Easy Detailed Textures in Blender - Edge Wear & Grunge

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  • Опубліковано 4 жов 2024
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КОМЕНТАРІ • 85

  • @DreamSpyVFX
    @DreamSpyVFX 8 місяців тому +17

    Really love these. It's the small details that really add to scenes. Much appreciated.

  • @priyadarshanpradhan8387
    @priyadarshanpradhan8387 8 місяців тому +5

    Love these videos, like when you are lazy and don't know what to do I watch videos like yours and improve my blender skills.

  • @alfbec3897
    @alfbec3897 8 місяців тому +9

    your videos are always awesome... You explain everything so clearly and simply. Without people like you who share their knowledge with many others, Blender would be no fun.

  • @sharathudupas
    @sharathudupas 8 місяців тому +7

    Love the tutorial. The way you explain is so beginner freindly. Really helpful.

  • @justchris846
    @justchris846 8 місяців тому +2

    I thought learning to code was a good thing, Then I see how fun and how much work it is to be a good 3d modeler. Thank you , Max!

  • @I_am_Spartacus
    @I_am_Spartacus 8 місяців тому +1

    Your best video yet Max!!! You really explained this simply, rather then getting people to just plug this into this without understand what each nodes effect had in the process.. well done! Getting edge wear in cycles can be really tricky and I've watched so many different way, but none did that little trick where you made the white value 10... top work!!

  • @BanisherofRadiance
    @BanisherofRadiance 8 місяців тому

    We need more tutorials out there like this. Not just telling you to do A then B then C but explaining what A does and how it works, what B does and how A affects it and then moving onto C and how that works with what happened at A and B. Actually showing how to use Blender instead of how to do this 1 specific thing in Blender and having no idea how you actually got there at the end. Love the work ty Max

  • @bendvfx
    @bendvfx 8 місяців тому

    You are genius. Always finding the best and applicable tricks in the fast and most simple way to implement and explain. Thank you a lot Max!

  • @tanhoang763
    @tanhoang763 8 місяців тому

    The way everything showed is so clear and concise. This video has helped me a lot with these types of texture. Thank you Max!

  • @simonzhang3D
    @simonzhang3D 8 місяців тому +1

    The KING has spoken guys

  • @S4pphireFli3s
    @S4pphireFli3s Місяць тому

    Great tutorials. If you have node wrangler addon enabled you can select the material press ctrl shift T browse to the maps folder select all the files albedo roughness normal press principle texture button and it sets it all up manually. Same thing with octane if you have node wrangler octane version. Saves a ton of time. Also works for megascans, browse to the megascan texture directory and apply them to the models that come in grey shaded.

  • @shrigurnalkar
    @shrigurnalkar 8 місяців тому +2

    This guy is Absolute Genius.
    Thanks bro love from INDIA

  • @DeepakDadisetty
    @DeepakDadisetty 8 місяців тому +1

    So elegant Max.
    Always loved it.
    The content flow is so uniform, keep it up.

  • @scansionmusic
    @scansionmusic 8 місяців тому

    the sighs in the middle make me think Max is trying so hard to make it as beginner friendly as possible! xD Keep up the good work man!

  • @dembe3188
    @dembe3188 6 місяців тому

    Brother your general comments about nodes explained me some stuffs I never realised lmao
    Thanks G !

  • @aggressivenade
    @aggressivenade 8 місяців тому

    I always found too many nodes scary so i used to just use some tricks to avoid using too many nodes but that always resulted in underperforming textures and this video just removed thay scare for me. Im not scared to use tons of nodes now. Ty

  • @botmaster3820
    @botmaster3820 8 місяців тому

    Thank you so much I've been struggling so much with learning grunge as I want to make dirty industrial scenes this has helped me so much

  • @mxjxn-art
    @mxjxn-art 8 місяців тому

    Great tutorial, I'd never used this ambient occlusion trick before

  • @kavo9216
    @kavo9216 8 місяців тому +2

    This video so helpful holyyy

  • @Bogdan-Lupu
    @Bogdan-Lupu 8 місяців тому +2

    Great info. I had a mess in the Node editor to make it realistic. With AO is too easy. Thank for the video

  • @vitorhenriques487
    @vitorhenriques487 8 місяців тому +1

    Just perfect, many thanks for the class

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt 8 місяців тому

    This is so useful, i need to get this in my standard routine. Thanks a bunch !

  • @MuhammadQasim-lg2bs
    @MuhammadQasim-lg2bs 8 місяців тому +1

    Great tutorial man, love these kinds of videos!

  • @perilzof1
    @perilzof1 8 місяців тому

    Thank you! Always a pleasure to watch you work.

  • @andrii.pushkarov
    @andrii.pushkarov 2 місяці тому

    Thanks for sharing this, mate

  • @nixonmanuel6459
    @nixonmanuel6459 6 місяців тому

    This was super thorough! Thank you!

  • @rcarendsen
    @rcarendsen 6 місяців тому

    Oh boy. Thank you for this tutorial. Very well explained. Once i start thinking the factor being a mask it became all logical. I was trying for weeks to create an old .. aged texture for ancient structures . I guess we can all bake this in a standard texture for games or 3d world viewers ? Thank you again .. ❤👍

  • @macronomicus
    @macronomicus 10 днів тому

    Nice trick with the colorramp, all these years I never knew you could have a value above 1 lol I suggest you try out the GeoNodes method for edge/cavity, works great in Eevee & Cycles, & its not screenspace so doesnt get weird on larger objects. Basically you just pass a named attribute containing 'Edge Angle' to your material shader, there's a tutorial on youtube about i, nicest thing is its super fast unlike ambient occlusion can be on massive objects.

  • @hariscooby9388
    @hariscooby9388 8 місяців тому +1

    ur best max

  • @erosschiavon2987
    @erosschiavon2987 8 місяців тому +1

    so smart and easy. fucking genius

  • @callskii
    @callskii 6 місяців тому

    Your videos are great

  • @Cerafem
    @Cerafem 3 місяці тому

    I'm *pretty* sure that when you attach a color or vector output into a value input, it doesn't take the average or luminance across the channels, it takes the first index of the multiple channels, with color that means it takes the Red channel. Since your image is pretty desaturated, that's probably fine but it's important to know.

  • @Satan_said_DRAW
    @Satan_said_DRAW 7 місяців тому

    Yeeeaaahh, indepth tutorial, thats the stuff👍🏻

  • @joseterran
    @joseterran 8 місяців тому

    amazing work! thank you for sharing!

  • @Игнашов.Е
    @Игнашов.Е Місяць тому

    Awesome!

  • @mkfantasy-t8g
    @mkfantasy-t8g 7 місяців тому

    Perfect timing

  • @marcosurrealius
    @marcosurrealius 8 місяців тому

    Excellent video.

  • @maximkhrustalyov
    @maximkhrustalyov 8 місяців тому

    Thank you for the lesson

  • @karatecat_6426
    @karatecat_6426 6 місяців тому

    thank you Max

  • @LeNeet
    @LeNeet 8 місяців тому

    Amazing video as usual

  • @killwon2K
    @killwon2K 8 місяців тому

    man youre the greatest!!!

  • @juniornxumalo3225
    @juniornxumalo3225 8 місяців тому

    in case you are having trouble finding the effects of the shader work you are doing, switch the viewport mode to Render View, Material view won't show you the affects.
    (this had me confused for a good 20 minutes).

  • @senjesart
    @senjesart 3 місяці тому

    te amo TE AMO ME SALVAS LA VIDA

  • @ajinkyaghegade1282
    @ajinkyaghegade1282 8 місяців тому

    Thank you so much man...

  • @cc.creationz
    @cc.creationz 8 місяців тому

    Great video dude!

  • @liebespaar93
    @liebespaar93 8 місяців тому +1

    thank U

  • @artispaw
    @artispaw 8 місяців тому

    i would like to watch more cyberpunk if it's possiblle, ty for content

  • @visualdistortionvfx3859
    @visualdistortionvfx3859 6 місяців тому

    thanks!

  • @ZephrusPrime
    @ZephrusPrime 8 місяців тому

    Have you ever thought about using UE5 to use Lumen and nanite for your style? Just curious on what you think about the difference between the two programs in your workflow.

  • @iamatomic4595
    @iamatomic4595 8 місяців тому

    11:25 Max is telling us to go outside and touch some grass

  • @rakeshmani8787
    @rakeshmani8787 2 дні тому

    Who did not visible shadows
    1) change the evee to cycles in render settings
    2)and the top right viewport options change to last ball(render type),thats it.

  • @keithtam8859
    @keithtam8859 2 місяці тому

    pretty cool, but still requires UV right??

  • @disneypatterson8667
    @disneypatterson8667 8 місяців тому

    Amazing. What's that Blender theme you're on?

  • @atos.studio
    @atos.studio 8 місяців тому

    Nice!

  • @jayweb702
    @jayweb702 Місяць тому +1

    When I add the ambient Oclusion it doesn't seem to do anything. i don't see shadows like you have. Any ideas?

  • @kygumo2671
    @kygumo2671 8 місяців тому +1

    For some reason, Blender 4.0.2 crashes for me when I switch to Render Mode and have the Ambient Occlusion node on one of my materials. Do you know how to fix this?

  • @mrngamer272
    @mrngamer272 6 місяців тому

    if i may ask something, id like to know why you had to put the color ramp brithest color to above 1 value to make the multiply work instead of using overlay or lighten - something to use the white values.

  • @Amedinagracia
    @Amedinagracia 8 місяців тому

    Great video! Does textures something to do with not seeing my renders the same way in my phone? I've been changing color management but it doesn't work. What do you do so yours look so amazing in social media? D:

  • @alstor4746
    @alstor4746 7 місяців тому

    The ambiant occlusion node make my pillar totally white whatver the setting i use on it. Is there is a subtility i missed?

  • @gyanendramishra9043
    @gyanendramishra9043 3 місяці тому

    hey when im doing the texture i am getting some stretched results, please let me know why???

  • @ThatNeglectedChildTho
    @ThatNeglectedChildTho 7 місяців тому

    max wtf is that color choise for the blender hud

  • @loldemort1824
    @loldemort1824 6 місяців тому

    Using multiply to brighten just feels wrong :D

  • @markmilorov5087
    @markmilorov5087 8 місяців тому +2

    What's going on with the Jarvis, Tony Stark, Iron Man looking ass UI 😂😂😂

    • @maxhayart
      @maxhayart  8 місяців тому +2

      😂 I like to feel like I’m doing something extremely important while I work

    • @markmilorov5087
      @markmilorov5087 8 місяців тому +1

      @@maxhayart Valid argument. Keep it up my man. Ur a gem to the community

  • @SAKFX6
    @SAKFX6 8 місяців тому

  • @Levi-samaa
    @Levi-samaa 8 місяців тому

    where can i get your theme?

  • @Mnh092
    @Mnh092 7 місяців тому

    cannot open your file,
    it's always crash on my side

  • @zenthous9568
    @zenthous9568 Місяць тому +1

    That colour scheme is so hard to read lol

  • @TomMAF4
    @TomMAF4 8 місяців тому

    I recently tried using the AO node for grunge but I found that in the scene I'm working on my volumes erased the AO effect where they intersected with the object. Is this something you've ran into or might I just be doing something wrong here?

    • @TomMAF4
      @TomMAF4 8 місяців тому

      Obviously I can bake it, but I'd rather do it procedurally ofc

    • @maxhayart
      @maxhayart  8 місяців тому +1

      Yeah if you press the “Only Local” checkbox in the AO node it shouldn’t interact with any other objects

    • @TomMAF4
      @TomMAF4 8 місяців тому +1

      @@maxhayart Ah, the only thing is I do want the AO from other objects as this is for the grunge that builds up the in corners/crevices where objects interact. I just wish there was a way to stop specific objects interacting with the AO I guess

  • @10aykay
    @10aykay 8 місяців тому +1

    first

  • @albaraasatari
    @albaraasatari 8 місяців тому

    Pinterest is fine 😂

  • @chrisharvey7461
    @chrisharvey7461 7 місяців тому

    can i just buy it, too busy to copy

  • @chaosordeal294
    @chaosordeal294 8 місяців тому

    Then bake the wear into the textures and get all these nodes out of your game.

  • @dvnxxl222
    @dvnxxl222 8 місяців тому

    Love it Max! I’m trying to achieve the same effect in UE5 but there is no ambient occlusion node🥲

    • @dvnxxl222
      @dvnxxl222 8 місяців тому +1

      @@misanthrope_01i wouldn’t have commented if i found it💀

    • @maxhayart
      @maxhayart  8 місяців тому +2

      If you can’t do it there, you may want to try something like substance painter or quixel mixer! I don’t know much about these programs but I’ve seen some incredible results.

    • @VPFX
      @VPFX 7 місяців тому +1

      You'll only find AO where you have raytracing rendering - So UE does not have AO. What you can do is bake AO maps out from Blender and import that into UE as a texture on your model.

    • @dvnxxl222
      @dvnxxl222 7 місяців тому

      @@VPFX thank you brudda! I’ve decided to switch to Blender ending all my problems 🤙🏼