I am converting from Maya to Blender and I have watched a lot of tutorial videos and channels and your tutorials stand out! Your Tutorials are amazing, Sir! No BS, structured, clearly articulated, straight to the point.
No addon No skip guide No unused knowledge. Immediately into straight point and well explain and help you of how to make your own! Thank you!! But hopefully we will get one for clothes for character :)
Ryan thank you so much for what you do , your tutorials are the best for me. You explain everything very detailed which is very helpful and informative. Keep up the good job,
Ryan is the king of tutorials! Always love your approaches and explanations, super clear, straight to the point, and makes it so anyone can approach it 🙌🏼
Subscribed! i love how you are more focus on making us understand the function of each tool with examples rather than showing step by step to finish result. Keep it up.
I haven’t watched it all the way through but I have needed to know how to do a flag for so long is thank you so much. You are always good at explaining stuff in Blender!
Love your tutorials. I don't even use Blender.... yet..... I have spent 8 years (and a whole load of money) in C4D and have really come to the point of not understanding WTF???? Thanks to you, and your rigid body tower tutorial, I have now downloaded 3.5. Many thanks for the loads of work and .... "I'll Be Back"!😂
I have been watching countless of your amazing videos and one thing that irks me is that you say the default cube is about the size of a average human. The cube is 200 cm, average female is 159.5cm and 171 cm for males. Now that that is out of the way I am going to learn more cloth physics! :) Have a good day!
yeah its actually slightly higher then an average person. I'm 6 feet tall, so its closer to my height. Its just a rough estimate for scaling stuff in Blender
Thank you so much for this! You have quickly become my favorite teacher on UA-cam for blender. Is there any way you could do a tutorial for adding cloth simulators to characters for animation? It would be very much appreciated by myself and I feel many others.
Great tutorial. I have a question seeing if you could help me? On some of the objects i bring in example a plane, on oneside of the plane the face will show but the other side will not how can i fix this?
Idk if you know, but you can put in Royal measures like "lb" directly in the vertex mass, and it'll autocovert it for you like feet and inches (using e.g., 1" or 2' in the fields that display in m or cm). I put in 1 lb to verify, and it showed 0.454 kg. I don't see what the heck is the difference between the new auto smooth and the old shade smooth. You used both in the tutorial, and I just sharpen, and avoid the issue, but Idk what's going on in vanilla.
Thanks for the tip! I didn't know you could enter the pounds and it would covert it. The Auto Smooth Shades the edges in between faces if the angle is smaller then a certain amount, I think the amount it uses is 30 degrees. So when I shaded the flagpole smooth, it shaded the faces smooth, but the edges on the top and sides stayed flat.
@@RyanKingArt I look for ways to be able to pay back others who have helped me if I can, now as a marriage survivor... which is not half btw.* that is usually way less often monetarily because my Executrix isn't very tech savvy and doesn't understand her iPhone after over a decade having one. So it's good to see given the Blenderverse is so deep and vast and opaque, I could share one of the random walk discoveries of mine with someone who has taught me so much. I see, so the shade auto smooth is like what I used to have to do in 2 steps, reduced to one. I'd RMB shade smooth, then have to turn on smooth normals going deep into the right side menus... Not for nothing but I paid 3 bucks to be able to create smooth primitives and I'm happy now. (I paid for that in change I still had, and I'm _not_ joking). Idt we'll ever get a toggle to always shade smooth and smooth normals a primitive in Ton's lifetime. __________________________________ *though marriage may not be till death do you part anymore, divorce is _until you die..._ you can be sued by your ex forever after with or without a prenup. Caveat Emptor... btw, since I've been separated from my intimate terrorist,^ I haven't been happier just doing my Art Therapy with Blender. Sometimes less truly is more. ^ intimate terrorist == gf/wife... if you haven't yet had that experience, you're not missing anything, I promise, well, except getting over your fear of death because soon after you get married, you not only no longer fear death but welcome it. I was married 14 years, 3 happily, the rest to protect my sons for as long as I could. It wasn't long enough, unfortunately. Sry, but yes a comment with footnotes... 😎
I have a dog character (you can see as my icon) that wears a neckerchief that I want to behave as cloth. It consists of a collar portion (which is not cloth) and a triangle piece hanging down from the front that is cloth. I create a vertex group from the top edge of the triangle. I want those vertices to attach to the front top vertices of the collar. I do not want to manually place them in mesh edit mode, because that would distort the shape of the cloth. I have seen that "sewing" might be the solution. How would you solve this? This would be used for capes, or skirts, etc, where you want the cloth to keep it's integrity but "Sew" with the physics engine to a predetermined connection on another object.
Love to your support as I say like mentor I really show my animation to you but unable to render due to very low GPU But definitely share your video to my friend Thanks again dear
its nice yet a little annoying at the same time how you explain the same thing 3 times for how to make each thing. like how you explain that there isnt enough geometry and have to sub divide it 3 times. its nice cause if your skipping to just that section its really helpful yet also annoying if you planning to watch the video start to end XD
You probably won't see this, but you seem most likely to respond out of all the people I've seen. I can't find a legitimate tutorial on how to implement physics into a strong, whip-like movement. I'm delusionally trying to get into making action sequences, so that's the current inquiry. I understand how assigning vertices into a pin group and using that to move everything else works, but I keep changing all the settings I can see, and when I swing the pin group around, the rope just compresses like a wet noodle every time. Do you happen to know?
• *Blender Fundamentals Playlist:* ua-cam.com/play/PLsGl9GczcgBtRc3DalXy786Fsa5yEq_9B.html
• *Rigid Body Physics Tutorial:* ua-cam.com/video/lctjzasiy64/v-deo.html
• *Procedural Fabric Material:* ua-cam.com/video/umrARvXC_MI/v-deo.html
I am converting from Maya to Blender and I have watched a lot of tutorial videos and channels and your tutorials stand out!
Your Tutorials are amazing, Sir!
No BS, structured, clearly articulated, straight to the point.
glad you like them, thanks for your support!
These videos are where I go to take Blender seriously. No quick shortcuts, just the topic in length. Great to listen while I work.
Glad you like them!
I love your explanations, straight to the point, and thanks to make it FREE
you're welcome!
No addon
No skip guide
No unused knowledge.
Immediately into straight point and well explain and help you of how to make your own! Thank you!! But hopefully we will get one for clothes for character :)
glad you liked it!
"Always make sure to delete the default cube"
- Dr Ryan King 2023
Excellent content as usual.
Haha yep!
Ryan thank you so much for what you do , your tutorials are the best for me. You explain everything very detailed which is very helpful and informative. Keep up the good job,
Thank you so much for your super thanks!!!
Ryan you have the best tutorials ever it’s my 3rd day using blender and I have learned a lot from you thank you and keep making these great tutorials
Ryan is the king of tutorials! Always love your approaches and explanations, super clear, straight to the point, and makes it so anyone can approach it 🙌🏼
glad you liked it!
100% Agree
Subscribed! i love how you are more focus on making us understand the function of each tool with examples rather than showing step by step to finish result. Keep it up.
Thanks for the sub! glad you like it.
I haven’t watched it all the way through but I have needed to know how to do a flag for so long is thank you so much. You are always good at explaining stuff in Blender!
Hope you find it useful!
Thanks! Amazing tutorial Ryan.
thank you for your support!!
@@RyanKingArt You're welcome. You deserve it Ryan.
Thank you for providing such high quality content for absolutely free....
You're welcome! I'm glad that enough people are supporting my work that I can continue to make free content!
Thanks!
Thank you so much for your support!!
This is so good, went into minute details of each parameter in the easiest way! Woah!
thanks for watching!
These are wonderful and thank you for explaining step by step this really helped
glad you like it! Thanks for watching!
Buddy you are just plse plse keeping these video i m learning a lot...thank you so very much...😊
glad its helpful!
Dude, you rock!!! Your tuts are the best.
Glad you like them!
3:50 It's only laggy if you add alot of cuts during the first run. when it loops back it should be smoother.
I had a problem, and I didn't know how to solve it, but I find your tutorial and that's it, done. Thank you for your amazing job!
glad it helped!
one of the best tutorials! Dank je wel! 谢谢!
glad you like it!
Love your tutorials. I don't even use Blender.... yet..... I have spent 8 years (and a whole load of money) in C4D and have really come to the point of not understanding WTF???? Thanks to you, and your rigid body tower tutorial, I have now downloaded 3.5. Many thanks for the loads of work and .... "I'll Be Back"!😂
glad you like my tutorials! thanks for watching : )
I have been watching countless of your amazing videos and one thing that irks me is that you say the default cube is about the size of a average human. The cube is 200 cm, average female is 159.5cm and 171 cm for males. Now that that is out of the way I am going to learn more cloth physics! :) Have a good day!
yeah its actually slightly higher then an average person. I'm 6 feet tall, so its closer to my height. Its just a rough estimate for scaling stuff in Blender
I' ve been looking for this tutorial for a long time... Thanks a lot!! Great content!!
Glad you like it!
GREAT tutorial - learned a lot. I did slow the playback to .75 to give me more time to follow.. THANKS!
thanks for watching! Sorry that it was a little fast.
This is an Amazing tutorial. very well explained. I love all your tutorials and follow them. Thank you
thanks for watching! 👍
37:12 about the friction I would like to mention that the collision object aslo has a friction slider in its collision properties
thanks for sharing!
Very clear! Thanks. Very helpfull
Glad it was helpful!
Ryan you are perfect and thank you for your great tutorials! :D
Glad you like them! thanks for watching.
Your all videos are very usefull for every GFX artist
glad my videos are useful!
Amazing video :D :D keep it up, love how straight to the point and efficient you are in explaining
glad you like it!
Just a helpful hint. If your object still passes right thru the collision object, check to be sure your Normals are outward facing.
thanks for the tip!
YOUR Tutorial SO PERFECT 😍
glad you like it!
from your tutorials of blender i want to convert from maya to blender Thank you so much sir
thanks for watching
Ryan never fails to _not_ fail us
thanks
@@RyanKingArt You're welcome
A super helpful video!
thanks!
Great stuff as always!!! Thanks!!
thanks for watching!
Fantastic Tutorial Ryan 🥰
Thanks!
First! nice as always!
Thanks!
Ryan King you're really a king and helper thanks for everything
glad my videos are helpful! thanks for watching.
Amazing video bro
Thanks!
@@RyanKingArt welcome 😀
Lots of love from India❤
thanks
Thank You, Ryan!
thank you for watching!
Way to wrap up another useful tutorial. 😉
Thank you
BEST AS ALWAYS thank u so much
welcome!
youre the best
thanks!
Amazing 🤩🤩
Thanks!
So good! Thanks
Glad you liked it!
Amazing tutorial. This helped me a lot
Glad it helped!
Thank you ❤
You're welcome!!
How to do corrected cloth sim with object collisions and self collisions?
aaaaawesome thanks for the work
thank you for watching!
Great tutorial ;)
thanks!
A very helpfull video, ty for sharing
you're welcome!
thank you bro very helpful
Glad it helped!
Thank you so much for this! You have quickly become my favorite teacher on UA-cam for blender. Is there any way you could do a tutorial for adding cloth simulators to characters for animation? It would be very much appreciated by myself and I feel many others.
thanks for the tutorial request. Maybe I can do a video on that sometime.
It's very interesting!
Thanks!
Great tutorial. I have a question seeing if you could help me? On some of the objects i bring in example a plane, on oneside of the plane the face will show but the other side will not how can i fix this?
Oh, I think that's because of the backface culling option. try turning it off in the viewport shading options.
This was super helpful! Thank you for making this! (Hey, your Caleb's brother eh?)
Glad it was helpful! Yes, Caleb is my brother! 😄
I have 2 pages of notes on this 😂tysm youre EPIC
Glad its helpful! thanks for watching.
Can you make video on face rigging or face motion capture..!
I'm not really interested in making a video on that, but thanks for the idea!
Thanks
you're welcome!
HERO!
thanks!
Idk if you know, but you can put in Royal measures like "lb" directly in the vertex mass, and it'll autocovert it for you like feet and inches (using e.g., 1" or 2' in the fields that display in m or cm). I put in 1 lb to verify, and it showed 0.454 kg.
I don't see what the heck is the difference between the new auto smooth and the old shade smooth. You used both in the tutorial, and I just sharpen, and avoid the issue, but Idk what's going on in vanilla.
Just what i thought when i saw it... 😉👍
Thanks for the tip! I didn't know you could enter the pounds and it would covert it. The Auto Smooth Shades the edges in between faces if the angle is smaller then a certain amount, I think the amount it uses is 30 degrees. So when I shaded the flagpole smooth, it shaded the faces smooth, but the edges on the top and sides stayed flat.
@@RyanKingArt I look for ways to be able to pay back others who have helped me if I can, now as a marriage survivor... which is not half btw.* that is usually way less often monetarily because my Executrix isn't very tech savvy and doesn't understand her iPhone after over a decade having one. So it's good to see given the Blenderverse is so deep and vast and opaque, I could share one of the random walk discoveries of mine with someone who has taught me so much.
I see, so the shade auto smooth is like what I used to have to do in 2 steps, reduced to one. I'd RMB shade smooth, then have to turn on smooth normals going deep into the right side menus... Not for nothing but I paid 3 bucks to be able to create smooth primitives and I'm happy now. (I paid for that in change I still had, and I'm _not_ joking). Idt we'll ever get a toggle to always shade smooth and smooth normals a primitive in Ton's lifetime.
__________________________________
*though marriage may not be till death do you part anymore, divorce is _until you die..._ you can be sued by your ex forever after with or without a prenup. Caveat Emptor... btw, since I've been separated from my intimate terrorist,^ I haven't been happier just doing my Art Therapy with Blender. Sometimes less truly is more.
^ intimate terrorist == gf/wife... if you haven't yet had that experience, you're not missing anything, I promise, well, except getting over your fear of death because soon after you get married, you not only no longer fear death but welcome it. I was married 14 years, 3 happily, the rest to protect my sons for as long as I could. It wasn't long enough, unfortunately.
Sry, but yes a comment with footnotes... 😎
nice video👌
Thanks!
Hie Ryan, thank you for these tutorials, can you please do all the physics things in blender they are amaizing
Yeah I'd like to eventually make tutorials on all of the different physics. Thanks!
Hey Ryan, im really looking forward into doing Low Poly Models! Can u do an Updated Version of the Low Poly Natures?
Thanks! I don't see why I'd need to update my low poly nature tutorial. It should work fine in the current blender version.
@ryan king art -hi Ryan can u tell me how can u make it cloth initial state whatever frame in blender
just apply the modifier when its at the spot you like.
Okay I have a question ,
let's say I have exported a tshirt as an object and I want to make it look like this , How do I do that ?
I have a dog character (you can see as my icon) that wears a neckerchief that I want to behave as cloth. It consists of a collar portion (which is not cloth) and a triangle piece hanging down from the front that is cloth. I create a vertex group from the top edge of the triangle. I want those vertices to attach to the front top vertices of the collar. I do not want to manually place them in mesh edit mode, because that would distort the shape of the cloth. I have seen that "sewing" might be the solution. How would you solve this? This would be used for capes, or skirts, etc, where you want the cloth to keep it's integrity but "Sew" with the physics engine to a predetermined connection on another object.
Why objects with clothing physics and collisions don't touch completely during animation?
Look at 36:13
well i follow it and did it wooww you are suburb
God bless you dear
Glad you liked it! thanks for watching!
Love to your support as I say like mentor I really show my animation to you but unable to render due to very low GPU
But definitely share your video to my friend
Thanks again dear
its nice yet a little annoying at the same time how you explain the same thing 3 times for how to make each thing. like how you explain that there isnt enough geometry and have to sub divide it 3 times. its nice cause if your skipping to just that section its really helpful yet also annoying if you planning to watch the video start to end XD
Blender cloth works great for smaller single objects but if you want to cover more complex models with it, it's a struggle.
You probably won't see this, but you seem most likely to respond out of all the people I've seen. I can't find a legitimate tutorial on how to implement physics into a strong, whip-like movement. I'm delusionally trying to get into making action sequences, so that's the current inquiry. I understand how assigning vertices into a pin group and using that to move everything else works, but I keep changing all the settings I can see, and when I swing the pin group around, the rope just compresses like a wet noodle every time. Do you happen to know?
hi, Ryan. Don't know what I'm doing wrong but it`s not making any effects in edit mode
yeah in edit mode the cloth will not simulate. you need to be in object mode.
@@RyanKingArtis it any editable mode if I need to modify and rendering it ?
ধন্যবাদ
welcome!
is there a way to rip the cloth?
I'm sure there is a way to do that in Blender, but I've never tried it before,
How to put cloth static no movement
You need to apply the cloth modifier if you want it to be static.
and you can also make a superhero cape
Yep that too! 👍
@@RyanKingArt thank you
❤🎉
thanks!
10:05 my towel falls, not sure what i did wrong
👍👍👍
Thanks!
24:12
thanks for watching
move with the wind
Yep
The Cloth physics should have self collisions by default.
How make this in blender?
ua-cam.com/video/AmHD5tp-81E/v-deo.html
thanks for the video idea.
Lol my blender freezes for simulations... My laptop can't handle
It might be better if you baked the simulation.
it think there is a way to do ANYTHING in Blender....:)
Pretty much!
I have more FPS than them 💀
Super cool !!
Thanks!!
Thank you🥰
You’re welcome!
👍👍👍
thank you 😀
Thanks 👍
welcome!
Thanks!
you're welcome! Thanks for your support,