This Effect is CRAZY using just Blender Cloth!

Поділитися
Вставка
  • Опубліковано 14 лис 2024

КОМЕНТАРІ • 324

  • @RaffoVFX
    @RaffoVFX Рік тому +200

    you have great flow in explanations :)
    my 2 cents on this:
    you might probably have already test it, but: after the cloth modifier, why dont you give a smooth modifier (increasing the "repeat" option many times) instead of using a level 50 quality steps?
    This way, you can:
    - fix that glitch
    - also have the same amount of details even with 5 quality steps!
    - you will simply need a subdivision level of 3
    In poor words, same cloth quality but 10 times faster calculations :)

    • @KevBinge
      @KevBinge  Рік тому +50

      I’d forgotten about the smooth modifier lol. That would work and save some time. That’s what I get for using Houdini and stepping away from Blender for a couple of months lol. Thanks!

    • @valtabohm
      @valtabohm Рік тому +8

      dang bro u a wizzard!!!!!!

    • @RaffoVFX
      @RaffoVFX Рік тому +3

      @@KevBinge I would never blame you for using Houdini 🔥🔥

    • @KevBinge
      @KevBinge  Рік тому +10

      @@RaffoVFX Yeah lol. It’s my day job and it’s all I’d been using at work for a while now. I switched from Maya after a solid decade. Blender is this channel and some freelance for me at the moment.

    • @gracedreamy2925
      @gracedreamy2925 Рік тому +1

      Thanks man, that really helped. Quality steps increased my render time alot!

  • @greggmclaren5829
    @greggmclaren5829 Рік тому +78

    Quick fix for the clipping: To avoid hassling with clipping through the cloth I just chose to not show the puppet in final render so it doesnt even matter if it clips a bit because you dont see it.

    • @KevBinge
      @KevBinge  Рік тому +11

      Very true. That and self collisions, though that really ups the sim time.

  • @ManaLucune
    @ManaLucune Рік тому +63

    This is what we call it a tutorial, amazing and straight forward.. Thank you.

  • @MiDaY_i
    @MiDaY_i Рік тому +10

    Nice work... actually love the idea behind and yes baking sims in blender is hectic most esp liquid sims which is harder to tell if it looks ok at a lower res.

    • @KevBinge
      @KevBinge  Рік тому +1

      Liquid in Blender is doable but a headache. Thanks!!

  • @SuperlunarNim
    @SuperlunarNim Рік тому +6

    Great tutorial! Always nice to find one that's succinct and clear.
    To anyone having similar issues to the fingers popping through the cloth -- one other setting that can potentially help with this is, under the cloth Physics Properties tab, if you scroll down to the Collisions section there's "Object Collisions" and "Self Collisions". Under each of these there's a Distance setting, by tweaking that setting you can change the distance at which the cloth sim collides with collision objects, and also with itself (if you're getting a lot of weird twisting and thrashing).

    • @KevBinge
      @KevBinge  Рік тому +1

      That works as well, though I usually use it as a last resort. Anyone reading this should try it though as it can fix things in tight spots. Thanks Superlunar.

  • @harril
    @harril Рік тому +6

    Nice result! I would highly suggest two things:
    Simulate a decimated (uneven triangles) or just a triangulated mesh and not quads, as they can't deform properly in a cloth simulation like this. It will also break up the evenly aligned creases that you see forming when you start the simulation. And finally but even more importantly always apply your scales when working with the modifiers or doing editing operations. It can very royally mess with your collisions or any other forces there might be if the simulation object/colliders have scales other than 1/1/1.

    • @KevBinge
      @KevBinge  Рік тому +2

      That’s true, I applied the transform but don’t remember if I’d mentioned that in the video. Also, triangles do deform better. I always use remesh when I do this stuff in Houdini. That naturally gives slightly uneven triangle distributions.

    • @harril
      @harril Рік тому

      @@KevBinge yeah man, you know the ways! Keep at it!

    • @KevBinge
      @KevBinge  Рік тому

      Thanks!

  • @DavidWinstead
    @DavidWinstead Рік тому +33

    That looks real creepy and I LOVE IT!!! Thanks for sharing!

    • @KevBinge
      @KevBinge  Рік тому +1

      Thanks David! You’re welcome 😁

  • @graphguy
    @graphguy Рік тому +2

    Really appreciate you using your time to get through all the error correction iterations.... :)

  • @GabrielsLogic
    @GabrielsLogic Рік тому +10

    HOLY CRAP MAN! This tut is incredible. I'm so glad you're back! Incredible results. Seriously. Great work as always!!!

    • @KevBinge
      @KevBinge  Рік тому +2

      Thank you. I’m back. The breaks are nice but I like this too much haha!

    • @GabrielsLogic
      @GabrielsLogic Рік тому +1

      @@KevBinge you're too good at this to stop! Lol jk. Breaks are very important.

    • @KevBinge
      @KevBinge  Рік тому +2

      Thanks! I needed one as the day job took over. Commuting is hell.

  • @siete-g4971
    @siete-g4971 Рік тому +1

    impressive results, thanks for showing how to do that.

    • @KevBinge
      @KevBinge  Рік тому +1

      Thanks for watching!

  • @littlebacchus216
    @littlebacchus216 Рік тому +29

    Nice and ridiculously simple to get an top notch looking effect. I've been trying to do something like this but the horror effect where a face / hands press through a wall like it is a rubber sheet like in Nightmare on Elm street.

    • @KevBinge
      @KevBinge  Рік тому +9

      That’s my next one coming soon. Thanks!

    • @littlebacchus216
      @littlebacchus216 Рік тому +3

      @@KevBinge That'a so cool will be great to see how someone with more knowledge and skill approaches it. I was having real trouble getting a good definition on concave areas and played with simulation parameters but all I got was a very hot gpu and a headache.

    • @KevBinge
      @KevBinge  Рік тому +3

      @@littlebacchus216 Oh yeah, the computer can scream on these sims. For the next one I’m going to use some things I’d forgotten about here, and was kindly reminded of and then some.

    • @littlebacchus216
      @littlebacchus216 Рік тому +1

      @@KevBinge Just don't try a force to "blow" the cloth into the details... When I got that desperate I knew it was time to save and go to bed!

    • @KevBinge
      @KevBinge  Рік тому +2

      Oh yeah! I thought this would be fun in Blender, but Houdini is much more forgiving.

  • @GaryParris
    @GaryParris Рік тому +1

    good work Kev, yeah i do tend to use the smooth modifier too, helps a lot.

    • @KevBinge
      @KevBinge  Рік тому +1

      Thanks Gary! Rafo reminded me of it. He’s damn good, check out his channel if you haven’t.

    • @GaryParris
      @GaryParris Рік тому +1

      @@KevBinge Yeah i saw that, nence my reference :) all good regardless, appreciate that i will indeed check his out too anyway, you can never have too many Blender reference channels for quick access of knowledge :) have a great New Year!

    • @KevBinge
      @KevBinge  Рік тому +1

      That’s true. There are lots of good channels now. Happy New Year to you as well Gary!

  • @user-ct8my8rv9c
    @user-ct8my8rv9c Рік тому +1

    This is unique and a cool effect

  • @larisdalley7383
    @larisdalley7383 Рік тому +2

    Wasnt aware that Blender cloth could do that!

    • @KevBinge
      @KevBinge  Рік тому

      Blender is pretty capable and improving all the time. Thanks!

  • @Andee...
    @Andee... Рік тому +1

    Baking all dynamics instead of pressing space gives a better result from my testing.
    When I hit space, I had issues with objects going through the cloth because they moved too fast.
    When I hit bake all dynamics the issue was gone and the overall quality of the simulation looked a lot better.
    I had the quality on 8 for both the cloth sim and the collisions.

    • @KevBinge
      @KevBinge  Рік тому

      Thanks. It’s definitely trial and error, and lots of coffee 😁

  • @kiemyunJung
    @kiemyunJung Рік тому

    What an amazing tutorial!!! Thank you for sharing! This helps me a lot :)

    • @KevBinge
      @KevBinge  Рік тому

      Glad it was helpful! Thank you!

  • @KonJonnorMusic
    @KonJonnorMusic Рік тому +2

    So this is kinda spooky, earliier today I thought "Hey, wonder what Kev Binge is up to, not seen him about for a while?" Binged a few videos that I hadn't seen of yours (and picked up a few cool tricks). Few hours later, here you are haha! Looking forward to get into this one, thanks man!

    • @KevBinge
      @KevBinge  Рік тому +2

      Ha! That’s awesome. I’d been super busy and finally caught a break 😁

    • @KonJonnorMusic
      @KonJonnorMusic Рік тому

      @@KevBinge Hey if you ever want to outsource, this guy I know has a lot of free time rn and could do with catching a break haha. Happy new whatever dude!

    • @KevBinge
      @KevBinge  Рік тому +1

      Thanks! I’ll keep that in mind. It gets crazy at times, but mostly with the day job and life stuff haha!

  • @GarageFab
    @GarageFab Рік тому

    I don’t even animate… yet I was totally entertained. Thank you, Brother!
    Have a great… whatever.

    • @KevBinge
      @KevBinge  Рік тому

      Very cool Brother!! I’m glad I was entertaining haha! Have a great whatever as well.

  • @liv69420
    @liv69420 Рік тому

    nice tutorial! i would suggest turnung on self collisions in the cloth tab, to minimize the holes and sharp fold edges

    • @KevBinge
      @KevBinge  Рік тому

      I think I’d had it on off screen but might have not. I always miss something in a video for UA-cam.

  • @cgndev
    @cgndev Рік тому

    Wow!!! Impressive FX !! Thanks for sharing . I will try!

  • @GameplayAlchemist
    @GameplayAlchemist Рік тому

    i subscribed because i Like the way you speak. Love from London UK :D

    • @KevBinge
      @KevBinge  Рік тому +1

      Haha! Awesome! Welcome 😁

  • @multimagical3137
    @multimagical3137 Рік тому

    Clo3d is the right software for this purpose. A beginners can do this in a day.

  • @javadahmadi
    @javadahmadi Рік тому

    Much easier than I thought. Thanks

  • @valtabohm
    @valtabohm Рік тому +2

    Me watching this with a GeForce GTX 1050:
    "I set the subdivision level to 4..."
    ....
    Thanks, now the police thinks im testing home-made explosives.

    • @KevBinge
      @KevBinge  Рік тому +1

      Haha! Actually, look at Raffo’s comment in here. The smooth modifier might help you.

  • @R0NINnoodles
    @R0NINnoodles Рік тому

    Fire in the sky, a family movie....had me dying! 🤣🤣

    • @KevBinge
      @KevBinge  Рік тому

      That scene gave me nightmares for about a year lol.

  • @3dsmaxrocks699
    @3dsmaxrocks699 Рік тому

    Still can't believe Mixamo is free. It wasn't when it 1st came out and before Adobe bought them out. Plus the fast and easy auto rig and and auto skin, while not perfect, is amazing and saves hours of time.

  • @Katana2040
    @Katana2040 Рік тому

    “…mostly.” Shout out to Newt! Happy New Year, man!

    • @KevBinge
      @KevBinge  Рік тому +1

      You picked it up, awesome! Happy New Year to you too Michael.

    • @Katana2040
      @Katana2040 Рік тому

      @@KevBinge That movie is in my Top 10! Keep up the great work, Kev!

    • @KevBinge
      @KevBinge  Рік тому +1

      Mine too. I’d probably watched it 20 times since 1987 or so. Thanks!!

    • @Katana2040
      @Katana2040 Рік тому

      Same here, man! Same here!

    • @KevBinge
      @KevBinge  Рік тому

      I’d recommend “River of Pain” if you hadn’t read it. It’s the story of Hadley’s Hope before the fall. It’s more in depth than the Newt’s Tale comic.

  • @davidroddick91
    @davidroddick91 Рік тому

    That would be great for a morgue in a horror movie!

  • @DECODEDVFX
    @DECODEDVFX Рік тому +1

    Great video Kev, the result looks great.

    • @KevBinge
      @KevBinge  Рік тому

      Thanks!! Can’t wait to see your next one!

  • @brt5273
    @brt5273 Рік тому +1

    Very nice tutorial. Really appreciate it. Subscribing.

  • @chardioic
    @chardioic Рік тому

    fire in the sky being a "great family movie" 💀 💀 💀

  • @anNto999
    @anNto999 Рік тому

    u really deserved that subscribe and notifications

  • @TheDeepDiveOriginal
    @TheDeepDiveOriginal Рік тому +1

    Kev, 3 words: Sample UV Surface

  • @versenetic
    @versenetic Рік тому

    pro tip, you can set the starting frame to -48 for the sim that way you dont need 48 frames of settling

  • @gerdsfargen6687
    @gerdsfargen6687 Рік тому

    Oh crap that looks spooky. If you got a rubber material it could be like Girl in the Spiders Web. That asphyxiation bag scene was pure dread 😱😱😱😱

    • @KevBinge
      @KevBinge  Рік тому +1

      Oh man, ideas haha! Thank you!!

    • @gerdsfargen6687
      @gerdsfargen6687 Рік тому

      @@KevBinge that and The Frighteners. Man I shat myself with that one.

  • @robossbomb0000
    @robossbomb0000 Рік тому

    Great tutorial one thing to make it simpler is to not offset the key frames since you can just set the cloths sim to start at a negative frame in the bake panel

    • @KevBinge
      @KevBinge  Рік тому

      Blender allows that, and it’s definitely simpler, but it’s generally not “great” practice if you can avoid it.

  • @QuickstickD
    @QuickstickD Рік тому

    Computers is on fire now from this render

    • @KevBinge
      @KevBinge  Рік тому

      Yeah, sorry about that lol.

    • @QuickstickD
      @QuickstickD Рік тому

      @@KevBinge i also have a quick question, the cloth keeps crumbling into a ball once i play the animation. i increased the weight to 5 kg and still not a difference, do you know how to keep the corners from moving?

  • @renovatiomovies3574
    @renovatiomovies3574 Рік тому

    "There he is, groaning in Blender, like he just spent five minutes on Twitter" had me dead XDDDD

  • @mastanarts
    @mastanarts Рік тому

    best teaching style

  • @VisualistAyush07
    @VisualistAyush07 Рік тому

    Favourite for a reason

  • @linguafrancainitiative9748
    @linguafrancainitiative9748 Рік тому +4

    My cloth likes to consense into a big glitchy ball. I added collisions, played with normals, and messed with solidify. Messed with cloth collision distance settings and different types. Nothing :(

    • @mariadakh5016
      @mariadakh5016 Рік тому

      I have the a same problem. Did you fix that?

  • @Clases3d
    @Clases3d Рік тому

    so cool man, happy holydays!

    • @KevBinge
      @KevBinge  Рік тому

      Thanks! Happy holidays to you as well.

  • @patrikbaboumian
    @patrikbaboumian Рік тому

    This is great stuff!

  • @Jaimeal99
    @Jaimeal99 Рік тому

    Great tutorial! Thank you.

  • @minhthuanportfolio3790
    @minhthuanportfolio3790 Рік тому

    video rất hữu ích ạ, cảm ơn anh Huy đã chia sẻ vì em thấy ít ai nói về vấn đề này lắm

  • @ccx_ReadyOrNot
    @ccx_ReadyOrNot Рік тому +1

    Nice tut but when i render the cloth glitches

  • @AI-Hallucination
    @AI-Hallucination Рік тому

    I am new to everything here and just finding things is hard and even so the www to use for props 😂❤

    • @KevBinge
      @KevBinge  Рік тому +1

      It’s hard to learn the language. Once you know what things are called it gets easier.

    • @AI-Hallucination
      @AI-Hallucination Рік тому

      @@KevBinge thanks kev

  • @Tamer_Gomaa
    @Tamer_Gomaa Рік тому

    Nice work, thanks for sharing 😊

    • @KevBinge
      @KevBinge  Рік тому

      Thanks!! You’re welcome.

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 Рік тому

    Remembers me to Hellraiser 2 xD!

  • @jenkem4464
    @jenkem4464 Рік тому

    Very cool and to the point. Like!

  • @MustafaSE
    @MustafaSE 2 місяці тому

    Hello, How can I fix the edges to the ground like in the beginning of the video?

  • @MustafaSE
    @MustafaSE 3 місяці тому

    Hello, I did what you did, but there are wrinkles everywhere (vertexes are intertwined), I wonder what is the reason.

  • @pbzz_22
    @pbzz_22 Рік тому +1

    thanks for the tutorial , do u mind if I ask why in the end , I end of with a lot of intersection and turned into a ball

    • @KevBinge
      @KevBinge  Рік тому +1

      It could be lots of things. Think of it like springs between points. If they are too tight, it balls up. Too loose, and you get super stretch. The trick is finding the right settings. Sometime that takes a lot of time.

  • @Karabanka
    @Karabanka Рік тому

    yesss, this is a awesome tutorial

  • @spearcy
    @spearcy Рік тому +3

    Did you enable self collisions? Ordinarily, that can help the cloth wrinkles look better, but sometimes checking that box makes the cloth start floating around.

    • @KevBinge
      @KevBinge  Рік тому +3

      I think I did off-screen, or maybe left it off so the solve would go faster as I wasn’t getting too many intersections.

  • @mtd3v
    @mtd3v Рік тому

    10% less whatever, and your got yourself a sub and a bell. Great content. Thanks for sharing.

    • @KevBinge
      @KevBinge  Рік тому +1

      Thanks Michael! I’ll take it 😀

    • @mtd3v
      @mtd3v Рік тому

      @@KevBinge ...sssSUBBED!

  • @prathamms3127
    @prathamms3127 Рік тому

    that was crispy 😃

  • @DowerArt
    @DowerArt Рік тому

    Sickk thanks For the tutorial 👌🏼

  • @KRUNKBEATZPRO
    @KRUNKBEATZPRO Рік тому

    thats amazing

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 Рік тому

    Must be nice to be good at blender

    • @KevBinge
      @KevBinge  Рік тому

      It would be nicer to be a doctor saving lives tbh, but we all have something we do at least decently.

  • @gamerslobyt6680
    @gamerslobyt6680 Рік тому

    Time to do a jumpscare scene with Blender :)

  • @zen1thar
    @zen1thar Рік тому

    Very fun tutorial!

  • @jasondelatorrebermudez2515
    @jasondelatorrebermudez2515 Рік тому

    And how could you make the same animation so that it was not a sheet, but a sack, I have tried applying pressure to the parameters but it does not work unless I have a vertex group. How would you do it?

  • @Arvolve
    @Arvolve Рік тому

    Great stuff!

  • @dragerx001
    @dragerx001 Рік тому

    that was pretty cool :)!

  • @DouArts
    @DouArts Рік тому

    This is amazing, though Blender's cloth sim is not really great, leaving a lot of clipping and tripping geometry even with such a high quality steps value. But this was very simple and awesome to see!🔥

    • @KevBinge
      @KevBinge  Рік тому +1

      Thanks! I like Blender and did this for fun. I use Houdini for stuff like this if clients need it though. It’s way more malleable, faster, and easier.

  • @GraveUypo
    @GraveUypo Рік тому +1

    cloth mesh is better when made of tris and in a more chaotic, random pattern. 3dsmax does this automatically iirc, idk how to go about it in blender. this subdivided quad grid thing looks pretty bad and forms an unnatural texture, and needs way more tris to get the same smooth look.
    maybe also increase cloth simulated thickness? it looks too thin, like a very fine silk, or, idk, magical party balloon rubber

    • @KevBinge
      @KevBinge  Рік тому

      To be honest, this is me playing with cloth in Blender. You can hit tab and select faces, then make triangles out of them. It does look better. If I do these things for clients, I use Houdini Vellum with custom setups.

  • @marshallschulman7959
    @marshallschulman7959 Рік тому +1

    Hey my cloth keeps getting all wrinkled up and small on top of my models stomache. Do you know a fix to this? I also didnt see the same "Ch36" file that you used for the collision on the model. Thx!

    • @mariadakh5016
      @mariadakh5016 Рік тому

      I have that problem too. Did you fix that?

  • @yesyes-om1po
    @yesyes-om1po Рік тому

    shouldnt you put the subd modifier after the clothsim? it really smooths out sharp edges in the cloth without adding to the sim time, smooth modifier works surprisingly well too on cloth

    • @KevBinge
      @KevBinge  Рік тому

      Quite honestly, probably lol.

  • @pile333
    @pile333 Рік тому

    Now you could simulate the wonderful sculpture The Veiled Christ in Sansevero Chapel in Naples.

    • @KevBinge
      @KevBinge  Рік тому +1

      That would be chill, good idea. Thank you.

    • @pile333
      @pile333 Рік тому

      @@KevBinge Yeah. It would be interesting to see how it works with transparency and internal springs and collisions.

    • @KevBinge
      @KevBinge  Рік тому +1

      @@pile333 That it would, but might be a headache too lol.

    • @pile333
      @pile333 Рік тому

      @@KevBinge 😄

  • @hoag5295
    @hoag5295 Рік тому

    It's litteraly SUPER creepy !

    • @KevBinge
      @KevBinge  Рік тому

      It turned out that way.

  • @FedocaVernieri
    @FedocaVernieri Рік тому

    great tutorial for great ideas
    tks
    😉

  • @rededwards3479
    @rededwards3479 Рік тому

    what were the MIXAMO terms of service you were trying to AVOID...I thought it allowed for FREE use both Personal and commercial..

    • @KevBinge
      @KevBinge  Рік тому +1

      As FAR as CONTENT CREATED, not as a right to GIVE AWAY their assets to ANYONE you want, especially when you charge for Patreon.

  • @brandonjacksoon
    @brandonjacksoon Рік тому

    Thanks!

  • @jester7169
    @jester7169 Рік тому

    Creepy. Reminds me of a bad nightmare I had but then I woke up and still found out I was in that nightmare. Oh well.

    • @KevBinge
      @KevBinge  Рік тому +1

      All the time lol.

    • @jester7169
      @jester7169 Рік тому

      @@KevBinge you know it bro.

    • @KevBinge
      @KevBinge  Рік тому +1

      @@jester7169 I most certainly do. Sometimes UA-cam is that sheet lol.

    • @jester7169
      @jester7169 Рік тому

      @@KevBinge well then now you can understand why we're able to get along with each other so well. See? It works perfectly.

    • @KevBinge
      @KevBinge  Рік тому +1

      Haha! Shared sense of humor.

  • @irisortega9796
    @irisortega9796 Рік тому

    hi sorry, I've read all the comments but I don't get how to fix the roblems with the fingers. Even i've done the same steps as you I dont get it, and also myy computer almost crashed with de 50 steps, If you could give me some advice

    • @KevBinge
      @KevBinge  Рік тому

      Sure. Try triangulating the mesh. I didn’t do it in this video but cloth does work better with triangles. You may or may not get artifacts, but try that without too many steps and see if it works.

  • @sarmadfarooq4329
    @sarmadfarooq4329 2 місяці тому

    Why does the cloth gets all combined and rolled in to the centre of the body? please help

    • @KevBinge
      @KevBinge  2 місяці тому

      This is an issue I’m trying to recreate but without your scene I have no idea. I have the file on Patreon. I’ll check to make sure it still works in 4.2.

  • @valuedbyvaluable2922
    @valuedbyvaluable2922 Рік тому

    "and have a great, whatever" XD

  • @chillywilson
    @chillywilson Рік тому

    try the new pressure setting, you'll get it to wrap the object faster

  • @onzpo
    @onzpo Рік тому

    It's possible that you can lower the quality steps and just have the person hidden from render view since they're not in the shot anyway. Also, you can just move a key frames by pressing g while hovering over the timeline.

    • @KevBinge
      @KevBinge  Рік тому +1

      Not if you deride to have the sheet be transparent or translucent. Also, just moving keyframes isn’t as easy as just doing it on import,

    • @onzpo
      @onzpo Рік тому

      @@KevBinge True, my brain is always in saving space mode because my computer cannot handle all of this. I do apologize if my comment seemed like I was criticizing. I've just had to learn an ultra simplistic way to use blender.

  • @DJNAS454
    @DJNAS454 Рік тому

    I can see this in a horror game!!

  • @work3151
    @work3151 Рік тому

    Hey man, great video but when I go to render the animation, the cloth becomes this spiky mess in the rendered out version but is completely fine in the viewport and have no clue how to fix it?, don’t worry I fixed it, I forgot to set the render the same strength as the viewport on the subdivision surface modifier 😅

  • @bichevich1451
    @bichevich1451 Рік тому

    Hello, I have a cloth does not cover the character as you have in the video and always rolls down what is the problem?

    • @KevBinge
      @KevBinge  Рік тому

      Do you have a floor collider?

    • @bichevich1451
      @bichevich1451 Рік тому

      I can barely make out the outline of a person

  • @frosted1030
    @frosted1030 Рік тому

    The greatest "whatever" ever!

  • @Pherretfish
    @Pherretfish Рік тому

    I thought some guy was getting rode under a sheet

  • @xdavis2919
    @xdavis2919 Рік тому

    Now after I create this how do I save and export to unreal engine?

  • @alexx5303
    @alexx5303 Рік тому

    good tutorial thanks whatever

  • @eLemonadeR
    @eLemonadeR Рік тому

    This is an awesome effect, and I was immediately excited with how simple and clear your explanation is!!! Subbed, shared this video and can't wait for more boss!

    • @KevBinge
      @KevBinge  Рік тому

      Thank you! Hopefully I’ll have another one sooner this time lol.

  • @MIDNIGHTCVLT
    @MIDNIGHTCVLT Рік тому +1

    Followed the tutorial a bunch of times I never get the same amount of quality as you lol

    • @KevBinge
      @KevBinge  Рік тому

      Try subdividing the mesh manually instead of using subdivision modifiers.

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC Рік тому

    have a great whatever too

  • @annugaming2501
    @annugaming2501 Рік тому

    How to subdivide that thing as u did?
    (Newbie to blender)

    • @KevBinge
      @KevBinge  Рік тому

      Select it and hit Control 2, that will put a subdivision surface modifier on it set at level 2. You can then change it from there (modifiers panel) if you want. Too high will choke your computer so stay below like, 4 or something lol.

  • @exil3dlivecom
    @exil3dlivecom Рік тому

    Think it need.ore subdivision. Those black creases!

    • @KevBinge
      @KevBinge  Рік тому

      That’s the lighting here, but triangles or more subdivision is always good if a computer can handle it.

  • @xxxsuppacarlo1995
    @xxxsuppacarlo1995 Рік тому

    Hiii, nice video, congratulation. One question. Why does the veil turn into flakes when I render? i'm going crazy ahahha

    • @KevBinge
      @KevBinge  Рік тому

      Thanks! Make sure to cache the sim as the very last thing you do before shading and rendering. See if that helps. If you cache then change resolution, crazy things can happen in the render.

  • @ermacless
    @ermacless Рік тому

    how did u block the edges of the cloth in the box???

    • @KevBinge
      @KevBinge  Рік тому

      I used a pin group. Nothing special, just create a point group and choose that in the cloth settings.

  • @michaeldriver127
    @michaeldriver127 Рік тому

    Could you use this as a translucent layer around someone? Like a aura of light?
    This makes me want to learn blender.

    • @KevBinge
      @KevBinge  Рік тому +1

      Yes, you absolutely can. It’s all about the shader for that.

  • @louroboros
    @louroboros Рік тому

    Any advice for fixing self-intersection artifacts in the cloth?

    • @KevBinge
      @KevBinge  Рік тому

      Self-collision might help though it slows things down a bit. The pinned comment can help too, so try that.

  • @lxic-bz8hf
    @lxic-bz8hf Рік тому

    amazing 🤩

  • @2ktwothousand
    @2ktwothousand Рік тому

    trying to find the right side of the blanket:

  • @ENORMOUS26
    @ENORMOUS26 Рік тому

    what about making some tutorial on Houdini, I think many people love to learn houdini from you.

    • @KevBinge
      @KevBinge  Рік тому +1

      Thanks! I have some up on Patreon and more coming.

  • @crippsverse
    @crippsverse Рік тому

    Am I going to have to pay royalties for all the ideas I steal from you!