The RIGHT Way to do Edge Wear (in Cycles!)

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  • Опубліковано 4 вер 2022
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КОМЕНТАРІ • 207

  • @Jay-wr1wh
    @Jay-wr1wh Рік тому +58

    Just FYI everybody. His Space Opera textures are awesome. Worth every penny. He also has probably the best texturing tutorial for sci-fi.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +6

      Yeah, listen to Jay!
      I'm glad to hear you love it 😁

    • @ASADKHAN-ng1js
      @ASADKHAN-ng1js 3 місяці тому

      dont get me wrong but it is not as good as you would thing,
      impossible to find what you looking for.

    • @Jay-wr1wh
      @Jay-wr1wh 3 місяці тому

      @@ASADKHAN-ng1js You wont find a more comprehensive texture back designed specifically for sci-fi ships.

  • @JRHainsworth
    @JRHainsworth Рік тому +52

    If you multiply the whole thing by an ambient occlusion node, it prevents edge wear in the crevices and leaves the edge wear on the outer edges only.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +11

      That's one method! I like it

    • @justanothernobody7142
      @justanothernobody7142 Місяць тому

      What do you mean when you say "multiply the whole thing by an ambient occlusion node" isn't that what he's already doing in the video, the last node before the shader is a multiply node with AO.

    • @totheknee
      @totheknee 20 днів тому

      @@justanothernobody7142 - But look at the video right when he plugs in the AO node. The inner edges still have the wear effect on them. You need to tweak the AO node and the graph to get the effect that the OP was talking about.

  • @DanielGrovePhoto
    @DanielGrovePhoto Рік тому +7

    Nice job man! Love the simplicity, control, and tweakability! My favorite kinds of setups.

  • @oil3372
    @oil3372 9 місяців тому +13

    Maybe I am doing something wrong but I can't see anything on the edges of it

    • @artecno882
      @artecno882 26 днів тому

      TRY WITH YOUR ILUMINATION, HAPPENS TO ME ....AND....COLOR MANAGMENT MAYBE HELP

  • @sezerturan4371
    @sezerturan4371 Рік тому

    Thanks so much Christopher for this dope tutorial! can't find better than this one! i'm following the channel right now :))) keep the good work!

  • @darrenberkey7017
    @darrenberkey7017 Рік тому

    I had a smaller object (a hex wrench) and my results were not quite as good, but it still got the effect I was looking for. Thanks!

  • @shizzlemcsheezy2151
    @shizzlemcsheezy2151 Рік тому

    Thank you for this, works perfectly for what I'm doing, was able to use some procedural noise instead of an image texture...and dont forget to send it to a bump node too so the wear is more defined..

  • @Riley_Christian
    @Riley_Christian 4 місяці тому

    This is the way 🙌 Thanks so much for sharing!

  • @RandMpinkFilms
    @RandMpinkFilms 10 місяців тому

    So simply explained. Genius tip! Thank you!!

  • @sanimatorbruhspammer
    @sanimatorbruhspammer Місяць тому

    It comes out beautiful! Thank you for your fantastic method.

  • @marty01018
    @marty01018 Рік тому

    very good tutorial, thank you so much for your help and advices

  • @DanielOakfield
    @DanielOakfield 3 місяці тому

    This is awesome, I achieved a similar effects with some convolute nodes setup using the bevel, thank you for sharing!!!! Subbed

  • @LucasFarchetto
    @LucasFarchetto 9 місяців тому

    excellent tutorial!! thank you so much

  • @rotajulien140
    @rotajulien140 Рік тому

    clever answer to share with the blender's fandom. That's the moto!!!

  • @carloso5599
    @carloso5599 Рік тому

    Thank you. Youre the best!

  • @Autaka-Nubia
    @Autaka-Nubia 4 місяці тому

    i'm so grateful to my friend because he sent your channel to me, i''m so bad in materials and textures, great job

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Рік тому +1

    Great video that simulates the edge wear effect!

  • @MakeiA
    @MakeiA Рік тому

    Thank you for explaining

  • @matchdance
    @matchdance Рік тому

    Easily one of the best tutorial! Instant sub!

  • @omermagen824
    @omermagen824 Рік тому +4

    If you use vector math set to dot product it calculates a more accurate difference and the edge will be even. Another method is to use an ambient occlusion node set to inside and with a small distance value. Again an image texture can be plugged into the distance to make rough edge wear. Bevel and Ambient occlusion make different results so you can mix and match them to get something that looks awesome! If your model is organic with dense topology you could also use the Geometry- Pointiness node.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      All other excellent solutions! Can't remember if I covered this in the video but I also like to use pointiness for slight color variations too.
      I like the ao method too if you want corners to get way more worn, it can work really well! I forgot about that technique.

  • @sa10thecreator
    @sa10thecreator Рік тому

    Awesome, thanks!!!!

  • @joe_fabricator
    @joe_fabricator Місяць тому

    Really nice tutorial, thank you very much.

  • @RichellyItalo
    @RichellyItalo 8 місяців тому

    Great! Thank you.

  • @SZMIDEL
    @SZMIDEL Рік тому

    Noooice! Thanks for that

  • @georgeluna6217
    @georgeluna6217 4 місяці тому

    Great one thank you! What about if you want to displace to 2 materials from each other? Sort of to create a sense of layer of paint between those 2?

  • @shakhbozkhudoyberdiev3661
    @shakhbozkhudoyberdiev3661 Рік тому +7

    honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it

  • @Skl_One
    @Skl_One Рік тому

    well done.Thanks!

  • @CalgaryCalamari
    @CalgaryCalamari 8 місяців тому +4

    Loved the tutorial thank you!
    One request: Would REALLY be helpful if you could put a key stroke display on screen so us noobs know what you're doing when you use one. :D :D

  • @batman3698
    @batman3698 Рік тому +10

    Use geometry nodes normal output instead of a 0 radius bevel
    and use a vector math dot product node instead of mix RGB

    • @sebo102
      @sebo102 2 місяці тому

      How do I use the geo node normal output in shader editor?

  • @mikerusby
    @mikerusby 8 місяців тому

    looks good, will try this on my car model :)

  • @cg_lexus
    @cg_lexus 3 місяці тому

    Thank you!

  • @jacknight3690
    @jacknight3690 Місяць тому

    That is some nice tutorial, nice job man

  • @ahaucanjv
    @ahaucanjv Рік тому

    you are the best!

  • @VisualistAyush07
    @VisualistAyush07 Рік тому

    Thank you for this awesome video

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 Рік тому

    Super tutorial! I assume you have to reset the scale of the object to 1 in all dimensions before applying this edge wear? That's the usual first step for these kinds of effects.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Not necessary! I'm pretty sure it works off relative world scale, so it'd be the same thickness on an object that's at .00001 scale as an object that's 1 scale, if they're the same size. Hope that makes sense

  • @simoneiorio9703
    @simoneiorio9703 Рік тому

    Precious tips.

  • @neilwilson2747
    @neilwilson2747 Рік тому

    genius!!!!!!!!!

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 Рік тому

    thanks for this one
    but I have been having a problem and that is that I cant control the color I want nor can I color the inner edges
    I hope there is a solution for the problem

  • @coffeediction
    @coffeediction Рік тому

    great stuff an not 20 minutes long 👍 what else would one need

  • @henryheavy8044
    @henryheavy8044 7 місяців тому

    Is there a way to change the edge wear color ? I kinda wanted it to be light grey or just normal grey

  • @Sharal3D
    @Sharal3D Рік тому

    Imma do it 😅

  • @vahida6146
    @vahida6146 Рік тому

    Hello, Thanks for the tutorial, I would like to ask how to export the material as a scratch texture map outside of the blender to use in another program?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Look into texture baking!
      Basically, you'll UV unwrap your model, and then there's a feature that will let you render your texture onto that UV map. There are a lot of good tutorials out there! Any one will probably do just fine :)

  • @hugobeyer
    @hugobeyer День тому

    Use distant node instead of difference and you will get a constant edge

  • @tarkbilgili929
    @tarkbilgili929 Рік тому

    great tutorial

  • @chasedaus681
    @chasedaus681 Рік тому +5

    So when I plug the difference in with the two bevel nodes my object is just completely black with no edge detection

    • @sypeiterra7613
      @sypeiterra7613 4 місяці тому +2

      You have to put it in render mode. doesnt show up on material view

    • @user-zu5ix2ri2z
      @user-zu5ix2ri2z 3 місяці тому

      @@sypeiterra7613 Thanks man!

  • @MaxBidnychenko
    @MaxBidnychenko Рік тому

    Thank you for the video! I am beginning to learn Blender to make *fancy* renders of my fusion360 models and this is just what I was looking for!
    But it seems that I can only see this effect on cycles but not eevee. Did I miss some checkbox on eevee settings?

    • @neilwilson2747
      @neilwilson2747 Рік тому +1

      best work around is a new image txt set to black and texture paint in white where you want the effect.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Sadly the bevel node doesn't work in Eevee, so you'll have to find a workaround... you could try using an ambient occlusion node set to "Inside" to get a sinilat effect, but i dont think that works in eevee either sadly

  • @bt_martin
    @bt_martin Рік тому

    Great, informative video! Is there an equivalent solution to use with EEVEE?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +1

      I don't know of any good methods for eevee... You could maybe use an ambient occlusion node set to "inside"?

  • @HDreamzCG
    @HDreamzCG Рік тому

    1st. time here. I just watch it and just subscribe and like vid TY for shering this

  • @Mr_Mijagi
    @Mr_Mijagi Рік тому +2

    Hi, thanks for the tutorial. Nice method. I have a problem though. My imperfections appear stretched in the z axis (I took one from Quixel Bridge). Can't really figure a way out to fix that. Any tips?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +1

      Your mapping is probably betraying you here.
      Try setting the projection of the textures from "Flat" to "Box".
      If that doesn't work, add a Texture Coordinate node and plug the Object output into the Vector input on your Image Texture node.
      Lemme know if that works :)

    • @Mr_Mijagi
      @Mr_Mijagi Рік тому +1

      @@ChristopherFraserVFX Thanks for the quick response. I will try that out!

    • @Mr_Mijagi
      @Mr_Mijagi Рік тому +1

      @@ChristopherFraserVFX That worked like charme! Thanks!

  • @Noodleydoo
    @Noodleydoo Рік тому +2

    My mix node doesn't allow me to mark it as difference

  • @adrianzambrana5090
    @adrianzambrana5090 Рік тому

    Mi texture image doesn't have the "alpha - straight " enabled, could you explain me why please??

  • @medopizza9
    @medopizza9 7 місяців тому

    how would I bake this texture to a image? I've tryed clicking the bake button but the edge wouldn't appear in the image.

  • @YouTubePlusOfficial
    @YouTubePlusOfficial Рік тому

    soft. THANKS TO THE THE TEACHER.

  • @timoschofer2035
    @timoschofer2035 Рік тому +1

    the only downside is, that with bevel it treats cavity the same like an edge (i would expect some there there in the cavities instead worn of color). Is there some possibility to fix that? otherwise it looks good.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      I've come to realize that! I see a lot of people talk about multiplying an Ambient Occlusion node on top. That'd be a pretty easy solution I think

  • @rockleesmile
    @rockleesmile 11 місяців тому

    Tried this on a Monkey head at default scale in Cycles in viewport shading on 3.6 and it just doesn't do anything? The bevel nodes don't seem to actually matter no matter what in the chain I adjust I get a solid color or at best a white blob that doesn't have anything to do with the edges. I'm very confused because I actually understand how these nodes work together (came to this tutorial for a refresher) and it SHOULD be doing something, but just isn't...
    EDIT: I plugged the a texture coordinate and mapping node into the bevel nodes and put them to through the normal vector and that seems to have done it. Weird that it didn't need that in the video, but I should have tried that immediately before screwing around with other stuff! Anyway, that seemed to be the issue.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  11 місяців тому

      Very very strange, that definitely should not be necessary but if that's what you needed to do to get it to work..

  • @nylreia
    @nylreia Рік тому

    Why when i duplicate an object (like you did at the end) I don't get any interaction at the two item connections contrary to what you show in the video?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Ah, i forget to explain sometimes! That's ctrl+shift D. I think it's a feature of the node wrangler addon that comes with Blender.

  • @Afran3D
    @Afran3D Рік тому +2

    I went into this video thinking it would be about the pointiness attribute instead I learnt something new entirely. Awesome stuff man!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      I'm so glad you liked it!
      I'd love to know why it looked pointless to you, maybe I can fix that so other potential viewers don't miss out.

    • @Afran3D
      @Afran3D Рік тому +1

      @@ChristopherFraserVFX Oh no you misread me my dude! There's a shader node called 'geometry' and it has an output called 'pointiness' that highlights sharp edges like what you got here - albeit with much less control. This definitely wasn't a pointless tutorial by any stretch of the matter for sure!

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +2

      Oh my bad! I guess I flew through it too quickly. Pointiness is a sweet attribute though, I like to use it as a sneaky way to add some brightness variation to some of my sci-fi materials.

  • @kartal2339
    @kartal2339 Рік тому

    Thanks for video.. Can i export this as a texture?

  • @vince2696
    @vince2696 Рік тому

    does this only work for high poly meshes? I have a low poly model that im working with and its all ending up as black or white

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      That's probably either because of the size of your mesh/bevel, or because you're not using Cycles.

  • @acidandbile6335
    @acidandbile6335 4 місяці тому

    How could I use this method while having an image texture connected to the Base Colour in the Principle BSDF?

    • @arronlewis6291
      @arronlewis6291 4 місяці тому

      Just use a mixer, set one colour to your image, and the other to the colour you were using as your base.

  • @RazzBurryPremium
    @RazzBurryPremium 10 місяців тому +2

    Its not working for me, the Mix Color(difference) node (FAC=1) is just showing black in viewer
    Edit= Solved, the bevel nodes only show in rendered view

  • @danielsantabanda1781
    @danielsantabanda1781 Рік тому

    ¡Suscribed!🎉

  • @pinpingoin
    @pinpingoin Рік тому

    I wish you did show what shortcut you used in this tutorial. I have no idea what you did at 0:44 to link the Mix shader into ??? because we also don't see the last node...

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Oh that's just node wrangler. It's an addon that comes with Blender, make sure to enable it.
      Ctrl+Shift click any node to send it straight to the material output. It's a great way to preview what's going on in your project.

    • @pinpingoin
      @pinpingoin Рік тому +1

      @@ChristopherFraserVFX Tyty!! Lovely tutorial!

  • @sahanmadushanka4331
    @sahanmadushanka4331 Рік тому +1

    i can't see anything when put difference onto MIXRGB//// the object is showing as black color... please help me to fix this

  • @ValeGoG
    @ValeGoG Рік тому

    10/10

  • @Youshisu
    @Youshisu 5 місяців тому

    How to copy nodes? my blender sometimes copy old selection :(

  • @jonathanneely4291
    @jonathanneely4291 4 місяці тому

    When mixing the two bevel nodes the exact way you do and then node wrangler previewing from the mix node, my engine crashes every time :(

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  4 місяці тому

      Does it help if you use the Normal output from the Geometry node instead of a second bevel set to 0? (This is faster anyway if it works, I just didn't think of it at the time of the tutorial)

  • @bizentino
    @bizentino Рік тому

    How can I mix this with a musgrave texture?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      I would add your musgrave texture, plug it into a map range node, then use that as the bevel radius!
      You can adjust the values in the map range node to adjust the minimum and maximum radius of the edgewear

  • @minotaursgamezone
    @minotaursgamezone 3 дні тому

    hi... when i change to difference at around 0:50 the whole thing goes black.

  • @shalopai1932
    @shalopai1932 7 місяців тому

    What you did on 0:46 ? How i can change the view like this

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  7 місяців тому

      Ctrl+shift click with node wrangler enabled. Or you can always just plug the node into the material output.

  • @j0t4r05
    @j0t4r05 Рік тому

    can you export that as a image or turn it into one to use in game engines

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +1

      Yes! That process is called baking. There are tons of cool tutorials on how to do it in Blender, I just don't have one yet.

    • @j0t4r05
      @j0t4r05 Рік тому

      @@ChristopherFraserVFX thanks alot ill look into it

  • @tobie31325
    @tobie31325 Місяць тому

    it doenst seem to work, when I put the mix node on difference it just turns black

  • @gigahtz1590
    @gigahtz1590 9 місяців тому

    mine is just a blank texture please help

  • @darkscorpion6534
    @darkscorpion6534 Рік тому +1

    Trying to follow along but It's not working. What did you plug the Mix Color into at 0:44 Seconds. Im sure it should be pretty obvious but Im pretty damn new to Blender...

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +1

      There's a neat addon that comes with Blender called node wrangler! You can enable it under Edit > Preferences > Addons. One of the cool things it lets you do is Ctrl+Shift Click nodes to instantly plug them into the material output so you can preview them.
      Or, you can just plug the node directly into the output.

    • @darkscorpion6534
      @darkscorpion6534 Рік тому

      @@ChristopherFraserVFX I actually sort of got it to work. I was using an incorrect node for one part lol.

    • @darkscorpion6534
      @darkscorpion6534 Рік тому +1

      @@ChristopherFraserVFX I'll enable that!

  • @Just-Pixels
    @Just-Pixels 9 місяців тому

    what ever i do the bevel node doesnt work. going to other versions trying other settings nothing whatched many tutorials but what ever i do the bevel node dosent do what its supposed to

  • @Fleischkopf
    @Fleischkopf 5 місяців тому

    my blender alway freezes when i use the bevel and ao node 😳

  • @Achelon
    @Achelon Рік тому +2

    I've seen several edge wear tutorials on youtube but none of them have worked at all when I've made them in blender... Any ideas? - oh it only works in cycles :D

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Yep haha! You could always bake your textures if you need to use eevee 😄

  • @orionchip
    @orionchip 2 місяці тому

    How did you preview it? I am lost at that point

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Місяць тому +1

      Enable the built-in node wrangler addon in your preferences, then control+shift+left click the node

    • @orionchip
      @orionchip Місяць тому

      Thanks .

  • @tonin8499
    @tonin8499 Рік тому +2

    Nice video!
    It would be even better though if you could adjust the amount of scratches depending on the angle of the edge. Since certain edges (the ones that push in instead of out) are not likely to be scratched by anything.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +1

      Ooh that's an interesting point... That would be hard since the bevel node doesn't really see that I don't think. I'd love to see a solution for this though

    • @EmilySmirleGURPS
      @EmilySmirleGURPS Рік тому +3

      @@ChristopherFraserVFX You can make the mask for that in Geometry Nodes. The geonodes can look at the edge angle including the sign, output it to a colour Attribute, and then you can load that colour Attribute in the shader and proceed as normal. This works in Eevee as well as Cycles, and any other render engine that can access attributes.

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому +2

      That is incredibly clever, I'll try this out

    • @JRHainsworth
      @JRHainsworth Рік тому +1

      You can. Multiply what goes into the bevel node by pointiness from the geometry node. You may need to use map range to tweak the pointiness.

    • @mariuswickli3206
      @mariuswickli3206 Рік тому +2

      you can use an ambient occlusion node and subtract this from the edge wear. I think you will have to use the multiply mode for that but i'm not sure right now.

  • @XpressStudiosforyou
    @XpressStudiosforyou Рік тому

    How to download that model??

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      It's just some parts from some of Digital Shipyard's Kitbash packs! They're incredible.
      You can get one of them right here (discounted at only $6.50 as of writing this comment): artstn.co/m/RxAnk

  • @DuberlyMazuelosBZero
    @DuberlyMazuelosBZero 7 місяців тому +1

    why this tutorial never work for me :( ???

  • @jeffreyspinner9720
    @jeffreyspinner9720 Рік тому +2

    I'm more amazed that your LUFS and TP are perfect... (A type of loudness that ytube uses...) I'm combining what I learned from you and 3 other guys to make my own custom shader node... for my own educational purpose... if I sold anything my ex-wife would pop up out of nowhere and try to take some... marriage my not be till death do you part, _but divorce is!_

  • @DylanWilliams-pb6qj
    @DylanWilliams-pb6qj Місяць тому

    is there a way to do this in Eevee?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Місяць тому

      Unfortunately not really, but you could always bake out your textures to use them in other render engines!

  • @rossterry3002
    @rossterry3002 26 днів тому

    at 0:54 I've had to use "exclusion" instead of difference. Using difference just makes it all black.

  • @mikerusby
    @mikerusby 5 місяців тому

    fujitsu spinners :)

  • @FufuZ
    @FufuZ Рік тому

    a few steps to CRAZY detail?!

  • @blackvertigoion36
    @blackvertigoion36 28 днів тому

    Does this only work in cycles?

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  26 днів тому

      Yes, eevee can't render these kinds of effects properly, so the bevel node is only supported in cycles

  • @uRick101
    @uRick101 Рік тому

    - oh my - cool!! :^о

  • @TankzUploadz
    @TankzUploadz Рік тому

    There is no seperate hsv node in blender

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      They changed it in a recent update! Use the separate color node, you can set that to hsv

  • @robo1540
    @robo1540 Рік тому

    it just doesnt work for me, it just doesnt, at around 0:50 you already got outlines but for me its just pitch black and if i lower the factor it becomes just normal colors i dont even know what to do, this is the 2nd tutorial i follow through on the bevel node and neither of them worked

  • @DEADALEK
    @DEADALEK Рік тому

    What sorcery is this?!

  • @CO74
    @CO74 Рік тому +1

    Doesn't look too convincing to me since the inner edges and corners also have wear although they are hardly ever exposed to anything actually causing wear.

  • @xnnocence
    @xnnocence Рік тому

    0:43 it would ve been great if you showed where that gets plugged in..

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      The material output to preview!

    • @xnnocence
      @xnnocence Рік тому

      @@ChristopherFraserVFX yeah, i eventually thought i had to do that but there was still no results :C the mesh just stayed blank as if theres no textures applied. Yes i was in render mode

  • @Xenotheenderdragon
    @Xenotheenderdragon Рік тому

    wont work on my models

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Make sure you're using Cycles :)

    • @Xenotheenderdragon
      @Xenotheenderdragon Рік тому

      @@ChristopherFraserVFX i am i think the model isnt uved right

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      The beauty of this technique is you don't need to UV unwrap your model, since it's fully procedural.
      Check all the nodes are plugged in properly, then perhaps the bevel amount is too large (or small), or your normals are flipped? (I don't know if that would fix it but worth trying)

  • @melon6507
    @melon6507 Рік тому

    why did you skip over how to plug the image texture in?

  • @user-zo1mg8in2v
    @user-zo1mg8in2v Рік тому

    no matter what i do i can never get things to work. ill jog on lol

    • @ChristopherFraserVFX
      @ChristopherFraserVFX  Рік тому

      Search the comments! There is probably already an answer to whatever issue you're having. Make sure your setup is the same as mine :)

    • @porthmeor1
      @porthmeor1 Рік тому

      @@ChristopherFraserVFX Not working in 3.5 - cycles and render view. No fall off at all achievable on edges

  • @DanielCenciD
    @DanielCenciD Рік тому

    My notebook crying to work with shaders

  • @SnowInHere
    @SnowInHere 2 місяці тому

    doesn't work on flat objects with edges

  • @nataliegavrilova8104
    @nataliegavrilova8104 Рік тому +1

    After applying bevel - mix - difference, the object is completely black, no edges. Why? Time: 0:50

    • @guismo111
      @guismo111 Рік тому +2

      you need to be in cycles for the bevel node to works

  • @ghtsdr418
    @ghtsdr418 Рік тому +2

    "Everything you're gonna need to make this work is a bevel node and a mix RGB node."
    *Continues to add 400 other nodes.*