That is a very good point. Also when looking at the details in the simulation I think the 1M renders are more interesting than 10M, because at some point for these stills it could've just been a bump texture on a sculpted mesh instead
I feel like it’s a Blender limitation at the moment. Don’t know how my computer compares to his, but I’ve managed to put out and render way more particles than that using Houdini. Not sure how instancing works in Blender, and if the scene he had was basically a point cloud, as it would be in houdini.
@@Polyfjord I have a feeling its the OS as the whole operating system crashed as evidence of the BSOD, so probably not hardware limited as the OS is meant to very carefully handle these things, and when it can’t handle something its meant to quit the program and not blue screen
The genuine level of excitement I got watching this video reminds me why I suffer through the incredibly difficult learning curve that comes with 3d art. Thank you for creating something that I can aspire to create myself one day. I love this video and thank you for just taking a moment to be somewhat unhinged in the best way and have fun on the internet.
This is a really fun video! Brings me back to when I first started using Blender and I was just creating weird stuff untill Blender crashed (which was often because of my crap PC at the time haha). Thanks for making this Polyfjord!
The smoke simulation --> vector field technique is an amazing tool for art directing particle flow! I'm going to try to see how high I can get on my 3060ti for now, but that is such a useful tool
Hello this is not really related to this video specifically but I just want to say that I absolutely adore your videos. They’re always extremely entertaining and also educational, since I’m kind of a beginner and you helped me a lot with learning blender.
Big tip for you: with so many objects and vertices, the viewpoint overlays are a big bottleneck, turning them OFF and just using cycles is actually way faster
I’ve been watching your videos for a couple of years now, and I must say - you have some of the best content in this platform. All your videos are incredibly high-quality, with top tier editing, commentary, and subject material. I am never left with that feeling of “Was that really worth my time though?” after watching one of your videos. It’s a shame your channel isn’t more popular, you really deserve it my friend. As Palpy says, “We will watch your career with great interest.” Excited to see what you have to bring to this platform, and I wish you the best of luck!
I love your content man. That was a really fun one and it looked amazing. I quickly tried to replicate it and on an XDR display that glow looks absolutely sick!
In the past we watched gladiators injure themselves gravely in the arena for our entertainment, today we can substitute that with others crashing their hardware.
I saw that in the compositor u used like 25 pins in the colorramp to get a rainbow effect but there is an easier way. Set the color ramp to "HSV" and the other value to "FAR". Then use the 2 default pins and set them to the same color. BAM! --> rainbow
Crashing during rendering is something that I am use to. Particals are really amazing when you have millions of them in a scene. I'm gonna try it with my flimsy rig. Wish me luck
When he jumped up from 100k to 1M, I was thinking, these would look SUPERB if they were tetrahedrons instead of cubes and about half the size, like sparkly flecks instead of clumpy chunks! (Would also help with the rendering but we'll see if that happens, I still have half a video left to watch haha) Well, it was a neat video! I only have a 9900K and a 2080 but I kind of want to give this a try for some of my own ultrawide backgrounds (or maybe stream animations??)
So happy for you! Five seconds for fluid bake?! For me, the rule is: start the bake, make sure it doesn't crash, blow all my fans at it, and wait for a day or so. Then realize that it's wrong, and try again.
Not tested on such a huge scale but from my experience when you have a lot of particles, it's more performant to view them in cycles with overlay turned off. Great video btw :)
There is a hack i’ve recently realized in order to create a rainbow effect. Select the same color on the opposite ends of the ramp (lets say red color), switch the ramp to HSV instead of RGB and change the interpolation mode from near to far. There you have it, the full light spectrum :D Cheers!
For anyone trying to do the shader, you have to put the shader nodes on the particle object, not the icosphere. 1. Create a new cube (or whatever you want) object in your scene and add the shader nodes to it 2. Select your Icospere, and in Particle Properties go to Render, set "Render as" to Object, and then select the cube in Instance Object. Idk if there's a better way to do it, that's just how I figured it out after a while lol.
So cool how he manages to record the blue screen and the apps still visible while the blue screen says to sub now which is what every person should do after watching the whole video and some how its 69% already, nice👍
I was able to get almost 17million faces before my RAM noped out, as my largest Blender project. _Was a giant labyrinth extruded from a series of combined images, for max density. The wireframe view looked solid._
Imagine you had a computer 1000 times more powerful, rendering 1 billion cubes in seconds. The insane things you would be able to visualise. Keep it going✌
100,000 particles, this shradder and a animation with physics simulation and making the emitter follow a path... In cycles.. I think I know what me new channel / game Dev logo will be..
The fastest way to crash Blender: 1. Create a cube. 2. Add SubSurf modifier to it, click on the textbox and enter an insanely high amount of subdivisions, like 20. 3. Profit!
when working with scenes containing milions of particles you might want to switch to command line rendering, it takes a lot more to crash these. wonder how high you could go with it
As someone who has never touched blender before. I guess ill just come back and try to follow along again when I actually have some idea of how to use blender.
When he said the video would end if blender crashes, i was expecting the video to be 30 seconds long lol All jokes aside your video was great and blender has gotten better in that regard
nice tip with the smoke simulation, what about adding the molecule addon into the mix, thou be aware that it may crash way sooner, at least that's my experience ;D
Wow, that vector display tool! How did you know that I needed that before I did? Great video! Thanks. EDIT: I sure would love a tutorial on baking, both the how and especially the why.
The timing of the crash is pure gold😂
So positive and then... :D
I know 😂
facts
**”NOO-“**
spoilers
Polyfjord is just that mad scientist of the blender community....
You got that right, brother!
Use HSL coloramp, both colours set to red and direction anti-clockwise, this will give the rainbow effect
oooooohhh awesome!! Thanks so much!!
man getting tips like this is the best part of posting videos! I appreciate it!
@@Polyfjord That's great, I love your videos and you are a huge inspiration to me!
for me the direction is "far"
@@pavlostrikaliaris9255 Yeah or far
The ending was hilarious 😂 You should definitely make this a video series, where testing different things to the limit until blender crashes
YESSSS
“How many running animations does it take to crash blender”
The whole point of the video was to crash blender, but through the journey, he birthed cool wallpapers. Massive legend.
After a point, with so many objects, it's hard to tell if it's a hardware limitation of a blender limitation
That is a very good point. Also when looking at the details in the simulation I think the 1M renders are more interesting than 10M, because at some point for these stills it could've just been a bump texture on a sculpted mesh instead
I feel like it’s a Blender limitation at the moment. Don’t know how my computer compares to his, but I’ve managed to put out and render way more particles than that using Houdini. Not sure how instancing works in Blender, and if the scene he had was basically a point cloud, as it would be in houdini.
@@Polyfjord I have a feeling its the OS as the whole operating system crashed as evidence of the BSOD, so probably not hardware limited as the OS is meant to very carefully handle these things, and when it can’t handle something its meant to quit the program and not blue screen
@@peterdagrape read that BSOD a bit more carefully, as there might be some relevant error info that suggests an "alternative" reason...
@@tlfp7587 omg I’m so stupid, I wasn’t concentrating and now I wonder where that qr code leads
The genuine level of excitement I got watching this video reminds me why I suffer through the incredibly difficult learning curve that comes with 3d art. Thank you for creating something that I can aspire to create myself one day. I love this video and thank you for just taking a moment to be somewhat unhinged in the best way and have fun on the internet.
thank you so much for the comment man! that means a lot!!
who could have guessed that simulating cubes would become so interesting and create artwork 😂
This is a really fun video! Brings me back to when I first started using Blender and I was just creating weird stuff untill Blender crashed (which was often because of my crap PC at the time haha). Thanks for making this Polyfjord!
the cut scream when it crashes is literally perfect XD
The smoke simulation --> vector field technique is an amazing tool for art directing particle flow! I'm going to try to see how high I can get on my 3060ti for now, but that is such a useful tool
Hello this is not really related to this video specifically but I just want to say that I absolutely adore your videos. They’re always extremely entertaining and also educational, since I’m kind of a beginner and you helped me a lot with learning blender.
Thanks so much!!
@@Polyfjord 🔥🔥
true
My guy just made incredible wallpapers without even trying to 😂
My guy also put the full-resolution wallpapers behind a paywall
Big tip for you: with so many objects and vertices, the viewpoint overlays are a big bottleneck, turning them OFF and just using cycles is actually way faster
adds millions of particles together and is surprised by the fluid created LOL AMAZING VID!!! thank ur GPU for its service
I’ve been watching your videos for a couple of years now, and I must say - you have some of the best content in this platform. All your videos are incredibly high-quality, with top tier editing, commentary, and subject material. I am never left with that feeling of “Was that really worth my time though?” after watching one of your videos.
It’s a shame your channel isn’t more popular, you really deserve it my friend. As Palpy says, “We will watch your career with great interest.” Excited to see what you have to bring to this platform, and I wish you the best of luck!
I love your content man. That was a really fun one and it looked amazing. I quickly tried to replicate it and on an XDR display that glow looks absolutely sick!
In the past we watched gladiators injure themselves gravely in the arena for our entertainment, today we can substitute that with others crashing their hardware.
beautiful
I saw that in the compositor u used like 25 pins in the colorramp to get a rainbow effect but there is an easier way.
Set the color ramp to "HSV" and the other value to "FAR".
Then use the 2 default pins and set them to the same color. BAM! --> rainbow
your computer is a BEAST. I can barely remesh a sphere
I made those prelim renders on instagram, not the method I was thinking! Fantastic video as always.
Crashing during rendering is something that I am use to. Particals are really amazing when you have millions of them in a scene. I'm gonna try it with my flimsy rig. Wish me luck
When he jumped up from 100k to 1M, I was thinking, these would look SUPERB if they were tetrahedrons instead of cubes and about half the size, like sparkly flecks instead of clumpy chunks! (Would also help with the rendering but we'll see if that happens, I still have half a video left to watch haha)
Well, it was a neat video! I only have a 9900K and a 2080 but I kind of want to give this a try for some of my own ultrawide backgrounds (or maybe stream animations??)
So happy for you! Five seconds for fluid bake?! For me, the rule is: start the bake, make sure it doesn't crash, blow all my fans at it, and wait for a day or so. Then realize that it's wrong, and try again.
Amazing is always the sum of every tutorial you've ever done.
This tutorial + Twist, it was just fantastic.
Learning a lot from Polyfjord
Not tested on such a huge scale but from my experience when you have a lot of particles, it's more performant to view them in cycles with overlay turned off.
Great video btw :)
Man, your amazing. Definitely subbed man! Keep the grind up, I absolutely adore your energy.
he was just throwin praises when....blender said , "ya wanna shock????....well here ya goooo!!!!!!!!!"
There is a hack i’ve recently realized in order to create a rainbow effect. Select the same color on the opposite ends of the ramp (lets say red color), switch the ramp to HSV instead of RGB and change the interpolation mode from near to far. There you have it, the full light spectrum :D Cheers!
Thank you!
Getting happy every time a new video pops up from you!
For anyone trying to do the shader, you have to put the shader nodes on the particle object, not the icosphere.
1. Create a new cube (or whatever you want) object in your scene and add the shader nodes to it
2. Select your Icospere, and in Particle Properties go to Render, set "Render as" to Object, and then select the cube in Instance Object.
Idk if there's a better way to do it, that's just how I figured it out after a while lol.
POV you make an excuse for ending the video, Nobody: Polyfjord: makes windows background a blue screen image, 11:27
The timing of the crash , *chefs' kiss*🤌🤌
This video has given me a few ideas for blender. Thanks fjord
When the scene has a million polygons, I press something
My computer:
this little maneuver gonna cost us 51 years
So cool how he manages to record the blue screen and the apps still visible while the blue screen says to sub now which is what every person should do after watching the whole video and some how its 69% already, nice👍
I was able to get almost 17million faces before my RAM noped out, as my largest Blender project.
_Was a giant labyrinth extruded from a series of combined images, for max density. The wireframe view looked solid._
His blender crashed while working on 10 M particles and there is my computer which crashes on 10 Particles😂
What a time to crash! 😂 I’ve never seen a 4090 being pushed to its limits. Mission success I guess + some really beautiful frames there.
This was PAINFULLY fun!!! Awesome as always!
My rust bucket of a pc would have sounded like a freight train at the first stage.
8:59 basically every blender artist statement when it finally checks how it renders in cycles
There is a real sense of exploration in this video; to cyberspace and beyond!
5:30 This man made beauty just while having fun...
Loved this! That smoke domain physics trick is really cool too!
🤩5:28 ish - GODDAMN!! Imagine them all with a little bit of bump/height/texture shading!!
I really admire your way of exploring which really inspired me.
Him saying that blender is so slow at 5:42 is so crazy because he should see what happens to my old pc when I just delete the default cube
The day is good when Polyfjord uploads a Video
Yup lol
Imagine you had a computer 1000 times more powerful, rendering 1 billion cubes in seconds. The insane things you would be able to visualise. Keep it going✌
100,000 particles, this shradder and a animation with physics simulation and making the emitter follow a path... In cycles.. I think I know what me new channel / game Dev logo will be..
all that lag at the end gave me flashbacks to using blender in my old laptop xD
The fastest way to crash Blender:
1. Create a cube.
2. Add SubSurf modifier to it, click on the textbox and enter an insanely high amount of subdivisions, like 20.
3. Profit!
this is a fun idea when you got a beefy pc like you, seeing what creativity can be used in these limits
it always starts with " I have a good feeling about this "
when working with scenes containing milions of particles you might want to switch to command line rendering, it takes a lot more to crash these. wonder how high you could go with it
Thank you very much I am a big Polyfjord fan :) Your style is so cool :)
The last part of this video could be a meme hahhaha, so good! I love this
u're cool, said it wasnt gonna be a tutorial, and still ended up being a pretty great tutorial. srsly, what a great guy :D
Ahh, nothing beats the taste of crispy fried 13900ks with melted 4090 and slight sprinkle of cracked ddr5 memory.
this feels quite useful to understand the limitations of blender
As someone who has never touched blender before.
I guess ill just come back and try to follow along again when I actually have some idea of how to use blender.
brb gonna go try this, my smoke is baking, be back tomorrow
Now that crash page was just a desktop wallpaper!
Dude your setup is insane.
This animation is amazing looking
“I have good Feeling about this” got me😂😂😂
"I have a good feeling about this."
Famous last words.
It's so stable at rendering and never crashes on rendering! .... Blender: Hold on...
its video like this that inspire me to do more in blender
famous last words "i have a good feeling about this"
Your pc specs are soo overpowered, we high school people flew having 16 gigs of ram, and rendering cycles in real time at 10 samples
the video is da best
Pretty sure it was the motion blur that caused the crash - it probably doubled the necessary memory and couldn't handle it anymore.
Now Polyfjord knows how I feel all the time :D
*tries to make blender crash*
*accidentally creates beautiful art*
Fr god damn that looks good
The surfaces at 10,000,000 remind me of mushroom caps, or that popcorn ceiling texture.
This video is art on so many levels
You could have hide the desktop icons for a perfect error screen. Cool nonetheless.
Yeah I guess you're right!! I just didn't want people to think it gave me a legit bluescreen, because that would mean something's really wrong
Very fascinating video to watch, 11/10 ending
When he said the video would end if blender crashes, i was expecting the video to be 30 seconds long lol
All jokes aside your video was great and blender has gotten better in that regard
I'm probably not the only person who said this, but it looks like a realistic nebula
the comedic timing is pure amazingness 🤣🤣
definitely never seen this technique before. Lots of hidden stuff in blender.
"So I have a good feeling about this" - famous last words
"rendering is very stable" famous last words
Every time you open blender, one of those 10 milion cubes is sent to you
Appriciate it
Very amazing result
Would simply culling or using mesh to point in geo node would help to render even more
bro that is nicee i had a great time watching this plus the images are amazing and very cool
5:12 is where all the default cubes go when they get deleted.
This random cube storm ended up looking beautiful.
famous last words: "so i have a good feeling about this"
nice tip with the smoke simulation, what about adding the molecule addon into the mix, thou be aware that it may crash way sooner, at least that's my experience ;D
Lol good point, if you want to any% speedrun Blender crashing I would for sure install as many 3rd party addons as possible and just go bananas
Wow, that vector display tool! How did you know that I needed that before I did? Great video! Thanks.
EDIT: I sure would love a tutorial on baking, both the how and especially the why.
AWESOME video..... and his final words are ".... and it never crashes...." LOL
The ending has me on the floor lol.
5:48 That's normal speed of my computer!
Great video, and I love the double easter egg at the end !
I was just watching another one of your tutorial. How do you make every video this much good quality? You're amazing.
Dude the time you needed to simulate 10 million particles is the same I need for a basic cloth simulation. I think its time for an upgrade...
Now we need you to simulate a lot of fjords and call it polyfjord