Bro this was one of the most inspiring Blender vids I've ever seen. Your no nonsense approach and speed paired with your experienced workflow are eye opening and just great to watch.
You've got a similar style to Ian Hubert in making complex models simple just by your approach to it. Another of your talents is you don't use geometry nodes for everything, I like the nitty gritty "hands on" approach rather than the "values in boxes" method. Great result, all the best from Australia 👍🏼🦘
This was about the process, but I feel like a bit more light and dialed back volumetric would've revealed more detail, closer to the original pic which is amazing.
I'm starting a 3D project that consists of creating 3D assets like this, your videos and your work have been my biggest inspiration for it and I hope I accomplish it in due time. Thanks for the guidance, your work is awesome!
Hey Max, I'd be really interested to see your take and techniques on doing an outerspace render. You know, with this extra-harsh burning white light, and all the blooms yadda-yadda !
This is suggestion, but this would be great if you make a dedicated section in your course for sci-fi tutorials like how you did with your fantasy environment pack
Hi Max, thank you for the resources and information! About how long did this still frame render take on your computer? I paused the video towards end and looked like around 20 minutes or so? Thanks again, I will be signing up for your 3D environment course shortly.
this is probably a dumb question but how do you understand the scale of the project? as in, how "big" everything will be in reference to like the size of a human or something. do you just blow up a box in the start and make everything sized relative to that? my guess being that it could technically be a mini sized scene though it doesn't matter in the view of the camera
It’s a good question, this actually bothered my for a long time since it’s not that obvious. But a good rule of thumb is to add a person into the scene (or just check the scale numbers on everything) and make everything fit roughly how it would in real life. You can take exact measurements if you want things to be fully realistic, or just use the person strategy if you want everything to feel roughly right.
Though technically if you want to make everything at say 10x scale, as long as it’s all right relative to other objects it’s not really a problem. It just might be weird importing objects and having them be way off in scale
I wouldn’t say so. I use basic things like the noise texture but I rarely ever do any elaborate procedural texture setup. I mostly just use image textures. Though understanding the basics of procedural textures is very helpful so you can combine it with image textures when you need to
@@maxhayart im struggling what to learn this moment. Is ur selling lesson explains every steps of artwork slowly? Im kinda worry bout not understanding ur lecture because lack of knowledge on blender
@@maxhayart thanks for the reply, yeah iv been having a few troubles since going to 4.2, im average to say the least, was hasving a good look round your project to see what render settings etc were set at, iv done a few of your tutorials/follow alongs , which are amazing, but I would never get the same resuilt, say by adding one area light as the main lighting.I deleted all the contents of the project file, and use it as my default now haha
2d animator here and I love your work I wanna learn from you to implement it with 2d one day, keep it up!
Bro this was one of the most inspiring Blender vids I've ever seen. Your no nonsense approach and speed paired with your experienced workflow are eye opening and just great to watch.
Oh yeah this'll help with stuff for sure. Not just environments, detail is important for everything, so this is all purpose. Thanks!
You've got a similar style to Ian Hubert in making complex models simple just by your approach to it. Another of your talents is you don't use geometry nodes for everything, I like the nitty gritty "hands on" approach rather than the "values in boxes" method.
Great result, all the best from Australia 👍🏼🦘
That's insane man, thanks for breaking down the process and showing it's not AS difficult as you'd think at a glance.
This was about the process, but I feel like a bit more light and dialed back volumetric would've revealed more detail, closer to the original pic which is amazing.
I'm starting a 3D project that consists of creating 3D assets like this, your videos and your work have been my biggest inspiration for it and I hope I accomplish it in due time. Thanks for the guidance, your work is awesome!
i cant express how i am thankfull to u
u are such a good person
Very nice video, Perfect length but also tons of details explained thoroughly. Would love to see more in this style
Max really be pushing Maximum Effort Lol
Wow.... This was in depth. Love it
What is that beautiful music at 24:00 behind the timelaps?
its insane how he makes it look ez
Hey Max, I'd be really interested to see your take and techniques on doing an outerspace render. You know, with this extra-harsh burning white light, and all the blooms yadda-yadda !
Thx for the render. Quick tutorial and great idea.
This is suggestion, but this would be great if you make a dedicated section in your course for sci-fi tutorials like how you did with your fantasy environment pack
why your blender UI is so cool
Ive missed your works! Glad im early today. ❤🎉
Absolutely Stunning, thanks for sharing!
great techniques thanks for sharing
Really nice work
This is such a good tutorial!
Hi Max, thank you for the resources and information! About how long did this still frame render take on your computer? I paused the video towards end and looked like around 20 minutes or so? Thanks again, I will be signing up for your 3D environment course shortly.
impressive, one question, where can i find "copy attribute" in blender 4.2 thanks
🔥🔥🔥Thank you Max!
So helpful
Thank you!
Looks great, can you share the reference app you were using there to organise your photos?
It’s called PureRef, it’s free. Highly recommend it!
Inspiring!!! Thank you!
Max how do I get quixel Bridge to work in 4.0? I really don't wanna have to manually setup every asset I download from megascans in my scene
Max is the project file the actual thing or just files because for some reason it won’t load lights and all the other stuff
bro just wanted to show off his impressively fast modeling techniques
Incroyable
When linking the object data... it adds the details but increases the size of the pipes for me... what am I doing wrong Max?
It might be because you applied the scale. If it doesn’t work just duplicate it by hand
this is probably a dumb question but how do you understand the scale of the project? as in, how "big" everything will be in reference to like the size of a human or something. do you just blow up a box in the start and make everything sized relative to that? my guess being that it could technically be a mini sized scene though it doesn't matter in the view of the camera
It’s a good question, this actually bothered my for a long time since it’s not that obvious. But a good rule of thumb is to add a person into the scene (or just check the scale numbers on everything) and make everything fit roughly how it would in real life. You can take exact measurements if you want things to be fully realistic, or just use the person strategy if you want everything to feel roughly right.
Though technically if you want to make everything at say 10x scale, as long as it’s all right relative to other objects it’s not really a problem. It just might be weird importing objects and having them be way off in scale
I noticed the models were sort of snapping to the sides of the main rectangle, but your 'magnet' snap icon wasn't turned on. How did you do that?
It is a new blender feature that allows you to easily snap things to vertices.
After you press G to move, Press B to enter snap mode. Play around with it for a few mins and you’ll get used to how it works
Nice
is it import to study procedural texturing to make art work like urs?
I wouldn’t say so. I use basic things like the noise texture but I rarely ever do any elaborate procedural texture setup. I mostly just use image textures. Though understanding the basics of procedural textures is very helpful so you can combine it with image textures when you need to
@@maxhayart im struggling what to learn this moment. Is ur selling lesson explains every steps of artwork slowly? Im kinda worry bout not understanding ur lecture because lack of knowledge on blender
24:28 For camera
Bro has ADHD and still learning more from him than i learned in my 4years of highschool in a couple months....
What’s that song at the end 😮
Distortions - Deep Space
is there a reason your using 'experimental' rendering in cycles?
As far as I know it only enables 1 option - adaptive subdivision. I often use that in my projects so it’s on by default
@@maxhayart thanks for the reply, yeah iv been having a few troubles since going to 4.2, im average to say the least, was hasving a good look round your project to see what render settings etc were set at, iv done a few of your tutorials/follow alongs , which are amazing, but I would never get the same resuilt, say by adding one area light as the main lighting.I deleted all the contents of the project file, and use it as my default now haha
im 28 and just start blender , is it too late for me to get serious in it?
it's not too late, go dive and have fun!
Mmmmmmm~~~~~ muy interesante mmmm~~~
Nice Cool