Easy Detailed Textures in Blender - Edge Wear & Grunge

Поділитися
Вставка
  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 92

  • @DreamSpyVFX
    @DreamSpyVFX Рік тому +20

    Really love these. It's the small details that really add to scenes. Much appreciated.

  • @alfbec3897
    @alfbec3897 Рік тому +10

    your videos are always awesome... You explain everything so clearly and simply. Without people like you who share their knowledge with many others, Blender would be no fun.

  • @priyadarshanpradhan8387
    @priyadarshanpradhan8387 Рік тому +7

    Love these videos, like when you are lazy and don't know what to do I watch videos like yours and improve my blender skills.

  • @sharathudupas
    @sharathudupas Рік тому +7

    Love the tutorial. The way you explain is so beginner freindly. Really helpful.

  • @I_am_Spartacus
    @I_am_Spartacus Рік тому +2

    Your best video yet Max!!! You really explained this simply, rather then getting people to just plug this into this without understand what each nodes effect had in the process.. well done! Getting edge wear in cycles can be really tricky and I've watched so many different way, but none did that little trick where you made the white value 10... top work!!

  • @justchris846
    @justchris846 Рік тому +3

    I thought learning to code was a good thing, Then I see how fun and how much work it is to be a good 3d modeler. Thank you , Max!

  • @bendvfx
    @bendvfx Рік тому +1

    You are genius. Always finding the best and applicable tricks in the fast and most simple way to implement and explain. Thank you a lot Max!

  • @tanhoang763
    @tanhoang763 Рік тому +1

    The way everything showed is so clear and concise. This video has helped me a lot with these types of texture. Thank you Max!

  • @scansionmusic
    @scansionmusic Рік тому +1

    the sighs in the middle make me think Max is trying so hard to make it as beginner friendly as possible! xD Keep up the good work man!

  • @simonzhang3D
    @simonzhang3D Рік тому +3

    The KING has spoken guys

  • @BanisherofRadiance
    @BanisherofRadiance Рік тому +2

    We need more tutorials out there like this. Not just telling you to do A then B then C but explaining what A does and how it works, what B does and how A affects it and then moving onto C and how that works with what happened at A and B. Actually showing how to use Blender instead of how to do this 1 specific thing in Blender and having no idea how you actually got there at the end. Love the work ty Max

    • @harris2642
      @harris2642 2 місяці тому

      Exactly, this kind of teaching enables us to expand further on these concepts. Now I know how he made edge wear using ambient occlusion, I can use this to help make things like polished effect or chipped edges etc.

  • @dembe3188
    @dembe3188 10 місяців тому +1

    Brother your general comments about nodes explained me some stuffs I never realised lmao
    Thanks G !

  • @DeepakDadisetty
    @DeepakDadisetty Рік тому +2

    So elegant Max.
    Always loved it.
    The content flow is so uniform, keep it up.

  • @paladin117
    @paladin117 2 місяці тому +1

    I learnt a lot from you and your tutorial but now I cant say I'm very exited find you you are amazing

  • @S4pphireFli3s
    @S4pphireFli3s 4 місяці тому +1

    Great tutorials. If you have node wrangler addon enabled you can select the material press ctrl shift T browse to the maps folder select all the files albedo roughness normal press principle texture button and it sets it all up manually. Same thing with octane if you have node wrangler octane version. Saves a ton of time. Also works for megascans, browse to the megascan texture directory and apply them to the models that come in grey shaded.

  • @mxjxn-art
    @mxjxn-art Рік тому +1

    Great tutorial, I'd never used this ambient occlusion trick before

  • @perilzof1
    @perilzof1 Рік тому +1

    Thank you! Always a pleasure to watch you work.

  • @aggressivenade
    @aggressivenade 11 місяців тому +1

    I always found too many nodes scary so i used to just use some tricks to avoid using too many nodes but that always resulted in underperforming textures and this video just removed thay scare for me. Im not scared to use tons of nodes now. Ty

  • @Cerafem
    @Cerafem 7 місяців тому +2

    I'm *pretty* sure that when you attach a color or vector output into a value input, it doesn't take the average or luminance across the channels, it takes the first index of the multiple channels, with color that means it takes the Red channel. Since your image is pretty desaturated, that's probably fine but it's important to know.

  • @MuhammadQasim-lg2bs
    @MuhammadQasim-lg2bs Рік тому +2

    Great tutorial man, love these kinds of videos!

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt Рік тому +1

    This is so useful, i need to get this in my standard routine. Thanks a bunch !

  • @vitorhenriques487
    @vitorhenriques487 Рік тому +2

    Just perfect, many thanks for the class

  • @nixonmanuel6459
    @nixonmanuel6459 9 місяців тому +1

    This was super thorough! Thank you!

  • @shrigurnalkar
    @shrigurnalkar Рік тому +4

    This guy is Absolute Genius.
    Thanks bro love from INDIA

  • @theloob
    @theloob 2 місяці тому +2

    what am doing is making node groups so i can move them in to over matirials plus it makes it easer to find and edit them

  • @Bogdan-Lupu
    @Bogdan-Lupu Рік тому +3

    Great info. I had a mess in the Node editor to make it realistic. With AO is too easy. Thank for the video

  • @kavo9216
    @kavo9216 Рік тому +2

    This video so helpful holyyy

  • @botmaster3820
    @botmaster3820 Рік тому

    Thank you so much I've been struggling so much with learning grunge as I want to make dirty industrial scenes this has helped me so much

  • @Satan_said_DRAW
    @Satan_said_DRAW 11 місяців тому +1

    Yeeeaaahh, indepth tutorial, thats the stuff👍🏻

  • @macronomicus
    @macronomicus 3 місяці тому +1

    Nice trick with the colorramp, all these years I never knew you could have a value above 1 lol I suggest you try out the GeoNodes method for edge/cavity, works great in Eevee & Cycles, & its not screenspace so doesnt get weird on larger objects. Basically you just pass a named attribute containing 'Edge Angle' to your material shader, there's a tutorial on youtube about i, nicest thing is its super fast unlike ambient occlusion can be on massive objects.

  • @hariscooby9388
    @hariscooby9388 Рік тому +1

    ur best max

  • @jayweb702
    @jayweb702 4 місяці тому +1

    When I add the ambient Oclusion it doesn't seem to do anything. i don't see shadows like you have. Any ideas?

  • @hallow2387
    @hallow2387 2 місяці тому +2

    how did you get a commercial license for Quixel mega scan on blender? Been trying and i cant find anything.

  • @juniorjustjunior
    @juniorjustjunior 11 місяців тому +1

    in case you are having trouble finding the effects of the shader work you are doing, switch the viewport mode to Render View, Material view won't show you the affects.
    (this had me confused for a good 20 minutes).

  • @rcarendsen
    @rcarendsen 10 місяців тому

    Oh boy. Thank you for this tutorial. Very well explained. Once i start thinking the factor being a mask it became all logical. I was trying for weeks to create an old .. aged texture for ancient structures . I guess we can all bake this in a standard texture for games or 3d world viewers ? Thank you again .. ❤👍

  • @iamatomic4595
    @iamatomic4595 Рік тому +1

    11:25 Max is telling us to go outside and touch some grass

  • @fernandoprieto1340
    @fernandoprieto1340 26 днів тому +1

    If I apply THE TEXTURE to YOUR model it wraps around it nicely.
    But if I make a similar model or any model and apply the same exact texture it looks all stretched out in some faces. Why is this? Did you manually adjust something in your model? Thanks

  • @joseterran
    @joseterran 11 місяців тому

    amazing work! thank you for sharing!

  • @andrii.pushkarov
    @andrii.pushkarov 5 місяців тому

    Thanks for sharing this, mate

  • @marcosurrealius
    @marcosurrealius Рік тому

    Excellent video.

  • @maximkhrustalyov
    @maximkhrustalyov 11 місяців тому

    Thank you for the lesson

  • @karatecat_6426
    @karatecat_6426 9 місяців тому

    thank you Max

  • @LeNeet
    @LeNeet Рік тому

    Amazing video as usual

  • @killwon2K
    @killwon2K 11 місяців тому

    man youre the greatest!!!

  • @cc.creationz
    @cc.creationz Рік тому

    Great video dude!

  • @callskii
    @callskii 9 місяців тому

    Your videos are great

  • @mkfantasy-t8g
    @mkfantasy-t8g 11 місяців тому

    Perfect timing

  • @Игнашов.Е
    @Игнашов.Е 4 місяці тому

    Awesome!

  • @disneypatterson8667
    @disneypatterson8667 Рік тому

    Amazing. What's that Blender theme you're on?

  • @ZephrusPrime
    @ZephrusPrime Рік тому

    Have you ever thought about using UE5 to use Lumen and nanite for your style? Just curious on what you think about the difference between the two programs in your workflow.

  • @erosschiavon2987
    @erosschiavon2987 Рік тому +1

    so smart and easy. fucking genius

  • @keithtam8859
    @keithtam8859 5 місяців тому

    pretty cool, but still requires UV right??

  • @liebespaar93
    @liebespaar93 Рік тому +1

    thank U

  • @kygumo2671
    @kygumo2671 Рік тому +1

    For some reason, Blender 4.0.2 crashes for me when I switch to Render Mode and have the Ambient Occlusion node on one of my materials. Do you know how to fix this?

  • @amorarubus333
    @amorarubus333 10 місяців тому

    if i may ask something, id like to know why you had to put the color ramp brithest color to above 1 value to make the multiply work instead of using overlay or lighten - something to use the white values.

  • @zeronsham
    @zeronsham 13 днів тому

    Very useful. Great job, tnx ^o^

  • @ajinkyaghegade1282
    @ajinkyaghegade1282 Рік тому

    Thank you so much man...

  • @alstor4746
    @alstor4746 10 місяців тому

    The ambiant occlusion node make my pillar totally white whatver the setting i use on it. Is there is a subtility i missed?

  • @senjesart
    @senjesart 7 місяців тому

    te amo TE AMO ME SALVAS LA VIDA

  • @Amedinagracia
    @Amedinagracia Рік тому

    Great video! Does textures something to do with not seeing my renders the same way in my phone? I've been changing color management but it doesn't work. What do you do so yours look so amazing in social media? D:

  • @visualdistortionvfx3859
    @visualdistortionvfx3859 10 місяців тому

    thanks!

  • @Levi-samaa
    @Levi-samaa Рік тому

    where can i get your theme?

  • @zenthous9568
    @zenthous9568 4 місяці тому +2

    That colour scheme is so hard to read lol

  • @atos.studio
    @atos.studio Рік тому

    Nice!

  • @artispaw
    @artispaw Рік тому

    i would like to watch more cyberpunk if it's possiblle, ty for content

  • @ThatNeglectedChildTho
    @ThatNeglectedChildTho 11 місяців тому

    max wtf is that color choise for the blender hud

  • @rakeshmani8787
    @rakeshmani8787 3 місяці тому

    Who did not visible shadows
    1) change the evee to cycles in render settings
    2)and the top right viewport options change to last ball(render type),thats it.

  • @Mnh092
    @Mnh092 11 місяців тому

    cannot open your file,
    it's always crash on my side

  • @gyanendramishra9043
    @gyanendramishra9043 6 місяців тому

    hey when im doing the texture i am getting some stretched results, please let me know why???

    • @fernandoprieto1340
      @fernandoprieto1340 23 дні тому

      When I apply the texture to any other model other than the one that Max provides I get the same problem

  • @TomMAF4
    @TomMAF4 Рік тому

    I recently tried using the AO node for grunge but I found that in the scene I'm working on my volumes erased the AO effect where they intersected with the object. Is this something you've ran into or might I just be doing something wrong here?

    • @TomMAF4
      @TomMAF4 Рік тому

      Obviously I can bake it, but I'd rather do it procedurally ofc

    • @maxhayart
      @maxhayart  Рік тому +1

      Yeah if you press the “Only Local” checkbox in the AO node it shouldn’t interact with any other objects

    • @TomMAF4
      @TomMAF4 Рік тому +1

      @@maxhayart Ah, the only thing is I do want the AO from other objects as this is for the grunge that builds up the in corners/crevices where objects interact. I just wish there was a way to stop specific objects interacting with the AO I guess

  • @SAKFX6
    @SAKFX6 Рік тому

  • @loldemort1824
    @loldemort1824 9 місяців тому

    Using multiply to brighten just feels wrong :D

  • @markmilorov5087
    @markmilorov5087 Рік тому +2

    What's going on with the Jarvis, Tony Stark, Iron Man looking ass UI 😂😂😂

    • @maxhayart
      @maxhayart  Рік тому +2

      😂 I like to feel like I’m doing something extremely important while I work

    • @markmilorov5087
      @markmilorov5087 Рік тому +1

      @@maxhayart Valid argument. Keep it up my man. Ur a gem to the community

  • @chrisharvey7461
    @chrisharvey7461 11 місяців тому

    can i just buy it, too busy to copy

  • @albaraasatari
    @albaraasatari 11 місяців тому

    Pinterest is fine 😂

  • @chaosordeal294
    @chaosordeal294 Рік тому

    Then bake the wear into the textures and get all these nodes out of your game.

  • @10aykay
    @10aykay Рік тому +1

    first

  • @dvnxxl222
    @dvnxxl222 Рік тому

    Love it Max! I’m trying to achieve the same effect in UE5 but there is no ambient occlusion node🥲

    • @dvnxxl222
      @dvnxxl222 Рік тому +1

      @@proceduralcoffeei wouldn’t have commented if i found it💀

    • @maxhayart
      @maxhayart  Рік тому +2

      If you can’t do it there, you may want to try something like substance painter or quixel mixer! I don’t know much about these programs but I’ve seen some incredible results.

    • @VPFX
      @VPFX 11 місяців тому +1

      You'll only find AO where you have raytracing rendering - So UE does not have AO. What you can do is bake AO maps out from Blender and import that into UE as a texture on your model.

    • @dvnxxl222
      @dvnxxl222 11 місяців тому

      @@VPFX thank you brudda! I’ve decided to switch to Blender ending all my problems 🤙🏼