For anybody struggling with this as I was - when dragging the Clump Hair Curves modifier onto the hair - it might be applying it on the Hair Surface rather than the hair curve object, make sure that you either temporarily hide the hair surface and then drag it over, or make sure x-ray (see-through) mode is disabled, and then drag, or rotate the model so that where you drag + drop is only intersecting with the hair stands and no other object is sitting behind it in your viewport.
Finally! I've been rewatching your previous videos endlessly but still ran into problems with female hairstyles. This video just solved it all. Thanks!
all great, but what I wanna know is how to actually be able to use them for anything else than static shots. For example, how to rig and animate such hair (not just simulate some little wind movement)
Really good tutorial. Though like many on here, I hit a hurdle, going well until switching in Eevee from strands to strip (6:31). This makes the hair thicken, tried going on further with the tutorial but character looks more like Bob Marley than the girl from The Ring. Can't seem to find the solution, seen several post online but no answer. Knowing Blender there must be a toggle button somewhere. Using Blender 4.
you need to apply the Set Hair Curves node from asset browser and from there you can control the shape and thickness of hair strands (I ran into this same issues and it took forever but here's the solution!)
For those of you looking to work slightly faster, once you're done with the comb tool press alt-a to deselect the strand you worked on, than select the add brush to add new strands.
I love it, but why didn't you interpolate when placing some of the initial hairs? I feel like you should've interpolated the first hair and slid/adjusted it repeatedly to get through that process 20x as fast.
Pixelica, you should try Dyntopo on the top right, when you're sculpting your reference mesh. It creates geometry as you sculpt, instead of having to continually remesh.
That would stress your hardware and introduce lag since its remeshing on runtime, you can manage polycount by working with voxel remeshing manually is better generally IMO, sculptors usually use this option.
For anyone having a hard time with the interpolated modifier, all you have to do is increase the density. for me, I had to increase it up to about 100,000 for anything to show up.
@@redjc99 When I did the UV unwrap and then tried to proceed, I got another error, something about overlapping islands. This is so frustrating. My artistic inspiration is lost now, due to hours of technical troubleshooting.
@@basspig Go to the UV editor workspace via the tab at the top. In the window on the right, hit A to make sure that all the vertices of the mesh are selected. Then do the same in the left window. Once all of them are selected, hit the UV drop down in the left window. It is next to View, Select, and Image. about halfway down there there is a function called "Pack Islands." Click that. A pop up should appear. All the base settings should be fine. If you want to be safe, you can change the Margin to something like 0.003. Click okay, and the UV islands should be packed so that none of them are overlapping.
Thanks to the author for the tutorial. My laptop 3070 is a bit laggy in this exercise. I'm currently using blender 4.1. What computer configuration do you use? Very smooth!
I have a question. From the final result of the hair, is it possible to created hair cards moving forward? Or do I have to go through a totally different process? thank you! 🙏
Hi I have a question and hopefully someone can help me. When I add the Interpolate hair curves to the hair and choose the hair surface as surface, only one strand of hair is shown. Even after weight paint and increasing the density, I only see one hair...
It might have something to do with scale, I had real life size for the head and was having the same problem. After scaling everything up and applying scales, it worked.
Does the hair made in this tutorial follow gravity and physics, for example if an animation was made to brush the hair aside using a hand, would it move realistically? Same question for wind and also blood splatter colourijg the hair (or dirt)
After I added the Interpolate the indivudual strands became way finer than yours, and the clump hair moved all of it to one side while the braid hair turned into one tiny point. Any suggestions?
I tried to do this from memory after watching the video a while ago and was having trouble because I had a weird clipping issue with the hair going through itself. After watching to the end again my mistake was super obvious, I forgot to change the hair radius in the hair curve properties.
Hey so i followed this but the moment i clicked out i couldn't get the hair brushes anymore, whenever i go to sculpt mode i just see the standard sculpting brushes, googling didn't help much either, can you help? Thanks
When I use the slide brush I can move the curve to another position, but when I release the mouse button the curve returns to its original position, it does not maintain the position I changed. Does anyone know the reason for this?
I want to create hair to use in a different program, I've seen various video's about converting to mesh and hair cards and particle system, but they either skip steps, don't tell you the steps or don't actually convert for exporting to obj.
Very nicely done tutorial, Pixelica! I have just stumbled upon a technique that, if it works, and, if I make a tutorial out of it, I am going to credit both you and another user, Rakenval, for getting me pointed in the right direction.
@@PixelicaCG Thanks! I just mentioned to Rakenval that there's still a couple of things to work out, and also, I've been having trouble with my computer as far as getting my audio to work properly....outdated drivers, I think. It'll be a bit before I do the full tutorial, but when I do, I'll let you know when it's up. :) Thanks again for pointing me in the right direction.
great video really helpful but what about exporting it out of blender as an alembic file for exemple ⚠update: it's actually easier than I thought 1st of all, u need to apply all the modifiers. next after selecting all your hair cure, under object, covert and particule System, last thing is exporting it as .abc file
Hi there. I've been following along with this a bit and it seems like if I duplicate the section of the scalp from a premade model from a game - the curves are hugely thick. If I change it to a strand instead of a strip then it seems to look just like most of this video. However, when I add the modifiers as you've done it's far different. Noticeably less. I have to add 20000 to interpolate hair curves to get something decent looking. But after the others modifiers they stay looking a bit like dread locks... Any idea how to solve this? If I try to make the scalp from scratch it's a bit clunky and you can see it sticking out of the model in some areas even through the hair. Tks
The tutorial is awesome but I keep running into a problem. Part by Mesh Islands doesn't work. It makes no difference for some reason, any ideas why that might be?
Great video! However, Ive a problem here. When i switch to EEVEE and Strip, the hair winds up very very thick. Looks like rasta hair, and i cant for the love of my mother find out how to decrease the thickness??
Great video man! From your point of view, compared to Xgen, do you think Blender has reached that level of control/quality? I'm quite new to hair and grooming in 3D, and I'd like to know if is worthy to invest time in learning Xgen or if I can have AAA/CGI quality hair now with this new system. I know that what makes the result good is pretty much the artist, not the tool, but since Xgen is the mainstream for professional hair creation, I'd love to hear from your perspective about the Blender tool. Thanks in advance bro!
i dont get it do you have any other video to understand this whenever i try to drag and drop hair interpol.. it keeps getting hide and i tried closing blender to but didnt work plzzz help anyone
I hate combing hair in Blender so much, since it usually clips into the base and one cannot get it out then (at least for the old version of Blender I'm currently using, but I'm going to update soon). I guess your method of combing one strand at a time might be the way to go to fix that, but it seems much more tedious. Still, I'll have to try this method if I cannot find anything better. I have seen a video that apparently makes the clipping less likely, but I don't know how much less likely. I really hate hair in Blender. :D I wish they could set it up so that if it does clip it will let you comb it back out (maybe based on the normal directions).
Hi and thank you for the tutorial! When I create another curve and want to sculpt it it affect the other one I already placed and positioned. Is there a way to isolate the curve and work only on one at the time? Thank you for your answer!
This video is amazing; it really helped me. I have a question about how can I export this to another program, if someone could help me I really appreciate it!
Hey mate great video! Hope you can help me here, I see that you used 2000 in the density and you got the girl from the ring density already haha but I have to crank up that number up to 1000000 to make it a little closer to what you have, any idea why is this? What is the scale of your model? Can't figure it out, thanks!!
Apparently you have to delete the clump and interpolate modifiers, then UVUnwrap the scalp, THEN apply the clump and interpolate modifiers. Had the same issue. Seems to be an issue with the latest version of Blender?
Hair is a real nightmare to get something nice. I did this tutorial like so many others and I understood and applied the technical part but it still looks like nothing. What I do for the hair since I get nowhere with the particle system are planes with a simple particle system as a texture on a plane with a hairbdsf and I make a render then I tighten it as a texture and I create a normal from this then I apply my plans on the head.
For anybody struggling with this as I was - when dragging the Clump Hair Curves modifier onto the hair - it might be applying it on the Hair Surface rather than the hair curve object, make sure that you either temporarily hide the hair surface and then drag it over, or make sure x-ray (see-through) mode is disabled, and then drag, or rotate the model so that where you drag + drop is only intersecting with the hair stands and no other object is sitting behind it in your viewport.
thank you
Finally! I've been rewatching your previous videos endlessly but still ran into problems with female hairstyles. This video just solved it all. Thanks!
Glad you found it helpful :)
@@PixelicaCG please, you read your dm because I bought it and I'm confused about where to watch the clip.
all great, but what I wanna know is how to actually be able to use them for anything else than static shots. For example, how to rig and animate such hair (not just simulate some little wind movement)
This dude at the end of every sentence 📈
Tomodachi life voice type 2
I can't help it lol
Its a good tutorial stop roasting him! @@JacobKinsley
Didn’t even realise loool
You helped me in a way that other tutorials didn't and solved one of my biggest problems in Blender. Genuinely, thank you! 💖
Glad you found it helpful :)
Really good tutorial. Though like many on here, I hit a hurdle, going well until switching in Eevee from strands to strip (6:31). This makes the hair thicken, tried going on further with the tutorial but character looks more like Bob Marley than the girl from The Ring. Can't seem to find the solution, seen several post online but no answer. Knowing Blender there must be a toggle button somewhere. Using Blender 4.
you need to apply the Set Hair Curves node from asset browser
and from there you can control the shape and thickness of hair strands (I ran into this same issues and it took forever but here's the solution!)
You're a hero, my man. Hair is the most intimidating thing.
can you do a hair method thats animation ready? the stuff you do are excellent but its all very heavy in meshes for animations
This pls!!!
you can do lots of stuff with the particle method for animating but i'm planing to do one with haircards in the future so it'd be light
@@PixelicaCG looking forward to it!
For those of you looking to work slightly faster, once you're done with the comb tool press alt-a to deselect the strand you worked on, than select the add brush to add new strands.
I love it, but why didn't you interpolate when placing some of the initial hairs? I feel like you should've interpolated the first hair and slid/adjusted it repeatedly to get through that process 20x as fast.
Pixelica, you should try Dyntopo on the top right, when you're sculpting your reference mesh. It creates geometry as you sculpt, instead of having to continually remesh.
That would stress your hardware and introduce lag since its remeshing on runtime, you can manage polycount by working with voxel remeshing manually is better generally IMO, sculptors usually use this option.
Amazing Tutoiral!! Can we add simulation to the hair made using this method?
For anyone having a hard time with the interpolated modifier, all you have to do is increase the density. for me, I had to increase it up to about 100,000 for anything to show up.
I feel that hair experts are obliged to have their own hair as immaculate as yours. Instant trust
And how are you supposed to animate/pose it when the rig controls the main mesh and not the patch?
Thank you for sharing! I'll try it when I'm given more time!
Really simple to understand and follow along. Thanks for all this tips. Great tutorial.
"Missing UV map for attaching curves on original surface" is the error I get when I reach 2:12 in this tutorial. I can't paint the hair curve.
Just go into edit mode on the mesh you're painting on and UV Unwrap it. I usually just do a quick and dirty unwrap or just cube projection.
thank you sir, finally i can paint my hair model@@redjc99
@@redjc99 When I did the UV unwrap and then tried to proceed, I got another error, something about overlapping islands. This is so frustrating. My artistic inspiration is lost now, due to hours of technical troubleshooting.
@@basspig Go to the UV editor workspace via the tab at the top. In the window on the right, hit A to make sure that all the vertices of the mesh are selected. Then do the same in the left window. Once all of them are selected, hit the UV drop down in the left window. It is next to View, Select, and Image. about halfway down there there is a function called "Pack Islands." Click that. A pop up should appear. All the base settings should be fine. If you want to be safe, you can change the Margin to something like 0.003. Click okay, and the UV islands should be packed so that none of them are overlapping.
Can this be hair cards too that can be used in Unreal engine 5?
Thanks to the author for the tutorial. My laptop 3070 is a bit laggy in this exercise. I'm currently using blender 4.1. What computer configuration do you use? Very smooth!
Does this convert into mesh like older curves did? Or is this a particle.?
how do you mirror the hair to both sides?
Thanks for a great tutorial video that you made. My question is how do I export the hair that I made turn into fbx or obj file?
I have a question. From the final result of the hair, is it possible to created hair cards moving forward? Or do I have to go through a totally different process?
thank you!
🙏
Is this hair approach able to have physics for animations?
Wow, that seems so much better than the old method of using particles to make the hair
Really? I don't see any simulation of that hair with animated characters. It's utterly and completely useless.
how can you export these to obj or fbx for use in other programs (i.e character creator). When i convert to mesh, hair doesnt show up
Amazing! Tks so much!
Can you make a tutorial to apply physics do the hair create on that new system?
Would love this as well!
How can I use this new hair system in an animation production? How do I do a physical simulation with this new system?
Hi I have a question and hopefully someone can help me. When I add the Interpolate hair curves to the hair and choose the hair surface as surface, only one strand of hair is shown. Even after weight paint and increasing the density, I only see one hair...
I have the same issue T_T Did you figure it out by any chance?
Actually I just fixed it. The rotation on my Scalp mesh was not the same as on the curves, once I applied the rotation it worked!
@@chiddin2895did u do CTRL a to apply rotation? I am having trouble
It might have something to do with scale, I had real life size for the head and was having the same problem. After scaling everything up and applying scales, it worked.
@@kerlitkehman7955 Same here! Thank you!!! Just could solve this issue with your comment! :)))))))
Great material, bro! Thank you!
Glad it was helpful!
Does the hair made in this tutorial follow gravity and physics, for example if an animation was made to brush the hair aside using a hand, would it move realistically? Same question for wind and also blood splatter colourijg the hair (or dirt)
Thank you! Could you make a Video on How to make hair cards? So you can use it in games/ Unreal engine
can this also be applied for eye brows? i figure why not!
After I added the Interpolate the indivudual strands became way finer than yours, and the clump hair moved all of it to one side while the braid hair turned into one tiny point. Any suggestions?
I tried to do this from memory after watching the video a while ago and was having trouble because I had a weird clipping issue with the hair going through itself. After watching to the end again my mistake was super obvious, I forgot to change the hair radius in the hair curve properties.
Hey so i followed this but the moment i clicked out i couldn't get the hair brushes anymore, whenever i go to sculpt mode i just see the standard sculpting brushes, googling didn't help much either, can you help? Thanks
i think you should click on the curve modifier that is link to your hair surface mesh.
Sorry to ask but did they fix the issue when you comb the hair particles they always go through the mesh
how big is the head? When I copied your curve length it was waaaaaaaay long compared to the head model I had. Does it make a difference?
how can ı use this hair in a animation with character ?
When I use the slide brush I can move the curve to another position, but when I release the mouse button the curve returns to its original position, it does not maintain the position I changed. Does anyone know the reason for this?
I'm a beginner and i guess first 1:30 sec of your video was enough for me
Some combination of modifiers especially interpolate and curls can lead to hair intersecting the body. Is there a way to prevent that?
when I added "empty hair" and went to sculpt mode and added a hair nothing shows
now how do I convert this into game ready hair cards with texture?
Can it be simulated later? Like adding dynamics to the hair?
Why, when I increase the density, the back part of hair gets longer than what I made?
I want to create hair to use in a different program, I've seen various video's about converting to mesh and hair cards and particle system, but they either skip steps, don't tell you the steps or don't actually convert for exporting to obj.
Greeeeeeeeeeat
And, how can I transform this hair to mesh so I can use it in Unity?
Thank you!
Very nicely done tutorial, Pixelica! I have just stumbled upon a technique that, if it works, and, if I make a tutorial out of it, I am going to credit both you and another user, Rakenval, for getting me pointed in the right direction.
Thanks, That's great :)
@@PixelicaCG Thanks! I just mentioned to Rakenval that there's still a couple of things to work out, and also, I've been having trouble with my computer as far as getting my audio to work properly....outdated drivers, I think. It'll be a bit before I do the full tutorial, but when I do, I'll let you know when it's up. :) Thanks again for pointing me in the right direction.
Is it compatible with the particle hair system? And thanks for the shading tip, that's really helpful
great video really helpful but what about exporting it out of blender as an alembic file for exemple
⚠update: it's actually easier than I thought
1st of all, u need to apply all the modifiers. next after selecting all your hair cure, under object, covert and particule System, last thing is exporting it as .abc file
Hi there. I've been following along with this a bit and it seems like if I duplicate the section of the scalp from a premade model from a game - the curves are hugely thick. If I change it to a strand instead of a strip then it seems to look just like most of this video. However, when I add the modifiers as you've done it's far different. Noticeably less. I have to add 20000 to interpolate hair curves to get something decent looking. But after the others modifiers they stay looking a bit like dread locks... Any idea how to solve this? If I try to make the scalp from scratch it's a bit clunky and you can see it sticking out of the model in some areas even through the hair. Tks
hi,thanks for your video,can I ask if this hair can have some physical reaction to the clothes? I wana do some animation about this
When I chanve to strip the hair lines become very thick. How do I fix that?
I'm kinda new to Blender and this is a great tutorial but man, I wish you'd slow down a bit
my modifier doesnt have all the options your had :(
the better video about hair, congratilations, thanks
The tutorial is awesome but I keep running into a problem. Part by Mesh Islands doesn't work. It makes no difference for some reason, any ideas why that might be?
this is amazing !! thankyou so much for the amazing tutorial 💖💖
Great video! However, Ive a problem here. When i switch to EEVEE and Strip, the hair winds up very very thick. Looks like rasta hair, and i cant for the love of my mother find out how to decrease the thickness??
SAME,did u end up finding a solution??
Is there a way to turn this into curves to 3d print?
Can you help me - I have Nurbs from hair cards and I want to use it as a hair guides, but I cant figure out how
Great video man! From your point of view, compared to Xgen, do you think Blender has reached that level of control/quality? I'm quite new to hair and grooming in 3D, and I'd like to know if is worthy to invest time in learning Xgen or if I can have AAA/CGI quality hair now with this new system.
I know that what makes the result good is pretty much the artist, not the tool, but since Xgen is the mainstream for professional hair creation, I'd love to hear from your perspective about the Blender tool.
Thanks in advance bro!
Absolute king! thank you!
Can this be dynamically animated?
i dont get it do you have any other video to understand this whenever i try to drag and drop hair interpol.. it keeps getting hide and i tried closing blender to but didnt work plzzz help anyone
Very nice as usual 👍🏼
I hate combing hair in Blender so much, since it usually clips into the base and one cannot get it out then (at least for the old version of Blender I'm currently using, but I'm going to update soon). I guess your method of combing one strand at a time might be the way to go to fix that, but it seems much more tedious.
Still, I'll have to try this method if I cannot find anything better. I have seen a video that apparently makes the clipping less likely, but I don't know how much less likely. I really hate hair in Blender. :D I wish they could set it up so that if it does clip it will let you comb it back out (maybe based on the normal directions).
Love your tuts! you make it look so damn easy! ❤
Super Cool Tutorial. Thank you 😁
please some one HELP ME.... i use hair tool 3.6 but i can not find hair asset you used how can i find them or buy them
How do we simulate the hair during animation?
How can I export the hairs as a 3d object? this is the question which not cleared by anyone on UA-cam.
What blender version gives you those node modifiers on left of the screen?
When I switch to render Cycles, the hair gets thicker as if mashing. Please help me to fix it!
Hello sir i have a liitle question!!
This hair is animable?
Edit: i mean like the old one particle system, hair physic
Hi and thank you for the tutorial! When I create another curve and want to sculpt it it affect the other one I already placed and positioned. Is there a way to isolate the curve and work only on one at the time? Thank you for your answer!
Youn need to unselect the created curve. Go to - Select -None. Or shortcut ALT+A. You need to do it all the time before you create a new curve.
if i follow all these steps, will it be export-ready?
This video is amazing; it really helped me. I have a question about how can I export this to another program, if someone could help me I really appreciate it!
is there any dynamics if i create this hair or ill have to animate on my own ?
Hey mate great video! Hope you can help me here, I see that you used 2000 in the density and you got the girl from the ring density already haha but I have to crank up that number up to 1000000 to make it a little closer to what you have, any idea why is this? What is the scale of your model? Can't figure it out, thanks!!
Can this hair be used for game engines like Unity or Unreal?
you need to convert it to hair cards for Lowpoly to use with game engines
Does this apply well to hair physics?
Can you make a tutorial using this tool for realistic hair cards ready to use in unreal engine?
Have you done one with "hair cards" method?
I always say one day but that day never comes lol, try to make it finally.
Invalid UV map: UV islands must not overlap. How to fix this?
Apparently you have to delete the clump and interpolate modifiers, then UVUnwrap the scalp, THEN apply the clump and interpolate modifiers. Had the same issue. Seems to be an issue with the latest version of Blender?
how to create animation with this hair?
Hello Majid! I really loved your video. Can you make a video for hair nodes to rig?
Thank you!
hey pixel, i tried using your hair node system and as soon as i select it all of my curves go to the object origin, do you know why this is?
Hair is a real nightmare to get something nice. I did this tutorial like so many others and I understood and applied the technical part but it still looks like nothing.
What I do for the hair since I get nowhere with the particle system are planes with a simple particle system as a texture on a plane with a hairbdsf and I make a render then I tighten it as a texture and I create a normal from this then I apply my plans on the head.
can anyone help, my hair look like spagheti on cycle, and can not change the thickness
I have been struggling with this shit for a week, have you solved the problem?
i can use it on unreal engine 5?
can this hair then be used on the sims? I wanted to know if i create hair can I then upload it on patreon for people to use on the sims?
A bit fast, but woweee amazing stuff! Thank you
some body know if can i animate this hair style?
which blender version are you using when i tried to change the curves from strip to strand it looks wierd also i am on blender 4.0
Me too ! Look thick for no reason
How to animate thish hair pls upload video
I nominate you as a legit Blender guru. Your knowledge is not only limited to creating donuts.