Great question. The matrix object offers an extra layer of control. The matrix object has an effectors panel. This allows us to add effectors. We can also use the data points from the matrix object as ref for more complex setups. Hope this makes sense.
Nice and clear. A simple to follow demonstration of how this stuff works. Thank-you. The thing that I do not understand is that, in the video (4:59), the particles going around the circular field get deflected at different radii, producing variations in orbit. I followed the tutorial I think exactly - but mine all follow the same orbit radius. I cannot see what I am missing.
Make sure the velocity type is set to "change direction" and "invert direction" is un-ticked. To invert the direction make sure you have the spline selection in the Object properties panel.
@@BoldBreak Thanks for the response. Those settings were correct, but rebuilding it from scratch - it just worked first time. In the end I spotted that I had 'reverse' clicked on the original circle - and that was the culprit. Again, a clear concise tutorial, thank-you.
I'm actually trying to reduce the radius of the particles that go around the circle so I can enclose them all in a tube after they're emitted but I can't find how to do that, if either of you @iaredatsun or @BoldBreak have any suggestions they are highly appreciated.
How do you get the particles to go forward then start going around the circle? for me, when it starts emitting, it immediately starts going around the circle
Would you have any suggestions on how to use Force Field to follow a spline AND rotation so the particles spiral around the spline? Can't get it to work :'''(
You can exclude e and include certain forces, although that can get messy. Baking separately as an alembic in two different scene to eventually merge together ? @@posebukse
the magnify mouse pointer thingy is pretty annoying and doesn't really help. btw the way the start to spin around the circle is not smooth/natural... I don't think it's something you can use as it is.. maybe you can reduce the force field influence?
@@BoldBreak sir mine particle is ended after 150 frame but yours is last more than 300 frame and do the rounded circle thing mine is not doing that and your particles is runing very fast mine is slow how can i fix it sir ?
Change the circle to use adaptive or uniform points. You can also add more smoothness on the tracer object by changing to adaptive or uniform. Check out part two of the tutorial which goes into more detail
Hey!! The file is available on the Bold&Break store here: boldandbreak.com/store/Cinema-4D-Working-Files-c153177672 You can also receive the file by signing up as a YT member which is cheaper :)
@@schmergenz Hey I don't full understand your question. Are you having issue re-creating the scene in cinema 4D or have you purchased the working file from the store ?
@@BoldBreak Hi, sorry I'm a novice so probably didn't pose the question correctly. What I was trying to ask is, after you have constructed this particle system, how do you then get it to look like it does in the thumbnail preview of your video with those really nice looking light streaks etc?
Hey thank you for this wonderful tutorial. I am stuck at one point where I want to connect 2 particles system via tracer. I am following a Tutorial where this person has used Xparticles.. ua-cam.com/video/jQu6GG5G6DU/v-deo.html at around 17 min. can you create this in C4D
Whaouu merci beaucoup de partager tout ça,, c est top. Merci
merci beaucoup♥
Hey man, superb tutorial! Got a question. Why are we using a matrix instead of just directly linking the tracer to the emitter?
Great question. The matrix object offers an extra layer of control. The matrix object has an effectors panel. This allows us to add effectors. We can also use the data points from the matrix object as ref for more complex setups. Hope this makes sense.
thanks for teaching in such lovely way 😘
My pleasure 😊
Great Tip, Thanks for sharing keep up the good stuff !
Thank you!!!
Nice and clear. A simple to follow demonstration of how this stuff works. Thank-you. The thing that I do not understand is that, in the video (4:59), the particles going around the circular field get deflected at different radii, producing variations in orbit. I followed the tutorial I think exactly - but mine all follow the same orbit radius. I cannot see what I am missing.
Make sure the velocity type is set to "change direction" and "invert direction" is un-ticked. To invert the direction make sure you have the spline selection in the Object properties panel.
@@BoldBreak Thanks for the response. Those settings were correct, but rebuilding it from scratch - it just worked first time. In the end I spotted that I had 'reverse' clicked on the original circle - and that was the culprit. Again, a clear concise tutorial, thank-you.
@@iaredatsun Appreciate the feedback Thank you
I'm actually trying to reduce the radius of the particles that go around the circle so I can enclose them all in a tube after they're emitted but I can't find how to do that, if either of you @iaredatsun or @BoldBreak have any suggestions they are highly appreciated.
realty helpful thanks ^^
Glad it helped!
Thank you!
Glad it is helpful
the magnify mouse why ?? great video!
This will be removed from future videos
Where is the part from the video thumbnail?
ua-cam.com/video/SK_X9XWDnEQ/v-deo.htmlsi=RNU39i63K8DZtA4V
How do you get the particles to go forward then start going around the circle? for me, when it starts emitting, it immediately starts going around the circle
Connect a straight spline to the circle.
How do i do that? Im fairly new to C4D lol@@BoldBreak
Would you have any suggestions on how to use Force Field to follow a spline AND rotation so the particles spiral around the spline? Can't get it to work :'''(
Try adding rotation force,.
@@BoldBreak yes of course, but it doesn’t work combining forces.
You can exclude e and include certain forces, although that can get messy. Baking separately as an alembic in two different scene to eventually merge together ? @@posebukse
Amazing
🥳
Hi, How i can ajdust emitter speed ? for expamle i want its start's fast after few second its becomes slower. For one line with stop emission 1 frame
use friction
the magnify mouse pointer thingy is pretty annoying and doesn't really help. btw the way the start to spin around the circle is not smooth/natural... I don't think it's something you can use as it is.. maybe you can reduce the force field influence?
Thanks for the feedback
sir may i know how did you learn c4d and master it ur technic is so incredible 💌🥰😍💘💕💞❤
@@UCaPxueORqDShy1qZ5vb practice practice practice
@@BoldBreak sir mine particle is ended after 150 frame but yours is last more than 300 frame and do the rounded circle thing mine is not doing that and your particles is runing very fast mine is slow how can i fix it sir ?
My tracers are jagged as hell
Change the circle to use adaptive or uniform points. You can also add more smoothness on the tracer object by changing to adaptive or uniform.
Check out part two of the tutorial which goes into more detail
Dang!
Can you give me your file please?
Hey!! The file is available on the Bold&Break store here:
boldandbreak.com/store/Cinema-4D-Working-Files-c153177672
You can also receive the file by signing up as a YT member which is cheaper :)
How do I get to see something? Where do put geometry and materials so you can actually see something when you render?
@@schmergenz Hey I don't full understand your question. Are you having issue re-creating the scene in cinema 4D or have you purchased the working file from the store ?
@@BoldBreak Hi, sorry I'm a novice so probably didn't pose the question correctly. What I was trying to ask is, after you have constructed this particle system, how do you then get it to look like it does in the thumbnail preview of your video with those really nice looking light streaks etc?
@@schmergenz there is a followup video
Hey thank you for this wonderful tutorial. I am stuck at one point where I want to connect 2 particles system via tracer. I am following a Tutorial where this person has used Xparticles.. ua-cam.com/video/jQu6GG5G6DU/v-deo.html at around 17 min. can you create this in C4D
Hey!! I can look into if this is possible without X-particles. Thank you taking the time to watch and your feedback.