I feel I have to add a disclaimer: I'm calling this a "breakdown" video, but in retrospect it ended up being less of an actual breakdown and more of a "guy opens a bunch of project files on his computer and tries to remember what he did last month". But I still hope it's valuable or inspiring to some degree, even though there are many settings I forgot to talk about. Thanks for watching!
No problem. I think compared to the actual "break down" which only serves the people who cares about how these VFX was made, your video is way more valuable than that. The most interesting part won't be the approaches you made these effects, instead, it'll always be the journey and the experiences thoughout these projects. You're not like the other ones, you have your own thoughts and imaginations. There is always a sense of beauty and aliveness in your projects. Keep going and make more masterpiece! (and btw sorry about my bad English lol)
I also noticed that after half the way in video it's not a usual break down video 😆. But it gave me an idea for the competition that just started yesterday on Bad normal's channel. That last render is something that I can probably use in my project. And it's kinda crazy how much time it takes to render that even on the latest GPU
Loved this video. As someone who is still learning blender not only is it super cool to see these breakdowns it is super helpful to get a sense of how you did the projects.
Hey Asbjorn! Thanks for the great overview! As for adding more details to the smoke (21:20), a fancy shader can help. I did this when using low resolution VDBs. Just mix a noise texture with the VDB density and voila! Btw. It's funny to watch this channel as a Polish person. The logo looks like Poland and when you talk about curves upon curves upon curves and so on (33:47), it reminds me of how angry people talk in Poland. I'm sorry! Just a funny coincidence. 😂
Seeing how excited and happy you are talking about your AMAZING work is absolutely all we need. I hope you do more kg these I thr future you are so talented and such a joy to watch.
This Blender design is simply breathtaking! The level of inspiration, patience, and perseverance that went into creating this masterpiece must have been immense. The attention to detail and the level of intricacy in every aspect of this design is truly awe-inspiring. I can only imagine the countless hours of work that went into perfecting every single element of this design. It's a testament to the artist's dedication and passion for their craft. Watching this has not only left me in awe of their skills but also inspired me to push myself further in my own creative endeavors. Thank you for sharing this incredible work of art with us, and please keep up the amazing work!
This is great. And it's good to see an ars gratia artis project like this, pushing the envelope and seeing what's possible in terms of hardware development.
This is very cool and inspiring, would definitely like to see more Embergen-Blender videos. 18:14 I might be wrong, but maybe having persistant data turned on could've saved a lot more time in loading the geo and textures into memory for every frame.
I was thinking the same thing. It looks like 30+ seconds could have been shaved off from each rendered frame, if persistent data is applicable in this scenario. Hoping he sees your comment and benefits from it in the future. Also, great video Polyfjord!
@@yamhash I also had the same thought. I tried testing it before leaving my own comment, but I couldn't get a noticeable load time with a quick scene lol My concern is that it only persists shader builds and texture information, but not geometry or geometry modifiers. For some reason I remember learning this when I was struggling with subdivisions being calculated every frame for a static mesh.
@@fiveoneecho Odd. I'm pretty sure I've seen it work with geometry before, especially in scenes with a lot of objects. The Blender manual doesn't seem to limit it to texture/shader data: "Keep render data in memory after rendering for faster re-renders and animation renders at the cost of extra memory usage while performing other tasks in Blender."
@@yamhash Yeah, my impression is that is saves any asset data in memory. I just have a memory of getting some unfortunate news about it while browsing forums. It was a while ago and I can't remember what the let down was.
Dude, this was all incredible, and you're amazing. Such creative work, brilliantly executed, and all done in only a short while. Crazy impressive. Right, I'll stop fawning now. Peace.
This was very inspirering, the screen shot blowed my mind but is in fact pretty simple! I noticed the drone wasn't properly reacting with the smoke because I know how much air drones move, but the shot still hold up very well
This breakdown was very thorough and I have learnt a lot of things from this. Thank you so much for this video. I always wondered how you made all your different projects and now I know a lot more on how these are made.
This was fun to watch. I want to say it was educational as well, but considering the level of advancement is too insane for me, I just appreciated the magic being done.
Possible speed boosts: - Use frustum culling for the keyboard scene so you only load the keycaps that you need for each frame - Not sure about this but is it possible to do render time instancing for keycaps? so only load one geometry on the VRAM and let the GPU use that everytime it needs it instead of loading 60000 copy of the same geometry(keycap) - Use separate render layers for trees in the last scene that need 4000 samples and render everything else(grass, ...) with lower samples.
I know when I create glow effects for my animations or images and I'm not getting the full brightness I'm looking for, what you're usually able to do is copy & paste the original one you've made over top itself & with the copied effects you've pasted you're then able to further adjust the perimeters and by also repeating these steps multiple times (if you have to, 2 or 3 times should be enough) you're then able to get your desired effect you're looking for. Also amazing work as always, & thank you for sharing!
It's pretty hard to overcome the resistance and friction to do this kind of epic things and it needs a lot of will power to do this. But you made it ❤. Thank you for posting your amazing contents and ideas 👏🏿.
One of the greatest video I have seen in my entire life and I will feel superior if I will be able to do only 1% of this incredible stuff. Each and every render are unique and on point. Lights, textures, Material everything is great. You are my inspiration to learn blender. 🙏🙏 And I know it is much to ask for, but I think slight wind in the last scene with grass and flowers are moving slightly would have been great. but overall great effort. 10/10
awesome inspiration and great hearing your thought process, im completely inspired to use blender to make a movie when i see all this, with of course less intensive shots xD
The price of that graphic card in South Europe is $2.454, which seems insane. I would be able to repair the entire roof of the house with that money. This is intended for individuals who have the ability to repay the money rapidly.
I'd give my legs for a deeper tutorial on that rose or access to the blend file so i can pick it apart. Incredible work, actual blender god with nvidia back up
All looks incredible and amazing, i would have added a bit of wind in the final shot so the plants and grass could have like more life, but is just a personal thinking. Awesome job!... Greetings.
im not sure but i think you could have used persistent data under the render properties tab, so that everything that has been loaded in to the v-ram stays on there for every frame
Hey man, great project and very inspirational "guy opens a bench of project files on his computer and tries to remember what he did last month", I think retrospect is even more educational than a detailed breakdown. For learning purposes, can you please share with me the PNG/EXR sequences (of one or two scenes)? I think you can push realism why further with a different color treatment.
wonderful;)) love how you share your enthusiasm !!! keep it real ;)) Note after discovering the drone >>> As I watched the video on an iPHONE the first time :> I thought this moment was part of the overall dreamy feeling, and the shadow was a hint of the viewer experiencing this flying sequence, actually > this is a very personal interpretation ;) and it connects with some dreams I did, no smoky contest crazy truck involved ;))
Simply amazing. This little wonder program blows my mind. Every time I open it I feel like I'm a entering a parallel univers. I "only" have 50 years left but I still feel like thats not enough to learn all the stuff that Blender can do xd. Also look up k cycles. The 3.5 version is amazing. Renders 40% faster than vannila. It's amazing what only 1 person can do, and by watching you it gives me confidence than I can do the same. Keep it up!
I think you'd love the sims you can get from Houdini! But I get that the audience for blender is way bigger. I like using both of the programs together
Really good video, I really learned a lot on Blender while watching your videos, thank you really much. Also, do you know what is the case of your computer, I really love it. Thank you again
Great video! I would love to do things like that, but it is utopian to think I could ever afford a computer that's powerful enough... or EmberGen. By the way, the sound of the drone getting actually does make sense, since the drone is closing in to the walls and ground, so the sounds gets reflected and can become quite a bit louder.
Great video and very motivational! I tried to create the video of the rose but I'm having trouble recreating some effects that I don't understand. Would there be the possibility of having the project also for sale in order to be able to directly look at the effects used? That would really help! Thank you
Quick question about the keycap scene. Wouldn't it have been effective to use "Link Object Data", from one single main keycap model, to cubes for the rest of the keys? I just tried to create a scene with 17.500 keys. I modeled one keycap, and then just placed cubes for all the others. Then I used "Link Object Data", ending up with 17530 cubes and only 176 faces, 214 verts and 416 tris total in my scene using only 2GB of my 4090. It doesn't count them all when rendering. I also had the rigid body collision type set to box, and it doesn't really look that bad. I assume you had your scene set to mesh?
I feel I have to add a disclaimer: I'm calling this a "breakdown" video, but in retrospect it ended up being less of an actual breakdown and more of a "guy opens a bunch of project files on his computer and tries to remember what he did last month". But I still hope it's valuable or inspiring to some degree, even though there are many settings I forgot to talk about. Thanks for watching!
It's really valuable, you have no idea, so inspiring (btw your explanations are honestly good)
Please make a tutorial on weight painting!
No problem. I think compared to the actual "break down" which only serves the people who cares about how these VFX was made, your video is way more valuable than that. The most interesting part won't be the approaches you made these effects, instead, it'll always be the journey and the experiences thoughout these projects. You're not like the other ones, you have your own thoughts and imaginations. There is always a sense of beauty and aliveness in your projects. Keep going and make more masterpiece! (and btw sorry about my bad English lol)
I also noticed that after half the way in video it's not a usual break down video 😆. But it gave me an idea for the competition that just started yesterday on Bad normal's channel. That last render is something that I can probably use in my project. And it's kinda crazy how much time it takes to render that even on the latest GPU
Is super valuable, thanks for doing it!... Greetings.
31:28 I love that you can see him either getting the thought or fighting it before saying the line
The Truck scene is on point, everything looks so perfect and realistic, even the drone movement.
Loved this video. As someone who is still learning blender not only is it super cool to see these breakdowns it is super helpful to get a sense of how you did the projects.
Thanks!!! Appreciate it!
The Doc Ock quote absolutely killed me 😂. Excellent video, Asbjørn!
Amazing! very realistic.
Hey Asbjorn! Thanks for the great overview!
As for adding more details to the smoke (21:20), a fancy shader can help. I did this when using low resolution VDBs. Just mix a noise texture with the VDB density and voila!
Btw. It's funny to watch this channel as a Polish person. The logo looks like Poland and when you talk about curves upon curves upon curves and so on (33:47), it reminds me of how angry people talk in Poland. I'm sorry! Just a funny coincidence. 😂
Seeing how excited and happy you are talking about your AMAZING work is absolutely all we need. I hope you do more kg these I thr future you are so talented and such a joy to watch.
Every transition was damn so smooth
moving truck smoke is just perfect the way it is, loved every shot
nice
i saw the original video and it had been a long time since i saw an animation come even close to being as good as yours
Much appreciated my friend!
You make me speechless always. Every example gave me literal 100's of ideas. Thank you so much
Nice!!! I'm glad to hear!!
Wow the amount of creativity is insane, well done poly
damn, i love the CRT scene, the texture looks so realistic, good job man!
This Blender design is simply breathtaking! The level of inspiration, patience, and perseverance that went into creating this masterpiece must have been immense. The attention to detail and the level of intricacy in every aspect of this design is truly awe-inspiring. I can only imagine the countless hours of work that went into perfecting every single element of this design. It's a testament to the artist's dedication and passion for their craft. Watching this has not only left me in awe of their skills but also inspired me to push myself further in my own creative endeavors. Thank you for sharing this incredible work of art with us, and please keep up the amazing work!
please make more episodes like this! such a gold mine for ideas and insite
Very inspiring work and so much to learn here... thanks for this great work!
This is great. And it's good to see an ars gratia artis project like this, pushing the envelope and seeing what's possible in terms of hardware development.
This is very cool and inspiring, would definitely like to see more Embergen-Blender videos.
18:14 I might be wrong, but maybe having persistant data turned on could've saved a lot more time in loading the geo and textures into memory for every frame.
I was thinking the same thing. It looks like 30+ seconds could have been shaved off from each rendered frame, if persistent data is applicable in this scenario.
Hoping he sees your comment and benefits from it in the future.
Also, great video Polyfjord!
@@yamhash I also had the same thought. I tried testing it before leaving my own comment, but I couldn't get a noticeable load time with a quick scene lol
My concern is that it only persists shader builds and texture information, but not geometry or geometry modifiers. For some reason I remember learning this when I was struggling with subdivisions being calculated every frame for a static mesh.
@@fiveoneecho Odd. I'm pretty sure I've seen it work with geometry before, especially in scenes with a lot of objects.
The Blender manual doesn't seem to limit it to texture/shader data:
"Keep render data in memory after rendering for faster re-renders and animation renders at the cost of extra memory usage while performing other tasks in Blender."
@@yamhash Yeah, my impression is that is saves any asset data in memory. I just have a memory of getting some unfortunate news about it while browsing forums. It was a while ago and I can't remember what the let down was.
Dude, this was all incredible, and you're amazing. Such creative work, brilliantly executed, and all done in only a short while. Crazy impressive. Right, I'll stop fawning now. Peace.
Great video sir 👏❤
This was very inspirering, the screen shot blowed my mind but is in fact pretty simple! I noticed the drone wasn't properly reacting with the smoke because I know how much air drones move, but the shot still hold up very well
This breakdown was very thorough and I have learnt a lot of things from this. Thank you so much for this video. I always wondered how you made all your different projects and now I know a lot more on how these are made.
Funny how you mentioned the drones effect on the smoke, because I was looking for it when I watched your video. Amazing work. Quite inspiring.
Amazing
Wow all of them are incredible and you are so clever...your breakdowns are really valuable...love it all
When you said that was a long video, I've looked at the timer and... I didn't even saw the time pass... Such and amazing channel.
This was fun to watch. I want to say it was educational as well, but considering the level of advancement is too insane for me, I just appreciated the magic being done.
These renders are really lovely
Possible speed boosts:
- Use frustum culling for the keyboard scene so you only load the keycaps that you need for each frame
- Not sure about this but is it possible to do render time instancing for keycaps? so only load one geometry on the VRAM and let the GPU use that everytime it needs it instead of loading 60000 copy of the same geometry(keycap)
- Use separate render layers for trees in the last scene that need 4000 samples and render everything else(grass, ...) with lower samples.
I know when I create glow effects for my animations or images and I'm not getting the full brightness I'm looking for, what you're usually able to do is copy & paste the original one you've made over top itself & with the copied effects you've pasted you're then able to further adjust the perimeters and by also repeating these steps multiple times (if you have to, 2 or 3 times should be enough) you're then able to get your desired effect you're looking for. Also amazing work as always, & thank you for sharing!
Good job man 👏👏👏👏👏👏👏. Golf clap for you for real
excellent EmberGen simulation work! 👏👏
Thanks for the backdown . I really needed that
Thats very very big work. congratulations!! I love that you re channel.
It's pretty hard to overcome the resistance and friction to do this kind of epic things and it needs a lot of will power to do this.
But you made it ❤.
Thank you for posting your amazing contents and ideas 👏🏿.
the real inspiration broooooother❤
Amazing work! Thanks for sharing the information how you created the models.
One of the greatest video I have seen in my entire life and I will feel superior if I will be able to do only 1% of this incredible stuff. Each and every render are unique and on point. Lights, textures, Material everything is great. You are my inspiration to learn blender. 🙏🙏
And I know it is much to ask for, but I think slight wind in the last scene with grass and flowers are moving slightly would have been great.
but overall great effort. 10/10
Inspirational as always. 👍🏽
Waiting for tutorials.
one of my favourite things about this video is how he transitioned one project into another 😮😮
We need a full tutorial on the trick you did for the rose. It is such a cool shot.
Thanks for all the detailed information.
awesome inspiration and great hearing your thought process, im completely inspired to use blender to make a movie when i see all this, with of course less intensive shots xD
The price of that graphic card in South Europe is $2.454, which seems insane. I would be able to repair the entire roof of the house with that money. This is intended for individuals who have the ability to repay the money rapidly.
Thats cool
very informative. really like the little tricks you share. thanks and great work.
This man is on beast mode 🔥🔥
that's is amazing. youre are legend
the drone shot is epic
It was very fun to watch this.
love it Thank you for your help with blender
I'd give my legs for a deeper tutorial on that rose or access to the blend file so i can pick it apart.
Incredible work, actual blender god with nvidia back up
All looks incredible and amazing, i would have added a bit of wind in the final shot so the plants and grass could have like more life, but is just a personal thinking. Awesome job!... Greetings.
A tutorial on the glass flower would be nice and also the shader would be useful for other future projects
Hope we get to see more when the RTX 5090 releases 😇
👀 That would be very exciting
im not sure but i think you could have used persistent data under the render properties tab, so that everything that has been loaded in to the v-ram stays on there for every frame
Hey man, great project and very inspirational "guy opens a bench of project files on his computer and tries to remember what he did last month", I think retrospect is even more educational than a detailed breakdown.
For learning purposes, can you please share with me the PNG/EXR sequences (of one or two scenes)? I think you can push realism why further with a different color treatment.
wonderful;)) love how you share your enthusiasm !!! keep it real ;)) Note after discovering the drone >>> As I watched the video on an iPHONE the first time :> I thought this moment was part of the overall dreamy feeling, and the shadow was a hint of the viewer experiencing this flying sequence, actually > this is a very personal interpretation ;) and it connects with some dreams I did, no smoky contest crazy truck involved ;))
Broo, turn on "persistent data" it uses a bit more memory but it saves a lot of construction time. hope this help you :)
10:43 is the BEST IDEA FOR ME OUT FROM ALL YOUR TWEACK's! SUPER COOL! THANKS
The video and music mix with syn is good very good video
Simply amazing. This little wonder program blows my mind. Every time I open it I feel like I'm a entering a parallel univers. I "only" have 50 years left but I still feel like thats not enough to learn all the stuff that Blender can do xd. Also look up k cycles. The 3.5 version is amazing. Renders 40% faster than vannila. It's amazing what only 1 person can do, and by watching you it gives me confidence than I can do the same. Keep it up!
insane work :) 💯
the original sentence from Spider-Man made my day XD
When I was watching the van scene in video I relly thought it was IRL.
the flower style would be nice to reveal a robots body parts.
I think you'd love the sims you can get from Houdini! But I get that the audience for blender is way bigger. I like using both of the programs together
No creas... Todo lo que veas... Amazing!!
Really good video, I really learned a lot on Blender while watching your videos, thank you really much.
Also, do you know what is the case of your computer, I really love it.
Thank you again
pure gold.
Drone should be pushing away the smoke haha. Just point out when i saw this😅. By the way, that was so good and realistic.
Great video!
OOOOOOOOO LOVING IT MAN!!!!!!!!!
I feel like there are clouds missing in the sunset shot.
Imagine clouds lit orange, visible in the glass!
TOM MADE THE MAGIC TEXTURE!?
I think it should be renamed Rosendal
Very cool stuff.
Just saw that picture in the background at 13:30. Lol 😂 😂
Great video with a lot of informations :))
Great video! I would love to do things like that, but it is utopian to think I could ever afford a computer that's powerful enough... or EmberGen. By the way, the sound of the drone getting actually does make sense, since the drone is closing in to the walls and ground, so the sounds gets reflected and can become quite a bit louder.
12:26 I so desperately want a tutorial for that smoke guy
please make more and more tutorial video
Bro,i beg you. Please start a Blender course in advance level. With few examples. 🙏🏻🙏🏻🙏🏻
Dette er bare så bra!!!
The smokemonster reminds me of what the Lost smokemonster should have been.
thank for share with us bro❤❤
Wow. Such a good video! Next time, you could use a current meter to measure the power cost of the renders. I bet it was a lot of KWh… 😅
we want full tutorial on the smoke simulation and rose shot please.
The guy in the car looks like he's turning the key to turn off the engine XD
For the rose you could also just have used a boolean object that moves away from the leaves revealing the pebbles
You are fucking amazing bro!
Amazing work. For rendering, did you use both graphics cards (previous one and new one) or the RTX 4090 only?
That's a smartest feet.. man I am like learning a lot form you... A lot... Keep posting man..
embergen is literally the key to epic renders! But its a little expensive or me.
Thank you, I wanted explain how to made a rose effect, and I got a video notification a while ago 🌚✨️
the drone noise should be stronger when flying near the walls, since the noice bounces back to the drone's mic
Inspiring!
Great video and very motivational! I tried to create the video of the rose but I'm having trouble recreating some effects that I don't understand. Would there be the possibility of having the project also for sale in order to be able to directly look at the effects used? That would really help! Thank you
4090 is insanely powerful.
I just got a 3070 and it's incredible and I can imagine how it would be on a 4040.
Quick question about the keycap scene. Wouldn't it have been effective to use "Link Object Data", from one single main keycap model, to cubes for the rest of the keys? I just tried to create a scene with 17.500 keys. I modeled one keycap, and then just placed cubes for all the others. Then I used "Link Object Data", ending up with 17530 cubes and only 176 faces, 214 verts and 416 tris total in my scene using only 2GB of my 4090. It doesn't count them all when rendering. I also had the rigid body collision type set to box, and it doesn't really look that bad. I assume you had your scene set to mesh?