Use This Method To Improve Your Shaders -Edge Wear

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 47

  • @RyanKingArt
    @RyanKingArt Рік тому +33

    That's a great method for adding edge wear! 👍‍

  • @fatimahaziz4928
    @fatimahaziz4928 Місяць тому

    This is the fourth tutorial I've followed from you, and I absolutely love your Blender tutorials! You've officially become my favorite resource for learning. Keep up the amazing work!

  • @JForth
    @JForth Рік тому +17

    It's a really nice example, but you will need to work on removing the inner bevels as it's no longer edge wear if the inner sections are getting the same effect. The inner edges would gather dust, dirt and debris while the outer edges would look like what you have done here. Really nice tutorial and very well explained, but have a go at using the Ambient occlusion node to remove the or change the inner areas.

    • @simonmeszaros2770
      @simonmeszaros2770 Рік тому

      for that you can combine it with geometry / pointiness, this exactly maps depths and heights...

  • @caribbeanchild
    @caribbeanchild Рік тому +1

    They both look great. One looks new and one looks worn. It's all subjective. beauty is in the eye of the beholder.

  • @innocentkampeni
    @innocentkampeni Рік тому +2

    this is the exact tutorial i needed for my artwork.. thank you so much

  • @LittleLightHope
    @LittleLightHope Місяць тому

    Dude, you really helped me. Thanks!

  • @bigboss9150
    @bigboss9150 3 місяці тому

    Really cool method. Thanks for sharing!

  • @mdm-prods1184
    @mdm-prods1184 Рік тому

    thank you, difficult to find a good tuto on this topic with all infos .
    Very good tuto , with no silence cut , no speedify voice, its long a while i can see a tuto to the end with no brainfire.

  • @StudioHoekhuis
    @StudioHoekhuis 11 місяців тому

    Great tutorial, exactly what I needed for my project!

  • @asain101g7
    @asain101g7 8 місяців тому

    Thanks for such a helpful, effective tutorial :D

  • @sebastianodibusti
    @sebastianodibusti Рік тому

    Excellent procedural material 👏🏻

  • @AndersLundberg-e2x
    @AndersLundberg-e2x 8 місяців тому

    Nice tutorial☺ Exactly what I needed and looks really good. Thanks alot. Subbed!

  • @sece09
    @sece09 Рік тому

    As others pointed, great method!

  • @biostarstepa
    @biostarstepa 9 місяців тому

    I'm using this pretty same method when getting annoyed with Substance Painter to texture mechanical parts and works well, especially on smaller details when we don't need extreme zoom in. In mho much faster and controllable then texturing it in SP.

  • @nobeam
    @nobeam Рік тому

    Thanks bro! Really cool! Been wanting to Get into shading and stuff. This was very inspiring!

  • @LuisAugustoCorrea
    @LuisAugustoCorrea Рік тому

    Thank you, very useful method!!

  • @Kapakapets
    @Kapakapets Рік тому

    great tutorial, thanks for the info

  • @simonmeszaros2770
    @simonmeszaros2770 Рік тому

    instantly used this idea as i was curious how could i access edges and apply customised normal maps(not bevel only) . This mix and difference node made a difference! Thanks for sharing this idea, will use it also to create edges of water body, submerged objects and similar(probably only with boolean, as i dont know how could i get object intersection information on shader level...me be possible on compositor level i guess - render normal pass and blur it on selected objects?)

  • @joshhicks7205
    @joshhicks7205 6 місяців тому

    Is there anyway you can do this without cycles

  • @lis5344
    @lis5344 2 місяці тому

    Helloi there !! And most important thing, how to save that texture, because when im doing it, im getting only the black texture....

  • @harringtonday5319
    @harringtonday5319 Рік тому

    Brilliant!

  • @adix7537
    @adix7537 Рік тому +2

    It does not work for me. I really don't know why. I have tried it multiple times now, but the result always stays the same. In the rendered preview the mesh is black and after connecting the color ramp it just shows the base color I selected. Pls help T.T

    • @AdamBaird
      @AdamBaird Рік тому +2

      I had the same problem. you need to be in cycles and in rendered view for it to work.

    • @coddy212thcommanderorang8
      @coddy212thcommanderorang8 Рік тому +1

      the thing is that some edges are worn and the others are not and when I rotate the model it the opposite happens @@AdamBaird

  • @RogueFilmProductions-mf2yv
    @RogueFilmProductions-mf2yv Місяць тому

    I've had issues with my edge wear data dying when I rotate the object, is there a fix for this?

  • @sehuz7957
    @sehuz7957 Рік тому

    Very good video, thank you. I needed to detect the edges, to soften them. I mean, after the ramp node I connected to the normal channel using a bump node. But I can’t make it work. Could you make a video with that? It would be a good practical way to soften edges without adding geometry.

  • @SandraSuesser
    @SandraSuesser Рік тому

    Thank you :)

  • @tkaelfj
    @tkaelfj 10 місяців тому

    If this method doesn't work, check whether you are in cycles and rendered mode. This method cannot be checked in material preview mode.
    이 방법 작동 안되면 사이클 렌더인지 렌더 모드인지 두개 확인해볼것 내가 까먹을까봐 적어놈

  • @bUildYT
    @bUildYT Рік тому +1

    pls for eevee aswell :/

  • @boom_fish_blocky
    @boom_fish_blocky Рік тому

    I did the same thing but it wasn't working...

  • @ImUkoo
    @ImUkoo Рік тому

    im not getting day im only getting all black texure for some reason

    • @leonh6716
      @leonh6716 Рік тому

      I had the same problem, make sure you're previewing it through the rendered view and not the material preview

    • @adix7537
      @adix7537 Рік тому

      ​@@leonh6716 Im previewing it through the rendered view but its still black

  • @ivan-_-8577
    @ivan-_-8577 9 місяців тому +1

    Scuffs in the recesses are not a “pro”, but quite the opposite.

  • @АндрейТопал-й5ф
    @АндрейТопал-й5ф 6 днів тому

    Great job, but you forgot to mention that this method works only for evee.

  • @ibrahimtaylanoto
    @ibrahimtaylanoto Рік тому

    wow

  • @powersprouter
    @powersprouter Рік тому

    ✨️🤗

  • @yaroslavmarchuk9106
    @yaroslavmarchuk9106 Рік тому

    First 🎉

  • @Aftermotions
    @Aftermotions 11 місяців тому

    great and super easy

  • @neilmarshall5087
    @neilmarshall5087 Рік тому +1

    Stop wasting OUR time on needless modeling. Its not what the tutorial is about.

    • @SandraSuesser
      @SandraSuesser Рік тому +9

      Stop being ungrateful and just skip forward if you don’t want to watch that

    • @bryangrunauer
      @bryangrunauer Рік тому +3

      Wtf man, so rude. Reported.

    • @neilmarshall5087
      @neilmarshall5087 Рік тому

      @@bryangrunauer How is stating my reality rude? Go into detail.

    • @Igoreshkin
      @Igoreshkin Рік тому

      Stop wasting our time and go away

    • @extremeprankster4335
      @extremeprankster4335 Рік тому +1

      @@neilmarshall5087 dawg if u didnt need this vid, u can go watch another, being harsh for no apparent reason, also who's "OUR" people like me need this, just because u dont doesnt mean the rest dont too.