The Definitive Guide to Infiltration - Elite Dangerous Odyssey
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- Опубліковано 13 лип 2024
- This is the definitive guide to infiltration in Elite Dangerous Odyssey! Following on from my Definitive Guide to Stealth (link below), this video will help you understand how to infiltrate any settlement in the game and complete your objective without being detected.
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I recommend watching The Definitive Guide to Stealth if you’d like to learn about that first:
• The Definitive Guide t...
Chapters:
0:00 Introduction
1:17 Gaining an understanding of the settlement layout
2:35 Gaining access
4:51 How to effectively clone IDs
6:00 How you disable the settlement alarms (and why this is useful)
7:26 Optional: Disable the settlement’s Authorisation Scanners (and what this does)
7:59 How to complete your objective
8:09 General Scavenging
8:28 Assassinations
9:14 Remove the Power Regulator
10:13 Heist/Sabotage mission objectives
11:02 What to do when things go wrong
13:08 Outro
In future, I’ll be going into more detail with some guides focusing more on individual mission objectives and also how to use stealth and infiltration for combat. - Ігри
there is one tip to add, always have your SRV close, pointing to your ship and clean of any obstacles, so you can make a fast escape if needed.
This! It's also handy for dumping loot into. Land outside the settlement and drive into town. Also if you are assassinating someone you can just get their location by selecting them on the contacts list. Handy if you're already wanted and want to avoid guards
Sad, that this great DLC is overshadowed by the rushed release. Regardless, i enjoyed every minute playing Odyssey so far. And thank you for another great tutorial.
hey if you see this i bought elite dangerous mainly to try it and see if i want to buy odyssey because it looks more fun and the grindyness of regular elite dangerous so can i buy odyssey and only play odyssey even tho i also have elite dangerous
As an old Elite Dangerous player coming back to the game to check out Odyssey, I have to say this guide is really phenomenal. Combined with your other two guides this is really telling me everything I need to know. Really well done explanation and accompanying video clips.
Im in the same boat I have played Elite since 2015. but took the last couple COVID years off i was linked this video from /relitedangerous. Great video
It is actually possible to dump stolen goods in front of a guard while he's scanning you. As long as you get it out of your bag before the scan completes you can get off scot free and pick them back up when the guard isn't looking at you!
I've got a video showing just that, but I will say that trying to drop more than a single item would likely be very difficult to pull off in the short frame of time you have available.
You can do the same thing with cloned IDs via the Q-wheel.
good video - ty. more information less rumbling and complaining. this is why i stoped watch a lot of ED content creators, everyone just cry and not adapting. thank you very much again.
I was lucky to find a pre engineered maverick suit with quieter footsteps very early on, so that helps a lot. I've also got an indoor silencer for my plasma pistol just in case things get sticky.
I thought Odyssey would just be basic run-and-gun game play. I would have just been happy with that, but I'm very pleasantly surprised it is so much deeper than that.
Your videos pushed me to buy Odyssey and I'm loving it so far. I'm having trouble dealing with NPCs in restricted areas, but I suppose that just takes practice.
Important to note that, at least as far as I'm aware, keycodes for a single settlement (as in, a single individual settlement in the same place, not just a single settlement layout type) only reset on the weekly server restart (around 07:00 UTC or something if I recall correctly). So, if you collect and write down all the keycodes for a settlement, you can then return to the settlement within the same week and use the same keycodes as before.
Cool tip, thanks!
this is cool.. i mezn from the point of view of background immersion!
Me and a friend of mine doing a mission: "Hey... do you think doing this will set off the alarm?"
*woop! woop! woop!
The people at these surface installations seem incredibly on-edge and rude at all times. As though they're massively affronted by you just looking in their direction and are 2 seconds away from drawing on you.
All the better to find an anarchy settlement and shoot them :D
@@StealthBoyElite *equips handheld missile launcher
We need a non-lethal attack. Sleep darts or something like that, either as a weapon or an engineering upgrade. For the time being, I'd settle for a melee attack from behind on an unshielded NPC to drop them. Of course, being the sadist designer I am, any NPC dropped in this manner gets a randomized amount of time before they come to...
Definitely, I hate having to kill people.
We need all sorts of modern code that mod authors have made for games. Scientists should run away, you should be able to grab a body and move it, NPCs should turn alarms back on, if they notice, we need to be able to pick up items, move crates, etc. It’s a really really poorly designed game, unfortunately. Would have been cool in 1995 though.
I don't have Odyssey but you can use the energy transfer gun and set it to overcharge it it zaps them. I mean it might still kill them but you can pretend they're sleeping
@@tringalijas far as i can see it is not, it should bs better designed in general and yes in many parts but these are promising. i like the comment made for make pass out ppl so u go for non lethsl approach... my aim is immersion and context respect when i am playing.. i do not like the power fantasy especially when in stealth clandestine ops
when we go down we are heavily wounded so same is for them unless differently said... yes i wish there was better design (no kill]
Great guide. I've been a bit frustrated with settlement missions but you've shown me there's a better approach and now I have a new appreciation for them. Thanks.
It’s also worth mentioning that there are several tips and tricks on Reddit, and just to drop a security level access you just need to press a minus. And that if you don’t want to lose it you can draw a weapon when a guard tries to scan you to cancel the event.
Although the weapon-pull trick will only work once!
Great vids!!! Keep them coming.
This has been super helpful, thanks a lot!
Very useful and no nonsense video Cmdr ..subbed for more 👍
Very usefull information cmdr. Thank you!
Finally some guides for odyssey! (and a very, very nice one!) o7
Pretty neat guide, thank you! 👍
I love your guides
I've been getting the hang of infiltration but this was helpful to fill in some gaps! Thanks for putting these videos out!
If I were a staff member at one of these sites, I’d be complaining to HR that all our personal locker codes are displayed on terminals that require no authentication! ;-)
Another great video 👍
Great vids mate cheers!
Thanks for this, I just came back to ED after months of other games. I have plenty of credits but now lack the skills and understanding. You're helping a lot!
EDO has some of the best stealth and infiltration gameplay I've ever seen before, yet I've seen very little coverage of it. Its really a shame.
I think most people (esp. those who are too busy to complain about the game) are not really aware that EDO has an actual stealth system. Part of this is oversight from the developers in leaving out visibility indicators and such.
Agreed!
The gunplay is.....not amazing.....
But all the other mechanics, really make up for it imho.
Visibility indicators would be quite nice!
@@cmdrreggit Yeah the gunplay is veeeery basic yet I kind of believe this is at least a little bit intended.
Many ED players (or simulation fans alltogether) don't come from high-skill reaction based FPS games so the approach to an easier arcade style shooter is not wasted in my opinion.
I enjoy the FPS parts of odysey, maybe because I usually don't like FPS games that much.
There need to be more variation in the conflict zones tho. Mabe capture the flag and other game modes.
What?! You’ve obviously never played thief, splinter cell 1,2 or 3, original ghost recon 1, rainbow 6 1,2 &3 or basically any fucking stealth game, if you think this steaming piece of shit is actually ‘stealthy’!?
Stealth missions in EDO reminds me of a lot Deus Ex. Both games lack the visual cues of other stealth gamesk but I honestly prefer this for realism. Cudos to the FDev team for coding this system, I think it's ED'S most sophisticated gameplay so far.
Great guide thanks
Great guide comrade
Great videos, they've been instrumental in my success getting started in covert missions - you got a new sub :) Been having trouble though with the business of de-escalation following detection while accessing restricted areas, sample containment units, data uploads, etc. Those technicians seem to have a long memory. Even if I disappear and lay low for several minutes, when I return to the scene of the crime they're still red on the radar and will react accordingly. Been having to leave the settlement and go to SC and drop back in to start things over again. Not sure if this is an effect of recent patches or if I'm missing something.
Not mentioned but... E-Breaches on computers to immediately get the location and/or keycode for any mission objective straight away is such a time saver. There's usually a computer not far away from the landing pad.
You can then call in your Apex and beeline with your maverick and steal/kill/whatever and escape before the taxi leaves for your next mission in your local stack.
very interesting use of taxi but this is not stealth non violent ... please would you show how you do it?
@@elliotalderson7813 Oh man that was three years ago already... But you can easily do the trick for non-violent/stealth methods. Or at least you could. Haven't played since forever but knowing ELITE it's probably exactly the same as it was. As to "how" it was really just 1 ) arrive on planet 2 ) immediately call in your Taxi which will arrive in a minute or two and loiter for a bit 3 ) rush to the closest computer, e-breach it, get the map and the location of your quest item 4 ) beeline to it, grab it. By now your taxi is already landed 5 ) run to your taxi already pre-programmed to your next mission location 6 ) repeat. Took like a minute per mission. (Also I was playing on 200x300 extreme downscale resolution because of abysmal performance at the time so you'd have hated a recording)
For assasinations I can recommend the Noise cancelling weapon upgrade from Hero Ferrari.
It's a huge grind but really worth it if you plan on being a professional killer.
(Also you can try your luck and make a run on pre engineered weapons after every thursday server tick. If you're lucky you get a plasma sniper with audio masking effect)
It's pretty powerful for this. I avoided mentioning it to keep this a general guide (no upgrades required) but will definitely feature this in later videos... If only unlocks weren't bugged, I want the audio masking mod too.
@@StealthBoyElite Yeah I know what you mean. I always thought of engineers being more of a mid to endgame part of the game so it shouldn't really be in beginner guides.
Also the unlock is not really bugged. The descriptions are just misleading... for Hero ferrari you need to participate in 10 "DIFFERENT" combat zones. The description makes it sound like you could do the same one 10 times which wouldn't work...
Very cool, thanks ;)
Imagine how nice an Executioner with Audio Masking and Noise Suppressor would be for assassinations.
I've got it :) Will cover it later on. It's lovely. Tested it in various scenarios and it's very effective.
@@StealthBoyElite How is projectile speed at long ranges? Is it a hindrance? I can never seem to hit anything even at mid to close ranges.
@@AysaMetric I love the Executioner, easily the most fun weapon in the game for me but... At range it's more of a lottery. People call it a sniper but it's least effective at long range so I can't agree - I use it as a short to mid range death cannon though :D
well done nice infos...
Funny thing about carrying illigal items (including software like a virus)....when i was about to be scaned I just quickly dropped it.
Scan was clean, and then picked it back up in front of the guard...and all was cool :P
And yes...I have tested this...you can drop data and pick up again from the floor.
Yeh, it's funny :) I'll cover this in the sabotage missions when I get to them! When scanned on a Covert Heist you don't tend to have any worries (the item isn't illegal, oddly enough) but this tip is useful to know anyway!
@@StealthBoyElite also usefull to know if you wana walk out with stolen items and unexpectedly encounter a guard...oops!...quickly dump 10 random items...scan is clear, and huddle them back XD
I did 1 power off which was easy i just waited in the doorway to power down than flee'D.. Than i wanted to just do settlements for non-mission rewards. Than i couldnt find the Fn settlement alarm. So now i know how to find the darn thing so ima finally be able to get some stuff.
I mentioned this on your last video, but wanted to clarify my tip. You can easily track every single worker and guard at a settlement using the terminal. To ACTIVELY monitor them, you select them as you demonstrated in your video, however, this only allows you to actively track one target. To quickly and easily PASSIVELY track all workers and guards, simply go to the staff list and quickly select each person down the list. This will put them all on your radar as grey dots, where you can passively see where each one is located. This isn't quite as useful as active tracking, as it doesn't tell you if they're on the same level you are in a structure, but it does help when you're trying to figure out if anyone is in a room and/or how many there are.
I did see it and this tip will definitely be included in my video covering missions :)
Well, this has now been patched today :D I didn't think this was "legit", although it was very useful of course. But, as of today, this will no longer work. So I'm sort of glad I didn't include it in my videos yet hehe.
@@StealthBoyElite Good to know! This DID seem too easy. It's nice though, as it gives more purpose to the Enhanced Tracking mod for suits. That extra passive scan range will help now as you try to spot and scan all the guards.
@@johndowding4245 that's true. Good to see someone viewing a fix like this in the right way too (rather than cry nerf :D)
@@StealthBoyElite I'm all for more challenge! :) Looking forward to more of your videos.
If i'm spotted, shields up and fight! :D
would like to see a guide for settlement types and best ways to get materials for upgrades ( weapon blueprints and production manifests for example). and what loot are staight sell\junk, and what needed to keep. Because, tbh, i do not have time to explore it my self, thank you.
Thanks for the suggestion! This is something I was thinking of doing as a guide. There are a few guides like this out there already that do this really well (quite comprehensively). But I do have plans to do a couple "stealth" themed looting guides. It might make more sense to do these as a "play-through" or live stream though so I'll have a think about it. One tip I'll give you for free though, if you want to get a wide range of useful things, go to large extraction or high tech bases and use the tricks in my guides to get in and steal stuff. Between those two types, you'll get gas, schematics, opinion polls, settlement defence plans, all the assets (more chemicals at the high tech) and lots more.
I've recorded myself pilaging both of these so may put these into a guide soon.
was practicing stealth yesterday--seeing this so soon is just lovely
It's my favourite part of the expansion! I really only thought I'd enjoy combat but this adds to it so much.
amazing... amazing.
wait a second straight doing the turning down power (+turning down alarms) will make the entire stealth easy by allowing to go around open anything without code and arc cutter or everyone will look for u?
I wonder why security alarms and authority detectors don't get switched back on again, or why NPCs don't get wise to something being amiss.
i heard that if u open containers they come to close it so i am not opening them maybe i should?
On remove power regulator missions where you cannot kill, how do you get to the alarm panel and/or shut down the power without alerting the engineers? I had 2 engineers in my power station.
Something that I've not quite figured out, if you use the power tool overpower to zap someone, it seems like you become wanted immediately despite nobody seeing you. It then seems like any routine scan would result in them attacking you. Is there any way to "take someone out" and still be able to be scanned (assuming you don't have anything illegal on you)?
Nice guide, I want to ask if guard scans you when you are fined, will they turn hostile or will only an active bounty triggers them?
I believe only a bounty triggers them to go offensive. A fine isn't grounds for attack. But it's been a long time since I tested this so maybe someone can confirm.
It didn't occur to me to try to clone IDs through a window!
Hey Stealthboy, do you happen to have a discord community? id like more information regarding tactics and techniques in detail on how to complete objectives and advice on different styles of play as well as details on functionality of various systems and weapons. Would help alot. Thanks. Im having personal problems infiltrating successfully or getting lost inside while trying to remain invisible.
I do, I only just set it up recently and I'll be opening it up soon for anyone to join. I'll let you know.
@@StealthBoyElite any more info on this community?
@stealthboy - what do you like for your Maverik builds? What mods?
One of my favourite builds is featured in my stealth engineers guide and my take down tactics video. I also like to use one with resistance, faster combat speed, sprint duration and quiet footsteps but I'm leaning towards going with a new build for AX missions so may put a video out for that 😊
@@StealthBoyElite Thank you!
HEY! Nice video, thank you. I like stealth in Odyssey too. But there is one thing that i do not understand, atmospheric control. In game we got control panel in buildings and outside. Turning off atmosphere is non vital to the residents 🤷♂️ but why do we need at all atmosphere control and its master control panel outside building if it has no significant impact in a gameplay? Any other panels works great and are useful for many reasons, except atmospheric. (And yes i understand that turning atmosphere off is kills fire but its strange for me that it made only for dealing fires)
As far as I can see, it's only use past putting fires out is maybe distracting a NPC to get them away from a place you need to go. If you deactivate atmos they will go to the panel and reactivate it. I tried it once when I was learning as I thought it would suffocate the people inside, but they all have remlok.
@@Stoic_grimace I have found an answer. If you turn atmosphere down will not hear gunshots in that building. Crazy right. Sometimes i sue it when playing stealth)
@@user-bp4ik6yr5x I have an indoor silencer so I don't need it but good to know it has a purpose o7
@@Stoic_grimace agreed, it surprising that ED space sim has a deep stealth system.
Q: if you have a cloned ID will workers react badly to you? Ans: no you are safe unless it's a guard who scans you... so stay away from guards!!!! I think this applies even if the workers are on alert. EDIT: except in restricted areas.
It annoys me to no end that if you get the tiniest of fines, will everybody be out for your blood...
Q: If you have cloned ID and go into a restricted area will workers or guards react badly to you? Ans: I think it's ok if you have the right security level. Not sure though what happens if you level is too low. EDIT: Its NOT ok! In Restricted Areas they seem to know you shouldn't be there even with right security level !
Even with these guides my adventures always turn to guns blazing, i'm terrible at stealth.
Is there anyway to get Odyssey crafting mats without stealing or combat?
It's a good question. Short answer is "not easily". Long answer is "yes, if you can avoid scavengers on restore missions/at inactive settlements". Then you're technically not stealing. Using stealth and infiltration is just as useful there though.
I've got quite lot from restore missions because you are given level 3 security so once you have restored power you can clean out the whole base. You can even look up the key codes, although i just use the Arc cutter as it's quick. I've found that the power, operations and command centres are great for things like schematics, security good for the odd weapon component. And if course any data ports you can find! They will all be on after a per restore!!! Yay
Even on restore missions, many of the goods are technically stolen. It ends up being a non-factor, as no one is around to scan your backpack, items in your ship never get detected, and no engineer or store NPC cares if they're marked stolen or not; BUT, it's still infuriating to me that I have to be a thief to get basically anything in Odyssey, even if gameplay-wise, it doesn't matter much. It's baffling why FDev borderline forced every player to be a criminal just to play the game and get upgrades. It's not that way with ships! I can, and did, get every material for my engineering upgrades legally! Why can't there be a similar way for on-foot materials??
@@spamhere1123 I jumped over to star citizen.
@@spamhere1123i love role playin contextual respectful players i am too one. meet you soon
2:06 the most important pause in the video. COs holy shit teh UI in those terminals is very confusing. It took me ages to find what i was looking for and i NEVER saw the alarm console tag. The reaosn is because teh UI will sometime sshow the list items lower down teh list then when you go it it looks like teh list is finished due to how teh Ui looks. Utter shite and confusign if you don't know.
Really nto enjoying the new updates for stealth either. Ai able to spot you very silly easy. Oh well can't expect FDEv to make anything well made, easy to use or even fair.
The problem with Odyssey (ED in general) is not being able to save and reload if you do a mistake. Here, you fail, you lose standings, etc., so most people are too hesitant to try. I like to be able to learn by reloading my mistakes, and not by wasting like 20 mins, just to make a small mistake and be caught, that is not the definition of a video-game for me in terms of LEARNING PHASE. I have Odyssey since 2 days now, I did 2 missions, failed them both, and I am not tempted in continuing, just pissed off, because at the end it is a time waste, especially when you take into account all the youtube videos you watched, the weapons and suits you searched for, etc.
u can use solo play as a virtual training then go in open as any honorable nn cheating player
I haven’t had a chance to test this myself but I wonder if purging a cloned ID before a guard scan is completed would prevent them from detecting it and turning hostile? I know the default key to do so is “-“
I’ll try it later and if I remember, I’ll update this comment.
Edit: don’t comment on videos before they’re finished; this is covered in the video. LOL.
It does work 😊
@@StealthBoyElite Literally saw that part of the video as I posted this, guess that’s what I get for making a comment before finishing 😂
Is anyone else annoyed at the core design element of Odyssey being that basically every material you need for suits and guns needs to be stolen 95% of the time? Why are there so few legal routes to getting the stuff? Why aren't there more legal salvage missions where you can loot a place without stealing? Why is the resource trading so limited, and there's no data trading for on-foot data? Why are so many missions on the mission board illegal? I swear, more than half of the on-foot missions I see (which usually have the important material rewards, too!) are illegal.
Also, why can we not JUST BUY THE STUPID THINGS?? How are common elements of every piece of technology ever, like circuit boards, power regulators, ionized gas, etc, NOT AVAILABLE FOR PURCHASE ANYWHERE IN THE ENTIRE BLOODY MILKY WAY GALAXY??
It pisses me off, because I've always liked to play the legal loner style, where I roam freely, not aligning myself with any particular faction, but don't cause any trouble. Now I'm a sneak thief or a murderer. Even if I technically get away with it because it's a lawless settlement, it still doesn't sit right with me, and I hate that it's the only real way to farm most of these materials.
looting is stealing
yes same i like being able to buy some stuff may price shld be high very high but at lsst allow ppl to do stuff trade etc
@@elliotalderson7813 Two words, right there in the post:
"Legal salvage."
The hint is the word "legal", therefore, by definition, NOT stealing.