The people who wrote Blender’s 3D tracker had to travel back in time to watch Ian Huberts tutorial before they could figure it out. That’s how good it is
Its my fav too, but not good for a beginner. Everything seems so alienesque(His VFX video and tutorial as well..) Need to grind a lot before I can start giving his tutorials a shot.
This tutorial was a such a cool way of showing how it was done! I like how you kind of "undo" the scene and show it layer by later and not specifically step by step. Also, I too find Ian Hubert's tutorials absolutely amazing! I haven't tried 3D motion tracking in many years, but Ian's tutorials make me feel like I could do it!
hey I'm nobody but if 0:40 a little bit of sunlight was hitting the tip of the tower it would've grounded it to the scene so much more. but it's amazing either way.
Hey!! That's an amazing thought, and sparks a very interesting discussion: There is actually a big mountain to the left that we can't see in camera, and we can't see it's shadow either. So the building would have to be almost twice as tall to catch the sun! But still, it feels like there's sunlight missing. So do we add light where it feels correct for the composition? Or do we stay true to the light that was on location? What are the consequences for other shots from this locations if we 'cheat' just this once? Personally I agree with you! I think we should add that subtle glimpse of sunlight to the top, so the building feels more included in the world. It would also give more story to the shot, because it would emphasize the sunset and that the day is about to end. Perhaps now the story is that someone is coming home from work instead of arriving somewhere new? Thanks for the great comment!!
This was an amazing tutorial! Also here's a tip for anyone interested: to make the scene just a tad bit more realistic you can make a simple grass asset and add a plane below the tower, then add a particle system of that grass to the plane. The plane doesn't have to be big or anything but if there is some grass that's over the front floor of the building or whatever object you're adding, that will add a lot of realism!
I wouldn't want these to replace the tutorials, but I also enjoyed this format! I would definitely be happy with a mix of both and I enjoyed this video :)
Hey thanks!! I’ll definitely try and do a mix of different types of videos. It was really fun to start with the final result in this one, but I think it could be planned a bit better to be easier to follow. Thanks for watching!
@@Polyfjord This video was already super easy to follow. To be honest, there are (more than) enough beginner tutorials out there already. Now that Blender is starting to get picked up in the VFX industry, channels like yours are a like a gift from Thor. Tutorials are okay for beginners to an extent, but we need more pure creative freedom, post-mortem videos like what you have on display here.
"The end result of most tutorials is poisoned by the fact that it was supposed to be for a tutorial." OH MY GOD YES. And not just for VFX, but for all fields of computer arts.
Right!! I think all teachers and video tutorial creators should try and pay more attention to the advantages of real life case studies. There's too much educational content that feels synthesized and falls short once you try to apply it in the real world
VFX breakdowns are pretty common, most major shops make them and the ones that use Houdini often give detailed interviews on how the effects were achieved.
You are an huge influence and an inspiration for me to pursue 3D imagery, every post of yours is filled with so much of innovation and love packed into it, heartfelt gratitude #respect
Thanks so much my friend!! I hope you know that your kind compliment is an influence and inspiration for me as well! It really helps and is very much appreciated!
I really love how you explain your tutorials. It's quick, it's easy to understand, fun fact I made my first blender project with your tutorial on how to make the twisting crystals haha
I love this type of "divide and conquer" tutorial, it shows the potential of each element and shows why they're used in the context of the result instead of raising questions like "why did you use that and why particularly that?" and making it more complicated than it has to be.
You mention Ian Hubert but these sorts of videos are just as valuable to me too. Showing the professional expert parts alongside the anyone-could-do it amateur parts, the humour, the honesty of where you've struggled with stuff... all great
"I wish that was the first thing I saw when I was born". LOL...that was the best description of how I felt about ian Hubert's tracking tutorial that I've ever heard. Also, great video...your final result was fantastic!
Yeah, Ian Hubert is a god and CGMatter is a chaotic genius. But you are already in my list of favorite Blender tutors and have showed me things the others haven't. I greatly appreciate the production value that emanates from the screen when I put your videos on.
Looks like playing with camera lens settings is needed to replicate the drone's lens artifacts (focal, aberration, noise, etc.) and as mentioned below the depth of view will help to embed the building
Thanks for the Breakdown! :) 1. I think you got a scaling issue with your compositing, you should compair the size of the other buldings, it think its a little bit to big. 2. I would expect the sun to shine one the top of the building. (Look at the mountains right) 3. The building ist to Crisp, maybe a little bit of blur would help to integrate it even better
Very cool breakdown! Love the building especially. Also, can we just get a round of applause for Ian Hubert ? I don't know how but he just makes the most difficult concepts so easy. The blender community has so many great tutorial-makers.
You know, I have very little clue how blender or whatever in the world you're using works, and I wasn't going to watch that video you gave me, but you convinced me, and now there will be multiple people watching Ian Hubert as the last thing before they die.
More of this! Beautiful! I really loved it , also the style of going backwards through the tutorial was a great Idea if you ask me. Would love to see more like this, also VFX and Compositing is an important subject with way too little tuitorials about it.
Great breakdown! Looks really real! The building material and building lighting are spots on. I think the render could be better matched to the footage in terms of some curves adjustments and I also think the blender layers are missing some atmospheric haze or fake depth haze to match the drone footage. The sharp edges of the building's center also could do with some antialiasing, or rendering at a higher resolution and down-resing with bicubic interpolation.
I have made a lot of UA-cam video tutorials myself, and I think this approach is a really good idea. It's easy to get stuck in the details, but if you follow your "reverse tutorial" approach it helps to eliminate the superfluous and focus on the essentials. I'm sure it still took significant time to edit the video.
this is awesome, something i can tell though is that the building is big enough to have the yellow sunlight hit its top. i think that would've sold it even more , as well as the grass which is already mentioned . awesome work though and a great tutorial .
Just few little things I would add to the final shot -> the atmosphere fog on the top of the building to show it height, and pixelizing on the all cgi stuff, because it has a better quality than the original shot. Just some of my thoughts :P
The scaling, man...the relative scaling between the objects in your scene and the absolute scale of your main model...Cool video, your vids are always fun to watch )
YES! Finally I've seen someone using the trick of projecting the image onto geometry to get indirect lighting and cool stuff! What I tend to do is, instead of using a shadow catcher, completely remove the shadow catcher, and project the video onto a plane using the 'Window' vector. Then I build the plane to match all the real world geometry in the footage from the camera's point of view, and place virtual light sources to match the real world light sources, in order to get VFX shadows that match the orientation, fuzziness, and brightness of the real world objects. This works really well, and I've never yet seen anyone using this technique. (I use your method of projecting the first frame onto geometry only for objects that will move from where they were, e.g. a hole opening in the ground) As a result, the whole video has to be raytraced fully, so I guess that's a disadvantage. A mixture of your technique demonstrated here and my own technique would be extremely powerful, allowing you to get indirect lighting everywhere it is needed, as well as rendering fast. Excellent video, thank you very much!
@@Polyfjord Your videos have always taught me a ton, and have been extremely helpful in getting me to this stage of understanding Blender. Some of the skills I learned from this channel helped me in an actual job! Keep up the amazing work! I can't wait to see what else you can do in the future working freely like you did in this video.
Personally I would've played with the sun catching the top of the building. I think it would've added a sense of scale and realism within the scene. But I am saying that without know what it actually would look like. Cool tutorial, inspiring me to try this finally.
I also found Ian Hubert's tutorials a year and a half ago and my god they're so great and also short. Became so popular that other channels began to parody/copy his "tutorial+in 1 minute" template.
I love how you give so many tricks that make a fantastic result at the end ! The final product is insane, buuuuuut... You could have lifted the shadows of the CGI a bit in compositing, it's the only subtle issue that a color grader can see... Hope it helps, keep doing your videos, you're fantastic ! :)
There's literally no way I would be able to spend more than 7 minutes in the motion tracking tab without having seen Ian Hubert's videos
The people who wrote Blender’s 3D tracker had to travel back in time to watch Ian Huberts tutorial before they could figure it out. That’s how good it is
@@Polyfjord Damn! That's a script right there
This is really quickly becoming one of my favorite tutorial channels. It's so rare to see tutorials with this high quality of an end product.
💯 Truee
Agreed!
already is my fav ;)
Its my fav too, but not good for a beginner. Everything seems so alienesque(His VFX video and tutorial as well..)
Need to grind a lot before I can start giving his tutorials a shot.
Agreed, ducky 3D also has amazing tutorials, that’s the reason why polyfjord and ducky 3D are my 2 favorite blender channels
This tutorial was a such a cool way of showing how it was done! I like how you kind of "undo" the scene and show it layer by later and not specifically step by step. Also, I too find Ian Hubert's tutorials absolutely amazing! I haven't tried 3D motion tracking in many years, but Ian's tutorials make me feel like I could do it!
I need this man as a teacher
hey I'm nobody but if 0:40 a little bit of sunlight was hitting the tip of the tower it would've grounded it to the scene so much more. but it's amazing either way.
Yeah you're right
and a little bit of a fog.
Yeah same feeling
same feeling...so much effort but the lighting...
Hey!! That's an amazing thought, and sparks a very interesting discussion: There is actually a big mountain to the left that we can't see in camera, and we can't see it's shadow either. So the building would have to be almost twice as tall to catch the sun! But still, it feels like there's sunlight missing. So do we add light where it feels correct for the composition? Or do we stay true to the light that was on location? What are the consequences for other shots from this locations if we 'cheat' just this once?
Personally I agree with you! I think we should add that subtle glimpse of sunlight to the top, so the building feels more included in the world. It would also give more story to the shot, because it would emphasize the sunset and that the day is about to end. Perhaps now the story is that someone is coming home from work instead of arriving somewhere new? Thanks for the great comment!!
This was an amazing tutorial! Also here's a tip for anyone interested: to make the scene just a tad bit more realistic you can make a simple grass asset and add a plane below the tower, then add a particle system of that grass to the plane. The plane doesn't have to be big or anything but if there is some grass that's over the front floor of the building or whatever object you're adding, that will add a lot of realism!
Awesome tip!! I feel the building is almost levitating a little bit near the ground, so that definitely would've helped!
hello surname you are cool
@@kingminion5064 thanks lol?
@@surnamehello5030 haha sorry xD I really like your instagram. You make some really cool art!
@@kingminion5064 oh thank you!!! I really appreciate that haha
the backwards tutorial idea is awesome please do more videos with this style
Nice!! I’m glad to hear it! Backwards tutorial is a fantastic name for it!! Thanks so much
I wouldn't want these to replace the tutorials, but I also enjoyed this format! I would definitely be happy with a mix of both and I enjoyed this video :)
Hey thanks!! I’ll definitely try and do a mix of different types of videos. It was really fun to start with the final result in this one, but I think it could be planned a bit better to be easier to follow. Thanks for watching!
@@Polyfjord This video was already super easy to follow. To be honest, there are (more than) enough beginner tutorials out there already. Now that Blender is starting to get picked up in the VFX industry, channels like yours are a like a gift from Thor. Tutorials are okay for beginners to an extent, but we need more pure creative freedom, post-mortem videos like what you have on display here.
"The end result of most tutorials is poisoned by the fact that it was supposed to be for a tutorial."
OH MY GOD YES. And not just for VFX, but for all fields of computer arts.
Right!! I think all teachers and video tutorial creators should try and pay more attention to the advantages of real life case studies. There's too much educational content that feels synthesized and falls short once you try to apply it in the real world
VFX breakdowns are pretty common, most major shops make them and the ones that use Houdini often give detailed interviews on how the effects were achieved.
You are an huge influence and an inspiration for me to pursue 3D imagery, every post of yours is filled with so much of innovation and love packed into it, heartfelt gratitude #respect
Thanks so much my friend!! I hope you know that your kind compliment is an influence and inspiration for me as well! It really helps and is very much appreciated!
I really love how you explain your tutorials. It's quick, it's easy to understand, fun fact I made my first blender project with your tutorial on how to make the twisting crystals haha
That's awesome!! Thanks for watching!
I love this type of "divide and conquer" tutorial, it shows the potential of each element and shows why they're used in the context of the result instead of raising questions like "why did you use that and why particularly that?" and making it more complicated than it has to be.
Please make a full fledged blender VFX tutorial I'd love to get into VFX but really can't find a better teacher on UA-cam, you are a gem 💎
ian hubert 😑
You mention Ian Hubert but these sorts of videos are just as valuable to me too. Showing the professional expert parts alongside the anyone-could-do it amateur parts, the humour, the honesty of where you've struggled with stuff... all great
Love this! Tutorial projects end up being so hampered by the fact they're supposed to be taught all the way through.
"I wish that was the first thing I saw when I was born". LOL...that was the best description of how I felt about ian Hubert's tracking tutorial that I've ever heard. Also, great video...your final result was fantastic!
Yeah, Ian Hubert is a god and CGMatter is a chaotic genius. But you are already in my list of favorite Blender tutors and have showed me things the others haven't. I greatly appreciate the production value that emanates from the screen when I put your videos on.
Great tutorial, dude!
I'm so happy to see there's none of those guys saying "You're cheating, you used pre-made assets!!!". Am so tired of those guys.
My God, It's such a visual treat despite all the hard work! Brilliant!!
Looks like playing with camera lens settings is needed to replicate the drone's lens artifacts (focal, aberration, noise, etc.) and as mentioned below the depth of view will help to embed the building
You know what, you are such a good teacher
Your all tutorials are like Ian Hubert type but anyone without experience can do it
This Tutorial style is so much better than the "normal" way of doing tutorials!
4:25😂😂 bro your tutorials are amazing. You're sharing so much great knowledge. Appreciate
Thanks for the Breakdown! :)
1. I think you got a scaling issue with your compositing, you should compair the size of the other buldings, it think its a little bit to big.
2. I would expect the sun to shine one the top of the building. (Look at the mountains right)
3. The building ist to Crisp, maybe a little bit of blur would help to integrate it even better
Very cool breakdown! Love the building especially. Also, can we just get a round of applause for Ian Hubert ? I don't know how but he just makes the most difficult concepts so easy. The blender community has so many great tutorial-makers.
Beautiful nature, 'Creation".
Top Down Approach. I love it.
quickly becoming the top blender tutorial and content creator on youtube
he isn't the best blender's teacher on UA-cam but defiantly and without doubt the brightest brain ever used blender
I personally think that the lighting of the 3d objects must be improved for being more realistic.
Maybe some noise and desaturation would make it look more real.
Because it does
Wow! this one video has so much info thanks
Of course more of this! Keep them coming mate.
YOU ARE THE BEST!! thank you!
you are sooo wholesome, you share actual useful tips.
Adding some camera shake when the car whizzes past would've been a good touch imo. Other than that it's super dope!
Thanks you sharing bro! really help me out for my personal project! Please take my bow!!!
You know, I have very little clue how blender or whatever in the world you're using works, and I wasn't going to watch that video you gave me, but you convinced me, and now there will be multiple people watching Ian Hubert as the last thing before they die.
Love the breakdown. More VFX like this would be great! Perhaps even take vfx from an old 80's tv show and do something similar in Blender.
Yes definitely more tutorials on nodes and all it drives me crazy. The final result was really amazing behind the scenes was really unexpected
need to watch again and again this tutorial! abit confusing ! thank you
More of this! Beautiful! I really loved it , also the style of going backwards through the tutorial was a great Idea if you ask me. Would love to see more like this, also VFX and Compositing is an important subject with way too little tuitorials about it.
Great breakdown! Looks really real! The building material and building lighting are spots on.
I think the render could be better matched to the footage in terms of some curves adjustments and I also think the blender layers are missing some atmospheric haze or fake depth haze to match the drone footage.
The sharp edges of the building's center also could do with some antialiasing, or rendering at a higher resolution and down-resing with bicubic interpolation.
yes please more blender composing tutorials
I have made a lot of UA-cam video tutorials myself, and I think this approach is a really good idea. It's easy to get stuck in the details, but if you follow your "reverse tutorial" approach it helps to eliminate the superfluous and focus on the essentials. I'm sure it still took significant time to edit the video.
this is awesome, something i can tell though is that the building is big enough to have the yellow sunlight hit its top. i think that would've sold it even more , as well as the grass which is already mentioned . awesome work though and a great tutorial .
Just few little things I would add to the final shot -> the atmosphere fog on the top of the building to show it height, and pixelizing on the all cgi stuff, because it has a better quality than the original shot. Just some of my thoughts :P
Awesome, keep on going
I believe soon we all are going to watch films by Polyfjord, you are the next Hollywood
Yes, Sir, more of this!
This tutorial helped me alot thanks @Polyfjord for uploading such nice videos.
that tutorial was also the first thing that came to my mind when you said 3D tracking 😀
Right?! Ian Hubert’s work is amazing!
VFX is the coolest blender principle, I would like more of content like this
It's an wonderful project and smart idea
This is my favourite UA-cam channel bro ☺️
nice tutorial for compositing a cartoon on drone footage
I really dig the new video format , please don't change
Thanks so much!! That means a lot
The scaling, man...the relative scaling between the objects in your scene and the absolute scale of your main model...Cool video, your vids are always fun to watch )
Awesome as always man, love your work!!
Wow man you live in beautiful place.
WELL DONE TRULY...
It looks like something out of mirrors edge, Love it
You just brought me to heaven with this video 😳😳😳
Yes please, I'd love to see more of this along with various tutorials with compositing. Thank you for an awesome viddy, always inspire me
This approach is so interesting and a ton of fun stuff to learn. Thanks a bunch!
Uh… yes. More please. I don’t even use blender yet, all C4D and I loved watching it because the techniques are universal. Well done!
this just blowed my mind
You can make a new video like the theme can be:-
Robot arms are making your channel logo in this building
Will look great like this one
This video was so intriguing it didn't feel like 11 minutes!
6:10 Good Tip!
YES! Finally I've seen someone using the trick of projecting the image onto geometry to get indirect lighting and cool stuff! What I tend to do is, instead of using a shadow catcher, completely remove the shadow catcher, and project the video onto a plane using the 'Window' vector. Then I build the plane to match all the real world geometry in the footage from the camera's point of view, and place virtual light sources to match the real world light sources, in order to get VFX shadows that match the orientation, fuzziness, and brightness of the real world objects. This works really well, and I've never yet seen anyone using this technique. (I use your method of projecting the first frame onto geometry only for objects that will move from where they were, e.g. a hole opening in the ground)
As a result, the whole video has to be raytraced fully, so I guess that's a disadvantage. A mixture of your technique demonstrated here and my own technique would be extremely powerful, allowing you to get indirect lighting everywhere it is needed, as well as rendering fast.
Excellent video, thank you very much!
Hey!! Thank you so much for sharing, my friend!! What a truly amazing comment. Very much appreciated!!
@@Polyfjord Your videos have always taught me a ton, and have been extremely helpful in getting me to this stage of understanding Blender. Some of the skills I learned from this channel helped me in an actual job! Keep up the amazing work! I can't wait to see what else you can do in the future working freely like you did in this video.
I love your tutorials! Thank you!
You are so fun to listen to!
Love this style of reverse tutorial, please make more!
"You wouldn't download a car" 😂
Nothing better than a great 3D artist with a sense of humor. Love your vids!
Wow this is so cool, thanks for the tutorial 🙏🙏🙏
LOVED IT
Ian Hubert is a Blender God!
love you bro for your such awesome tutorial, make more VIDEO on VFX
Thanks for showing your very helpful workflow.
It's so cool and i realy like if the audiance likes it does'nt matter how you did it it's Amazing bro ✌️✌️🙏
Personally I would've played with the sun catching the top of the building. I think it would've added a sense of scale and realism within the scene. But I am saying that without know what it actually would look like.
Cool tutorial, inspiring me to try this finally.
i think it's looking great!!
Good idea for tutorials I love it
The most detailed and best breakdown ever
Keep doing this kind of videos... Greetings from finland
Thanks!! Cheers from norway!
Great style but but I think yours tutorial are amazing
great backwards tutorial thanks for sharing
More breakdowns!
The building has more contrast than landscape. That's why it doesn't match. Overall it's a grate work.
Hello. I really like your videos! Please continue.
hi polyfjord, ur stuff is realy amaizing!!! what a great work!! pls do more of that... and tnx 4ur content!!
Love your work!
Where he lives is awesome!
Love your videos ! Keep uploading !
I also found Ian Hubert's tutorials a year and a half ago and my god they're so great and also short. Became so popular that other channels began to parody/copy his "tutorial+in 1 minute" template.
Thank you for showing me))
Amazing ! show move walk through of your work. Tutorials can wait.
Amazing
Norway is so insanely beautiful...
I love how you give so many tricks that make a fantastic result at the end !
The final product is insane, buuuuuut... You could have lifted the shadows of the CGI a bit in compositing, it's the only subtle issue that a color grader can see... Hope it helps, keep doing your videos, you're fantastic ! :)
rly enjoyed this