makes lining up close range attacks in 3rd person easier, especially with shotguns & melee weapons
Well, about gunplay and stuffs. The "Realistic Health Damage Carry Weight and Feral Ghouls - DUST inspired" (I know, it's really long mod name) Really did a great job for me.
I forgot to comment but I love this video ESPECIALLY the gunplay soundscape mods, they're so good. Everything in this video is super good. You, Mortyyy and Hitman47101 are my favorite FNV content creators. You guys make awesome showcases for great mods. Make more, more, MORE!
As you have always made a GREAT AND EXCELLENT VIDEO bro, this cocktail of mods that improve gunplay is perfect, I just need to add a little of the JIP Selective Fire mod. Thanks bro and have a good day
For people thinking that the movement might look a little jarring in third person at 4:40, go stand in front of a mirror and strafe. Or set up your camera and record yourself strafing. You NEVER see anyone strafe ever cause its not something we as humans really ever do. Strafe in front of your mirror or camera and youll see that that mod is a masterpiece with how it got the character movements down.
i could not think of anything less fun than having my gun recoil into my face like i'm only lossely gripping the weapon even when it's a nail gun with no combustion
Yeah, as per usual with "mod showcase" videos, they feel like it's made by someone who played 1 hour with them at best. Half of these leave me wondering "why would I bloat the load order with that?" A bit disappointed, but my expectations were unrealistically high when I read the title of the vid.
Anyone who is having major stuttering in big gun fights, get rid of the 3D sound mod. For some reason during gun fights it completely kills performance to the point of a game being next to unplayable.
Love the vids! Recently lost access to my accounts due to being locked out of my Gmail, so did try to redeem that sneaky (and lovely!) steam code, but somebody had already gotten it! Congrats to that person, but did just want to mention it so others might not face the same disappointment. Regardless, very awesome to have had the chance to grab the game again! Thanks Mutant Mods!
best made mod video, greaatt editing and showcase, no bs just quality flashy showcasing I highly recommend you post hits animations season 1 2 and 3 since i prefer them a lot over other animation mods
Hey I’m wondering if anyone could help me, I’m trying to get the bullet time vats to work, but the outlines aren’t showing up. I have JAM and Bullet Time Improved installed, and I’m pretty sure I have all the settings on correctly. Just wondering if I’m missing something
This happens to me as well, usually when I’m closer to the targets they show up but anything past mid range is a really just a 50/50 on highlight and numbers Could be because of game graphics and the settings you have but that’s just a guess🤷🏻♂️
I didn't think about or really even realize I wanted rockomotion and weapon inertia till I saw them in action. After playing the game without it, the static weapon model stood out a lot more
I don't know if it is possible, or it will cause a very strong drop in performance. but having something like inertia in the movement of NPCs would be incredible because it is jarring that you move well but others Like rusty robots
@@reidwallace9210 maybe, although in the video, he didn't mention it and the npc's seemed to still have their vanilla animations with only the ragdolls mod
@@m-jenny1649 The enemies indeed use Dramatic Inertia animations instead of vanilla in this video, but it seems like only sometimes (I think Mutie might have had vanilla animations on during some portions of the video). Anyway, installing Dramatic Inertia along with Realistic Movement will have your NPCs and 3rd-person character looking as smooth as ever.
daaaaam man ive been playing and moding fallout for entire 10 years already and u did exelent job i use some of mod u mention and download others already ahaha now my working alive version of fnv can be greated and more close to death again
Mutant mods i love your videos so much, and your game looks exactly like how i'd want to play it. would you please consider making a modpack for wabbajack or a nexus collection? or atleast a master load order??? it would be a gift to the modding community.
I hope you get this, but I stumbled on your channel last week and I love everything you’ve put out. I love how informative you are; perfect for enthusiasts. Keep it up!
For anyone looking to dive back into new vegas with some mods I highly recommend the Viva New Vegas mod guide. contains all the bug fixes and patches as well as everything to make the gunplay better.
Most of these mods use a mod organizer like Vortex or MO2. The ones that is manually installed is just to drag the mods file into the game file directly. Pretty straightforward
Bro this is awesome! As someone who has been playing Fallout New Vegas ever since right before Honest Hearts came out, your videos have seriously given me a reason for another playthrough. I'm so excited for this
I can confirm most of these mods work as I've been using them in TTW for a while, some of them, like ragdolls have TTW Specific versions you need to download. only mods I'm not using are the player movement mods, I don't see any reason why they shouldn't work. Ragdolls and dramatic staggering not only work but they also affect the Fallout 3 unique npcs like the aliens and point lookout swampfolk. Impact, tracers and energy visuals didn't worked properly in the fallout 3 map but worked well in the Mojave Animations work fine, I have the ones mentioned here and others mentioned in a previous video (butcher Pete, Sigma animations), the only issue is that some fallout 3 specific weapons won't have any animations, for example the 10mm will have new animations but the anchorage version of the 10mm won't. There is a patch that attempts to resolve this issue by FafnirEtherion
Avoid the Ragdolls mod guys it looks awesome but it's janky and will cause u problems. There is a mod for Dramatic Inertia that makes the animations only play in combat if you want that. Nothing else stands out about this guide its just a matter of preference. Great editing good presentation bro.
FPS weapon lower sounds awesome! I didnt quite like my other mod as the weapon was always lowered and some of the pistol animations were odd. Idk, i absolutely love that its an option you can togglr
I played through the Xbox version a few months ago, but I've been wanting to play it again on PC recently. I came across this video and got excited, I launched Nexus and realized 90% of these mods I already had installed lol.
I think the video will include: B42Inertia B42Optics (or NVTS) B42Loot B42Interact B42Inspect B42Wristwatch B42Bash B42RWMS B42Inject B42HipControl Immersive Recoil (or Real Recoil) FNV Clean Animations (ver. 2.3) Ragdolls FPS Weapon Lowering Armed To The Teeth - Redux CPCN Aid Menu Just Assorted Mods Enhanced Bullet Impact (or IMPACT) NPC Melee Sprint Titans Of The New West (cause it contains many satisfying kNVSE animations) Hit's Locomotion (for Power Armor too) Anniversary Anim Pack (ver. 2.0) Awesome Staggering (or Extreme Staggering or Dramatic Staggering) Dramatic Inertia Better Stand Up Animation Weapon Mods Expanded J3X Flesh Burnificating Plasma Gore system from The Frontier Hold To Fire NVSE Less Accurate NPC NVSE Viewmodel Recoil Viewmodel Shake Fix NVSE Improved Weapons Sound Effects MigNammo (NPC can use weapon addons) NPC can use aid Weapon Based fNearDistance NVSE
@@username85729 if you got discord and you can get me files to drop into mo2 cuz I had to do a whole new wipe of fnv that be great, it gets very annoying doing stuff by itself
Lol a lot of these are so unnecessary. The recoil for weapons isn't really all that bad. The firing sounds being slightly off with automatic weapons I chalk up to being the player seeing only tracer rounds and move on with my day. The lower weapon animation has a requirement that has been reported for viruses/malware and I know it's crazy, but if you just put your weapon away, things make more sense and you run faster. It's OCD nitpicking stuff like this that bloats your files to the point you start getting CTDs.
Um..no. My game runs smoothly with even more mods & no CTDs. It’s not OCD, it’s called modding. It’s satisfying to transform the game with mods. That’s what this is…
Started my 1st fallout game last years....not a pc nut don't know how to mod...i was hitting the wall with my head seeing your awsome mod...thanks to vortex and thanks to YOU for all of this...❤❤❤
Excellent guide, but one thing I recommend you to remove the Iron sights recoil animation, since this comes in the anniversary anim pack, and when you have the anniversary animpack and the iron sight recoil at the same time a very ugly bug will occur when you use laser or plasma weapons
Maybe it’s just me but the older kind of janky weapons are something I love about 3 and new Vegas and their part of what makes these games so much more enjoyable and like a fallout more than the newer games
Downloaded most of the mods in this video and their requirements and the reason i say most is because some were either useless to me or they were removed from nexus. Game crashed a lot, probably from my end because this was the first time I modded but it crashed like around 10-15 minutes, probably 5 if your unlucky.
Sniper play, coupled with the beautifully designed terrain of Mojave Wasteland makes it good enough for me. Had a lot of fun hunting Legion soldiers in Nelson one by one like a ghost firing from the mountains. If they made another Fallout like New Vegas with today's technology, it'd be incredible.
been playing fallout 4 lately and enjoying the gameplay despite the shallow ass story but this is making me want to drop that game like a hot potato and get back to modded NV so i can have both good story and good gunplay
As someone who tends to lean towards melee this mod list has done a lot to make guns feel more kinetic and fun. I however think you should do a melee equal to this at some point, as a lot can be done to make melee cooler to.
It's just a matter of time before modders find a crazy equation for FNV that allows us to sculpt our own power armor. And that's gonna be a good time when it happens.
Hey there!!! I really love your mod demonstrations so far, been stealin' those mods into my modpack. You are doing a nice job! :D That being said, on 9:56 I can see our protagonist having a cool looking cyborg-eye. Uhm, where is it from if you remember? Because man it looks cool
Another warning, Walking Inertia might jank up your movement speed unless you know exactly what you are doing. I would recommend skipping it unless you read all installation instructions meticulously.
What did you hope to see in this video?
I found it but I already have New Vegas so I’m not gunna use ut
mark my word, that shit's already on g2a
@@dominicesquivel3901bro please where is it 🙏🙏
tried using it but its already been activated
when will these mods be in the desc?
Patrolling the Mojave almost makes you wish for another NV playthrough
At least every year my brother in Christ
Hell yeah it does.
This makes no sense. You're already playing NV if you're patrolling the Mojave.
While Mutant is working on updating the description, here's all of the timestamps (Titles included):
0:00 Vanilla New Vegas gunplay sucks balls!
0:55 Chapter 1: Changing/Fixing the Weapon Animations while staying true to the game's aesthetic
3:48 Chapter 2: Fixing Player Movement
5:16 Chapter 3: Adding/improving Visual Effects
7:18 Chapter 4: Improving the Gunplay's Soundscape
9:48 Chapter 5: Improving Hit Feedback
12:01 Chapter 6: Fixing Up Gameplay Mechanics and adding new ones
13:52 Chapter 7: Upgrading the User Interface
14:33 Chapter 8: Bugs Fixes
Update: Mutant managed to use the names used in the comments with a tweak on Chapter 1 (my version is kind of long), so if you're reading this, Mutant, thank you for using my comment as inspiration!
6:47 this is a insane sentence
Dark joke lel
welcome to america buddy
I also was taken aback by this sentence hahaha
Took me two seconds before understanding it lol
I was wondering if anyone would notice
12:55 BRO BOTTLEFLIPPED A FUCKING DYNAMITE STICK ON THAT NCR TROOPER LMAO
And just doesn't say anything abt it afterward cuz he got that dawg in him fr
3:29 "Who goes around talking to people pointing a gun at their face"
*Lucy. Lucy MacLean.*
You mean GOOSEY MacLean 😂
i don't get it
@@Doggy724 Did you watch the Fallout TV series?
@@SolaireGamingPT yea but like he does not say anything at 3:29 so im confused
@@Doggy724 Good point 🤔. He probably meant to write 3:16
Bro I just finished my mod list yesterday and you HAD to drop this… LMFAOO thank you for the content man!
Speaking of VATS, just wanna point out that it was designed as an alternative, NOT A FIX to the normal gunplay. MATN did a video essay on this ages ago debunking it and examining why VATS work like it does.
I thought I mentioned Bethesda also used VATS to make it easier for non-FPS players (fans of TES probably) to play the game. But I guess I skipped over that line in the script
@@Mutant_Mods I think they wanted to give some alternative to some players who want more turn based combat
@@Mutant_Mods To add to what the other guy said, it's also a very cool way to transition the 2D combat system to 3D combat and keep that part of Fallout 1 and 2's DNA going, instead of it being left behind and only in those games
I disable my vats with a mod making the distance for vats zero so you can't detect with vats. JAMS bullet time mod is a good alternative for vats because it's still up to YOU to make the shots and you can edit the mod with MCM to change AP and other mechanics.
MATN accurately brakes down how in bethesda developed fallouts, vats is meant an an alternative playstyle,meaning if you build your character around it its possible to only ever fight using vats, but in New Vegas its rebalanced to work like the aimed shots of fallout 1/2 where it can never replace regular shots entirely but it's always a useful tool no matter your build@@titanics.o.s2101
It might be a well-known secret, but the chem Steady has a hidden effect. In addition to reducing spread outside of VATS, nearly all shots in VATS will have 95% (sometimes seems like 100%) accuracy.
Damn, I haven't played NV in so long I forgot about Steady lol. There's a lot of things I wish they kept in Fallout 4
These mods literally feel like a New Vegas remaster. I didnt realize how nice you could make this game feel
im literally making a a fallout new vegas mod list based entirely on this guys videos. Let me tell you, i dont think ive ever played such an amazing game. between the joy i felt bringing the mods together (with mutant mods tutalage of course) the joy i felt people made these mods, and the absolutely beautiful product of a game thats results. I highly recommend taking the time to follow his videos to replay the game. im about 30 hours in, and having near perfect stability despite the coming up on 200 mods.
@@dankbonkripper2845 If you make this list, will you be sharing it? And will it be compatible with Tail of Two wastelands? Thinking about replaying Fallout 3 aswell but would be cool if it could be played with these mods in the video!
@LG1ikLx I'm having some friends come over, have a few kinks to work out. But I have exactly 250 mods as 6 am on Friday the 26th that make the game 4k, add in loads of mechanics, absolutely upscale everything, and added in some cut content akin to the kotor restoration mod, and once I solve an interior lighting and plant load order issue, hopefully here later today, I'd have an otherwise fully remastered version of new vegas running, using 99.9% NMM handled mods, and maybe 10-15 GUNNETWORK mods.
This isnt my first time modding, but it's my first time ever stuffing the mod list past maybe 30-40, and for my first time pretty good. But want to tighten the bugs and I will most likely cobble together some video that I'd the equivalent of a glorified add to a Google document listing everything yes :)
@LG1ikLx Also, Fallout New Vegas Only. the game is unstable enough as is. In the spirit of remaining true to my own personal ideal remaster, it's New Vegas centered only, and no Open strip mod, for the purposes stability. Completely redone lighting engine, model skeletons, weapon animations and inspection, etc etc, anything and everything I can think of that adds to the game I feel I could see Obsidian trying to make.and I want this to also be my pseudo "final build ever", I'll use this as my base copy from here on out, so I don't want anything crazy right out the bat, but it's very ready and held down by fan patches to accept any mods added that you want after that!
One issue im having is in fpp while ads the guns kinda 'lag' while looking around, i only have mods from this video installed and the mods from the graphics video. Anyone knows how to fix that? (Im pretty new to modding)
Just a heads up for anyone trying to replicate this list:
The Anniversary Animation Pack from Hitman47101 already includes Iron Sights Recoil Animations. It is entirely redundant if you're already using the anniversary pack.
The mod author of Iron Sights Recoil Animations, Bunslinger, even said so himself.
Quote:
"29 February 2024, 12:28AM"
"if you're using the anniversary pack it's redundant, yeah"
Feels like a pretty big oversight from Mutant_Mods since he already includes the Anniversary Animations in this vid.
When I tried the mod without it the ironsights animations are not there (not for 9mm pistol and a few others at least).
Always when Mutant Mods uploads, I get an urge to go play fnv again with a different modset. Thanks for keeping this game alive for me
Nice video boss. Plus I saw what you did about dropping mags at the school. Quite surprised no one else picked it up.
I simply can't understand why this channel isn't more popular already.
This looks like a modern game experience, amazing mod list.
Keep it up man 😍
Great video as always. Already rocking many of these, but had to give the ones I wasn't already using a shot. Another mod I recommend is "Deus Ex Weapon Spread" as a possible alternative to Consistent Spread. It includes MCM config if you want your bullets to hit like an FPS and always be exactly where the crosshair is aiming or RPG style where your chance to land a shot (in terms of gun sway) is based off of your guns skill. It also includes optional movement sway to the mix (again, lower skill = more sway).
Just found this channel and these mod videos are SICK. Really love the effort you put into editing and making things quick and snappy.
Thank you. I appreciate that bro.
I love your content, couldn't agree more with your animation choices. You are my most favorite FNV channel out there.
Another good video! My modlist is getting updated once more.
Vid related to melee or perks or rebalance would be awesome.
Noted!
@@Mutant_Modsplease find a mod that do the supersledges some actual justice
I followed this guid when choosing the mods for my first modded play through of New Vegas. Love the recommendations!! the JAM (just assorted mod) is my favorite add on and I discovered it while downloading the others. Great Video! Sneeky placement of the key ;)
I'm all in favour of keeping things vanilla-friendly, but Allah would never forgive me if I uninstalled Hitman's Animations Season 1, 2 and 3. 🗿
why?
True
How are weapon animations not vanilla friendly?
@@jamiiiedee3196different reload time and fire rate?
May I recommend using rockbiter’s seasons 1 2 & 3 animation pack?
really cool that you provide a code for people who might not be able to buy the game, plus your content is amazing
Man, Mutie, your videos are amazing, have you ever considered of creating collection of nexus mods for your recommended mods?
No, but anyone watching is welcome to.
I can get on that! Just let me know if you'd want to be credited and remind me to post a link here too in case I forget 😅.
That would be so awesome if you made a collection of these gameplay mods.@@aestheticcopium2233
@@aestheticcopium2233 Hello there youtube commenter, I am here to remind you to post a cool link here thank you
@@aestheticcopium2233 Hey, I was wondering if I could commission you to make me a NV collection?
Thanks for putting things like this together. All the mods have changed so much since the Gopher era and it’d be impossible to find the best mods without someone doing testing and compilation
6:45 nahhh saying that right after talking about america was uncalled for 😭😭😭
One mod I'd recommend is centered 3rd person camera. Basically does what it says on the tin, the camera is behind the player instead of over their right shoulder. Makes lining up close range attacks in 3rd person easier, especially with shotguns & melee weapons
Well, about gunplay and stuffs. The "Realistic Health Damage Carry Weight and Feral Ghouls - DUST inspired" (I know, it's really long mod name) Really did a great job for me.
I forgot to comment but I love this video ESPECIALLY the gunplay soundscape mods, they're so good. Everything in this video is super good. You, Mortyyy and Hitman47101 are my favorite FNV content creators. You guys make awesome showcases for great mods. Make more, more, MORE!
Mod list
Anniversary Anim Pack
FNV Clean Animations
Viewmodel Recoil
Iron Sights Recoil Anims
Frozen Hit Rockomotion
B42 Weapon Inertia
Iron Sight Inertia
Smooth True Iron Sights
FPS Weapon Lowering
Walking Inertia
Dramatic Inertia
Diagonal Movement
lStewieAl's Tweaks and Engine Fixes
EXE
IMPACT
Bullet Tracers New Vegas
Enhanced Bullet Impacts
B42 Dropmag
Energy Visuals Plus 2.0
JSRS Sound Mod 2
DSOAL - True 3D Sound
Bullet Snap Redux
MNTLs Energy Weapons SFX
All Explosion Sounds Overhaul
ADS SFX
Bulk's Soundpack
Dramatic Staggering
RAGDOLLS
Dismemberment Tweaks
MM's Hit Marker SFX
Bullet Impact LOD Increased
Immersive Recoil 2
Physic's Based Ballistics
Just Assorted Mods
Soft-Lock Aim-Assist
Realistic Movement
B42 Optics
B42 Inspect
Custom Health and AP Visuals
Faster Pip-Boy Animation
Collision Meshes
New Vegas Mesh Improvement Mod
MAC - TEN
Iron Sights Aligned
Muzzle Flash Light Fix - NVSE
Combat Lag Fix (NVSE)
Consistent Spread - Firearms Accuracy and Wobble Fix
Top G
As you have always made a GREAT AND EXCELLENT VIDEO bro, this cocktail of mods that improve gunplay is perfect, I just need to add a little of the JIP Selective Fire mod. Thanks bro and have a good day
For people thinking that the movement might look a little jarring in third person at 4:40, go stand in front of a mirror and strafe. Or set up your camera and record yourself strafing. You NEVER see anyone strafe ever cause its not something we as humans really ever do. Strafe in front of your mirror or camera and youll see that that mod is a masterpiece with how it got the character movements down.
Psychor is very attentive & intricate when it comes to creating mods.
Thanks brother
Great list
The Third person Inertia mod was exactly what I was looking for as well
I didn’t know that JAM’s bullet time was effected by VATS perks that changes things.
Even mysterious stranger & miss fortune
@@Mutant_Mods that’s so cool I never took vats perks except for action points until now thanks man
@@Mutant_Mods I took mysterious stranger in my current play through used bullettime so often and hes never shown up with 9 luck :(
Thank you so much :D! As someone who going to play this the first time, this is very pleasing.
i could not think of anything less fun than having my gun recoil into my face like i'm only lossely gripping the weapon even when it's a nail gun with no combustion
Yeah, as per usual with "mod showcase" videos, they feel like it's made by someone who played 1 hour with them at best. Half of these leave me wondering "why would I bloat the load order with that?"
A bit disappointed, but my expectations were unrealistically high when I read the title of the vid.
I'm in love with all lore-friendly enchancers, thank you for the vid. Someday somebody will make a repacked version with all these nice tasty mods...
Anyone who is having major stuttering in big gun fights, get rid of the 3D sound mod. For some reason during gun fights it completely kills performance to the point of a game being next to unplayable.
Love the vids! Recently lost access to my accounts due to being locked out of my Gmail, so did try to redeem that sneaky (and lovely!) steam code, but somebody had already gotten it! Congrats to that person, but did just want to mention it so others might not face the same disappointment.
Regardless, very awesome to have had the chance to grab the game again!
Thanks Mutant Mods!
awesome list! I recommend "Near Death" mod which puts NPCs in an incapacitated mode where they can bleed out.
best made mod video, greaatt editing and showcase, no bs just quality flashy showcasing
I highly recommend you post hits animations season 1 2 and 3 since i prefer them a lot over other animation mods
kickass content. new to the channel though, what armor mods are being used for his character?
Halfway through my first full New Vegas playthrough, just installed all these and I'm excited for the better gunplay!
Hey I’m wondering if anyone could help me, I’m trying to get the bullet time vats to work, but the outlines aren’t showing up. I have JAM and Bullet Time Improved installed, and I’m pretty sure I have all the settings on correctly. Just wondering if I’m missing something
i have the same problem! any luck?
This happens to me as well, usually when I’m closer to the targets they show up but anything past mid range is a really just a 50/50 on highlight and numbers
Could be because of game graphics and the settings you have but that’s just a guess🤷🏻♂️
I didn't think about or really even realize I wanted rockomotion and weapon inertia till I saw them in action. After playing the game without it, the static weapon model stood out a lot more
I don't know if it is possible, or it will cause a very strong drop in performance. but having something like inertia in the movement of NPCs would be incredible because it is jarring that you move well but others Like rusty robots
@@reidwallace9210 maybe, although in the video, he didn't mention it and the npc's seemed to still have their vanilla animations with only the ragdolls mod
@@reidwallace9210 I'm considering it but I play using the viva new vegas guide. It's not worth the stress trying to get these mods to work
@@m-jenny1649 The enemies indeed use Dramatic Inertia animations instead of vanilla in this video, but it seems like only sometimes (I think Mutie might have had vanilla animations on during some portions of the video). Anyway, installing Dramatic Inertia along with Realistic Movement will have your NPCs and 3rd-person character looking as smooth as ever.
daaaaam man ive been playing and moding fallout for entire 10 years already and u did exelent job
i use some of mod u mention and download others already ahaha
now my working alive version of fnv can be greated and more close to death again
I loved the mechanics in 3 and NV. Yeah they’re pretty imperfect, but something just feels so much better than 4.
Thanks man, I play NewVegas again since I rage- uninstalled Starfield. I had most of these mods already but now I can actually hit stuff :)
Mutant mods i love your videos so much, and your game looks exactly like how i'd want to play it. would you please consider making a modpack for wabbajack or a nexus collection? or atleast a master load order??? it would be a gift to the modding community.
yeah this desperately needs a load order on top of VNV
I hope you get this, but I stumbled on your channel last week and I love everything you’ve put out. I love how informative you are; perfect for enthusiasts. Keep it up!
I wish there was a compilation of these mods that I would download without needing 4628461 different downloads all with different instructions etc.
Lets goooo dude, just started modding yesterday so can’t wait to use these
Can we please have a mod pack for this? Im so bad at managing mods. Even installing all the requierements i get confused with the install order
For anyone looking to dive back into new vegas with some mods I highly recommend the Viva New Vegas mod guide. contains all the bug fixes and patches as well as everything to make the gunplay better.
Bulk's Soundpack was deleted. The link does not work.
The walking animation saved my gaming life. I remember watching the Fallout 4 reaveal and marveled how the character has realistic movement.
I finally got around to get Fallout: NV how do I install these mods? I’ve only ever moded fallout 4 so this is all new to me using nexus
Most of these mods use a mod organizer like Vortex or MO2. The ones that is manually installed is just to drag the mods file into the game file directly. Pretty straightforward
Bro this is awesome! As someone who has been playing Fallout New Vegas ever since right before Honest Hearts came out, your videos have seriously given me a reason for another playthrough. I'm so excited for this
Now the real question, how many are compatible with TTW?
I can confirm most of these mods work as I've been using them in TTW for a while, some of them, like ragdolls have TTW Specific versions you need to download.
only mods I'm not using are the player movement mods, I don't see any reason why they shouldn't work.
Ragdolls and dramatic staggering not only work but they also affect the Fallout 3 unique npcs like the aliens and point lookout swampfolk.
Impact, tracers and energy visuals didn't worked properly in the fallout 3 map but worked well in the Mojave
Animations work fine, I have the ones mentioned here and others mentioned in a previous video (butcher Pete, Sigma animations), the only issue is that some fallout 3 specific weapons won't have any animations, for example the 10mm will have new animations but the anchorage version of the 10mm won't.
There is a patch that attempts to resolve this issue by FafnirEtherion
this is awesome i will download these tomorrow
Patrolling the Mojave almost makes you wish for a nuclear winter.
Glad i found your channel, I have been getting the fallout itch after watching the show.
...there's nothing in the description?
Theres the name and author of the mod as well as the nexus icon on screen for every mod
Are all new vegas players this braindead or what jesus
@@skullthrower8904 and I did that, chill out dude, he said he'd put the links in and he didn't
the JAM bullet time is basically fo76's VATS and i love it
Avoid the Ragdolls mod guys it looks awesome but it's janky and will cause u problems.
There is a mod for Dramatic Inertia that makes the animations only play in combat if you want that.
Nothing else stands out about this guide its just a matter of preference.
Great editing good presentation bro.
Saturday Night Special playing in the background is beautiful
6:47 Jesus Christ, man...
@@lorenzocassaro3054 hey man it’s an American game
FPS weapon lower sounds awesome! I didnt quite like my other mod as the weapon was always lowered and some of the pistol animations were odd. Idk, i absolutely love that its an option you can togglr
game is on sale for 5 bucks
Best 5 bucks I've ever spent
I played through the Xbox version a few months ago, but I've been wanting to play it again on PC recently. I came across this video and got excited, I launched Nexus and realized 90% of these mods I already had installed lol.
Will this video also have things like cloathing and armor mods and just overhaul gameplay?
I think the video will include:
B42Inertia
B42Optics (or NVTS)
B42Loot
B42Interact
B42Inspect
B42Wristwatch
B42Bash
B42RWMS
B42Inject
B42HipControl
Immersive Recoil (or Real Recoil)
FNV Clean Animations (ver. 2.3)
Ragdolls
FPS Weapon Lowering
Armed To The Teeth - Redux
CPCN Aid Menu
Just Assorted Mods
Enhanced Bullet Impact (or IMPACT)
NPC Melee Sprint
Titans Of The New West (cause it contains many satisfying kNVSE animations)
Hit's Locomotion (for Power Armor too)
Anniversary Anim Pack (ver. 2.0)
Awesome Staggering (or Extreme Staggering or Dramatic Staggering)
Dramatic Inertia
Better Stand Up Animation
Weapon Mods Expanded
J3X Flesh Burnificating Plasma
Gore system from The Frontier
Hold To Fire NVSE
Less Accurate NPC NVSE
Viewmodel Recoil
Viewmodel Shake Fix NVSE
Improved Weapons Sound Effects
MigNammo (NPC can use weapon addons)
NPC can use aid
Weapon Based fNearDistance NVSE
forgot B42Dropmag
@@username85729 you just gave me a whole mod list thanks dude lmao
@@yourdead7974 😉
@@username85729 if you got discord and you can get me files to drop into mo2 cuz I had to do a whole new wipe of fnv that be great, it gets very annoying doing stuff by itself
Fantastic vids, some incredible mods! Has no idea modders added hit reactions and better ragdolls to this game!
I prefer the the janky gunplay in FNV, it doesn't matter how much smoother FO4 and 76 is because all their guns are beyond cursed.
Lol a lot of these are so unnecessary. The recoil for weapons isn't really all that bad. The firing sounds being slightly off with automatic weapons I chalk up to being the player seeing only tracer rounds and move on with my day. The lower weapon animation has a requirement that has been reported for viruses/malware and I know it's crazy, but if you just put your weapon away, things make more sense and you run faster. It's OCD nitpicking stuff like this that bloats your files to the point you start getting CTDs.
Um..no. My game runs smoothly with even more mods & no CTDs. It’s not OCD, it’s called modding. It’s satisfying to transform the game with mods. That’s what this is…
I love how in New Vegas with the riot shotgun and other weapons when you fire you can see a round being chambered
0:15 - "Fallout New Vegas is a first person shooter game" - stopped watching.
lol it is though. as well as a sandbox game, rpg, action adventure. etc
@@umartdagnir its an rpg with a large amount of first person shooting
With the Just Bullet Time mod, whenever I'm in a fight, I always have the urge to play "Byzantine Power Game" from the Max Payne soundtrack
the movement overhaul looks sick!
Just THIS. I needed this modlist for a looong time
Holy hell... this is what I wanted a *Decade* ago!
That Cyberghoul Cowboy character looks pretty cool!
Started my 1st fallout game last years....not a pc nut don't know how to mod...i was hitting the wall with my head seeing your awsome mod...thanks to vortex and thanks to YOU for all of this...❤❤❤
Awesome video! Can’t wait for the next one :)
Those explosion sfx are so much better, I really wish I had a PC to play modded FNV
Good work my guy. Love your videos, keep it up.
This is so good bro, thank you
Excellent guide, but one thing I recommend you to remove the Iron sights recoil animation, since this comes in the anniversary anim pack, and when you have the anniversary animpack and the iron sight recoil at the same time a very ugly bug will occur when you use laser or plasma weapons
Maybe it’s just me but the older kind of janky weapons are something I love about 3 and new Vegas and their part of what makes these games so much more enjoyable and like a fallout more than the newer games
Another fantastic video from my favorite modding UA-cam channel
.....🇱🇾
Amazing and well put together video! Thanku for this
Downloaded most of the mods in this video and their requirements and the reason i say most is because some were either useless to me or they were removed from nexus. Game crashed a lot, probably from my end because this was the first time I modded but it crashed like around 10-15 minutes, probably 5 if your unlucky.
Sniper play, coupled with the beautifully designed terrain of Mojave Wasteland makes it good enough for me. Had a lot of fun hunting Legion soldiers in Nelson one by one like a ghost firing from the mountains. If they made another Fallout like New Vegas with today's technology, it'd be incredible.
A New video of mutantmods , best way to begin the weekend
been playing fallout 4 lately and enjoying the gameplay despite the shallow ass story but this is making me want to drop that game like a hot potato and get back to modded NV so i can have both good story and good gunplay
this all got put into the "Enhanced Movement" mod didn't it, thank you :)
As someone who tends to lean towards melee this mod list has done a lot to make guns feel more kinetic and fun. I however think you should do a melee equal to this at some point, as a lot can be done to make melee cooler to.
Good idea
But you did make it into Call of Duty anyway, but I love it!
It's just a matter of time before modders find a crazy equation for FNV that allows us to sculpt our own power armor. And that's gonna be a good time when it happens.
Hey there!!! I really love your mod demonstrations so far, been stealin' those mods into my modpack. You are doing a nice job! :D
That being said, on 9:56 I can see our protagonist having a cool looking cyborg-eye. Uhm, where is it from if you remember? Because man it looks cool
This looks great. I need to play NV again. Although...I really hate deserts. I need an overhaul mod to make it a different biome completely lol.
Another warning, Walking Inertia might jank up your movement speed unless you know exactly what you are doing. I would recommend skipping it unless you read all installation instructions meticulously.