Pretty nice and complete as a begginer tutorial! I would like to point out a few simple settings that will easily improve the result even more, if anyone wants to take it a bit further. - On the domain, the "fractional obstacles" checkbox can improve the flow against diagonal obstacles and help with the water getting stuck in a stair pattern on the slope. - In the "mesh" section of the domain, you can set the "upres factor" to 3 and get a much more detailed mesh for the same simulation. - Still in the mesh section, you can check "use speed vectors". This will allow the fluid to have motion blur at render, which will make it a lot more realistic. The cache format needs to be set to "uni cache" for this to work.
Great tutorial, I just found 1 confusing thing. When the water goes thru the effector, you say that the solution is to increase Resolution Divisions. What helped in my case (I was doing my own scene, very large objects and a looot of water ;) but I wanted to learn about the fluids in Blender from your tut, which was great), was the Surface Thickness in the Effector settings. I had to set it to 0,5 and it worked even with very low resolution divisions. Thanks anyway, great tutorial!
Usually after I finish watching a 1hr tutorial video, I feel scared to start sth new, but when I watch this guy's videos, I feel like I already know what to do and how I wanna do it. That's how I learnt how to animate anything using his animation beginner tutorial. That right there is a rare gift.
This was great. Thanks. I think another really important tip for beginners is that fluid simulations work much better at large scale - even if you have a great graphics card. So if you are modeling something like a faucet, don't use real world scale or you will end up needing a resolution of 200-300+, it will take forever to bake, and you will still struggle with effectors not working properly (e.g. fluid through the mesh). If you scale everything up 5-10x you can work with lower resolution and get much better results. I've learned this the hard way.
If you want to set up a very small fluid source, set Flow as mesh plane with IsPlanar checked and resize it as much as possible, the effect will now depend only on ResolutionDivisions. To reduce the fluid even more and give it more character, add to your FluidDomain a Displace Modifier with Strength eg -0.02 and after it a Subdivision Modifier to remove the resulting artifacts. Remember that this sometimes breaks brush painting with Dynamic Paint. Also, I had a case where I was using two separate fluid domains in one place and wanted to use them as a brush dynamic paint, but either one or the other didn't work, adding them to one collection and using the Brush Collection in dynamic paint options helped. Sometimes it happens that when we attach Flow mesh to the armature, the fluid simulation will not work, you need to bake the Flow mesh movement and detach it from the armature.
Fluid simulations have never ever worked for me in my 7 years of blender, I have done everything you have done but nothing is coming out of my thing even after rescaling
So, there must be a problem... When I lift my resolution to 100 the fluid does NOT follow the effector track in order to flow directly into the extruded cube. Can you help me with that?
Maybe this will help some people, this is what worked for me The icosphere isn't making water -> delete the icosphere and remake one that hasn't been scaled down too small The water keeps clipping through the slope completely and going down in a straight line -> Make the slope and the cube two different objects The water keeps clipping through the object even though I've raised the resolution to 100 -> Size everything up a lot except the icosphere.
How did you learn blender? What courses did you complete for that? Or did you learn blender software only through youtube channels? If you can please reply for this
The force is strong with this one :) Can't wait to toy around with all this and so much more and especially integrate it into a complex simulation for most of my inventions (from al things architectural and urban + interior design, vehicles, clothing and footwear and practically all sorts of objects) And also, I'm quite curious what the 5000 series will be capable of :) Especially in your hands :) may the FORCE BE WITH YOU !
Amazing tutorial as always. I'm having difficulty removing the Domain box for rendering. I've clicked Mesh and also looked at Viewport but no option for NONE. I'm using 3.4.1. Any suggestions?! Thnx
물 시뮬레이터를 어느 정도 배우고 색깔을 조절 하는 방법도 노드 배우는 방법도 여기서도 배우지만 강좌의 내용이 비슷하니 내용의 이해력이 좋습니다. 저는 범고래, 돌고래 애니메이션을 만들 준비 하고 있습니다. 이제는 파도가 부딫히는 원리를 배우는 단계입니다. 파도에대한 애니메이션 강좌도 있으시다면 부탁드립니다. ^*^
Thanks for this tut Ryan. You are a great teacher though I have to pause/rewind you a LOT being as I'm still a newbie (started Blender 9 months ago.) Here's the (first) version I made from your tutorial: ua-cam.com/users/shorts0rM0FyjRnMc
I have had no luck with any of this.. I can get everything to work but I need a larger domain, when I do that I no longer get water from the flow its like having a large domain screws it all up no mater what I do, it just borks. :/
Hey man thanks so much, this and the cloth sim tutorial have been extremely helpful, and your teaching style is excellent. Perfect amount of repetition / reiteration in certain areas. Just one question though, is there any particular reason you use the denoiser in the compositor as opposed to using the one in the render settings?
I've wondered about the denoiser as well. I remember a couple years ago some UA-camr suggesting using the denoiser in the compositer (with "Denoising Data" checked on, and Denoising Normal and Denoising Albedo plugged into the Denoise node in the compositor) so that's just how I've done it without really knowing why. But now in 2024, is there a "best" way to do it? Is some version faster / is some version higher quality but slower?
@Ryan king art Hi, great video. It really helped me get started. However, do you know why when I render the animation the Domain appears to be rendered as if already full of the liquid? I have water coming out of a tap at 10 frames in and turns off at 20 frames. I have a keyframe on the flow at frame 1 to turn it off and 1 at frame 10 to turn it on. (Like your example) Between frame 1 and 10 the tap handle is animated from off to on so I wanted the liquid animation only to start at frame 10. However when I render this scene I have a Domain full of liquid from frame 1 to 10 and then it works as expected from frame 10 onwards. thanks for any advice.
Hi Ryan, thank you for this, however after adding all the fluid types and settings and even increasing the size of the iscosphere, I`m not getting the fluid animation. I have even baked it but still nothing, what could I be missing?
When I increase the fluid simulation resolution the fluid falls for a very short amount of time and then stops. The fps shows 24 so I don't think the simulation itself is frozen
This is the best tutorial I've found so far, but I cannot figure out how to get it to work. I did all the same steps and nothing ever happens. Even after making everything absolutely massive and trying to change the resolution and playing with all of the other settings, nothing ever happens.
Someone pleease help me....everything worked out great but after i try to remder the video after adding sound it just shows the gray amd black checkered screen like as if there is noting to render Why is this happening.. Please gelp its my First project
Unfortunately we are still far from achieving realism when it comes to simulate water although simulating smoke and cloth looks somewhat better but still I don't think we'll ever achieve true realism at least not untill technically catch up and we invent some kind of a machine that has close to infinite processing powers to count for all variables
Hello, whenever i do the fluid sim, the domain shows up in the renter cant really see anything even if i have turned the mesh button, plus the fluid shows up like blue circular molecules in render, what do i do?
Stopped by because I couldn't figure out why my fluid sim wasn't simming (it turned out my outflow object was too small), stayed around to the end because it was so well presented.
If your fluid is going through the slope, a possible cause is wrong face orientation in modeling. Click "Face Orientation" in Overlays, and the blue side of the slope should be facing outwards. If the red side is facing outwards, go to edit mode and flip it.
if you render this at 100 cycles will it show the scene? bc i did that and all i have is the pool at the bottom and the ramp is gone. do i need to up the cycles to get the whole scene to show? it rendered fine as a still image but when i hit save animation things are missing.
@@Themationsyt I bought that GPU almost 4 years ago. So yes, if I ever upgrade, I will get a better one. But back when I bought it, it was a pretty good GPU, and still works well today.
Help me 🥺 , I made a glowing river (tutorial by blender made easy) but my river flow is just toooo fast....what should I do. Time remapping isn't working either
It took me a while to understand why I wasn't seeing my simulation preview in the viewport. The reason is because, when set to "Replay", it caches the sim, and if you make any changes those changes won't update, because the cache is still there. To reset the cache, you can change the resolution-then back to default again. For example: You played the sim at 32 rez, so reset set it to 34, then back to 32, and when you press Play you'll see it updated.
+Some tips for those users who doesn't have 128 cores threadrippers... •domain size *must be* as smaller as possible because mantaflow optimizations is somewhere near titanic's current position and it would calculate nothing most of the time.This small thing could save plenty of hours of baking time. Also smaller sized domain could have less resolution than poorly sized one with bigger resolution with the same voxel size which also means less calculation time. •always use particle size 1.05 •Diffusion 1000000x > viscosity •Adding Smooth modifier on domain for render with facfor=1 and ~5repeats *drastically* increase quality of lowresolution mesh •you can never touch "mesh" settings on domain. completely gives nothing except wasting time to play with them
Big Thanks, Ryan!!! You and your brother are Amazing. I've been working on a fluid sim lately, and this is perfect. Infinite Thanks and Appreciation for you. God Bless
Hey Ryan, thanks. for some reason my cube effector isn't working as intended, the flow just goes through. It's set as effector and the effector type to collision. blender 4.0.2
First off I've been using blender for about 7 years giver take. I've created muscle memory and then I didn't use the program for a long time and then created muscle memory and then didn't use it for a long time. I've watched hundreds upon hundreds of tutorials online from various people. Your tutorials by far are extremely exemplary! I watched a lot of Ducky video Tutorials. By far you are the best at explaining. U take the time to teach people and that's amazing you don't skip over anything. I am just so impressed with your tutorials and your ability to create a immersive environment in which to learn them. I just have a question. I did this tutorial and when I added motion blur it made it look like it was gaseous. I've spent hundreds of hours watching your videos and trying to emulate what you do. You are a freaking genius. Thank you for all that you do and I wish that I could support your page, all your pages I should say. I'm just broke as a joke. You are a huge inspiration!! One last thing, if you don't mind me saying is that, I use Imperial. I don't know metric. It's possible that my viewing instructions might be different because I don't use metric settings. Your input would be greatly appreciated. Ty
Awesome tutorial! This is a great place to begin, well-explained and a good pace. I have a question to take it further though: if you want to the fluid to not be uniform (lava flow is my ultimate goal, but same would apply to dirty water or mixed color paint), can you MIX two materials together in the fluid simulation?
I am a newbee with blender, I have learned most of your tutorial for material and it really helped me a lot. Thank you so much for everything you have done. 🥰🥰
Thanks! So, hypothetically, we have a scene with a great deal of steam coming from vents, is it better to bake the steam, than add it after creating a scene for rendering purposes? Plus, what should we think about in regard to scale when it comes to using simulations for a set piece that might be extraordinarily complex?
Thanks for your support! I would recommend baking simulations at the end of a scene creation, because simulations can slow down the viewport, and if you change something in the scene, you might need to re-bake it. And yes, modeling to scale can be helpful, to make the simulation look more realistic and to have a more realistic simulation speed.
@@RyanKingArt It was good times! There is no shortage of tuts on fluid simulators, but you avoid the fluff and unnecessary, if not infuriating, sidenotes to amuse, and you have a pristine attention to detail. It is going to be time for an RTX video card in my future in order to do the things that I want to do that will be compatible with Cycles. Going forward, I would love to see a tutorial on retopology for characters in order to hit up UV mapping and procedural textures on sculptures/figures with intentions to animate while reducing rendering times. Thanks, Ryan.
Highly Recommended. Thanks for the "deep dive" into fluid sim. This has helped me tremendously and would steer anyone who wants to learn blender here first. 🤘
I am wondering why you rendered out the animation as individual images rather than a video format. Does it save time and or storage? Nice video thank you!
Most people render as images except for really short or simple animations. It gives you more flexibility if you want to do any post-processing like color balancing etc. and allows you to import the images into video editing software to do other things with them. Another big reason is if Blender crashes and you are rendering to images, all you need to do is change the frame number and you can continue from where it crashed, whereas with video you have to start rendering from scratch.
While I am sure you've already figured this out or given up by now, for anyone else attempting to follow this tutorial, I had to check the "Is Planar" box under "Flow Source" on the Icosphere to get the flow to work.
I have a problem with the bevel modifier. Using Blender 4.2. I created the sink object and directly after that i wanted to bevel the edges with the bevel modifier. But it has not the effect shown in the video. Can someone explain, what could be the problem?
Just want to say THANK YOU for all effort you put into this videos. they are extremely educational
Glad you like them! thank you for watching!
Intro had me thirsty af lol
Haha yeah watching this made my thirsty too. 😄
Made me need to pee.
You too?
Yeah water is nice
U want mine to quench 🥵😏
Pretty nice and complete as a begginer tutorial!
I would like to point out a few simple settings that will easily improve the result even more, if anyone wants to take it a bit further.
- On the domain, the "fractional obstacles" checkbox can improve the flow against diagonal obstacles and help with the water getting stuck in a stair pattern on the slope.
- In the "mesh" section of the domain, you can set the "upres factor" to 3 and get a much more detailed mesh for the same simulation.
- Still in the mesh section, you can check "use speed vectors". This will allow the fluid to have motion blur at render, which will make it a lot more realistic. The cache format needs to be set to "uni cache" for this to work.
Great tutorial, I just found 1 confusing thing. When the water goes thru the effector, you say that the solution is to increase Resolution Divisions. What helped in my case (I was doing my own scene, very large objects and a looot of water ;) but I wanted to learn about the fluids in Blender from your tut, which was great), was the Surface Thickness in the Effector settings. I had to set it to 0,5 and it worked even with very low resolution divisions. Thanks anyway, great tutorial!
you just saved my life, i had no idea why it wasnt working, just thank you.
Thank you!
thank you!! I was just trying with a basic box and I was wondering if it wasn't working because it wasn't thick enough
Usually after I finish watching a 1hr tutorial video, I feel scared to start sth new, but when I watch this guy's videos, I feel like I already know what to do and how I wanna do it. That's how I learnt how to animate anything using his animation beginner tutorial. That right there is a rare gift.
glad my videos help!
This was great. Thanks. I think another really important tip for beginners is that fluid simulations work much better at large scale - even if you have a great graphics card. So if you are modeling something like a faucet, don't use real world scale or you will end up needing a resolution of 200-300+, it will take forever to bake, and you will still struggle with effectors not working properly (e.g. fluid through the mesh). If you scale everything up 5-10x you can work with lower resolution and get much better results. I've learned this the hard way.
Clever trick …i see how that would work 😮
If you want to set up a very small fluid source, set Flow as mesh plane with IsPlanar checked and resize it as much as possible, the effect will now depend only on ResolutionDivisions.
To reduce the fluid even more and give it more character, add to your FluidDomain a Displace Modifier with Strength eg -0.02 and after it a Subdivision Modifier to remove the resulting artifacts.
Remember that this sometimes breaks brush painting with Dynamic Paint.
Also, I had a case where I was using two separate fluid domains in one place and wanted to use them as a brush dynamic paint, but either one or the other didn't work, adding them to one collection and using the Brush Collection in dynamic paint options helped.
Sometimes it happens that when we attach Flow mesh to the armature, the fluid simulation will not work, you need to bake the Flow mesh movement and detach it from the armature.
Thanks for the tips! 👍
Fluid simulations have never ever worked for me in my 7 years of blender, I have done everything you have done but nothing is coming out of my thing even after rescaling
Thank you so much for this lovely helpful tutorial...❤❤❤
Glad it was helpful!
@@RyanKingArt ☺️
Idk why but love how he say "Shift + A" lol
Great tutorial man
Haha thanks
So, there must be a problem... When I lift my resolution to 100 the fluid does NOT follow the effector track in order to flow directly into the extruded cube. Can you help me with that?
Maybe this will help some people, this is what worked for me
The icosphere isn't making water -> delete the icosphere and remake one that hasn't been scaled down too small
The water keeps clipping through the slope completely and going down in a straight line -> Make the slope and the cube two different objects
The water keeps clipping through the object even though I've raised the resolution to 100 -> Size everything up a lot except the icosphere.
Thanks!...it works
How did you learn blender? What courses did you complete for that? Or did you learn blender software only through youtube channels? If you can please reply for this
at 20:58 my outflow doing nothing. I am not sure what I am missing.I am using 3.6
The force is strong with this one :) Can't wait to toy around with all this and so much more and especially integrate it into a complex simulation for most of my inventions (from al things architectural and urban + interior design, vehicles, clothing and footwear and practically all sorts of objects) And also, I'm quite curious what the 5000 series will be capable of :) Especially in your hands :) may the FORCE BE WITH YOU !
Amazing tutorial as always. I'm having difficulty removing the Domain box for rendering. I've clicked Mesh and also looked at Viewport but no option for NONE. I'm using 3.4.1. Any suggestions?! Thnx
How make Realistic fire in blender ? if you can please make tutorial .
thanks for the tutorial request 👍
물 시뮬레이터를 어느 정도 배우고 색깔을 조절 하는 방법도 노드 배우는 방법도 여기서도 배우지만 강좌의 내용이 비슷하니 내용의 이해력이 좋습니다. 저는 범고래, 돌고래 애니메이션을 만들 준비 하고 있습니다. 이제는 파도가 부딫히는 원리를 배우는 단계입니다. 파도에대한 애니메이션 강좌도 있으시다면 부탁드립니다. ^*^
A Tutorial about the New hair System in blender 3.5 would be nice 😊
thanks for the idea! 👍
Tip: If you cant save and it crashes, recover it from auto save menu
Yep that's a great way to save your work 👍
its a little way too fast
thanks for the feedback
Thanks for this tut Ryan. You are a great teacher though I have to pause/rewind you a LOT being as I'm still a newbie (started Blender 9 months ago.) Here's the (first) version I made from your tutorial: ua-cam.com/users/shorts0rM0FyjRnMc
cool! thanks for sharing!
ok two videos in -- I def shoulda subbed on the first video. thank you!!
thanks for watching!
Great Video !
Loved every part of it ❤
Your teaching style is really relaxing and Awesome !
Glad you liked it!
I have had no luck with any of this.. I can get everything to work but I need a larger domain, when I do that I no longer get water from the flow its like having a large domain screws it all up no mater what I do, it just borks. :/
Thank you bhai
Hey man thanks so much, this and the cloth sim tutorial have been extremely helpful, and your teaching style is excellent. Perfect amount of repetition / reiteration in certain areas. Just one question though, is there any particular reason you use the denoiser in the compositor as opposed to using the one in the render settings?
I've wondered about the denoiser as well. I remember a couple years ago some UA-camr suggesting using the denoiser in the compositer (with "Denoising Data" checked on, and Denoising Normal and Denoising Albedo plugged into the Denoise node in the compositor) so that's just how I've done it without really knowing why.
But now in 2024, is there a "best" way to do it? Is some version faster / is some version higher quality but slower?
i like water now
👍 👍
Nice!
starship is going to launch tomorrow!! 🚀
Thanks! Yes I'm excited for the Starship launch tomorrow!! 🚀 🚀
@@RyanKingArt IM AM STREAMING!!
WE HAVE LIFTOFF!!
@@KionLionGuardOfficial Yep I was watching the SpaceX live stream!
Do NOT FORGET to checkmark the MESH box for your fluid! 😅 I spent 2 hrs trying to figure out why I couldn't see my fluids...
thanks for sharing!
For everyone having problems, You have to scale the objects up larger than he's doing. It wasn't working for me until I did that.
thanks for sharing
How to set the flowrate in a more accurate way? For example 0,5 m3/s of flowrate independently of inflow shape/volume? If no… how I can calculate it?
@Ryan king art Hi, great video. It really helped me get started. However, do you know why when I render the animation the Domain appears to be rendered as if already full of the liquid?
I have water coming out of a tap at 10 frames in and turns off at 20 frames. I have a keyframe on the flow at frame 1 to turn it off and 1 at frame 10 to turn it on. (Like your example) Between frame 1 and 10 the tap handle is animated from off to on so I wanted the liquid animation only to start at frame 10. However when I render this scene I have a Domain full of liquid from frame 1 to 10 and then it works as expected from frame 10 onwards. thanks for any advice.
Hi Ryan, thank you for this, however after adding all the fluid types and settings and even increasing the size of the iscosphere, I`m not getting the fluid animation. I have even baked it but still nothing, what could I be missing?
When I increase the fluid simulation resolution the fluid falls for a very short amount of time and then stops. The fps shows 24 so I don't think the simulation itself is frozen
This is the best tutorial I've found so far, but I cannot figure out how to get it to work. I did all the same steps and nothing ever happens. Even after making everything absolutely massive and trying to change the resolution and playing with all of the other settings, nothing ever happens.
Someone pleease help me....everything worked out great but after i try to remder the video after adding sound it just shows the gray amd black checkered screen like as if there is noting to render
Why is this happening.. Please gelp its my First project
Unfortunately we are still far from achieving realism when it comes to simulate water although simulating smoke and cloth looks somewhat better but still I don't think we'll ever achieve true realism at least not untill technically catch up and we invent some kind of a machine that has close to infinite processing powers to count for all variables
Well I think you can get some pretty realistic results with Blender's fluid physics.
excellent!!!!!!!!!!!!!!!!!!!!!!!!!!!
thanks!
honestly for me it took 5 hours to render with 10 samples but how long did yours take?
Hello, whenever i do the fluid sim, the domain shows up in the renter cant really see anything even if i have turned the mesh button, plus the fluid shows up like blue circular molecules in render, what do i do?
pretty nice, awesome video. easy to follow and very instructive. I guess it is one of the most complete tutorials about fluid simulation. Thank´s
Glad you liked it!
my laptop will blow up when i do any animation with"baldi's leak"with a full animation where he is trying to fix it.bye laptop!
only a few hours at 400 res divison? i had one at about 35, about 200 frames and it took over 12 hours to render lol
i'm trying but i can't really render the animation. Does anyone know why? Thanks
poor default cube😢
Haha yeah 😂
Please make new robot tutorial
thanks for the tutorial request. 👍 I will consider it.
Really marvelous tutorial
God bless you
thanks!
Stopped by because I couldn't figure out why my fluid sim wasn't simming (it turned out my outflow object was too small), stayed around to the end because it was so well presented.
Ahh ok. thanks for watching
If your fluid is going through the slope, a possible cause is wrong face orientation in modeling. Click "Face Orientation" in Overlays, and the blue side of the slope should be facing outwards. If the red side is facing outwards, go to edit mode and flip it.
thanks for sharing!
fluid particles is not turning into solid.they remain as particle in renderview.
what is the solution?
Thank you for creating such a clear and clean explanation video
if you render this at 100 cycles will it show the scene? bc i did that and all i have is the pool at the bottom and the ramp is gone. do i need to up the cycles to get the whole scene to show? it rendered fine as a still image but when i hit save animation things are missing.
The only guy I have found the most help
glad it helped!
for anyone not seeing fluid in motion @8:00 : go to flow source of the icosphere -> change the surface emission to 1
Yo, thank you so much!
The simulation does not wor i think it's because of the 4.0 update
i followed every step for the fluid but it didnt work. what did i do wrong?
What us your pc specs?
Here are my PC Specs:
• Ryzen-3900X CPU 12 Core 24 Threds
• Cooler Master CPU Liquid Cooler
• EVGA Supernova 1000 Watt Power Supply
• RTX 2080 Super WINDFORCE OC 8G Graphics Card
• SAMSUNG 500 GB Solid State Drive
• WD 6TB WD Black Performance Internal Hard Drive
• 3000 MHz DDR4 32 GB Ram
• Thermaltake Level 20 MT ARGB Mid Tower Computer Case
• ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
@@RyanKingArt nice!!! If you are upgrading ur gpu get at least rtx 3090 bc 2080 super tops 3070 and 3080 ti besides in rt
@@Themationsyt I bought that GPU almost 4 years ago. So yes, if I ever upgrade, I will get a better one. But back when I bought it, it was a pretty good GPU, and still works well today.
@@RyanKingArt its very high end the nearest worthy opponent is rtx 3090 or the ti variant :)
This is a very fine tutorial. Ryan clearly puts a lot of work into the structure of his presentations.
thanks!
Help me 🥺 , I made a glowing river (tutorial by blender made easy) but my river flow is just toooo fast....what should I do. Time remapping isn't working either
I did time scale at .5 should I go for .1 or even negative?
It took me a while to understand why I wasn't seeing my simulation preview in the viewport. The reason is because, when set to "Replay", it caches the sim, and if you make any changes those changes won't update, because the cache is still there. To reset the cache, you can change the resolution-then back to default again. For example: You played the sim at 32 rez, so reset set it to 34, then back to 32, and when you press Play you'll see it updated.
Awesome tutorial Ryan ! Im making a sink to test it, put the icosphere inside the tap :D
great! 👍
bro teach me wind style jutsu😅
Thanks all simulation please
the tutorial is here!
i saw the particles one time and then it just stopped working even though i did nothing
Really appreciates your videos.. Big thanks.
Glad you like them!
+Some tips for those users who doesn't have 128 cores threadrippers...
•domain size *must be* as smaller as possible because mantaflow optimizations is somewhere near titanic's current position and it would calculate nothing most of the time.This small thing could save plenty of hours of baking time.
Also smaller sized domain could have less resolution than poorly sized one with bigger resolution with the same voxel size which also means less calculation time.
•always use particle size 1.05
•Diffusion 1000000x > viscosity
•Adding Smooth modifier on domain for render with facfor=1 and ~5repeats *drastically* increase quality of lowresolution mesh
•you can never touch "mesh" settings on domain. completely gives nothing except wasting time to play with them
How can i make a water drop? that have collision with the floor?
Big Thanks, Ryan!!! You and your brother are Amazing. I've been working on a fluid sim lately, and this is perfect. Infinite Thanks and Appreciation for you. God Bless
glad you like it! thanks for watching!
Thank you for explaining the domain object. That was what I didnt understand before
Glad it was helpful! thanks for watching.
do you know the fix if the liquid is not showing in the viewport?
Hey Ryan, thanks. for some reason my cube effector isn't working as intended, the flow just goes through. It's set as effector and the effector type to collision. blender 4.0.2
🌊
👍
First off I've been using blender for about 7 years giver take.
I've created muscle memory and then I didn't use the program for a long time and then created muscle memory and then didn't use it for a long time. I've watched hundreds upon hundreds of tutorials online from various people.
Your tutorials by far are extremely exemplary!
I watched a lot of Ducky video Tutorials. By far you are the best at explaining. U take the time to teach people and that's amazing you don't skip over anything.
I am just so impressed with your tutorials and your ability to create a immersive environment in which to learn them.
I just have a question.
I did this tutorial and when I added motion blur it made it look like it was gaseous.
I've spent hundreds of hours watching your videos and trying to emulate what you do. You are a freaking genius.
Thank you for all that you do and I wish that I could support your page, all your pages I should say.
I'm just broke as a joke.
You are a huge inspiration!!
One last thing, if you don't mind me saying is that, I use Imperial.
I don't know metric.
It's possible that my viewing instructions might be different because I don't use metric settings.
Your input would be greatly appreciated.
Ty
I'm a beginner and I'm quite sure I'm gonna learn fast with you. I come from unreal engine. I thing blender and unreal is a quite wonderful workflow.
hope the video helps!
Awesome tutorial! This is a great place to begin, well-explained and a good pace.
I have a question to take it further though: if you want to the fluid to not be uniform (lava flow is my ultimate goal, but same would apply to dirty water or mixed color paint), can you MIX two materials together in the fluid simulation?
I am a newbee with blender, I have learned most of your tutorial for material and it really helped me a lot. Thank you so much for everything you have done. 🥰🥰
thanks for watching!
Great tutorial
thanks!
Thanks a lot.
you're welcome!
Thanks! So, hypothetically, we have a scene with a great deal of steam coming from vents, is it better to bake the steam, than add it after creating a scene for rendering purposes? Plus, what should we think about in regard to scale when it comes to using simulations for a set piece that might be extraordinarily complex?
Thanks for your support!
I would recommend baking simulations at the end of a scene creation, because simulations can slow down the viewport, and if you change something in the scene, you might need to re-bake it. And yes, modeling to scale can be helpful, to make the simulation look more realistic and to have a more realistic simulation speed.
@@RyanKingArt It was good times! There is no shortage of tuts on fluid simulators, but you avoid the fluff and unnecessary, if not infuriating, sidenotes to amuse, and you have a pristine attention to detail.
It is going to be time for an RTX video card in my future in order to do the things that I want to do that will be compatible with Cycles. Going forward, I would love to see a tutorial on retopology for characters in order to hit up UV mapping and procedural textures on sculptures/figures with intentions to animate while reducing rendering times.
Thanks, Ryan.
thanks for the video ideas!
Why is the water hydrophobic and is there a way to fix it???
thank you
welcome!
Highly Recommended. Thanks for the "deep dive" into fluid sim. This has helped me tremendously and would steer anyone who wants to learn blender here first. 🤘
glad you like it!
also why is it set to smoke when you hit liquid?????
I am wondering why you rendered out the animation as individual images rather than a video format. Does it save time and or storage? Nice video thank you!
Most people render as images except for really short or simple animations. It gives you more flexibility if you want to do any post-processing like color balancing etc. and allows you to import the images into video editing software to do other things with them.
Another big reason is if Blender crashes and you are rendering to images, all you need to do is change the frame number and you can continue from where it crashed, whereas with video you have to start rendering from scratch.
Thanks, i was really waiting for this one.......❤❤❤
Hope you like it!
i can not get to run the simulation
why my fluid is not flowing in the ramp
Procedural volumetric fire shader tutorial request
thanks for the idea 👍
Amazing tutorial! Btw are you gonna do some new tutorial like this but in newest version?
This didn't work, there was no liquid at all when I played the animation, even after resizing the icosphere, though I did everything correctly.
Ahh I'm sorry to hear that it didn't work for you.
While I am sure you've already figured this out or given up by now, for anyone else attempting to follow this tutorial, I had to check the "Is Planar" box under "Flow Source" on the Icosphere to get the flow to work.
Very Broad Tutorial - i like it there been lots of Short one but a General long one is a Good...
Glad you liked it!
my domain object doesn't go invisible if I play the simulation.
maybe try baking the simulation.
I always watch your video cause you teach us slowly and your tutorials really help me. You are my best teacher
glad my videos are helpful! thanks for watching!
does anyone know how the new viscosity works in 4.1? the viscosity box doesn't exist in the new versions
It's under the Diffusion Box
i was literally waiting for this 😂 thank you, great video
thanks for watching!
awesome tutorial the material part was super useful
Glad it was helpful!
@@RyanKingArt wow I just realized you reply to almost every comment that's really impressive also I finished my fluid sim it's on my channel
@@NeonLabsss cool I will check it out!
I have a problem with the bevel modifier. Using Blender 4.2. I created the sink object and directly after that i wanted to bevel the edges with the bevel modifier. But it has not the effect shown in the video. Can someone explain, what could be the problem?
it only reacts similar if i choose: "width type" = "percent"; "limit method" = "None". If i choose Offset its not reacting at all.
@@zrassatlzoidberg6646 Thanks! I had the same problem.
I've learned a lot by watching your tutorials. Thank you for all you do. Subscribed.
Thanks for the sub!
Wow. This was so so helpful. Thanks so much
glad it helped!